godot_rl_BallChase / .godot /editor /BallChase.tscn-folding-f42ac285715e233e30405f3a6a1edaf9.cfg
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[folding]
node_unfolds=[NodePath("Player"), PackedStringArray("Transform", "Collision"), NodePath("Player/RaycastSensor2D"), PackedStringArray("Ordering"), NodePath("Player/Sprite2D"), PackedStringArray("Transform"), NodePath("Fruit"), PackedStringArray("Transform", "Collision"), NodePath("Fruit/Sprite2D"), PackedStringArray("Transform"), NodePath("Walls/LeftWall"), PackedStringArray("Transform"), NodePath("Walls/LeftWall/ColorRect"), PackedStringArray("Layout"), NodePath("Walls/RightWall"), PackedStringArray("Transform"), NodePath("Walls/RightWall/ColorRect"), PackedStringArray("Layout"), NodePath("Walls/TopWall"), PackedStringArray("Transform"), NodePath("Walls/TopWall/ColorRect"), PackedStringArray("Layout"), NodePath("Walls/BottomWall"), PackedStringArray("Transform"), NodePath("Walls/BottomWall/ColorRect"), PackedStringArray("Layout"), NodePath("Walls/Obstacle4"), PackedStringArray("Transform"), NodePath("Walls/Obstacle4/ColorRect"), PackedStringArray("Layout"), NodePath("Walls/Obstacle5"), PackedStringArray("Transform"), NodePath("Walls/Obstacle5/ColorRect"), PackedStringArray("Layout"), NodePath("BackGround"), PackedStringArray("Layer"), NodePath("BackGround/ColorRect"), PackedStringArray("Layout")]
resource_unfolds=["res://BallChase.tscn::1", PackedStringArray("Resource"), "res://BallChase.tscn::3", PackedStringArray("Resource"), "res://BallChase.tscn::4", PackedStringArray("Resource"), "res://BallChase.tscn::5", PackedStringArray("Resource"), "res://BallChase.tscn::6", PackedStringArray("Resource"), "res://BallChase.tscn::7", PackedStringArray("Resource"), "res://BallChase.tscn::8", PackedStringArray("Resource"), "res://BallChase.tscn::9", PackedStringArray("Resource", "Background", "Tonemap")]
nodes_folded=[NodePath("Walls")]