godot_rl_FPS / health_system.gd
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extends Node
@export var starting_hp = 30
var hp = starting_hp
var player : Player = null
func init(p):
player = p
func reset():
hp = starting_hp
func take_damage(damage):
hp -= damage
#prints("take damage", hp, damage, hp <= 0)
if hp <= 0:
die()
func die():
player.died()
#print("player died")