godot_rl_BallChase / Camera2D.gd
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extends Camera2D
const MOVE_SPEED = 1000
const MIN_ZOOM = 0.1
const MAX_ZOOM = 1
const ZOOM_FACTOR = 1.2
func _process(delta):
if Input.is_action_pressed("reset_camera"):
global_position = Vector2.ZERO
if Input.is_action_pressed("left_arrow"):
global_position += Vector2.LEFT * delta * MOVE_SPEED
elif Input.is_action_pressed("right_arrow"):
global_position += Vector2.RIGHT * delta * MOVE_SPEED
if Input.is_action_pressed("up_arrow"):
global_position += Vector2.UP * delta * MOVE_SPEED
elif Input.is_action_pressed("down_arrow"):
global_position += Vector2.DOWN * delta * MOVE_SPEED
global_position.x = max(0, global_position.x)
global_position.y = max(0, global_position.y)
func _input(event : InputEvent) -> void:
if event is InputEventMouseButton:
if event.is_action_pressed("zoom_in"):
print("zoom_in")
if event.is_action_pressed("zoom_out"):
zoom /= ZOOM_FACTOR
zoom.x = clamp(zoom.x, MIN_ZOOM, MAX_ZOOM)
zoom.y = clamp(zoom.y, MIN_ZOOM, MAX_ZOOM)