edbeeching HF staff commited on
Commit
0f11a8b
1 Parent(s): aaef972

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Browse files
Files changed (3) hide show
  1. bin/FPS.pck +1 -1
  2. tbot_model.gd +1 -1
  3. tbot_model.tscn +82 -144
bin/FPS.pck CHANGED
@@ -1,3 +1,3 @@
1
  version https://git-lfs.github.com/spec/v1
2
- oid sha256:bf12d44543b7168a70b6d7071eea09d172944a877ec790f7a518dff15bb89d25
3
  size 22345984
 
1
  version https://git-lfs.github.com/spec/v1
2
+ oid sha256:4694c61d815c6d447d1073b41df4036874442ba0d795aa3f8a838999b827cab0
3
  size 22345984
tbot_model.gd CHANGED
@@ -10,7 +10,7 @@ func _ready():
10
 
11
  # $Armature/Skeleton3D.get_modification_stack().enable_all_modifications(true)
12
  # $Armature/Skeleton3D.modification_stack.get_modification(0).set_target_node("")
13
- $Armature/Skeleton3D.modification_stack.get_modification(0).set_target_node("../../Gun/LeftHandMarker")
14
 
15
  func set_team(value):
16
  var material: Material
 
10
 
11
  # $Armature/Skeleton3D.get_modification_stack().enable_all_modifications(true)
12
  # $Armature/Skeleton3D.modification_stack.get_modification(0).set_target_node("")
13
+ # $Armature/Skeleton3D.modification_stack.get_modification(0).set_target_node("../../Gun/LeftHandMarker")
14
 
15
  func set_team(value):
16
  var material: Material
tbot_model.tscn CHANGED
@@ -1,71 +1,10 @@
1
- [gd_scene load_steps=26 format=3 uid="uid://c0q56uljpdjod"]
2
 
3
  [ext_resource type="Script" path="res://tbot_model.gd" id="1_g8q5f"]
4
  [ext_resource type="PackedScene" uid="uid://culjconqqcms7" path="res://blasterG.tscn" id="1_il16d"]
5
  [ext_resource type="AnimationLibrary" uid="uid://bbnr4kbmhd6ho" path="res://animation_library/shooter_pro.res" id="2_73ayx"]
6
  [ext_resource type="ArrayMesh" uid="uid://d08cwlncjksmy" path="res://tbot_model.tres" id="2_joplc"]
7
 
