edbeeching HF staff commited on
Commit
f810d28
1 Parent(s): 57781c9

Upload folder using huggingface_hub

Browse files
3DCarParkingExample.csproj CHANGED
@@ -1,4 +1,4 @@
1
- <Project Sdk="Godot.NET.Sdk/4.1.1">
2
  <PropertyGroup>
3
  <TargetFramework>net6.0</TargetFramework>
4
  <EnableDynamicLoading>true</EnableDynamicLoading>
 
1
+ <Project Sdk="Godot.NET.Sdk/4.1.3">
2
  <PropertyGroup>
3
  <TargetFramework>net6.0</TargetFramework>
4
  <EnableDynamicLoading>true</EnableDynamicLoading>
scenes/TestingScene.tscn CHANGED
@@ -49,6 +49,7 @@ environment = SubResource("Environment_x2xl3")
49
  [node name="Sync" type="Node" parent="."]
50
  script = ExtResource("2_xg13p")
51
  speed_up = 3
 
52
 
53
  [node name="Camera3D" type="Camera3D" parent="."]
54
  transform = Transform3D(0.999998, 0.0014048, -0.00103571, 0, 0.593419, 0.804894, 0.00174533, -0.804893, 0.593418, 0, 11.05, 9.648)
 
49
  [node name="Sync" type="Node" parent="."]
50
  script = ExtResource("2_xg13p")
51
  speed_up = 3
52
+ onnx_model_path = "onnx/model.onnx"
53
 
54
  [node name="Camera3D" type="Camera3D" parent="."]
55
  transform = Transform3D(0.999998, 0.0014048, -0.00103571, 0, 0.593419, 0.804894, 0.00174533, -0.804893, 0.593418, 0, 11.05, 9.648)
scenes/car/Car.gd CHANGED
@@ -68,7 +68,6 @@ func reset():
68
  goal_marker.global_position = goal_parking_spot.origin + Vector3.UP * 3
69
 
70
  _smallest_distance_to_goal = _get_current_distance_to_goal()
71
- pass
72
 
73
  func _physics_process(delta):
74
  _reset_if_needed()
@@ -96,7 +95,6 @@ func _physics_process(delta):
96
  _reset_on_turned_over()
97
  _reset_on_went_away_from_goal()
98
  _end_episode_on_goal_reached()
99
- pass
100
 
101
  func _update_rear_lights():
102
  var velocity := get_normalized_velocity_in_player_reference().z
 
68
  goal_marker.global_position = goal_parking_spot.origin + Vector3.UP * 3
69
 
70
  _smallest_distance_to_goal = _get_current_distance_to_goal()
 
71
 
72
  func _physics_process(delta):
73
  _reset_if_needed()
 
95
  _reset_on_turned_over()
96
  _reset_on_went_away_from_goal()
97
  _end_episode_on_goal_reached()
 
98
 
99
  func _update_rear_lights():
100
  var velocity := get_normalized_velocity_in_player_reference().z