2DGS / eval_dtu /render_utils.py
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import numpy as np
import imageio
import skimage
import cv2
import torch
from torch.nn import functional as F
def get_psnr(img1, img2, normalize_rgb=False):
if normalize_rgb: # [-1,1] --> [0,1]
img1 = (img1 + 1.) / 2.
img2 = (img2 + 1. ) / 2.
mse = torch.mean((img1 - img2) ** 2)
psnr = -10. * torch.log(mse) / torch.log(torch.Tensor([10.]).cuda())
return psnr
def load_rgb(path, normalize_rgb = False):
img = imageio.imread(path)
img = skimage.img_as_float32(img)
if normalize_rgb: # [-1,1] --> [0,1]
img -= 0.5
img *= 2.
img = img.transpose(2, 0, 1)
return img
def load_K_Rt_from_P(filename, P=None):
if P is None:
lines = open(filename).read().splitlines()
if len(lines) == 4:
lines = lines[1:]
lines = [[x[0], x[1], x[2], x[3]] for x in (x.split(" ") for x in lines)]
P = np.asarray(lines).astype(np.float32).squeeze()
out = cv2.decomposeProjectionMatrix(P)
K = out[0]
R = out[1]
t = out[2]
K = K/K[2,2]
intrinsics = np.eye(4)
intrinsics[:3, :3] = K
pose = np.eye(4, dtype=np.float32)
pose[:3, :3] = R.transpose()
pose[:3,3] = (t[:3] / t[3])[:,0]
return intrinsics, pose
def get_camera_params(uv, pose, intrinsics):
if pose.shape[1] == 7: #In case of quaternion vector representation
cam_loc = pose[:, 4:]
R = quat_to_rot(pose[:,:4])
p = torch.eye(4).repeat(pose.shape[0],1,1).cuda().float()
p[:, :3, :3] = R
p[:, :3, 3] = cam_loc
else: # In case of pose matrix representation
cam_loc = pose[:, :3, 3]
p = pose
batch_size, num_samples, _ = uv.shape
depth = torch.ones((batch_size, num_samples)).cuda()
x_cam = uv[:, :, 0].view(batch_size, -1)
y_cam = uv[:, :, 1].view(batch_size, -1)
z_cam = depth.view(batch_size, -1)
pixel_points_cam = lift(x_cam, y_cam, z_cam, intrinsics=intrinsics)
# permute for batch matrix product
pixel_points_cam = pixel_points_cam.permute(0, 2, 1)
world_coords = torch.bmm(p, pixel_points_cam).permute(0, 2, 1)[:, :, :3]
ray_dirs = world_coords - cam_loc[:, None, :]
ray_dirs = F.normalize(ray_dirs, dim=2)
return ray_dirs, cam_loc
def get_camera_for_plot(pose):
if pose.shape[1] == 7: #In case of quaternion vector representation
cam_loc = pose[:, 4:].detach()
R = quat_to_rot(pose[:,:4].detach())
else: # In case of pose matrix representation
cam_loc = pose[:, :3, 3]
R = pose[:, :3, :3]
cam_dir = R[:, :3, 2]
return cam_loc, cam_dir
def lift(x, y, z, intrinsics):
# parse intrinsics
intrinsics = intrinsics.cuda()
fx = intrinsics[:, 0, 0]
fy = intrinsics[:, 1, 1]
cx = intrinsics[:, 0, 2]
cy = intrinsics[:, 1, 2]
sk = intrinsics[:, 0, 1]
x_lift = (x - cx.unsqueeze(-1) + cy.unsqueeze(-1)*sk.unsqueeze(-1)/fy.unsqueeze(-1) - sk.unsqueeze(-1)*y/fy.unsqueeze(-1)) / fx.unsqueeze(-1) * z
y_lift = (y - cy.unsqueeze(-1)) / fy.unsqueeze(-1) * z
# homogeneous
return torch.stack((x_lift, y_lift, z, torch.ones_like(z).cuda()), dim=-1)
def quat_to_rot(q):
batch_size, _ = q.shape
q = F.normalize(q, dim=1)
R = torch.ones((batch_size, 3,3)).cuda()
qr=q[:,0]
qi = q[:, 1]
qj = q[:, 2]
qk = q[:, 3]
R[:, 0, 0]=1-2 * (qj**2 + qk**2)
R[:, 0, 1] = 2 * (qj *qi -qk*qr)
R[:, 0, 2] = 2 * (qi * qk + qr * qj)
R[:, 1, 0] = 2 * (qj * qi + qk * qr)
R[:, 1, 1] = 1-2 * (qi**2 + qk**2)
R[:, 1, 2] = 2*(qj*qk - qi*qr)
R[:, 2, 0] = 2 * (qk * qi-qj * qr)
R[:, 2, 1] = 2 * (qj*qk + qi*qr)
R[:, 2, 2] = 1-2 * (qi**2 + qj**2)
return R
def rot_to_quat(R):
batch_size, _,_ = R.shape
q = torch.ones((batch_size, 4)).cuda()
R00 = R[:, 0,0]
R01 = R[:, 0, 1]
R02 = R[:, 0, 2]
R10 = R[:, 1, 0]
R11 = R[:, 1, 1]
R12 = R[:, 1, 2]
R20 = R[:, 2, 0]
R21 = R[:, 2, 1]
R22 = R[:, 2, 2]
q[:,0]=torch.sqrt(1.0+R00+R11+R22)/2
q[:, 1]=(R21-R12)/(4*q[:,0])
q[:, 2] = (R02 - R20) / (4 * q[:, 0])
q[:, 3] = (R10 - R01) / (4 * q[:, 0])
return q
def get_sphere_intersections(cam_loc, ray_directions, r = 1.0):
# Input: n_rays x 3 ; n_rays x 3
# Output: n_rays x 1, n_rays x 1 (close and far)
ray_cam_dot = torch.bmm(ray_directions.view(-1, 1, 3),
cam_loc.view(-1, 3, 1)).squeeze(-1)
under_sqrt = ray_cam_dot ** 2 - (cam_loc.norm(2, 1, keepdim=True) ** 2 - r ** 2)
# sanity check
if (under_sqrt <= 0).sum() > 0:
print('BOUNDING SPHERE PROBLEM!')
exit()
sphere_intersections = torch.sqrt(under_sqrt) * torch.Tensor([-1, 1]).cuda().float() - ray_cam_dot
sphere_intersections = sphere_intersections.clamp_min(0.0)
return sphere_intersections