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turesnake/tprPixelGames | src/Engine/resource/esrc_gameArchive.h | <gh_stars>100-1000
/*
* ===================== esrc_gameArchive.h ====================
* -- tpr --
* CREATE -- 2019.05.02
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_ESRC_GAME_ARCHIVE_H
#define TPR_ESRC_GAME_ARCHIVE_H
//-------------------- Engine --------------------//
#include "GameArchive.h"
namespace esrc {//------------------ namespace: esrc -------------------------//
void init_gameArchive();
GameArchive &get_gameArchive();
}//---------------------- namespace: esrc -------------------------//
#endif
|
turesnake/tprPixelGames | src/Engine/resource/esrc_canvas.h | /*
* ========================= esrc_canvas.h ==========================
* -- tpr --
* CREATE -- 2019.04.19
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_ESRC_CANVAS_H
#define TPR_ESRC_CANVAS_H
//-------------------- Engine --------------------//
#include "Canvas.h"
namespace esrc {//------------------ namespace: esrc -------------------------//
void init_canvases();
void draw_groundCanvas();
}//---------------------- namespace: esrc -------------------------//
#endif
|
turesnake/tprPixelGames | src/Engine/multiThread/chunkCreate/Job_GroundGoEnt.h | /*
* ====================== Job_GroundGoEnt.h =======================
* -- tpr --
* CREATE -- 2019.09.28
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_JOB_GROUND_GO_ENT_H
#define TPR_JOB_GROUND_GO_ENT_H
//--- glm - 0.9.9.5 ---
#include "glm_no_warnings.h"
//-------------------- Engine --------------------//
#include "sectionKey.h"
#include "colorTableId.h"
#include "fieldFractType.h"
//-- 每个实例,都会变成 GroundGo 的一个 mesh
class Job_GroundGoEnt{
public:
Job_GroundGoEnt(FieldFractType type_,
const glm::dvec2 dposOff_,
colorTableId_t id_,
size_t uWeight_ ):
fieldFractType(type_),
dposOff(dposOff_),
colorTableId(id_),
uWeight(uWeight_)
{}
//---------- vals ----------//
FieldFractType fieldFractType;
glm::dvec2 dposOff; // base on field-midDPos
colorTableId_t colorTableId; // 不再需要这个值
size_t uWeight; //[0.0, 9999]
};
#endif
|
turesnake/tprPixelGames | src/Script/gameObjs/bioSoup/BioSoupBase.h | <filename>src/Script/gameObjs/bioSoup/BioSoupBase.h
/*
* ======================= BioSoupBase.h ==========================
* -- tpr --
* CREATE -- 2020.03.06
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_GO_BIO_SOUP_BASE_H
#define TPR_GO_BIO_SOUP_BASE_H
//--- glm - 0.9.9.5 ---
#include "glm_no_warnings.h"
//-------------------- CPP --------------------//
#include <cmath>
#include <vector>
#include <map>
//-------------------- Engine --------------------//
#include "tprAssert.h"
#include "animSubspeciesId.h"
#include "fieldFractType.h"
#include "MapAltitude.h"
#include "SignInMapEnts_Square_Type.h"
//-------------------- Script --------------------//
#include "Script/gameObjs/bioSoup/BioSoupState.h"
namespace gameObjs::bioSoup {//------------- namespace gameObjs::bioSoup ----------------
class BioSoupBase{
public:
BioSoupBase()
{
if( !BioSoupBase::isStaticInit ){
BioSoupBase::isStaticInit = true;
BioSoupBase::init_for_static();
}
}
inline void init( size_t uWeight_,
State bioSoupState_,
SignInMapEnts_Square_Type squType_
)noexcept{
this->uWeight = uWeight_;
this->bioSoupState = bioSoupState_;
// fieldFractType
// animSubspeciesId
size_t idx {};
switch( squType_ ){
case SignInMapEnts_Square_Type::T_1m1:
this->fieldFractType = FieldFractType::MapEnt;
idx = (uWeight_ + 69761733) % BioSoupBase::animSubspeciesIdSets_1m1.size();
this->animSubspeciesIdsPtr = &BioSoupBase::animSubspeciesIdSets_1m1.at(idx);
break;
case SignInMapEnts_Square_Type::T_2m2:
this->fieldFractType = FieldFractType::HalfField;
idx = (uWeight_ + 69761733) % BioSoupBase::animSubspeciesIdSets_2m2.size();
this->animSubspeciesIdsPtr = &BioSoupBase::animSubspeciesIdSets_2m2.at(idx);
break;
case SignInMapEnts_Square_Type::T_4m4:
this->fieldFractType = FieldFractType::Field;
idx = (uWeight_ + 69761733) % BioSoupBase::animSubspeciesIdSets_4m4.size();
this->animSubspeciesIdsPtr = &BioSoupBase::animSubspeciesIdSets_4m4.at(idx);
break;
default: tprAssert(0);
}
}
inline animSubspeciesId_t get_next_animSubspeciesId()noexcept{
this->animSubspeciesIdCount++;
if( this->animSubspeciesIdCount >= this->animSubspeciesIdsPtr->size() ){
this->animSubspeciesIdCount = 0;
}
return this->animSubspeciesIdsPtr->at(this->animSubspeciesIdCount);
}
private:
static void init_for_static();
size_t uWeight {};
State bioSoupState {}; // 暂时无用
FieldFractType fieldFractType {};
std::vector<animSubspeciesId_t> *animSubspeciesIdsPtr {nullptr};
size_t animSubspeciesIdCount {0};
//======= static =======//
static bool isStaticInit;
static std::vector<std::vector<animSubspeciesId_t>> animSubspeciesIdSets_1m1;
static std::vector<std::vector<animSubspeciesId_t>> animSubspeciesIdSets_2m2;
static std::vector<std::vector<animSubspeciesId_t>> animSubspeciesIdSets_4m4;
};
}//------------- namespace gameObjs::bioSoup: end ----------------
#endif
|
turesnake/tprPixelGames | src/Engine/map/chunkCreateRelease/chunkRelease.h | <reponame>turesnake/tprPixelGames<gh_stars>100-1000
/*
* =================== chunkRelease.h =======================
* -- tpr --
* CREATE -- 2019.07.11
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_CHUNK_RELEASE_H
#define TPR_CHUNK_RELEASE_H
//-------------------- Engine --------------------//
#include "IntVec.h"
#include "fieldKey.h"
#include "chunkKey.h"
namespace chunkRelease {//------- namespace: chunkRelease ----------//
void collect_chunks_need_to_be_release_in_update();
void release_one_chunk();
}//----------------- namespace: chunkRelease: end -------------------//
#endif
|
turesnake/tprPixelGames | src/Engine/resource/esrc_chunk.h | <gh_stars>100-1000
/*
* ========================= esrc_chunk.h ==========================
* -- tpr --
* CREATE -- 2019.04.19
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_ESRC_CHUNK_H
#define TPR_ESRC_CHUNK_H
//-------------------- CPP --------------------//
#include <string>
#include <utility>
//-------------------- Engine --------------------//
#include "Chunk.h"
#include "chunkKey.h"
#include "IntVec.h"
#include "ChunkCreateReleaseZone.h"
#include "ChunkMemState.h"
#include "esrc_chunkMemState.h"
namespace esrc {//------------------ namespace: esrc -------------------------//
void init_chunks();
void init_chunkCreateReleaseZone( IntVec2 playerMPos_ );
ChunkCreateReleaseZone &get_chunkCreateReleaseZoneRef();
void chunks_debug();
Chunk &insert_and_init_new_chunk( chunkKey_t chunkKey_ );
void erase_from_chunks( chunkKey_t chunkKey_ );
std::pair<ChunkMemState, MemMapEnt*> getnc_memMapEntPtr( IntVec2 anyMPos_ );
std::pair<ChunkMemState, Chunk*> get_chunkPtr( chunkKey_t key_ );
Chunk &get_chunkRef_onReleasing( chunkKey_t key_ );
}//---------------------- namespace: esrc -------------------------//
#endif
|
turesnake/tprPixelGames | src/Engine/multiThread/JobType.h | /*
* ========================== JobType.h =======================
* -- tpr --
* CREATE -- 2019.04.24
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_JOB_TYPE_H
#define TPR_JOB_TYPE_H
enum class JobType : int{
Null = 0,
JustTimeOut = 1, //- 不是 job 类型,而是告诉 job线程:
// “本次返回仅仅是因为 时间到了,请再次尝试 提取job”
Create_Job_Chunk,
Create_Job_EcoObj,
};
#endif
|
turesnake/tprPixelGames | src/Engine/blueprint/blueprint.h | /*
* ======================= blueprint.h =======================
* -- tpr --
* CREATE -- 2019.12.04
* MODIFY --
* ----------------------------------------------------------
* interface
*/
#ifndef TPR_BLUE_PRINT_H
#define TPR_BLUE_PRINT_H
#include "pch.h"
//-------------------- Engine --------------------//
#include "blueprintId.h"
#include "mapEntKey.h"
#include "GoDataForCreate.h"
#include "fieldKey.h"
namespace blueprint {//------------------ namespace: blueprint start ---------------------//
void init_blueprint()noexcept;
villageBlueprintId_t str_2_villageBlueprintId( const std::string &name_ )noexcept;
void build_ecoObj_goDatasForCreate( villageBlueprintId_t villageId_,
IntVec2 ecoObjMPos_,
size_t ecoObjUWeight_,
std::unordered_map<mapEntKey_t, std::unique_ptr<GoDataForCreate>> &majorGoDatasForCreate_,
std::unordered_map<mapEntKey_t, std::unique_ptr<GoDataForCreate>> &floorGoDatasForCreate_,
std::unordered_set<fieldKey_t> &artifactFieldKeys );
void build_natureYard_majorGoDatasForCreate(
std::unordered_map<mapEntKey_t, std::unique_ptr<GoDataForCreate>> &majorGoDatasForCreate_,
yardBlueprintId_t natureMajorYardId_,
IntVec2 yardMPos_,
size_t yard_uWeight_,
std::function<bool(IntVec2)> f_is_mapent_in_bioSoup_
);
void build_natureYard_floorGoDatasForCreate(
std::unordered_map<mapEntKey_t, std::unique_ptr<GoDataForCreate>> &floorGoDatasForCreate_,
yardBlueprintId_t natureFloorYardId_,
IntVec2 yardMPos_,
size_t yard_uWeight_,
std::function<bool(IntVec2)> f_is_correct_density_
);
}//--------------------- namespace: blueprint end ------------------------//
#endif
|
turesnake/tprPixelGames | src/Engine/player/GameArchive.h | <gh_stars>100-1000
/*
* ====================== GameArchive.h =======================
* -- tpr --
* CREATE -- 2019.04.29
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_GAME_ARCHIVE_H
#define TPR_GAME_ARCHIVE_H
//--- glm - 0.9.9.5 ---
#include "glm_no_warnings.h"
//-------------------- Engine --------------------//
#include "IntVec.h"
#include "ID_Manager.h"
#include "gameArchiveId.h"
#include "GameObjType.h"
//-- 与 数据库 table_gameArchive 的结构 一致
class GameArchive{
public:
gameArchiveId_t id {}; //- u32 存档id.目前版本中,只能是 1,2,3
uint32_t baseSeed {};
//- player.go -
goid_t playerGoId {}; //- u64
glm::dvec2 playerGoDPos {}; //- double, double
//- GameObj -
goid_t maxGoId {}; //- u64
double gameTime {}; //- double
//======== static ========//
static ID_Manager id_manager; //- 负责生产 go_id ( 在.cpp文件中初始化 )
private:
};
//============== static ===============//
inline ID_Manager GameArchive::id_manager { ID_TYPE::U32, 1};
#endif
|
turesnake/tprPixelGames | src/Script/gameObjs/bioSoup/BioSoupParticle.h | /*
* ==================== BioSoupParticle.h ==========================
* -- tpr --
* CREATE -- 2020.03.06
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_GO_BIO_SOUP_PARTICLE_H
#define TPR_GO_BIO_SOUP_PARTICLE_H
//--- glm - 0.9.9.5 ---
#include "glm_no_warnings.h"
//-------------------- CPP --------------------//
#include <cmath>
#include <vector>
#include <map>
//-------------------- Engine --------------------//
#include "tprAssert.h"
#include "animSubspeciesId.h"
#include "fieldFractType.h"
#include "MapAltitude.h"
#include "SignInMapEnts_Square_Type.h"
//-------------------- Script --------------------//
#include "Script/gameObjs/bioSoup/BioSoupState.h"
namespace gameObjs::bioSoup {//------------- namespace gameObjs::bioSoup ----------------
class BioSoupParticle{
public:
BioSoupParticle()
{
if( !BioSoupParticle::isStaticInit ){
BioSoupParticle::isStaticInit = true;
BioSoupParticle::init_for_static();
}
}
inline void init( size_t uWeight_,
State bioSoupState_,
SignInMapEnts_Square_Type squType_,
MapAltitude mpAlti_
)noexcept{
this->uWeight = uWeight_;
this->bioSoupState = bioSoupState_;
{// extraCreateStepDelay
double d = static_cast<double>(std::abs(mpAlti_.get_val())) * 1.7;
this->extraCreateStepDelay = static_cast<size_t>( std::floor(d) );
}
//-- fieldFractType --
switch( squType_ ){
case SignInMapEnts_Square_Type::T_1m1: this->fieldFractType = FieldFractType::MapEnt; break;
case SignInMapEnts_Square_Type::T_2m2: this->fieldFractType = FieldFractType::HalfField;break;
case SignInMapEnts_Square_Type::T_4m4: this->fieldFractType = FieldFractType::Field; break;
default: tprAssert(0);
}
{// animSubspeciesId
size_t idx = (uWeight_ + 9976173) % BioSoupParticle::animSubspeciesIdSets.size();
this->animSubspeciesPtr = &BioSoupParticle::animSubspeciesIdSets.at(idx);
}
// goMesh_dposOffsPtr
if( this->fieldFractType == FieldFractType::MapEnt ){
// do nothing
}else if( this->fieldFractType == FieldFractType::HalfField ){
size_t idx = (uWeight_ + 9276115) % BioSoupParticle::goMeshDposOffSets_2m2.size();
this->goMeshDposOffsPtr = &BioSoupParticle::goMeshDposOffSets_2m2.at(idx);
}else if( this->fieldFractType == FieldFractType::Field ){
size_t idx = (uWeight_ + 11976115) % BioSoupParticle::goMeshDposOffSets_4m4.size();
this->goMeshDposOffsPtr = &BioSoupParticle::goMeshDposOffSets_4m4.at(idx);
}else{
tprAssert(0);
}
{// createStepsPtr
size_t idx = (uWeight_ + 9976133) % BioSoupParticle::createStepSets.size();
this->createStepsPtr = &BioSoupParticle::createStepSets.at(idx);
}
}
// 永远循环使用一组数据
inline const glm::dvec2 &get_next_goMeshDposOff()noexcept{
if( this->fieldFractType == FieldFractType::MapEnt ){
return BioSoupParticle::goMeshDposOff_1m1;
}else{
this->goMeshDposOffCount++;
if( this->goMeshDposOffCount >= this->goMeshDposOffsPtr->size() ){
this->goMeshDposOffCount = 0;
}
return this->goMeshDposOffsPtr->at( this->goMeshDposOffCount );
}
}
inline size_t get_next_createStep()noexcept{
this->createStepCount++;
if( this->createStepCount >= this->createStepsPtr->size() ){
this->createStepCount = 0;
}
return this->createStepsPtr->at(this->createStepCount) + this->extraCreateStepDelay;
}
inline animSubspeciesId_t get_next_animSubspeciesId()noexcept{
this->animSubspecieCount++;
if( this->animSubspecieCount >= this->animSubspeciesPtr->size() ){
this->animSubspecieCount = 0;
}
return this->animSubspeciesPtr->at(this->animSubspecieCount);
}
private:
static void init_for_static();
size_t uWeight {};
State bioSoupState {}; // 暂时无用
FieldFractType fieldFractType {};
//-- 一个 biosoup 实例,分配到一份随机数据后,就不再变动了
std::vector<animSubspeciesId_t> *animSubspeciesPtr {nullptr};
size_t animSubspecieCount {0};
std::vector<glm::dvec2> *goMeshDposOffsPtr {nullptr};
size_t goMeshDposOffCount {0};
std::vector<size_t> *createStepsPtr {nullptr};
size_t createStepCount {0};
size_t extraCreateStepDelay {}; // 越远离 边界的 区域,生成 particle 越缓慢
//======= static =======//
static bool isStaticInit;
static std::vector<std::vector<animSubspeciesId_t>> animSubspeciesIdSets;
// 若干份数据,每一份,都包含一组 打乱了次序的点,在这个点上 创建 particle-gomesh
static constexpr glm::dvec2 goMeshDposOff_1m1 { 0.0, 0.0 };
static std::vector<std::vector<glm::dvec2>> goMeshDposOffSets_2m2;
static std::vector<std::vector<glm::dvec2>> goMeshDposOffSets_4m4;
static std::vector<std::vector<size_t>> createStepSets;
};
}//------------- namespace gameObjs::bioSoup: end ----------------
#endif
|
turesnake/tprPixelGames | deps/tprInWin/tprFileSys_win.h | <gh_stars>100-1000
/*
* ========================= tprFileSys_win.h ==========================
* -- tpr --
* CREATE -- 2019.06.01
* MODIFY --
* ----------------------------------------------------------
* 简陋的 win平台 常用代码库
* ----------------------------
*/
#ifndef TPR_FILE_SYS_WIN_H_
#define TPR_FILE_SYS_WIN_H_
#include <string>
namespace tprWin {//--------------- namespace: tprWin -------------------//
const std::string mk_dir(const std::string &path_dir_,
const std::string &name_,
const std::string &err_info_ );
int32_t file_load( const std::string &path_,
std::string &buf_);
}//--------------- namespace: tprWin end -------------------//
#endif
|
turesnake/tprPixelGames | src/Engine/resource/esrc_uniformBlockObj.h | /*
* =================== esrc_uniformBlockObj.h ==========================
* -- tpr --
* CREATE -- 2019.09.23
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_ESRC_UNIFORM_BLOCK_OBJ_H
#define TPR_ESRC_UNIFORM_BLOCK_OBJ_H
//-------------------- Engine --------------------//
#include "UniformBlockObj.h"
#include "uniformBlockObjs.h"
namespace esrc {//------------------ namespace: esrc -------------------------//
void init_uniformBlockObjs()noexcept; //-- must before esrc::init_shaders() !!!
ubo::UniformBlockObj &get_uniformBlockObjRef( ubo::UBOType type_ )noexcept;
}//---------------------- namespace: esrc -------------------------//
#endif
|
turesnake/tprPixelGames | src/Engine/VAOVBO/VAOVBO.h | /*
* ========================= VAOVBO.h ==========================
* -- tpr --
* CREATE -- 2018.12.24
* MODIFY --
* ----------------------------------------------------------
* used for most of meshs/goMeshs
* excep groundGo meshs
* ----------------------------
*/
#ifndef TPR_VAO_VBO_H
#define TPR_VAO_VBO_H
//=== *** glad FIRST, glfw SECEND *** ===
// Don't include glfw3.h ALONE!!!
#include <glad/glad.h>
class VAOVBO{
public:
VAOVBO()=default;
~VAOVBO(){
glDeleteVertexArrays( 1, &this->VAO );
glDeleteBuffers( 1, &this->VBO );
}
void init(const GLvoid *pointsPtr_, GLsizeiptr vboSize_ )noexcept;
// can be copy and hold by caller
inline GLuint get_VAO()const noexcept{ return this->VAO; }
private:
GLuint VAO {}; //- obj id
GLuint VBO {}; //- obj id
};
#endif
|
turesnake/tprPixelGames | src/Script/json/json_all.h | /*
* ======================== json_all.h ==========================
* -- tpr --
* 创建 -- 2019.09.29
* 修改 --
* ----------------------------------------------------------
*/
#ifndef TPR_JSON_ALL_H
#define TPR_JSON_ALL_H
//-------------------- Engine --------------------//
#include "GameObj.h"
namespace json{//------------- namespace json ----------------
//------------------------------//
void parse_colorTableJsonFile();
void parse_ecoSysPlansJsonFile();
//------------------------------//
// json_windowConfig
//------------------------------//
class WindowConfigJsonData{
public:
int windowPixW {};
int windowPixH {};
bool isFullScreen {};
//...
};
WindowConfigJsonData parse_windowConfigJsonFile();
}//------------- namespace json: end ----------------
#endif
|
turesnake/tprPixelGames | src/Engine/gameObj/GoFunctorSet.h | <filename>src/Engine/gameObj/GoFunctorSet.h<gh_stars>100-1000
/*
* ====================== GoFunctorSet.h ==========================
* -- tpr --
* CREATE -- 2020.02.12
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_GO_FUNCTOR_SET_H
#define TPR_GO_FUNCTOR_SET_H
//-------------------- CPP --------------------//
#include <unordered_map>
#include <functional>
//-------------------- Engine --------------------//
#include "tprAssert.h"
#include "DyFunctor.h"
#include "GoFunctorLabel.h"
class GoFunctorSet{
public:
GoFunctorSet()=default;
template<typename T>
inline void insert( GoFunctorLabel label_, T functor_ )noexcept{
auto [insertIt, insertBool] = this->functors.emplace( label_, DyFunctor{} );
tprAssert( insertBool );
DyFunctor &f = insertIt->second;
//---
f.init<T>( functor_ );
}
// 返回值是 std::funtion<> 的 ref
template<typename T>
inline T &get( GoFunctorLabel label_ )noexcept{
tprAssert( this->functors.find(label_) != this->functors.end() );
DyFunctor &f = this->functors.at(label_);
//---
return *(f.get<T>());
}
private:
std::unordered_map<GoFunctorLabel, DyFunctor> functors {};
};
#endif
|
turesnake/tprPixelGames | deps/tprInUnix/tprFileSys_unix.h | <filename>deps/tprInUnix/tprFileSys_unix.h
/*
* ========================= tprFileSys_unix.h ==========================
* -- tpr --
* CREATE -- 2018.10.14
* MODIFY --
* ----------------------------------------------------------
* 专门存放 文件系统 相关的 函数
* ----------------------------
*/
#ifndef TPR_FILESYS_UNIX_H_
#define TPR_FILESYS_UNIX_H_
#include <string>
namespace tprUnix {//--------------- namespace: tprUnix -------------------//
int check_st_mode( mode_t mode_ );
int check_path_st_mode( const char *path_ );
int check_path_st_mode( int fd_ );
bool is_path_valid( const char *path_ );
bool is_path_valid( int fd_ );
void Is_path_valid( const char *path_, const std::string &err_info_ );
void Is_path_valid( int fd_, const std::string &err_info_ );
int is_path_a_dir( const char *path_ );
int is_path_a_dir( int fd_ );
void Is_path_a_dir( const char *path_, const std::string &err_info_ );
void Is_path_a_dir( int fd_, const std::string &err_info_ );
void mk_dir( const char *path_, mode_t mode_,
const std::string &err_info_ );
const std::string mk_dir( const std::string &_path_dir,
const std::string &name_,
mode_t mode_,
const std::string &err_info_ );
void mk_dir( int fd_, const char * name_, mode_t mode_,
const std::string &err_info_ );
/*
const std::string path_combine( const std::string &_pa, const std::string &_pb );
const std::string path_combine( const char *_pa, const char *_pb );
*/
/*
const std::string nameString_combine( const std::string &_prefix,
size_t _idx,
const std::string &_suffix );
*/
bool is_path_not_too_long( const std::string &path_ );
void Is_path_not_too_long( const std::string &path_,
const std::string &err_info_ );
off_t get_file_size( int fd_, const std::string &err_info_ );
//off_t get_file_size( FILE *_fp, const std::string &err_info_ );
off_t get_file_size( const char *path_, const std::string &err_info_ );
void file_load( const std::string &path_, std::string &_buf );
}//------------------- namespace: tprUnix ------------------------//
#endif
|
turesnake/tprPixelGames | src/Engine/collision/ColliDataFromJson.h | <filename>src/Engine/collision/ColliDataFromJson.h
/*
* ===================== ColliDataFromJson.h ==========================
* -- tpr --
* CREATE -- 2019.09.19
* MODIFY --
* ----------------------------------------------------------
* 从 Jpng 读取的 colli 数据
*/
#ifndef TPR_COLLI_DATA_FROM_JPNG_H
#define TPR_COLLI_DATA_FROM_JPNG_H
#include "pch.h"
//-------------------- Engine --------------------//
#include "GoAltiRange.h"
#include "ColliderType.h"
#include "SignInMapEnts_Square_Type.h"
// 可能要改名为 FromJson
class ColliDataFromJson{
public:
ColliDataFromJson()=default;
virtual ~ColliDataFromJson()=default;
//---
virtual ColliderType get_colliderType()const =0;
virtual double get_moveColliRadius()const =0;
virtual double get_skillColliRadius()const =0;
virtual const std::vector<glm::dvec2> &get_colliPointDPosOffs()const =0;
//--- only support in circular ---
virtual Circular calc_circular( const glm::dvec2 &goCurrentDPos_, CollideFamily family_ ) const = 0;
//--- only support in square ---
virtual Square calc_square( const glm::dvec2 &goCurrentDPos_ )const = 0;
virtual SignInMapEnts_Square_Type get_signInMapEnts_square_type()const = 0;
};
class ColliDataFromJson_Nil : public ColliDataFromJson{
public:
ColliDataFromJson_Nil():
colliderType(ColliderType::Nil)
{}
//----- get -----//
inline ColliderType get_colliderType()const override{ return this->colliderType; }
//---- not exist funcs ----//
inline double get_moveColliRadius() const override{ //- not exist
tprAssert(0);
return 0.0;
}
inline double get_skillColliRadius() const override{ //- not exist
tprAssert(0);
return 0.0;
}
inline const std::vector<glm::dvec2> &get_colliPointDPosOffs() const override{ //- not exist
tprAssert(0);
return ColliDataFromJson_Nil::emptyVec;
}
inline Circular calc_circular( const glm::dvec2 &goCurrentDPos_, CollideFamily family_ )const override{ //- not exist
tprAssert(0);
return Circular{};
}
inline Square calc_square( const glm::dvec2 &goCurrentDPos_ )const override{ //- not exist
tprAssert(0);
return Square{};
}
inline SignInMapEnts_Square_Type get_signInMapEnts_square_type()const override{
tprAssert(0);
return SignInMapEnts_Square_Type::T_1m1;
}
//----- vals -----//
ColliderType colliderType {}; //- nil/cir/cap 一经初始,用不改变
//===== static =====//
static std::vector<glm::dvec2> emptyVec;
static std::unique_ptr<ColliDataFromJson> nillInstance;
// 一些类似 groundGo 的go,无法通过标准流程被组件,但也需要一个 Nil类型的 ColliDataFromJson 数据
// 此处提供给它们一个 通用的 实例
};
class ColliDataFromJson_Circular : public ColliDataFromJson{
public:
ColliDataFromJson_Circular():
colliderType(ColliderType::Circular)
{}
inline void makeSure_colliPointDPosOffs_isNotEmpty()const noexcept{
tprAssert( !this->colliPointDPosOffs.empty() );
}
inline Circular calc_circular(const glm::dvec2 &goCurrentDPos_, CollideFamily family_ )const override{
double radius {};
if( family_ == CollideFamily::Move ){
radius = this->moveColliRadius;
}else{
radius = this->skillColliRadius;
}
return Circular{ goCurrentDPos_, radius };
}
//----- get virtual -----//
inline ColliderType get_colliderType()const override{ return this->colliderType; }
inline double get_moveColliRadius() const override{ return this->moveColliRadius; }
inline double get_skillColliRadius() const override{ return this->skillColliRadius; }
inline const std::vector<glm::dvec2> &get_colliPointDPosOffs() const override{ return this->colliPointDPosOffs; }
//---- not exist funcs ----//
inline Square calc_square( const glm::dvec2 &goCurrentDPos_ )const override{ //- not exist
tprAssert(0);
return Square{};
}
inline SignInMapEnts_Square_Type get_signInMapEnts_square_type()const override{
tprAssert(0);
return SignInMapEnts_Square_Type::T_1m1;
}
//----- vals -----//
ColliderType colliderType {}; //- nil/cir/cap 一经初始,用不改变
double moveColliRadius {};
double skillColliRadius {};
std::vector<glm::dvec2> colliPointDPosOffs {};//- 移动碰撞检测点,会被自动生成
//===== static =====//
};
class ColliDataFromJson_Square : public ColliDataFromJson{
public:
ColliDataFromJson_Square():
colliderType(ColliderType::Square)
{}
//----- get -----//
inline ColliderType get_colliderType()const override{ return this->colliderType; }
inline const std::vector<glm::dvec2> &get_colliPointDPosOffs() const override{ return ColliDataFromJson_Square::colliPointDPosOffs; }
inline Square calc_square( const glm::dvec2 &goCurrentDPos_ )const override{
return Square{ goCurrentDPos_ };
}
inline SignInMapEnts_Square_Type get_signInMapEnts_square_type()const override{
return this->signInMapEnts_square_type;
}
//---- not exist funcs ----//
inline double get_moveColliRadius() const override{ //- not exist
tprAssert(0);
return 0.0;
}
inline double get_skillColliRadius() const override{ //- not exist
tprAssert(0);
return 0.0;
}
inline Circular calc_circular( const glm::dvec2 &goCurrentDPos_, CollideFamily family_ )const override{ //- not exist
tprAssert(0);
return Circular{};
}
static void init_for_static()noexcept; // MUST CALL IN MAIN !!!
