{{위키데이터 속성 추적}}
{{비디오 게임}}
이 문서는 '''가장 높은 수익을 올린 모바일 게임 목록'''이다. 이 목록은 최소 1억 달러의 총 수익을 창출한 모바일 게임의 목록이며, 최소 10억 달러의 수익을 올린 모바일 게임이 30개가 넘는다. 목록에 가장 많은 타이틀 수를 가진 비디오 게임 회사는 [[텐센트]]로, 상위 10위 안에 3개를 포함하여 12개의 게임을 게시 및 소유하고 있다. 가장 높은 수익을 올린 모바일 게임은 [[왕자영요]] (2015)로, 텐센트가 발행한 [[멀티플레이어 온라인 배틀 아레나]] (MOBA) 게임으로 130억 달러 이상의 수익을 올렸다. 목록에 있는 다른 다섯 개의 텐센트 타이틀도 그들의 자회사 [[슈퍼셀 (기업)|슈퍼셀]]로부터 왔다.

역대 가장 높은 수익을 올린 [[모바일 응용 소프트웨어|모바일 앱]]은 [[Mixi]]의 [[몬스터 스트라이크]] (2013)로, [[롤플레잉 비디오 게임|롤플레잉]] [[퍼즐 게임|물리 퍼즐]]/[[전략 비디오 게임]]으로 2018년 10월까지 전 세계적으로 72억 달러 이상의 수익을 올렸다. 그 전에 가장 높은 수익을 올린 모바일 앱은 2018년 10월까지 70억 달러를 벌어들인 [[겅호 온라인 엔터테인먼트]]의 롤플레잉 [[퍼즐 비디오 게임|퍼즐 게임]]인 [[퍼즐앤드래곤]] (2012)이었다. 2020년 왕자영요는 몬스터 스트라이크를 제치고 가장 높은 수익을 올린 모바일 게임으로 기록되었다.

== 목록 ==
{{Static row numbers}}
{| class="wikitable sortable static-row-numbers" style="text-align:center"
|- class=static-row-header
! scope="col" | 게임
! scope="col" | 수익
! scope="col" data-sort-type="date" | 최초 출시
! scope="col" | 개발사
! scope="col" | 장르
! class="unsortable" | {{Abbr|Ref|Reference(s)}}
|-
|''[[왕자영요]] / [[펜타스톰]]''
|$14,667,500,000
|2015년 11월 26일
|[[텐센트]]
|[[멀티플레이어 온라인 배틀 아레나|MOBA]]
|{{efn|''Honor of Kings / Arena of Valor''
*2016 – {{US$|{{To USD|10.7|CHN|year=2016}} billion|long=no}}+<ref>{{뉴스 인용|title=Tencent Megahit ‘Honor of Kings’ Becomes World’s Top Grossing Game |url=https://chinafilminsider.com/tencent-megahit-honor-kings-becomes-worlds-top-grossing-game/ |access-date=2 November 2021 |work=China Film Insider |date=June 15, 2017}}</ref>
*2017–2018 – {{US$|4.91 billion|long=no}}<ref name="Niko">{{서적 인용|title=Special Report: Evolution of Mobile Esports for the Mass Market |url=https://nikopartners.com/wp-content/uploads/2019/08/Evolution-of-Mobile-Esports-for-the-Mass-Market.pdf |publisher=Niko Partners |date=August 2019 |page=19 |access-date=30 January 2021}}</ref>
*2019 – {{US$|1.5 billion|long=no}}<ref name="Sensor2019">{{뉴스 인용|last1=Chapple |first1=Craig |title=Pokémon GO Has Best Year Ever in 2019 |url=https://sensortower.com/blog/pokemon-go-has-best-year-ever-in-2019-catching-nearly-900m-usd-in-player-spending |access-date=6 January 2021 |work=Sensor Tower |date=9 January 2020}}</ref>
*2020 – {{US$|2.564 billion|long=no}}+
**1월~12월 14일 – {{US$|2.5 billion|long=no}}<ref name="Sensor2020">{{뉴스 인용|last1=Chapple |first1=Craig |title=PUBG Mobile Tops List of Billion-Dollar Mobile Games in 2020 |url=https://sensortower.com/blog/pubg-mobile-tops-billion-dollar-mobile-games-2020 |access-date=31 December 2020 |work=Sensor Tower |date=15 December 2020}}</ref>
**12월 25일~31일 (중국) – {{US$|64 million|long=no}}<ref name="China-Christmas">{{뉴스 인용|last1=Chapple |first1=Craig |title=Call of Duty: Mobile Shoots Past $14 Million in First Week in China |url=https://sensortower.com/blog/call-of-duty-mobile-revenue-first-week-china |access-date=6 January 2021 |work=Sensor Tower |date=6 January 2021}}</ref>
*2021 (1월~12월 14일) – {{US$|2.8 billion|long=no}}<ref>{{뉴스 인용|last1=Chapple |first1=Craig |title=Record-Breaking Eight Mobile Games Surpass $1 Billion in Global Player Spending During 2021 |url=https://sensortower.com/blog/billion-dollar-mobile-games-2021 |access-date=28 December 2021 |work=Sensor Tower |date=16 December 2021}}</ref>
*2022 (1월~4월) – {{US$|1,283.5 million|long=no}}
**1월~3월 – {{US$|741 million|long=no}}<ref name=":0"/>
**4월 – {{US$|274.5 million|long=no}}<ref name="April2022">{{뉴스 인용|title=Top Grossing Mobile Games Worldwide for April 2022 |url=https://sensortower.com/blog/top-mobile-games-by-worldwide-revenue-april-2022 |access-date=20 May 2022 |work=Sensor Tower |date=May 2022}}</ref>
**5월 – {{US$|268 million|long=no}}<ref name="May2022">{{뉴스 인용|title=Top Grossing Mobile Games Worldwide for May 2022 |url=https://sensortower.com/blog/top-mobile-games-by-worldwide-revenue-may-2022 |access-date=15 June 2022 |work=Sensor Tower |date=June 2022}}</ref>
}}<ref>{{웹 인용|last=Parrish |first=Ash |date=2022-06-07 |title=Honor of Kings to get a global release |url=https://www.theverge.com/2022/6/7/23158122/honor-of-kings-tencent-arena-of-valor-level-infinite |access-date=2022-07-14 |website=The Verge |language=en}}</ref>
|-
|''[[몬스터 스트라이크]]''
|$10,000,000,000
|2013년 8월 8일
|[[Mixi]]
|[[퍼즐 게임|물리]] / [[롤플레잉 비디오 게임|롤플레잉]] / [[전략 비디오 게임|전략]]
|{{efn|name=MonsterStrike|''Monster Strike'':
*~2018년 10월 – {{US$|7.2 billion|long=no}}<ref name="Monster-Strike">{{뉴스 인용|url=https://sensortower.com/blog/monster-strike-revenue|title=Monster Strike Revenue Passes $7.2 Billion, Making It the Highest Earning App of All Time|last=Spannbauer|first=Adam|date=October 23, 2018|work=Sensor Tower|access-date=October 23, 2020}}</ref>
*2018년 11월 – {{US$|52 million|long=no}}+<ref name="November-2018">{{뉴스 인용|last1=Nelson |first1=Randy |title=The Top Mobile Games for November 2018: Knives Out Takes Down Fortnite and PUBG Mobile |url=https://sensortower.com/blog/top-mobile-games-november-2018 |access-date=30 January 2021 |work=Sensor Tower |date=11 December 2018}}</ref>
*2018년 12월 – {{US$|68 million|long=no}}+<ref name="December-2018">{{뉴스 인용|last1=Nelson |first1=Randy |title=The Top Mobile Games for December 2018: Monster Strike Stays on Top, Brawl Stars Debuts with a Bang |url=https://sensortower.com/blog/top-mobile-games-december-2018 |access-date=30 January 2021 |work=Sensor Tower |date=17 January 2019}}</ref>
*2019 – {{US$|{{#expr:958/1.028 round 0}} million|long=no}}<ref name="PG2020">{{뉴스 인용|last1=Forde |first1=Matthew |title=Five mobile games have made more than a billion dollars in 2020 so far |url=https://www.pocketgamer.biz/asia/news/75317/five-mobile-games-have-made-more-than-a-billion-dollars-in-2020/ |access-date=16 January 2021 |work=[[Pocket Gamer]] |date=December 16, 2020}}</ref>
*2020 – {{US$|958 million|long=no}}<ref name="PG2020"/>
*2021 – {{US$|702 million|long=no}}<ref name="Sensor2021">{{서적 인용|chapter=Top Games by Monetization Descriptors — How Top Titles Utilize Monetization Features |title=The State of Mobile Game Monetization 2022 — An Analysis of the Latest Mobile Game Monetization Strategies |url=https://go.sensortower.com/rs/351-RWH-315/images/st-state-of-mobile-game-monetization-2022.pdf |access-date=3 March 2022 |publisher=Sensor Tower |date=March 2022 |pages=12-9 |chapter-url=https://go.sensortower.com/rs/351-RWH-315/images/st-state-of-mobile-game-monetization-2022.pdf#page=12}}</ref>
* ~2022년 9월 - {{US$|10 billion|long=no}}<ref name = "Monster Strike 10">{{뉴스 인용|last1=Tsuji|first1=Hideyuki|title =モンストが世界累計収益100億ドルを突破、2022年10月に入って国内ダウンロード成長量でも4位に上昇|url=https://sensortower.com/ja/blog/monster-strike-10b-dollars-revenue|access-date =6 November 2022 |work = [[Sensor Tower]]|date = October 2022}}</ref>
}}
|-
|''[[배틀그라운드 모바일]]''
