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Files changed (3) hide show
  1. Godot RL Agents.csproj +10 -0
  2. Godot RL Agents.sln +25 -0
  3. bin/DownFall.pck +2 -2
Godot RL Agents.csproj ADDED
@@ -0,0 +1,10 @@
 
 
 
 
 
 
 
 
 
 
 
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+ <Project Sdk="Godot.NET.Sdk/4.0.3">
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+ <PropertyGroup>
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+ <TargetFramework>net6.0</TargetFramework>
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+ <EnableDynamicLoading>true</EnableDynamicLoading>
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+ <RootNamespace>GodotRLAgents</RootNamespace>
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+ </PropertyGroup>
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+ <ItemGroup>
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+ <PackageReference Include="Microsoft.ML.OnnxRuntime" Version="1.15.1" />
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+ </ItemGroup>
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+ </Project>
Godot RL Agents.sln ADDED
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+ 
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+ Microsoft Visual Studio Solution File, Format Version 12.00
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+ # Visual Studio Version 17
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+ VisualStudioVersion = 17.5.33530.505
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+ MinimumVisualStudioVersion = 10.0.40219.1
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+ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Godot RL Agents", "Godot RL Agents.csproj", "{055E8CBC-A3EC-41A8-BC53-EC3010682AE4}"
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+ EndProject
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+ Global
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+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
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+ Debug|Any CPU = Debug|Any CPU
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+ ExportDebug|Any CPU = ExportDebug|Any CPU
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+ ExportRelease|Any CPU = ExportRelease|Any CPU
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+ EndGlobalSection
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+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
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+ {055E8CBC-A3EC-41A8-BC53-EC3010682AE4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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+ {055E8CBC-A3EC-41A8-BC53-EC3010682AE4}.Debug|Any CPU.Build.0 = Debug|Any CPU
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+ {055E8CBC-A3EC-41A8-BC53-EC3010682AE4}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
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+ {055E8CBC-A3EC-41A8-BC53-EC3010682AE4}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
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+ {055E8CBC-A3EC-41A8-BC53-EC3010682AE4}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
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+ {055E8CBC-A3EC-41A8-BC53-EC3010682AE4}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
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+ EndGlobalSection
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+ GlobalSection(SolutionProperties) = preSolution
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+ HideSolutionNode = FALSE
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+ EndGlobalSection
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+ EndGlobal
bin/DownFall.pck CHANGED
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- size 3128736
 
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  version https://git-lfs.github.com/spec/v1
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+ oid sha256:358d9906e7d62d2a6f98f14b8f5a369b5706b66e3242c2dda10aecb7945094d9
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+ size 3163920