caizhongang commited on
Commit
b6b01bf
·
verified ·
1 Parent(s): 1d76b59

Update README.md

Browse files
Files changed (1) hide show
  1. README.md +37 -5
README.md CHANGED
@@ -1,5 +1,37 @@
1
- ---
2
- license: other
3
- license_name: s-lab-license
4
- license_link: LICENSE
5
- ---
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ---
2
+ license: other
3
+ license_name: s-lab-license
4
+ license_link: LICENSE
5
+ language:
6
+ - en
7
+ tags:
8
+ - Human Pose and Shape Estimation
9
+ - 3D Human Recovery
10
+ - Parametric Humans
11
+ - Synthetic Data
12
+ pretty_name: GTA-Human
13
+ size_categories:
14
+ - 100B<n<1T
15
+ ---
16
+
17
+ Please visit our [Homepage](https://caizhongang.com/projects/GTA-Human/) and [Toolbox](https://github.com/caizhongang/gta-human_toolbox/tree/main) for more information.
18
+
19
+ Abstract:
20
+ Image- and video-based 3D human recovery ( i.e. , pose and shape estimation) have achieved substantial progress.
21
+ However, due to the prohibitive cost of motion capture, existing datasets are often limited in scale and diversity.
22
+ In this work, we obtain massive human sequences by playing the video game with automatically annotated 3D ground truths.
23
+ Specifically, we contribute GTA-Human, a large-scale 3D human dataset generated with the GTA-V game engine, featuring
24
+ a highly diverse set of subjects, actions, and scenarios. More importantly, we study the use of game-playing data
25
+ and obtain five major insights. First , game-playing data is surprisingly effective. A simple frame-based baseline
26
+ trained on GTA-Human outperforms more sophisticated methods by a large margin. For videobased methods, GTA-Human
27
+ is even on par with the in-domain training set. Second , we discover that synthetic data provides critical complements
28
+ to the real data that is typically collected indoor. We highlight that our investigation into domain gap provides
29
+ explanations for our data mixture strategies that are simple yet useful, which offers new insights to the research
30
+ community. Third , the scale of the dataset matters. The performance boost is closely related to the additional
31
+ data available. A systematic study on multiple key factors (such as camera angle and body pose) reveals that the
32
+ model performance is sensitive to data density. Fourth , the effectiveness of GTA-Human is also attributed to the
33
+ rich collection of strong supervision labels (SMPL parameters), which are otherwise expensive to acquire in real
34
+ datasets. Fifth , the benefits of synthetic data extend to larger models such as deeper convolutional neural networks
35
+ (CNNs) and Transformers, for which a significant impact is also observed. We hope our work could pave the way for
36
+ scaling up 3D human recovery to the real world.
37
+