|$9,000,000,000
|2018년 3월 19일
|[[텐센트]] / [[크래프톤]]
|[[배틀 로열 게임|배틀 로얄]]
|{{efn|''PUBG Mobile'':
* ~2022년 12월 – {{US$|9 billion|long=no}}<ref>{{뉴스 인용|last1=Fragan |first1=Jordan |title=PUBG Mobile hits $9B in lifetime consumer spending |url=https://venturebeat.com/games/pubg-mobile-9-billion-lifetime-spending-pubgm-sensor-tower/ |access-date=7 December 2022 |work=Game Beat |date=6 December 2022}}</ref>
}}
|-
|''[[퍼즐앤드래곤]]''
|$8,578,340,000
|2012년 2월 20일
|[[겅호 온라인 엔터테인먼트]]
|[[롤플레잉 게임|롤플레잉]] / [[퍼즐 게임|퍼즐]]
|{{efn|''Puzzle & Dragons'':
*~2018년 10월 – {{US$|7 billion|long=no}}<ref name="Monster-Strike"/><ref>{{뉴스 인용|url=https://www.pocketgamer.biz/asia/news/69335/monster-strike-puzzle-and-dragons-gross-7bn-usd-each/|title=Monster Strike and Puzzle & Dragons have grossed more than $7 billion each|date=October 24, 2018|work=[[Pocket Gamer]]|access-date=7 January 2021}}</ref>
*2018년 11월 – {{US$|52 million|long=no}}+<ref name="November-2018"/>
*2018년 12월 – {{US$|68 million|long=no}}+<ref name="December-2018"/>
*2019 (일본) – {{¥|52.2 billion}}<ref name="Famitsu2019">{{뉴스 인용|title=“ファミ通モバイルゲーム白書2020”最新市場動向が発表。国内年間課金売上トップは『FGO』。もっとも遊ばれたのは『ポケモンGO』 |trans-title="Famitsu Mobile Game White Paper 2020" Latest Market Trends Announced. "FGO" tops annual sales in Japan. The most played was "Pokemon GO" |url=https://www.famitsu.com/news/202001/29191590.html |access-date=29 January 2021 |work=[[Famitsu]] |publisher=[[:ja:KADOKAWA Game Linkage|Kadokawa Game Linkage]] ([[Kadokawa Group]]) |date=29 January 2021 |language=ja}}</ref><ref>{{뉴스 인용|title=2019年世界モバイルゲーム市場は7兆1840億円に！ 国内年間課金売上トップは「Fate/Grand Order」～『ファミ通モバイルゲーム白書2020』～ |trans-title=Global Mobile Game Market in 2019 Reached 7.184 Trillion Yen! "Fate/Grand Order" ~ "Famitsu Mobile Game White Paper 2020" ~ |url=https://prtimes.jp/main/html/rd/p/000006749.000007006.html |access-date=29 January 2021 |work=[[:ja:PR TIMES|PR Times]] |publisher=[[:ja:KADOKAWA Game Linkage|Kadokawa Game Linkage]] ([[Kadokawa Group]]) |date=29 January 2020 |language=ja}}</ref> ({{US$|{{To USD|52200|JPN|year=2019|round=yes}} million|long=no}})
*2020년 6월~12월 (일본) – {{¥|24,156.02 million}}<ref>{{웹 인용|title=パズル＆ドラゴンズ（パズドラ） |url=https://appmedia.jp/app_review/5443561 |website=AppMedia |access-date=30 January 2021 |language=ja}}</ref> ({{US$|234.34 million|long=no}})<ref>{{웹 인용|title=Historical currency converter with official exchange rates (24,156.02 JPY to USD) |url=https://fxtop.com/en/historical-currency-converter.php?A=24156.02&C1=JPY&C2=USD&DD=31&MM=12&YYYY=2020 |website=fxtop.com |date=31 December 2020 |access-date=31 January 2021}}</ref>
*2021 – {{US$|745 million|long=no}}<ref name="Sensor2021"/>
*2021년 1월~6월 – {{US$|384 million|long=no}}<ref name="Dokkan"/>
}}
|-
|''[[클래시 오브 클랜]]''
|$8,000,000,000
|2012년 8월 2일
|[[슈퍼셀 (기업)|슈퍼셀]] {{small|([[텐센트]])}}
|[[전략 비디오 게임|전략]]
|<ref name=":0">{{뉴스 인용|last1=Chapple |first1=Craig |date=13 May 2022 |title=PUBG Mobile Shoots Past $8 Billion in Lifetime Revenue |work=Sensor Tower |url=https://sensortower.com/blog/pubg-mobile-8-billion-revenue |access-date=14 May 2022}}</ref>
|-
|''[[포켓몬 GO]]''
|$7,760,000,000
|2016년 7월 6일
|[[나이앤틱 (기업)|나이앤틱]] / [[포켓몬 (기업)|더 포켓몬 컴퍼니]]
|[[증강 현실]]
|{{efn|''Pokemon Go'':
*2016 – {{US$|950 million|long=no}}<ref>{{뉴스 인용|title=Pokémon Go generated revenues of $950 million in 2016 |url=https://venturebeat.com/2017/01/17/pokemon-go-generated-revenues-of-950-million-in-2016/ |work=[[VentureBeat]] |date=January 17, 2017}}</ref>
*2017 – {{US$|890 million|long=no}}<ref name="SuperData2017">{{웹 인용|title=2017 Year in Review: Digital Games and Interactive Media |url=http://strivesponsorship.com/wp-content/uploads/2018/02/SuperData-2017-year-in-review-digital-games-and-interactive-media.pdf |publisher=[[SuperData Research]] |date=January 25, 2018 |access-date=January 25, 2020}}</ref>
*2018 – {{US$|1.3 billion|long=no}}<ref name="superdata2018">{{웹 인용 |title=Market Brief – 2018 Digital Games & Interactive Entertainment Industry Year In Review |url=https://www.superdataresearch.com/market-data/market-brief-year-in-review/ |website=[[SuperData Research]] |publisher=[[Nielsen Media Research]] |access-date=19 January 2019 |archive-url=https://web.archive.org/web/20190121010757/https://www.superdataresearch.com/market-data/market-brief-year-in-review/ |archive-date=2019-01-21 |url-status=dead }}</ref>
*2019 – {{US$|1.4 billion|long=no}}<ref name="superdata2019">{{웹 인용 |title=2019 Year In Review: Digital Games and Interactive Media |url=https://www.superdataresearch.com/2019-year-in-review/ |website=[[SuperData Research]] |publisher=[[Nielsen Media Research]] |date=2 January 2020 |url-access=registration |access-date=12 January 2020 |url-status=dead |archive-url=https://web.archive.org/web/20200409122229/https://www.superdataresearch.com/2019-year-in-review/ |archive-date=2020-04-09 }}</ref>
*2020 – {{US$|1.92 billion|long=no}}<ref name="SuperData2020">{{웹 인용 |title=Games and interactive media earnings rose 12% to $139.9B in 2020 |url=https://www.superdataresearch.com/blog/2020-year-in-review |website=[[SuperData Research]] |publisher=[[Nielsen Company]] |date=6 January 2021 |url-access=registration |access-date=6 January 2021 |url-status=dead |archive-url=https://web.archive.org/web/20210127010826/https://www.superdataresearch.com/blog/2020-year-in-review |archive-date=2021-01-27 }}</ref>
*2021 (1월~12월 14일) – {{US$|1.3 billion|long=no}}<ref name="Sensor2021"/>
}}
|-
|''[[캔디크러쉬사가]]''
|$7,456,000,000
|2012년 11월 14일
|[[킹 (기업)|King]] {{small|([[액티비전 블리자드]])}}
|[[퍼즐 게임|퍼즐]]
|{{efn|''Candy Crush Saga'':
*~2018년 10월 – {{US$|3.91 billion|long=no}}<ref>{{웹 인용|url=https://www.pocketgamer.biz/news/69228/kings-candy-crush-saga-hits-391-billion-in-lifetime-revenues/|title=King’s Candy Crush Saga hits $3.91 billion in lifetime revenues|last=Harris|first=Iain|last2=Writer|first2=Staff|website=[[Pocket Gamer]]|date=October 9, 2018|access-date=2019-09-24}}</ref>
*2018년 11월 – {{US$|52 million|long=no}}+<ref name="November-2018"/>
*2018년 12월 – {{US$|68 million|long=no}}+<ref name="December-2018"/>
*2019 – {{US$|1.1 billion|long=no}}<ref name="Sensor2019"/>
*2020년 1월~9월 – {{US$|720 million|long=no}}<ref name="FriendsSaga"/>
*2021 (1월~12월 14일) – {{US$|1.3 billion|long=no}}<ref name="Sensor2021"/>
*2022 (1월~3월) – {{US$|306 million|long=no}}<ref name=":0"/>
}}
|-
|''[[페이트/그랜드 오더]]''
|$6,300,000,000
|2015년 7월 30일
|[[애니플렉스]] {{small|([[소니 뮤직 엔터테인먼트 (일본)|소니 뮤직 엔터테인먼트 재팬]])}}
|[[롤플레잉 게임|롤플레잉]]
|{{efn|''Fate/Grand Order''
*~2021년 7월 – {{US$|5.4 billion|long=no}}<ref name="Top10">{{뉴스 인용|last1=Orr |first1=Aaron |date=August 13, 2021 |title=Top 10 highest-grossing mobile games of all time |work=[[Pocket Gamer]] |url=https://www.pocketgamer.biz/feature/77017/top-10-highest-grossing-mobile-games-of-all-time/ |access-date=6 September 2021}}</ref>
