edbeeching HF staff commited on
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Ice Hockey.csproj CHANGED
@@ -1,4 +1,4 @@
1
- <Project Sdk="Godot.NET.Sdk/4.1.1">
2
  <PropertyGroup>
3
  <TargetFramework>net6.0</TargetFramework>
4
  <EnableDynamicLoading>true</EnableDynamicLoading>
 
1
+ <Project Sdk="Godot.NET.Sdk/4.1.3">
2
  <PropertyGroup>
3
  <TargetFramework>net6.0</TargetFramework>
4
  <EnableDynamicLoading>true</EnableDynamicLoading>
addons/godot_rl_agents/controller/ai_controller_3d.gd CHANGED
@@ -47,8 +47,6 @@ func _physics_process(delta):
47
  n_steps += 1
48
  if n_steps > reset_after:
49
  needs_reset = true
50
- done = true
51
- #reward -= 1
52
 
53
  func get_obs_space():
54
  # may need overriding if the obs space is complex
 
47
  n_steps += 1
48
  if n_steps > reset_after:
49
  needs_reset = true
 
 
50
 
51
  func get_obs_space():
52
  # may need overriding if the obs space is complex
addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.tscn CHANGED
@@ -1,41 +1,42 @@
1
- [gd_scene load_steps=3 format=3 uid="uid://baaywi3arsl2m"]
2
 
3
- [ext_resource type="Script" path="res://addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.gd" id="1"]
4
 
5
- [sub_resource type="ViewportTexture" id="1"]
6
  viewport_path = NodePath("SubViewport")
7
 
8
  [node name="RGBCameraSensor3D" type="Node3D"]
9
- script = ExtResource("1")
10
 
11
  [node name="RemoteTransform3D" type="RemoteTransform3D" parent="."]
12
  remote_path = NodePath("../SubViewport/Camera3D")
13
 
14
  [node name="SubViewport" type="SubViewport" parent="."]
15
- size = Vector2i(32, 32)
16
  render_target_update_mode = 3
17
 
18
  [node name="Camera3D" type="Camera3D" parent="SubViewport"]
19
  near = 0.5
20
 
21
  [node name="Control" type="Control" parent="."]
22
- layout_mode = 3
23
- anchors_preset = 15
24
  anchor_right = 1.0
25
  anchor_bottom = 1.0
26
- grow_horizontal = 2
27
- grow_vertical = 2
 
28
 
29
  [node name="TextureRect" type="ColorRect" parent="Control"]
30
- layout_mode = 0
31
  offset_left = 1096.0
32
  offset_top = 534.0
33
  offset_right = 1114.0
34
  offset_bottom = 552.0
35
- scale = Vector2(10, 10)
36
- color = Color(0.00784314, 0.00784314, 0.00784314, 1)
 
 
 
37
 
38
  [node name="CameraTexture" type="Sprite2D" parent="Control/TextureRect"]
39
- texture = SubResource("1")
40
- offset = Vector2(9, 9)
41
  flip_v = true
 
1
+ [gd_scene load_steps=3 format=2]
2
 
3
+ [ext_resource path="res://addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.gd" type="Script" id=1]
4
 
5
+ [sub_resource type="ViewportTexture" id=1]
6
  viewport_path = NodePath("SubViewport")
7
 
8
  [node name="RGBCameraSensor3D" type="Node3D"]
9
+ script = ExtResource( 1 )
10
 
11
  [node name="RemoteTransform3D" type="RemoteTransform3D" parent="."]
12
  remote_path = NodePath("../SubViewport/Camera3D")
13
 
14
  [node name="SubViewport" type="SubViewport" parent="."]
15
+ size = Vector2( 32, 32 )
16
  render_target_update_mode = 3
17
 
18
  [node name="Camera3D" type="Camera3D" parent="SubViewport"]
19
  near = 0.5
20
 
21
  [node name="Control" type="Control" parent="."]
 