//----- vals -----//
ColliderType colliderType {}; //- nil/cir/cap 一经初始,用不改变
SignInMapEnts_Square_Type signInMapEnts_square_type {};
//===== static =====//
static std::vector<glm::dvec2> colliPointDPosOffs;//- 移动碰撞检测点,只有一套,所有实例通用
};
#endif
|
turesnake/tprPixelGames | src/Engine/gameObj/FloorGoType.h | /*
* ====================== FloorGoType.h ==========================
* -- tpr --
* CREATE -- 2019.12.08
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_GO_FLOOR_GO_TYPE_H
#define TPR_GO_FLOOR_GO_TYPE_H
//--- glm - 0.9.9.5 ---
#include "glm_no_warnings.h"
//-------------------- CPP --------------------//
#include <cmath>
#include <string>
#include "config.h"
#include "tprAssert.h"
#include "tprMath.h"
enum class FloorGoSize{
MapEnt_2m2,
MapEnt_3m3,
MapEnt_4m4,
};
FloorGoSize str_2_floorGoSize( const std::string &str_ )noexcept;
// 计算某种 floorGo,从其 中点dpos,到 中点所在的 mpos 的 偏移值
inline glm::dvec2 calc_floorGo_mid_dposOff( FloorGoSize size_ )noexcept{
switch (size_){
case FloorGoSize::MapEnt_2m2: return glm::dvec2{ 0.0, 0.0 };
case FloorGoSize::MapEnt_3m3: return glm::dvec2{ HALF_PIXES_PER_MAPENT_D, HALF_PIXES_PER_MAPENT_D };
case FloorGoSize::MapEnt_4m4: return glm::dvec2{ 0.0, 0.0 };
default:
tprAssert(0);
return glm::dvec2{};
break;
}
}
// floorGo 的渲染层次,本值影响 floorGo.goMeshZOff 值
// 在 蓝图 FD.png 数据中
// ---
// 这样,我们就能实现:
// 地面拥有最基础的 nature 层 floorgo:L_0
// 在此之上,可以为房间内铺设地板:L_1
// 在地板上,可以铺设地毯:L_2
enum class FloorGoLayer{
L_0, // goMeshZOff: (0.0, 0.1) (BOTTOM). 普通 fgo / nature fgo,大部分 road-fgo,都属于此
L_1, // goMeshZOff: (0.1, 0.2) 地板
L_2, // goMeshZOff: (0.2, 0.3) 地毯
L_3, // goMeshZOff: (0.3, 0.4)
L_4, // goMeshZOff: (0.4, 0.5) (TOP)
};
inline double floorGoLayer_2_goMesh_baseZOff( FloorGoLayer layer_ )noexcept{
switch (layer_){
case FloorGoLayer::L_0: return 0.0;
case FloorGoLayer::L_1: return 0.1;
case FloorGoLayer::L_2: return 0.2;
case FloorGoLayer::L_3: return 0.3;
case FloorGoLayer::L_4: return 0.4;
default:
tprAssert(0);
return 0.0; // never reach
}
}
FloorGoLayer str_2_floorGoLayer( const std::string &str_ )noexcept;
inline double calc_floorGoMesh_zOff( FloorGoLayer layer_, size_t mapEntUWeight_ )noexcept{
// 获得一个 小数值 (0.0, 0.1)
double fract = calc_uWeight_fractValue(mapEntUWeight_) / 10.0;
return ( floorGoLayer_2_goMesh_baseZOff(layer_) + fract );
}
#endif
|
turesnake/tprPixelGames | src/Engine/animFrameSet/calc_colliPoints.h | <filename>src/Engine/animFrameSet/calc_colliPoints.h<gh_stars>100-1000
/*
* ===================== calc_colliPoints.h ==========================
* -- tpr --
* CREATE -- 2019.11.17
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_CALC_COLLI_POINTS_H
#define TPR_CALC_COLLI_POINTS_H
#include "pch.h"
void calc_colliPoints_for_circular( std::vector<glm::dvec2> &container_, double radius_ );
const std::vector<glm::dvec2> &get_colliPointDPosOffsRef_for_cirDogo()noexcept;
#endif
|
turesnake/tprPixelGames | src/Script/gameObjs/allGoes.h | /*
* ========================= allGoes.h ==========================
* -- tpr --
* CREATE -- 2019.04.13
* MODIFY --
* ----------------------------------------------------------
* 游戏中全体 go 具象类 h文件 include
* ----------------------------
*/
#ifndef TPR_ALL_GOES_H
#define TPR_ALL_GOES_H
//---------- Script : gameObjs : majorGos -------------//
//#include "Script/gameObjs/majorGos/Norman.h"
//#include "Script/gameObjs/majorGos/BigMan.h"
#include "Script/gameObjs/oth/PlayerGoCircle.h"
#include "Script/gameObjs/majorGos/chicken/Chicken.h"
#include "Script/gameObjs/majorGos/HollowLog.h"
//---------- Script : gameObjs : bioSoup --------------------//
#include "Script/gameObjs/bioSoup/BioSoup.h"
//---------- Script : gameObjs : artifacts -------------//
#include "Script/gameObjs/majorGos/artifacts/Fence.h"
#include "Script/gameObjs/majorGos/artifacts/Firewood.h"
#include "Script/gameObjs/majorGos/artifacts/StoneWall.h"
#include "Script/gameObjs/majorGos/artifacts/campfire/Campfire.h"
#include "Script/gameObjs/majorGos/artifacts/glassBottle/GlassBottle.h"
#include "Script/gameObjs/majorGos/artifacts/Pot.h"
#include "Script/gameObjs/majorGos/artifacts/trough/Trough.h"
//---------- Script : gameObjs : bush --------------------//
//#include "Script/gameObjs/bush/Wheat.h"
#include "Script/gameObjs/majorGos/bushs/Mushroom.h"
#include "Script/gameObjs/majorGos/bushs/Bush.h"
//---------- Script : gameObjs : majorGos : trees -------------//
//#include "Script/gameObjs/majorGos/trees/OakTree.h"
#include "Script/gameObjs/majorGos/trees/Cactus.h"
#include "Script/gameObjs/majorGos/trees/FigTree.h"
#include "Script/gameObjs/majorGos/trees/PineTree.h"
#include "Script/gameObjs/majorGos/trees/PoplarTree.h"
//---------- Script : gameObjs : majorGos : rocks -------------//
#include "Script/gameObjs/majorGos/rocks/Rock.h"
#include "Script/gameObjs/majorGos/rocks/BreakStone.h"
//---------- Script : gameObjs : floorGos --------------------//
#include "Script/gameObjs/floorGos/FloorGo.h"
#include "Script/gameObjs/oth/GroundGo.h"
#include "Script/gameObjs/oth/FieldRim.h"
#include "Script/gameObjs/majorGos/Grass.h"
#endif
|
turesnake/tprPixelGames | src/Engine/resource/esrc_field.h | <gh_stars>100-1000
/*
* ========================= esrc_field.h ==========================
* -- tpr --
* CREATE -- 2019.04.19
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_ESRC_FIELD_H
#define TPR_ESRC_FIELD_H
//-------------------- CPP --------------------//
#include <utility> //- pair
#include <memory>
#include <unordered_map>
#include <optional>
//-------------------- Engine --------------------//
#include "MapField.h"
#include "fieldKey.h"
namespace esrc {//------------------ namespace: esrc -------------------------//
void init_fields();
void move_fieldUPtrs( std::unordered_map<fieldKey_t, std::unique_ptr<MapField>> &fields_ );
void erase_all_fields_in_chunk( IntVec2 chunkMPos_ );
std::optional<const MapField*> get_fieldPtr( fieldKey_t fieldKey_ );
}//---------------------- namespace: esrc -------------------------//
#endif
|
turesnake/tprPixelGames | src/Engine/mesh/ChildMesh.h | /*
* ========================= ChildMesh.h ==========================
* -- tpr --
* CREATE -- 2019.01.22
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_CHILD_MESH_H
#define TPR_CHILD_MESH_H
//--- glm - 0.9.9.5 ---
#include "glm_no_warnings.h"
//-------------------- Engine --------------------//
#include "ShaderProgram.h" //-- each GameObjMesh instance,will bind a shader
#include "ViewingBox.h"
#include "functorTypes.h"
//--- need ---//
class GameObjMesh;
//-- pic/shadow 共用一套结构 --//
// 这个 class 应尽可能地 轻量化,让公共数据,放到 GoMesh 中
class ChildMesh{
public:
ChildMesh( bool isPic_, GameObjMesh &goMeshRef_ ):
goMeshRef(goMeshRef_),
isPic(isPic_)
{
this->init();
}
void init()noexcept;
void draw();
inline void set_shader_program( ShaderProgram *sp_ ) noexcept{ this->shaderPtr=sp_; }
//inline void bind_before_drawCall( F_void f_ ){ this->before_drawCall = f_; }
//-- 此函数 只能在 RenderUpdate 阶段被调用 --
//-- 其余代码 不应随意调用 此函数!!! --
void refresh_translate();
//- 大部分 具象go实例 的 goMesh图元 长宽值 与 AnimFrameSet数据 强关联 --
// 所以可以直接从 AnimFrameSet 中获取数据
// 这个函数很常用
// 但如果 AnimFrameSet实例 并不更换,也没必要 每1视觉帧 都执行此函数
void refresh_scale_auto();
inline ChildMesh *getnc_ChildMeshPtr()noexcept{
return const_cast<ChildMesh*>(this);
}
//- 通过 translate_val.z 值 来给 待渲染的 meshs 排序 --
inline float get_render_z()const noexcept{ return this->translate_val.z; }
//-- 外部 debug 用
inline const glm::vec3 &get_translate_val()const noexcept{ return this->translate_val; }
private:
void update_mat4_model(); //-- 重新计算 model矩阵
//======== vals ========//
GameObjMesh &goMeshRef;
ShaderProgram *shaderPtr {nullptr};
GLuint VAO {}; // simple copy from esrc_VAOVBO
GLsizei pointNums {}; // glDrawArrays() param
//+++++++++ 与 图元 矩阵计算 有关的 变量 ++++++++++++
glm::mat4 mat4_model = glm::mat4(1.0); //-- 每个 物体obj 都私有一个 模型矩阵
//-- 自动初始化为 标准矩阵
//-- 位移/旋转/缩放 变化向量。
glm::vec3 translate_val {};
glm::vec2 scale_frameSZ {glm::vec2(1.0f, 1.0f)}; //- 仅仅表达 图元帧 的缩放比例
glm::vec3 scale_total {glm::vec3(1.0f, 1.0f, 1.0f)}; //- 最终传入 mat4 的值
//----- functor -----//
// not used yet ...
//F_void before_drawCall {nullptr}; // call back. e.g. do some shader uniform bind
//======== flags ========//
bool isPic {true}; //-- pic / shadow
};
#endif
|
turesnake/tprPixelGames | src/Engine/ecoSys/EcoSysPlanType.h | <reponame>turesnake/tprPixelGames<filename>src/Engine/ecoSys/EcoSysPlanType.h
/*
* ====================== EcoSysPlanType.h =======================
* -- tpr --
* CREATE -- 2019.02.22
* MODIFY --
* ----------------------------------------------------------
* ecosystem plan type
* ----------------------------
*/
#ifndef TPR_ECOSYS_PLAN_TYPE_H
#define TPR_ECOSYS_PLAN_TYPE_H
//------------------- C --------------------//
#include <cstddef> //- size_t
//------------------- CPP --------------------//
#include <string>
#include <cstdint> // uint8_t
//------------------- Engine --------------------//
#include "tprAssert.h"
using ecoSysPlanId_t = uint32_t;
//- 每一个type,都存在数个变种
enum class EcoSysPlanType : uint32_t{
BegIdx = 0, //- 通过此值来计算 第一个 typeIdx 是多少。
//-- 确保所有 type 连续存放 --
Forest,
DarkForest,
Savannah,
Desert,
//----
EndIdx //- 通过此值来计算 最后一个 typeIdx 是多少。
};
inline size_t ecoSysPlanType_2_size_t( EcoSysPlanType type_ )noexcept{
return static_cast<size_t>(type_);
}
inline const size_t EcoSysPlanType_MinIdx { ecoSysPlanType_2_size_t(EcoSysPlanType::BegIdx) + 1 }; //- 最小序号
inline const size_t EcoSysPlanType_MaxIdx { ecoSysPlanType_2_size_t(EcoSysPlanType::EndIdx) - 1 }; //- 最大序号
inline const size_t EcoSysPlanType_Num { EcoSysPlanType_MaxIdx - EcoSysPlanType_MinIdx + 1 }; //- type 个数
//-- 用来遍历 某些复合容器 --
inline size_t ecoSysPlanType_2_idx( EcoSysPlanType type_ )noexcept{
return (ecoSysPlanType_2_size_t(type_) - EcoSysPlanType_MinIdx);
}
EcoSysPlanType str_2_ecoSysPlanType( const std::string &str_ )noexcept;
#endif
|
turesnake/tprPixelGames | src/Engine/sys/config.h | /*
* ========================= config.h ==========================
* -- tpr --
* CREATE -- 2018.11.21
* MODIFY --
* ----------------------------------------------------------
* config_Vals about pixel and gameMapSize
*/
#ifndef TPR_CONFIG_H
#define TPR_CONFIG_H
//-- 一个 section,占有 4*4 chunks
template<typename T = int> constexpr T CHUNKS_PER_SECTION {4};
//-- 一个 chunk,占有 8*8 fields
template<typename T = int> constexpr T FIELDS_PER_CHUNK {8};
template<typename T = int> constexpr T FIELDS_PER_SECTION { FIELDS_PER_CHUNK<> * CHUNKS_PER_SECTION<> };
//-- 一个 field,占有 4*4 mapents
template<typename T = int> constexpr T ENTS_PER_FIELD {4};
template<typename T = int> constexpr T HALF_ENTS_PER_FIELD { ENTS_PER_FIELD<> / 2 };
//-- 一个 mapent 占用 64 * 64 像素
template<typename T = int> constexpr T PIXES_PER_MAPENT {64};
template<typename T = int> constexpr T HALF_PIXES_PER_MAPENT { PIXES_PER_MAPENT<> / 2 };
//-- 一个 chunk,占有 32*32 mapents
template<typename T = int> constexpr T ENTS_PER_CHUNK { FIELDS_PER_CHUNK<> * ENTS_PER_FIELD<> };
//-- 一个 section,占有 128*128 mapEnts
template<typename T = int> constexpr T ENTS_PER_SECTION { ENTS_PER_CHUNK<> * CHUNKS_PER_SECTION<> };
template<typename T = int> constexpr T HALF_ENTS_PER_SECTION { ENTS_PER_SECTION<> / 2 };
//-- 一个 field,占有 32*32 pixel
template<typename T = int> constexpr T PIXES_PER_FIELD { ENTS_PER_FIELD<> * PIXES_PER_MAPENT<> };
template<typename T = int> constexpr T HALF_PIXES_PER_FIELD { PIXES_PER_FIELD<> / 2 };
//-- 一个 chunk,占有 256*256 pixel
template<typename T = int> constexpr T PIXES_PER_CHUNK { ENTS_PER_CHUNK<> * PIXES_PER_MAPENT<> };
//-- 为避免渲染时,chunk间出现白线,而做的 补偿措施 “每个chunk 多渲一排pix,相互叠加” --
template<typename T = int> constexpr T PIXES_PER_CHUNK_IN_TEXTURE { PIXES_PER_CHUNK<> + 1 };
//-- 一个 section,占有 1024*1024 pixel
template<typename T = int> constexpr T PIXES_PER_SECTION { CHUNKS_PER_SECTION<> * PIXES_PER_CHUNK<> };
//-- camera.viewingBox z_deep
template<typename T = int> constexpr T VIEWING_BOX_Z_DEEP {10000};
//====== double ======
constexpr double PIXES_PER_MAPENT_D { static_cast<double>(PIXES_PER_MAPENT<>) };
constexpr double HALF_PIXES_PER_MAPENT_D { static_cast<double>(HALF_PIXES_PER_MAPENT<>) };
constexpr double PIXES_PER_FIELD_D { static_cast<double>(PIXES_PER_FIELD<>) };
constexpr double HALF_PIXES_PER_FIELD_D { static_cast<double>(HALF_PIXES_PER_FIELD<>) };
constexpr double ENTS_PER_CHUNK_D { static_cast<double>(ENTS_PER_CHUNK<>) };
constexpr double ENTS_PER_FIELD_D { static_cast<double>(ENTS_PER_FIELD<>) };
constexpr double HALF_ENTS_PER_FIELD_D { static_cast<double>(HALF_ENTS_PER_FIELD<>) };
constexpr double ENTS_PER_SECTION_D { static_cast<double>(ENTS_PER_SECTION<>) };
constexpr double PIXES_PER_CHUNK_D { static_cast<double>(PIXES_PER_CHUNK<>) };
constexpr float PIXES_PER_CHUNK_F { static_cast<float>(PIXES_PER_CHUNK<>) };
#endif
|
turesnake/tprPixelGames | src/Engine/map/Quad.h | /*
* ========================== Quad.h =======================
* -- tpr --
* CREATE -- 2019.03.03
* MODIFY --
* ----------------------------------------------------------
* quadrant
* ----------------------------
*/
#ifndef TPR_QUAD_H
#define TPR_QUAD_H
//-------------------- Engine --------------------//
#include "tprAssert.h"
//-- 一共有 4个 扇区 --
#define QUAD_NUM 4
//-- 4个象限类型,[left-bottom] --
// 排列顺序是为了 方便地遍历 vector
enum class QuadType : int {
Left_Bottom = 0,
Right_Bottom = 1,
Left_Top = 2,
Right_Top = 3
};
inline int QuadType_2_Idx( QuadType type_ )noexcept{
return (int)type_;
}
inline QuadType QuadIdx_2_Type( int idx_ )noexcept{
switch(idx_){
case 0: return QuadType::Left_Bottom;
case 1: return QuadType::Right_Bottom;
case 2: return QuadType::Left_Top;
case 3: return QuadType::Right_Top;
default:
tprAssert(0);
return QuadType::Left_Bottom; //- never touch
}
}
//--- 统一管理 4个象限的 bool值 ---
// 暂时未被使用
class QuadFlag{
public:
explicit QuadFlag( bool val_=false ):
is_left_bottom(val_),
is_right_bottom(val_),
is_left_top(val_),
is_right_top(val_)
{}
inline bool is_all_true() const noexcept{
return( is_left_bottom && is_right_bottom && is_left_top && is_right_top );
}
inline bool is_all_false() const noexcept{
return ( (is_left_bottom==false) &&
(is_right_bottom==false) &&
(is_left_top==false) &&
(is_right_top==false) );
}
//======== flags ========//
bool is_left_bottom {false};
bool is_right_bottom {false};
bool is_left_top {false};
bool is_right_top {false};
};
#endif
|
turesnake/tprPixelGames | src/Engine/gameObj/GoMemState.h | /*
* ======================== GoMemState.h =======================
* -- tpr --
* CREATE -- 2019.07.17
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_GO_MEM_STATE_H
#define TPR_GO_MEM_STATE_H
// go 在游戏运行期间的 所有状态
// ---
// 在目前版本中,一个go,一旦进入 WaitForRelease,将永不能被取回。
// 如果发现,想要新建的 go,正在 WaitForRelease 状态,说明参数设置有问题,直接报错。
// 这能简化很多 问题
// ---
// 每一渲染帧,renderPool 会重新加载 active态的 go,并排序
// 当把一个 go,改成 WaitForRelease,它就已经无法被渲染出来了。
//
// ---
// 有必要再添加一个 WaitForDB ...
//
enum class GoMemState : int{
NotExist,
OnCreating,
Active,
WaitForRelease,
OnReleasing
};
#endif
|
turesnake/tprPixelGames | src/Engine/map/MapEnt.h | <filename>src/Engine/map/MapEnt.h
/*
* ====================== MapEnt.h =======================
* -- tpr --
* CREATE -- 2018.12.09
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_MAP_ENT_H
#define TPR_MAP_ENT_H
#include "pch.h"
//-------------------- Engine --------------------//
#include "GoAltiRange.h"
#include "MapCoord.h"
#include "chunkKey.h"
#include "EcoSysPlanType.h"
#include "MapAltitude.h"
#include "GameObjType.h"
#include "ColliderType.h"
#include "sectionKey.h"
#include "colorTableId.h"
#include "Density.h"
//-------------------- Script --------------------//
#include "Script/gameObjs/bioSoup/BioSoupState.h"
//-- 64*64 pixes --
class MemMapEnt{
public:
//-- 临时测试用
MemMapEnt( IntVec2 mpos_,
chunkKey_t chunkKey_,
sectionKey_t ecoObjKey_,
colorTableId_t colorTableId_,
Density density_,
MapAltitude mapAlti_,
gameObjs::bioSoup::State bioSoupState_,
double uWeight_,
bool isEcoBorder_
):
mpos(mpos_),
chunkKey(chunkKey_),
ecoObjKey(ecoObjKey_),
colorTableId(colorTableId_),
density(density_),
mapAlti(mapAlti_),
bioSoupState(bioSoupState_),
uWeight(uWeight_),
isEcoBorder(isEcoBorder_)
{}
inline void insert_2_circular_goids( goid_t goid_, ColliderType colliType_ )noexcept{
tprAssert( colliType_ == ColliderType::Circular );
auto [insertIt1, insertBool1] = this->majorGos_circular.insert( goid_ );
tprAssert( insertBool1 );
//--
auto [insertIt2, insertBool2] = this->majorGos.insert( goid_ );
tprAssert( insertBool2 );
}
inline void erase_from_circular_goids( goid_t goid_, ColliderType colliType_ )noexcept{
tprAssert( colliType_ == ColliderType::Circular );
size_t eraseNum = this->majorGos_circular.erase(goid_);
tprAssert( eraseNum == 1 );
//--
eraseNum = this->majorGos.erase(goid_);
tprAssert( eraseNum == 1 );
}
inline void set_square_goid( goid_t goid_, ColliderType colliType_ )noexcept{
tprAssert( colliType_ == ColliderType::Square );
tprAssert( this->majorGo_square == 0 ); // 一定要先合法地释放掉旧元素后,再登记新元素。禁止直接覆盖!
this->majorGo_square = goid_;
//--
auto [insertIt, insertBool] = this->majorGos.insert( goid_ );
tprAssert( insertBool );
}
//- 当一个 squGo 被杀死时,才会被调用
// 自动释放一个 chunk 时,并不需要调用此函数
inline void erase_square_goid( goid_t goid_, ColliderType colliType_ )noexcept{
tprAssert( colliType_ == ColliderType::Square );
tprAssert( goid_ == this->majorGo_square );
this->majorGo_square = 0; // null
//--
size_t eraseNum = this->majorGos.erase(goid_);
tprAssert( eraseNum == 1 );
}
inline void set_bioSoup_goid( goid_t goid_, GameObjFamily family_ )noexcept{
tprAssert( family_ == GameObjFamily::BioSoup );
if( this->bioSoupGo != 0 ){
tprDebug::console("bioSoupGo = {}", this->bioSoupGo );
}
tprAssert( this->bioSoupGo == 0 ); // 一定要先合法地释放掉旧元素后,再登记新元素。禁止直接覆盖!
this->bioSoupGo = goid_;
//--
auto [insertIt, insertBool] = this->majorGos.insert( goid_ );
tprAssert( insertBool );
}
//- 当一个 bioSoupGo 被杀死时,才会被调用
// 自动释放一个 chunk 时,并不需要调用此函数
inline void erase_bioSoup_goid( goid_t goid_, GameObjFamily family_ )noexcept{
tprAssert( family_ == GameObjFamily::BioSoup );
tprAssert( goid_ == this->bioSoupGo );
this->bioSoupGo = 0; // null
//--
size_t eraseNum = this->majorGos.erase(goid_);
tprAssert( eraseNum == 1 );
}
//---------- get ----------//
inline IntVec2 get_mpos()const noexcept{ return this->mpos;}
inline MapAltitude get_mapAlti()const noexcept{ return this->mapAlti; }
inline chunkKey_t get_chunkKey() const noexcept{ return this->chunkKey; }
inline sectionKey_t get_ecoObjKey() const noexcept{ return this->ecoObjKey; }
inline colorTableId_t get_colorTableId()const noexcept{ return this->colorTableId; }
inline size_t get_uWeight()const noexcept{ return this->uWeight; }
inline bool get_isEcoBorder()const noexcept{ return this->isEcoBorder; }
inline Density get_density()const noexcept{ return this->density; }
inline const std::unordered_set<goid_t> &get_goids()const noexcept{return this->majorGos; }
inline const std::unordered_set<goid_t> &get_circular_goids()const noexcept{return this->majorGos_circular; }
inline goid_t get_square_goid()const noexcept{ return this->majorGo_square; }
inline goid_t get_bioSoup_goid()const noexcept{ return this->bioSoupGo; }
private:
// 以下这组成员,统一在 构造函数中被 init
IntVec2 mpos;
chunkKey_t chunkKey;
sectionKey_t ecoObjKey;
colorTableId_t colorTableId; // same as ecoObj.colorTableId
Density density;
MapAltitude mapAlti; //- 本 mapent 中点pix 的 alti
gameObjs::bioSoup::State bioSoupState;
size_t uWeight; // [0, 9999]
bool isEcoBorder; // 在未来,将被拓展为 一个 具体的数字,表示自己离 border 的距离(mapents)...
// signed goes
// 支持 move/skill 碰撞检测
std::unordered_set<goid_t> majorGos {}; // cir + squ
std::unordered_set<goid_t> majorGos_circular {};
goid_t majorGo_square {}; // only one
// 一个 mapent 其实还允许出现 floorGo
// 但是它们不是 majorGo,不参与游戏交互。
// 所以不会被登记到 mapent 中
goid_t bioSoupGo {0}; // only one
// 一个 mapent 允许同时含有 一个 mp-go, 一个 bioSoup
};
#endif
|
turesnake/tprPixelGames | src/Engine/map/mapEntKey.h | /*
* ====================== mapEntKey.h =======================
* -- tpr --
* CREATE -- 2019.11.16
* MODIFY --
* ----------------------------------------------------------
* mapEnt "id": (int)w + (int)h
* ----------------------------
*/
#ifndef TPR_MAPENT_KEY_H
#define TPR_MAPENT_KEY_H
//--- glm - 0.9.9.5 ---
#include "glm_no_warnings.h"
//-------------------- CPP --------------------//
#include <vector>
//-------------------- Engine --------------------//
#include "tprAssert.h"
#include "config.h"
#include "IntVec.h"
#include "MapCoord.h"
using mapEntKey_t = uint64_t;
inline mapEntKey_t mpos_2_key( IntVec2 mpos_ )noexcept{
mapEntKey_t key {};
int *ptr = (int*)(&key); //- can't use static_cast<>
*ptr = mpos_.x;
ptr++;
*ptr = mpos_.y;
//--------
return key;
}
inline IntVec2 mapEntKey_2_mpos( mapEntKey_t key_ )noexcept{
IntVec2 mpos {};
int *ptr = (int*)&key_; //- can't use static_cast<>
//---
mpos.x = *ptr;
ptr++;
mpos.y = *ptr;
//---
return mpos;
}
#endif
|
turesnake/tprPixelGames | src/Script/gameObjs/floorGos/FloorGo.h | /*
* ========================= FloorGo.h ==========================
* -- tpr --
* CREATE -- 2019.12.08
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_GO_FLOOR_GO_H
#define TPR_GO_FLOOR_GO_H
//-------------------- Engine --------------------//
#include "GameObj.h"
#include "DyParam.h"
namespace gameObjs{//------------- namespace gameObjs ----------------
class FloorGo{
public:
static void init(GameObj &goRef_, const DyParam &dyParams_ );
private:
//--- callback ---//
static void OnRenderUpdate( GameObj &goRef_ );
static void OnActionSwitch( GameObj &goRef_, ActionSwitchType type_ );
};
}//------------- namespace gameObjs: end ----------------
#endif
|
turesnake/tprPixelGames | src/Engine/ecoSys/DensityPool.h | /*
* ======================= DensityPool.h =======================
* -- tpr --
* CREATE -- 2019.10.07
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_DENSITY_POOL_H
#define TPR_DENSITY_POOL_H
#include "pch.h"
//-------------------- Engine --------------------//
#include "GoSpecData.h"
#include "random.h"
#include "blueprintId.h"
//--- need ---//
class FieldDistributePlan;
class DensityPool{
public:
DensityPool()=default;
inline void set_applyPercent( double percent_ )noexcept{ this->applyPercent = percent_; }
inline void insert_2_yardBlueprintIds( blueprint::yardBlueprintId_t yardId_, size_t num_ )noexcept{
this->yardBlueprintIds.insert( this->yardBlueprintIds.end(), num_, yardId_ );
}
inline void shuffle( std::default_random_engine &engine_ )noexcept{
std::shuffle( this->yardBlueprintIds.begin(), this->yardBlueprintIds.end(), engine_ );
}
// param: randUVal_ [0, 9999]
inline bool isNeed2Apply( size_t randUVal_ )const noexcept{
if( this->yardBlueprintIds.empty() ){
return false;
}
if( is_closeEnough<double>(this->applyPercent, 0.0, 0.001) ){
return false;
}
double randV = static_cast<double>(randUVal_) * 0.3717 + 313.717;
double fract = randV - floor(randV);
return ((fract < this->applyPercent) ? true : false);
}
inline blueprint::yardBlueprintId_t apply_a_yardBlueprintId( size_t uWeight_ )const noexcept{
//-- 应该已经被 isNeed2Apply 过滤掉了
tprAssert( !this->yardBlueprintIds.empty() );
size_t idx = (uWeight_ + 17595441) % this->yardBlueprintIds.size();
return this->yardBlueprintIds.at( idx );
}
private:
double applyPercent {}; //- [0.0, 1.0]
std::vector<blueprint::yardBlueprintId_t> yardBlueprintIds {};
};
#endif
|
turesnake/tprPixelGames | src/Engine/resource/esrc_shader.h | /*
* ========================= esrc_shader.h ==========================
* -- tpr --
* CREATE -- 2019.04.19
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_ESRC_SHADER_H
#define TPR_ESRC_SHADER_H
//-------------------- Engine --------------------//
#include "ShaderProgram.h"
#include "ShaderType.h"
namespace esrc {//------------------ namespace: esrc -------------------------//
void init_shaders();
ShaderProgram &get_shaderRef( ShaderType type_ )noexcept;
ShaderProgram *get_shaderPtr( ShaderType type_ )noexcept;
}//---------------------- namespace: esrc -------------------------//
#endif
|
turesnake/tprPixelGames | src/Engine/multiThread/chunkCreate/Job_MapEnt.h | <reponame>turesnake/tprPixelGames
/*
* ========================== Job_MapEnt.h =======================
* -- tpr --
* CREATE -- 2019.09.26
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_JOB_MAP_ENT_H
#define TPR_JOB_MAP_ENT_H
#include "pch.h"
//-------------------- Engine --------------------//
#include "sectionKey.h"
#include "chunkKey.h"
#include "fieldKey.h"
#include "colorTableId.h"
#include "Density.h"
#include "MapAltitude.h"
#include "GoSpecData.h"
//-------------------- Script --------------------//
#include "Script/gameObjs/bioSoup/BioSoupState.h"
// need:
class MemMapEnt;
// tmp data. created in job threads
class Job_MapEnt{
public:
explicit Job_MapEnt( IntVec2 mpos_ )
{
this->init( mpos_ );// 并不完整,还有一部分在 calc_job_chunk() 中完成
}
//---------- init ----------//
inline void init_ecoObjKey( sectionKey_t key_ )noexcept{ tprAssert( !this->ecoObjKey.has_value() ); this->ecoObjKey = {key_}; }
inline void init_colorTableId( colorTableId_t id_ )noexcept{ tprAssert( !this->colorTableId.has_value() ); this->colorTableId = {id_}; }
inline void init_density( Density density_ )noexcept{ tprAssert( !this->density.has_value() ); this->density = {density_}; }
inline void init_isEcoBorder( bool b_ )noexcept{ tprAssert( !this->isEcoBorder.has_value() ); this->isEcoBorder = {b_}; }
//---------- get ----------//
inline IntVec2 get_mpos()const noexcept{ tprAssert( this->mpos.has_value() ); return this->mpos.value(); }
inline chunkKey_t get_chunkKey()const noexcept{ tprAssert( this->chunkKey.has_value() ); return this->chunkKey.value(); }
inline sectionKey_t get_ecoObjKey()const noexcept{ tprAssert( this->ecoObjKey.has_value() ); return this->ecoObjKey.value(); }
inline colorTableId_t get_colorTableId()const noexcept{ tprAssert( this->colorTableId.has_value() ); return this->colorTableId.value(); }
inline Density get_density()const noexcept{ tprAssert( this->density.has_value() ); return this->density.value(); }
inline MapAltitude get_alti()const noexcept{ tprAssert( this->alti.has_value() ); return this->alti.value(); }
inline gameObjs::bioSoup::State get_bioSoupState()const noexcept{ tprAssert( this->bioSoupState.has_value() ); return this->bioSoupState.value(); }
inline size_t get_uWeight()const noexcept{ tprAssert( this->uWeight.has_value() ); return this->uWeight.value(); }
inline bool get_isEcoBorder()const noexcept{ tprAssert( this->isEcoBorder.has_value() ); return this->isEcoBorder.value(); }
private:
void init( IntVec2 mpos_ )noexcept;
//====== vals ======//
// 确保每个数据,只被 init一次
std::optional<IntVec2> mpos {std::nullopt};
std::optional<chunkKey_t> chunkKey {std::nullopt};
std::optional<sectionKey_t> ecoObjKey {std::nullopt};
std::optional<colorTableId_t> colorTableId {std::nullopt}; // same as ecoObj.colorTableId
std::optional<Density> density {std::nullopt};
std::optional<MapAltitude> alti {std::nullopt};
std::optional<gameObjs::bioSoup::State> bioSoupState {std::nullopt};
std::optional<size_t> uWeight {std::nullopt}; // [0, 9999]
std::optional<bool> isEcoBorder {std::nullopt}; //- 是否为 eco边缘go default:false
// 在未来,将被拓展为 一个 具体的数字,表示自己离 border 的距离(mapents)...
};
#endif
|
turesnake/tprPixelGames | src/Engine/color/ColorTable.h | /*
* ======================= ColorTable.h ==========================
* -- tpr --
* CREATE -- 2019.09.21
* MODIFY --
* ----------------------------------------------------------
* 数组色卡,管理 游戏世界 中的所有颜色
*
*
* 这部分功能,目前被削弱了,很少被用上 ...
*
*
* ---------
*/
#ifndef TPR_COLOR_TABLE_H
#define TPR_COLOR_TABLE_H
#include "pch.h"
//-------------------- CPP --------------------//
#include <utility> // pair
#include <cstdint>
//-------------------- Engine --------------------//
#include "FloatVec.h"
#include "ID_Manager.h"
#include "colorTableId.h"
#include "EcoSysPlanType.h"
//-- colorTable.data 中实际存储的 entName --
inline std::unordered_map<std::string, size_t> colorTableEntNames{
//-- 基础色 --
{ "base_0", 0 },
{ "base_1", 1 },
{ "base_2", 2 },
{ "base_3", 3 },
{ "base_4", 4 },
{ "base_5", 5 },
{ "base_6", 6 },
{ "base_7", 7 },
//-- 地面色 --
{ "ground", 8 },
// more ...