*2021년 8월 – {{US$|133.8 million|long=no}}<ref name="August2021">{{뉴스 인용|last1=Chapple |first1=Craig |title=Top Grossing Mobile Games Worldwide for August 2021 |url=https://sensortower.com/blog/top-mobile-games-by-worldwide-revenue-august-2021 |access-date=2 November 2021 |work=Sensor Tower |date=September 8, 2021}}</ref>
}}
|-
|''몽환서유''
|$4,700,000,000
|2015년 3월 26일
|[[넷이즈]]
|[[대규모 다중 사용자 온라인 롤플레잉 게임|MMORPG]]
|<ref name="Top10"/>
|-
|''[[가레나 프리 파이어]]''
|$4,330,000,000
|2017년 12월 4일
|Garena
|[[배틀 로열 게임|배틀 로얄]]
|{{efn|''Garena Free Fire'':
*~2019 – {{US$|1 billion|long=no}}<ref>{{뉴스 인용|url=https://www.pocketgamer.biz/asia/news/72010/garena-battle-royale-free-fire-1-billion-dollars/|title=Garena’s battle royale game Free Fire surpasses $1 billion of lifetime revenue|last=Jordan|first=Jon|work=[[Pocket Gamer]]|date=November 19, 2019|access-date=2019-12-14}}</ref>
*2020 – {{US$|2.13 billion|long=no}}<ref name="SuperData2020"/>
*2021 – {{US$|1.2 billion|long=no}}<ref name="Sensor2021"/>
}}
|-
|''[[원신]]''
|$4,000,000,000
|2020년 9월 28일
|[[미호요]]
|[[액션 롤플레잉 게임|액션 롤플레잉]]
|{{efn|''Genshin Impact'':
* ~2022년 12월 – {{US$|4 billion|long=no}}<ref>{{뉴스 인용|last1=Astle |first1=Aaron |title=Genshin Impact makes it to $4 billion revenue as PUBG Mobile reaches $9 billion |url=https://www.pocketgamer.biz/news/80376/genshin-impact-makes-it-to-4-billion-revenue-as-pubg-mobile-reaches-9-billion/|access-date=28 December 2022 |work=Pocket Gamer |date=7 December 2022}}</ref>
}}
|-
|''[[로블록스|로블록스 모바일]]''
|$3,919,000,000
|2012년 12월 11일
|[[로블록스 코퍼레이션]]
|Game creation system / [[Massively multiplayer online game|MMO]]
|{{efn|''Roblox Mobile'':
*~2020 – {{US$|2.2 billion|long=no}}<ref name="Sensor2020-Milestones">{{뉴스 인용|last1=Chan |first1=Stephanie |title=2020 Year In Review: 10 Mobile Milestones |url=https://sensortower.com/blog/mobile-app-milestones-2020 |access-date=6 January 2021 |work=Sensor Tower |date=22 December 2020}}</ref>
*2021 – {{US$|1.4 billion|long=no}}<ref name="Sensor2021"/>
*2022 (1월~3월) – {{US$|319 million|long=no}}<ref name=":0"/>
}}
|-
|''[[리니지M]]''
|$3,578,000,000
|2017년 6월 21일
|[[엔씨소프트]]
|[[대규모 다중 사용자 온라인 롤플레잉 게임|MMORPG]]
|{{efn|''Lineage M'':
*~2021년 7월 - {{US$|3.5 billion|long=no}}<ref name="Top10"/>
*2021년 10월~12월 - {{KRW|88.777 billion}}<ref name="NCSoft2021">{{뉴스 인용|title=4Q 2021 Earnings Release |url=https://ncsoft-brand-web.s3.ap-northeast-2.amazonaws.com/ncsoft/invest/result/20220215/report/4Q21_PT_ENG.pdf |access-date=3 March 2022 |publisher=[[NCSoft]] |date=February 15, 2022}}</ref> ({{US$|{{To USD|88777|KOR|year=2021|round=yes}} million|long=no}})
}}
|-
|''Dragon Ball Z: Dokkan Battle''
|$3,500,000,000
|2015년 1월 30일
|[[반다이 남코 엔터테인먼트]]
|[[롤플레잉 게임|롤플레잉]] / [[퍼즐 게임|퍼즐]]
|<ref name="Dokkan">{{뉴스 인용|last1=Tsuji|first1=Hideyoki|title=ドラゴンボールZ ドッカンバトルの世界での総収益が35億ドルを突破、ドラゴンボール レジェンズと合わせてバンダイナムコエンターテインメントの2022年上半期モバイルゲーム総収益の45％を占める結果に |url=https://sensortower.com/ja/blog/dragonballz-dokkan-battle-over-3-billion-revenue |access-date=4 September 2022 |work=Sensor Tower |date=August 12, 2022}}</ref>
|-
|''Coin Master''
|$3,008,000,000
|2018년 3월 19일
|Moon Active
|[[캐주얼 게임|캐주얼]] / Casino
|{{efn|''Coin Master'':
*~2019 – {{US$|508 million|long=no}}<ref>{{웹 인용|last=Chapple|first=Craig|title=Coin Master Rakes in $500 Million Globally as It Cashes in On Success in Great Britain, Germany, and the U.S.|url=https://sensortower.com/blog/coin-master-revenue-500-million|date=October 25, 2019|access-date=2020-10-20|website=Sensor Tower}}</ref>
*2020 – {{US$|1.1 billion|long=no}}<ref name="Sensor2020"/>
*2021 – {{US$|1.4 billion|long=no}}<ref name="Sensor2021"/>
}}
|-
|''[[클래시 로얄]]''
|$3,000,000,000
|2016년 3월 2일
|[[슈퍼셀 (기업)|슈퍼셀]] {{small|([[텐센트]])}}
|[[실시간 전략 게임]]
|<ref name="Supercell">{{웹 인용|last=Chapple|first=Craig|title=Clash Royale Crosses $3 Billion in Lifetime Player Spending|url=https://sensortower.com/blog/clash-royale-revenue-three-billion|date=July 15, 2020|access-date=2020-07-15|website=Sensor Tower}}</ref>
|-
|''꿈의 정원''
|$3,000,000,000
|2016년 7월 5일
|[[Playrix]]
|[[퍼즐 게임|퍼즐]] / Decoration
|<ref name="Gardenscapes">{{뉴스 인용|last1=Chapple |first1=Craig |title=Gardenscapes Grows Past $3 Billion in Lifetime Player Spending |url=https://sensortower.com/blog/gardenscapes-three-billion-revenue |access-date=6 September 2021 |work=Sensor Tower |date=August 24, 2021}}</ref>
|-
|''Game of War: Fire Age''
|$2,800,000,000
|2013년 7월 25일
|Machine Zone
|[[전략 비디오 게임|전략]]
|<ref>{{웹 인용|url=https://variety.com/2018/gaming/news/game-of-war-revenue-1202915706/|title=Mobile App ‘Game of War’ Surpasses $2.8 Billion After Five Years|last=Fogel|first=Stefanie|date=2018-08-23|website=Variety|access-date=2019-09-24}}</ref>
|-
|''로드 모바일''
|$2,576,700,000
|2016년 2월 26일
|IGG
|[[전략 비디오 게임|전략]] / [[Massively multiplayer online game|MMO]]
|{{efn|''Lords Mobile'':
*~2020 – {{US$|1,909.7 million|long=no}}<ref name="Pass">{{뉴스 인용|last1=Chapple |first1=Craig |title=Season Pass Success Stories: Lords Mobile Revenue Doubled to $90 Million in January Following Introduction of Kingdom Labors |url=https://sensortower.com/blog/battle-pass-success-stories-2021 |access-date=6 September 2021 |work=Sensor Tower |date=April 14, 2021}}</ref>
*2021 – {{US$|667 million|long=no}}<ref name="Sensor2021"/>
}}
|-
|''꿈의 집''
|$2,294,000,000
|2017년 9월 15일
|[[플레이릭스]]
|[[퍼즐 게임|퍼즐]] / Decoration
|{{efn|''Homescapes'':
*~2020년 5월 – {{US$|1.4 billion|long=no}}<ref name="Playrix">{{웹 인용|last=Chapple|first=Craig|title=Gardenscapes and Homescapes Power Playrix Past 1 Billion Downloads|url=https://sensortower.com/blog/playrix-downloads-one-billion|access-date=2020-06-28|website=Sensor Tower|date=12 May 2020}}</ref>
*2021 – {{US$|894 million|long=no}}<ref name="Sensor2021"/>
}}
|-
|''[[프로야구 스피리츠|Pro Yakyū Spirits A]]''
|$2,200,000,000
|2015년 10월 21일
|[[코나미]]
|[[스포츠 게임|스포츠]] (야구)
|{{efn|''Pro Yakyū Spirits A / Professional Baseball Spirits A''
* ~2022 – {{US$|2,200 million|long=no}}<ref>{{뉴스 인용|last1=Tsuji |first1=Hideyoshi |title=累計収益22億ドルを突破したプロスピA、Konamiの国内モバイルゲーム全体収益の約60％にまで成長 |url=https://sensortower.com/ja/blog/pbsa-7th-anniversary|access-date=6 November 2022 |work=Sensor Tower |date=November 2022}}</ref>
}}
|-
|''[[리니지2 레볼루션]]''
|$2,106,770,000
|2016년 12월 14일
|[[넷마블|넷마블게임즈]] / [[엔씨소프트]]
|[[대규모 다중 사용자 온라인 롤플레잉 게임|MMORPG]]
|{{efn|''Lineage 2: Revolution''
* 2016 – {{KRW|120.971 billion}}<ref name="Lineage2017Report">{{웹 인용|title=Dart Annual Report, II. 사업의 내용 |url=http://dart.fss.or.kr/dsaf001/main.do?rcpNo=20180403000993 |access-date=9 February 2020 |work=Netmarble Corporation |date=3 April 2018}}</ref> ({{US$|{{To USD|120971|KOR|year=2016}} million|long=no}})