8
- [sub_resource type="SkeletonModification3DFABRIK" id="SkeletonModification3DFABRIK_y7x2o"]
9
- resource_local_to_scene = true
10
- target_nodepath = NodePath("../../Gun/LeftHandMarker")
11
- fabrik_data_chain_length = 3
12
- joint_data/0/bone_name = "LeftArm"
13
- joint_data/0/bone_index = 8
14
- joint_data/0/roll = 0.0
15
- joint_data/0/auto_calculate_length = true
16
- joint_data/0/use_tip_node = false
17
- joint_data/1/bone_name = "LeftForeArm"
18
- joint_data/1/bone_index = 9
19
- joint_data/1/roll = 0.0
20
- joint_data/1/auto_calculate_length = true
21
- joint_data/1/use_tip_node = false
22
- joint_data/1/magnet_position = Vector3(20, 0, 10)
23
- joint_data/2/bone_name = "LeftHand"
24
- joint_data/2/bone_index = 10
25
- joint_data/2/roll = 0.0
26
- joint_data/2/auto_calculate_length = true
27
- joint_data/2/use_tip_node = false
28
- joint_data/2/magnet_position = Vector3(0, 0, 0)
29
- joint_data/2/use_target_basis = true
30
-
31
- [sub_resource type="SkeletonModification3DFABRIK" id="SkeletonModification3DFABRIK_le32m"]
32
- resource_local_to_scene = true
33
- target_nodepath = NodePath("../../Gun/RightHandMarker")
34
- fabrik_data_chain_length = 3
35
- joint_data/0/bone_name = "RightArm"
36
- joint_data/0/bone_index = 32
37
- joint_data/0/roll = 0.0
38
- joint_data/0/auto_calculate_length = true
39
- joint_data/0/use_tip_node = false
40
- joint_data/1/bone_name = "RightForeArm"
41
- joint_data/1/bone_index = 33
42
- joint_data/1/roll = 0.0
43
- joint_data/1/auto_calculate_length = true
44
- joint_data/1/use_tip_node = false
45
- joint_data/1/magnet_position = Vector3(-10, -20, -10)
46
- joint_data/2/bone_name = "RightHand"
47
- joint_data/2/bone_index = 34
48
- joint_data/2/roll = 0.0
49
- joint_data/2/auto_calculate_length = true
50
- joint_data/2/use_tip_node = false
51
- joint_data/2/magnet_position = Vector3(0, 0, 0)
52
- joint_data/2/use_target_basis = true
53
-
54
- [sub_resource type="SkeletonModification3DLookAt" id="SkeletonModification3DLookAt_eafvs"]
55
- resource_local_to_scene = true
56
- bone_name = "Head"
57
- bone_index = 5
58
- target_nodepath = NodePath("../../Gun/HeadMarker")
59
- additional_rotation = Vector3(90, 180.017, 0)
60
-
61
- [sub_resource type="SkeletonModificationStack3D" id="SkeletonModificationStack3D_x0s3r"]
62
- resource_local_to_scene = true
63
- enabled = true
64
- modification_count = 3
65
- modifications/0 = SubResource("SkeletonModification3DFABRIK_y7x2o")
66
- modifications/1 = SubResource("SkeletonModification3DFABRIK_le32m")
67
- modifications/2 = SubResource("SkeletonModification3DLookAt_eafvs")
68
-
69
  [sub_resource type="Skin" id="Skin_3fblq"]
70
  resource_name = "Skin"
71
  bind_count = 65
@@ -339,43 +278,43 @@ bones/0/name = "Hips"
339
  bones/0/parent = -1
340
  bones/0/rest = Transform3D(1, -8.78096e-05, -2.787e-06, 2.787e-06, 0, 1, -8.78096e-05, -1, 0, -6.75701e-06, 4.84474e-05, -99.7919)
341
  bones/0/enabled = true
342
- bones/0/position = Vector3(1.3571, 0.958691, 0.0709686)
343
- bones/0/rotation = Quaternion(-0.0791394, -0.285826, 0.119475, 0.947505)
344
  bones/0/scale = Vector3(1, 1, 1)
345
  bones/1/name = "Spine"
346
  bones/1/parent = 0
347
  bones/1/rest = Transform3D(1, -1.22161e-05, -7.43262e-07, 1.22161e-05, 0.992624, 0.121236, -7.43258e-07, -0.121236, 0.992624, 0.000859786, 9.92346, -1.22733)
348
  bones/1/enabled = true
349
  bones/1/position = Vector3(0.000859786, 9.92346, -1.22733)
350
- bones/1/rotation = Quaternion(0.10395, 0.0227727, -0.0394886, 0.993537)
351
  bones/1/scale = Vector3(1, 1, 1)
352
  bones/2/name = "Spine1"
353
  bones/2/parent = 1
354
  bones/2/rest = Transform3D(1, 1.86323e-05, -7.30107e-09, -1.86323e-05, 1, -0.000392258, -7.60592e-12, 0.000392258, 1, -1.13096e-09, 11.732, 2.55078e-07)
355
  bones/2/enabled = true
356
  bones/2/position = Vector3(-1.13096e-09, 11.732, 2.55078e-07)
357
- bones/2/rotation = Quaternion(0.0371694, -0.00704122, -0.00240237, 0.999281)
358
  bones/2/scale = Vector3(1, 1, 1)
359
  bones/3/name = "Spine2"
360
  bones/3/parent = 2
361
  bones/3/rest = Transform3D(1, -6.30587e-06, 4.7635e-06, 6.81277e-06, 0.993339, -0.115231, -4.00514e-06, 0.115231, 0.993339, -1.81899e-10, 13.4588, 1.93926e-06)
362
  bones/3/enabled = true
363
  bones/3/position = Vector3(-1.81899e-10, 13.4588, 1.93926e-06)
364
- bones/3/rotation = Quaternion(0.0955231, -0.00697161, -0.00342913, 0.995397)
365
  bones/3/scale = Vector3(1, 1, 1)
366
  bones/4/name = "Neck"
367
  bones/4/parent = 3
368
  bones/4/rest = Transform3D(1, 6.2332e-11, 3.40194e-12, -6.23117e-11, 0.999984, -0.0056553, -3.75439e-12, 0.0056553, 0.999984, 2.54817e-05, 15.0277, 0.877905)
369
  bones/4/enabled = true
370
  bones/4/position = Vector3(2.54817e-05, 15.0277, 0.877905)
371
- bones/4/rotation = Quaternion(-0.0202655, 0.0477093, 0.0277671, 0.99827)
372
  bones/4/scale = Vector3(1, 1, 1)
373
  bones/5/name = "Head"
374
  bones/5/parent = 4
375
  bones/5/rest = Transform3D(1, -2.18268e-11, 3.67296e-13, 2.18268e-11, 1, 1.21453e-08, -3.67296e-13, -1.21453e-08, 1, 2.55987e-06, 10.3218, 3.14243)
376
  bones/5/enabled = true
377
  bones/5/position = Vector3(2.55987e-06, 10.3218, 3.14243)
378
- bones/5/rotation = Quaternion(-0.0203522, 0.194279, -0.0735587, 0.977973)
379
  bones/5/scale = Vector3(1, 1, 1)
380
  bones/6/name = "HeadTop_End"
381
  bones/6/parent = 5
@@ -389,49 +328,49 @@ bones/7/parent = 3
389
  bones/7/rest = Transform3D(-0.20123, 0.979319, -0.0210091, 0.00976813, -0.0194405, -0.999763, -0.979496, -0.201387, -0.00565422, 6.10582, 9.10625, 0.75706)
390
  bones/7/enabled = true
391
  bones/7/position = Vector3(6.10582, 9.10625, 0.75706)
392
- bones/7/rotation = Quaternion(-0.5896, -0.485861, 0.417263, -0.492141)
393
  bones/7/scale = Vector3(1, 1, 1)
394
  bones/8/name = "LeftArm"
395
  bones/8/parent = 7
396
  bones/8/rest = Transform3D(0.979535, -0.20123, -0.00422931, 0.201275, 0.979319, 0.0205813, 2.52388e-07, -0.0210114, 0.999779, 1.78814e-07, 12.9223, 2.17863e-05)
397
  bones/8/enabled = true
398
- bones/8/position = Vector3(-9.48921e-07, 12.9223, 6.28563e-06)
399
- bones/8/rotation = Quaternion(0.303477, -0.231525, 0.282534, 0.880041)
400
  bones/8/scale = Vector3(1, 1, 1)
401
  bones/9/name = "LeftForeArm"
402
  bones/9/parent = 8
403
  bones/9/rest = Transform3D(1, 2.80404e-08, 1.58969e-08, -2.80404e-08, 1, -1.23929e-06, -1.5897e-08, 1.23929e-06, 1, 1.31777e-05, 27.4047, -1.72033e-06)
404
  bones/9/enabled = true
405
- bones/9/position = Vector3(1.40546e-05, 27.4047, 1.32692e-05)
406
- bones/9/rotation = Quaternion(0.459204, -0.627021, 0.376001, 0.504579)
407
  bones/9/scale = Vector3(1, 1, 1)
408
  bones/10/name = "LeftHand"
409
  bones/10/parent = 9
410
  bones/10/rest = Transform3D(1, 1.28733e-07, -1.28721e-07, -1.28733e-07, 1, -1.41333e-06, 1.28721e-07, 1.41333e-06, 1, -6.16704e-07, 27.6144, -1.30551e-05)
411
  bones/10/enabled = true
412
- bones/10/position = Vector3(2.60123e-07, 27.6145, 1.93436e-06)
413
- bones/10/rotation = Quaternion(0.0148021, -0.421929, 0.0264955, 0.906121)
414
  bones/10/scale = Vector3(1, 1, 1)
415
  bones/11/name = "LeftHandThumb1"
416
  bones/11/parent = 10
417
  bones/11/rest = Transform3D(0.894428, -0.447212, -6.18398e-07, 0.387297, 0.774599, -0.499998, 0.223605, 0.447212, 0.866027, -3.00297, 3.78881, 2.16715)
418
  bones/11/enabled = true
419
  bones/11/position = Vector3(-3.00297, 3.78881, 2.16715)
420
- bones/11/rotation = Quaternion(0.266292, -0.0806234, 0.140822, 0.950136)
421
  bones/11/scale = Vector3(1, 1, 1)
422
  bones/12/name = "LeftHandThumb2"
423
  bones/12/parent = 11
424
  bones/12/rest = Transform3D(1, -1.69128e-06, 4.64962e-07, 1.69129e-06, 1, -1.45972e-05, -4.64937e-07, 1.45972e-05, 1, 5.126e-06, 4.74499, 1.83501e-05)
425
  bones/12/enabled = true
426
- bones/12/position = Vector3(5.126e-06, 4.74498, 1.83501e-05)
427
- bones/12/rotation = Quaternion(-0.019468, 1.02213e-06, -0.121272, 0.992428)
428
  bones/12/scale = Vector3(1, 1, 1)
429
  bones/13/name = "LeftHandThumb3"
430
  bones/13/parent = 12
431
  bones/13/rest = Transform3D(1, 3.31551e-07, -6.60857e-08, -3.31551e-07, 1, -1.63216e-06, 6.60852e-08, 1.63216e-06, 1, -9.29832e-06, 4.38211, -1.71255e-05)
432
  bones/13/enabled = true
433
- bones/13/position = Vector3(8.88626e-07, 4.38211, -1.85539e-05)
434
- bones/13/rotation = Quaternion(-0.0875275, -0.0737765, 0.230834, 0.966236)
435
  bones/13/scale = Vector3(1, 1, 1)
436
  bones/14/name = "LeftHandThumb4"
437
  bones/14/parent = 13
@@ -444,22 +383,22 @@ bones/15/name = "LeftHandIndex1"
444
  bones/15/parent = 10
445
  bones/15/rest = Transform3D(1, -9.37265e-06, 6.5752e-08, 9.37265e-06, 1, -1.29793e-06, -6.57398e-08, 1.29793e-06, 1, -2.82204, 12.2666, 0.231806)
446
  bones/15/enabled = true
447
- bones/15/position = Vector3(-2.82203, 12.2666, 0.231833)
448
- bones/15/rotation = Quaternion(0.152937, 0.0768243, -0.0266808, 0.984884)
449
  bones/15/scale = Vector3(1, 1, 1)
450
  bones/16/name = "LeftHandIndex2"
451
  bones/16/parent = 15