};
class ColorTable{
public:
ColorTable()
{
this->data.resize(colorTableEntNames.size());
}
template< typename PtrType >
inline PtrType get_dataPtr()const noexcept{
return static_cast<PtrType>( &(this->data.at(0)) );
}
inline std::vector<FloatVec4> &getnc_dataRef()noexcept{ return this->data; }
inline const std::vector<FloatVec4> &get_dataRef()const noexcept{ return this->data; }
inline void insert_a_color(const std::string &name_,
const FloatVec4 &color_ )noexcept{
tprAssert( colorTableEntNames.find(name_) != colorTableEntNames.end() );
this->data.at(colorTableEntNames.at(name_)) = color_;
auto [insertIt, insertBool] = this->isSets.insert( name_ );
tprAssert( insertBool );
}
inline void final_check()const noexcept{
for( const auto &[iName, iVal] : colorTableEntNames ){
tprAssert( this->isSets.find(iName) != this->isSets.end() );
}
}
//- Must called in init --
inline void init_all_color_white()noexcept{
tprAssert( this->isSets.empty() );
for( const auto &[iName, iVal] : colorTableEntNames ){
auto [insertIt, insertBool] = this->isSets.insert( iName );
tprAssert( insertBool );
//---
this->data.at(iVal) = { 1.0, 1.0, 1.0, 1.0 };//- white
}
}
inline const FloatVec4 &get_groundColor()const noexcept{
return this->data.at(colorTableEntNames.at("ground"));
}
//======== static ========//
inline static size_t get_dataSize()noexcept{
return (colorTableEntNames.size()*sizeof(FloatVec4));
}
static ID_Manager id_manager;
private:
std::vector<FloatVec4> data {}; // colorTable
std::unordered_set<std::string> isSets {}; // just used in json-read
};
class ColorTableSet{
public:
ColorTableSet()=default;
inline std::pair<colorTableId_t, ColorTable*> apply_new_colorTable( const std::string &name_ )noexcept{
colorTableId_t id = ColorTable::id_manager.apply_a_u32_id();// start from 1
//---
this->name_ids.insert({ name_, id });
auto [insertIt, insertBool] = this->colorTableUPtrs.emplace( id, std::make_unique<ColorTable>() );
tprAssert( insertBool );
//---
return { id, insertIt->second.get() };
}
inline void final_check()noexcept{
tprAssert( this->isFindIn_name_ids("origin") );// Must Have!!!
//--- ground color table ---//
//-- fst ent will be skip --
this->groundColorTable.resize( this->colorTableUPtrs.size() + 1 );
for( const auto &[iId, iUPtr] : this->colorTableUPtrs ){
this->groundColorTable.at(iId) = iUPtr->get_groundColor();
}
//---
this->debug();
}
inline colorTableId_t get_colorTableId( const std::string &colorTableName_ )const noexcept{
tprAssert( this->isFindIn_name_ids(colorTableName_) );
return this->name_ids.at(colorTableName_);
}
inline const std::unordered_map<std::string, colorTableId_t> & get_name_idsRef()const noexcept{
return this->name_ids;
}
inline const ColorTable &get_colorTableRef( colorTableId_t id_ )const noexcept{
tprAssert( this->colorTableUPtrs.find(id_) != this->colorTableUPtrs.end() );
return *(this->colorTableUPtrs.at(id_));
}
inline const ColorTable *get_colorTablePtr( colorTableId_t id_ )const noexcept{
tprAssert( this->colorTableUPtrs.find(id_) != this->colorTableUPtrs.end() );
return this->colorTableUPtrs.at(id_).get();
}
//----- groundColor -----//
template< typename PtrType >
inline PtrType get_groundColor_dataPtr()const noexcept{
return static_cast<PtrType>( &(this->groundColorTable.at(0)) );
}
inline size_t get_groundColor_dataSize()const noexcept{
return (this->groundColorTable.size() * sizeof(FloatVec4));
}
//--- JUST used in TEST !!!!!!!
inline const std::vector<FloatVec4> &get_groundColorTable_test()const noexcept{
return this->groundColorTable;
}
inline void insert_2_ecoSysPlanTypes( colorTableId_t id_, EcoSysPlanType type_ )noexcept{
tprAssert( (type_!=EcoSysPlanType::BegIdx) && (type_!=EcoSysPlanType::EndIdx) );
auto [insertIt, insertBool] = this->ecoSysPlanTypes.emplace( id_, type_ );
tprAssert( insertBool );
}
inline EcoSysPlanType get_ecoSysPlanType( colorTableId_t id_ )const noexcept{
tprAssert( this->ecoSysPlanTypes.find(id_) != this->ecoSysPlanTypes.end() );
return this->ecoSysPlanTypes.at(id_);
}
private:
inline bool isFindIn_name_ids( const std::string name_ )const noexcept{
return (this->name_ids.find(name_) != this->name_ids.end());
}
void debug()noexcept;
//----- vals -----//
std::unordered_map<std::string, colorTableId_t> name_ids {};
std::unordered_map<colorTableId_t, std::unique_ptr<ColorTable>> colorTableUPtrs {};
std::vector<FloatVec4> groundColorTable {}; // idx by colorTableId
// 0: empty, skip it !!!
// 1: origin colorTable
// 2~n: ent
std::unordered_map<colorTableId_t, EcoSysPlanType> ecoSysPlanTypes {};
};
//-- 维护一个动态的 ColorTable 实例,表示当前帧的 世界颜色 --
// 可以让它趋近于某种目标色
// 通常是 playergo 所在dpos 的 eco 的色表(或者正在过度向这个色表的中间色)
//
class CurrentColorTable{
public:
CurrentColorTable()
{
this->data.init_all_color_white();
}
inline void rebind_target( const ColorTable *targetPtr_ )noexcept{
if( this->targetColorTablePtr != targetPtr_ ){
this->targetColorTablePtr = targetPtr_;
this->isWorking = true;
}
}
void update()noexcept;
inline const ColorTable &get_colorTableRef()const noexcept{
return this->data;
}
inline bool get_isWorking()const noexcept{ return this->isWorking; }
private:
ColorTable data {};
const ColorTable *targetColorTablePtr {nullptr};
//===== flags =====//
bool isWorking {true}; // 本色是否正在趋近于 目标色
};
#endif
|
turesnake/tprPixelGames | src/Engine/resource/esrc_player.h | <gh_stars>100-1000
/*
* ======================= esrc_player.h ==========================
* -- tpr --
* CREATE -- 2019.04.19
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_ESRC_PLAYER_H
#define TPR_ESRC_PLAYER_H
//-------------------- Engine --------------------//
#include "Player.h"
namespace esrc {//------------------ namespace: esrc -------------------------//
void init_player();
Player &get_player();
}//---------------------- namespace: esrc -------------------------//
#endif
|
turesnake/tprPixelGames | deps/tprInUnix/wrapUnix.h | <filename>deps/tprInUnix/wrapUnix.h<gh_stars>100-1000
/*
* ========================= wrapUnix.h ==========================
* -- tpr --
* CREATE -- 2018.09.11
* MODIFY --
* ----------------------------------------------------------
* 包裹函数
* ----------------------------
*/
#ifndef TPR_WRAP_UNIX_H_
#define TPR_WRAP_UNIX_H_
//#include <sys/socket.h> //- socklen_t, sockaddr
//#include <netinet/in.h> //- sockaddr_in
#include <fcntl.h> //- mode_t, O_RDONLY, O_WRONLY
#include <string>
namespace tprUnix {//--------------- namespace: tprUnix -------------------//
//========================== wrap_unix.cpp ===============================//
int Open( const char *path_, int oflag_, mode_t mode_, const std::string &err_info_ );
void Mkdir( const char *path_, mode_t mode_, const std::string &err_info_ );
void Mkdirat( int fd_, const char *path_, mode_t mode_, const std::string &err_info_ );
void Close( int fd_, const std::string &err_info_ );
off_t Lseek( int fd_, off_t offset_, int whence_, const std::string &err_info_);
void Fseeko( FILE *fp_, off_t offset_, int whence_, const std::string &err_info_);
//off_t Ftello( FILE *fp_, const std::string &err_info_ );
/*
pid_t Fork( const std::string &err_info_ );
void Wait( int *_status, pid_t _pid_target, const std::string &err_info_ );
int Select( int _maxfdp1, fd_set *_readset, fd_set *_writeset, fd_set *_exceptset,
struct timeval *_timeout, const std::string &err_info_ );
*/
ssize_t Read( int fd_, void *buf_, size_t nbytes_, const std::string &err_info_ );
void Write( int fd_, const void *buf_, size_t nbytes_, const std::string &err_info_ );
std::string Getenv( const char *name_, const std::string &err_info_ );
//========================== wrap_socket.cpp ===============================//
/*
int Socket( int _family, int type_, int _protocol, const std::string &err_info_ );
int Accept( int _sockfd, struct sockaddr *_cliaddr, socklen_t *_addrlen,
const std::string &err_info_ );
void Bind( int _sockfd, const struct sockaddr *_addr, socklen_t _len,
const std::string &err_info_ );
void Connect( int _sockfd, const struct sockaddr *_servaddr, socklen_t _addrlen,
const std::string &err_info_ );
void Listen( int _sockfd, int _backlog, const std::string &err_info_ );
const char* Inet_ntop( int _family,
const void* _addrptr,
char* _strptr,
socklen_t _size,
const std::string &err_info_ );
void Inet_pton( int _family, const char* _strptr, void* _addrptr,
const std::string &err_info_ );
void Shutdown( int _sockfd, int _howto, const std::string &err_info_ );
*/
}//------------------- namespace: tprUnix ------------------------//
#endif
|
turesnake/tprPixelGames | src/Engine/dataBase/wrapSqlite3.h | <reponame>turesnake/tprPixelGames<filename>src/Engine/dataBase/wrapSqlite3.h
/*
* ====================== wrapSqlite3.h =======================
* -- tpr --
* CREATE -- 2019.04.22
* MODIFY --
* ----------------------------------------------------------
* wrap funcs of sqlite3
* ----------------------------
*/
#ifndef TPR_WRAP_SQLITE3_H
#define TPR_WRAP_SQLITE3_H
//-------------------- CPP --------------------//
#include <string>
//-------------------- Libs --------------------//
#include "tprAssert.h"
#include "sqlite3.h"
#include "tprDebug.h"
/* ===========================================================
* handle_sqlite_err_inn
* -----------------------------------------------------------
* -- 版本1,更加精细的出错信息
* -- 版本2,仅仅翻译 ERROR CODE 名称
*/
inline void handle_sqlite_err_inn( sqlite3 *db_, int rc_, const std::string &funcName_ ){
tprAssert( rc_ != SQLITE_OK );
tprDebug::console(
"ERROR: {0}: \n{1}",
funcName_,
sqlite3_errmsg( db_ )
);
sqlite3_close( db_ ); //- better
tprAssert(0);
}
inline void handle_sqlite_err_without_db_inn( int rc_, const std::string &funcName_ ){
tprAssert( rc_ != SQLITE_OK );
tprDebug::console(
"ERROR_CODE: {0}: \n{1}",
funcName_,
sqlite3_errstr( rc_ )
);
tprAssert(0);
}
/* ===============================================
* config : singleThread
* -----------------------------------------------
* -- 废弃,改为从 编译器设置
*/
inline void w_sqlite3_config_singleThread(){
int rc = sqlite3_config( SQLITE_CONFIG_SINGLETHREAD );
if( rc != SQLITE_OK ){
handle_sqlite_err_without_db_inn( rc, "sqlite3_config():single_thread" );
}
}
/* ===============================================
* open
* -----------------------------------------------
*/
inline void w_sqlite3_open( const char *filename_, /* Database filename (UTF-8) */
sqlite3 **ppDb_ /* OUT: SQLite db handle */
){
int rc = sqlite3_open(filename_, ppDb_);
if( rc != SQLITE_OK ){
handle_sqlite_err_inn( *ppDb_, rc, "sqlite3_open()" );
}
}
/* ===============================================
* exec
* -----------------------------------------------
*/
inline void w_sqlite3_exec( sqlite3* db_, /* An open database */
const char *sql_, /* SQL to be evaluated */
int (*callback_)(void*,int,char**,char**), /* Callback function */
void *fstArg_, /* 1st argument to callback */
char **errmsg_ /* Error msg written here */
){
int rc = sqlite3_exec( db_, sql_, callback_, fstArg_, errmsg_ );
if( rc != SQLITE_OK ){
handle_sqlite_err_inn( db_, rc, "sqlite3_exec()" );
}
}
/* ===============================================
* prepare
* -----------------------------------------------
*/
inline void w_sqlite3_prepare_v2( sqlite3 *db_, /* Database handle */
const char *zSql_, /* SQL statement, UTF-8 encoded */
int nByte_, /* Maximum length of zSql in bytes. */
sqlite3_stmt **ppStmt_, /* OUT: Statement handle */
const char **pzTail_ /* OUT: Pointer to unused portion of zSql */
){
int rc = sqlite3_prepare_v2( db_, zSql_, nByte_, ppStmt_, pzTail_ );
if( rc != SQLITE_OK ){
handle_sqlite_err_inn( db_, rc, "sqlite3_prepare_v2()" );
}
}
/* ===============================================
* reset
* -----------------------------------------------
*/
inline void w_sqlite3_reset( sqlite3 *db_, sqlite3_stmt *pStmt_ ){
int rc = sqlite3_reset( pStmt_ );
if( rc != SQLITE_OK ){
handle_sqlite_err_inn( db_, rc, "sqlite3_reset()" );
}
}
/* ===============================================
* step
* -----------------------------------------------
*/
//-- 一个不全面的 wrap,仅适用于 部分场合 --
inline void w_sqlite3_step( sqlite3 *db_, sqlite3_stmt *pStmt_, int resultCord_){
int rc = sqlite3_step( pStmt_ );
if( rc != resultCord_ ){
handle_sqlite_err_inn( db_, rc, "sqlite3_step()" );
}
}
/* ===============================================
* finalize
* -----------------------------------------------
*/
inline void w_sqlite3_finalize( sqlite3 *db_, sqlite3_stmt *pStmt_ ){
int rc = sqlite3_finalize( pStmt_ );
if( rc != SQLITE_OK ){
handle_sqlite_err_inn( db_, rc, "sqlite3_finalize()" );
}
}
/* ===============================================
* bind
* -----------------------------------------------
*/
inline void w_sqlite3_bind_blob( sqlite3 *db_, sqlite3_stmt *pStmt_, int idx_, const void *val_, int valSize_, void(*callback_)(void*)){
int rc = sqlite3_bind_blob( pStmt_, idx_, val_, valSize_, callback_ );
if( rc != SQLITE_OK ){
handle_sqlite_err_inn( db_, rc, "sqlite3_bind_blob()" );
}
}
//-- 暂不使用 blob64 --
//int sqlite3_bind_blob64(sqlite3_stmt *pStmt_, int idx_, const void *val_, sqlite3_uint64 valSize_, void(*callback_)(void*));
inline void w_sqlite3_bind_double( sqlite3 *db_, sqlite3_stmt *pStmt_, int idx_, double val_){
int rc = sqlite3_bind_double( pStmt_, idx_, val_);
if( rc != SQLITE_OK ){
handle_sqlite_err_inn( db_, rc, "sqlite3_bind_double()" );
}
}
inline void w_sqlite3_bind_int( sqlite3 *db_, sqlite3_stmt *pStmt_, int idx_, int val_){
int rc = sqlite3_bind_int( pStmt_, idx_, val_);
if( rc != SQLITE_OK ){
handle_sqlite_err_inn( db_, rc, "sqlite3_bind_int()" );
}
}
inline void w_sqlite3_bind_int64( sqlite3 *db_, sqlite3_stmt *pStmt_, int idx_, sqlite3_int64 val_){
int rc = sqlite3_bind_int64( pStmt_, idx_, val_);
if( rc != SQLITE_OK ){
handle_sqlite_err_inn( db_, rc, "sqlite3_bind_int64()" );
}
}
inline void w_sqlite3_bind_null( sqlite3 *db_, sqlite3_stmt *pStmt_, int idx_){
int rc = sqlite3_bind_null( pStmt_, idx_);
if( rc != SQLITE_OK ){
handle_sqlite_err_inn( db_, rc, "sqlite3_bind_null()" );
}
}
inline void w_sqlite3_bind_text( sqlite3 *db_, sqlite3_stmt *pStmt_, int idx_, const char *val_, int valSize_, void(*callback_)(void*)){
int rc = sqlite3_bind_text( pStmt_, idx_, val_, valSize_, callback_ );
if( rc != SQLITE_OK ){
handle_sqlite_err_inn( db_, rc, "sqlite3_bind_text()" );
}
}
//-- 暂不使用 text16 --
//int sqlite3_bind_text16(sqlite3_stmt *pStmt_, int idx_, const void *val_, int valSize_, void(*callback_)(void*));
//-- 暂不使用 text64 --
//int sqlite3_bind_text64(sqlite3_stmt *pStmt_, int idx_, const char *val_, sqlite3_uint64 valSize_, void(*callback_)(void*), unsigned char _encoding);
//-- 暂不使用 sqlite3_value --
//int sqlite3_bind_value(sqlite3_stmt *pStmt_, int idx_, const sqlite3_value *val_);
//-- 暂不使用 pointer --
//int sqlite3_bind_pointer( sqlite3_stmt *pStmt_, int idx_, void *val_, const char *type_, void(*callback_)(void*) );
inline void w_sqlite3_bind_zeroblob( sqlite3 *db_, sqlite3_stmt *pStmt_, int idx_, int valSize_){
int rc = sqlite3_bind_zeroblob( pStmt_, idx_, valSize_);
if( rc != SQLITE_OK ){
handle_sqlite_err_inn( db_, rc, "sqlite3_bind_zeroblob()" );
}
}
//-- 暂不使用 zeroblob64 --
//int sqlite3_bind_zeroblob64(sqlite3_stmt *pStmt_, int idx_, sqlite3_uint64 valSize_);
/* ===============================================
* paramName -> paramIdx
* -----------------------------------------------
*/
inline int w_sqlite3_bind_parameter_index( sqlite3_stmt *pStmt_, const char *zName_){
int retIdx = sqlite3_bind_parameter_index( pStmt_, zName_);
if( retIdx == 0 ){
tprDebug::console( "cant find parameter: {}", zName_ );
tprAssert(0);
}
return retIdx;
}
/* ===============================================
* column
* -----------------------------------------------
*/
//-- 暂不需要 wrap --
#endif
|
turesnake/tprPixelGames | src/Engine/animFrameSet/AnimSubspecies.h | /*
* ===================== AnimSubspecies.h ==========================
* -- tpr --
* CREATE -- 2019.09.09
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_ANIM_SUB_SPECIES_H
#define TPR_ANIM_SUB_SPECIES_H
#include "pch.h"
//-------------------- CPP --------------------//
#include <algorithm>
//-------------------- Engine --------------------//
#include "ID_Manager.h"
#include "AnimAction.h"
#include "animSubspeciesId.h"
#include "AnimActionEName.h"
#include "NineDirection.h"
#include "BrokenLvl.h"
//-- 亚种 --
// 保存并管理一组 animAction 实例
class AnimSubspecies{
public:
AnimSubspecies()=default;
inline AnimAction &insert_new_animAction( NineDirection dir_,
BrokenLvl brokenLvl_,
AnimActionEName actionEName_ )noexcept{
// if target key is existed, nothing will happen
this->animActions.insert({ dir_, std::unordered_map<BrokenLvl, std::unordered_map<AnimActionEName, std::unique_ptr<AnimAction>>>{} }); // maybe
this->animActions.at(dir_).insert({ brokenLvl_, std::unordered_map<AnimActionEName, std::unique_ptr<AnimAction>>{} }); // maybe
auto &container = this->animActions.at(dir_).at(brokenLvl_);
auto [insertIt, insertBool] = container.emplace( actionEName_, std::make_unique<AnimAction>() );
tprAssert( insertBool ); // Must
//---
// if target key is existed, nothing will happen
this->actionsDirs.insert({ actionEName_, std::unordered_set<NineDirection>{} }); //- maybe
this->actionsDirs.at(actionEName_).insert( dir_ ); //- maybe
//---
return *(container.at(actionEName_).get());
}
// 三层参数都有可能出错,用 opt 来管理。让外部处理
inline std::optional<AnimAction*> get_animActionPtr( NineDirection dir_,
BrokenLvl brokenLvl_,
AnimActionEName actionEName_ )const noexcept{
if( this->animActions.find(dir_) == this->animActions.end() ){ return std::nullopt; }
auto &container_1 = this->animActions.at(dir_);
//---
if( container_1.find(brokenLvl_) == container_1.end() ){ return std::nullopt; }
auto &container_2 = container_1.at(brokenLvl_);
//---
if( container_2.find(actionEName_) == container_2.end() ){ return std::nullopt; }
return { container_2.at(actionEName_).get() };
}
inline const std::unordered_set<NineDirection> &get_actionDirs( AnimActionEName actionEName_ )const noexcept{
tprAssert( this->actionsDirs.find(actionEName_) != this->actionsDirs.end() );
return this->actionsDirs.at(actionEName_);
}
inline static animSubspeciesId_t apply_new_animSubspeciesId()noexcept{
animSubspeciesId_t id = AnimSubspecies::id_manager.apply_a_u32_id();
if( is_empty_animSubspeciesId(id) ){
id = AnimSubspecies::id_manager.apply_a_u32_id(); // do apply again
}
return id;
}
private:
//-- 丑陋的实现,3层嵌套容器
std::unordered_map<NineDirection,
std::unordered_map<BrokenLvl,
std::unordered_map<AnimActionEName, std::unique_ptr<AnimAction>>>> animActions {};
std::unordered_map<AnimActionEName, std::unordered_set<NineDirection>> actionsDirs {};
//======== static ========//
static ID_Manager id_manager; //- 负责生产 id
};
//-- 一组亚种ids,相互间,拥有相同的 animLabel,不同的序号idx --
class AnimSubspeciesSquad{
public:
AnimSubspeciesSquad()
{
this->subIdxs.reserve(4);
this->subspeciesIds.reserve(4);
}
inline animSubspeciesId_t find_or_create( size_t subIdx_ )noexcept{
if( this->subspeciesIds.find(subIdx_) == this->subspeciesIds.end() ){
animSubspeciesId_t id = AnimSubspecies::apply_new_animSubspeciesId();
this->subspeciesIds.insert({ subIdx_, id });
this->subIdxs.push_back( subIdx_ );
return id;
}else{
return this->subspeciesIds.at(subIdx_);
}
}
inline animSubspeciesId_t apply_a_random_animSubspeciesId( size_t uWeight_ )const noexcept{
if( this->subspeciesIds.size() == 1 ){
return this->subspeciesIds.begin()->second; //- only one
}
size_t i = (uWeight_ + 366179) % this->subIdxs.size();
return this->subspeciesIds.at( this->subIdxs.at(i) );
}
inline void check()const noexcept{
tprAssert( !this->subIdxs.empty() );
tprAssert( !this->subspeciesIds.empty() );
}
private:
std::vector<size_t> subIdxs {};
std::unordered_map<size_t,animSubspeciesId_t> subspeciesIds {};
};
//-- 通过 animLabel 来管理 所有亚种 --
class AnimSubspeciesGroup{
public:
AnimSubspeciesGroup()
{
this->labels.reserve(4);
this->subSquads.reserve(4);
}
//-- 空值需要传入 AnimLabel::Default
inline animSubspeciesId_t find_or_create_a_animSubspeciesId( const std::string & label_, size_t subIdx_ )noexcept{
if( this->subSquads.find(label_) == this->subSquads.end() ){
auto [insertIt, insertBool] = this->subSquads.emplace( label_, AnimSubspeciesSquad{} );
tprAssert( insertBool );
//---
this->labels.push_back( label_ );
}
return this->subSquads.at(label_).find_or_create( subIdx_ );
}
// param: uWeight_ [0, 9999]
inline animSubspeciesId_t apply_a_random_animSubspeciesId( const std::string & label_, size_t uWeight_ )noexcept{
if( label_ == "" ){
size_t idx = (uWeight_ + 735157) % this->labels.size();
const std::string &tmpLabel = this->labels.at(idx);
return this->subSquads.at(tmpLabel).apply_a_random_animSubspeciesId( uWeight_ );
}else{
tprAssert( this->subSquads.find(label_) != this->subSquads.end() );
return this->subSquads.at(label_).apply_a_random_animSubspeciesId( uWeight_ );
}
}
inline void check()noexcept{
tprAssert( !this->labels.empty() );
//--- subSquads ---
tprAssert( !this->subSquads.empty() );
for( const auto &i : this->subSquads ){
i.second.check();
}
}
private:
std::vector<std::string> labels {}; // 所有被登记的 labels. ( "" == default )
std::unordered_map<std::string, AnimSubspeciesSquad> subSquads {};
};
#endif
|
turesnake/tprPixelGames | src/Engine/tprDebug/tprDebug.h | <gh_stars>100-1000
/*
* ========================= tprDebug.h ==========================
* -- tpr --
* CREATE -- 2019.01.05
* MODIFY --
* ----------------------------------------------------------
* MOST POOR DEBUG SYSTEM
* ----------------------------
*/
#ifndef TPR_DEBUG_H
#define TPR_DEBUG_H
#include <utility>
#include <string>
#include "fmt/format.h"
namespace tprDebug {//---------- namespace: tprDebug --------------//
// 简单地打印一段 字符串到 console
// 推荐使用 fmt 拼接
void tmp_console_inn( const std::string &str_ );
// 简单的套娃
template < typename S, typename... Args >
void console(const S& format_str, Args&&... args) {
auto str = fmt::format( format_str, std::forward<Args>(args)... );
tmp_console_inn( str );
}
}//-------------------- namespace: tprDebug end --------------//
#endif
|
turesnake/tprPixelGames | src/Script/gameObjs/bioSoup/BioSoupDataForCreate.h | /*
* ================== BioSoupDataForCreate.h =======================
* -- tpr --
* CREATE -- 2020.03.02
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_BIO_SOUP_DATA_FOR_CREATE_H
#define TPR_BIO_SOUP_DATA_FOR_CREATE_H
//-------------------- Engine --------------------//
#include "MapAltitude.h"
//-------------------- Script --------------------//
#include "Script/gameObjs/bioSoup/BioSoupState.h"
namespace gameObjs::bioSoup {//------------- namespace gameObjs::bioSoup ----------------
// used in goDataForCreate
class DataForCreate{
public:
DataForCreate()=default;
//----- vals -----//
State bioSoupState {};
MapAltitude mapEntAlti {};
};
}//------------- namespace gameObjs::bioSoup: end ----------------
#endif
|
turesnake/tprPixelGames | src/Engine/resource/esrc_chunkMemState.h | <filename>src/Engine/resource/esrc_chunkMemState.h<gh_stars>100-1000
/*
* ================== esrc_chunkMemState.h ==========================
* -- tpr --
* CREATE -- 2019.07.10
* MODIFY --
* ----------------------------------------------------------
* only included by esrc_chunk.h
*/
#ifndef TPR_ESRC_CHUNK_MEM_STATE_H
#define TPR_ESRC_CHUNK_MEM_STATE_H
//-------------------- CPP --------------------//
#include <utility>
#include <optional>
//-------------------- Engine --------------------//
#include "Chunk.h"
#include "chunkKey.h"
#include "IntVec.h"
#include "ChunkMemState.h"
namespace esrc {//------------------ namespace: esrc -------------------------//
void init_chunkMemStates()noexcept;
void chunkMemState_debug( chunkKey_t key_, const std::string &str_ ); // debug tmp
//-- chunkKeys --
void insert_chunkKey_2_waitForCreate( chunkKey_t chunkKey_ )noexcept;
void insert_chunkKey_2_onCreating( chunkKey_t chunkKey_ )noexcept;
const std::unordered_set<chunkKey_t> &get_chunkKeys_waitForCreate()noexcept;
void move_chunkKey_from_waitForCreate_2_onCreating( chunkKey_t chunkKey_ )noexcept;
void move_chunkKey_from_onCreating_2_active( chunkKey_t chunkKey_ )noexcept;
void move_chunkKey_from_active_2_waitForRelease( chunkKey_t chunkKey_ )noexcept;
std::optional<chunkKey_t> pop_front_from_WaitForRelease_and_move_2_onReleasing()noexcept;
ChunkMemState get_chunkMemState( chunkKey_t chunkKey_ )noexcept;
}//---------------------- namespace: esrc -------------------------//
#endif
|
turesnake/tprPixelGames | src/Engine/affect/Affect.h | <gh_stars>100-1000
/*
* ========================== Affect.h ==========================
* -- tpr --
* CREATE -- 2019.02.03
* MODIFY --
* ----------------------------------------------------------
* 一个go实例 通常会绑定两个 Affect实例:
* - 碰撞检测时,作为 被动go 触发的 affect
* - 碰撞检测时,作为 主动go 触发的 affect
* ----------------------------
*/
#ifndef TPR_AFFECT_H
#define TPR_AFFECT_H
class Affect{
public:
};
#endif
|
turesnake/tprPixelGames | src/Engine/script/ScriptBuf.h | <filename>src/Engine/script/ScriptBuf.h
/*
* ========================= ScriptBuf.h ==========================
* -- tpr --
* CREATE -- 2019.01.01
* MODIFY --
* ----------------------------------------------------------
* Engine-Script: params/retVal buffer
* -----
*
*
*
* 目前,此装置未被使用.....
