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extends AIController2D | |
func _ready(): | |
reset() | |
func _physics_process(_delta): | |
n_steps += 1 | |
if n_steps > reset_after: | |
needs_reset = true | |
done = true | |
if needs_reset: | |
needs_reset = false | |
reset() | |
func get_reward(): | |
return reward | |
func get_obs(): | |
var relative = to_local(_player.get_fruit_position()) | |
var distance = relative.length() / 1500.0 | |
relative = relative.normalized() | |
var result := [] | |
result.append(((position.x / _player.WIDTH) - 0.5) * 2) | |
result.append(((position.y / _player.HEIGHT) - 0.5) * 2) | |
result.append(relative.x) | |
result.append(relative.y) | |
result.append(distance) | |
var raycast_obs = _player.raycast_sensor.get_observation() | |
result.append_array(raycast_obs) | |
return { | |
"obs": result, | |
} | |
func set_action(action): | |
_player._action.x = action["move"][0] | |
_player._action.y = action["move"][1] | |
func get_action_space(): | |
return {"move": {"size": 2, "action_type": "continuous"}} | |