* 2017 – {{KRW|1,081.291 billion}}<ref name="Lineage2017Report"/> ({{US$|{{To USD|1081291|KOR|year=2017}} million|long=no}})
* 2018 – {{KRW|536.151 billion}}<ref>{{웹 인용|title=Dart Annual Report, II. 사업의 내용 |url=http://dart.fss.or.kr/dsaf001/main.do?rcpNo=20190521000353 |access-date=9 February 2020 |work=Netmarble Corporation |date=21 May 2019 |language=ko}}</ref> ({{US$|{{To USD|536151|KOR|year=2017}} million|long=no}})
* 2019 – {{KRW|304.285 billion}} ({{US$|{{To USD|304285|KOR|year=2019}} million|long=no}})
** Q1 to Q3 (1월~9월) – {{KRW|232.285 billion}}<ref>{{웹 인용|title=Dart Annual Report, II. 사업의 내용 |url=http://dart.fss.or.kr/dsaf001/main.do?rcpNo=20191114002725 |access-date=9 February 2020 |work=Netmarble Corporation |date=14 November 2019 |language=ko}}</ref>
** Q4 (10월~12월) – {{KRW|{{#expr:551.8*0.13 round 0}} billion}}<ref>{{뉴스 인용|title=4Q 2019 Earnings Results |url=https://sgimage.netmarble.com/images/netmarble/nmOfficial/20200213/vw781581575769043.pdf |access-date=19 October 2020 |publisher=[[Netmarble]] |date=February 13, 2020}}</ref>
* 2020 – {{KRW|{{#expr:<!--Q1-->(532.9*0.11)+<!--Q2-->(685.7*0.08)+<!--Q3-->(642.3*0.09)+<!--Q4-->(624*0.08) round 0}} billion}}<ref name="netmarble">{{웹 인용|title=IR Library |url=https://company.netmarble.com/en/invest/library |website=[[Netmarble]] |access-date=9 January 2021}}</ref> ({{US$|{{To USD|221000|KOR|year=2020}} million|long=no}})
* 2021 – {{KRW|{{#expr:<!--Q1-->(570*0.08)+<!--Q2-->(577*0.06)+<!--Q3-->(607*0.05)+<!--Q4-->(751*0.04) round 0}} billion}}<ref name="netmarble"/> ({{US$|{{To USD|141000|KOR|year=2021}} million|long=no}})
}}
|-
|''Candy Crush Soda Saga''
|$2,000,000,000
|2014년 10월 20일
|[[킹 (기업)|King]] {{small|([[액티비전 블리자드]])}}
|[[퍼즐 게임|퍼즐]]
|<ref>{{뉴스 인용|title=Sensor Tower: Candy Crush Soda Saga bubbles up to $2 billion lifetime revenue |url=https://venturebeat.com/2019/11/26/sensor-tower-candy-crush-soda-saga-bubbles-up-to-2-billion-lifetime-revenue/ |access-date=24 January 2020 |work=[[VentureBeat]] |date=26 November 2019}}</ref>
|-
|''[[삼국지 (비디오 게임 시리즈)|Three Kingdoms Tactics]]''
|$1,936,200,000
|2019년 9월 19일
|[[알리바바 그룹]] / [[코에이 테크모]]
|[[전략 비디오 게임|전략]] ([[4X]])
|{{efn|''Three Kingdoms Tactics'':
*~2020 {{ndash}} {{US$|1,005.2 million|long=no}}<ref name="Alibaba">{{뉴스 인용|last1=Chapple |first1=Craig |title=Alibaba’s Three Kingdoms Tactics Strikes Up $1 Billion and is 2021’s No. 5 Grossing App Store Game So Far |url=https://sensortower.com/blog/three-kingdoms-tactics-revenue-1-billion |access-date=6 September 2021 |work=Sensor Tower |date=March 31, 2021}}</ref>
*2021 {{ndash}} {{US$|931 million|long=no}}<ref name="Sensor2021"/>
}}
|-
|''Marvel Contest of Champions''
|$1,784,000,000
|2014년 12월 10일
|Kabam {{small|([[넷마블]])}}
|[[대전 격투 게임|대전 격투]]
|{{efn|''Marvel Contest of Champions'':
*~2017년 – {{US$|500 million|long=no}}<ref>{{뉴스 인용|last=Takahashi |first=Dean |title=Netmarble completes acquisition of Kabam’s Marvel Contest of Champions studio |url=https://venturebeat.com/2017/02/23/netmarble-completes-acquisition-of-kabams-marvel-contest-of-champions-studio/ |access-date=13 January 2021 |work=[[VentureBeat]] |date=24 February 2017}}</ref>
*2017년 4월~12월 (Q2 to Q4) – {{KRW|{{#expr:<!--Q2-->(540.1*0.13)+<!--Q3-->(581.7*0.12)+<!--Q4-->(615.8*0.14) round 0}} billion}}<ref name="netmarble"/> ({{US$|{{To USD|226000|KOR|year=2017|round=yes}} million|long=no}})
*2018 – {{KRW|{{#expr:<!--Q1-->(507.4*0.16)+<!--Q2-->(500.8*0.15)+<!--Q3-->(526*0.14)+<!--Q4-->(487.1*0.18) round 0}} billion}}<ref name="netmarble"/> ({{US$|{{To USD|318000|KOR|year=2018|round=yes}} million|long=no}})
*2019 – {{KRW|{{#expr:<!--Q1-->(477.6*0.15)+<!--Q2-->(526.2*0.15)+<!--Q3-->(619.9*0.14)+<!--Q4-->(551.8*0.17) round 0}} billion}}<ref name="netmarble"/> ({{US$|{{To USD|331000|KOR|year=2019|round=yes}} million|long=no}})
*2020 – {{KRW|{{#expr:<!--Q1-->(532.9*0.14)+<!--Q2-->(685.7*0.13)+<!--Q3-->(642.3*0.15)+<!--Q4-->(624*0.15) round 0}} billion}}<ref name="netmarble"/> ({{US$|{{To USD|354000|KOR|year=2020|round=yes}} million|long=no}})
*2021 – {{US$|211 million|long=no}}<ref name="Sensor2021"/>
}}
|-
|''Toon Blast''
|$1,600,000,000
|2017년 3월 3일
|Peak Games
|[[퍼즐 게임|퍼즐]]
|<ref>{{뉴스 인용|title=M&A Analysis: How Take-Two’s $12.7 Billion Zynga Acquisition Transforms its Mobile Business |url=https://sensortower.com/blog/take-two-zynga-acquisition-analysis/ |access-date=3 March 2022 |work=Sensor Tower |date=February 2022}}</ref>
|-
|''[[디즈니 썸썸]]''
|$1,500,000,000
|2014년 1월 29일
|[[LINE (기업)|LINE]]
|[[퍼즐 게임|퍼즐]]
|<ref>{{웹 인용|url=https://sensortower.com/blog/line-disney-tsum-tsum-revenue|title=Nintendo's Dr. Mario World Developer Built a Disney Puzzle Game That Just Made $1.5 Billion|website=Sensor Tower|date=4 February 2019|access-date=2019-09-24}}</ref><ref>{{웹 인용|url=https://www.pocketgamer.biz/asia/news/69954/disney-tsum-tsums-1-5-billion-success-story-bodes-well-for-dr-mario-world/|title=Disney Tsum-Tsum’s $1.5 billion success story bodes well for Dr. Mario World|last=Clayton|first=Natalie|website=[[Pocket Gamer]]|date=5 February 2019|access-date=2019-09-24}}</ref>
|-
|''[[콜 오브 듀티: 모바일]]''
|$1,500,000,000
|2019년 10월 1일
|[[액티비전]] / [[텐센트]] / Garena
|[[슈팅 게임|슈팅]] / [[배틀 로열 게임|배틀 로얄]]
|<ref>{{뉴스 인용|title=Call of Duty: Mobile Shoots Past $1.5 Billion in Lifetime Player Spending |url=https://sensortower.com/blog/call-of-duty-mobile-shoots-past-usd1-5-billion-in-lifetime-player-spending/ |access-date=3 March 2022 |work=Sensor Tower |date=February 2022}}</ref>
|-
|''Knives Out''
|$1,485,270,000
|2017년 11월 23일
|[[넷이즈]]
|[[배틀 로열 게임|배틀 로얄]]
|{{efn|''Knives Out'':
*2017–2018 – {{US$|605 million|long=no}}<ref name="Niko"/>
*2019 (일본) – {{¥|42.4 billion}}<ref name="Famitsu2019"/> ({{US$|{{To USD|42400|JPN|year=2019|round=yes}} million|long=no}})
*2020 – {{US$|491.27 million|long=no}}+
**2020년 1월~8월 13일 – {{US$|367 million|long=no}}<ref name="Sensor-Fortnite"/>
**2020년 9월~12월 (일본) – {{¥|12,810.48 million}}<ref>{{웹 인용|title=荒野行動-スマホ版バトロワ |url=https://appmedia.jp/app_review/5444092 |website=AppMedia |access-date=1 February 2021 |language=ja}}</ref> ({{US$|124.27 million|long=no}})<ref>{{웹 인용|title=Historical currency converter with official exchange rates (12,810.48 JPY to USD) |url=https://fxtop.com/en/historical-currency-converter.php?A=12810.48&C1=JPY&C2=USD&DD=31&MM=12&YYYY=2020 |website=fxtop.com |date=31 December 2020 |access-date=31 January 2021}}</ref>
}}
|-
|''AFK 아레나''
|$1,450,000,000
|2019년 1월 7일
|Lilith Games
|[[롤플레잉 비디오 게임|롤플레잉]]
|<ref name="SuperData2020"/>
|-
|''[[리니지2M]]''
|$1,413,000,000
|2019년 11월 27일
|[[엔씨소프트]]