*
*
*
*
* ----------------------------
*/
#ifndef TPR_SCRIPT_BUF_H
#define TPR_SCRIPT_BUF_H
//-------------------- C --------------------//
#include <cstring> //- memcpy
//-------------------- CPP --------------------//
#include <vector>
#include <string>
//------------------- Engine --------------------//
#include "tprAssert.h"
//--- 一个更加强大,专业的 引擎-脚本 参数/返回值 传递工具 ---
// 每种类型拥有 独立的容器 和 状态flag检测
// 允许向 同一个容器 多次 push, 而不做任何 pop 操作
// 但是如果一个 容器未被 push,就调用 pop 操作 将报错
// pop 只能执行一次。 之后容器中的数据就被 “销毁”
class ScriptBuf{
public:
//============== bool ==============//
inline void push_bool( bool b_ )noexcept{
boolval = b_;
is_boolval_push = true;
}
inline bool pop_bool()noexcept{
tprAssert( is_boolval_push == true );
is_boolval_push = false;
return boolval;
}
//============== int ==============//
inline void push_int( int i_ )noexcept{
i32val = i_;
is_i32val_push = true;
}
inline int pop_int()noexcept{
tprAssert( is_i32val_push == true );
is_i32val_push = false;
return i32val;
}
//============== uint64_t ==============//
inline void push_u64( uint64_t u_ )noexcept{
u64val = u_;
is_u64val_push = true;
}
inline uint64_t pop_u64()noexcept{
tprAssert( is_u64val_push == true );
is_u64val_push = false;
return u64val;
}
//============== string ==============//
inline void push_str( std::string str_ )noexcept{
str = str_;
is_str_push = true;
}
inline std::string pop_str()noexcept{
tprAssert( is_str_push == true );
is_str_push = false;
return str; //- copy
}
//============== binary ==============//
inline void push_binary( void *buf_, int len_ )noexcept{
binary.resize(len_);
memcpy( (void*)&(binary.at(0)),
buf_,
(size_t)len_ );
is_binary_push = true;
}
inline void pop_binary( void *buf_, int len_ )noexcept{
//- 非常严格,buf长度不匹配也将 报错
tprAssert( is_binary_push == true );
is_binary_push = false;
tprAssert( binary.size() == len_ );
memcpy( buf_,
(void*)&(binary.at(0)),
(size_t)len_ );
binary.clear();
}
private:
//------ val container ---
bool boolval {};
int i32val {};
uint64_t u64val {};
std::vector<uint8_t> binary {};
std::string str {};
//======== flags ========//
bool is_boolval_push {false};
bool is_i32val_push {false};
bool is_u64val_push {false};
bool is_str_push {false};
bool is_binary_push {false};
};
//-- 本类唯一的实例,全局 ----
inline ScriptBuf scriptBuf {};
#endif
|
turesnake/tprPixelGames | src/Engine/tools/U8Vec.h | <reponame>turesnake/tprPixelGames<gh_stars>100-1000
/*
* ========================= U8Vec.h ==========================
* -- tpr --
* CREATE -- 2019.03.10
* MODIFY --
* ----------------------------------------------------------
* 以像素为单位的 vec 向量。
* ----------------------------
*/
#ifndef TPR_U8_VEC_H
#define TPR_U8_VEC_H
//-------------------- CPP --------------------//
#include <cmath>
//-- 少数场合会用到的 vec2 ----
// 不推荐大规模使用
// 希望简化类型种类,尽可能统一到 int,double 中去
class U8Vec2{
public:
U8Vec2() = default;
U8Vec2( uint8_t x_, uint8_t y_ ):
x(x_),
y(y_)
{}
inline void clear_all() noexcept {
this->x = 0;
this->y = 0;
}
//======== vals ========//
uint8_t x {0};
uint8_t y {0};
};
#endif
|
turesnake/tprPixelGames | src/Engine/gameObj/createGo/create_go_oth.h | /*
* ===================== create_go_oth.h ==========================
* -- tpr --
* CREATE -- 2019.04.12
* MODIFY --
* ----------------------------------------------------------
* 通用的 辅助函数
* ---------------
*/
#ifndef TPR_CREATE_GO_OTH_H
#define TPR_CREATE_GO_OTH_H
//-------------------- CPP --------------------//
#include <string>
//-------------------- Engine --------------------//
#include "tprAssert.h"
#include "tprCast.h"
#include "IntVec.h"
#include "GameObjType.h"
#include "Density.h"
namespace gameObjs{//------------- namespace gameObjs ----------------
/* ===========================================================
* apply_isFlipOver
* -----------------------------------------------------------
* 是否左右翻转
* param: fieldWeight_ -- [-100.0, 100.0]
*/
/*
inline bool apply_isFlipOver( double fieldWeight_ ){
size_t randV = cast_2_size_t(floor(fieldWeight_ * 3.1 + 911.3));
return ((randV%10)<5);
}
*/
/* ===========================================================
* apply_isSingleTRunk
* -----------------------------------------------------------
* 树,主干是否分叉
* param: fieldWeight_ -- [-100.0, 100.0]
*/
/*
inline bool apply_isSingleTRunk( double fieldWeight_ )noexcept{
size_t randV = cast_2_size_t(floor(fieldWeight_ * 3.7 + 701.7));
return ((randV%10)<5);
}
*/
/* ===========================================================
* apply_a_oakId tmp
* -----------------------------------------------------------
* 这组方法很临时。不够好...
* param: fieldWeight_ -- [-100.0, 100.0]
*/
/*
inline size_t apply_a_simpleId( double fieldWeight_, size_t _totalNum )noexcept{
size_t randV = cast_2_size_t(floor(fieldWeight_ * 5.3 + 977.1));
return randV % _totalNum;
}
*/
/* ===========================================================
* apply_treeAge_by_density tmp
* -----------------------------------------------------------
*/
inline int apply_treeAge_by_density( Density _density )noexcept{
switch( _density.get_lvl() ){
case -3: return 3; //- tmp
case -2: return 2; //- tmp
case -1: return 1; //- tmp
case 1: return 1;
case 2: return 2;
case 3: return 3;
default:
tprAssert(0);
return 3; //- never reach
}
}
inline size_t apply_randUVal_in_range( size_t randUVal_, size_t begVal_, size_t endVal_,
bool isIncludebeg_=true,
bool isIncludeEnd_=true )noexcept{
size_t fst = isIncludebeg_ ? begVal_ : (begVal_+1); // include fst
size_t lst = isIncludeEnd_ ? endVal_ : (endVal_-1); // include lst
size_t off = lst - fst + 1; // include lst
size_t ret = ((randUVal_+25533) % off) + fst;
return ret;
}
}//------------- namespace gameObjs: end ----------------
#endif
|
turesnake/tprPixelGames | src/Engine/map/chunkCreateRelease/chunkCreate.h | /*
* =================== chunkCreate.h =======================
* -- tpr --
* CREATE -- 2019.02.23
* MODIFY --
* ----------------------------------------------------------
* chunk build api
* ----------------------------
*/
#ifndef TPR_CHUNK_BUILD_H
#define TPR_CHUNK_BUILD_H
//------------------- CPP --------------------//
#include <vector>
#include <utility>
#include <optional>
//-------------------- Engine --------------------//
#include "IntVec.h"
#include "fieldKey.h"
#include "chunkKey.h"
namespace chunkCreate {//------- namespace: chunkCreate ----------//
void create_9_chunks( IntVec2 playerMPos_ );
void collect_chunks_need_to_be_create_in_update();
void create_chunks_from_waitingQue();
//-- 基于多线程的 新模块 --
std::optional<chunkKey_t> chunkCreate_3_receive_data_and_create_one_chunk();
void collect_ecoObjs_need_to_be_create();
}//----------------- namespace: chunkCreate: end -------------------//
#endif
|
turesnake/tprPixelGames | src/Engine/gameObj/goDataForCreate/GoDataForCreate.h | /*
* ===================== GoDataForCreate.h ==========================
* -- tpr --
* CREATE -- 2019.12.02
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_GO_DATA_FOR_CREATE_H
#define TPR_GO_DATA_FOR_CREATE_H
#include "pch.h"
//------------------- CPP --------------------//
#include <variant>
//------------------- Engine --------------------//
#include "GameObjType.h"
#include "NineDirection.h"
#include "BrokenLvl.h"
#include "FloorGoType.h"
#include "animSubspeciesId.h"
#include "AnimActionEName.h"
#include "GoAltiRange.h"
#include "GoAssemblePlan.h"
#include "DyBinary.h"
// need:
class Job_Field;
class Job_GroundGoEnt;
// 生成一个go实例,需要的基本数据
// - 在 ecoobj 生成阶段,此数据被创建,并永久存储在 ecoobj 中
// - 以 const 指针 的形式,被传递到 job chunk/filed, 以及 具象go类中
// 所以,不用担心此数据的 容量
class GoDataForCreate{
public:
GoDataForCreate()=default;
class GoMeshBase;
class GoMeshByLink;
class GoMeshByHand;
//========== Self Vals ==========//
static std::unique_ptr<GoDataForCreate> create_new_goDataForCreate(
IntVec2 mpos_,
const glm::dvec2 &dpos_, // 让外部计算好
goSpeciesId_t goSpeciesId_,
goLabelId_t goLabelId_,
NineDirection direction_, // 未来支持从 GoSpecFromJson 中提取默认值
BrokenLvl brokenLvl_, // 未来支持从 GoSpecFromJson 中提取默认值
size_t ExtraGoUWeight_=0 // 刷怪笼赋予的 累加随机数,mapEntGo 无需关心
);
static std::unique_ptr<GoDataForCreate> create_new_floorGoDataForCreate(
IntVec2 mpos_,
const glm::dvec2 &dpos_, // 让外部计算好
goSpeciesId_t goSpeciesId_,
goLabelId_t goLabelId_,
NineDirection direction_ // 未来支持从 GoSpecFromJson 中提取默认值
);
static std::unique_ptr<GoDataForCreate> create_new_groundGoDataForCreate(
const Job_Field &jobFieldRef_,
const std::vector<std::unique_ptr<Job_GroundGoEnt>> &groundGoEnts_
);
//----- get -----//
inline goSpeciesId_t get_goSpeciesId()const noexcept{ return this->goSpeciesId; }
inline goLabelId_t get_goLabelId()const noexcept{ return this->goLabelId; }
inline const glm::dvec2 &get_dpos()const noexcept{ return this->dpos; }
inline NineDirection get_direction()const noexcept{ return this->direction; }
inline BrokenLvl get_brokenLvl()const noexcept{ return this->brokenLvl; }
inline GoAltiRangeLabel get_goAltiRangeLabel()const noexcept{ return this->goAltiRangeLabel; }
inline size_t get_goUWeight()const noexcept{ return this->goUWeight; }
inline const ColliDataFromJson *get_colliDataFromJsonPtr()const noexcept{ return this->colliDataFromJsonPtr; }
inline DyBinary &get_binary()noexcept{ return this->binary; }
inline const DyBinary &get_binary()const noexcept{ return this->binary; }
inline const std::vector<std::shared_ptr<GoMeshBase>> &get_goMeshs_autoInit()const noexcept{ return this->goMeshs_autoInit; }
inline const std::vector<std::shared_ptr<GoMeshBase>> &get_goMeshs_notAutoInit()const noexcept{ return this->goMeshs_notAutoInit; }
private:
//========== vals ==========//
goSpeciesId_t goSpeciesId {};
goLabelId_t goLabelId {};
glm::dvec2 dpos {}; // go 绝对 dpos
NineDirection direction {NineDirection::Center}; //- 角色 动画朝向
BrokenLvl brokenLvl {};
GoAltiRangeLabel goAltiRangeLabel {};
size_t goUWeight {}; // mix mapEntUWeight, goSpeciesId, goLabelId
const ColliDataFromJson *colliDataFromJsonPtr {nullptr};
//bool isNeedWind {}; // 是否需要生成 风吹值,暂时 始终为 true
DyBinary binary {}; // customized data
std::vector<std::shared_ptr<GoMeshBase>> goMeshs_autoInit {};
std::vector<std::shared_ptr<GoMeshBase>> goMeshs_notAutoInit {};
};
// interface
class GoDataForCreate::GoMeshBase{
public:
GoMeshBase()=default;
virtual ~GoMeshBase()=default;
//---
virtual const std::string &get_goMeshName()const =0;
virtual const std::string &get_animFrameSetName()const =0;
virtual glm::dvec2 get_dposOff()const =0;
virtual double get_zOff()const =0;
virtual const std::string &get_animLabel()const =0;
virtual AnimActionEName get_animActionEName()const =0;
virtual RenderLayerType get_renderLayerType()const =0;
virtual ShaderType get_shaderType()const =0;
virtual bool get_isVisible()const =0;
//---
virtual animSubspeciesId_t get_subspeciesId()const =0;
virtual size_t get_windDelayIdx()const =0;
virtual size_t get_uWeight()const =0;
virtual FloorGoLayer get_floorGoLayer()const =0;
};
// 推荐的方案
// 当需要的 gomesh 数据,直接可以从 GoAssemblePlanSet::GoMeshEnt 中取得时,
// 使用此方案。
class GoDataForCreate::GoMeshByLink : public GoDataForCreate::GoMeshBase{
public:
GoMeshByLink( const GoAssemblePlanSet::GoMeshEnt *goMeshEntPtr_,
size_t uWeight_ ):
goMeshEntPtr(goMeshEntPtr_),
uWeight(uWeight_)
{
tprAssert( this->goMeshEntPtr );
tprAssert( this->uWeight != 0 );
this->init_subspeciesId();
}
//------- set -------//
inline void set_windDelayIdx( size_t windDelayIdx_ )noexcept{ this->windDelayIdx = windDelayIdx_; }
//---- get vals by link -----//
inline const std::string &get_goMeshName()const override{ return this->goMeshEntPtr->goMeshName;}
inline const std::string &get_animFrameSetName()const override{ return this->goMeshEntPtr->animFrameSetName; }
inline glm::dvec2 get_dposOff()const override{ return this->goMeshEntPtr->dposOff; }
inline double get_zOff()const override{ return this->goMeshEntPtr->zOff; }
inline const std::string &get_animLabel()const override{ return this->goMeshEntPtr->animLabel; }
inline AnimActionEName get_animActionEName()const override{ return this->goMeshEntPtr->animActionEName; }
inline RenderLayerType get_renderLayerType()const override{ return this->goMeshEntPtr->renderLayerType; }
inline ShaderType get_shaderType()const override{ return this->goMeshEntPtr->shaderType; }
inline bool get_isVisible()const override{ return this->goMeshEntPtr->isVisible; }
//------- real optional vals -------//
inline FloorGoLayer get_floorGoLayer()const override{
tprAssert( this->goMeshEntPtr->floorGoLayer.has_value() );
return this->goMeshEntPtr->floorGoLayer.value();
}
//--- vals not in goMeshEntPtr -----//
inline animSubspeciesId_t get_subspeciesId()const override{ return this->subspeciesId; }
inline size_t get_windDelayIdx()const override{ return this->windDelayIdx; }
inline size_t get_uWeight()const override{ return this->uWeight; }
private:
void init_subspeciesId()noexcept;
const GoAssemblePlanSet::GoMeshEnt *goMeshEntPtr {nullptr};
//--- vals not in goMeshEntPtr -----//
animSubspeciesId_t subspeciesId {};
size_t windDelayIdx {}; // only used in windClock
size_t uWeight {}; // goMPos.uWeight + 一组有序的素数(按照 gomesh 排序)
};
// 手动装填的方案
// 适合动态 组建一些 gomesh,而不是用现成的。
// 比如用于 GroundGo 时
class GoDataForCreate::GoMeshByHand : public GoDataForCreate::GoMeshBase{
public:
// auto
GoMeshByHand( const GoAssemblePlanSet::GoMeshEnt *goMeshEntPtr_,
size_t uWeight_ ):
goMeshEntPtr(goMeshEntPtr_),
uWeight(uWeight_)
{
tprAssert( this->goMeshEntPtr );
tprAssert( this->uWeight != 0 );
this->init_subspeciesId(this->goMeshEntPtr->animFrameSetName,
this->goMeshEntPtr->animLabel,
this->uWeight );
}
// 需要手动指定 afsName,animLabel 的版本
GoMeshByHand( const GoAssemblePlanSet::GoMeshEnt *goMeshEntPtr_,
const std::string &animFrameSetName_,
const std::string &animLabel_,
size_t uWeight_ ):
goMeshEntPtr(goMeshEntPtr_),
animFrameSetName( {animFrameSetName_} ),
animLabel( {animLabel_} ),
uWeight(uWeight_)
{
tprAssert( this->goMeshEntPtr );
tprAssert( this->uWeight != 0 );
this->init_subspeciesId(animFrameSetName_,
animLabel_,
uWeight_ );
}
//------- set -------//
inline void set_windDelayIdx( size_t windDelayIdx_ )noexcept{ this->windDelayIdx = windDelayIdx_; }
//----- customized vals ----------//
inline const std::string &get_goMeshName()const override{
return this->goMeshName.has_value() ?
this->goMeshName.value() :
this->goMeshEntPtr->goMeshName;
}
inline const std::string &get_animFrameSetName()const override{
return this->animFrameSetName.has_value() ?
this->animFrameSetName.value() :
this->goMeshEntPtr->animFrameSetName;
}
inline glm::dvec2 get_dposOff()const override{
return this->dposOff.has_value() ?
this->dposOff.value() :
this->goMeshEntPtr->dposOff;
}
inline double get_zOff()const override{
return this->zOff.has_value() ?
this->zOff.value() :
this->goMeshEntPtr->zOff;
}
inline const std::string &get_animLabel()const override{
return this->animLabel.has_value() ?
this->animLabel.value() :
this->goMeshEntPtr->animLabel;
}
inline AnimActionEName get_animActionEName()const override{
return this->animActionEName.has_value() ?
this->animActionEName.value() :
this->goMeshEntPtr->animActionEName;
}
inline RenderLayerType get_renderLayerType()const override{
return this->renderLayerType.has_value() ?
this->renderLayerType.value() :
this->goMeshEntPtr->renderLayerType;
}
inline ShaderType get_shaderType()const override{
return this->shaderType.has_value() ?
this->shaderType.value() :
this->goMeshEntPtr->shaderType;
}
inline bool get_isVisible()const override{
return this->isVisible.has_value() ?
this->isVisible.value() :
this->goMeshEntPtr->isVisible;
}
//------- real optional vals -------//
inline FloorGoLayer get_floorGoLayer()const override{
if( this->floorGoLayer.has_value() ){
return this->floorGoLayer.value();
}else{
tprAssert( this->goMeshEntPtr->floorGoLayer.has_value() );
return this->goMeshEntPtr->floorGoLayer.value();
}
}
//--- vals not in goMeshEntPtr --
inline animSubspeciesId_t get_subspeciesId()const override{ return this->subspeciesId; }
inline size_t get_windDelayIdx()const override{ return this->windDelayIdx; }
inline size_t get_uWeight()const override{ return this->uWeight; }
//===== values =====//
//----- customized vals ----------//
std::optional<std::string> goMeshName {}; // 索引key
//===
std::optional<glm::dvec2> dposOff {}; // gomesh-dposoff based on go-dpos
std::optional<double> zOff {};
std::optional<AnimActionEName> animActionEName {};
std::optional<RenderLayerType> renderLayerType {};
std::optional<ShaderType> shaderType {};
std::optional<bool> isVisible {};
std::optional<bool> isAutoInit {};
std::optional<NineDirection> default_dir {};
std::optional<BrokenLvl> default_brokenLvl {};
//------- real optional vals -------//
std::optional<FloorGoLayer> floorGoLayer { std::nullopt }; // only for FloorGo
private:
void init_subspeciesId( const std::string &animFrameSetName_,
const std::string &label_,
size_t uWeight_ )noexcept;
//===== values =====//
const GoAssemblePlanSet::GoMeshEnt *goMeshEntPtr {nullptr};
//----- customized vals ----------//
std::optional<std::string> animFrameSetName {};
std::optional<std::string> animLabel {};
//--- vals not in goMeshEntPtr -----//
animSubspeciesId_t subspeciesId {};
size_t windDelayIdx {}; // only used in windClock
size_t uWeight {}; // goMPos.uWeight + 一组有序的素数(按照 gomesh 排序)
};
#endif
|
turesnake/tprPixelGames | src/Engine/tools/FloatVec.h | <filename>src/Engine/tools/FloatVec.h
/*
* ========================= FloatVec.h ==========================
* -- tpr --
* CREATE -- 2019.09.22
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_FLOAT_VEC_H
#define TPR_FLOAT_VEC_H
//--- glm - 0.9.9.5 ---
#include "glm_no_warnings.h"
//-------------------- Engine --------------------//
#include "tprMath.h"
#include "RGBA.h"
struct FloatVec2{
float x {0.0f};
float y {0.0f};
};
inline FloatVec2 glmDvec2_2_floatVec2( const glm::dvec2 dv_ ){
return FloatVec2{ static_cast<float>(dv_.x), static_cast<float>(dv_.y), };
}
//-- used for ubo --
struct FloatVec3{
float x {0.0f};
float y {0.0f};
float z {0.0f};
//--- operator += ... ---//
inline FloatVec3& operator += ( const FloatVec3 &a_ ) noexcept {
this->x += a_.x;
this->y += a_.y;
this->z += a_.z;
return *this;
}
inline FloatVec3& operator += ( float f_ ) noexcept {
this->x += f_;
this->y += f_;
this->z += f_;
return *this;
}
inline FloatVec3& operator *= ( float s_ ) noexcept {
this->x *= s_;
this->y *= s_;
this->z *= s_;
return *this;
}
};
inline FloatVec3 operator + ( FloatVec3 a_, FloatVec3 b_ ) noexcept {
return FloatVec3 { a_.x+b_.x, a_.y+b_.y, a_.z+b_.z };
}
inline FloatVec3 operator - ( FloatVec3 a_, FloatVec3 b_ ) noexcept {
return FloatVec3 { a_.x-b_.x, a_.y-b_.y, a_.z-b_.z };
}
inline FloatVec3 operator + ( FloatVec3 a_, float f_ ) noexcept {
return FloatVec3 { a_.x+f_, a_.y+f_, a_.z+f_ };
}
inline FloatVec3 operator - ( FloatVec3 a_, float f_ ) noexcept {
return FloatVec3 { a_.x-f_, a_.y-f_, a_.z-f_ };
}
inline FloatVec3 operator * ( FloatVec3 a_, float f_ ) noexcept {
return FloatVec3 { a_.x*f_, a_.y*f_, a_.z*f_ };
}
inline bool is_closeEnough( const FloatVec3 &a_, const FloatVec3 &b_, float threshold_ )noexcept{
return (is_closeEnough<float>(a_.x, b_.x, threshold_) &&
is_closeEnough<float>(a_.y, b_.y, threshold_) &&
is_closeEnough<float>(a_.z, b_.z, threshold_) );
}
inline FloatVec3 rgba_2_floatVec3( const RGBA &rgba_ )noexcept{
float r = static_cast<float>(rgba_.r) / 255.0f; // [0.0, 1.0]
float g = static_cast<float>(rgba_.g) / 255.0f; // [0.0, 1.0]
float b = static_cast<float>(rgba_.b) / 255.0f; // [0.0, 1.0]
// ignore alpha
return FloatVec3{ r, g, b };
}
//-- used for ubo --
struct FloatVec4{
float r {0.0f};
float g {0.0f};
float b {0.0f};
float a {0.0f};
//--- operator += ... ---//
inline FloatVec4& operator += ( const FloatVec4 &a_ ) noexcept {
this->r += a_.r;
this->g += a_.g;
this->b += a_.b;
this->a += a_.a;
return *this;
}
};
inline FloatVec4 floatVec3_2_floatVec4( const FloatVec3 &v_, float alpha_ )noexcept{
return FloatVec4{ v_.x, v_.y, v_.z, alpha_ };
}
inline FloatVec3 floatVec4_2_floatVec3( const FloatVec4 &v_ )noexcept{
return FloatVec3{ v_.r, v_.g, v_.b };
}
/* ===========================================================
* operator +, -, *
* -----------------------------------------------------------
*/
inline FloatVec4 operator + ( const FloatVec4 &a_, const FloatVec4 &b_ )noexcept{
return FloatVec4 { a_.r + b_.r,
a_.g + b_.g,
a_.b + b_.b,
a_.a + b_.a };
}
inline FloatVec4 operator - ( const FloatVec4 &a_, const FloatVec4 &b_ )noexcept{
return FloatVec4 { a_.r - b_.r,
a_.g - b_.g,
a_.b - b_.b,
a_.a - b_.a };
}
inline FloatVec4 operator * ( const FloatVec4 &a_, float s_ )noexcept{
return FloatVec4 { a_.r * s_,
a_.g * s_,
a_.b * s_,
a_.a * s_ };
}
//-- include alpha channel --
inline bool is_closeEnough( const FloatVec4 &a_, const FloatVec4 &b_, float threshold_ )noexcept{
return (is_closeEnough<float>(a_.r, b_.r, threshold_) &&
is_closeEnough<float>(a_.g, b_.g, threshold_) &&
is_closeEnough<float>(a_.b, b_.b, threshold_) &&
is_closeEnough<float>(a_.a, b_.a, threshold_) );
}
inline bool is_closeEnough_without_alpha( const FloatVec4 &a_, const FloatVec4 &b_, float threshold_ )noexcept{
return (is_closeEnough<float>(a_.r, b_.r, threshold_) &&
is_closeEnough<float>(a_.g, b_.g, threshold_) &&
is_closeEnough<float>(a_.b, b_.b, threshold_) );
}
#endif
|
turesnake/tprPixelGames | src/Engine/gameObj/PubBinary2.h | /*
* ==================== PubBinary2.h =====================
* -- tpr --
* CREATE -- 2019.07.03
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_PUB_BINARY_2_H
#define TPR_PUB_BINARY_2_H
//-------------------- Engine --------------------//
#include "tprAssert.h"
// 简易版
// 等 元素扩充后,再再存储上做优化 ...
class PubBinary2{
public:
int HP {}; // nil = -999
int MP {}; // nil = -999
//...
};
#endif
|
turesnake/tprPixelGames | src/Engine/input/KeyBoardKey_2_GameKey_map.h | <reponame>turesnake/tprPixelGames<gh_stars>100-1000
/*
* ================= KeyBoardKey_2_GameKey_map ==========================
* -- tpr --
* CREATE -- 2020.01.29
* MODIFY --
* ----------------------------------------------------------
* only include by input.cpp
* ---
*/
#ifndef TPR_KEYBOARD_KEY_2_GAMEKEY_MAP_H
#define TPR_KEYBOARD_KEY_2_GAMEKEY_MAP_H
#include <unordered_map>
#include "KeyBoard.h"
#include "GameKey.h"
// 按键映射表
// 未来,实现 按键修改界面后,这组值可被用户改写,存储进 json / db
inline std::unordered_map<KeyBoard::Key, GameKey> KeyBoardKey_2_GameKey_map{
{KeyBoard::Key::ENTER, GameKey::A},
{KeyBoard::Key::H, GameKey::A},
{KeyBoard::Key::J, GameKey::B},
{KeyBoard::Key::K, GameKey::X},
{KeyBoard::Key::L, GameKey::Y},
{KeyBoard::Key::Q, GameKey::LB},
{KeyBoard::Key::E, GameKey::RB},
{KeyBoard::Key::BACKSPACE, GameKey::Back},
{KeyBoard::Key::DELETE_, GameKey::Back},
{KeyBoard::Key::ESCAPE, GameKey::Back},
{KeyBoard::Key::TAB, GameKey::Start},
{KeyBoard::Key::F1, GameKey::Guide},
{KeyBoard::Key::F2, GameKey::LeftThumb},
{KeyBoard::Key::F3, GameKey::RightThumb},
{KeyBoard::Key::NUM_1, GameKey::Hat_Up},
{KeyBoard::Key::NUM_2, GameKey::Hat_Right},
{KeyBoard::Key::NUM_3, GameKey::Hat_Down},
{KeyBoard::Key::NUM_4, GameKey::Hat_Left}
};
#endif
|
turesnake/tprPixelGames | src/Engine/scene/sceneLoopInn.h | /*
* ==================== sceneLoopInn.h =======================
* -- tpr --
* CREATE -- 2019.04.29
* MODIFY --
* ----------------------------------------------------------
*
* ----------------------------
*/
#ifndef TPR_SCENE_LOOP_INN_H
#define TPR_SCENE_LOOP_INN_H
//void sceneLogicLoop_firstPlayInputSet();
//void sceneRenderLoop_firstPlayInputSet();
void sceneLogicLoop_begin();
void sceneRenderLoop_begin();
void sceneLogicLoop_world();
void sceneRenderLoop_world();
#endif
|
turesnake/tprPixelGames | src/Engine/map/MapField.h | <filename>src/Engine/map/MapField.h<gh_stars>100-1000
/*
* ===================== MapField.h =======================
* -- tpr --
* CREATE -- 2019.02.27
* MODIFY --
* ----------------------------------------------------------
* 4*4mapent 构成一个 field [第二版]
* ----------------------------
*/
#ifndef TPR_MAP_FIELD_H
#define TPR_MAP_FIELD_H
#include "pch.h"
//-------------------- Engine --------------------//
#include "EcoSysPlanType.h"
#include "MapCoord.h"
#include "chunkKey.h"
#include "sectionKey.h"
#include "fieldKey.h"
#include "RGBA.h"
#include "MapAltitude.h"
#include "occupyWeight.h"
#include "Density.h"
#include "colorTableId.h"
class MemMapEnt;
//-- 4*4mapent 构成一个 field -- [just mem]
class MapField{
public:
explicit MapField( IntVec2 anyMPos_ ):
mpos( anyMPos_2_fieldMPos(anyMPos_) )
{
this->init();
}
inline bool is_land() const noexcept{
return (this->get_maxMapAlti().is_land());
}
//---------- init ----------//
inline void init_ecoObjKey(sectionKey_t key_)noexcept{ tprAssert(!this->ecoObjKey.has_value()); this->ecoObjKey = {key_}; }
inline void init_colorTableId(colorTableId_t id_)noexcept{ tprAssert(!this->colorTableId.has_value()); this->colorTableId = {id_}; }
inline void init_density(Density d_)noexcept{ tprAssert(!this->density.has_value()); this->density = {d_}; }
inline void init_nodeMapAlti(MapAltitude alti_)noexcept{ tprAssert(!this->nodeMapAlti.has_value()); this->nodeMapAlti = {alti_}; }
inline void init_minAlti(MapAltitude alti_)noexcept{ tprAssert(!this->minMapAlti.has_value()); this->minMapAlti = {alti_}; }
inline void init_maxAlti(MapAltitude alti_)noexcept{ tprAssert(!this->maxMapAlti.has_value()); this->maxMapAlti = {alti_}; }
inline void init_isCrossEcoObj( bool b_ )noexcept{ tprAssert(!this->isCrossEcoObj.has_value()); this->isCrossEcoObj = {b_}; }
inline void init_isCrossColorTable( bool b_ )noexcept{ tprAssert(!this->isCrossColorTable.has_value()); this->isCrossColorTable = {b_}; }
inline void init_uWeight( double v_ )noexcept{ tprAssert(!this->uWeight.has_value()); this->uWeight = {v_}; }
//---------- get ----------//
inline IntVec2 get_mpos()const noexcept{ tprAssert(this->mpos.has_value()); return this->mpos.value(); }
inline glm::dvec2 get_dpos()const noexcept{ return mpos_2_dpos(this->get_mpos()); }
inline glm::dvec2 get_midDPos()const noexcept{ return (this->get_dpos() + MapField::halfFieldVec2); }
inline IntVec2 get_midMPos()const noexcept{ return (this->get_mpos() + IntVec2{ HALF_ENTS_PER_FIELD<>, HALF_ENTS_PER_FIELD<> }); }
inline const glm::dvec2 &get_nodeDPos()const noexcept{ tprAssert(this->nodeDPos.has_value()); return this->nodeDPos.value(); }
inline MapAltitude get_nodeMapAlti()const noexcept{ tprAssert(this->nodeMapAlti.has_value()); return this->nodeMapAlti.value(); }
inline MapAltitude get_minMapAlti()const noexcept{ tprAssert(this->minMapAlti.has_value()); return this->minMapAlti.value(); }
inline MapAltitude get_maxMapAlti()const noexcept{ tprAssert(this->maxMapAlti.has_value()); return this->maxMapAlti.value(); }
inline fieldKey_t get_fieldKey()const noexcept{ tprAssert(this->fieldKey.has_value()); return this->fieldKey.value(); }
inline Density get_density()const noexcept{ tprAssert(this->density.has_value()); return this->density.value(); }
inline sectionKey_t get_ecoObjKey()const noexcept{ tprAssert(this->ecoObjKey.has_value()); return this->ecoObjKey.value(); }
inline colorTableId_t get_colorTableId()const noexcept{ tprAssert(this->colorTableId.has_value()); return this->colorTableId.value(); }
inline occupyWeight_t get_occupyWeight()const noexcept{ tprAssert(this->occupyWeight.has_value()); return this->occupyWeight.value(); }
inline size_t get_uWeight()const noexcept{ tprAssert(this->uWeight.has_value()); return this->uWeight.value(); }
private:
void init();
void init_nodeDPos( const glm::dvec2 &FDPos_ );
void init_occupyWeight( const glm::dvec2 &FDPos_ );
//====== vals =======//
std::optional<IntVec2> mpos {std::nullopt}; // [left-bottom]
std::optional<fieldKey_t> fieldKey {std::nullopt};
std::optional<glm::dvec2> nodeDPos {std::nullopt}; //- field 内的一个随机点 ,绝对距离 Must align to pix
std::optional<size_t> uWeight {std::nullopt}; //- 打乱后的随机值,分布更均匀 [0, 9999]
std::optional<occupyWeight_t> occupyWeight {std::nullopt}; //- 抢占权重。 [0,15]
//- 数值越高,此 ecosys 越强势,能占据更多fields
//- [just mem]
std::optional<sectionKey_t> ecoObjKey {std::nullopt};
std::optional<colorTableId_t> colorTableId {std::nullopt}; // same as ecoObj.colorTableId
std::optional<Density> density {std::nullopt};
std::optional<MapAltitude> nodeMapAlti {std::nullopt}; //- nodeMPos 点的 alti 值
std::optional<MapAltitude> minMapAlti {std::nullopt};
std::optional<MapAltitude> maxMapAlti {std::nullopt};
//- field 拥有的所有 mapent 的 中点pix 的,alti最低值,最大值
//- 默认初始值 需要反向设置
// 通过这组值,来表达 field 的 alti 信息
// ---------
// 但在实际使用中,这组值并不完善,chunk边缘field 的 这组alti值往往无法被填完
// 就要开始 种go。此时很容易把 go 种到水里。
//===== flags =====//
std::optional<bool> isCrossEcoObj {std::nullopt}; // 境内是否跨越 数个 ecoobj
std::optional<bool> isCrossColorTable {std::nullopt}; // 境内是否跨越 数个 colortable
//===== static =====//
static constexpr glm::dvec2 halfFieldVec2 { HALF_PIXES_PER_FIELD_D, HALF_PIXES_PER_FIELD_D };
};
#endif
|
turesnake/tprPixelGames | src/Engine/tools/create_texNames.h | <filename>src/Engine/tools/create_texNames.h
/*
* ==================== create_texNames.h ===================
* -- tpr --
* CREATE -- 2019.01.23
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_CREATE_TEXNAMES_H
#define TPR_CREATE_TEXNAMES_H
//=== *** glad FIRST, glfw SECEND *** ===
// Don't include glfw3.h ALONE!!!
