extends Node3D | |
@onready var animation_tree : AnimationTree = $AnimationTree | |
@onready var _playerback : AnimationNodeStateMachinePlayback = animation_tree["parameters/playback"] | |
enum States {IDLE, RUN, AIR} | |
func _ready(): | |
animation_tree.active = true | |
func transition_to(state_id: States): | |
prints("transition to ", state_id) | |
match state_id: | |
States.IDLE: | |
_playerback.travel("Idle") | |
States.RUN: | |
_playerback.travel("RunBlend") | |
_: | |
_playerback.travel("Idle") | |
func set_velocity(velocity: Vector3): | |
animation_tree.set("parameters/RunBlend/blend_position", Vector2(velocity.x, velocity.z)) | |
print(velocity) | |