godot_rl_BallChase / AIController2D.gd
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extends AIController2D
func _ready():
reset()
func _physics_process(_delta):
n_steps += 1
if n_steps > reset_after:
needs_reset = true
done = true
if needs_reset:
needs_reset = false
reset()
func get_reward():
return reward
func get_obs():
var relative = to_local(_player.get_fruit_position())
var distance = relative.length() / 1500.0
relative = relative.normalized()
var result := []
result.append(((position.x / _player.WIDTH) - 0.5) * 2)
result.append(((position.y / _player.HEIGHT) - 0.5) * 2)
result.append(relative.x)
result.append(relative.y)
result.append(distance)
var raycast_obs = _player.raycast_sensor.get_observation()
result.append_array(raycast_obs)
return {
"obs": result,
}
func set_action(action):
_player._action.x = action["move"][0]
_player._action.y = action["move"][1]
func get_action_space():
return {"move": {"size": 2, "action_type": "continuous"}}