imradv3 / src /binding_property.cpp
fasdfsa's picture
todo: fix link err.
17f5b5c
#include "binding_property.h"
#include "cppgen.h"
#include <imgui.h>
float direct_val<dimension_t>::eval_px(const UIContext& ctx) const
{
return val * ctx.zoomFactor;
}
float direct_val<pzdimension_t>::eval_px(const UIContext& ctx) const
{
return val * ctx.zoomFactor;
}
ImVec2 direct_val<pzdimension2_t>::eval_px(const UIContext& ctx) const
{
return { val[0] * ctx.zoomFactor, val[1] * ctx.zoomFactor };
}
float bindable<dimension_t>::eval_px(int axis, const UIContext& ctx) const
{
if (empty()) {
return 0;
}
else if (stretched()) {
return ctx.stretchSize[axis];
}
else if (has_value()) {
return value() * ctx.zoomFactor;
}
else if (const auto* var = ctx.codeGen->GetVar(str)) {
float val;
std::istringstream is(var->init);
if (is >> val)
return val * ctx.zoomFactor;
else
return 0;
}
else {
//experimental - currently parses:
//num*dp
//cond ? num1*dp : num2*dp
//extracts min value as that may be the preferrable one when some widgets show/hide
//e.g. -1 vs -20 or 20 vs 50
std::istringstream is(str);
int state = 1; //0 - skip, 1 - number, 2 - *, 3 - dp
float val = 0, ret = 0;
for (cpp::token_iterator it(is), ite; it != ite; ++it) {
if (*it == "?") {
state = 1;
}
else if (*it == ":") {
if (state >= 2)
ret = std::min(ret ? ret : 1e9f, val);
state = 1;
}
else if (state == 1) {
std::istringstream iss(*it);
if (iss >> val)
state = 2;
else
state = 0;
}
else if (state == 2) {
if (*it == "*")
state = 3;
else
state = 0;
}
else if (state == 3) {
if (*it != "dp")
state = 0;
}
}
if (state >= 2)
ret = std::min(ret ? ret : 1e9f, val);
return ret * ctx.zoomFactor;
}
}
ImU32 bindable<color_t>::eval(int defClr, const UIContext& ctx) const
{
if (empty()) //default color
return ImGui::ColorConvertFloat4ToU32(ctx.style.Colors[defClr]);
int idx = style_color();
if (idx >= 0)
return ImGui::ColorConvertFloat4ToU32(ctx.style.Colors[idx]);
ImU32 clr;
std::istringstream is(str);
if (is.get() == '0' && is.get() == 'x' && is >> std::hex >> clr)
return clr;
return ImGui::ColorConvertFloat4ToU32(ctx.style.Colors[defClr]);
}
std::string bindable<font_name_t>::eval(const UIContext&) const
{
if (!has_value())
return "";
return str.substr(22, str.size() - 22 - 2);
}