452
  bones/16/rest = Transform3D(1, 1.2435e-05, 9.08233e-08, -1.2435e-05, 1, 3.10738e-06, -9.07847e-08, -3.10738e-06, 1, 3.7328e-07, 3.89196, -9.80121e-06)
453
  bones/16/enabled = true
454
- bones/16/position = Vector3(3.14877e-06, 3.89196, 8.04985e-06)
455
- bones/16/rotation = Quaternion(0.241783, -0.000116221, -0.0248249, 0.970013)
456
  bones/16/scale = Vector3(1, 1, 1)
457
  bones/17/name = "LeftHandIndex3"
458
  bones/17/parent = 16
459
  bones/17/rest = Transform3D(1, 1.13482e-08, -1.13467e-08, -1.13482e-08, 1, -1.26296e-07, 1.13467e-08, 1.26296e-07, 1, 1.89294e-07, 3.41515, -4.69009e-06)
460
  bones/17/enabled = true
461
  bones/17/position = Vector3(1.89294e-07, 3.41515, -4.69009e-06)
462
- bones/17/rotation = Quaternion(0.242432, -0.000114709, -0.0248854, 0.969849)
463
  bones/17/scale = Vector3(1, 1, 1)
464
  bones/18/name = "LeftHandIndex4"
465
  bones/18/parent = 17
@@ -472,22 +411,22 @@ bones/19/name = "LeftHandMiddle1"
472
  bones/19/parent = 10
473
  bones/19/rest = Transform3D(1, -1.66073e-09, 1.2087e-07, 1.66059e-09, 1, 1.11592e-06, -1.2087e-07, -1.11592e-06, 1, -1.21494e-05, 12.7755, -2.19665e-05)
474
  bones/19/enabled = true
475
- bones/19/position = Vector3(-1.37328e-05, 12.7755, -1.81338e-05)
476
- bones/19/rotation = Quaternion(0.178941, 0.0722259, -0.0137721, 0.981108)
477
  bones/19/scale = Vector3(1, 1, 1)
478
  bones/20/name = "LeftHandMiddle2"
479
  bones/20/parent = 19
480
  bones/20/rest = Transform3D(1, -5.88088e-09, 5.8803e-09, 5.88088e-09, 1, -4.58436e-07, -5.8803e-09, 4.58436e-07, 1, 1.01905e-07, 3.61398, -9.29341e-07)
481
  bones/20/enabled = true
482
- bones/20/position = Vector3(-2.05072e-06, 3.61397, 9.73613e-06)
483
- bones/20/rotation = Quaternion(0.357451, -0.00796078, -0.0413188, 0.932983)
484
  bones/20/scale = Vector3(1, 1, 1)
485
  bones/21/name = "LeftHandMiddle3"
486
  bones/21/parent = 20
487
  bones/21/rest = Transform3D(1, 8.2552e-09, -8.25436e-09, -8.25521e-09, 1, -1.13706e-06, 8.25435e-09, 1.13706e-06, 1, 2.9133e-05, 3.45976, 3.54843e-06)
488
  bones/21/enabled = true
489
  bones/21/position = Vector3(2.9133e-05, 3.45976, 3.54843e-06)
490
- bones/21/rotation = Quaternion(0.345405, -0.00830465, -0.0401287, 0.937559)
491
  bones/21/scale = Vector3(1, 1, 1)
492
  bones/22/name = "LeftHandMiddle4"
493
  bones/22/parent = 21
@@ -500,22 +439,22 @@ bones/23/name = "LeftHandRing1"
500
  bones/23/parent = 10
501
  bones/23/rest = Transform3D(1, -9.13638e-06, 1.97002e-07, 9.13638e-06, 1, 1.43093e-06, -1.97015e-07, -1.43092e-06, 1, 2.21664, 12.147, -0.0100107)
502
  bones/23/enabled = true
503
- bones/23/position = Vector3(2.21664, 12.147, -0.00999665)
504
- bones/23/rotation = Quaternion(0.164506, -0.0055095, -0.00836945, 0.986325)
505
  bones/23/scale = Vector3(1, 1, 1)
506
  bones/24/name = "LeftHandRing2"
507
  bones/24/parent = 23
508
  bones/24/rest = Transform3D(1, 1.61871e-05, -9.45088e-08, -1.61871e-05, 1, 3.29226e-06, 9.45621e-08, -3.29225e-06, 1, -3.68132e-07, 3.60118, 1.57171e-06)
509
  bones/24/enabled = true
510
- bones/24/position = Vector3(-2.20487e-06, 3.60118, 3.16571e-06)
511
- bones/24/rotation = Quaternion(0.505296, -0.00939123, -0.0602591, 0.860788)
512
  bones/24/scale = Vector3(1, 1, 1)
513
  bones/25/name = "LeftHandRing3"
514
  bones/25/parent = 24
515
  bones/25/rest = Transform3D(1, -4.06518e-07, 4.06481e-07, 4.06518e-07, 1, -5.56497e-07, -4.0648e-07, 5.56497e-07, 1, -3.70215e-07, 3.30733, 2.08608e-05)
516
  bones/25/enabled = true
517
- bones/25/position = Vector3(-8.55115e-07, 3.30731, -4.04879e-07)
518
- bones/25/rotation = Quaternion(0.270993, 0.00282242, -0.087902, 0.958555)
519
  bones/25/scale = Vector3(1, 1, 1)
520
  bones/26/name = "LeftHandRing4"
521
  bones/26/parent = 25
@@ -528,22 +467,22 @@ bones/27/name = "LeftHandPinky1"
528
  bones/27/parent = 10
529
  bones/27/rest = Transform3D(1, -0.000281838, 3.45834e-07, 0.000281838, 1, -2.70877e-06, -3.4507e-07, 2.70887e-06, 1, 4.72584, 10.9082, 0.226117)
530
  bones/27/enabled = true
531
- bones/27/position = Vector3(4.72584, 10.9082, 0.226133)
532
- bones/27/rotation = Quaternion(0.0815881, -0.079641, -0.000597293, 0.993479)
533
  bones/27/scale = Vector3(1, 1, 1)
534
  bones/28/name = "LeftHandPinky2"
535
  bones/28/parent = 27
536
  bones/28/rest = Transform3D(1, 0.000736602, -8.76921e-07, -0.000736602, 1, 9.24715e-06, 8.83733e-07, -9.24651e-06, 1, 1.00286e-06, 4.13666, 1.56187e-05)
537
  bones/28/enabled = true
538
- bones/28/position = Vector3(-4.13717e-06, 4.13665, -1.06083e-06)
539
- bones/28/rotation = Quaternion(0.392462, -0.0129718, -0.0502327, 0.918304)
540
  bones/28/scale = Vector3(1, 1, 1)
541
  bones/29/name = "LeftHandPinky3"
542
  bones/29/parent = 28
543
  bones/29/rest = Transform3D(1, -0.000460831, 1.2405e-06, 0.000460831, 1, -1.05882e-05, -1.23562e-06, 1.05888e-05, 1, -6.01052e-07, 2.59482, 1.86465e-05)
544
  bones/29/enabled = true
545
- bones/29/position = Vector3(6.77285e-06, 2.59483, 2.11409e-06)
546
- bones/29/rotation = Quaternion(0.261008, -0.0144826, -0.0345542, 0.964609)
547
  bones/29/scale = Vector3(1, 1, 1)
548
  bones/30/name = "LeftHandPinky4"
549
  bones/30/parent = 29
@@ -557,49 +496,49 @@ bones/31/parent = 3
557
  bones/31/rest = Transform3D(-0.201228, -0.979319, 0.0210167, -0.00976938, -0.019448, -0.999763, 0.979496, -0.201385, -0.00565386, -6.1057, 9.10635, 0.757074)
558
  bones/31/enabled = true
559
  bones/31/position = Vector3(-6.1057, 9.10635, 0.757074)
560
- bones/31/rotation = Quaternion(0.511004, -0.540668, 0.487888, 0.456638)
561
  bones/31/scale = Vector3(1, 1, 1)
562
  bones/32/name = "RightArm"
563
  bones/32/parent = 31
564
  bones/32/rest = Transform3D(0.979535, 0.201228, 0.00423029, -0.201272, 0.979319, 0.020588, 6.68224e-08, -0.0210181, 0.999779, -4.17233e-07, 12.9223, 1.38109e-05)
565
  bones/32/enabled = true
566
- bones/32/position = Vector3(6.04259e-07, 12.9223, -1.77157e-06)
567
- bones/32/rotation = Quaternion(0.234013, -0.161401, -0.484771, 0.827155)
568
  bones/32/scale = Vector3(1, 1, 1)
569
  bones/33/name = "RightForeArm"
570
  bones/33/parent = 32
571
  bones/33/rest = Transform3D(1, -5.84677e-08, 3.90717e-08, 5.84677e-08, 1, -4.48963e-07, -3.90717e-08, 4.48963e-07, 1, -7.08949e-07, 27.4047, -1.37893e-06)
572
  bones/33/enabled = true
573
  bones/33/position = Vector3(-7.08949e-07, 27.4047, -1.37893e-06)
574
- bones/33/rotation = Quaternion(0.0618241, 0.212145, -0.777189, 0.589194)
575
  bones/33/scale = Vector3(1, 1, 1)
576
  bones/34/name = "RightHand"
577
  bones/34/parent = 33
578
  bones/34/rest = Transform3D(1, -4.75952e-09, 4.7599e-09, 4.75952e-09, 1, 5.92689e-07, -4.7599e-09, -5.92689e-07, 1, 1.3798e-05, 27.6144, -7.08925e-06)
579
  bones/34/enabled = true
580
  bones/34/position = Vector3(1.3798e-05, 27.6144, -7.08925e-06)
581
- bones/34/rotation = Quaternion(-0.0515747, 0.12377, -0.0694092, 0.988536)
582
  bones/34/scale = Vector3(1, 1, 1)
583
  bones/35/name = "RightHandThumb1"
584
  bones/35/parent = 34
585
  bones/35/rest = Transform3D(0.894428, 0.447212, -9.46224e-07, -0.387297, 0.774597, -0.500001, -0.223606, 0.447215, 0.866025, 3.00297, 3.7888, 2.16716)
586
  bones/35/enabled = true
587
  bones/35/position = Vector3(3.00297, 3.7888, 2.16716)
588
- bones/35/rotation = Quaternion(0.221349, -0.0388751, -0.173903, 0.958776)
589
  bones/35/scale = Vector3(1, 1, 1)
590
  bones/36/name = "RightHandThumb2"
591
  bones/36/parent = 35
592
  bones/36/rest = Transform3D(1, 1.20327e-06, -1.26747e-07, -1.20327e-06, 1, -1.53482e-05, 1.26729e-07, 1.53482e-05, 1, 3.45707e-06, 4.74495, -5.20925e-05)
593
  bones/36/enabled = true
594
- bones/36/position = Vector3(1.03554e-06, 4.74496, -1.12211e-05)
595
- bones/36/rotation = Quaternion(-0.0517209, 0.0291709, 0.180224, 0.981832)
596
  bones/36/scale = Vector3(1, 1, 1)
597
  bones/37/name = "RightHandThumb3"
598
  bones/37/parent = 36
599
  bones/37/rest = Transform3D(1, -6.89179e-07, 1.31526e-06, 6.89178e-07, 1, 5.7567e-07, -1.31526e-06, -5.75669e-07, 1, -6.07967e-06, 4.38216, 3.825e-05)
600
  bones/37/enabled = true
601
- bones/37/position = Vector3(7.45625e-06, 4.38216, 1.5311e-05)
602
- bones/37/rotation = Quaternion(-0.186821, 0.00264723, 0.224177, 0.95647)
603
  bones/37/scale = Vector3(1, 1, 1)
604
  bones/38/name = "RightHandThumb4"
605
  bones/38/parent = 37
@@ -612,22 +551,22 @@ bones/39/name = "RightHandIndex1"
612
  bones/39/parent = 34
613
  bones/39/rest = Transform3D(1, 9.55643e-06, -1.00891e-07, -9.55643e-06, 1, -9.57109e-08, 1.0089e-07, 9.57118e-08, 1, 2.82204, 12.2666, 0.231829)
614
  bones/39/enabled = true
615
- bones/39/position = Vector3(2.82204, 12.2666, 0.231834)
616
- bones/39/rotation = Quaternion(0.0407818, -0.000661662, 0.0458702, 0.998114)
617
  bones/39/scale = Vector3(1, 1, 1)
618
  bones/40/name = "RightHandIndex2"
619
  bones/40/parent = 39
620
  bones/40/rest = Transform3D(1, -8.32292e-06, 1.78601e-07, 8.32292e-06, 1, -3.10355e-06, -1.78575e-07, 3.10355e-06, 1, -3.73548e-08, 3.89197, -5.99455e-06)
