godot_rl_BallChase / .godot /editor /BatchEnvs.tscn-folding-e0c93c3e5af95d0922ba36d1569eeaa1.cfg
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[folding]
node_unfolds=[NodePath("BallChase2"), PackedStringArray("Transform"), NodePath("BallChase3"), PackedStringArray("Transform"), NodePath("BallChase4"), PackedStringArray("Transform"), NodePath("BallChase5"), PackedStringArray("Transform"), NodePath("BallChase6"), PackedStringArray("Transform"), NodePath("BallChase7"), PackedStringArray("Transform"), NodePath("BallChase8"), PackedStringArray("Transform"), NodePath("BallChase9"), PackedStringArray("Transform"), NodePath("BallChase10"), PackedStringArray("Transform"), NodePath("BallChase11"), PackedStringArray("Transform"), NodePath("BallChase12"), PackedStringArray("Transform"), NodePath("BallChase13"), PackedStringArray("Transform"), NodePath("BallChase14"), PackedStringArray("Transform"), NodePath("BallChase15"), PackedStringArray("Transform"), NodePath("BallChase16"), PackedStringArray("Transform")]
resource_unfolds=[]
nodes_folded=[]