|[[대규모 다중 사용자 온라인 롤플레잉 게임|MMORPG]]
|{{efn|''Lineage 2 M'':
*~2020 – {{KRW|993.515 billion}}<ref>{{뉴스 인용|title=4Q 2020 Earnings Release |url=https://ncsoft-brand-web.s3.ap-northeast-2.amazonaws.com/ncsoft/invest/result/20210205/report/4Q20_PT_ENG.pdf |access-date=3 March 2022 |publisher=[[NCSoft]] |date=February 5, 2021}}</ref> ({{US$|{{To USD|993515|KOR|year=2020|round=yes}} million|long=no}})
*2021 – {{KRW|652.589 billion}}<ref name="NCSoft2021"/> ({{US$|{{To USD|652589|KOR|year=2021}} million|long=no}})
}}
|-
|''[[헤이데이]]''
|$1,400,000,000
|2012년 6월 21일
|[[슈퍼셀 (기업)|슈퍼셀]] {{small|([[텐센트]])}}
|[[시뮬레이션 게임|시뮬레이션]]
|<ref name="Supercell"/>
|-
|''[[브롤스타즈]]''
|$1,400,000,000
|2018년 12월 12일
|[[슈퍼셀 (기업)|슈퍼셀]] {{small|([[텐센트]])}}
|[[멀티플레이어 온라인 배틀 아레나|MOBA]]
|<ref>{{웹 인용|last=Chapple|first=Craig|date=30 November 2021|title=MrBeast’s Real-Life Squid Game Sparks 4.5 Times Increase in U.S. Downloads For Brawl Stars|url=https://sensortower.com/blog/brawl-stars-squid-game-marketing-downloads|url-status=live|access-date=2021-12-27|website=Sensor Tower}}</ref>
|-
|''[[서머너즈 워: 천공의 아레나]]''
|$1,350,000,000
|2014년 6월 12일
|[[컴투스]]
|[[턴제 전략 게임|턴제]] / [[대규모 다중 사용자 온라인 게임|MMO]]
|<ref>{{웹 인용|url=https://sensortower.com/blog/summoners-war-revenue|title=Summoners War Revenue Is Strong as Ever After Passing $1.3 Billion|website=Sensor Tower|date=24 August 2018|access-date=2019-09-23}}</ref>
|-
|''[[포트나이트]]''
|$1,200,000,000
|2018년 4월 2일
|[[에픽게임즈]] {{small|([[텐센트]])}}
|[[배틀 로열 게임|배틀 로얄]]
|<ref name="Sensor-Fortnite">{{웹 인용|last=Chapple|first=Craig|title=State of Mobile Battle Royale: Fortnite Leaves a $1.2 Billion Hole in the Market|url=https://sensortower.com/blog/state-of-battle-royale-2020|date=September 2, 2020|access-date=2020-09-05|website=Sensor Tower}}</ref>
|-
|''Onmyoji''
|$1,129,000,000
|2016년 6월 20일
|[[넷이즈]]
|[[롤플레잉 비디오 게임|롤플레잉]]
|<ref name="Niko"/>
|-
|''스타워즈: 갤럭시 오브 히어로즈''
|$1,071,000,000
|2015년 11월 24일
|[[일렉트로닉 아츠]]
|[[롤플레잉 비디오 게임|롤플레잉]]
|{{efn|''Star Wars: Galaxy of Heroes''
*~2019 {{ndash}} {{US$|924 million|long=no}}<ref>{{웹 인용|title=Star Wars Mobile Games Rise Past $1 Billion in Lifetime Revenue |url=https://sensortower.com/blog/star-wars-mobile-game-revenue-one-billion |website=Sensor Tower |date=20 December 2019 |access-date=17 January 2020}}</ref>
*2021 {{ndash}} {{US$|147 million|long=no}}<ref name="Sensor2021"/>
}}
|-
|''[[붐비치]]''
|$1,000,000,000
|2013년 11월 11일
|[[슈퍼셀 (기업)|슈퍼셀]] {{small|([[텐센트]])}}
|[[전략 비디오 게임|전략]]
|<ref>{{뉴스 인용|title=Updated: 22 mobile games that have generated more than $1 billion in lifetime sales |url=https://www.pocketgamer.biz/feature/66339/updated-22-mobile-games-that-have-generated-more-than-1-billion-in-lifetime-sales/list/ |access-date=11 January 2021 |work=[[Pocket Gamer]] |date=December 19, 2019}}</ref>
|-
|''Mobile Strike''
|$1,000,000,000
|2015년 7월 11일
|Machine Zone
|[[전략 비디오 게임|전략]]
|<ref>{{웹 인용 |url=http://www.pocketgamer.biz/feature/66339/mobile-games-billion-dollar-club/entry/10/ |title=Updated: 21 mobile games that have generated more than $1 billion in lifetime sales – Mobile Strike |website=[[Pocket Gamer]] |date=2019-09-23 |url-status=dead |archive-url=https://web.archive.org/web/20190924005959/http://www.pocketgamer.biz/feature/66339/mobile-games-billion-dollar-club/entry/10/ |archive-date=2019-09-24 |access-date=2019-09-24 }}</ref>
|-
|''모바일 레전드: Bang Bang''
|$1,000,000,000
|2016년 7월 11일
|Moonton {{small|([[바이트댄스]])}}
|[[멀티플레이어 온라인 배틀 아레나|MOBA]]
|<ref name="MOBA">{{뉴스 인용|title=The State of MOBA Mobile Games 2021 — An Analysis of the MOBA Sub-Genre |url=https://go.sensortower.com/rs/351-RWH-315/images/state-of-moba-mobile-games-report-2021.pdf |access-date=1 November 2021 |work=Sensor Tower |date=September 30, 2021}}</ref>
|-
|''Fire Emblem Heroes''
|$1,000,000,000
|2017년 2월 2일
|[[닌텐도]]
|[[전략 롤플레잉 게임|전략 롤플레잉]]
|<ref name=":1">{{웹 인용|last=Chapple |first=Craig |date=June 2022 |title=Fire Emblem Heroes Hits $1 Billion in Global Player Spending |url=https://sensortower.com/blog/fire-emblem-heroes-one-billion-revenue |url-status=live |archive-url=https://web.archive.org/web/20220718095613/https://sensortower.com/blog/fire-emblem-heroes-one-billion-revenue |archive-date=July 18, 2022 |access-date=July 18, 2022 |website=Sensor Tower}}</ref>
|-
|''[[우마무스메 프리티 더비]]''
|$990,000,000
|2021년 2월 24일
|[[사이게임즈]]
|[[시뮬레이션 게임|시뮬레이션]] / [[소셜 네트워크 게임|소셜]]
|<ref name="Sensor2021" />
|-
|''QQ Speed Mobile / Speed Drifters''
|$945,000,000
|2017년 6월 15일
|[[텐센트]] / Garena
|[[경주 게임|경주]] (카트 레이싱 / [[대규모 다중 사용자 온라인 게임|MMOR]])
|{{efn|''QQ Speed Mobile / Speed Drifters''
*~2018년 – {{US$|799 million|long=no}}<ref name="Niko"/><ref>{{웹 인용|url=https://www.dailyesports.gg/mobile-esports-games-grossed-over-15-billion-in-2018/|title=Mobile esports games grossed over $15 billion in 2018|last=Chen|first=Ethan|date=2019-09-01|website=Daily Esports|language=en-US|access-date=2019-09-23|archive-date=2019-09-02|archive-url=https://web.archive.org/web/20190902145735/https://www.dailyesports.gg/mobile-esports-games-grossed-over-15-billion-in-2018/|url-status=}}</ref>
*2020년 4월~2021년 3월 – {{US$|146 million|long=no}}<ref name="MKT">{{뉴스 인용|last1=Chapple |first1=Craig |title=Mario Kart Tour Surpasses 200 Million Downloads and $200 Million in Lifetime Revenue |url=https://sensortower.com/blog/mario-kart-tour-200-million-downloads |access-date=26 April 2021 |work=Sensor Tower |date=21 April 2021}}</ref>
}}
|-
|''Dragon Ball Legends''
|$930,000,000
|2018년 5월 18일
|[[반다이 남코 엔터테인먼트]]
|[[액션 롤플레잉 게임|액션 롤플레잉]]
|<ref>{{뉴스 인용|last1=Tsuji|first1=Hideyoki|title=ドラゴンボールZ ドッカンバトルの世界での総収益が35億ドルを突破、ドラゴンボール レジェンズと合わせてバンダイナムコエンターテインメントの2022年上半期モバイルゲーム総収益の45％を占める結果に |url=https://sensortower.com/ja/blog/dragonballz-dokkan-battle-over-3-billion-revenue |access-date=4 September 2022 |work=Sensor Tower |date=August 12, 2022}}</ref>
|-
|''Dragon Quest Walk''
|$927,720,000
|2019년 9월 12일
|[[스퀘어 에닉스]]
|[[증강 현실]]
|{{efn|''Dragon Quest Walk'':
*~2020년 7월 6일 – {{US$|540 million|long=no}}+<ref>{{뉴스 인용|last1=Chapple |first1=Craig |title=Pokémon GO Surpasses $3.6 Billion in Lifetime Revenue as It Celebrates Four-Year Launch Anniversary |url=https://sensortower.com/blog/pokemon-go-revenue-year-four |access-date=1 February 2021 |work=Sensor Tower |date=6 July 2020}}</ref>
*2020년 8월~12월 – {{¥|13,062.45 million}}<ref>{{웹 인용|title=ドラゴンクエストウォーク |url=https://appmedia.jp/app_review/5443513 |website=AppMedia |access-date=1 February 2021 |language=ja}}</ref> ({{US$|126.72 million|long=no}})<ref>{{웹 인용|title=Historical currency converter with official exchange rates (13,062.45 JPY to USD) |url=https://fxtop.com/en/historical-currency-converter.php?A=13062.45&C1=JPY&C2=USD&DD=31&MM=12&YYYY=2020 |website=fxtop.com |date=31 December 2020 |access-date=2 January 2021}}</ref>
