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extends Camera2D |
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const MOVE_SPEED = 1000 |
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const MIN_ZOOM = 0.1 |
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const MAX_ZOOM = 1 |
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const ZOOM_FACTOR = 1.2 |
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func _process(delta): |
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if Input.is_action_pressed("reset_camera"): |
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global_position = Vector2.ZERO |
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if Input.is_action_pressed("left_arrow"): |
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global_position += Vector2.LEFT * delta * MOVE_SPEED |
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elif Input.is_action_pressed("right_arrow"): |
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global_position += Vector2.RIGHT * delta * MOVE_SPEED |
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if Input.is_action_pressed("up_arrow"): |
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global_position += Vector2.UP * delta * MOVE_SPEED |
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elif Input.is_action_pressed("down_arrow"): |
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global_position += Vector2.DOWN * delta * MOVE_SPEED |
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global_position.x = max(0, global_position.x) |
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global_position.y = max(0, global_position.y) |
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func _input(event : InputEvent) -> void: |
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if event is InputEventMouseButton: |
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if event.is_action_pressed("zoom_in"): |
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print("zoom_in") |
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if event.is_action_pressed("zoom_out"): |
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zoom /= ZOOM_FACTOR |
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zoom.x = clamp(zoom.x, MIN_ZOOM, MAX_ZOOM) |
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zoom.y = clamp(zoom.y, MIN_ZOOM, MAX_ZOOM) |
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