godot_rl_FPS / managers /camera_manager.gd
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extends Node
var player_camera_slots = []
var current_id = 0
var is_third_person = false
var fly_cam : Node3D
var orbit_cam : Node3D
func register_player(player):
print("registering player")
player_camera_slots.append(player)
func _process(_delta):
if Input.is_action_just_pressed("toggle_next_player"):
prints("toggle_next_player", current_id)
var current_player = player_camera_slots[current_id]
current_player.deactivate_control()
current_id = wrapi(current_id+1, 0, len(player_camera_slots))
current_player = player_camera_slots[current_id]
current_player.activate_control()
if is_third_person:
current_player.activate_third_person()
else:
current_player.activate_first_person()
if Input.is_action_just_pressed("toggle_previous_player"):
prints("toggle_previous_player", current_id)
var current_player = player_camera_slots[current_id]
current_player.deactivate_control()
current_id = wrapi(current_id-1, 0, len(player_camera_slots))
current_player = player_camera_slots[current_id]
current_player.activate_control()
if is_third_person:
current_player.activate_third_person()
else:
current_player.activate_first_person()
if Input.is_action_just_pressed("toggle_first_person_camera"):
print("toggle_first_person_camera")
var current_player = player_camera_slots[current_id]
current_player.activate_first_person()
is_third_person = false
if Input.is_action_just_pressed("toggle_third_person_camera"):
print("toggle_third_person_camera")
var current_player = player_camera_slots[current_id]
current_player.activate_third_person()
is_third_person = true
if Input.is_action_just_pressed("toggle_flycam"):
var current_player = player_camera_slots[current_id]
if fly_cam.is_controlled:
fly_cam.set_control(false)
current_player.activate_control()
else:
current_player.deactivate_control()
fly_cam.set_control(true)
if Input.is_action_just_pressed("toggle_orbitcam"):
var current_player = player_camera_slots[current_id]
if orbit_cam.is_controlled:
orbit_cam.set_control(false)
current_player.activate_control()
else:
current_player.deactivate_control()
orbit_cam.set_control(true)
func register_flycam(camera : Node3D):
print("fly camera registered")
fly_cam = camera
func register_orbitcam(camera : Node3D):
print("orbit camera registered")
orbit_cam = camera