#include <glad/glad.h>
//-------------------- CPP --------------------//
#include <vector>
//-------------------- Engine --------------------//
#include "IntVec.h"
#include "RGBA.h"
/* ===========================================================
* create_texNames
* -----------------------------------------------------------
* param: texNum_ -- 要创建 几个 texName
* param: imgWH_ -- 目标texture 的 宽度长度
* param: frame_data_ary_ -- 图形数据本体
* param: texNamesBuf_ -- 最终生成的 texNames 存入此容器
*/
inline void create_texNames(size_t texNum_,
IntVec2 imgWH_,
const std::vector<std::vector<RGBA>> &frame_data_ary_,
std::vector<GLuint> &texNamesBuf_ ){
texNamesBuf_.resize( texNum_ );
//-- 申请 _texNum个 tex实例,并获得其 names
glGenTextures( static_cast<GLsizei>(texNum_), &texNamesBuf_.at(0) );
for( size_t i=0; i<texNum_; i++ ){
glBindTexture( GL_TEXTURE_2D, texNamesBuf_.at(i) );
//-- 为 GL_TEXTURE_2D 设置环绕、过滤方式
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); //-- 设置 S轴的 环绕方式
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); //-- 设置 T轴的 环绕方式
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // 缩小时 纹理过滤 的策略
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // 放大时 纹理过滤 的策略
//-- GL_NEAREST 临近过滤,8-bit 专用
//-- GL_LINEAR 线性过滤,
const GLvoid *dptr = static_cast<const GLvoid*>(&(frame_data_ary_.at(i).at(0)));
//-- 通过之前的 png图片数据,生成 一个 纹理。
glTexImage2D( GL_TEXTURE_2D, //-- 指定纹理目标/target,
0, //-- 多级渐远纹理的级别: 0: 基本级别
GL_RGBA, //-- 希望把纹理储存为何种格式
imgWH_.x, //-- 纹理的宽度
imgWH_.y, //-- 纹理的高度
0, //-- 总是被设为0(历史遗留问题
GL_RGBA, //-- 源图的 格式
GL_UNSIGNED_BYTE, //-- 源图的 数据类型
dptr //-- 图像数据
);
//-- 本游戏不需要 多级渐远 --
//glGenerateMipmap(GL_TEXTURE_2D); //-- 生成多级渐远纹理
}
}
/* ===========================================================
* create_a_texName
* -----------------------------------------------------------
* param: imgWH_ -- 目标texture 的 宽度长度
* param: imgDataPtr_ -- 图形数据本体
*/
inline GLuint create_a_texName( IntVec2 imgWH_,
const GLvoid *imgDataPtr_ ){
GLuint texName {};
//-- 申请 _texNum个 tex实例,并获得其 names
glGenTextures( 1, &texName );
glBindTexture( GL_TEXTURE_2D, texName );
//-- 为 GL_TEXTURE_2D 设置环绕、过滤方式
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); //-- 设置 S轴的 环绕方式
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); //-- 设置 T轴的 环绕方式
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // 缩小时 纹理过滤 的策略
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // 放大时 纹理过滤 的策略
//-- GL_NEAREST 临近过滤,8-bit 专用
//-- GL_LINEAR 线性过滤,
//-- 通过之前的 png图片数据,生成 一个 纹理。
glTexImage2D( GL_TEXTURE_2D, //-- 指定纹理目标/target,
0, //-- 多级渐远纹理的级别: 0: 基本级别
GL_RGBA, //-- 希望把纹理储存为何种格式
imgWH_.x, //-- 纹理的宽度
imgWH_.y, //-- 纹理的高度
0, //-- 总是被设为0(历史遗留问题
GL_RGBA, //-- 源图的 格式
GL_UNSIGNED_BYTE, //-- 源图的 数据类型
imgDataPtr_ //-- 图像数据
);
//-- 本游戏不需要 多级渐远 --
//glGenerateMipmap(GL_TEXTURE_2D); //-- 生成多级渐远纹理
return texName;
}
/* ===========================================================
* create_a_empty_texName
* -----------------------------------------------------------
* param: imgWH_ -- 目标texture 的 宽度长度
*/
inline GLuint create_a_empty_texName( IntVec2 imgWH_ ){
GLuint texName {};
//-- 申请 _texNum个 tex实例,并获得其 names
glGenTextures( 1, &texName );
glBindTexture( GL_TEXTURE_2D, texName );
//-- 为 GL_TEXTURE_2D 设置环绕、过滤方式
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); //-- 设置 S轴的 环绕方式
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); //-- 设置 T轴的 环绕方式
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // 缩小时 纹理过滤 的策略
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // 放大时 纹理过滤 的策略
//-- GL_NEAREST 临近过滤,8-bit 专用
//-- GL_LINEAR 线性过滤,
//-- 通过之前的 png图片数据,生成 一个 纹理。
glTexImage2D( GL_TEXTURE_2D, //-- 指定纹理目标/target,
0, //-- 多级渐远纹理的级别: 0: 基本级别
GL_RGBA, //-- 希望把纹理储存为何种格式
imgWH_.x, //-- 纹理的宽度
imgWH_.y, //-- 纹理的高度
0, //-- 总是被设为0(历史遗留问题
GL_RGBA, //-- 源图的 格式
GL_UNSIGNED_BYTE, //-- 源图的 数据类型
nullptr //-- 图像数据, 为空
);
//-- 本游戏不需要 多级渐远 --
//glGenerateMipmap(GL_TEXTURE_2D); //-- 生成多级渐远纹理
return texName;
}
#endif
|
turesnake/tprPixelGames | src/Engine/animFrameSet/AnimActionPos.h | /*
* ===================== AnimActionPos.h ==========================
* -- tpr --
* CREATE -- 2019.08.31
* MODIFY --
* ----------------------------------------------------------
* animFrameSet 中,单张 图元帧 拥有的 全部 pos数据集
*/
#ifndef TPR_ANIM_ACTION_POS_H
#define TPR_ANIM_ACTION_POS_H
#include "pch.h"
//-------------------- Engine --------------------//
#include "GoAltiRange.h"
#include "ColliderType.h"
#include "ColliDataFromJson.h"
#include "ID_Manager.h"
using animActionPosId_t = uint32_t; //- animActionPos id type
//-- 仅用来描述 animFrameSet,所以必须是 静态数据 --//
// 每个 animAction 实例,分配一份
class AnimActionPos{
public:
AnimActionPos() = default;
void set_rootAnchorDPosOff( const glm::dvec2 &dposOff_ )noexcept{ this->rootAnchorDPosOff = dposOff_; }
inline const glm::dvec2 &get_rootAnchorDPosOff() const noexcept{ return this->rootAnchorDPosOff; }
//======== static ========//
static ID_Manager id_manager; //- 负责生产 animActionPos_id
private:
glm::dvec2 rootAnchorDPosOff {};
//-- 最原始的数据,从 图元帧左下角ppos,到 rootAnchor点的 fposOff
//-- *** 不用对齐于 mapEnt ***
//-- 目前仅被用于 ChildMesh 渲染用
};
#endif
|
turesnake/tprPixelGames | src/Engine/collision/ColliPoint.h | /*
* ======================= ColliPoint.h ==========================
* -- tpr --
* CREATE -- 2019.08.29
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_COLLI_POINT_H
#define TPR_COLLI_POINT_H
// 用于 技能碰撞检测
// 如果一个 animAction 内发动了技能,那么其 anim.J.png 中,有那么几帧,会携带 ColliPoint 信息
// colliPoint 是一个 点(ppos),程序记录这个点,到 rootAnchor 的偏移距离
// ---
// 一组 colliPoint 点(比如五六个)可以表达一个 技能的碰撞区域。
// ---
// 每次执行碰撞检测时:
// --1-- 遍历本帧的 所有 colliPoints,计算出其所在的 mapent。将这些 mapent,收集到一个 临时容器中
// 如果一个 colliPoint,在 mapent 中的位置 过于边缘,此 mapent 将不会被命中
// 这反过来要求, colliPoint 在 J.png 中的布置必须合理,技能碰撞区 最好大一些
// --2-- 遍历上文收集的 mapent集,逐个执行 碰撞检测
//
class ColliPoint{
public:
};
#endif
|
turesnake/tprPixelGames | src/Engine/multiThread/chunkCreate/Job_Chunk.h | <reponame>turesnake/tprPixelGames
/*
* ======================= Job_Chunk.h =======================
* -- tpr --
* CREATE -- 2019.04.24
* MODIFY --
* ----------------------------------------------------------
* 以 chunk 为单位的,需要被 job线程 计算生成的 数据集
* ----------------------------
*/
#ifndef TPR_JOB_CHUNK_H
#define TPR_JOB_CHUNK_H
//-------------------- CPP --------------------//
#include <vector>
//-------------------- Engine --------------------//
#include "tprCast.h"
#include "tprAssert.h"
#include "config.h"
#include "MapTexture.h"
#include "MapAltitude.h"
#include "fieldKey.h"
#include "chunkKey.h"
#include "Job_MapEnt.h"
#include "Job_Field.h"
#include "MapField.h"
class Job_Chunk{
public:
explicit Job_Chunk( chunkKey_t chunkKey_ ):
chunkKey(chunkKey_),
chunkMPos(chunkKey_2_mpos(chunkKey_))
{
this->init();
}
void write_2_field_from_jobData();
void create_field_goSpecDatas();
bool is_mapEnt_a_ecoBorder( IntVec2 mposOff_ )noexcept;
inline chunkKey_t get_chunkKey()const noexcept{ return this->chunkKey; }
inline IntVec2 get_chunkMPos()const noexcept{ return this->chunkMPos; }
inline Job_MapEnt &getnc_mapEntInnRef( IntVec2 mposOff_ )noexcept{
tprAssert( (mposOff_.x>=0) && (mposOff_.x<ENTS_PER_CHUNK<>) &&
(mposOff_.y>=0) && (mposOff_.y<ENTS_PER_CHUNK<>) );
size_t idx = cast_2_size_t(mposOff_.y * ENTS_PER_CHUNK<> + mposOff_.x);
tprAssert( idx < this->mapEntInns.size() );
return *(this->mapEntInns.at(idx));
}
inline void insert_a_entInnPtr_2_field( fieldKey_t fieldKey_,
IntVec2 mposOff_,
Job_MapEnt* entPtr_ )noexcept{
tprAssert( this->job_fields.find(fieldKey_) != this->job_fields.end() );
this->job_fields.at(fieldKey_)->insert_a_entInnPtr( mposOff_, entPtr_ );
}
/*
inline void apply_field_job_groundGoEnts( fieldKey_t fieldKey_ )noexcept{
tprAssert( this->job_fields.find(fieldKey_) != this->job_fields.end() );
this->job_fields.at(fieldKey_)->apply_groundGoEnts();
}
*/
inline void set_field_min_max_altis( fieldKey_t fieldKey_, MapAltitude min_, MapAltitude max_ )noexcept{
tprAssert( this->fields.find(fieldKey_) != this->fields.end() );
auto *fieldPtr = this->fields.at(fieldKey_).get();
fieldPtr->init_minAlti( min_ );
fieldPtr->init_maxAlti( max_ );
}
inline const Job_Field *get_job_fieldPtr( fieldKey_t fieldKey_ )const noexcept{
tprAssert( this->job_fields.find(fieldKey_) != this->job_fields.end() );
return this->job_fields.at(fieldKey_).get();
}
inline MapField &getnc_fieldRef( fieldKey_t fieldKey_ )noexcept{
tprAssert( this->fields.find(fieldKey_) != this->fields.end() );
return *(this->fields.at(fieldKey_));
}
inline std::unordered_map<fieldKey_t, std::unique_ptr<MapField>> &
get_fields()noexcept{ return this->fields; }
private:
void init()noexcept;
//------
chunkKey_t chunkKey {};
IntVec2 chunkMPos {};
std::vector<std::unique_ptr<Job_MapEnt>> mapEntInns {};// [32 * 32 mapents]
std::unordered_map<fieldKey_t, std::unique_ptr<Job_Field>> job_fields {};
std::unordered_map<fieldKey_t, std::unique_ptr<MapField>> fields {};
// 在 job线程 直接创建 field 实例
// 最后一股脑传递给 主线程
};
#endif
|
turesnake/tprPixelGames | src/Engine/time/WindClock.h | /*
* ========================= WindClock.h ==========================
* -- tpr --
* CREATE -- 2019.10.18
* MODIFY --
* ----------------------------------------------------------
* control the grass anim
* ----------------------------
*/
#ifndef TPR_WIND_CLOCK_H
#define TPR_WIND_CLOCK_H
//--- glm - 0.9.9.5 ---
#include "glm_no_warnings.h"
//------------------- CPP --------------------//
#include <cmath>
#include <vector>
//------------------- Engine --------------------//
#include "tprAssert.h"
class WindClock{
public:
WindClock()=default;
void init()noexcept;
inline void update()noexcept{
//--- clockStep ---//
this->clockStep--;
if( this->clockStep <= 0 ){
this->reflesh_clockStep();
this->clockCount++;
}
//--- playSpeedScale ---//
this->playSpeedScalePoolIdx++;
if( this->playSpeedScalePoolIdx >= this->playSpeedScalePool.size() ){
this->playSpeedScalePoolIdx = 0;
}
}
//----- get -----//
inline size_t get_clockCount()const noexcept{ return this->clockCount; }
inline double get_playSpeedScale( size_t offIdx_=0 )const noexcept{
size_t idx = (this->playSpeedScalePoolIdx + offIdx_) % this->playSpeedScalePool.size();
return this->playSpeedScalePool.at(idx);
}
private:
inline void reflesh_clockStep()noexcept{
this->clockStep = this->clockStepPool.at( this->clockStepPoolIdx );
this->clockStepPoolIdx++;
if( this->clockStepPoolIdx >= this->clockStepPool.size() ){
this->clockStepPoolIdx = 0;
}
}
//--- vals ---//
size_t clockCount {0};
size_t clockStep {};
std::vector<size_t> clockStepPool {}; // 100 dynamic clockStep-vals
size_t clockStepPoolIdx {0};
//---
std::vector<double> playSpeedScalePool {};
size_t playSpeedScalePoolIdx {0};
};
size_t calc_goMesh_windDelayIdx( const glm::dvec2 &dpos_ )noexcept;
#endif
|
turesnake/tprPixelGames | src/Engine/tools/BoolBitMap.h | <reponame>turesnake/tprPixelGames
/*
* ======================= BoolBitMap.h =======================
* -- tpr --
* CREATE -- 2019.02.03
* MODIFY --
* ----------------------------------------------------------
* each bit mean a bool_flag
* ----------------------------
*/
#ifndef TPR_BOOL_BIT_MAP_H
#define TPR_BOOL_BIT_MAP_H
//-------------------- CPP --------------------//
#include <cmath>
#include <vector>
//-------------------- Engine --------------------//
#include "tprAssert.h"
#include "tprCast.h"
//- each bit:
// 0: false
// 1: true
class BoolBitMap{
public:
BoolBitMap() = default;
inline void resize( size_t w_, size_t h_=1 )noexcept{
this->wLen = w_;
this->hLen = h_;
this->totalNum = w_ * h_;
//--
size_t bytes = cast_2_size_t( ceil( static_cast<double>(this->totalNum) /
static_cast<double>(BoolBitMap::BITS_PER_BYTE) ) );
bitMap.resize( bytes );
}
inline void clear_all()noexcept{
for( auto &i : bitMap ){
i = 0; //- all false
}
}
inline void signUp( size_t w_, size_t h_ )noexcept{
tprAssert( (w_<this->wLen) && (h_<this->hLen) );
size_t idx = h_ * this->wLen + w_;
//---
tprAssert( (idx/BoolBitMap::BITS_PER_BYTE) < bitMap.size() );
uint8_t &bitRef = bitMap.at( idx/BoolBitMap::BITS_PER_BYTE );
bitRef = bitRef | static_cast<uint8_t>(1 << (idx%BoolBitMap::BITS_PER_BYTE));
}
inline void signUp( size_t idx_ )noexcept{
tprAssert( idx_ < this->totalNum );
//---
tprAssert( (idx_/BoolBitMap::BITS_PER_BYTE) < bitMap.size() );
uint8_t &bitRef = bitMap.at( idx_/BoolBitMap::BITS_PER_BYTE );
bitRef = bitRef | static_cast<uint8_t>(1 << (idx_%BoolBitMap::BITS_PER_BYTE));
}
inline bool check( size_t w_, size_t h_ )noexcept{
tprAssert( (w_<this->wLen) && (h_<this->hLen) );
size_t idx = h_ * this->wLen + w_;
//---
tprAssert( (idx/BoolBitMap::BITS_PER_BYTE) < bitMap.size() );
const uint8_t &bitRef = bitMap.at( idx/BoolBitMap::BITS_PER_BYTE );
return ( ((bitRef>>(idx%BoolBitMap::BITS_PER_BYTE)) & 1)==1 );
}
inline bool check( size_t idx_ )noexcept{
tprAssert( idx_ < this->totalNum );
//---
tprAssert( (idx_/BoolBitMap::BITS_PER_BYTE) < bitMap.size() );
const uint8_t &bitRef = bitMap.at( idx_/BoolBitMap::BITS_PER_BYTE );
return ( ((bitRef>>(idx_%BoolBitMap::BITS_PER_BYTE)) & 1)==1 );
}
private:
std::vector<uint8_t> bitMap {};
size_t wLen {};
size_t hLen {};
size_t totalNum {};
//======== static ========//
static size_t BITS_PER_BYTE;
};
#endif
|
turesnake/tprPixelGames | src/Engine/tools/MapCoord.h | /*
* ====================== MapCoord.h =======================
* -- tpr --
* CREATE -- 2019.01.09
* MODIFY --
* ----------------------------------------------------------
* some kinds of pos:
* FPos - float pos (pix)
* DPos - double pos (pix)
* PPos - pixel pos
* MPos - mapEnt pos
* FDPos - field pos
* CPos - chunk pos
* SPos - section pos (unimplement)
* ----------------------------
*/
#ifndef TPR_MAP_COORD_H
#define TPR_MAP_COORD_H
//--- glm - 0.9.9.5 ---
#include "glm_no_warnings.h"
//-------------------- CPP --------------------//
#include <cmath>
//-------------------- Engine --------------------//
#include "tprAssert.h"
#include "IntVec.h"
#include "config.h"
inline IntVec2 mpos_2_ppos( IntVec2 mpos_ ) noexcept {
return (mpos_*PIXES_PER_MAPENT<>);
}
//-- 当 dpos 无限接近 mapent 边界时,这个返回值就会非常不精确...
inline IntVec2 dpos_2_mpos( const glm::dvec2 &dpos_ ) noexcept {
//-- double除法
double fx = dpos_.x / PIXES_PER_MAPENT_D;
double fy = dpos_.y / PIXES_PER_MAPENT_D;
//-- math.floor()
return IntVec2{ static_cast<int>(floor(fx)),
static_cast<int>(floor(fy)) };
}
inline glm::dvec2 mpos_2_dpos( IntVec2 mpos_ ) noexcept {
return glm::dvec2{ static_cast<double>(mpos_.x * PIXES_PER_MAPENT<>),
static_cast<double>(mpos_.y * PIXES_PER_MAPENT<>) };
}
inline glm::dvec2 mpos_2_midDPos( IntVec2 mpos_ ) noexcept {
return glm::dvec2{ static_cast<double>(mpos_.x * PIXES_PER_MAPENT<> + HALF_PIXES_PER_MAPENT<>),
static_cast<double>(mpos_.y * PIXES_PER_MAPENT<> + HALF_PIXES_PER_MAPENT<>) };
}
/* ===========================================================
* calc_fast_mpos_distance
* -----------------------------------------------------------
* 计算两个 mpos 的距离(快速版,不开根号)
* 和上一个函数并没有本质区别。
* 返回的结果,只是一个 “含糊的距离概念” [主要用来 生成 cell-noise]
*/
/*
inline int calc_fast_mpos_distance( IntVec2 aMPos_, IntVec2 bMPos_ ) noexcept {
IntVec2 off = aMPos_ - bMPos_;
//-- 没有做 溢出检测...
return (off.x*off.x + off.y*off.y);
}
*/
#endif
|
turesnake/tprPixelGames | src/Engine/time/TimeCircle.h | /*
* ========================= TimeBase.h ==========================
* -- tpr --
* CREATE -- 2018.12.22
* MODIFY --
* ----------------------------------------------------------
* 定义一种 时间循环
* ----------------------------
*/
#ifndef TPR_TIME_CIRCLE_H
#define TPR_TIME_CIRCLE_H
#include "TimeBase.h"
//--- 管理一种 时间循环 ---//
// 每 n 帧 算一次 循环
class TimeCircle{
public:
TimeCircle( TimeBase &timerRef_, size_t frameNum_ ):
timerRef(timerRef_),
frameNum(frameNum_)
{}
//-- 返回当前 帧 在 时间循环中的 位置 --
inline size_t current()noexcept{
return (this->timerRef.get_frameNum() % this->frameNum);
}
private:
TimeBase &timerRef; //- 绑定一个 全局 timer
size_t frameNum; //- 一个circle 需要 多少 帧。
};
#endif
|
turesnake/tprPixelGames | src/Script/gameObjs/oth/GroundGo.h | <filename>src/Script/gameObjs/oth/GroundGo.h<gh_stars>100-1000
/*
* ===================== GroundGo.h ==========================
* -- tpr --
* CREATE -- 2019.08.28
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_GO_GROUND_GO_H
#define TPR_GO_GROUND_GO_H
//-------------------- Engine --------------------//
#include "GameObj.h"
#include "DyParam.h"
namespace gameObjs{//------------- namespace gameObjs ----------------
class GroundGo{
public:
static void init(GameObj &goRef_, const DyParam &dyParams_ );
private:
//--- callback ---//
static void OnRenderUpdate( GameObj &goRef_ );
static void OnActionSwitch( GameObj &goRef_, ActionSwitchType type_ );
};
}//------------- namespace gameObjs: end ----------------
#endif
|
turesnake/tprPixelGames | src/Engine/blueprint/PlotBlueprint.h | <reponame>turesnake/tprPixelGames
/*
* ======================= PlotBlueprint.h =======================
* -- tpr --
* CREATE -- 2019.12.02
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_PLOT_BLUE_PRINT_H
#define TPR_PLOT_BLUE_PRINT_H
#include "pch.h"
//-------------------- CPP --------------------//
#include <variant>
//-------------------- Engine --------------------//
#include "BlueprintVarType.h"
#include "blueprintId.h"
#include "GameObjType.h"
#include "NineDirection.h"
#include "BrokenLvl.h"
#include "FloorGoType.h"
#include "ID_Manager.h"
#include "GoAssemblePlan.h"
namespace blueprint {//------------------ namespace: blueprint start ---------------------//
// 记录每个 mapent 上的数据,并不全,只有一部分,
// 剩余的信息,要通过 varType 获得
class MapDataEnt{
public:
MapDataEnt()=default;
//------- vals -------//
VariableTypeIdx varTypeIdx {};
IntVec2 mposOff {}; // based on left-bottom
BrokenLvl brokenLvl {};
NineDirection direction {NineDirection::Center}; //- 角色 动画朝向
};
//- 一个实例,就是 1-frame png 数据,也就是一份 蓝图实例
class MapData{
public:
std::vector<std::unique_ptr<MapDataEnt>> data {};
};
//- 确定一个 go 物种 的最基本数据
class GoSpec{
public:
GoSpec()=default;
//----- vals -----//
goSpeciesId_t goSpeciesId {};
std::string afsName {}; // 允许为 "", 此时 animLabel == ""
std::string animLabel {};
goLabelId_t goLabelId {};
bool isPlaceHolder {false}; // 单纯的占位元素,当从分配池中抽到 此类元素时,什么go也不生成
};
using varTypeDatas_PlotId_t = uint32_t;
// 蓝图中,每种变量,对应的一组数据
// 数据不是单一的,可以是一个随机池,从中选取一种
class VarTypeDatas_Plot{
public:
VarTypeDatas_Plot()=default;
//----- set -----//
inline void set_isAllInstanceUseSamePlan( bool b_ )noexcept{ this->isAllInstanceUseSamePlan = b_; }
inline void insert_2_goSpecPool( std::unique_ptr<GoSpec> uptr_, size_t num_ )noexcept{
varTypeDatas_PlotId_t id = VarTypeDatas_Plot::id_manager.apply_a_u32_id();// 盲目分配id
auto [insertIt, insertBool] = this->goSpecPool.emplace( id, std::move(uptr_) );
tprAssert( insertBool );
//--
this->randPool.insert( this->randPool.end(), num_, id );
}
void init_check()noexcept;
//----- get -----//
inline bool get_isAllInstanceUseSamePlan()const noexcept{ return this->isAllInstanceUseSamePlan; }
inline const GoSpec &apply_rand_goSpec( size_t uWeight_ )const noexcept{
varTypeDatas_PlotId_t id = this->randPool.at( (uWeight_ + 3556177) % this->randPool.size() );
return *(this->goSpecPool.at(id));
}
private:
std::vector<varTypeDatas_PlotId_t> randPool {}; // 随机抽取池
std::unordered_map<varTypeDatas_PlotId_t, std::unique_ptr<GoSpec>> goSpecPool {}; // 可有 1~n 种,禁止为 0 种
bool isAllInstanceUseSamePlan {}; // 是否 本类型的所有个体,共用一个 实例化对象
//======== static ========//
static ID_Manager id_manager;
};
// 地块级蓝图。最小级别的蓝图,只有 数 mapents 大
//
class PlotBlueprint{
public:
inline void insert_2_varTypeDatas( VariableTypeIdx typeIdx_,
std::unique_ptr<VarTypeDatas_Plot> uptr_ )noexcept{
auto [insertIt1, insertBool1] = this->varTypeDatas.insert({ typeIdx_, std::move(uptr_) });
tprAssert( insertBool1 );
auto [insertIt2, insertBool2] = this->varTypes.insert( typeIdx_ );
tprAssert( insertBool2 );
}
inline void set_sizeByMapEnt( IntVec2 val_ )noexcept{ this->sizeByMapEnt = val_; }
inline void init_check()const noexcept{
tprAssert( !this->mapDatas.empty() );
tprAssert( !this->varTypes.empty() );
tprAssert( !this->varTypeDatas.empty() );
}
//- 仅用于 读取 json数据 时 -
inline std::vector<MapData> &getnc_mapDatasRef()noexcept{ return this->mapDatas; }
inline const std::set<VariableTypeIdx> &get_varTypes()const noexcept{ return this->varTypes; }
inline const MapData &apply_a_random_mapData( size_t uWeight_ )const noexcept{
return this->mapDatas.at( (uWeight_ + 1844477191) % this->mapDatas.size() );
}
inline const VarTypeDatas_Plot *get_varTypeDataPtr_Plot( VariableTypeIdx type_ )const noexcept{
tprAssert( this->varTypeDatas.find(type_) != this->varTypeDatas.end() );
return this->varTypeDatas.at(type_).get();
}
//===== static =====//
static void init_for_static()noexcept; // MUST CALL IN MAIN !!!
static plotBlueprintId_t init_new_plot( const std::string &plotName_, const std::string &plotLabel_ );
inline static PlotBlueprint &get_plotBlueprintRef( plotBlueprintId_t id_ )noexcept{
tprAssert( PlotBlueprint::plotUPtrs.find(id_) != PlotBlueprint::plotUPtrs.end() );
return *(PlotBlueprint::plotUPtrs.at(id_));
}
// "_PLACE_HOLDER_", "_PLACE_HOLDER_" 为占位符 专用
inline static plotBlueprintId_t str_2_plotBlueprintId( const std::string &plotName_, const std::string &plotLabel_ )noexcept{
if( plotName_ == "_PLACE_HOLDER_" ){
tprAssert( plotLabel_ == "_PLACE_HOLDER_" );
return PlotBlueprint::placeHolderId;
}
tprAssert( PlotBlueprint::name_2_ids.find(plotName_) != PlotBlueprint::name_2_ids.end() );
const auto &innUMap = PlotBlueprint::name_2_ids.at( plotName_ );
tprAssert( innUMap.find(plotLabel_) != innUMap.end() );
return innUMap.at( plotLabel_ );
}
inline static bool is_placeHolderId( plotBlueprintId_t id_ )noexcept{
return (id_ == PlotBlueprint::placeHolderId);
}
private:
PlotBlueprint()=default;
IntVec2 sizeByMapEnt {}; // plot 尺寸,以 mapent 为单位 不一定必须是 正方形
std::vector<MapData> mapDatas {}; // 若干帧,每一帧数据 就是一份 分配方案
std::set<VariableTypeIdx> varTypes {};
std::unordered_map<VariableTypeIdx, std::unique_ptr<VarTypeDatas_Plot>> varTypeDatas {}; // 类型数据
//======== static ========//
static ID_Manager id_manager;
static constexpr plotBlueprintId_t placeHolderId { static_cast<plotBlueprintId_t>(-1) }; // 占位符专用
// 两层索引:plotName, plotLabel
static std::unordered_map<std::string, std::unordered_map<std::string, plotBlueprintId_t>> name_2_ids; // 索引表
static std::unordered_map<plotBlueprintId_t, std::unique_ptr<PlotBlueprint>> plotUPtrs; // 真实资源
};
void parse_plotJsonFiles();
}//--------------------- namespace: blueprint end ------------------------//
#endif
|
turesnake/tprPixelGames | src/Engine/shaderProgram/ShaderProgram.h | /*
* ========================= ShaderProgram.h ==========================
* -- tpr --
* CREATE -- 2018.11.21
* MODIFY --
* ----------------------------------------------------------
* 着色器程序 类
* ----------------------------
*/
#ifndef TPR_SHADER_PROGRAM_H
#define TPR_SHADER_PROGRAM_H
//=== *** glad FIRST, glfw SECEND *** ===
// Don't include glfw3.h ALONE!!!
#include<glad/glad.h>
//--- glm - 0.9.9.5 ---
#include "glm_no_warnings.h"
//-------------------- CPP --------------------//
#include <string>
#include <vector>
#include <unordered_map>
#include <memory>
//-------------------- Engine --------------------//
#include "UniformBlockObj.h"
#include "tprAssert.h"
class ShaderProgram{
public:
ShaderProgram() = default;
//--- init ---//
void init( const std::string &lpathVs_,
const std::string &lpathFs_ );
//-- 从 着色器程序中 获得 目标变量的 地址
inline void add_new_uniform( const std::string &name_ )noexcept{
tprAssert( this->is_shaderProgram_set );
auto [insertIt, insertBool] = uniforms.emplace( name_, glGetUniformLocation(this->shaderProgram, name_.c_str()) );
tprAssert( insertBool );
}
inline GLint get_uniform_location( const std::string &name_ )noexcept{
tprAssert( this->uniforms.find(name_) != this->uniforms.end() );
return this->uniforms.at(name_);
}
inline void use_program()noexcept{
if( this->shaderProgram == shaderProgram_current ){
return;
}
glUseProgram( this->shaderProgram );
shaderProgram_current = this->shaderProgram;
}
//-- 将 3个矩阵 的值 传输到 着色器程序。
inline void send_mat4_model_2_shader( const glm::mat4 &m_ )noexcept{
this->use_program();
glUniformMatrix4fv( this->get_uniform_location( "model" ),
1,
GL_FALSE,
glm::value_ptr(m_) );
}
inline GLuint get_shaderProgramObj()const noexcept{ return this->shaderProgram; }
private:
void compile( GLuint shaderObj_, const std::string &sbuf_ );
//======== vals ========//
GLuint shaderProgram {0};
//-- 着色器程序中的 uniform 变量们
std::unordered_map<std::string, GLint> uniforms {};
//======== flags ========//
bool is_shaderProgram_set {false};
//======== static ========//
static GLuint shaderProgram_current; //-- 当前被使用的 shaderProgram
};
#endif
|
turesnake/tprPixelGames | src/Engine/resource/esrc_gameSeed.h | <gh_stars>100-1000
/*
* ========================= esrc_gameSeed.h ==========================
* -- tpr --
* CREATE -- 2019.04.19
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_ESRC_GAME_SEED_H
#define TPR_ESRC_GAME_SEED_H
//-------------------- Engine --------------------//
#include "GameSeed.h"
namespace esrc {//------------------ namespace: esrc -------------------------//
void init_gameSeed();
GameSeed &get_gameSeed();
}//---------------------- namespace: esrc -------------------------//
#endif
|
turesnake/tprPixelGames | src/Engine/input/KeyBoard.h | <gh_stars>100-1000
/*
* ========================= KeyBoard.h ==========================
* -- tpr --
* CREATE -- 2019.02.13
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_KEYBOARD_H
#define TPR_KEYBOARD_H
//=== *** glad FIRST, glfw SECEND *** ===
// Don't include glfw3.h ALONE!!!