621
  bones/40/enabled = true
622
- bones/40/position = Vector3(-4.91389e-06, 3.89197, -1.53165e-07)
623
- bones/40/rotation = Quaternion(0.0830986, 4.75804e-07, 0.00677353, 0.996518)
624
  bones/40/scale = Vector3(1, 1, 1)
625
  bones/41/name = "RightHandIndex3"
626
  bones/41/parent = 40
627
  bones/41/rest = Transform3D(1, -2.59014e-08, 2.59035e-08, 2.59014e-08, 1, 1.26285e-07, -2.59035e-08, -1.26285e-07, 1, -1.32272e-05, 3.41516, -1.10742e-05)
628
  bones/41/enabled = true
629
- bones/41/position = Vector3(-9.77567e-06, 3.41516, 6.63268e-07)
630
- bones/41/rotation = Quaternion(0.298128, 0.000174959, 0.0243572, 0.954215)
631
  bones/41/scale = Vector3(1, 1, 1)
632
  bones/42/name = "RightHandIndex4"
633
  bones/42/parent = 41
@@ -640,22 +579,22 @@ bones/43/name = "RightHandMiddle1"
640
  bones/43/parent = 34
641
  bones/43/rest = Transform3D(1, 7.9996e-07, 3.4435e-08, -7.9996e-07, 1, -2.50553e-06, -3.4437e-08, 2.50553e-06, 1, 1.70008e-05, 12.7755, 1.92457e-05)
642
  bones/43/enabled = true
643
- bones/43/position = Vector3(1.12403e-05, 12.7755, 1.60628e-05)
644
- bones/43/rotation = Quaternion(0.0583188, -0.000390657, 0.103313, 0.992938)
645
  bones/43/scale = Vector3(1, 1, 1)
646
  bones/44/name = "RightHandMiddle2"
647
  bones/44/parent = 43
648
  bones/44/rest = Transform3D(1, -7.31343e-08, 7.31408e-08, 7.31343e-08, 1, 4.58433e-07, -7.31408e-08, -4.58433e-07, 1, -8.16369e-08, 3.61397, 5.22253e-07)
649
  bones/44/enabled = true
650
- bones/44/position = Vector3(-4.59865e-06, 3.61397, -6.86357e-07)
651
- bones/44/rotation = Quaternion(0.724669, 0.010677, 0.0737652, 0.685054)
652
  bones/44/scale = Vector3(1, 1, 1)
653
  bones/45/name = "RightHandMiddle3"
654
  bones/45/parent = 44
655
  bones/45/rest = Transform3D(1, 4.70179e-08, -4.7022e-08, -4.70178e-08, 1, 1.13706e-06, 4.7022e-08, -1.13706e-06, 1, -2.87637e-05, 3.45976, -4.36688e-06)
656
  bones/45/enabled = true
657
- bones/45/position = Vector3(-2.61398e-05, 3.45976, -3.46066e-06)
658
- bones/45/rotation = Quaternion(0.565236, 0.0171136, 0.0608888, 0.822501)
659
  bones/45/scale = Vector3(1, 1, 1)
660
  bones/46/name = "RightHandMiddle4"
661
  bones/46/parent = 45
@@ -669,21 +608,21 @@ bones/47/parent = 34
669
  bones/47/rest = Transform3D(1, 9.66599e-06, -2.15347e-08, -9.66599e-06, 1, -2.81994e-06, 2.15075e-08, 2.81994e-06, 1, -2.21663, 12.147, -0.00999729)
670
  bones/47/enabled = true
671
  bones/47/position = Vector3(-2.21663, 12.147, -0.00999729)
672
- bones/47/rotation = Quaternion(0.143337, 0.150048, 0.103339, 0.97276)
673
  bones/47/scale = Vector3(1, 1, 1)
674
  bones/48/name = "RightHandRing2"
675
  bones/48/parent = 47
676
  bones/48/rest = Transform3D(1, -1.60845e-05, 3.26054e-09, 1.60845e-05, 1, 1.32059e-06, -3.28178e-09, -1.32059e-06, 1, -2.49033e-07, 3.6012, -7.75123e-07)
677
  bones/48/enabled = true
678
  bones/48/position = Vector3(-2.49033e-07, 3.6012, -7.75123e-07)
679
- bones/48/rotation = Quaternion(0.77156, 0.0112533, 0.0828362, 0.63064)
680
  bones/48/scale = Vector3(1, 1, 1)
681
  bones/49/name = "RightHandRing3"
682
  bones/49/parent = 48
683
  bones/49/rest = Transform3D(1, -2.25764e-07, 2.25784e-07, 2.25764e-07, 1, 1.11976e-07, -2.25784e-07, -1.11976e-07, 1, 2.83803e-08, 3.3073, -4.63963e-06)
684
  bones/49/enabled = true
685
- bones/49/position = Vector3(-1.53299e-06, 3.3073, -2.79715e-06)
686
- bones/49/rotation = Quaternion(0.579925, 0.0131772, 0.0609118, 0.812282)
687
  bones/49/scale = Vector3(1, 1, 1)
688
  bones/50/name = "RightHandRing4"
689
  bones/50/parent = 49
@@ -696,22 +635,22 @@ bones/51/name = "RightHandPinky1"
696
  bones/51/parent = 34
697
  bones/51/rest = Transform3D(1, 6.22466e-06, -6.6552e-08, -6.22466e-06, 1, -2.36667e-06, 6.65373e-08, 2.36667e-06, 1, -4.72583, 10.9082, 0.226133)
698
  bones/51/enabled = true
699
- bones/51/position = Vector3(-4.72583, 10.9082, 0.226134)
700
- bones/51/rotation = Quaternion(0.105257, 0.203982, 0.0730586, 0.970554)
701
  bones/51/scale = Vector3(1, 1, 1)
702
  bones/52/name = "RightHandPinky2"
703
  bones/52/parent = 51
704
  bones/52/rest = Transform3D(1, -2.08421e-05, 1.41745e-07, 2.08421e-05, 1, 3.20223e-07, -1.41752e-07, -3.2022e-07, 1, -8.76768e-07, 4.13664, -4.06382e-06)
705
  bones/52/enabled = true
706
- bones/52/position = Vector3(-8.76768e-07, 4.13665, -4.06382e-06)
707
- bones/52/rotation = Quaternion(0.64263, 0.00622206, 0.0610811, 0.763712)
708
  bones/52/scale = Vector3(1, 1, 1)
709
  bones/53/name = "RightHandPinky3"
710
  bones/53/parent = 52
711
  bones/53/rest = Transform3D(1, 2.11417e-05, -1.62765e-07, -2.11417e-05, 1, -5.11217e-07, 1.62755e-07, 5.11221e-07, 1, -1.52861e-06, 2.59484, -7.68066e-06)
712
  bones/53/enabled = true
713
- bones/53/position = Vector3(-5.44829e-06, 2.59484, -2.14193e-06)
714
- bones/53/rotation = Quaternion(0.59454, 0.0262454, 0.0772391, 0.799917)
715
  bones/53/scale = Vector3(1, 1, 1)
716
  bones/54/name = "RightHandPinky4"
717
  bones/54/parent = 53
@@ -725,28 +664,28 @@ bones/55/parent = 0
725
  bones/55/rest = Transform3D(-0.999982, 0.00593887, 7.83062e-05, -0.00593938, -0.999902, -0.0126999, 2.87533e-06, -0.0127002, 0.999919, 9.12387, -6.6572, -0.0554031)
726
  bones/55/enabled = true
727
  bones/55/position = Vector3(9.12387, -6.6572, -0.0554031)
728
- bones/55/rotation = Quaternion(0.0120612, 0.19918, 0.964297, 0.174109)
729
  bones/55/scale = Vector3(1, 1, 1)
730
  bones/56/name = "LeftLeg"
731
  bones/56/parent = 55
732
  bones/56/rest = Transform3D(0.99993, 0.0118315, 0.000579731, -0.0118447, 0.999273, 0.0362199, -0.000150774, -0.0362242, 0.999344, -8.63162e-07, 40.5994, -1.24564e-08)
733
  bones/56/enabled = true
734
  bones/56/position = Vector3(-8.63162e-07, 40.5994, -1.24564e-08)
735
- bones/56/rotation = Quaternion(-0.386953, 0.0426352, 0.0476706, 0.919879)
736
  bones/56/scale = Vector3(1, 1, 1)
737
  bones/57/name = "LeftFoot"
738
  bones/57/parent = 56
739
  bones/57/rest = Transform3D(0.998342, -0.0264272, 0.0511338, 0.0574903, 0.414367, -0.908292, 0.00281544, 0.909726, 0.415199, -4.34017e-07, 42.099, -5.27361e-07)
740
  bones/57/enabled = true
741
  bones/57/position = Vector3(-4.34017e-07, 42.099, -5.27361e-07)
742
- bones/57/rotation = Quaternion(0.472689, 0.0307393, -0.0470893, 0.879433)
743
  bones/57/scale = Vector3(1, 1, 1)
744
  bones/58/name = "LeftToeBase"
745
  bones/58/parent = 57
746
  bones/58/rest = Transform3D(0.997412, 0.0150935, -0.0702888, -0.0447132, 0.89584, -0.442121, 0.0562943, 0.444119, 0.894197, 1.08691e-06, 15.7216, 3.57628e-07)
747
  bones/58/enabled = true
748
  bones/58/position = Vector3(1.08691e-06, 15.7216, 3.57628e-07)
749
- bones/58/rotation = Quaternion(0.290192, -0.044176, -0.0123508, 0.955869)
750
  bones/58/scale = Vector3(1, 1, 1)
751
  bones/59/name = "LeftToe_End"
752
  bones/59/parent = 58
@@ -760,28 +699,28 @@ bones/60/parent = 0
760
  bones/60/rest = Transform3D(-0.999981, -0.00611455, -7.49555e-05, 0.006115, -0.999901, -0.0126672, 2.50601e-06, -0.0126674, 0.99992, -9.12503, -6.6556, -0.0553527)
761
  bones/60/enabled = true
762
  bones/60/position = Vector3(-9.12503, -6.6556, -0.0553527)
763
- bones/60/rotation = Quaternion(-0.157274, 0.213659, 0.963326, 0.0402101)
764
  bones/60/scale = Vector3(1, 1, 1)
765
  bones/61/name = "RightLeg"
766
  bones/61/parent = 60
767
  bones/61/rest = Transform3D(0.99993, -0.0118315, -0.000580209, 0.0118448, 0.999271, 0.0362854, 0.000150474, -0.0362897, 0.999341, -9.69931e-08, 40.5995, -9.51695e-08)
768
  bones/61/enabled = true
769
  bones/61/position = Vector3(-9.69931e-08, 40.5995, -9.51695e-08)
770
- bones/61/rotation = Quaternion(-0.469244, -0.0125415, -0.00108754, 0.882979)
771
  bones/61/scale = Vector3(1, 1, 1)
772
  bones/62/name = "RightFoot"
773
  bones/62/parent = 61
774
  bones/62/rest = Transform3D(0.998342, 0.0264271, -0.0511337, -0.0574901, 0.414337, -0.908306, -0.00281731, 0.90974, 0.415169, 2.58864e-07, 42.099, -6.77537e-08)
775
  bones/62/enabled = true
776
  bones/62/position = Vector3(2.58864e-07, 42.099, -6.77537e-08)
777
- bones/62/rotation = Quaternion(0.484449, 0.0131055, -0.0651852, 0.872289)
778
  bones/62/scale = Vector3(1, 1, 1)
779
  bones/63/name = "RightToeBase"
780
  bones/63/parent = 62
781
  bones/63/rest = Transform3D(0.997471, -0.0150664, 0.0694586, 0.044322, 0.895832, -0.442177, -0.0555613, 0.444137, 0.894234, 3.6331e-07, 15.7216, 4.41074e-06)
782
  bones/63/enabled = true
783
  bones/63/position = Vector3(3.6331e-07, 15.7216, 4.41074e-06)
784
- bones/63/rotation = Quaternion(0.321979, 0.0161821, 0.0123761, 0.946528)
785
  bones/63/scale = Vector3(1, 1, 1)
786
  bones/64/name = "RightToe_End"
787
  bones/64/parent = 63
@@ -790,7 +729,6 @@ bones/64/enabled = true
790
  bones/64/position = Vector3(-1.2666e-07, 10, 1.3411e-07)
791
  bones/64/rotation = Quaternion(6.31553e-09, 1.21654e-08, -2.43745e-09, 1)
792
  bones/64/scale = Vector3(1, 1, 1)
793
- modification_stack = SubResource("SkeletonModificationStack3D_x0s3r")
794
 
