godot_rl_FPS / .godot /editor /blasterG.tscn-folding-35c91dd97af58a7d2d7c0e9ccd6107b0.cfg
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[folding]
node_unfolds=[NodePath("blasterG2"), PackedStringArray("Skeleton")]
resource_unfolds=["res://blasterG.tscn::ArrayMesh_7a8i5", PackedStringArray("Resource")]
nodes_folded=[]