 
22
  anchor_right = 1.0
23
  anchor_bottom = 1.0
24
+ __meta__ = {
25
+ "_edit_use_anchors_": false
26
+ }
27
 
28
  [node name="TextureRect" type="ColorRect" parent="Control"]
 
29
  offset_left = 1096.0
30
  offset_top = 534.0
31
  offset_right = 1114.0
32
  offset_bottom = 552.0
33
+ scale = Vector2( 10, 10 )
34
+ color = Color( 0.00784314, 0.00784314, 0.00784314, 1 )
35
+ __meta__ = {
36
+ "_edit_use_anchors_": false
37
+ }
38
 
39
  [node name="CameraTexture" type="Sprite2D" parent="Control/TextureRect"]
40
+ texture = SubResource( 1 )
41
+ offset = Vector2( 9, 9 )
42
  flip_v = true
addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.tscn CHANGED
@@ -8,20 +8,26 @@ n_rays_width = 4.0
8
  n_rays_height = 2.0
9
  ray_length = 11.0
10
 
11
- [node name="node_1 0" type="RayCast3D" parent="."]
 
 
 
 
 
 
12
  target_position = Vector3(-1.38686, -2.84701, 10.5343)
13
 
14
- [node name="node_1 1" type="RayCast3D" parent="."]
15
  target_position = Vector3(-1.38686, 2.84701, 10.5343)
16
 
17
- [node name="node_2 0" type="RayCast3D" parent="."]
18
  target_position = Vector3(1.38686, -2.84701, 10.5343)
19
 
20
- [node name="node_2 1" type="RayCast3D" parent="."]
21
  target_position = Vector3(1.38686, 2.84701, 10.5343)
22
 
23
- [node name="node_3 0" type="RayCast3D" parent="."]
24
  target_position = Vector3(4.06608, -2.84701, 9.81639)
25
 
26
- [node name="node_3 1" type="RayCast3D" parent="."]
27
  target_position = Vector3(4.06608, 2.84701, 9.81639)
 
8
  n_rays_height = 2.0
9
  ray_length = 11.0
10
 
11
+ [node name="@node_0 0@18991" type="RayCast3D" parent="."]
12
+ target_position = Vector3(-4.06608, -2.84701, 9.81639)
13
+
14
+ [node name="node_0 1" type="RayCast3D" parent="."]
15
+ target_position = Vector3(-4.06608, 2.84701, 9.81639)
16
+
17
+ [node name="@node_1 0@18992" type="RayCast3D" parent="."]
18
  target_position = Vector3(-1.38686, -2.84701, 10.5343)
19
 
20
+ [node name="@node_1 1@18993" type="RayCast3D" parent="."]
21
  target_position = Vector3(-1.38686, 2.84701, 10.5343)
22
 
23
+ [node name="@node_2 0@18994" type="RayCast3D" parent="."]
24
  target_position = Vector3(1.38686, -2.84701, 10.5343)
25
 
26
+ [node name="@node_2 1@18995" type="RayCast3D" parent="."]
27
  target_position = Vector3(1.38686, 2.84701, 10.5343)
28
 
29
+ [node name="@node_3 0@18996" type="RayCast3D" parent="."]
30
  target_position = Vector3(4.06608, -2.84701, 9.81639)
31
 
32
+ [node name="@node_3 1@18997" type="RayCast3D" parent="."]
33
  target_position = Vector3(4.06608, 2.84701, 9.81639)
project.godot CHANGED
@@ -12,7 +12,7 @@ config_version=5
12
 
13
  config/name="AirHockey"
14
  run/main_scene="res://scenes/TrainingScene/training_scene.tscn"
15
- config/features=PackedStringArray("4.1", "Forward Plus")
16
  config/icon="res://icon.svg"
17
 
18
  [dotnet]
 
12
 
13
  config/name="AirHockey"
14
  run/main_scene="res://scenes/TrainingScene/training_scene.tscn"
15
+ config/features=PackedStringArray("4.1", "C#", "Forward Plus")
16
  config/icon="res://icon.svg"
17
 
18
  [dotnet]
scenes/GameScene/AIController3D.gd CHANGED
@@ -10,6 +10,12 @@ var other_player_raycast_sensor_previous_frame
10
  const POSITION_NORMALIZATION_FACTOR: float = 6.50
11
  const VELOCITY_NORMALIZATION_FACTOR: float = 5.8
12
 
 
 
 
 
 
 
13
  func get_obs() -> Dictionary:
14
  # Positions and velocities are converted to the player's frame of reference
15
  # Scaled to be mostly within the -1 to 1 range
 
10
  const POSITION_NORMALIZATION_FACTOR: float = 6.50
11
  const VELOCITY_NORMALIZATION_FACTOR: float = 5.8
12
 