795
  [node name="Mesh" type="MeshInstance3D" parent="Armature/Skeleton3D"]
796
  mesh = ExtResource("2_joplc")
 
1
+ [gd_scene load_steps=22 format=3 uid="uid://c0q56uljpdjod"]
2
 
3
  [ext_resource type="Script" path="res://tbot_model.gd" id="1_g8q5f"]
4
  [ext_resource type="PackedScene" uid="uid://culjconqqcms7" path="res://blasterG.tscn" id="1_il16d"]
5
  [ext_resource type="AnimationLibrary" uid="uid://bbnr4kbmhd6ho" path="res://animation_library/shooter_pro.res" id="2_73ayx"]
6
  [ext_resource type="ArrayMesh" uid="uid://d08cwlncjksmy" path="res://tbot_model.tres" id="2_joplc"]
7
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
8
  [sub_resource type="Skin" id="Skin_3fblq"]
9
  resource_name = "Skin"
10
  bind_count = 65
 
278
  bones/0/parent = -1
279
  bones/0/rest = Transform3D(1, -8.78096e-05, -2.787e-06, 2.787e-06, 0, 1, -8.78096e-05, -1, 0, -6.75701e-06, 4.84474e-05, -99.7919)
280
  bones/0/enabled = true
281
+ bones/0/position = Vector3(-6.75701e-06, 4.84474e-05, -99.7919)
282
+ bones/0/rotation = Quaternion(-0.707107, 3.006e-05, 3.20307e-05, 0.707107)
283
  bones/0/scale = Vector3(1, 1, 1)
284
  bones/1/name = "Spine"
285
  bones/1/parent = 0
286
  bones/1/rest = Transform3D(1, -1.22161e-05, -7.43262e-07, 1.22161e-05, 0.992624, 0.121236, -7.43258e-07, -0.121236, 0.992624, 0.000859786, 9.92346, -1.22733)
287
  bones/1/enabled = true
288
  bones/1/position = Vector3(0.000859786, 9.92346, -1.22733)
289
+ bones/1/rotation = Quaternion(-0.0607301, 7.11857e-13, 6.11935e-06, 0.998154)
290
  bones/1/scale = Vector3(1, 1, 1)
291
  bones/2/name = "Spine1"
292
  bones/2/parent = 1
293
  bones/2/rest = Transform3D(1, 1.86323e-05, -7.30107e-09, -1.86323e-05, 1, -0.000392258, -7.60592e-12, 0.000392258, 1, -1.13096e-09, 11.732, 2.55078e-07)
294
  bones/2/enabled = true
295
  bones/2/position = Vector3(-1.13096e-09, 11.732, 2.55078e-07)
296
+ bones/2/rotation = Quaternion(0.000196129, -1.82336e-09, -9.31615e-06, 1)
297
  bones/2/scale = Vector3(1, 1, 1)
298
  bones/3/name = "Spine2"
299
  bones/3/parent = 2
300
  bones/3/rest = Transform3D(1, -6.30587e-06, 4.7635e-06, 6.81277e-06, 0.993339, -0.115231, -4.00514e-06, 0.115231, 0.993339, -1.81899e-10, 13.4588, 1.93926e-06)
301
  bones/3/enabled = true
302
  bones/3/position = Vector3(-1.81899e-10, 13.4588, 1.93926e-06)
303
+ bones/3/rotation = Quaternion(0.0577117, 2.19582e-06, 3.28514e-06, 0.998333)
304
  bones/3/scale = Vector3(1, 1, 1)
305
  bones/4/name = "Neck"
306
  bones/4/parent = 3
307
  bones/4/rest = Transform3D(1, 6.2332e-11, 3.40194e-12, -6.23117e-11, 0.999984, -0.0056553, -3.75439e-12, 0.0056553, 0.999984, 2.54817e-05, 15.0277, 0.877905)
308
  bones/4/enabled = true
309
  bones/4/position = Vector3(2.54817e-05, 15.0277, 0.877905)
310
+ bones/4/rotation = Quaternion(0.00282766, 1.78909e-12, -3.1161e-11, 0.999996)
311
  bones/4/scale = Vector3(1, 1, 1)
312
  bones/5/name = "Head"
313
  bones/5/parent = 4
314
  bones/5/rest = Transform3D(1, -2.18268e-11, 3.67296e-13, 2.18268e-11, 1, 1.21453e-08, -3.67296e-13, -1.21453e-08, 1, 2.55987e-06, 10.3218, 3.14243)
315
  bones/5/enabled = true
316
  bones/5/position = Vector3(2.55987e-06, 10.3218, 3.14243)
317
+ bones/5/rotation = Quaternion(-6.07265e-09, 1.83648e-13, 1.09134e-11, 1)
318
  bones/5/scale = Vector3(1, 1, 1)
319
  bones/6/name = "HeadTop_End"
320
  bones/6/parent = 5
 