*2021년 1월~6월 – {{US$|261 million|long=no}}<ref>{{뉴스 인용|last1=Chapple |first1=Craig |title=Pokémon GO |url=https://sensortower.com/blog/pokemon-go-five-billion-revenue |access-date=6 September 2021 |work=Sensor Tower |date=July 6, 2021}}</ref>
}}
|-
|''라이즈 오브 킹덤즈''
|$926,000,000
|2018년 9월 20일
|Lilith Games
|[[전략 비디오 게임|전략]]
|<ref name="Sensor2021"/>
|-
|''[[피시돔]]''
|$923,600,000
|2015년 12월 10일
|[[플레이릭스]]
|[[퍼즐 게임|퍼즐]]
|{{efn|''Fishdom'':
*~2020년 5월 – {{US$|701.6 million|long=no}}<ref name="Playrix"/>
*2021년 1월~6월 – {{US$|222 million|long=no}}<ref name="Gardenscapes"/>
}}
|-
|''Township''
|$922,100,000
|2012년 2월 24일
|[[플레이릭스]]
|[[시뮬레이션 게임|시뮬레이션]] ([[건설경영 시뮬레이션 게임|CMS]])
|{{efn|''Township''
*~2020년 5월 – {{US$|842 million|long=no}}<ref name="Playrix"/>
*2020년 6월~8월 – {{US$|80.1 million|long=no}}<ref name="Pass"/>
}}
|-
|''A Chinese Ghost Story''
|$860,000,000
|2016년 5월 19일
|[[넷이즈]]
|[[대규모 다중 사용자 온라인 롤플레잉 게임|MMORPG]]
|<ref>{{웹 인용|date=2018-01-31|title=Mobile dominated digital video game sales in 2017, making more revenue than PC and console combined|url=https://www.verdict.co.uk/mobile-video-game-sales/|access-date=2020-09-05|website=Verdict}}</ref>
|-
|''마블 스트라이크 포스''
|$846,000,000
|2018년 3월 28일
|Foxnext / Scopely
|[[롤플레잉 비디오 게임|롤플레잉]]
|{{efn|''Marvel Strike Force'':
*~2020 {{ndash}} {{US$|630 million|long=no}}<ref>{{웹 인용|title=Introducing Boundless Entertainment, a Scopely Studio!|url=http://scopely.com/blog/introducing-boundless-entertainment-a-scopely-studio/|access-date=2021-11-15|website=[[Scopely]]|language=en-US|access-date=3 March 2022}}</ref>
*2021 {{ndash}} {{US$|216 million|long=no}}<ref name="Sensor2021"/>
}}
|-
|''Toy Blast''
|$820,000,000
|2015년 1월 6일
|Peak Games
|[[퍼즐 게임|퍼즐]]
|<ref>{{웹 인용|last=Chapple|first=Craig|title=Toon Blast Rockets Past $1 Billion in Lifetime Revenue|url=https://sensortower.com/blog/toon-blast-revenue-1-billion|date=August 28, 2020|access-date=2020-08-30|website=Sensor Tower}}</ref>
|-
|''Granblue Fantasy''
|$754,200,000
|2014년 3월 10일
|[[사이게임즈]]
|[[롤플레잉 게임|롤플레잉]]
|{{efn|''Granblue Fantasy'' (일본) – {{¥|77.74 billion}}+ ({{US$|754.2 million|long=no}}+)<ref>{{웹 인용|title=Historical currency converter with official exchange rates (77,740 JPY to USD) |url=https://fxtop.com/en/historical-currency-converter.php?A=77740&C1=JPY&C2=USD&DD=31&MM=12&YYYY=2020 |website=fxtop.com |date=31 December 2020 |access-date=31 January 2021}}</ref>
*2017 (1월~10월) – {{¥|20.9 billion}}<ref name="Famitsu2017">{{웹 인용|url=https://www.famitsu.com/news/201712/08147606.html|title=課金売上トップは『モンスト』、勢いを増す『FGO』――『ファミ通モバイルゲーム白書2018』12月12日発売|website=[[Famitsu]]|language=ja|date=2017-12-08|access-date=2019-09-21}}</ref>
*2018 – {{¥|26.4 billion}}<ref name="Famitsu2018">{{뉴스 인용|title=『ファミ通モバイルゲーム白書2019』で2018年国内モバイルゲーム売上TOP10発表。1位は『モンスト』933億円、2位は『FGO』885億円 |trans-title=Announced the Top 10 Domestic Mobile Game Sales of 2018 in "Famitsu Mobile Game White Paper 2019". First Place is "Monster" {{¥|93.3 Billion}}, Second Place is "FGO" {{¥|88.5 Billion}} |url=https://www.famitsu.com/news/201902/06171527.html |access-date=6 February 2021 |work=[[Famitsu]] |date=6 February 2019}}</ref>
*2019 – {{¥|24.2 billion}}<ref name="Famitsu2019"/>
*2020년 6월~12월 – {{¥|6,235.26 million}}<ref>{{웹 인용|title=グランブルーファンタジー |url=https://appmedia.jp/app_review/5443333 |website=AppMedia |access-date=30 January 2021 |language=ja}}</ref>
}}
|-
|''[[붕괴3rd]]''
|$731,000,000
|2016년 10월 14일
|[[미호요]]
|[[액션 롤플레잉 게임|액션 롤플레잉]] / [[핵 앤드 슬래시]]
|<ref name="Niko"/>
|-
|''King of Avalon''
|$721,000,000
|2016년 7월 14일
|FunPlus
|[[전략 비디오 게임|전략]]
|<ref name="Takahashi">{{뉴스 인용|last1=Takahashi |first1=Dean |title=2 Funplus mobile games have generated more than $1.3 billion in revenue |url=https://venturebeat.com/2019/04/22/2-funplus-mobile-games-have-generated-more-than-1-3-billion-in-revenue/ |access-date=4 August 2019 |work=VentureBeat |date=22 April 2019}}</ref>
|-
|''Clash of Kings''
|$700,000,000
|2014년 6월 14일
|Elex Tech
|[[전략 비디오 게임|전략]] / [[Massively multiplayer online game|MMO]]
|<ref name="Niko"/>
|-
|''[[일곱 개의 대죄 (만화)|일곱 개의 대죄: Grand Cross]]''
|$680,000,000
|2019년 6월 4일
|[[넷마블]]
|[[롤플레잉 비디오 게임|롤플레잉]]
|{{efn|''The Seven Deadly Sins: Grand Cross''
*2019 – {{KRW|{{#expr:<!--Q2-->(526.2*0.08)+<!--Q3-->(619.9*0.11)+<!--Q4-->(551.8*0.09) round 0}} billion}}<ref name="netmarble"/> ({{US$|{{To USD|160000|KOR|year=2019|round=yes}} million|long=no}})
*2020 – {{KRW|{{#expr:<!--Q1-->(532.9*0.12)+<!--Q2-->(685.7*0.21)+<!--Q3-->(642.3*0.17)+<!--Q4-->(624*0.12) round 0}} billion}}<ref name="netmarble"/> ({{US$|{{To USD|392000|KOR|year=2020|round=yes}}  million|long=no}})
*2021 – {{KRW|{{#expr:<!--Q1-->(570*0.15)+<!--Q2-->(577*0.13)+<!--Q3-->(607*0.07)+<!--Q4-->(751*0.05) round 0}} billion}}<ref name="netmarble"/> ({{US$|{{To USD|241000|KOR|year=2021|round=yes}} million|long=no}})
}}
|-
|''[[하스스톤]]''
|$660,000,000
|2014년 4월 16일
|[[블리자드 엔터테인먼트|블리자드]] {{small|([[액티비전 블리자드]])}}
|[[디지털 트레이딩 카드 게임|DCCG]]
|<ref>{{웹 인용|url=https://sensortower.com/blog/hearthstone-mobile-revenue|title=Hearthstone Mobile Revenue Tops $660 Million Since Launch|website=Sensor Tower|date=1 November 2018|access-date=2019-09-23}}</ref>
|-
|''[[냥코 대전쟁]]''
|$600,000,000
| 2012년 11월
|[[포노스]]
|[[실시간 전략 게임]]
|<ref>{{웹 인용|url=https://sensortower.com/ja/blog/the-battle-cats-10th-anniversary|title=10周年を迎えたにゃんこ大戦争は2019年以降日本のモバイルRTSで独走、世界収益6億ドルに迫る|website=Sensor Tower|date=1 December 2022|access-date=2022-12-16}}</ref>
|-
|''[[아이돌마스터 신데렐라 걸즈 스타라이트 스테이지]]''
|$524,000,000
|2015년 9월 3일
|[[반다이 남코 엔터테인먼트]]
|[[디지털 트레이딩 카드 게임|DCCG]] / [[리듬 게임|리듬]]
|{{efn|''The Idolmaster Cinderella Girls: Starlight Stage'' (일본) – {{¥|54 billion}}+ ({{US$|524 million|long=no}}+)<ref>{{웹 인용|title=Historical currency converter with official exchange rates (53,987 JPY to USD) |url=https://fxtop.com/en/historical-currency-converter.php?A=54000&C1=JPY&C2=USD&DD=31&MM=12&YYYY=2020 |website=fxtop.com |date=31 December 2020 |access-date=31 January 2021}}</ref>
*2017 – {{¥|26.6 billion}}<ref name="mobileindex">{{뉴스 인용|title=二次元アイドルモバイルゲーム売上分析|url=http://www.mobileindex.com/report/Mobile%20Index_2D_Idol_Reprt_jp.pdf|work=Mobile Index|publisher=IGAWorks|date=May 2018}}</ref>
*2018 – {{¥|20.2 billion}}<ref name="Famitsu2018"/>
*2020년 6월~12월 – {{¥|7,186.67 million}}<ref>{{웹 인용|title=アイドルマスター シンデレラガールズ スターライトステージ |url=https://appmedia.jp/app_review/5443153 |website=AppMedia |access-date=30 January 2021 |language=ja}}</ref>
}}
|-
|''Final Fantasy XV: A New Empire''
|$518,400,000
|2017년 6월 29일
|Machine Zone / [[스퀘어 에닉스]]
|[[전략 비디오 게임|전략]]
