godot_rl_BallChase / .godot /editor /project_metadata.cfg
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[editor_metadata]
executable_path="/home/edward/play/godot/Godot_v4.0-beta4_linux.x86_64"
[debug_options]
run_live_debug=true
run_reload_scripts=true
[recent_files]
scenes=["res://BallChase.tscn", "res://BatchEnvs.tscn"]
scripts=["res://Player.gd", "res://addons/godot_rl_agents/godot_rl_agents.gd", "RenderingServer", "StreamPeerTCP", "JSON", "@GlobalScope", "res://addons/godot_rl_agents/sync.gd", "res://Camera2D.gd", "res://addons/regular_polygon2d_node/regular_polygon2d_node.gd", "Object"]
[dialog_bounds]
search_help=Rect2(640, 434, 1280, 720)
editor_settings=Rect2(830, 444, 900, 700)
project_settings=Rect2(830, 481, 900, 700)
export=Rect2(830, 444, 900, 700)
[export_options]
default_filename="web_ball_chase"