Datasets:
extends Node3D | |
class_name RGBCameraSensor3D | |
var camera_pixels = null | |
@onready var camera_texture := $Control/TextureRect/CameraTexture as Sprite2D | |
func get_camera_pixel_encoding(): | |
return camera_texture.get_texture().get_data().data["data"].hex_encode() | |
func get_camera_shape()-> Array: | |
return [$SubViewport.size[0], $SubViewport.size[1], 4] | |