13
+ func _physics_process(delta):
14
+ n_steps += 1
15
+ if n_steps > reset_after:
16
+ needs_reset = true
17
+ done = true
18
+
19
  func get_obs() -> Dictionary:
20
  # Positions and velocities are converted to the player's frame of reference
21
  # Scaled to be mostly within the -1 to 1 range
scenes/GameScene/pusher.tscn CHANGED
@@ -1,7 +1,7 @@
1
  [gd_scene load_steps=11 format=3 uid="uid://wq350orb0r51"]
2
 
3
  [ext_resource type="Script" path="res://scenes/GameScene/pusher.gd" id="1_u0b84"]
4
- [ext_resource type="Script" path="res://scenes/GameScene/AIController3D.gd" id="2_aweik"]
5
  [ext_resource type="Script" path="res://addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.gd" id="3_nfe7c"]
6
 
7
  [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_oypsc"]
@@ -110,7 +110,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0618925, 0)
110
  shape = SubResource("CylinderShape3D_22620")
111
 
112
  [node name="AIController3D" type="Node3D" parent="."]
113
- script = ExtResource("2_aweik")
114
  reset_after = 2500
115
 
116
  [node name="RayCastSensor3D" type="Node3D" parent="."]
@@ -122,63 +122,63 @@ ray_length = 5.0
122
  cone_width = 360.0
123
  cone_height = 1.0
124
 
125
- [node name="node_0 0" type="RayCast3D" parent="RayCastSensor3D"]
126
  target_position = Vector3(-1.03956, 0, -4.89074)
127
  collision_mask = 513
128
 
129
- [node name="@RayCast3D@44148" type="RayCast3D" parent="RayCastSensor3D"]
130
  target_position = Vector3(-2.93893, 0, -4.04508)
131
  collision_mask = 513
132
 
133
- [node name="node_2 0" type="RayCast3D" parent="RayCastSensor3D"]
134
  target_position = Vector3(-4.33013, 0, -2.5)
135
  collision_mask = 513
136
 
137
- [node name="@RayCast3D@44149" type="RayCast3D" parent="RayCastSensor3D"]
138
  target_position = Vector3(-4.97261, 0, -0.522642)
139
  collision_mask = 513
140
 
141
- [node name="node_4 0" type="RayCast3D" parent="RayCastSensor3D"]
142
  target_position = Vector3(-4.75528, 0, 1.54508)
143
  collision_mask = 513
144
 
145
- [node name="@RayCast3D@44150" type="RayCast3D" parent="RayCastSensor3D"]
146
  target_position = Vector3(-3.71572, 0, 3.34565)
147
  collision_mask = 513
148
 
149
- [node name="node_6 0" type="RayCast3D" parent="RayCastSensor3D"]
150
  target_position = Vector3(-2.03368, 0, 4.56773)
151
  collision_mask = 513
152
 
153
- [node name="@RayCast3D@44151" type="RayCast3D" parent="RayCastSensor3D"]
154
  target_position = Vector3(0, 0, 5)
155
  collision_mask = 513
156
 
157
- [node name="node_8 0" type="RayCast3D" parent="RayCastSensor3D"]
158
  target_position = Vector3(2.03368, 0, 4.56773)
159
  collision_mask = 513
160
 
161
- [node name="node_9 0" type="RayCast3D" parent="RayCastSensor3D"]
162
  target_position = Vector3(3.71572, 0, 3.34565)
163
  collision_mask = 513
164
 
165
- [node name="node_10 0" type="RayCast3D" parent="RayCastSensor3D"]
166
  target_position = Vector3(4.75528, 0, 1.54508)
167
  collision_mask = 513
168
 
169
- [node name="node_11 0" type="RayCast3D" parent="RayCastSensor3D"]
170
  target_position = Vector3(4.97261, 0, -0.522642)
171
  collision_mask = 513
172
 
173
- [node name="@RayCast3D@44152" type="RayCast3D" parent="RayCastSensor3D"]
174
  target_position = Vector3(4.33013, 0, -2.5)
175
  collision_mask = 513
176
 
177
- [node name="@RayCast3D@44153" type="RayCast3D" parent="RayCastSensor3D"]
178
  target_position = Vector3(2.93893, 0, -4.04508)
179
  collision_mask = 513
180
 
