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extends Camera2D | |
const MOVE_SPEED = 1000 | |
const MIN_ZOOM = 0.1 | |
const MAX_ZOOM = 1 | |
const ZOOM_FACTOR = 1.2 | |
func _process(delta): | |
if Input.is_action_pressed("reset_camera"): | |
global_position = Vector2.ZERO | |
if Input.is_action_pressed("left_arrow"): | |
global_position += Vector2.LEFT * delta * MOVE_SPEED | |
elif Input.is_action_pressed("right_arrow"): | |
global_position += Vector2.RIGHT * delta * MOVE_SPEED | |
if Input.is_action_pressed("up_arrow"): | |
global_position += Vector2.UP * delta * MOVE_SPEED | |
elif Input.is_action_pressed("down_arrow"): | |
global_position += Vector2.DOWN * delta * MOVE_SPEED | |
global_position.x = max(0, global_position.x) | |
global_position.y = max(0, global_position.y) | |
func _input(event : InputEvent) -> void: | |
if event is InputEventMouseButton: | |
if event.is_action_pressed("zoom_in"): | |
print("zoom_in") | |
if event.is_action_pressed("zoom_out"): | |
zoom /= ZOOM_FACTOR | |
zoom.x = clamp(zoom.x, MIN_ZOOM, MAX_ZOOM) | |
zoom.y = clamp(zoom.y, MIN_ZOOM, MAX_ZOOM) | |