328
  bones/7/rest = Transform3D(-0.20123, 0.979319, -0.0210091, 0.00976813, -0.0194405, -0.999763, -0.979496, -0.201387, -0.00565422, 6.10582, 9.10625, 0.75706)
329
  bones/7/enabled = true
330
  bones/7/position = Vector3(6.10582, 9.10625, 0.75706)
331
+ bones/7/rotation = Quaternion(-0.453835, -0.544849, 0.551139, -0.439794)
332
  bones/7/scale = Vector3(1, 1, 1)
333
  bones/8/name = "LeftArm"
334
  bones/8/parent = 7
335
  bones/8/rest = Transform3D(0.979535, -0.20123, -0.00422931, 0.201275, 0.979319, 0.0205813, 2.52388e-07, -0.0210114, 0.999779, 1.78814e-07, 12.9223, 2.17863e-05)
336
  bones/8/enabled = true
337
+ bones/8/position = Vector3(1.78814e-07, 12.9223, 2.17863e-05)
338
+ bones/8/rotation = Quaternion(-0.0104524, -0.0010629, 0.101151, 0.994816)
339
  bones/8/scale = Vector3(1, 1, 1)
340
  bones/9/name = "LeftForeArm"
341
  bones/9/parent = 8
342
  bones/9/rest = Transform3D(1, 2.80404e-08, 1.58969e-08, -2.80404e-08, 1, -1.23929e-06, -1.5897e-08, 1.23929e-06, 1, 1.31777e-05, 27.4047, -1.72033e-06)
343
  bones/9/enabled = true
344
+ bones/9/position = Vector3(1.31777e-05, 27.4047, -1.72033e-06)
345
+ bones/9/rotation = Quaternion(6.19645e-07, 7.94849e-09, -1.40202e-08, 1)
346
  bones/9/scale = Vector3(1, 1, 1)
347
  bones/10/name = "LeftHand"
348
  bones/10/parent = 9
349
  bones/10/rest = Transform3D(1, 1.28733e-07, -1.28721e-07, -1.28733e-07, 1, -1.41333e-06, 1.28721e-07, 1.41333e-06, 1, -6.16704e-07, 27.6144, -1.30551e-05)
350
  bones/10/enabled = true
351
+ bones/10/position = Vector3(-6.16704e-07, 27.6144, -1.30551e-05)
352
+ bones/10/rotation = Quaternion(7.06665e-07, -6.43605e-08, -6.43665e-08, 1)
353
  bones/10/scale = Vector3(1, 1, 1)
354
  bones/11/name = "LeftHandThumb1"
355
  bones/11/parent = 10
356
  bones/11/rest = Transform3D(0.894428, -0.447212, -6.18398e-07, 0.387297, 0.774599, -0.499998, 0.223605, 0.447212, 0.866027, -3.00297, 3.78881, 2.16715)
357
  bones/11/enabled = true
358
  bones/11/position = Vector3(-3.00297, 3.78881, 2.16715)
359
+ bones/11/rotation = Quaternion(0.251894, -0.059464, 0.221923, 0.940087)
360
  bones/11/scale = Vector3(1, 1, 1)
361
  bones/12/name = "LeftHandThumb2"
362
  bones/12/parent = 11
363
  bones/12/rest = Transform3D(1, -1.69128e-06, 4.64962e-07, 1.69129e-06, 1, -1.45972e-05, -4.64937e-07, 1.45972e-05, 1, 5.126e-06, 4.74499, 1.83501e-05)
364
  bones/12/enabled = true
365
+ bones/12/position = Vector3(5.126e-06, 4.74499, 1.83501e-05)
366
+ bones/12/rotation = Quaternion(7.2986e-06, 2.32475e-07, 8.45643e-07, 1)
367
  bones/12/scale = Vector3(1, 1, 1)
368
  bones/13/name = "LeftHandThumb3"
369
  bones/13/parent = 12
370
  bones/13/rest = Transform3D(1, 3.31551e-07, -6.60857e-08, -3.31551e-07, 1, -1.63216e-06, 6.60852e-08, 1.63216e-06, 1, -9.29832e-06, 4.38211, -1.71255e-05)
371
  bones/13/enabled = true
372
+ bones/13/position = Vector3(-9.29832e-06, 4.38211, -1.71255e-05)
373
+ bones/13/rotation = Quaternion(8.1608e-07, -3.30427e-08, -1.65775e-07, 1)
374
  bones/13/scale = Vector3(1, 1, 1)
375
  bones/14/name = "LeftHandThumb4"
376
  bones/14/parent = 13
 
383
  bones/15/parent = 10
384
  bones/15/rest = Transform3D(1, -9.37265e-06, 6.5752e-08, 9.37265e-06, 1, -1.29793e-06, -6.57398e-08, 1.29793e-06, 1, -2.82204, 12.2666, 0.231806)
385
  bones/15/enabled = true
386
+ bones/15/position = Vector3(-2.82204, 12.2666, 0.231806)
387
+ bones/15/rotation = Quaternion(6.48965e-07, 3.28729e-08, 4.68633e-06, 1)
388
  bones/15/scale = Vector3(1, 1, 1)
389
  bones/16/name = "LeftHandIndex2"
390
  bones/16/parent = 15
391
  bones/16/rest = Transform3D(1, 1.2435e-05, 9.08233e-08, -1.2435e-05, 1, 3.10738e-06, -9.07847e-08, -3.10738e-06, 1, 3.7328e-07, 3.89196, -9.80121e-06)
392
  bones/16/enabled = true
393
+ bones/16/position = Vector3(3.7328e-07, 3.89196, -9.80121e-06)
394
+ bones/16/rotation = Quaternion(-1.55369e-06, 4.5402e-08, -6.2175e-06, 1)
395
  bones/16/scale = Vector3(1, 1, 1)
396
  bones/17/name = "LeftHandIndex3"
397
  bones/17/parent = 16
398
  bones/17/rest = Transform3D(1, 1.13482e-08, -1.13467e-08, -1.13482e-08, 1, -1.26296e-07, 1.13467e-08, 1.26296e-07, 1, 1.89294e-07, 3.41515, -4.69009e-06)
399
  bones/17/enabled = true
400
  bones/17/position = Vector3(1.89294e-07, 3.41515, -4.69009e-06)
401
+ bones/17/rotation = Quaternion(6.3148e-08, -5.67335e-09, -5.6741e-09, 1)
402
  bones/17/scale = Vector3(1, 1, 1)
403
  bones/18/name = "LeftHandIndex4"
404
  bones/18/parent = 17
 
411
  bones/19/parent = 10
412
  bones/19/rest = Transform3D(1, -1.66073e-09, 1.2087e-07, 1.66059e-09, 1, 1.11592e-06, -1.2087e-07, -1.11592e-06, 1, -1.21494e-05, 12.7755, -2.19665e-05)
413
  bones/19/enabled = true
414
+ bones/19/position = Vector3(-1.21494e-05, 12.7755, -2.19665e-05)
415
+ bones/19/rotation = Quaternion(-5.5796e-07, 6.0435e-08, 8.30329e-10, 1)
416
  bones/19/scale = Vector3(1, 1, 1)
417
  bones/20/name = "LeftHandMiddle2"
418
  bones/20/parent = 19
419
  bones/20/rest = Transform3D(1, -5.88088e-09, 5.8803e-09, 5.88088e-09, 1, -4.58436e-07, -5.8803e-09, 4.58436e-07, 1, 1.01905e-07, 3.61398, -9.29341e-07)
420
  bones/20/enabled = true
421
+ bones/20/position = Vector3(1.01905e-07, 3.61398, -9.29341e-07)
422
+ bones/20/rotation = Quaternion(2.29218e-07, 2.94015e-09, 2.94044e-09, 1)
423
  bones/20/scale = Vector3(1, 1, 1)
424
  bones/21/name = "LeftHandMiddle3"
425
  bones/21/parent = 20
426
  bones/21/rest = Transform3D(1, 8.2552e-09, -8.25436e-09, -8.25521e-09, 1, -1.13706e-06, 8.25435e-09, 1.13706e-06, 1, 2.9133e-05, 3.45976, 3.54843e-06)
427
  bones/21/enabled = true
428
  bones/21/position = Vector3(2.9133e-05, 3.45976, 3.54843e-06)
429
+ bones/21/rotation = Quaternion(5.6853e-07, -4.12718e-09, -4.1276e-09, 1)
430
  bones/21/scale = Vector3(1, 1, 1)
431
  bones/22/name = "LeftHandMiddle4"
432
  bones/22/parent = 21
 
439
  bones/23/parent = 10
440
  bones/23/rest = Transform3D(1, -9.13638e-06, 1.97002e-07, 9.13638e-06, 1, 1.43093e-06, -1.97015e-07, -1.43092e-06, 1, 2.21664, 12.147, -0.0100107)
441
  bones/23/enabled = true
442
+ bones/23/position = Vector3(2.21664, 12.147, -0.0100107)
443
+ bones/23/rotation = Quaternion(-7.1546e-07, 9.85042e-08, 4.56819e-06, 1)
444
  bones/23/scale = Vector3(1, 1, 1)
445
  bones/24/name = "LeftHandRing2"
446
  bones/24/parent = 23
447
  bones/24/rest = Transform3D(1, 1.61871e-05, -9.45088e-08, -1.61871e-05, 1, 3.29226e-06, 9.45621e-08, -3.29225e-06, 1, -3.68132e-07, 3.60118, 1.57171e-06)
448
  bones/24/enabled = true
449
+ bones/24/position = Vector3(-3.68132e-07, 3.60118, 1.57171e-06)
450
+ bones/24/rotation = Quaternion(-1.64613e-06, -4.72677e-08, -8.09355e-06, 1)
451
  bones/24/scale = Vector3(1, 1, 1)
452
  bones/25/name = "LeftHandRing3"
453
  bones/25/parent = 24
454
  bones/25/rest = Transform3D(1, -4.06518e-07, 4.06481e-07, 4.06518e-07, 1, -5.56497e-07, -4.0648e-07, 5.56497e-07, 1, -3.70215e-07, 3.30733, 2.08608e-05)
455
  bones/25/enabled = true
456
+ bones/25/position = Vector3(-3.70215e-07, 3.30733, 2.08608e-05)
457
+ bones/25/rotation = Quaternion(2.78248e-07, 2.0324e-07, 2.03259e-07, 1)
458
  bones/25/scale = Vector3(1, 1, 1)
459
  bones/26/name = "LeftHandRing4"
460
  bones/26/parent = 25
 
467
  bones/27/parent = 10
468
  bones/27/rest = Transform3D(1, -0.000281838, 3.45834e-07, 0.000281838, 1, -2.70877e-06, -3.4507e-07, 2.70887e-06, 1, 4.72584, 10.9082, 0.226117)
469
  bones/27/enabled = true
470
+ bones/27/position = Vector3(4.72584, 10.9082, 0.226117)
471
+ bones/27/rotation = Quaternion(1.35441e-06, 1.72726e-07, 0.000140919, 1)
472
  bones/27/scale = Vector3(1, 1, 1)
473
  bones/28/name = "LeftHandPinky2"
474
  bones/28/parent = 27
475
  bones/28/rest = Transform3D(1, 0.000736602, -8.76921e-07, -0.000736602, 1, 9.24715e-06, 8.83733e-07, -9.24651e-06, 1, 1.00286e-06, 4.13666, 1.56187e-05)
476
  bones/28/enabled = true
477
+ bones/28/position = Vector3(1.00286e-06, 4.13666, 1.56187e-05)
478
+ bones/28/rotation = Quaternion(-4.62342e-06, -4.40164e-07, -0.000368301, 1)
479
  bones/28/scale = Vector3(1, 1, 1)
480
  bones/29/name = "LeftHandPinky3"
481
  bones/29/parent = 28
482
  bones/29/rest = Transform3D(1, -0.000460831, 1.2405e-06, 0.000460831, 1, -1.05882e-05, -1.23562e-06, 1.05888e-05, 1, -6.01052e-07, 2.59482, 1.86465e-05)
483
  bones/29/enabled = true
484
+ bones/29/position = Vector3(-6.01052e-07, 2.59482, 1.86465e-05)
485
+ bones/29/rotation = Quaternion(5.29426e-06, 6.1903e-07, 0.000230416, 1)
486
  bones/29/scale = Vector3(1, 1, 1)
487
  bones/30/name = "LeftHandPinky4"
488
  bones/30/parent = 29
 