#include<glad/glad.h>
#include<GLFW/glfw3.h>
//-------------------- CPP --------------------//
#include <string>
#include <set>
//-------------------- Engine --------------------//
#include "tprAssert.h"
class KeyBoard{
public:
enum class Key : int{
NOT_CARE = -2, // glfw 有效的键,但不在本游戏关心范围内,一律归为本类型
//--
UNKNOWN = GLFW_KEY_UNKNOWN, // -1
//---
NIL = 0, //- null
//---
SPACE = GLFW_KEY_SPACE,
APOSTROPHE = GLFW_KEY_APOSTROPHE, /* ' */
COMMA = GLFW_KEY_COMMA, /* , */
MINUS = GLFW_KEY_MINUS, /* - */
PERIOD = GLFW_KEY_PERIOD, /* . */
SLASH = GLFW_KEY_SLASH, /* / */
SEMICOLON = GLFW_KEY_SEMICOLON, /* ; */
EQUAL = GLFW_KEY_EQUAL, /* = */
// num
NUM_0 = GLFW_KEY_0,
NUM_1 = GLFW_KEY_1,
NUM_2 = GLFW_KEY_2,
NUM_3 = GLFW_KEY_3,
NUM_4 = GLFW_KEY_4,
NUM_5 = GLFW_KEY_5,
NUM_6 = GLFW_KEY_6,
NUM_7 = GLFW_KEY_7,
NUM_8 = GLFW_KEY_8,
NUM_9 = GLFW_KEY_9,
// keypad
KP_0 = GLFW_KEY_KP_0,
KP_1 = GLFW_KEY_KP_1,
KP_2 = GLFW_KEY_KP_2,
KP_3 = GLFW_KEY_KP_3,
KP_4 = GLFW_KEY_KP_4,
KP_5 = GLFW_KEY_KP_5,
KP_6 = GLFW_KEY_KP_6,
KP_7 = GLFW_KEY_KP_7,
KP_8 = GLFW_KEY_KP_8,
KP_9 = GLFW_KEY_KP_9,
KP_DIVIDE = GLFW_KEY_KP_DIVIDE,
KP_MULTIPLY = GLFW_KEY_KP_MULTIPLY,
KP_SUBTRACT = GLFW_KEY_KP_SUBTRACT,
KP_ADD = GLFW_KEY_KP_ADD,
KP_DECIMAL = GLFW_KEY_KP_DECIMAL,
KP_EQUAL = GLFW_KEY_KP_EQUAL,
KP_ENTER = GLFW_KEY_KP_ENTER,
//--------
A = GLFW_KEY_A,
B = GLFW_KEY_B,
C = GLFW_KEY_C,
D = GLFW_KEY_D,
E = GLFW_KEY_E,
F = GLFW_KEY_F,
G = GLFW_KEY_G,
H = GLFW_KEY_H,
I = GLFW_KEY_I,
J = GLFW_KEY_J,
K = GLFW_KEY_K,
L = GLFW_KEY_L,
M = GLFW_KEY_M,
N = GLFW_KEY_N,
O = GLFW_KEY_O,
P = GLFW_KEY_P,
Q = GLFW_KEY_Q,
R = GLFW_KEY_R,
S = GLFW_KEY_S,
T = GLFW_KEY_T,
U = GLFW_KEY_U,
V = GLFW_KEY_V,
W = GLFW_KEY_W,
X = GLFW_KEY_X,
Y = GLFW_KEY_Y,
Z = GLFW_KEY_Z,
//--------
LEFT_BRACKET = GLFW_KEY_LEFT_BRACKET, /* [ */
BACKSLASH = GLFW_KEY_BACKSLASH, /* \ */
RIGHT_BRACKET = GLFW_KEY_RIGHT_BRACKET, /* ] */
GRAVE_ACCENT = GLFW_KEY_GRAVE_ACCENT, /* ` */
//--------
ESCAPE = GLFW_KEY_ESCAPE,
ENTER = GLFW_KEY_ENTER,
TAB = GLFW_KEY_TAB,
BACKSPACE = GLFW_KEY_BACKSPACE,
INSERT = GLFW_KEY_INSERT,
DELETE_ = GLFW_KEY_DELETE, //- DELETE 是关键词,有冲突
RIGHT = GLFW_KEY_RIGHT,
LEFT = GLFW_KEY_LEFT,
DOWN = GLFW_KEY_DOWN,
UP = GLFW_KEY_UP,
PAGE_UP = GLFW_KEY_PAGE_UP,
PAGE_DOWN = GLFW_KEY_PAGE_DOWN,
HOME = GLFW_KEY_HOME,
END = GLFW_KEY_END,
CAPS_LOCK = GLFW_KEY_CAPS_LOCK,
SCROLL_LOCK = GLFW_KEY_SCROLL_LOCK,
NUM_LOCK = GLFW_KEY_NUM_LOCK,
PRINT_SCREEN = GLFW_KEY_PRINT_SCREEN,
PAUSE = GLFW_KEY_PAUSE,
//--------
F1 = GLFW_KEY_F1,
F2 = GLFW_KEY_F2,
F3 = GLFW_KEY_F3,
F4 = GLFW_KEY_F4,
F5 = GLFW_KEY_F5,
F6 = GLFW_KEY_F6,
F7 = GLFW_KEY_F7,
F8 = GLFW_KEY_F8,
F9 = GLFW_KEY_F9,
F10 = GLFW_KEY_F10,
F11 = GLFW_KEY_F11,
F12 = GLFW_KEY_F12,
//--------
LEFT_SHIFT = GLFW_KEY_LEFT_SHIFT,
LEFT_CONTROL = GLFW_KEY_LEFT_CONTROL,
LEFT_ALT = GLFW_KEY_LEFT_ALT,
LEFT_SUPER = GLFW_KEY_LEFT_SUPER,
RIGHT_SHIFT = GLFW_KEY_RIGHT_SHIFT,
RIGHT_CONTROL = GLFW_KEY_RIGHT_CONTROL,
RIGHT_ALT = GLFW_KEY_RIGHT_ALT,
RIGHT_SUPER = GLFW_KEY_RIGHT_SUPER,
MENU = GLFW_KEY_MENU,
//--------
};
//========== Selfs ==========//
KeyBoard()=default;
inline bool get_isAnyKeyPress()const noexcept{
return !this->pressedKeys.empty();
}
inline bool get_key( KeyBoard::Key key_ )const noexcept{
return (this->pressedKeys.find(key_) != this->pressedKeys.end());
}
inline void insert_key( KeyBoard::Key key_ )noexcept{
auto [insertIt, insertBool] = this->pressedKeys.insert(key_);
tprAssert( insertBool ); // Must success
}
inline void erase_key( KeyBoard::Key key_ )noexcept{
size_t eraseNum = this->pressedKeys.erase( key_ );
tprAssert( eraseNum == 1 ); // Must have
}
inline const std::set<KeyBoard::Key> &get_pressedKeysRef()const noexcept{
return this->pressedKeys;
}
private:
//========== Selfs ==========//
std::set<KeyBoard::Key> pressedKeys {}; // 当前正被按下的 键盘按键
};
std::string keyBoardKey_2_str( KeyBoard::Key kb_ )noexcept;
// 仅用于,从 glfw 函数中获得的 key 值
inline KeyBoard::Key glfwKey_2_KeyBoardKey( int glfwKey_ )noexcept{
switch (glfwKey_){
case GLFW_KEY_UNKNOWN: return KeyBoard::Key::UNKNOWN;
case GLFW_KEY_SPACE: return KeyBoard::Key::SPACE;
case GLFW_KEY_APOSTROPHE: return KeyBoard::Key::APOSTROPHE;
case GLFW_KEY_COMMA: return KeyBoard::Key::COMMA;
case GLFW_KEY_MINUS: return KeyBoard::Key::MINUS;
case GLFW_KEY_PERIOD: return KeyBoard::Key::PERIOD;
case GLFW_KEY_SLASH: return KeyBoard::Key::SLASH;
case GLFW_KEY_SEMICOLON: return KeyBoard::Key::SEMICOLON;
case GLFW_KEY_EQUAL: return KeyBoard::Key::EQUAL;
case GLFW_KEY_0: return KeyBoard::Key::NUM_0;
case GLFW_KEY_1: return KeyBoard::Key::NUM_1;
case GLFW_KEY_2: return KeyBoard::Key::NUM_2;
case GLFW_KEY_3: return KeyBoard::Key::NUM_3;
case GLFW_KEY_4: return KeyBoard::Key::NUM_4;
case GLFW_KEY_5: return KeyBoard::Key::NUM_5;
case GLFW_KEY_6: return KeyBoard::Key::NUM_6;
case GLFW_KEY_7: return KeyBoard::Key::NUM_7;
case GLFW_KEY_8: return KeyBoard::Key::NUM_8;
case GLFW_KEY_9: return KeyBoard::Key::NUM_9;
case GLFW_KEY_KP_0: return KeyBoard::Key::KP_0;
case GLFW_KEY_KP_1: return KeyBoard::Key::KP_1;
case GLFW_KEY_KP_2: return KeyBoard::Key::KP_2;
case GLFW_KEY_KP_3: return KeyBoard::Key::KP_3;
case GLFW_KEY_KP_4: return KeyBoard::Key::KP_4;
case GLFW_KEY_KP_5: return KeyBoard::Key::KP_5;
case GLFW_KEY_KP_6: return KeyBoard::Key::KP_6;
case GLFW_KEY_KP_7: return KeyBoard::Key::KP_7;
case GLFW_KEY_KP_8: return KeyBoard::Key::KP_8;
case GLFW_KEY_KP_9: return KeyBoard::Key::KP_9;
case GLFW_KEY_KP_DIVIDE: return KeyBoard::Key::KP_DIVIDE;
case GLFW_KEY_KP_MULTIPLY: return KeyBoard::Key::KP_MULTIPLY;
case GLFW_KEY_KP_SUBTRACT: return KeyBoard::Key::KP_SUBTRACT;
case GLFW_KEY_KP_ADD: return KeyBoard::Key::KP_ADD;
case GLFW_KEY_KP_DECIMAL: return KeyBoard::Key::KP_DECIMAL;
case GLFW_KEY_KP_EQUAL: return KeyBoard::Key::KP_EQUAL;
case GLFW_KEY_KP_ENTER: return KeyBoard::Key::KP_ENTER;
case GLFW_KEY_A: return KeyBoard::Key::A;
case GLFW_KEY_B: return KeyBoard::Key::B;
case GLFW_KEY_C: return KeyBoard::Key::C;
case GLFW_KEY_D: return KeyBoard::Key::D;
case GLFW_KEY_E: return KeyBoard::Key::E;
case GLFW_KEY_F: return KeyBoard::Key::F;
case GLFW_KEY_G: return KeyBoard::Key::G;
case GLFW_KEY_H: return KeyBoard::Key::H;
case GLFW_KEY_I: return KeyBoard::Key::I;
case GLFW_KEY_J: return KeyBoard::Key::J;
case GLFW_KEY_K: return KeyBoard::Key::K;
case GLFW_KEY_L: return KeyBoard::Key::L;
case GLFW_KEY_M: return KeyBoard::Key::M;
case GLFW_KEY_N: return KeyBoard::Key::N;
case GLFW_KEY_O: return KeyBoard::Key::O;
case GLFW_KEY_P: return KeyBoard::Key::P;
case GLFW_KEY_Q: return KeyBoard::Key::Q;
case GLFW_KEY_R: return KeyBoard::Key::R;
case GLFW_KEY_S: return KeyBoard::Key::S;
case GLFW_KEY_T: return KeyBoard::Key::T;
case GLFW_KEY_U: return KeyBoard::Key::U;
case GLFW_KEY_V: return KeyBoard::Key::V;
case GLFW_KEY_W: return KeyBoard::Key::W;
case GLFW_KEY_X: return KeyBoard::Key::X;
case GLFW_KEY_Y: return KeyBoard::Key::Y;
case GLFW_KEY_Z: return KeyBoard::Key::Z;
case GLFW_KEY_LEFT_BRACKET: return KeyBoard::Key::LEFT_BRACKET;
case GLFW_KEY_BACKSLASH: return KeyBoard::Key::BACKSLASH;
case GLFW_KEY_RIGHT_BRACKET: return KeyBoard::Key::RIGHT_BRACKET;
case GLFW_KEY_GRAVE_ACCENT: return KeyBoard::Key::GRAVE_ACCENT;
case GLFW_KEY_ESCAPE: return KeyBoard::Key::ESCAPE; // 不支持游戏按键映射
case GLFW_KEY_ENTER: return KeyBoard::Key::ENTER;
case GLFW_KEY_TAB: return KeyBoard::Key::TAB;
case GLFW_KEY_BACKSPACE: return KeyBoard::Key::BACKSPACE;
case GLFW_KEY_INSERT: return KeyBoard::Key::INSERT;
case GLFW_KEY_DELETE: return KeyBoard::Key::DELETE_;
case GLFW_KEY_RIGHT: return KeyBoard::Key::RIGHT;
case GLFW_KEY_LEFT: return KeyBoard::Key::LEFT;
case GLFW_KEY_DOWN: return KeyBoard::Key::DOWN;
case GLFW_KEY_UP: return KeyBoard::Key::UP;
case GLFW_KEY_PAGE_UP: return KeyBoard::Key::PAGE_UP;
case GLFW_KEY_PAGE_DOWN: return KeyBoard::Key::PAGE_DOWN;
case GLFW_KEY_HOME: return KeyBoard::Key::HOME;
case GLFW_KEY_END: return KeyBoard::Key::END;
//case GLFW_KEY_CAPS_LOCK: return KeyBoard::Key::CAPS_LOCK; // 不支持游戏按键映射
//case GLFW_KEY_SCROLL_LOCK: return KeyBoard::Key::SCROLL_LOCK; // 不支持游戏按键映射
//case GLFW_KEY_NUM_LOCK: return KeyBoard::Key::NUM_LOCK; // 不支持游戏按键映射
//case GLFW_KEY_PRINT_SCREEN: return KeyBoard::Key::PRINT_SCREEN;// 不支持游戏按键映射
//case GLFW_KEY_PAUSE: return KeyBoard::Key::PAUSE; // 不支持游戏按键映射
case GLFW_KEY_F1: return KeyBoard::Key::F1;
case GLFW_KEY_F2: return KeyBoard::Key::F2;
case GLFW_KEY_F3: return KeyBoard::Key::F3;
case GLFW_KEY_F4: return KeyBoard::Key::F4;
case GLFW_KEY_F5: return KeyBoard::Key::F5;
case GLFW_KEY_F6: return KeyBoard::Key::F6;
case GLFW_KEY_F7: return KeyBoard::Key::F7;
case GLFW_KEY_F8: return KeyBoard::Key::F8;
case GLFW_KEY_F9: return KeyBoard::Key::F9;
case GLFW_KEY_F10: return KeyBoard::Key::F10;
case GLFW_KEY_F11: return KeyBoard::Key::F11;
case GLFW_KEY_F12: return KeyBoard::Key::F12;
case GLFW_KEY_LEFT_SHIFT: return KeyBoard::Key::LEFT_SHIFT;
case GLFW_KEY_LEFT_CONTROL: return KeyBoard::Key::LEFT_CONTROL;
case GLFW_KEY_LEFT_ALT: return KeyBoard::Key::LEFT_ALT;
case GLFW_KEY_LEFT_SUPER: return KeyBoard::Key::LEFT_SUPER;
case GLFW_KEY_RIGHT_SHIFT: return KeyBoard::Key::RIGHT_SHIFT;
case GLFW_KEY_RIGHT_CONTROL: return KeyBoard::Key::RIGHT_CONTROL;
case GLFW_KEY_RIGHT_ALT: return KeyBoard::Key::RIGHT_ALT;
case GLFW_KEY_RIGHT_SUPER: return KeyBoard::Key::RIGHT_SUPER;
case GLFW_KEY_MENU: return KeyBoard::Key::MENU;
case 0:
// 不存在 0 值
tprAssert(0);
return KeyBoard::Key::NIL; // never reach
default:
// glfw 认可的键,但本游戏不关心
return KeyBoard::Key::NOT_CARE;
}
}
#endif
|
turesnake/tprPixelGames | src/Engine/gameObj/BrokenLvl.h | <filename>src/Engine/gameObj/BrokenLvl.h<gh_stars>100-1000
/*
* ======================= BrokenLvl.h ==========================
* -- tpr --
* CREATE -- 2019.12.02
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_BROKEN_LEVEL_H
#define TPR_BROKEN_LEVEL_H
//-------------------- CPP --------------------//
#include <string>
//-------------------- Engine --------------------//
#include "tprAssert.h"
// go 的 破损等级
// 会被记录在 蓝图 .D.png 数据中,代表每个 mp-go 的健全状态
// 比如,石头有几种破损状态
// ---
// 每种 go 自身的 HealthState 划分,是完全自定义的,可能不会用完全部的值
enum class BrokenLvl{
Lvl_0, // 最完好,最健全的状态
Lvl_1, // 往下依次变得破损
Lvl_2,
Lvl_3,
Lvl_4
};
std::string brokenLvl_2_str( BrokenLvl bl_ )noexcept;
BrokenLvl str_2_brokenLvl( const std::string &str_ )noexcept;
inline BrokenLvl int_2_brokenLvl( int val_ )noexcept{
switch (val_){
case 0: return BrokenLvl::Lvl_0;
case 1: return BrokenLvl::Lvl_1;
case 2: return BrokenLvl::Lvl_2;
case 3: return BrokenLvl::Lvl_3;
case 4: return BrokenLvl::Lvl_4;
default:
tprAssert(0);
return BrokenLvl::Lvl_0;
}
}
#endif
|
turesnake/tprPixelGames | src/Script/gameObjs/bioSoup/bioSoupInn.h | <filename>src/Script/gameObjs/bioSoup/bioSoupInn.h
/*
* ====================== bioSoupInn.h =======================
* -- tpr --
* CREATE -- 2020.03.05
* MODIFY --
* ----------------------------------------------------------
* only included by BioSoup.cpp
*/
#ifndef TPR_BIO_SOUP_INN_H
#define TPR_BIO_SOUP_INN_H
namespace gameObjs::bioSoup {//------------- namespace gameObjs::bioSoup ----------------
//void init_for_particle();
}//------------- namespace gameObjs::bioSoup: end ----------------
#endif
|
turesnake/tprPixelGames | src/Engine/gameObj/goDataForCreate/GoSpecFromJson.h | /*
* ====================== GoSpecFromJson.h ==========================
* -- tpr --
* CREATE -- 2019.10.11
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_GO_SPEC_FROM_JSON_H
#define TPR_GO_SPEC_FROM_JSON_H
#include "pch.h"
//-------------------- Engine --------------------//
#include "GameObjType.h"
#include "Move.h"
#include "PubBinary2.h"
#include "GoAltiRange.h"
#include "GoAssemblePlan.h"
#include "AnimActionEName.h"
class GameObj;
// 从 go.json 文件中都取得数据,被存储为 此格式
class GoSpecFromJson{
public:
//========== Nested ==========//
class MoveStateTable;
//========== Self ==========//
inline std::unordered_set<std::string> *get_afsNamesPtr()noexcept{ return &(this->afsNames); }
inline void insert_2_ExtraPassableDogoSpeciesIds( const std::string &name_ )noexcept{
std::hash<std::string> hasher;
goSpeciesId_t id = static_cast<goSpeciesId_t>( hasher(name_) ); // size_t -> uint64_t
this->extraPassableDogoSpeciesIds.insert( id );
}
inline void insert_2_lAltiRanges( GoAltiRangeLabel label_, GoAltiRange val_ )noexcept{
auto [insertIt, insertBool] = this->lAltiRanges.emplace( label_, val_ );
tprAssert( insertBool );
}
inline GoAltiRange get_lAltiRange( GoAltiRangeLabel label_ )const noexcept{
tprAssert( this->lAltiRanges.find(label_) != this->lAltiRanges.end() );
return this->lAltiRanges.at( label_ );
}
void init_check()noexcept;
//======== vals ========//
std::string goSpeciesName {};
goSpeciesId_t speciesId {};
GameObjFamily family {};
GameObjState state {};
GameObjMoveState moveState {};
MoveType moveType {};
//----- bool -----//
bool isMoveCollide {};
bool isDoPass {};
bool isBePass {};
//----- numbers -----//
SpeedLevel moveSpeedLvl {};
double alti {};
double weight {};
//...
PubBinary2 pubBinary {};
std::unique_ptr<GoAssemblePlanSet> goAssemblePlanSetUPtr {nullptr}; // 数据存储地
std::unique_ptr<MoveStateTable> moveStateTableUPtr {nullptr};
//======== static ========//
static void assemble_2_newGo( goSpeciesId_t specID_, GameObj &goRef_ );
static void check_all_extraPassableDogoSpeciesIds()noexcept;
inline static GoSpecFromJson &create_new_goSpecFromJson( const std::string &name_ )noexcept{
std::hash<std::string> hasher;
goSpeciesId_t id = static_cast<goSpeciesId_t>( hasher(name_) ); // size_t -> uint64_t
std::unique_ptr<GoSpecFromJson> uptr ( new GoSpecFromJson() ); // can't use std::make_unique
auto [insertIt, insertBool] = GoSpecFromJson::dataUPtrs.emplace( id, std::move(uptr) );
tprAssert( insertBool );
GoSpecFromJson &ref = *(insertIt->second);
//--
ref.goSpeciesName = name_;
ref.speciesId = id;
GoSpecFromJson::insert_2_goSpeciesIds_names_containers( id, name_ );
//--
return ref;
}
inline static GoSpecFromJson &getnc_goSpecFromJsonRef( goSpeciesId_t id_ )noexcept{
tprAssert( GoSpecFromJson::dataUPtrs.find(id_) != GoSpecFromJson::dataUPtrs.end() );
return *(GoSpecFromJson::dataUPtrs.at(id_));
}
// support multi-thread
inline static const GoSpecFromJson &get_goSpecFromJsonRef( goSpeciesId_t id_ )noexcept{
tprAssert( GoSpecFromJson::dataUPtrs.find(id_) != GoSpecFromJson::dataUPtrs.end() );
return *(GoSpecFromJson::dataUPtrs.at(id_));
}
inline static bool is_find_in_afsNames( goSpeciesId_t id_, const std::string &name_ )noexcept{
const auto &c = GoSpecFromJson::get_goSpecFromJsonRef(id_);
return (c.afsNames.find(name_) != c.afsNames.end());
}
inline static goSpeciesId_t str_2_goSpeciesId( const std::string &name_ ){
tprAssert( GoSpecFromJson::names_2_ids.find(name_) != GoSpecFromJson::names_2_ids.end() );
return GoSpecFromJson::names_2_ids.at(name_);
}
inline static const std::string &goSpeciesId_2_name( goSpeciesId_t id_ )noexcept{
tprAssert( GoSpecFromJson::ids_2_names.find(id_) != GoSpecFromJson::ids_2_names.end() );
return GoSpecFromJson::ids_2_names.at(id_);
}
inline static bool find_from_initFuncs( goSpeciesId_t goSpeciesId_ ){
return ( GoSpecFromJson::initFuncs.find(goSpeciesId_) != GoSpecFromJson::initFuncs.end());
}
inline static void call_initFunc( goSpeciesId_t id_, GameObj &goRef_, const DyParam &dyParams_ ){
tprAssert( GoSpecFromJson::find_from_initFuncs(id_) );
GoSpecFromJson::initFuncs.at(id_)( goRef_, dyParams_ );
}
inline static void insert_2_initFuncs( const std::string &goTypeName_, const F_GO_INIT &functor_ ){
goSpeciesId_t id = GoSpecFromJson::str_2_goSpeciesId( goTypeName_ );
auto [insertIt, insertBool] = GoSpecFromJson::initFuncs.emplace( id, functor_ );
tprAssert( insertBool );
}
private:
GoSpecFromJson()=default;
inline static void insert_2_goSpeciesIds_names_containers( goSpeciesId_t id_, const std::string &name_ ){
auto out1 = GoSpecFromJson::ids_2_names.emplace( id_, name_ );
auto out2 = GoSpecFromJson::names_2_ids.emplace( name_, id_ );
tprAssert( out1.second );
tprAssert( out2.second );
}
//======== vals ========//
std::unordered_set<std::string> afsNames {};
std::unordered_map<GoAltiRangeLabel, GoAltiRange> lAltiRanges {};
//-- 当 isBePass == false 时,允许一组 特殊的 dogo,可以穿透本 bego
// 正式使用时,只提供 只读指针
std::set<goSpeciesId_t> extraPassableDogoSpeciesIds {};
//======== static ========//
// 资源持续整个游戏生命期,不用释放
static std::unordered_map<goSpeciesId_t, std::unique_ptr<GoSpecFromJson>> dataUPtrs;
static std::unordered_map<goSpeciesId_t, std::string> ids_2_names;
static std::unordered_map<std::string, goSpeciesId_t> names_2_ids;
static std::unordered_map<goSpeciesId_t, F_GO_INIT> initFuncs;
};
class GoSpecFromJson::MoveStateTable{
public:
MoveStateTable()=default;
void init_check( const GoSpecFromJson *goSpecFromJsonPtr_ )noexcept;
//--- vals ---//
SpeedLevel minLvl {}; // include
SpeedLevel maxLvl {}; // include
std::map<SpeedLevel, std::pair<AnimActionEName,int>> table {}; // speedLvl, actionEName, timeStepOff
};
namespace json{//------------- namespace json ----------------
void parse_goJsonFile();
}//------------- namespace json: end ----------------
#endif
|
turesnake/tprPixelGames | src/Engine/blueprint/VillageBlueprint.h | <filename>src/Engine/blueprint/VillageBlueprint.h
/*
* ======================= VillageBlueprint.h =======================
* -- tpr --
* CREATE -- 2019.12.02
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_VILLAGE_BLUE_PRINT_H
#define TPR_VILLAGE_BLUE_PRINT_H
#include "pch.h"
//-------------------- Engine --------------------//
#include "BlueprintVarType.h"
#include "GameObjType.h"
#include "NineDirection.h"
#include "BrokenLvl.h"
#include "YardBlueprint.h"
namespace blueprint {//------------------ namespace: blueprint start ---------------------//
class VarTypeDatas_Village{
public:
VarTypeDatas_Village()=default;
//----- set -----//
inline void set_isAllInstanceUseSamePlan( bool b_ )noexcept{ this->isAllInstanceUseSamePlan = b_; }
inline void set_isRoad( bool b_ )noexcept{ this->isRoad = b_; }
inline void insert_2_getYardId_functors( YardBlueprintSet::F_getYardId f_, size_t num_ )noexcept{
this->getYardId_functors.insert( this->getYardId_functors.end(), num_, f_ ); // copy
}
void init_check()noexcept;
//----- get -----//
inline bool get_isRoad()const noexcept{ return this->isRoad; }
inline bool get_isAllInstanceUseSamePlan()const noexcept{ return this->isAllInstanceUseSamePlan; }
inline std::optional<yardBlueprintId_t> apply_rand_yardBlueprintId( size_t uWeight_, NineDirection yardDir_ )const noexcept{
size_t idx = (uWeight_ + 1076173) % this->getYardId_functors.size();
return this->getYardId_functors.at(idx)( yardDir_ );
}
private:
// 不再直接存储 yardId, 而是存储一组 函数指针,在运行时,通过参数传入 yardDir, 再找出 yardId
std::vector<YardBlueprintSet::F_getYardId> getYardId_functors {};
bool isAllInstanceUseSamePlan {}; // 是否 本类型的所有个体,共用一个 实例化对象
bool isRoad {}; // 本变量是否为一个 道路单位
};
// 村级蓝图。最大级别的蓝图。 一个 section/ecoobj,分配一个 村级蓝图。
class VillageBlueprint{
public:
inline void insert_2_varTypeDatas( VariableTypeIdx typeIdx_,
std::unique_ptr<VarTypeDatas_Village> uptr_ )noexcept{
auto [insertIt1, insertBool1] = this->varTypeDatas.insert({ typeIdx_, std::move(uptr_) });
tprAssert( insertBool1 );
auto [insertIt2, insertBool2] = this->varTypes.insert( typeIdx_ );
tprAssert( insertBool2 );
}
inline void init_check()const noexcept{
tprAssert( !this->mapDatas.empty() );
tprAssert( !this->varTypeDatas.empty() );
}
//- 仅用于 读取 json数据 时 -
inline std::vector<MapData> &getnc_mapDatasRef()noexcept{ return this->mapDatas; }
inline const std::set<VariableTypeIdx> &get_varTypes()const noexcept{ return this->varTypes; }
inline const MapData &apply_a_random_mapData( size_t uWeight_ )const noexcept{
return this->mapDatas.at( (uWeight_ + 3731577) % this->mapDatas.size() );
}
inline const VarTypeDatas_Village *get_varTypeDataPtr_Village( VariableTypeIdx type_ )const noexcept{
tprAssert( this->varTypeDatas.find(type_) != this->varTypeDatas.end() );
return this->varTypeDatas.at(type_).get();
}
//===== static =====//
static void init_for_static()noexcept;// MUST CALL IN MAIN !!!
static villageBlueprintId_t init_new_village( const std::string &name_ );
inline static VillageBlueprint &get_villageBlueprintRef( villageBlueprintId_t id_ )noexcept{
tprAssert( VillageBlueprint::villageUPtrs.find(id_) != VillageBlueprint::villageUPtrs.end() );
return *(VillageBlueprint::villageUPtrs.at(id_));
}
inline static villageBlueprintId_t str_2_villageBlueprintId( const std::string &name_ )noexcept{
villageBlueprintId_t id = VillageBlueprint::hasher(name_);
tprAssert( VillageBlueprint::villageIds.find(id) != VillageBlueprint::villageIds.end() );
return id;
}
private:
VillageBlueprint()=default;
std::vector<MapData> mapDatas {}; // 若干帧,每一帧数据 就是一份 分配方案
std::set<VariableTypeIdx> varTypes {};
std::unordered_map<VariableTypeIdx, std::unique_ptr<VarTypeDatas_Village>> varTypeDatas {}; // 类型数据
//===== static =====//
static std::unordered_set<villageBlueprintId_t> villageIds; // 记录已被存储的 ids
static std::hash<std::string> hasher;
static std::unordered_map<villageBlueprintId_t, std::unique_ptr<VillageBlueprint>> villageUPtrs; // 真实资源
};
void parse_villageJsonFiles();
}//--------------------- namespace: blueprint end ------------------------//
#endif
|
turesnake/tprPixelGames | src/Engine/animFrameSet/AnimActionEName.h | /*
* ======================== AnimActionEName.h ==========================
* -- tpr --
* CREATE -- 2020.01.16
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_ANIM_ACTION_E_NAME_H
#define TPR_ANIM_ACTION_E_NAME_H
//------------------- CPP --------------------//
#include <string>
// animaction name
// ---
// 代替 std::string, 提高运行时效率
// 缺点: 随着游戏内容的膨胀,会有越来越多的 元素加入进来。
// 每一次都会影响本 enum h文件
// 从而需要重编译
enum class AnimActionEName{
Idle,
Walk,
Run,
Fly,
Wind,
Burn, // fire
Rise, // bioSoup.particle
//-- playerGoCircle --
SelfRotate,
//--- UI-go 临时使用的 几个值 --
New,
Data,
Pointer,
//...