|<ref>{{웹 인용|url=https://sensortower.com/blog/final-fantasy-xv-a-new-empire-revenue-2018|title=Final Fantasy XV: A New Empire Made $375 Million in 2018|website=Sensor Tower|date=11 January 2019|access-date=2019-09-24}}</ref>
|-
|''Guns of Glory''
|$510,000,000
|2017년 9월 8일
|FunPlus
|[[전략 롤플레잉 게임|전략 롤플레잉]] [[대규모 다중 사용자 온라인 롤플레잉 게임|MMORPG]]
|<ref name="Takahashi"/>
|-
|''[[리그 오브 레전드: 와일드 리프트]]''
|$505,000,000
|2020년 10월 27일
|[[라이엇 게임즈]] {{small|([[텐센트]])}}
|[[멀티플레이어 온라인 배틀 아레나|MOBA]]
|<ref>{{뉴스 인용|title=League of Legends: Wild Rift Powers Past $500 Million in Lifetime Revenue |url=https://sensortower.com/blog/league-of-legends-wild-rift-500-million-revenue |access-date=10 August 2022 |work=[[sensortower.com]] |date=1 July 2022 |language=en}}</ref>
|-
|''[[마인크래프트]]''
|$500,000,000
|2011년 11월 18일
|[[모장 스튜디오]]
|Sandbox / [[생존 게임|생존]]
|<ref>{{웹 인용|url=https://www.onmsft.com/news/minecraft-just-had-its-best-year-on-mobile-with-over-110-million-in-revenue-in-2018|title=Minecraft just had its best year on mobile with over $110 million in revenue in 2018|date=2019-02-18|website=OnMSFT.com|access-date=2019-09-21}}</ref>
|-
|''[[크로스파이어 (온라인 게임)|CrossFire Mobile]]''
|$458,000,000
|2015년 12월 3일
|[[스마일게이트]] / [[텐센트]]
|Tactical [[1인칭 슈팅 게임|FPS]]
|<ref name="Niko"/>
|-
|''[[블레이드 앤 소울|블레이드 앤 소울 레볼루션]]''
|$457,000,000
|2018년 12월 6일
|[[Netmarble]]
|[[대규모 다중 사용자 온라인 롤플레잉 게임|MMORPG]]
|{{efn|''Blade & Soul Revolution'':
*2018 – {{KRW|{{#expr:487.1*0.06 round 0}} billion}}<ref name="netmarble"/> ({{US$|{{To USD|29000|KOR|year=2018|round=yes}} million|long=no}})
*2019 – {{KRW|{{#expr:<!--Q1-->(477.6*0.16)+<!--Q2-->(526.2*0.10)+<!--Q3-->(619.9*0.06)+<!--Q4-->(551.8*0.07) round 0}} billion}}<ref name="netmarble"/> ({{US$|{{To USD|205000|KOR|year=2019|round=yes}} million|long=no}})
*2020 – {{KRW|{{#expr:<!--Q1-->(532.9*0.08)+<!--Q2-->(685.7*0.09)+<!--Q3-->(642.3*0.08)+<!--Q4-->(624*0.05) round 0}} billion}}<ref name="netmarble"/> ({{US$|{{To USD|187000|KOR|year=2020|round=yes}}  million|long=no}})
*2021 – {{KRW|{{#expr:<!--Q1-->(570*0.06)+<!--Q2-->(577*0.05)+<!--Q3-->(607*0.04)+<!--Q4-->(751*0.03) round 0}} billion}}<ref name="netmarble"/> ({{US$|{{To USD|110000|KOR|year=2021|round=yes}} million|long=no}})
}}
|-
|''Bingo Blitz''
|$443,000,000
|2012년 8월 12일
|Playtika
|Online Bingo
|<ref>{{웹 인용|url=https://finance.yahoo.com/news/playtika-holding-corp-reports-fourth-123000715.html|title=Playtika Holding Corp. Reports Fourth Quarter 2020 Results
|date=2021-02-25|website=finance.yahoo.com|access-date=2021-07-22}}</ref>
|-
|''8 Ball Pool''
|$400,000,000
|2010년 10월 15일
|[[미니클립]]
|[[스포츠 게임|스포츠]] ([[포켓볼]])
|<ref>{{웹 인용|url=https://sensortower.com/blog/8-ball-pool-revenue|title=Miniclip Racks Up $400 Million in 8 Ball Pool Revenue|website=Sensor Tower|date=12 September 2018|access-date=2019-09-23}}</ref>
|-
|''[[앵그리버드 2]]''
|$332,500,000
|2015년 7월 30일
|[[로비오 엔터테인먼트]]
|[[퍼즐 게임|물리]] / [[퍼즐 게임|퍼즐]]
|<ref>{{뉴스 인용|title=How Angry Birds broke the limits for mobile games |url=https://www.gamesindustry.biz/articles/2019-12-11-how-angry-birds-broke-the-limits-for-mobile-games |access-date=4 April 2020 |work=[[GamesIndustry.biz]] |publisher=[[Gamer Network]] |date=11 December 2019}}</ref>
|-
|''Harry Potter: Hogwarts Mystery''
|$342,000,000
|2018년 4월 25일
|Jam City {{small|([[넷마블]])}}
|[[롤플레잉 비디오 게임|롤플레잉]]
|<ref name="Potter">{{뉴스 인용|last1=Chapple |first1=Craig |title=Harry Potter: Magic Awakened Breaks Past $200 Million as Franchise Celebrates 20 Years Since First Film Release |url=https://sensortower.com/blog/harry-potter-mobile-game-revenue-2021 |access-date=19 May 2022 |work=Sensor Tower |date=November 2021}}</ref>
|-
|''[[FIFA 모바일|FIFA Mobile / FIFA Soccer]]''
|$308,700,000
|2016년 10월 11일
|[[EA 스포츠]] {{small|([[일렉트로닉 아츠]])}}
|[[스포츠 게임|스포츠]] ([[축구]])
|<ref name="Niko"/>
|-
|''[[리니지W]]''
|{{US$|{{To USD|357603000|KOR|year=2020|round=yes}},000|long=no}}
|2021년 11월 4일
|[[엔씨소프트]]
|[[대규모 다중 사용자 온라인 롤플레잉 게임|MMORPG]]
|<ref name="NCSoft2021"/>
|-
|''[[검은사막|검은사막 모바일]]''
|$300,000,000
|2019년 6월 15일
|[[카카오게임즈]]
|[[대규모 다중 사용자 온라인 롤플레잉 게임|MMORPG]]
|<ref>{{뉴스 인용|last1=Calvin |first1=Alex |title=Mobile accounts for nearly a third of Black Desert franchise's $1 billion sales |url=https://www.pocketgamer.biz/asia/news/70463/mobile-accounts-for-a-third-of-black-desert-franchises-1-billion-sales/ |access-date=26 January 2020 |work=[[Pocket Gamer]] |date=April 12, 2019}}</ref>
|-
|''[[유희왕 듀얼 링크스]]''
|$284,000,000
|2016년 11월 17일
|[[코나미]]
|[[디지털 트레이딩 카드 게임]]
|{{efn|See ''{{Section link|Yu-Gi-Oh! Duel Links|Reception}}''}}
|-
|''[[마리오 카트 투어]]''
|$282,000,000
|2019년 9월 25일
|[[닌텐도]]
|[[경주 게임|경주]] (카트)
|<ref name=":1" />
|-
|''[[동물의 숲 포켓 캠프]]''
|$282,000,000
|2017년 10월 25일
|[[닌텐도]]
|[[시뮬레이션 게임|시뮬레이션]] ([[육성 시뮬레이션 게임|소셜]])
|<ref name=":1" />
|-
|''#COMPASS''
|$281,000,000
|2016년 12월 17일
|NHN PlayArt / [[디완고]]
|[[멀티플레이어 온라인 배틀 아레나|MOBA]]
|<ref name="MOBA"/>
|-
|''[[레이드: 그림자의 전설]]''
|$247,000,000
|2018년 7월 29일
|Plarium
|[[롤플레잉 비디오 게임|롤플레잉]]
|<ref name="Sensor2021"/>
|-
|''Harry Potter: Magic Awakened''
|$228,000,000
|2021년 9월 9일
|[[넷이즈]] / [[포트키 게임스]]
|[[롤플레잉 비디오 게임|롤플레잉]]
|<ref name="Potter"/>
|-
|''Star Trek Fleet Command''
|$222,000,000
|2018년 11월 29일
|Scopely / [[바이어컴CBS 스트리밍]]
|[[전략 비디오 게임|전략]] ([[4X]])
|<ref name="Sensor2021"/>
|-
|''Project Makeover''
|$218,000,000
|2020년 11월 27일
|Bubblegum Games
|[[퍼즐 게임|퍼즐]] / Decoration
|<ref name="Gardenscapes"/>
|-
|''DomiNations''
|$200,000,000
|2015년 4월 1일
|[[빅 휴즈 게임스]]
|[[전략 비디오 게임|전략]]
|<ref>{{웹 인용|last=Jordan|first=Jon|title=Five years on, Big Huge Games’ DomiNations generates $200 million|url=https://www.pocketgamer.biz/news/72745/big-huge-games-dominations-200-million/|date=March 5, 2020|access-date=2021-03-14|website=Pocket Gamer}}</ref>
|-
|''Candy Crush Friends Saga''
|$200,000,000
|2018년 10월 10일
|[[킹 (기업)|King]] {{small|([[액티비전 블리자드]])}}
|[[퍼즐 게임|퍼즐]]
|<ref name="FriendsSaga">{{웹 인용|last=Chapple|first=Craig|title=Candy Crush Friends Saga Hits $200 Million as Franchise Breaks $1 Billion in 2020|url=https://sensortower.com/blog/candy-crush-friends-saga-200-million-revenue|date=September 29, 2020|access-date=2020-10-20|website=Sensor Tower}}</ref>
|-
|''Top War''
|$192,000,000
|2019년 12월 31일
|Topwar Studio
|[[전략 비디오 게임|전략]]
|<ref name="Sensor2021"/>
|-
|''Empire & Puzzles''
|$186,000,000
|2017년 3월 1일
|Small Giant Games
|[[퍼즐 게임|퍼즐]] / [[롤플레잉 게임|롤플레잉]]
|<ref name="Dokkan"/>
|-
|''승리의 여신: 니케''
|$170,000,000
|2022년 11월 4일
|[[텐센트|Level Infinite]]
|[[액션 비디오 게임|액션]]
|<ref>{{웹 인용|title=NIKKE, which achieved global revenue of more than $170 million in 2022, is in the top 3 in the Japan for 23 days|last=Tsuji|first=Hideyuki|url=https://sensortower.com/ja/blog/nikke-2-months-after-release|website=Sensor Tower|date=January 2023|access-date=2023-01-05}}</ref>