496
  bones/31/rest = Transform3D(-0.201228, -0.979319, 0.0210167, -0.00976938, -0.019448, -0.999763, 0.979496, -0.201385, -0.00565386, -6.1057, 9.10635, 0.757074)
497
  bones/31/enabled = true
498
  bones/31/position = Vector3(-6.1057, 9.10635, 0.757074)
499
+ bones/31/rotation = Quaternion(0.453837, -0.544847, 0.55114, 0.439793)
500
  bones/31/scale = Vector3(1, 1, 1)
501
  bones/32/name = "RightArm"
502
  bones/32/parent = 31
503
  bones/32/rest = Transform3D(0.979535, 0.201228, 0.00423029, -0.201272, 0.979319, 0.020588, 6.68224e-08, -0.0210181, 0.999779, -4.17233e-07, 12.9223, 1.38109e-05)
504
  bones/32/enabled = true
505
+ bones/32/position = Vector3(-4.17233e-07, 12.9223, 1.38109e-05)
506
+ bones/32/rotation = Quaternion(-0.0104557, 0.00106307, -0.101149, 0.994816)
507
  bones/32/scale = Vector3(1, 1, 1)
508
  bones/33/name = "RightForeArm"
509
  bones/33/parent = 32
510
  bones/33/rest = Transform3D(1, -5.84677e-08, 3.90717e-08, 5.84677e-08, 1, -4.48963e-07, -3.90717e-08, 4.48963e-07, 1, -7.08949e-07, 27.4047, -1.37893e-06)
511
  bones/33/enabled = true
512
  bones/33/position = Vector3(-7.08949e-07, 27.4047, -1.37893e-06)
513
+ bones/33/rotation = Quaternion(2.24481e-07, 1.95359e-08, 2.92338e-08, 1)
514
  bones/33/scale = Vector3(1, 1, 1)
515
  bones/34/name = "RightHand"
516
  bones/34/parent = 33
517
  bones/34/rest = Transform3D(1, -4.75952e-09, 4.7599e-09, 4.75952e-09, 1, 5.92689e-07, -4.7599e-09, -5.92689e-07, 1, 1.3798e-05, 27.6144, -7.08925e-06)
518
  bones/34/enabled = true
519
  bones/34/position = Vector3(1.3798e-05, 27.6144, -7.08925e-06)
520
+ bones/34/rotation = Quaternion(-2.96344e-07, 2.37995e-09, 2.37976e-09, 1)
521
  bones/34/scale = Vector3(1, 1, 1)
522
  bones/35/name = "RightHandThumb1"
523
  bones/35/parent = 34
524
  bones/35/rest = Transform3D(0.894428, 0.447212, -9.46224e-07, -0.387297, 0.774597, -0.500001, -0.223606, 0.447215, 0.866025, 3.00297, 3.7888, 2.16716)
525
  bones/35/enabled = true
526
  bones/35/position = Vector3(3.00297, 3.7888, 2.16716)
527
+ bones/35/rotation = Quaternion(0.251896, 0.0594641, -0.221923, 0.940086)
528
  bones/35/scale = Vector3(1, 1, 1)
529
  bones/36/name = "RightHandThumb2"
530
  bones/36/parent = 35
531
  bones/36/rest = Transform3D(1, 1.20327e-06, -1.26747e-07, -1.20327e-06, 1, -1.53482e-05, 1.26729e-07, 1.53482e-05, 1, 3.45707e-06, 4.74495, -5.20925e-05)
532
  bones/36/enabled = true
533
+ bones/36/position = Vector3(3.45707e-06, 4.74495, -5.20925e-05)
534
+ bones/36/rotation = Quaternion(7.6741e-06, -6.33691e-08, -6.01634e-07, 1)
535
  bones/36/scale = Vector3(1, 1, 1)
536
  bones/37/name = "RightHandThumb3"
537
  bones/37/parent = 36
538
  bones/37/rest = Transform3D(1, -6.89179e-07, 1.31526e-06, 6.89178e-07, 1, 5.7567e-07, -1.31526e-06, -5.75669e-07, 1, -6.07967e-06, 4.38216, 3.825e-05)
539
  bones/37/enabled = true
540
+ bones/37/position = Vector3(-6.07967e-06, 4.38216, 3.825e-05)
541
+ bones/37/rotation = Quaternion(-2.87835e-07, 6.5763e-07, 3.44589e-07, 1)
542
  bones/37/scale = Vector3(1, 1, 1)
543
  bones/38/name = "RightHandThumb4"
544
  bones/38/parent = 37
 
551
  bones/39/parent = 34
552
  bones/39/rest = Transform3D(1, 9.55643e-06, -1.00891e-07, -9.55643e-06, 1, -9.57109e-08, 1.0089e-07, 9.57118e-08, 1, 2.82204, 12.2666, 0.231829)
553
  bones/39/enabled = true
554
+ bones/39/position = Vector3(2.82204, 12.2666, 0.231829)
555
+ bones/39/rotation = Quaternion(4.78557e-08, -5.04452e-08, -4.77822e-06, 1)
556
  bones/39/scale = Vector3(1, 1, 1)
557
  bones/40/name = "RightHandIndex2"
558
  bones/40/parent = 39
559
  bones/40/rest = Transform3D(1, -8.32292e-06, 1.78601e-07, 8.32292e-06, 1, -3.10355e-06, -1.78575e-07, 3.10355e-06, 1, -3.73548e-08, 3.89197, -5.99455e-06)
560
  bones/40/enabled = true
561
+ bones/40/position = Vector3(-3.73548e-08, 3.89197, -5.99455e-06)
562
+ bones/40/rotation = Quaternion(1.55177e-06, 8.9294e-08, 4.16146e-06, 1)
563
  bones/40/scale = Vector3(1, 1, 1)
564
  bones/41/name = "RightHandIndex3"
565
  bones/41/parent = 40
566
  bones/41/rest = Transform3D(1, -2.59014e-08, 2.59035e-08, 2.59014e-08, 1, 1.26285e-07, -2.59035e-08, -1.26285e-07, 1, -1.32272e-05, 3.41516, -1.10742e-05)
567
  bones/41/enabled = true
568
+ bones/41/position = Vector3(-1.32272e-05, 3.41516, -1.10742e-05)
569
+ bones/41/rotation = Quaternion(-6.31425e-08, 1.29517e-08, 1.29507e-08, 1)
570
  bones/41/scale = Vector3(1, 1, 1)
571
  bones/42/name = "RightHandIndex4"
572
  bones/42/parent = 41
 
579
  bones/43/parent = 34
580
  bones/43/rest = Transform3D(1, 7.9996e-07, 3.4435e-08, -7.9996e-07, 1, -2.50553e-06, -3.4437e-08, 2.50553e-06, 1, 1.70008e-05, 12.7755, 1.92457e-05)
581
  bones/43/enabled = true
582
+ bones/43/position = Vector3(1.70008e-05, 12.7755, 1.92457e-05)
583
+ bones/43/rotation = Quaternion(1.25276e-06, 1.7218e-08, -3.9998e-07, 1)
584
  bones/43/scale = Vector3(1, 1, 1)
585
  bones/44/name = "RightHandMiddle2"
586
  bones/44/parent = 43
587
  bones/44/rest = Transform3D(1, -7.31343e-08, 7.31408e-08, 7.31343e-08, 1, 4.58433e-07, -7.31408e-08, -4.58433e-07, 1, -8.16369e-08, 3.61397, 5.22253e-07)
588
  bones/44/enabled = true
589
+ bones/44/position = Vector3(-8.16369e-08, 3.61397, 5.22253e-07)
590
+ bones/44/rotation = Quaternion(-2.29216e-07, 3.65704e-08, 3.65672e-08, 1)
591
  bones/44/scale = Vector3(1, 1, 1)
592
  bones/45/name = "RightHandMiddle3"
593
  bones/45/parent = 44
594
  bones/45/rest = Transform3D(1, 4.70179e-08, -4.7022e-08, -4.70178e-08, 1, 1.13706e-06, 4.7022e-08, -1.13706e-06, 1, -2.87637e-05, 3.45976, -4.36688e-06)
595
  bones/45/enabled = true
596
+ bones/45/position = Vector3(-2.87637e-05, 3.45976, -4.36688e-06)
597
+ bones/45/rotation = Quaternion(-5.6853e-07, -2.3511e-08, -2.35089e-08, 1)
598
  bones/45/scale = Vector3(1, 1, 1)
599
  bones/46/name = "RightHandMiddle4"
600
  bones/46/parent = 45
 