};
AnimActionEName str_2_animActionEName( const std::string &str_ )noexcept;
std::string animActionEName_2_str( AnimActionEName a_ )noexcept;
#endif
|
turesnake/tprPixelGames | src/Engine/resource/esrc_renderPool.h | <reponame>turesnake/tprPixelGames
/*
* ========================= esrc_renderPool.h ==========================
* -- tpr --
* CREATE -- 2019.04.19
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_ESRC_RENDER_POOL_H
#define TPR_ESRC_RENDER_POOL_H
//-------------------- Engine --------------------//
#include "RenderPool.h"
#include "GroundRenderPool.h"
namespace esrc {//------------------ namespace: esrc -------------------------//
//-- Must after esrc::init_colorTableSet !!!
void init_renderPools()noexcept;
void debug_for_renderPools()noexcept;
RenderPool &get_renderPool( RenderPoolType type_ )noexcept;
GroundRenderPool &get_groundRenderPool()noexcept;
void clear_all_renderPool()noexcept;
}//---------------------- namespace: esrc -------------------------//
#endif
|
turesnake/tprPixelGames | src/Engine/resource/esrc_time.h | /*
* ========================= esrc_time.h ==========================
* -- tpr --
* CREATE -- 2019.04.19
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_ESRC_TIME_H
#define TPR_ESRC_TIME_H
//-------------------- Engine --------------------//
#include "TimeBase.h"
#include "TimeCircle.h"
#include "WindClock.h"
namespace esrc {//------------------ namespace: esrc -------------------------//
void init_time()noexcept;
TimeBase &get_timer()noexcept;
TimeCircle &get_logicTimeCircle()noexcept;
WindClock &get_windClock()noexcept;
}//---------------------- namespace: esrc -------------------------//
#endif
|
turesnake/tprPixelGames | src/Engine/blueprint/blueprintId.h | /*
* ===================== blueprintId.h =======================
* -- tpr --
* CREATE -- 2019.12.05
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_BLUE_PRINT_ID_H
#define TPR_BLUE_PRINT_ID_H
//------------------- CPP --------------------//
#include <cstdint> // uint8_t
namespace blueprint {//------------------ namespace: blueprint start ---------------------//
using plotBlueprintId_t = uint32_t;
using yardBlueprintId_t = uint32_t;
using villageBlueprintId_t = size_t;
}//--------------------- namespace: blueprint end ------------------------//
#endif
|
turesnake/tprPixelGames | src/Engine/tprDebug/tprCast.h | /*
* ======================= tprCast.h ==========================
* -- tpr --
* CREATE -- 2019.06.09
* MODIFY --
* ----------------------------------------------------------
* type cast
* ---------------------
*/
#ifndef TPR_CAST_H
#define TPR_CAST_H
#include "tprAssert.h"
/* ===========================================================
* cast_2_size_t
* -----------------------------------------------------------
* signed_integer -> size_t
* 如果参数为负,直接 tprAssert 退出
*/
inline size_t assert_and_return_( const char *file_, int line_ )noexcept{
tprAssert_inn(0, file_, line_);
return 0;
}
#define cast_2_size_t(e) (((e)>=0) ? static_cast<size_t>(e) : assert_and_return_(__FILE__, __LINE__))
// MUST wrap a "(...)" outside !!!
#endif
|
turesnake/tprPixelGames | src/Engine/input/InputOriginData.h | <reponame>turesnake/tprPixelGames<filename>src/Engine/input/InputOriginData.h
/*
* ======================== InputOriginData.h ==========================
* -- tpr --
* 创建 -- 2020.01.25
* 修改 --
* ----------------------------------------------------------
* 仅在 firstPlayInputSet 阶段启用。
* 每一帧,都完整地读取,所有支持地 外设的 数据
*/
#ifndef TPR_INPUT_ORIGIN_DATA_H
#define TPR_INPUT_ORIGIN_DATA_H
//--- glm - 0.9.9.5 ---
#include "glm_no_warnings.h"
//-------------------- CPP --------------------//
#include <string>
#include <vector>
#include <set>
#include <memory>
#include <unordered_map>
//-------------------- Engine --------------------//
#include "tprAssert.h"
#include "KeyBoard.h"
#include "Joystick.h"
#include "Mouse.h"
class InputOriginData{
public:
InputOriginData()=default;
// 读取系统中,所有连接的,支持 SDL_GameControllerDB 的 手柄信息
std::unordered_map<int, std::unique_ptr<Joystick>> joysticks {};
Mouse mouse {};
KeyBoard keyboard {};
};
// GLFW_RELEASE == 0
// GLFW_PRESS == 1
// GLFW_REPEAT == 2 本系列函数无视 GLFW_REPEAT
inline bool is_GLFW_PRESS( int glfwRet_ )noexcept{
return (glfwRet_==GLFW_PRESS) ? true : false;
}
inline bool is_GLFW_PRESS( unsigned char glfwRet_ )noexcept{
return (glfwRet_==GLFW_PRESS) ? true : false;
}
#endif
|
turesnake/tprPixelGames | src/Engine/input/Joystick.h | <reponame>turesnake/tprPixelGames<gh_stars>100-1000
/*
* ======================== Joystick.h ==========================
* -- tpr --
* CREATE -- 2020.01.27
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_JOYSTICK_H
#define TPR_JOYSTICK_H
//=== *** glad FIRST, glfw SECEND *** ===
// Don't include glfw3.h ALONE!!!
#include<glad/glad.h>
#include<GLFW/glfw3.h>
//--- glm - 0.9.9.5 ---
#include "glm_no_warnings.h"
//-------------------- CPP --------------------//
#include <string>
#include <vector>
//-------------------- Engine --------------------//
#include "tprAssert.h"
// support SDL_GameControllerDB
// 本游戏 暂时仅支持 这类 joystick
class Joystick{
public:
enum class Button : size_t{
A = GLFW_GAMEPAD_BUTTON_A,
B = GLFW_GAMEPAD_BUTTON_B,
X = GLFW_GAMEPAD_BUTTON_X,
Y = GLFW_GAMEPAD_BUTTON_Y,
LB = GLFW_GAMEPAD_BUTTON_LEFT_BUMPER,
RB = GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER,
Back = GLFW_GAMEPAD_BUTTON_BACK,
Start = GLFW_GAMEPAD_BUTTON_START,
Guide = GLFW_GAMEPAD_BUTTON_GUIDE,
LeftThumb = GLFW_GAMEPAD_BUTTON_LEFT_THUMB,
RightThumb = GLFW_GAMEPAD_BUTTON_RIGHT_THUMB,
Hat_Up = GLFW_GAMEPAD_BUTTON_DPAD_UP,
Hat_Right = GLFW_GAMEPAD_BUTTON_DPAD_RIGHT,
Hat_Down = GLFW_GAMEPAD_BUTTON_DPAD_DOWN,
Hat_Left = GLFW_GAMEPAD_BUTTON_DPAD_LEFT,
};
//========== Selfs ==========//
explicit Joystick( int connectIdx_ ):
connectIdx(connectIdx_)
{
this->name = glfwGetJoystickName( this->connectIdx );
this->gamePadName = glfwGetGamepadName( this->connectIdx );
}
void refresh()noexcept;
//------- get -------//
inline bool get_isAnyAxisPress()const noexcept{ return this->isAnyAxisPress; }
inline bool get_isAnyButtonPress()const noexcept{ return this->isAnyButtonPress; }
inline bool get_button( Button b_ )const noexcept{
return (this->state.buttons[ static_cast<size_t>(b_) ] == GLFW_PRESS);
}
inline glm::dvec2 get_LeftAxes()const noexcept{
return glm::dvec2{
static_cast<double>( state.axes[GLFW_GAMEPAD_AXIS_LEFT_X] ),
static_cast<double>( state.axes[GLFW_GAMEPAD_AXIS_LEFT_Y] ) };
}
inline glm::dvec2 get_RightAxes()const noexcept{
return glm::dvec2{
static_cast<double>( state.axes[GLFW_GAMEPAD_AXIS_RIGHT_X] ),
static_cast<double>( state.axes[GLFW_GAMEPAD_AXIS_RIGHT_Y] ) };
}
inline double get_LT()const noexcept{ return static_cast<double>( state.axes[GLFW_GAMEPAD_AXIS_LEFT_TRIGGER] ); }
inline double get_RT()const noexcept{ return static_cast<double>( state.axes[GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER] ); }
private:
//--- idx ---//
int connectIdx;
//--- strs ---//
std::string name {}; // glfw 读取的 name
std::string gamePadName {}; // 在 SDL_GameControllerDB 中登记的 name
GLFWgamepadstate state {}; // 完整的数据
//===== flags =====//
bool isAnyAxisPress {false}; // 是否有任一轴 发生输入
bool isAnyButtonPress {false}; // 是否有某任一按钮 发生输入
};
#endif
|
turesnake/tprPixelGames | deps/stb_image/stb_image_no_warnings.h | /*
* =================== stb_image_no_warnings.h =================
* -- tpr --
* CREATE -- 2019.06.08
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_STB_IMAGE_NO_WARNINGS_H_
#define TPR_STB_IMAGE_NO_WARNINGS_H_
//-- 屏蔽掉 stb_image 中的所有 warnings --
#pragma clang system_header
#ifndef STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_IMPLEMENTATION
#endif
#include "stb_image_inn/stb_image.h" //-- 加载图片数据用
#endif
|
turesnake/tprPixelGames | src/Engine/gameObj/PubBinary.h | <reponame>turesnake/tprPixelGames
/*
* ==================== PubBinary.h =====================
* -- tpr --
* CREATE -- 2019.02.03
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_PUB_BINARY_H
#define TPR_PUB_BINARY_H
//-------------------- CPP --------------------//
#include <vector>
#include <unordered_map>
//-------------------- Engine --------------------//
#include "tprAssert.h"
#include "PubBinaryValType.h"
//-- 维护一个 二进制块,可以动态存储 各种 pubBinary变量(一种一个)
class PubBinary{
using idx_t = uint32_t; //- pubBinaryValTyprIdx
using byteoff_t = uint32_t; //- byte_off in binary
public:
PubBinary() = default;
//- 通过一个 变量类型表,一次性注册所有变量
inline void init( const std::vector<PubBinaryValType> &types_ ){
idx_t idx {}; //- tmp
byteoff_t off {0};
for( const auto &i : types_ ){
idx = static_cast<idx_t>(i);
auto [insertIt, insertBool] = valOffs.emplace( idx, off );
tprAssert( insertBool );
off += (byteoff_t)(get_PubBinaryValSizes().at(idx));
}
binary.resize( off );
}
inline bool check( PubBinaryValType type_ ) const {
return (valOffs.find((idx_t)type_)!=valOffs.end());
}
//- 仅返回 void*, 需要调用者自行转换为 对应的 指针类型...
// 此指针同时提供 读写权限
// 使用前 应主动调用 check()
inline void *get_valPtr( PubBinaryValType type_ ) const {
const byteoff_t &off = valOffs.at((idx_t)type_);
return reinterpret_cast<void*>( const_cast<uint8_t*>(&(binary.at(off))) );
//- first remove const,then reinterpret_cast
}
private:
std::unordered_map<idx_t, byteoff_t> valOffs {};
//- 记载 某个变量 是否被注册,以及它在 binary中的 地址偏移
std::vector<uint8_t> binary {}; //- 所有变量 真实存储区
};
#endif
|
turesnake/tprPixelGames | src/Engine/map/fieldFractType.h | /*
* ====================== fieldFractType.h =======================
* -- tpr --
* CREATE -- 2019.09.30
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_GROUND_GO_ENT_TYPE_H
#define TPR_GROUND_GO_ENT_TYPE_H
// 分割一个 field 变成跟小的单位
enum class FieldFractType{
MapEnt,
HalfField,
Field,
};
#endif
|
turesnake/tprPixelGames | src/Script/gameObjs/majorGos/trees/PineTree.h | /*
* ========================= PineTree.h ==========================
* -- tpr --
* CREATE -- 2019.09.13
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_GO_PINE_TREE_H
#define TPR_GO_PINE_TREE_H
//-------------------- Engine --------------------//
#include "GameObj.h"
#include "DyParam.h"
namespace gameObjs{//------------- namespace gameObjs ----------------
class PineTree{
public:
static void init(GameObj &goRef_,const DyParam &dyParams_ );
private:
static void bind( GameObj &goRef_ );
static void rebind( GameObj &goRef_ );
//--- callback ---//
static void OnRenderUpdate( GameObj &goRef_ );
static void OnLogicUpdate( GameObj &goRef_ );
static void OnActionSwitch( GameObj &goRef_, ActionSwitchType type_ );
};
}//------------- namespace gameObjs: end ----------------
#endif
|
turesnake/tprPixelGames | src/Engine/multiThread/jobThread.h | /*
* ======================= JobThread.h =======================
* -- tpr --
* CREATE -- 2019.04.24
* MODIFY --
* ----------------------------------------------------------
* 游戏存在一个 主线程,和数个 job线程
* 主线程 向 esrc::jobQue 写入 job。
* job线程 从 esrc::jobQue 取出job,并完成它们
* ----------------------------
*/
#ifndef TPR_JOB_THREAD_H
#define TPR_JOB_THREAD_H
void jobThread_main();
#endif
|
turesnake/tprPixelGames | src/Engine/shaderProgram/ubo_all.h | /*
* ======================= ubo_all.h ==========================
* -- tpr --
* CREATE -- 2019.09.24
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_UBO_ALL_H
#define TPR_UBO_ALL_H
//--- glm - 0.9.9.5 ---
#include "glm_no_warnings.h"
//-------------------- Engine --------------------//
#include "FloatVec.h"
#include "colorTableId.h"
//...
namespace ubo{//------------- namespace ubo ----------------
//-------------------------//
// UBO_Camera
//-------------------------//
// struct:
// glm::mat4 mat4_view (64)
// glm::mat4 mat4_projection (64)
// FloatVec2 canvasCFPos (8)
// ...
inline constexpr size_t UBO_Camera_size { 64 + 64 + 8 };
// called when:
// -1- app.init
// -2- camera state changed
void write_ubo_Camera();
//-------------------------//
// UBO_Seeds
//-------------------------//
// [once]
struct UBO_Seeds{
FloatVec2 altiSeed_pposOffSeaLvl {};
FloatVec2 altiSeed_pposOffBig {};
FloatVec2 altiSeed_pposOffMid {};
FloatVec2 altiSeed_pposOffSml {};
//....
};
void write_ubo_Seeds();
//-------------------------//
// UBO_Time
//-------------------------//
// [tmp once]
struct UBO_Time{
float currentTime {};
//....
};
// called every render frmae
void write_ubo_Time();
//-------------------------//
// UBO_Window
//-------------------------//
// [tmp once]
struct UBO_Window{
FloatVec2 gameSZ {}; // equal to ViewingBox::gameSZ
//....
};
// only called in:
// -1- app.init
// -2- windowSZ changed (never yet...)
void write_ubo_Window();
//-------------------------//
// UBO_WorldCoord
//-------------------------//
// [once]
struct UBO_WorldCoord{
FloatVec2 xVec {};
FloatVec2 yVec {};
float denominator {};
//....
};
// only called in init
void write_ubo_WorldCoord();
//-------------------------//
// UBO_ColorTable
//-------------------------//
void write_ubo_OriginColorTable();
void update_and_write_ubo_UnifiedColorTable();
void write_ubo_GroundColorTable();
void write_ubo_colorTableId( colorTableId_t id_ );
}//------------- namespace ubo: end ----------------
#endif
|
turesnake/tprPixelGames | src/Engine/tools/Behaviour.h | /*
* ========================= Behaviour.h ==========================
* -- tpr --
* CREATE -- 2018.11.24
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_BEHAVIOUR_H
#define TPR_BEHAVIOUR_H
//-------------------- CPP --------------------//
#include <string>
#include <vector>
#include <functional>
//-------------------- Engine --------------------//
#include "functorTypes.h"
//-- 设计思路类似 u3d 中的 MonoBehaviour/Behaviour, 但更为简单 --
// 本类只有一个 全局变量
class Behaviour{
public:
Behaviour() = default;
//------------- sign up -------------//
inline void signUp_Awakes( F_void func_ )noexcept{ Awakes.push_back(func_); }
inline void signUp_Starts( F_void func_ )noexcept{ Starts.push_back(func_); }
inline void signUp_Updates( F_void func_ )noexcept{ Updates.push_back(func_); }
//------------- call -------------//
inline void call_Awakes()noexcept{ call_funcs( Awakes ); }
inline void call_Starts()noexcept{ call_funcs( Starts ); }
inline void call_Updates()noexcept{ call_funcs( Updates ); }
private:
inline void call_funcs( const std::vector<F_void> &funcs_ )noexcept{
if( funcs_.size() == 0 ){
return;
}
for( const auto &i : funcs_ ){
if( i != nullptr ){
i();
}
}
}
//======== vals ========//
std::vector<F_void> Awakes {}; //- 在引擎运作之前
std::vector<F_void> Starts {}; //- 在主循环开启之前
std::vector<F_void> Updates {}; //- 在主循环的每一回合中
// 这个 Updates 是每帧执行一次,还是 每n帧 执行一次
// 目前还没有想好
};
#endif
|
turesnake/tprPixelGames | deps/spdlog/details/tcp_client.h | <gh_stars>100-1000
// Copyright(c) 2015-present, <NAME> & spdlog contributors.
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
#pragma once
#ifdef _WIN32
#error tcp_client not supported under windows yet
#endif
// tcp client helper
#include <spdlog/common.h>
#include <spdlog/details/os.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <netdb.h>
#include <netinet/tcp.h>
#include <string>
namespace spdlog {
namespace details {
class tcp_client
{
int socket_ = -1;
public:
bool is_connected() const
{
return socket_ != -1;
}
void close()
{
if (is_connected())
{
::close(socket_);
socket_ = -1;
}
}
int fd() const
{
return socket_;
}
~tcp_client()
{
close();
}
// try to connect or throw on failure
void connect(const std::string &host, int port)
{
close();
struct addrinfo hints
{};
memset(&hints, 0, sizeof(struct addrinfo));
hints.ai_family = AF_INET; // IPv4
hints.ai_socktype = SOCK_STREAM; // TCP
hints.ai_flags = AI_NUMERICSERV; // port passed as as numeric value
hints.ai_protocol = 0;
auto port_str = std::to_string(port);
struct addrinfo *addrinfo_result;
auto rv = ::getaddrinfo(host.c_str(), port_str.c_str(), &hints, &addrinfo_result);
if (rv != 0)
{
auto msg = fmt::format("::getaddrinfo failed: {}", gai_strerror(rv));
SPDLOG_THROW(spdlog::spdlog_ex(msg));
}
// Try each address until we successfully connect(2).
int last_errno = 0;
for (auto *rp = addrinfo_result; rp != nullptr; rp = rp->ai_next)
{
#ifdef SPDLOG_PREVENT_CHILD_FD
int const flags = SOCK_CLOEXEC;
#else
int const flags = 0;
#endif
socket_ = ::socket(rp->ai_family, rp->ai_socktype | flags, rp->ai_protocol);
if (socket_ == -1)
{
last_errno = errno;
continue;
}
rv = ::connect(socket_, rp->ai_addr, rp->ai_addrlen);
if (rv == 0)
{
break;
}
else
{
last_errno = errno;
::close(socket_);
socket_ = -1;
}
}
::freeaddrinfo(addrinfo_result);
if (socket_ == -1)
{
SPDLOG_THROW(spdlog::spdlog_ex("::connect failed", last_errno));
}
// set TCP_NODELAY
int enable_flag = 1;
::setsockopt(socket_, IPPROTO_TCP, TCP_NODELAY, (char *)&enable_flag, sizeof(enable_flag));
// prevent sigpipe on systems where MSG_NOSIGNAL is not available
#if defined(SO_NOSIGPIPE) && !defined(MSG_NOSIGNAL)
::setsockopt(socket_, SOL_SOCKET, SO_NOSIGPIPE, (char *)&enable_flag, sizeof(enable_flag));
#endif
#if !defined(SO_NOSIGPIPE) && !defined(MSG_NOSIGNAL)
#error "tcp_sink would raise SIGPIPE since niether SO_NOSIGPIPE nor MSG_NOSIGNAL are available"
#endif
}
// Send exactly n_bytes of the given data.
// On error close the connection and throw.
void send(const char *data, size_t n_bytes)
{
size_t bytes_sent = 0;
while (bytes_sent < n_bytes)
{
#if defined(MSG_NOSIGNAL)
const int send_flags = MSG_NOSIGNAL;
#else
const int send_flags = 0;
#endif
auto write_result = ::send(socket_, data + bytes_sent, n_bytes - bytes_sent, send_flags);
if (write_result < 0)
{
close();
SPDLOG_THROW(spdlog::spdlog_ex("write(2) failed", errno));
}
if (write_result == 0) // (probably should not happen but in any case..)
{
break;
}
bytes_sent += static_cast<size_t>(write_result);
}
}
};
} // namespace details
} // namespace spdlog |
turesnake/tprPixelGames | src/Engine/ecoSys/EcoSysPlan.h | <reponame>turesnake/tprPixelGames<filename>src/Engine/ecoSys/EcoSysPlan.h
/*
* ========================= EcoSysPlan.h =======================
* -- tpr --
* CREATE -- 2019.02.22
* MODIFY --
* ----------------------------------------------------------
* ecosystem plan
* ----------------------------
*/
#ifndef TPR_ECOSYS_PLAN_H
#define TPR_ECOSYS_PLAN_H
#include "pch.h"
//-------------------- Engine --------------------//
#include "RGBA.h"
#include "GameObjType.h"
#include "ID_Manager.h"
#include "EcoSysPlanType.h"
#include "GoSpecData.h"
#include "colorTableId.h"
#include "blueprint.h"
#include "Density.h"
#include "GoAssemblePlan.h"
#include "DensityPool.h"
class Density;
//-- 一种 生态群落 --
// 简易版,容纳最基础的数据
// 在未来一点点丰富细节
class EcoSysPlan{
public:
EcoSysPlan() = default;
inline void set_id( ecoSysPlanId_t id_ )noexcept{ this->id = id_; }
inline void set_type( EcoSysPlanType type_ )noexcept{ this->type = type_; }
inline void set_colorTableId( colorTableId_t id_ )noexcept{ this->colorTableId = id_; }
inline void insert_2_villageIdRandPool( blueprint::villageBlueprintId_t id_, size_t num_ )noexcept{
this->villageIdRandPool.insert( this->villageIdRandPool.end(), num_, id_ );
}
inline void insert_2_natureFlooryardIdRandPool( blueprint::yardBlueprintId_t id_, size_t num_ )noexcept{
this->natureFlooryardIdRandPool.insert( this->natureFlooryardIdRandPool.end(), num_, id_ );
}
inline void insert_2_natureFloorDensitys( Density density_ )noexcept{
auto [insertIt, insertBool] = this->natureFloorDensitys.insert( density_ );
tprAssert( insertBool );
}
void init_densityDatas( double densitySeaLvlOff_, const std::vector<double> &datas_ );
inline DensityPool &create_new_densityPool( Density density_ )noexcept{
auto [insertIt, insertBool] = this->densityPools.emplace( density_, std::make_unique<DensityPool>() );
tprAssert( insertBool );
return *(insertIt->second);
}
//-- 确保关键数据 都被初始化 --
void init_check()noexcept;
inline ecoSysPlanId_t get_id()const noexcept{ return this->id; }
inline EcoSysPlanType get_type()const noexcept{ return this->type; }
inline colorTableId_t get_colorTableId()const noexcept{ return this->colorTableId; }
inline double get_densitySeaLvlOff() const noexcept{ return this->densitySeaLvlOff; }
//-- 主要用来 复制给 ecoObj 实例 --
inline const std::vector<double> *get_densityDivideValsPtr() const noexcept{ return &(this->densityDivideVals); }
//-- 临时版本 .........
inline const std::map<Density, std::unique_ptr<DensityPool>> &
get_densityPools()const noexcept{
return this->densityPools;
}
inline blueprint::villageBlueprintId_t apply_rand_villageBlueprintId( size_t uWeight_ )const noexcept{
return this->villageIdRandPool.at( (uWeight_ + 7337507) % this->villageIdRandPool.size() );
}
inline blueprint::yardBlueprintId_t apply_rand_natureFlooryardId( size_t uWeight_ )const noexcept{
return this->natureFlooryardIdRandPool.at( (uWeight_ + 71010107) % this->natureFlooryardIdRandPool.size() );
}
inline const std::set<Density> *get_natureFloorDensitysPtr()const noexcept{
return &(this->natureFloorDensitys);
}
//======== static ========//
static ID_Manager id_manager;
private:
//======== vals ========//
ecoSysPlanId_t id {};
EcoSysPlanType type {EcoSysPlanType::Forest};
colorTableId_t colorTableId {};
double densitySeaLvlOff {0.0};
//-- field.nodeAlit.val > 30;
//-- field.density.lvl [-3, 3] 共 7个池子
//-- 用 density.get_idx() 来遍历
std::vector<double> densityDivideVals {}; //- 6 ents, each_ent: [-100.0, 100.0]
std::map<Density, std::unique_ptr<DensityPool>> densityPools {};
//----- blueprints -----//
std::vector<blueprint::villageBlueprintId_t> villageIdRandPool {}; // 随机分配池
// village 也应该具备 尺寸区别
// 并且用不同尺寸的容器来存储
// 未实现 ...
//-- nature_floorYard --//
std::vector<blueprint::yardBlueprintId_t> natureFlooryardIdRandPool {}; // nature floor yard
std::set<Density> natureFloorDensitys {}; // 哪些 density 需要分配 natureFloorYard
//===== flags =====//
bool is_densityDivideVals_init {false};
};
#endif
|
turesnake/tprPixelGames | src/Engine/tools/ID_Manager.h | <filename>src/Engine/tools/ID_Manager.h
/*
* ========================= ID_Manager.h ==========================
* -- tpr --
* CREATE -- 2018.12.10
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_ID_MANAGER_H
#define TPR_ID_MANAGER_H
//------------------- CPP --------------------//
#include <cstdint> // uint8_t
//------------------- Engine --------------------//
#include "tprAssert.h"
//-- id 默认从 1 开始增长。0号id 被保留,表示空id --
//extern const int NULLID;
#define NULLID 0
//-- int 类型有麻烦...
//-- id类型(取值范围)--
enum class ID_TYPE : uint8_t {
U8 = 1, //- [1,255]
U16 = 2, //- [1,65535]
U32 = 3, //- [1,4294967295]
U64 = 4 //- [1, infinity...]
};
//----- id 管理器 -----
// 通常作为 其他类的 静态成员 存在。
// 0 号 id 一定不会被分配到
class ID_Manager{
public:
ID_Manager( ID_TYPE id_type_=ID_TYPE::U64,
uint64_t max_id_=0 ):
id_scope(id_type_),
max_id(max_id_)
{
switch( this->id_scope ){
case ID_TYPE::U8: this->id_limit = static_cast<uint8_t>(-1); break;
case ID_TYPE::U16: this->id_limit = static_cast<uint16_t>(-1); break;
case ID_TYPE::U32: this->id_limit = static_cast<uint32_t>(-1); break;
case ID_TYPE::U64: this->id_limit = static_cast<uint64_t>(-1); break; //- 用不到
default:
tprAssert(0); //- 不会运行到此行
}
}
inline uint8_t apply_a_u8_id() noexcept {
tprAssert( this->id_scope == ID_TYPE::U8 );
this->max_id++;
tprAssert( this->max_id <= this->id_limit );//-- 2^8 --
return static_cast<uint8_t>(this->max_id);
}
inline uint16_t apply_a_u16_id() noexcept {
tprAssert( this->id_scope == ID_TYPE::U16 );
this->max_id++;
tprAssert( this->max_id <= this->id_limit );//-- 2^16 --
return static_cast<uint16_t>(this->max_id);
}
inline uint32_t apply_a_u32_id() noexcept {
tprAssert( this->id_scope == ID_TYPE::U32 );
this->max_id++;
tprAssert( this->max_id <= this->id_limit );//-- 2^32 --
return static_cast<uint32_t>(this->max_id);
}
inline uint64_t apply_a_u64_id() noexcept {
tprAssert( this->id_scope == ID_TYPE::U64 );
this->max_id++;
//-- 2^64 个id,永远也用不完。
return this->max_id;
}
inline void set_max_id( uint64_t max_id_ ) noexcept {
this->max_id = max_id_;
}
inline uint64_t get_max_id() const noexcept {
return this->max_id;
}
private:
ID_TYPE id_scope; //- id类型
uint64_t max_id; //- 当前 使用的 数值最大的 id号
uint64_t id_limit; //- id号 上限
};
#endif
|
turesnake/tprPixelGames | src/Engine/gameObj/GameObjType.h | <filename>src/Engine/gameObj/GameObjType.h
/*
* ===================== GameObjType.h ==========================
* -- tpr --
* CREATE -- 2018.12.11
* MODIFY --
* ----------------------------------------------------------
* GameObj 各种数据 结构
* ----------------------------
*/
#ifndef TPR_GAME_OBJ_TYPE_H
#define TPR_GAME_OBJ_TYPE_H
//-------------------- CPP --------------------//
#include <string>
#include <functional>
class GameObj;
//class UIObj;
class DyParam;
//-- map自动生成器 使用的 uiInit函数 ---
using F_GO_INIT = std::function<void(GameObj&, const DyParam &dyParams_)>;
using F_GO = std::function<void( GameObj& )>;
using F_AFFECT = std::function<void( GameObj&, GameObj& )>; // params: dogoRef_, begoRef_
using goid_t = uint64_t; //- gameObj id type
using goSpeciesId_t = uint64_t; //- gameObj species id type. = goSpeciesName.hash()
// 并不直接使用 size_t, 确保 数据库中数据 一定对其
//-- go move state/运动状态 --
enum class GameObjMoveState{
AbsFixed = 1, //- 固定于地面,绝对静止。 需要对齐于 像素
BeMovable = 2, //- 静止,但可被移动(通过外部 forse 施加的影响)
// 从未被使用,将被废弃 ...
Movable = 3 //- 可移动。本go 可启动移动操作。
};
GameObjMoveState str_2_gameObjMoveState( const std::string &name_ )noexcept;
//-- go state / go 常规状态 --
enum class GameObjState{
Sleep = 1, //- 休眠状态,不主动行动,(但可被动回应)
Waked = 2 //- 活跃状态,主动发起行动。
};
GameObjState str_2_gameObjState( const std::string &name_ )noexcept;
//- 三大 go 类群 --
// 这套系统使用使用,暂未确定
enum class GameObjFamily{
Major = 1, // 主go: 活体,树,建筑...
// 只有 MajorGo / BioSoup,可以参与 游戏世界的 碰撞检测
// 会被登记到对应 chunk 中 (从而可以跟随chunk 被释放)
// 会被登记到对应 mapent 中,从而可以进行 移动/技能 碰撞检测
BioSoup, // 异世界生物汤。
// 只有 MajorGo / BioSoup,可以参与 游戏世界的 碰撞检测
// 会被登记到对应 chunk 中 (从而可以跟随chunk 被释放)
// 会被登记到对应 mapent 中,从而可以进行 移动/技能 碰撞检测
// 特性上非常类似 普通的 mp-go
Floor, // 地面材质go (无法移动)
// 会被登记到对应 chunk 中 (从而可以跟随chunk 被释放)
// 不被登记到对应 mapent 中
GroundGo, // 折中产物,为地面铺设一层 eco 主体色 (无法移动)
// 会被登记到对应 chunk 中 (从而可以跟随chunk 被释放)
// 不被登记到对应 mapent 中
WorldUI, // 被放置在 游戏世界内 的 uiGo,
// 比如跟随 活体移动的 血条/ 特效 等
// 暂时只有 playerGoCircle.
// 会被登记到对应 chunk 中 (从而可以跟随chunk 被释放)
// 不被登记到对应 mapent 中
// ---
// 布恩 WorldUI-go 是要移动的,不要忘记更新 它们的 chunk登记信息!!!