|-
|''[[카트라이더 러쉬플러스]]''
|$169,000,000
|2020년 5월 31일
|[[넥슨]]
|[[경주 게임|경주]] (카트)
|<ref name="MKT"/>
|-
|''[[드라갈리아 로스트]]''
|$168,000,000
|2018년 9월 27일
|[[닌텐도]]
|[[액션 롤플레잉 게임|액션 롤플레잉]]
|<ref name=":1" />
|-
|''Perfect World Mobile''
|$165,000,000
|2019년 3월 5일
|Perfect World Games / [[텐센트]]
|[[대규모 다중 사용자 온라인 롤플레잉 게임|MMORPG]]
|{{efn|''Perfect World Mobile'':
*~2019년 3월 – {{US$|100 million|long=no}}+<ref>{{웹 인용|last=Nelson|first=Randy|title=Tencent's Perfect World Breaks $100 Million on China's App Store in 22 Days, Dethroning Honor of Kings|url=https://sensortower.com/blog/tencent-perfect-world-revenue-100-million|access-date=2020-10-29|website=Sensor Tower|date=27 March 2019}}</ref>
*2019년 4월 – {{US$|65 million|long=no}}<ref>{{뉴스 인용|last1=Chan |first1=Julia |title=Top Grossing Apps Worldwide for April 2019 |url=https://sensortower.com/blog/top-grossing-apps-worldwide-april-2019 |access-date=1 February 2021 |work=Sensor Tower |date=20 May 2019}}</ref>
}}
|-
|''Three Kingdoms Fantasy Land''
|$161,600,000
|2020년 6월 20일
|[[알리바바 그룹]]
|[[전략 비디오 게임|전략]] ([[오토 배틀러]])
|<ref name="Alibaba"/>
|-
|''Candy Crush Jelly Saga''
|$158,000,000
|2015년 8월 28일
|[[킹 (기업)|King]] {{small|([[액티비전 블리자드]])}}
|[[퍼즐 게임|퍼즐]]
|{{efn|''Candy Crush Jelly Saga'':
**2018 – {{US$|90 million|long=no}}<ref>{{뉴스 인용|title=Candy Crush Players Spent $4.2 Million Per Day Last Year, Pushing the Franchise's 2018 Total Past $1.5 Billion |url=https://sensortower.com/blog/candy-crush-revenue-2018 |work=Sensor Tower |date=8 January 2019}}</ref>
**2020 (1월~9월) – {{US$|68 million|long=no}}<ref name="FriendsSaga"/>
}}
|-
|''Jikkyō Powerful Pro Yakyū''
|$155,000,000
|2014년 12월 18일
|[[코나미]]
|[[스포츠 게임|스포츠]] ([[야구]])
|{{efn|''Jikkyō Powerful Pro Yakyū'' (일본)
*2017 (1월~10월) – {{¥|17.2 billion}}<ref name="Famitsu2017"/> ({{US$|{{To USD|17200|JPN|year=2017|round=yes}} million|long=no}})
}}
|-
|''Puzzles & Survival''
|$151,000,000
|2020년 8월 12일
|37Games
|[[퍼즐 게임|퍼즐]] / [[전략 비디오 게임|전략]]
|<ref name="Sensor2021"/>
|-
|''Slotomania''
|$149,000,000
|2011년 11월 7일
|Playtika
|[[시뮬레이션 게임|시뮬레이션]] (Slot)
|<ref name="apptopia2020">{{뉴스 인용 |last1=Blacker |first1=Adam |title=Worldwide & US Download Leaders 2020 |url=https://blog.apptopia.com/worldwide-us-download-leaders-2020 |access-date=13 January 2021 |work=Apptopia |date=7 January 2021 |language=en-us |archive-date=2021-02-10 |archive-url=https://web.archive.org/web/20210210202012/https://blog.apptopia.com/worldwide-us-download-leaders-2020 |url-status= }}</ref>
|-
|''NBA Live Mobile''
|$140,000,000
|2016년 7월 6일
|[[EA 스포츠]] {{small|([[일렉트로닉 아츠]])}}
|[[스포츠 게임|스포츠]] ([[농구]])
|<ref name="EA-Sports">{{뉴스 인용|last1=Yeh |first1=Oliver |title=EA Sports Scores More Than $1 Billion from Free-to-Play Titles, Led by Madden |url=https://sensortower.com/blog/ea-sports-mobile-revenue-1-billion |access-date=7 January 2021 |work=Sensor Tower |date=28 January 2019}}</ref>
|-
|''Harry Potter: Puzzles & Spells''
|$135,000,000
|2020년 9월 22일
|[[포트키 게임스]] / [[징가]]
|[[퍼즐 비디오 게임|퍼즐]]
|<ref name="Potter"/>
|-
|''[[하얀고양이 프로젝트]]''
|$134,000,000
|2014년 7월 14일
|Colopl
|[[액션 롤플레잉 게임|액션 롤플레잉]]
|{{efn|''White Cat Project'' (일본)
*2017 (1월~10월) – {{¥|14.9 billion}}<ref name="Famitsu2017"/> ({{US$|{{To USD|14900|JPN|year=2017|round=yes}} million|long=no}})
}}
|-
|''뱅드림! 걸즈 앤드 파티!''
|$124,050,000
|2017년 3월 16일
|[[부시로드]]
|[[리듬 게임|리듬]] / [[어드벤처 게임|어드벤터]]
|{{efn|''BanG Dream! Girls Band Party!'' (일본)
*2017 – {{¥|9.1 billion}}<ref name="mobileindex"/> ({{US$|{{To USD|9100|JPN|year=2017|round=yes}} million|long=no}})
*2020년 6월~12월 (일본) – {{¥|4,335.45 million}}<ref>{{웹 인용|title=バンドリ！ ガールズバンドパーティ！ |url=https://appmedia.jp/app_review/5443555 |website=AppMedia |access-date=30 January 2021 |language=ja}}</ref> ({{US$|42.05 million|long=no}})<ref>{{웹 인용|title=Historical currency converter with official exchange rates (4,335.45 JPY to USD) |url=https://fxtop.com/en/historical-currency-converter.php?A=4335.45&C1=JPY&C2=USD&DD=31&MM=12&YYYY=2020 |website=fxtop.com |date=31 December 2020 |access-date=31 January 2021}}</ref>
}}
|-
|''CSR Racing 2''
|$121,500,000
|2016년 6월 29일
|NaturalMotion {{small|([[징가]])}}
|[[경주 게임|경주]]
|<ref name="MKT"/>
|-
|''One Piece: Burning Will''
|$117,000,000
|2018년 9월 20일
|[[반다이 남코 엔터테인먼트|반다이 남코]] / [[알리바바 그룹]]
|[[롤플레잉 비디오 게임|롤플레잉]]
|<ref name="Alibaba"/>
|-
|''One Piece: The Road of the Strong''
|$113,840,000
|2016년 1월 15일
|CMGE
|[[디지털 트레이딩 카드 게임|DCCG]]
|{{efn|''One Piece: The Road of the Strong'' (China)<ref name="CMGE">{{웹 인용|title=CMGE Technology Group Limited |url=https://www1.hkexnews.hk/listedco/listconews/sehk/2019/1018/2019101800692.pdf |website=HKEX News |publisher=[[Hong Kong Exchanges and Clearing]] (HKEX) |date=October 19, 2019 |pages=196-7, 207 |access-date=3 February 2021}}</ref>
*2016–2018 – {{CNY|684.008 million|link=yes}} ({{US$|{{To USD|684.008|CHN|year=2018}} million|long=no}})
*2019년 1월~6월 – {{CNY|72.208 million}} ({{US$|{{To USD|72.208|CHN|year=2019}} million|long=no}})
}}
|-
|''Yahtzee With Buddies''
|$113,000,000
|2017년 11월 1일
|Scopely
|[[얏찌]]
|<ref name="Sensor2021"/>
|-
|''Dragon Quest Tact''
|$111,990,000
|2020년 7월 16일
|[[스퀘어 에닉스]]
|[[전략 롤플레잉 게임|전략 롤플레잉]]
|<ref>{{웹 인용|title=ドラゴンクエストタクト（ドラクエタクト） |url=https://appmedia.jp/app_review/5443516 |website=AppMedia |access-date=31 January 2021 |language=ja}}</ref><ref>{{웹 인용|title=Historical currency converter with official exchange rates (11,544.49 JPY to USD) |url=https://fxtop.com/en/historical-currency-converter.php?A=11544.49&C1=JPY&C2=USD&DD=31&MM=12&YYYY=2020 |website=fxtop.com |date=31 December 2021 |access-date=31 January 2021}}</ref>
|-
|''Fallout Shelter''
|$100,000,000
|2015년 6월 14일
|[[베데스다 소프트웍스]]
|[[시뮬레이션 게임|시뮬레이션]] ([[건설경영 시뮬레이션 게임|CMS]])
|<ref>{{웹 인용|last=Yeh|first=Oliver|title=Fallout Shelter Has Grossed $100 Million on Mobile|url=https://sensortower.com/blog/fallout-shelter-revenue-100-million|access-date=2020-10-29|website=Sensor Tower Blog}}</ref><ref>{{웹 인용|title=Fallout Shelter reaches $100m lifetime revenue|url=https://www.gamesindustry.biz/articles/2019-06-19-fallout-shelter-reaches-usd100m-lifetime-revenue|access-date=2020-10-29|website=GamesIndustry.biz}}</ref>
|-
|''Mafia City''
|$100,000,000
|2017년 7월 25일
|Yotta Games
|[[롤플레잉 비디오 게임|롤플레잉]]
|<ref>{{뉴스 인용|title=Top 10 Chinese Mobile Games Overseas in 2020 |url=https://pandaily.com/top-10-chinese-mobile-games-overseas-in-2020/ |access-date=12 January 2021 |work=Pandaily |date=12 January 2021}}</ref>
|-
|''Madden NFL Overdrive''
|$100,000,000
|2018년 8월 15일
|[[EA 스포츠]] {{small|([[일렉트로닉 아츠]])}}
|[[스포츠 게임|스포츠]] ([[미식축구]])
|<ref name="EA-Sports"/>
|}

== 각주 ==
{{각주}}
; 내용주
<references group="lower-alpha" />

[[분류:비디오 게임에 관한 목록]]