181
- [node name="@RayCast3D@44154" type="RayCast3D" parent="RayCastSensor3D"]
182
  target_position = Vector3(1.03956, 0, -4.89074)
183
  collision_mask = 513
184
 
 
1
  [gd_scene load_steps=11 format=3 uid="uid://wq350orb0r51"]
2
 
3
  [ext_resource type="Script" path="res://scenes/GameScene/pusher.gd" id="1_u0b84"]
4
+ [ext_resource type="Script" path="res://scenes/GameScene/AIController3D.gd" id="2_24l2o"]
5
  [ext_resource type="Script" path="res://addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.gd" id="3_nfe7c"]
6
 
7
  [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_oypsc"]
 
110
  shape = SubResource("CylinderShape3D_22620")
111
 
112
  [node name="AIController3D" type="Node3D" parent="."]
113
+ script = ExtResource("2_24l2o")
114
  reset_after = 2500
115
 
116
  [node name="RayCastSensor3D" type="Node3D" parent="."]
 
122
  cone_width = 360.0
123
  cone_height = 1.0
124
 
125
+ [node name="@RayCast3D@27274" type="RayCast3D" parent="RayCastSensor3D"]
126
  target_position = Vector3(-1.03956, 0, -4.89074)
127
  collision_mask = 513
128
 
129
+ [node name="@RayCast3D@27275" type="RayCast3D" parent="RayCastSensor3D"]
130
  target_position = Vector3(-2.93893, 0, -4.04508)
131
  collision_mask = 513
132
 
133
+ [node name="@RayCast3D@27276" type="RayCast3D" parent="RayCastSensor3D"]
134
  target_position = Vector3(-4.33013, 0, -2.5)
135
  collision_mask = 513
136
 
137
+ [node name="@RayCast3D@27277" type="RayCast3D" parent="RayCastSensor3D"]
138
  target_position = Vector3(-4.97261, 0, -0.522642)
139
  collision_mask = 513
140
 
141
+ [node name="@RayCast3D@27278" type="RayCast3D" parent="RayCastSensor3D"]
142
  target_position = Vector3(-4.75528, 0, 1.54508)
143
  collision_mask = 513
144
 
145
+ [node name="@RayCast3D@27279" type="RayCast3D" parent="RayCastSensor3D"]
146
  target_position = Vector3(-3.71572, 0, 3.34565)
147
  collision_mask = 513
148
 
149
+ [node name="@RayCast3D@27280" type="RayCast3D" parent="RayCastSensor3D"]
150
  target_position = Vector3(-2.03368, 0, 4.56773)
151
  collision_mask = 513
152
 
153
+ [node name="@RayCast3D@27281" type="RayCast3D" parent="RayCastSensor3D"]
154
  target_position = Vector3(0, 0, 5)
155
  collision_mask = 513
156
 
157
+ [node name="@RayCast3D@27282" type="RayCast3D" parent="RayCastSensor3D"]
158
  target_position = Vector3(2.03368, 0, 4.56773)
159
  collision_mask = 513
160
 
161
+ [node name="@RayCast3D@27283" type="RayCast3D" parent="RayCastSensor3D"]
162
  target_position = Vector3(3.71572, 0, 3.34565)
163
  collision_mask = 513
164
 
165
+ [node name="@RayCast3D@27284" type="RayCast3D" parent="RayCastSensor3D"]
166
  target_position = Vector3(4.75528, 0, 1.54508)
167
  collision_mask = 513
168
 
169
+ [node name="@RayCast3D@27285" type="RayCast3D" parent="RayCastSensor3D"]
170
  target_position = Vector3(4.97261, 0, -0.522642)
171
  collision_mask = 513
172
 
173
+ [node name="@RayCast3D@27286" type="RayCast3D" parent="RayCastSensor3D"]
174
  target_position = Vector3(4.33013, 0, -2.5)
175
  collision_mask = 513
176
 
177
+ [node name="@RayCast3D@27287" type="RayCast3D" parent="RayCastSensor3D"]
178
  target_position = Vector3(2.93893, 0, -4.04508)
179
  collision_mask = 513
180
 
181
+ [node name="@RayCast3D@27288" type="RayCast3D" parent="RayCastSensor3D"]
182
  target_position = Vector3(1.03956, 0, -4.89074)
183
  collision_mask = 513
184