UI, // 被合并进 GO 的 UIGO 类, 无需执行 worldCoord 转换
// 它们不应该出现在 游戏世界空间中,而独立存在于 ui空间 中
// 如果某个 ui-go,需要被放置在 游戏世界空间 内,应被设置为 WorldUI
// ---
// 由于 UI-go 并不存在于 游戏世界空间,所以和 chunk/mapent 完全无关
};
GameObjFamily str_2_gameObjFamily( const std::string &name_ )noexcept;
#endif
|
turesnake/tprPixelGames | src/Engine/player/Player.h | /*
* ====================== Player.h =======================
* -- tpr --
* CREATE -- 2018.12.09
* MODIFY --
* ----------------------------------------------------------
* 存储所有 玩家 信息。
* ----------
* ----------------------------
*/
#ifndef TPR_PLAYER_H
#define TPR_PLAYER_H
//-------------------- Engine --------------------//
#include "IntVec.h"
#include "GameObjType.h"
#include "ID_Manager.h"
#include "SpeedLevel.h"
#include "InputINS.h"
// need:
class GameObj;
//-- 玩家数据 [内存态] --
//- 独一无二的存在,在 游戏中只有一份
class Player{
public:
Player() = default;
//-- 必须等 chunks 彻底加载到 mem态(相伴的go数据也实例化)之后 --
// 才能调用本函数
void bind_go( goid_t goid_ );
void handle_inputINS( const InputINS &inputINS_ );
GameObj &get_goRef() const;
void set_moveSpeedLvl( SpeedLevel lvl_ )noexcept;
//======== vals ========//
goid_t goid {NULLID};
// 不再长期持有 goPtr,而是持有 goid,随用随取。
// 忽略这点性能损失
goid_t playerGoCircle_goid {NULLID};
// 这个 go实例 伴随 player实例 整个生命周期
private:
};
#endif
|
turesnake/tprPixelGames | src/Engine/gameObj/goDataForCreate/goLabelId.h | <filename>src/Engine/gameObj/goDataForCreate/goLabelId.h
/*
* ======================= goLabelId.h =====================
* -- tpr --
* CREATE -- 2020.02.25
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_GO_LABEL_ID_H
#define TPR_GO_LABEL_ID_H
#include <cstddef>
using goLabelId_t = size_t; // std::hash
#endif
|
turesnake/tprPixelGames | src/Engine/resource/esrc_state.h | /*
* ========================= esrc_state.h ==========================
* -- tpr --
* CREATE -- 2019.09.29
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_ESRC_STATE_H
#define TPR_ESRC_STATE_H
//-------------------- CPP --------------------//
#include <string>
namespace esrc {//------------------ namespace: esrc -------------------------//
void insertState( const std::string &str_ );
bool is_setState( const std::string &str_ );
}//---------------------- namespace: esrc -------------------------//
#endif
|
turesnake/tprPixelGames | src/Engine/resource/esrc_job_chunk.h | /*
* ====================== esrc_Job_Chunk.h ==========================
* -- tpr --
* CREATE -- 2019.04.19
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_ESRC_JOB_CHUNK_H
#define TPR_ESRC_JOB_CHUNK_H
#include <optional>
//-------------------- Engine --------------------//
#include "Job_Chunk.h"
#include "chunkKey.h"
namespace esrc {//------------------ namespace: esrc -------------------------//
void init_job_chunks();
Job_Chunk &atom_insert_new_job_chunk( chunkKey_t chunkKey_ );
void atom_erase_from_job_chunks( chunkKey_t chunkKey_ );
std::optional<Job_Chunk*> atom_getnc_job_chunk_ptr( chunkKey_t chunkKey_ );
void atom_push_back_2_job_chunkFlags( chunkKey_t chunkKey_ );
std::optional<chunkKey_t> atom_pop_from_job_chunkFlags();
}//---------------------- namespace: esrc -------------------------//
#endif
|
turesnake/tprPixelGames | src/Engine/move/Move.h | /*
* ========================= Move.h ==========================
* -- tpr --
* CREATE -- 2019.01.13
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_MOVE_H
#define TPR_MOVE_H
//-------------------- CPP --------------------//
#include <functional>
#include <memory>
#include <string>
//-------------------- Engine --------------------//
#include "tprAssert.h"
#include "functorTypes.h"
#include "SpeedLevel.h"
#include "MapCoord.h"
#include "DirAxes.h"
#include "History.h"
//-- need --
class GameObj;
class GameObjPos;
class Collision;
enum class MoveType : int {
Crawl, // often used for regular Go, with uniform speed [have speed upper limit]
Drag, // often used for regular Go, with uniform speed [have speed upper limit]
Adsorb, // often used for UIGo, with smooth speed change [no speed upper_limit]
};
MoveType str_2_moveType( const std::string name_ )noexcept;
class Move{
public:
explicit Move( GameObj &goRef_ ):
goRef(goRef_)
{}
inline void RenderUpdate()noexcept{
this->renderUpdateFunc();
}
//------- flags -------//
inline bool is_crawl() const noexcept{ return (this->moveType==MoveType::Crawl); }
inline bool is_drag() const noexcept{ return (this->moveType==MoveType::Drag); }
inline bool is_adsorb() const noexcept{ return (this->moveType==MoveType::Adsorb); }
//------- set -------//
inline void set_MoveType( MoveType type_ )noexcept{
this->moveType = type_;
switch ( type_ ){
case MoveType::Crawl:
this->renderUpdateFunc = std::bind( &Move::renderUpdate_crawl, this );
this->isMovingFunc =
[this_l=this](){
if( this_l->moveSpeedLvl.get_newVal() == SpeedLevel::LV_0 ){
return false;
}
return !this_l->crawlDirAxes.get_newVal().is_zero();
};
return;
case MoveType::Drag:
this->renderUpdateFunc = std::bind( &Move::renderUpdate_drag, this );
this->isMovingFunc =
[this_l=this](){
if( this_l->moveSpeedLvl.get_newVal() == SpeedLevel::LV_0 ){
return false;
}
return this_l->isMoving;
};
return;
case MoveType::Adsorb:
this->renderUpdateFunc = std::bind( &Move::renderUpdate_adsorb, this );
this->isMovingFunc =
[this_l=this](){
return this_l->isMoving;
};
return;
default:
tprAssert(0);
return;
}
}
void set_newCrawlDirAxes( const DirAxes &newDirAxes_ );
inline void set_drag_targetDPos( const glm::dvec2 &DPos_ )noexcept{
tprAssert( this->is_drag() );
if( DPos_ == this->targetDPos ){
return;
}
this->targetDPos = DPos_;
this->isMoving = true;
}
inline void set_adsorb_targetDPos( const glm::dvec2 &DPos_ )noexcept{
tprAssert( this->is_adsorb() );
if( DPos_ == this->targetDPos ){
return;
}
this->targetDPos = DPos_;
this->isMoving = true;
}
//------- get -------//
inline bool get_isMoving()const noexcept{
return this->isMovingFunc();
}
//---- history vals ----//
// stone val-state at last render-frame
History<DirAxes> crawlDirAxes { DirAxes{} }; // only used at Crawl-mode
History<SpeedLevel> moveSpeedLvl { SpeedLevel::LV_0 };
private:
void renderUpdate_crawl();
void renderUpdate_drag();
void renderUpdate_adsorb();
//===== vals =====//
GameObj &goRef;
MoveType moveType { MoveType::Crawl };
glm::dvec2 targetDPos {-987654321.98765,-987654321.98765};
//- 设置一个不可能指向的 初始值。防止 第一次使用 set_drag_targetDPos() 时
// 就引发 targetDPos 初始值 等于 目标值。从而 drag 失效
// 一种很简陋,但有效的办法
//------- functor -------//
F_void renderUpdateFunc {nullptr}; //- 只在初始化阶段绑定,也许未来是可以切换的,但目前未实现
F_bool isMovingFunc {nullptr};
//===== flags =====//
bool isMoving {false}; // ==false 时,渲染层才会执行 mesh 像素对齐操作
// 暂时,仅用于 Drag, Adsord 两模式
};
#endif
|
turesnake/tprPixelGames | src/Engine/AI/AI_Crab.h | /*
* ========================= AI_Crab.h ==========================
* -- tpr --
* CREATE -- 2019.05.09
* MODIFY --
* ----------------------------------------------------------
* 螃蟹式 AI
* -----------------------
*/
#ifndef TPR_AI_CRAB_H
#define TPR_AI_CRAB_H
#include "pch.h"
//-------------------- Engine --------------------//
#include "GameObj.h"
#include "functorTypes.h"
class AI_Crab{
public:
AI_Crab() = default;
inline void init( )noexcept{
//this->goid = goid_;
}
//void logicUpdate();
inline void bind_get_tmpVal_functor( const F_R_int &functor_ )noexcept{
this->get_tmpVal_functor = functor_;
}
private:
//GameObj *goPtr {nullptr};
//std::weak_ptr<GameObj> goWPtr {};
//goid_t goid {};
//-- tmp
F_1 get_tmpVal_functor {nullptr};
//int tmpCount {0}; 未被使用...
};
#endif
|
turesnake/tprPixelGames | src/Engine/gameObj/GoFunctorLabel.h | /*
* ====================== GoFunctorLabel.h ==========================
* -- tpr --
* CREATE -- 2020.02.12
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_GO_FUNTOR_LABEL_H
#define TPR_GO_FUNTOR_LABEL_H
//------------------- CPP --------------------//
#include <string>
#include <cstdint> // uint8_t
// GoFunctorSet :key
enum class GoFunctorLabel : uint32_t {
Nil=0, // 空值
Tmp,
//...
};
GoFunctorLabel str_2_goFunctorLabel( const std::string &str_ )noexcept;
std::string goFunctorLabel_2_str( GoFunctorLabel l_ )noexcept;
#endif
|
turesnake/tprPixelGames | src/Engine/UI/Canvas.h | /*
* ========================= Canvas.h ==========================
* -- tpr --
* 创建 -- 2019.03.31
* 修改 --
* ----------------------------------------------------------
* canvas 是一个 大型图元,其尺寸和位置 始终与 window 对齐。
* 且不受 camera 影响。
* 通过控制其唯一的 texture,来实现复杂的 动画效果
* ----------------------------
*/
#ifndef TPR_CANVAS_H
#define TPR_CANVAS_H
/* -- 确保 glad GLFW 两个库 的引用顺序 ---
* -- glad.h 包含了正确的OpenGL头文件(如GL/gl.h),
* -- 所以需要在其它依赖于OpenGL的头文件之前 包含 glad.h
*/
#include<glad/glad.h>
//-------------------- CPP --------------------//
#include <vector>
#include <string>
#include <unordered_map>
//-------------------- Engine --------------------//
#include "tprAssert.h"
#include "IntVec.h"
#include "ShaderProgram.h"
#include "Mesh.h"
class Canvas{
public:
Canvas() = default;
void init( IntVec2 *texSizePtr_, ShaderProgram *shaderPtr_ );
void draw();
inline void use_shaderProgram()noexcept{
this->is_binded = true;
this->shaderPtr->use_program();
}
inline void set_translate( float x_, float y_, float z_ )noexcept{
tprAssert( this->is_binded );
this->mesh.set_translate( glm::vec3{ x_, y_, z_ } );
}
inline GLint get_uniform_location( const std::string &name_ )noexcept{
tprAssert( this->is_binded );
return this->shaderPtr->get_uniform_location( name_ );
}
private:
//===== vals =====//
IntVec2 *texSizePtr {}; //- = ViewingBox::screenSZ,
Mesh mesh {};
ShaderProgram *shaderPtr {nullptr};
//===== flags =====//
bool is_binded {false}; //- 统一 绑定/释放, 看起来有点笨拙
};
#endif
|
turesnake/tprPixelGames | src/Engine/dataBase/dataBase_inn.h | /*
* ========================= dataBase_inn.h ==========================
* -- tpr --
* CREATE -- 2019.04.29
* MODIFY --
* ----------------------------------------------------------
* only in dataBase inner
*/
#ifndef TPR_DATA_BASE_INN_H
#define TPR_DATA_BASE_INN_H
#include "pch.h"
//-------------------- CPP --------------------//
#include <mutex>
//-------------------- Engine --------------------//
#include "wrapSqlite3.h"
#include "global.h"
#include "GameArchive.h"
namespace db{//---------------- namespace: db ----------------------//
//-- 全游戏唯一的 db connect 实例 --
inline sqlite3 *dbConnect {nullptr};
inline char *zErrMsg {nullptr};
inline int rc {};
inline std::mutex dbMutex;
//===== funcs =====//
int callback_1(void *data_, int argc_, char **argv_, char **azColNames_);
//-- prepare_v2 --
//-- 注意,参数 ppStmt_ 必须为 pp,
inline void sqlite3_prepare_v2_inn_( const std::string &sql_str_, sqlite3_stmt **ppStmt_ ){
w_sqlite3_prepare_v2( dbConnect,
sql_str_.c_str(),
static_cast<int>(sql_str_.size()+1),
ppStmt_,
nullptr );
}
//---- bind vals ----
// 注意:下面这组操作,必须在一个 atom 函数内被调用 --
inline sqlite3_stmt *stmt_for_bindFuncs {nullptr};
inline void reset_stmt_for_bindFuncs_inn_( sqlite3_stmt *newStmt_ ){
stmt_for_bindFuncs = newStmt_;
}
inline void sqlite3_bind_int_inn_( const std::string ¶mStr_, const int &val_ ){
w_sqlite3_bind_int( dbConnect, stmt_for_bindFuncs,
w_sqlite3_bind_parameter_index( stmt_for_bindFuncs, paramStr_.c_str() ),
val_ );
}
inline void sqlite3_bind_int64_inn_( const std::string ¶mStr_, const int64_t &val_ ){
w_sqlite3_bind_int64( dbConnect, stmt_for_bindFuncs,
w_sqlite3_bind_parameter_index( stmt_for_bindFuncs, paramStr_.c_str() ),
val_ );
}
inline void sqlite3_bind_double_inn_( const std::string ¶mStr_, const double &val_ ){
w_sqlite3_bind_double( dbConnect, stmt_for_bindFuncs,
w_sqlite3_bind_parameter_index( stmt_for_bindFuncs, paramStr_.c_str() ),
val_ );
}
//=============================//
// table_gameArchive
//=============================//
// 主table,存储一切 全局性的数据
inline const std::string sql_create_table_gameArchive {
"CREATE TABLE IF NOT EXISTS table_gameArchive(" \
"id INT PRIMARY KEY NOT NULL," \
"baseSeed INT NOT NULL, " \
/* player */
"playerGoId INTEGER NOT NULL, " \
"playerGoDPosX DOUBLE NOT NULL, " \
"playerGoDPosY DOUBLE NOT NULL, " \
/* GameObj */
"maxGoId INTEGER NOT NULL, " \
/* time */
"gameTime DOUBLE NOT NULL " \
");" \
"PRAGMA journal_mode=WAL;"
"SELECT * FROM table_gameArchive"
};
//-- 游戏启动初期,将 table_gameArchive 中数据全部读取。
// 由玩家选择,进入哪个存档
inline const std::string sql_select_all_from_table_gameArchive {
"SELECT "\
"id, "\
"baseSeed, "\
"playerGoId, "\
"playerGoDPosX, "\
"playerGoDPosY, "\
"maxGoId, "\
"gameTime "\
"FROM table_gameArchive;"
};
inline sqlite3_stmt *stmt_select_all_from_table_gameArchive {nullptr};
inline const std::string sql_insert_or_replace_to_table_gameArchive {
"INSERT OR REPLACE INTO table_gameArchive (id, baseSeed, playerGoId, playerGoDPosX, playerGoDPosY, maxGoId, gameTime ) " \
"VALUES ( :id, :baseSeed, :playerGoId, :playerGoDPosX, :playerGoDPosY, :maxGoId, :gameTime );"
};
inline sqlite3_stmt *stmt_insert_or_replace_to_table_gameArchive {nullptr};
//=============================//
// table_chunks
//=============================//
inline const std::string sql_create_table_chunks {
"CREATE TABLE IF NOT EXISTS table_chunks(" \
"chunkKey INTEGER PRIMARY KEY NOT NULL," \
"padding INT NOT NULL " \
");"
};
//=============================//
// table_goes
//=============================//
inline const std::string sql_create_table_goes {
"CREATE TABLE IF NOT EXISTS table_goes(" \
"goid INTEGER PRIMARY KEY NOT NULL," \
"goSpeciesId INTEGER NOT NULL, " \
"goLabelId INTEGER NOT NULL, " \
"dposX DOUBLE NOT NULL, " \
"dposY DOUBLE NOT NULL, " \
"goUWeight INTEGER NOT NULL, " \
"dir INTEGER NOT NULL, " \
"brokenLvl INTEGER NOT NULL " \
");"
};
inline const std::string sql_select_one_from_table_goes {
"SELECT "\
"goSpeciesId, "\
"goLabelId, "\
"dposX, "\
"dposY, "\
"goUWeight, "\
"dir, "\
"brokenLvl "\
"FROM table_goes WHERE goid = ?;"
};
inline sqlite3_stmt *stmt_select_one_from_table_goes {nullptr};
inline const std::string sql_insert_or_replace_to_table_goes {
"INSERT OR REPLACE INTO table_goes ( goid, goSpeciesId, goLabelId, dposX, dposY, goUWeight, dir, brokenLvl ) " \
"VALUES ( :goid, :goSpeciesId, :goLabelId, :dposX, :dposY, :goUWeight, :dir, :brokenLvl );"
};
inline sqlite3_stmt *stmt_insert_or_replace_to_table_goes {nullptr};
}//----------------------- namespace: db end ----------------------//
#endif
|
turesnake/tprPixelGames | src/Engine/random/simplexNoise.h | /*
* ========================= simplexNoise.h ==========================
* -- tpr --
* 创建 -- 2019.04.02
* 修改 --
* ----------------------------------------------------------
* glsl版 simplex-noise, 移植到 cpu上
* ----------------------------
*/
#ifndef TPR_SIMPLEX_NOISE_H
#define TPR_SIMPLEX_NOISE_H
//--- glm - 0.9.9.5 ---
#include "glm_no_warnings.h"
double simplex_noise2( const glm::dvec2 &v_ ); // return [-1.0, 1.0]
double simplex_noise2( double x_, double y_ ); // return [-1.0, 1.0]
#endif
|
turesnake/tprPixelGames | src/Engine/gameObj/createGo/create_goes.h | /*
* ========================= create_goes.h ==========================
* -- tpr --
* CREATE -- 2019.04.10
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_CREATE_GOES_H
#define TPR_CREATE_GOES_H
//--- glm - 0.9.9.5 ---
#include "glm_no_warnings.h"
//-------------------- Engine --------------------//
#include "IntVec.h"
#include "dyParams.h"
#include "UIAnchor.h"
#include "Chunk.h"
//--- need ---//
class Job_Chunk;
class GameObj;
class DiskGameObj;
void create_gos_in_field( fieldKey_t fieldKey_,
const Chunk &chunkRef_,
const Job_Chunk &job_chunkRef_ );
namespace gameObjs{//------------- namespace gameObjs ----------------
goid_t create_a_Go( const GoDataForCreate *goDPtr_ );
void rebind_a_diskGo( const DiskGameObj &diskGo_ );
void signUp_newGO_to_chunk_and_mapEnt( GameObj &goRef_ );
}//------------- namespace gameObjs: end ----------------
namespace uiGos{//------------- namespace uiGos ----------------
goid_t create_a_UIGo( goSpeciesId_t goSpeciesId_,
const glm::dvec2 &basePointProportion_,
const glm::dvec2 &offDPos_,
const DyParam &dyParams_,
size_t goUWeight_ );
goid_t create_a_UIGo( goSpeciesId_t goSpeciesId_,
const UIAnchor &uiAnchor_,
const DyParam &dyParams_,
size_t goUWeight_ );
}//------------- namespace uiGos: end ----------------
#endif
|
turesnake/tprPixelGames | src/Engine/gameObj/GameObj.h | <reponame>turesnake/tprPixelGames<gh_stars>100-1000
/*
* ========================= GameObj.h ==========================
* -- tpr --
* CREATE -- 2018.11.24
* MODIFY --
* ----------------------------------------------------------
* Fst-class Citizens in game
* ----------------------------
*/
#ifndef TPR_GAME_OBJ_H
#define TPR_GAME_OBJ_H
#include "pch.h"
//-------------------- CPP --------------------//
#include <variant>
//-------------------- Engine --------------------//
#include "functorTypes.h"
#include "GameObjType.h"
#include "GameObjMeshSet.h"
#include "goLabelId.h"
#include "ID_Manager.h"
#include "Move.h"
#include "MapCoord.h"
#include "GameObjPos.h"
#include "UIAnchor.h"
#include "Collision.h"
#include "ColliDataFromJson.h"
#include "ActionSwitch.h" //- 将被取代...
#include "PubBinary2.h"
#include "ActionFSM.h"
#include "chunkKey.h"
#include "animSubspeciesId.h"
#include "DyBinary.h"
#include "BrokenLvl.h"
#include "History.h"
#include "GoFunctorSet.h"
#include "ShaderType.h"
#include "SignInMapEnts_Square.h"
//--- 一个仍在建设中的 丑陋的 大杂烩 ----//
// 具象go类 并不用继承 基础go类,而是 “装配” 一个go实例,
// 通过 function / bind 动态绑定各种回调函数
// 在 主引擎中,go类 是官方认可的通用类型。也只能通过这个 类来 访问 一切 go实例
//-------
// 并不存在孤立的 go实例,每个go实例,都被一个 具象go实例 所"表达“
// goid 是全局唯一的。 其外层的 具象go实例 也使用这个 id号
class GameObj : public std::enable_shared_from_this<GameObj>{
public:
//-- factory --
static std::shared_ptr<GameObj> factory_for_regularGo( goid_t goid_,
const glm::dvec2 &dpos_,
size_t goUWeight_ )noexcept{
std::shared_ptr<GameObj> goSPtr( new GameObj(goid_, goUWeight_) );//- can not use make_shared
goSPtr->init_for_regularGo( dpos_ );
return goSPtr;
}
static std::shared_ptr<GameObj> factory_for_uiGo( goid_t goid_,
const glm::dvec2 &basePointProportion_,
const glm::dvec2 &offDPos_,
size_t goUWeight_ )noexcept{
std::shared_ptr<GameObj> goSPtr( new GameObj(goid_, goUWeight_) );//- can not use make_shared
goSPtr->init_for_uiGo( basePointProportion_, offDPos_ );
return goSPtr;
}
size_t reCollect_chunkKeys();
void rebind_rootAnimActionPosPtr();
//----- pvtBinary -----//
template< typename T >
inline T *init_pvtBinary()noexcept{ return this->pvtBinary.init<T>(); }
template< typename T >
inline T *get_pvtBinaryPtr()noexcept{ return this->pvtBinary.get<T>(); }
template< typename T >
inline const T *get_pvtBinaryPtr()const noexcept{ return this->pvtBinary.get<T>(); }
void init_check(); //- call in end of go init
//--------- rootAnimActionPos ----------//
inline Circular calc_circular( CollideFamily family_ )const noexcept{
return this->colliDataFromJsonPtr->calc_circular( this->get_dpos(), family_ );
}
inline Square calc_square()const noexcept{
return this->colliDataFromJsonPtr->calc_square( this->get_dpos() );
}
inline GoAltiRange get_currentGoAltiRange()noexcept{
return (this->get_pos_lAltiRange() + this->get_pos_alti());
}
inline bool find_in_chunkKeys( chunkKey_t chunkKey_ ) const noexcept{
return (this->chunkKeys.find(chunkKey_) != this->chunkKeys.end());
}
inline void insert_2_childGoIds( goid_t id_ )noexcept{
auto [insertIt, insertBool] = this->childGoIds.insert(id_);
tprAssert( insertBool );
}
//-- 确保 所有 History 变量,若存在更新,都已被同步
// 每一渲染帧 末尾调用
inline void make_sure_all_historyVals_is_synced()const noexcept{
tprAssert( !this->actionDirection.get_isDirty() );
tprAssert( !this->brokenLvl.get_isDirty() );
tprAssert( !this->move.moveSpeedLvl.get_isDirty() );
tprAssert( !this->move.crawlDirAxes.get_isDirty() );
//...
}
//---------------- set -----------------//
inline void set_parentGoId( goid_t id_ )noexcept{ this->parentGoId = id_; }
inline void set_colliDataFromJsonPtr( const ColliDataFromJson *ptr_ )noexcept{ this->colliDataFromJsonPtr = ptr_; }
//---------------- get -----------------//
inline bool get_isMoving()const noexcept{ return this->move.get_isMoving(); } // 若为 false,需对齐到 像素
inline const std::set<chunkKey_t> &get_chunkKeysRef()noexcept{ return this->chunkKeys; }
inline ColliderType get_colliderType()const noexcept{ return this->colliDataFromJsonPtr->get_colliderType(); }
inline goid_t get_parentGoId()const noexcept{ return this->parentGoId; }
inline const std::set<goid_t> &get_childGoIdsRef()const noexcept{ return this->childGoIds; }
inline size_t get_goUWeight()const noexcept{ return this->goUWeight; }
inline Collision &get_collisionRef()noexcept{
tprAssert(this->collisionUPtr); // tmp
return *(this->collisionUPtr);
}
inline const SignInMapEnts_Square &get_signInMapEnts_square_ref()const noexcept{
return SignInMapEnts_Square::get_signInMapEnts_square_ref( this->colliDataFromJsonPtr->get_signInMapEnts_square_type() );
}
void debug();
//-- pos sys --
std::function<void(const glm::dvec2 &)> accum_dpos {nullptr};
std::function<void(double)> set_pos_alti {nullptr};
std::function<void(GoAltiRange)> set_pos_lAltiRange {nullptr};
std::function<const glm::dvec2 &()> get_dpos {nullptr};
std::function<double()> get_pos_alti {nullptr};
std::function<GoAltiRange()> get_pos_lAltiRange {nullptr};
//---------------- callback -----------------//
// 这些 函数对象 可以被放入 private,然后用 函数调用来 实现绑定...
F_GO Awake {nullptr}; //- unused
F_GO Start {nullptr}; //- unused
F_GO RenderUpdate {nullptr}; //- 每1渲染帧,被引擎调用
F_GO LogicUpdate {nullptr}; //- 每1逻辑帧,被主程序调用 (帧周期未定)
F_GO BeAffect {nullptr}; //- 当 本go实例 被外部 施加技能/影响 时,调用的函数
//- 未来可能会添加一个 参数:“被施加技能的类型”
// 这个 函数对象,可能会被整合到全新的 Affect 系统中...
//-- tmp,未来会被整理..
// 当某一个未绑定时,应将其设置为 nullptr,这样 碰撞检测系统会跳过它
F_AFFECT DoAffect_body {nullptr};
F_AFFECT DoAffect_virtual {nullptr};
F_AFFECT BeAffect_body {nullptr};
// 只有 body 会被登记到 mapent中,所以不存在 BeAffect_virtual
//=============== Self Values ===============//
goid_t goid;
goSpeciesId_t speciesId {0};
goLabelId_t goLabelId {};
GameObjFamily family {GameObjFamily::Major};
double weight {0}; //- go重量 (影响自己是否会被 一个 force 推动)
//---- go 状态 ----//
GameObjState state {GameObjState::Sleep}; //- 常规状态
GameObjMoveState moveState {GameObjMoveState::AbsFixed}; //- 运动状态
//---- history vals ----//
// stone val-state at last render-frame
History<NineDirection> actionDirection { NineDirection::Center };
//- 角色 动画朝向
// 此值,仅指 go 在 window坐标系上的 朝向(视觉上看到的朝向)
// 而不是在 worldCoord 中的朝向
History<BrokenLvl> brokenLvl { BrokenLvl::Lvl_0 };
// 破损等级,0为完好。
// 当部分go(比如地景)遭到破坏时,此值也会跟着被修改,
// 进一步会影响其 外貌
// 未实现 ...
//---
Move move;
ActionSwitch actionSwitch; //-- 将被 ActionFSM 取代...
ActionFSM actionFSM {}; //- 尚未完工...
GameObjMeshSet goMeshSet;
//PubBinary pubBinary {}; //- 动态变量存储区,此处的变量 可被 engine层/script层 使用
PubBinary2 pubBinary {}; //- 简易版,存储所有元素, 仅用于测试 ...
// in future, use DyBinary
//InputINS inputINS {}; //- gameKeys 指令组
chunkKey_t currentChunkKey {}; //- 本go 当前所在 chunk key
// 在 本go被创建,以及每次move时,被更新
GoFunctorSet pubFunctors {}; // 存储一组,通过 GoFunctorLabel 索引的 任意类型的函数对象
//======== flags ========//
bool isTopGo {true}; //- 是否为 顶层 go (有些go只是 其他go 的一部分)
// 目前这个值 暂未被使用 ...
bool isActive {false}; //- 是否进入激活圈. 未进入激活圈的go,不参与逻辑运算,不被渲染
bool isDirty {false}; //- 是否为 默认go(是否被改写过)
//- “默认go” 意味着这个 go没有被游戏改写过。
//- 当它跟着 mapSection 存入硬盘时,会被转换为 go_species 信息。
//- 以便少存储 一份 go实例,节省 硬盘空间。
bool isControlByPlayer {false};
bool isMoveCollide {false}; //- 是否参与 移动碰撞检测,
// uiGo 一律为 false。部分 majorGo 也可为 false(游戏世界中的ui元素)
// ---
// 所有 majorGo 都要登记到 map 上,不管本值是否为 true
//======== static ========//
static ID_Manager id_manager;
private:
GameObj( goid_t goid_,
size_t goUWeight_ ):
goid(goid_),
move(*this),
actionSwitch(*this),
goMeshSet(*this),
goUWeight(goUWeight_)
{}
//-- init --//
void init_for_regularGo( const glm::dvec2 &dpos_ );
void init_for_uiGo( const glm::dvec2 &basePointProportion_,
const glm::dvec2 &offDPos_ );
//======== vals =======//
goid_t parentGoId {NULLID}; // 不管是否为顶层go,都可以有自己的 父go。
std::set<goid_t> childGoIds {}; // 可为空
size_t goUWeight;
std::set<chunkKey_t> chunkKeys {}; //- 本go所有 collient 所在的 chunk 合集
// only used for majorGos
// 通过 reCollect_chunkKeys() 来更新。
// 在 本go 生成时,以及 每一次移动时,都要更新这个 容器数据
//====== pos sys =====//
std::variant< std::monostate, // 当变量为空时,v.index() 返回 0
std::unique_ptr<GameObjPos>,
std::unique_ptr<UIAnchor>> goPosVUPtr {};
//----------- pvtBinary -------------//
DyBinary pvtBinary {};//- 只存储 具象go类 内部使用的 各种变量
std::unique_ptr<Collision> collisionUPtr {nullptr};
const ColliDataFromJson *colliDataFromJsonPtr {nullptr}; // 一经init,永不改变
};
#endif
|
turesnake/tprPixelGames | src/Engine/player/gameArchiveId.h | /*
* ====================== gameArchiveId.h =======================
* -- tpr --
* CREATE -- 2019.05.01
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_GAME_ARCHIVE_ID_H
#define TPR_GAME_ARCHIVE_ID_H
//------------------- CPP --------------------//
#include <cstdint> // uint8_t
using gameArchiveId_t = uint32_t;
#endif
|
turesnake/tprPixelGames | src/Engine/dataBase/dataBase.h | <filename>src/Engine/dataBase/dataBase.h
/*
* ========================= dataBase.h ==========================
* -- tpr --
* CREATE -- 2019.04.29
* MODIFY --
* ----------------------------------------------------------
*/
#ifndef TPR_DATA_BASE_H
#define TPR_DATA_BASE_H
//-------------------- CPP --------------------//
#include <unordered_map>
//-------------------- Engine --------------------//
#include "IntVec.h"
#include "DiskGameObj.h"
#include "gameArchiveId.h"
class GameArchive;
namespace db{//---------------- namespace: db ----------------------//
void atom_init_dataBase();
void atom_close_dataBase();
//-- table_gameArchive --
void atom_select_all_from_table_gameArchive( std::unordered_map<gameArchiveId_t, GameArchive> &container_ );
void atom_insert_or_replace_to_table_gameArchive( const GameArchive &archive_ );
void atom_writeBack_to_table_gameArchive();
//-- table_goes --
void atom_select_one_from_table_goes( goid_t goid_, DiskGameObj &diskGo_ );
void atom_insert_or_replace_to_table_goes( const DiskGameObj &diskGo_ );
}//----------------------- namespace: db end ----------------------//
#endif
|
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