608
  bones/47/rest = Transform3D(1, 9.66599e-06, -2.15347e-08, -9.66599e-06, 1, -2.81994e-06, 2.15075e-08, 2.81994e-06, 1, -2.21663, 12.147, -0.00999729)
609
  bones/47/enabled = true
610
  bones/47/position = Vector3(-2.21663, 12.147, -0.00999729)
611
+ bones/47/rotation = Quaternion(1.40997e-06, -1.07606e-08, -4.83299e-06, 1)
612
  bones/47/scale = Vector3(1, 1, 1)
613
  bones/48/name = "RightHandRing2"
614
  bones/48/parent = 47
615
  bones/48/rest = Transform3D(1, -1.60845e-05, 3.26054e-09, 1.60845e-05, 1, 1.32059e-06, -3.28178e-09, -1.32059e-06, 1, -2.49033e-07, 3.6012, -7.75123e-07)
616
  bones/48/enabled = true
617
  bones/48/position = Vector3(-2.49033e-07, 3.6012, -7.75123e-07)
618
+ bones/48/rotation = Quaternion(-6.60295e-07, 1.63558e-09, 8.04225e-06, 1)
619
  bones/48/scale = Vector3(1, 1, 1)
620
  bones/49/name = "RightHandRing3"
621
  bones/49/parent = 48
622
  bones/49/rest = Transform3D(1, -2.25764e-07, 2.25784e-07, 2.25764e-07, 1, 1.11976e-07, -2.25784e-07, -1.11976e-07, 1, 2.83803e-08, 3.3073, -4.63963e-06)
623
  bones/49/enabled = true
624
+ bones/49/position = Vector3(2.83803e-08, 3.3073, -4.63963e-06)
625
+ bones/49/rotation = Quaternion(-5.5988e-08, 1.12892e-07, 1.12882e-07, 1)
626
  bones/49/scale = Vector3(1, 1, 1)
627
  bones/50/name = "RightHandRing4"
628
  bones/50/parent = 49
 
635
  bones/51/parent = 34
636
  bones/51/rest = Transform3D(1, 6.22466e-06, -6.6552e-08, -6.22466e-06, 1, -2.36667e-06, 6.65373e-08, 2.36667e-06, 1, -4.72583, 10.9082, 0.226133)
637
  bones/51/enabled = true
638
+ bones/51/position = Vector3(-4.72583, 10.9082, 0.226133)
639
+ bones/51/rotation = Quaternion(1.18333e-06, -3.32723e-08, -3.11233e-06, 1)
640
  bones/51/scale = Vector3(1, 1, 1)
641
  bones/52/name = "RightHandPinky2"
642
  bones/52/parent = 51
643
  bones/52/rest = Transform3D(1, -2.08421e-05, 1.41745e-07, 2.08421e-05, 1, 3.20223e-07, -1.41752e-07, -3.2022e-07, 1, -8.76768e-07, 4.13664, -4.06382e-06)
644
  bones/52/enabled = true
645
+ bones/52/position = Vector3(-8.76768e-07, 4.13664, -4.06382e-06)
646
+ bones/52/rotation = Quaternion(-1.60111e-07, 7.08743e-08, 1.04211e-05, 1)
647
  bones/52/scale = Vector3(1, 1, 1)
648
  bones/53/name = "RightHandPinky3"
649
  bones/53/parent = 52
650
  bones/53/rest = Transform3D(1, 2.11417e-05, -1.62765e-07, -2.11417e-05, 1, -5.11217e-07, 1.62755e-07, 5.11221e-07, 1, -1.52861e-06, 2.59484, -7.68066e-06)
651
  bones/53/enabled = true
652
+ bones/53/position = Vector3(-1.52861e-06, 2.59484, -7.68066e-06)
653
+ bones/53/rotation = Quaternion(2.5561e-07, -8.13802e-08, -1.05708e-05, 1)
654
  bones/53/scale = Vector3(1, 1, 1)
655
  bones/54/name = "RightHandPinky4"
656
  bones/54/parent = 53
 
664
  bones/55/rest = Transform3D(-0.999982, 0.00593887, 7.83062e-05, -0.00593938, -0.999902, -0.0126999, 2.87533e-06, -0.0127002, 0.999919, 9.12387, -6.6572, -0.0554031)
665
  bones/55/enabled = true
666
  bones/55/position = Vector3(9.12387, -6.6572, -0.0554031)
667
+ bones/55/rotation = Quaternion(2.02959e-05, -0.00635019, 0.999975, -0.00296964)
668
  bones/55/scale = Vector3(1, 1, 1)
669
  bones/56/name = "LeftLeg"
670
  bones/56/parent = 55
671
  bones/56/rest = Transform3D(0.99993, 0.0118315, 0.000579731, -0.0118447, 0.999273, 0.0362199, -0.000150774, -0.0362242, 0.999344, -8.63162e-07, 40.5994, -1.24564e-08)
672
  bones/56/enabled = true
673
  bones/56/position = Vector3(-8.63162e-07, 40.5994, -1.24564e-08)
674
+ bones/56/rotation = Quaternion(-0.0181143, 0.000182659, -0.00592012, 0.999818)
675
  bones/56/scale = Vector3(1, 1, 1)
676
  bones/57/name = "LeftFoot"
677
  bones/57/parent = 56
678
  bones/57/rest = Transform3D(0.998342, -0.0264272, 0.0511338, 0.0574903, 0.414367, -0.908292, 0.00281544, 0.909726, 0.415199, -4.34017e-07, 42.099, -5.27361e-07)
679
  bones/57/enabled = true
680
  bones/57/position = Vector3(-4.34017e-07, 42.099, -5.27361e-07)
681
+ bones/57/rotation = Quaternion(0.54055, 0.0143665, 0.0249511, 0.840819)
682
  bones/57/scale = Vector3(1, 1, 1)
683
  bones/58/name = "LeftToeBase"
684
  bones/58/parent = 57
685
  bones/58/rest = Transform3D(0.997412, 0.0150935, -0.0702888, -0.0447132, 0.89584, -0.442121, 0.0562943, 0.444119, 0.894197, 1.08691e-06, 15.7216, 3.57628e-07)
686
  bones/58/enabled = true
687
  bones/58/position = Vector3(1.08691e-06, 15.7216, 3.57628e-07)
688
+ bones/58/rotation = Quaternion(0.227692, -0.0325216, -0.0153655, 0.973069)
689
  bones/58/scale = Vector3(1, 1, 1)
690
  bones/59/name = "LeftToe_End"
691
  bones/59/parent = 58
 
699
  bones/60/rest = Transform3D(-0.999981, -0.00611455, -7.49555e-05, 0.006115, -0.999901, -0.0126672, 2.50601e-06, -0.0126674, 0.99992, -9.12503, -6.6556, -0.0553527)
700
  bones/60/enabled = true
701
  bones/60/position = Vector3(-9.12503, -6.6556, -0.0553527)
702
+ bones/60/rotation = Quaternion(-1.81128e-05, -0.0063338, 0.999975, 0.00305746)
703
  bones/60/scale = Vector3(1, 1, 1)
704
  bones/61/name = "RightLeg"
705
  bones/61/parent = 60
706
  bones/61/rest = Transform3D(0.99993, -0.0118315, -0.000580209, 0.0118448, 0.999271, 0.0362854, 0.000150474, -0.0362897, 0.999341, -9.69931e-08, 40.5995, -9.51695e-08)
707
  bones/61/enabled = true
708
  bones/61/position = Vector3(-9.69931e-08, 40.5995, -9.51695e-08)
709
+ bones/61/rotation = Quaternion(-0.0181471, -0.000182704, 0.00592016, 0.999818)
710
  bones/61/scale = Vector3(1, 1, 1)
711
  bones/62/name = "RightFoot"
712
  bones/62/parent = 61
713
  bones/62/rest = Transform3D(0.998342, 0.0264271, -0.0511337, -0.0574901, 0.414337, -0.908306, -0.00281731, 0.90974, 0.415169, 2.58864e-07, 42.099, -6.77537e-08)
714
  bones/62/enabled = true
715
  bones/62/position = Vector3(2.58864e-07, 42.099, -6.77537e-08)
716
+ bones/62/rotation = Quaternion(0.540564, -0.014366, -0.0249513, 0.84081)
717
  bones/62/scale = Vector3(1, 1, 1)
718
  bones/63/name = "RightToeBase"
719
  bones/63/parent = 62
720
  bones/63/rest = Transform3D(0.997471, -0.0150664, 0.0694586, 0.044322, 0.895832, -0.442177, -0.0555613, 0.444137, 0.894234, 3.6331e-07, 15.7216, 4.41074e-06)
721
  bones/63/enabled = true
722
  bones/63/position = Vector3(3.6331e-07, 15.7216, 4.41074e-06)
723
+ bones/63/rotation = Quaternion(0.227708, 0.0321197, 0.0152578, 0.97308)
724
  bones/63/scale = Vector3(1, 1, 1)
725
  bones/64/name = "RightToe_End"
726
  bones/64/parent = 63
 
729
  bones/64/position = Vector3(-1.2666e-07, 10, 1.3411e-07)
730
  bones/64/rotation = Quaternion(6.31553e-09, 1.21654e-08, -2.43745e-09, 1)
731
  bones/64/scale = Vector3(1, 1, 1)
 
732
 
733
  [node name="Mesh" type="MeshInstance3D" parent="Armature/Skeleton3D"]
734
  mesh = ExtResource("2_joplc")