extends Node3D | |
@export var num_players = 2 | |
@export var num_teams = 1 | |
var current_spawn = 0 | |
var player_scene = preload("res://player.tscn") | |
# Called when the node enters the scene tree for the first time. | |
func _ready(): | |
_spawn_players() | |
GameManager.main = self | |
func _spawn_players(): | |
for i in num_players: | |
var player = player_scene.instantiate() | |
$Players.add_child(player) | |
if num_teams > 1: | |
assert((num_players % num_teams) == 0) # we want even sized teams | |
var team = i % num_teams | |
player.set_team(team) | |
set_player_spawn(player) | |
func set_player_spawn(player): | |
if num_teams > 1: | |
while $SpawnPoints.get_child(current_spawn).team != player.team: | |
current_spawn = wrapi(current_spawn+1, 0, $SpawnPoints.get_child_count()) | |
var spawn_position = $SpawnPoints.get_child(current_spawn).position | |
player.position = spawn_position | |
current_spawn = wrapi(current_spawn+1, 0, $SpawnPoints.get_child_count()) | |