{{위키데이터 속성 추적}}
[[파일:Vector Video Standards8.svg|섬네일|일반 디스플레이 해상도 비교|500px]]
'''울트라와이드'''(ultra-wide) 또는 '''울트라와이드 형식'''(ultrawide format)은 2:1보다 상당히 넓은 [[가로세로비 (영상)|가로세로비]]의 사진, 동영상,<ref>{{웹 인용 |url=http://www.in70mm.com/news/2010/widescreen/ |제목=A History of Widescreen and Wide-Film Projection Processes |확인날짜=2019-09-16 |보존url=https://web.archive.org/web/20180928025735/http://www.in70mm.com/news/2010/widescreen/ |보존날짜=2018-09-28 |url-status=dead }}</ref>, 디스플레이,<ref>{{웹 인용 |url=https://www.howtogeek.com/245935/all-about-ultrawide-monitors-the-latest-trend-in-gaming-and-productivity/ |제목=All About Ultrawide Monitors, the Latest Trend in Gaming and Productivity |확인날짜=2019-09-16 |보존url=https://web.archive.org/web/20190823020609/https://www.howtogeek.com/245935/all-about-ultrawide-monitors-the-latest-trend-in-gaming-and-productivity/ |보존날짜=2019-08-23 |url-status=dead }}</ref>를 의미한다. 디즈니의 것을 포함하여 더 넓은 가로세로비로 향했던 전환기가 역사적으로 여러 차례 있었다.<ref name=disney6.85>p20, Sherlock, Daniel J. [https://wayback.archive-it.org/all/20080309094629/http://www.film-tech.com/warehouse/tips/WSMC20.pdf "Wide Screen Movies" Corrections], 1994–2004</ref> 일부 전환기는 성공적이었으나 그 밖의 것들은 제한적인 성공을 보였다.

카메라는 일반적으로 [[애너모픽 포맷]] 렌즈를 사용하여 울트라와이드 사진과 동영상을 캡처하며 필름이나 디스크에 저장하는 동안 확장형 수직 FOV를 수축시킨다.<ref>{{웹 인용 |url=http://www.red.com/learn/red-101/anamorphic-lenses |제목=Red Camera: Anamorphic lens intro |확인날짜=2019-09-16 |보존url=https://web.archive.org/web/20180917095258/http://www.red.com/learn/red-101/anamorphic-lenses |보존날짜=2018-09-17 |url-status=dead }}</ref>

== 비교 ==
{| class="wikitable sortable"
|-
! 10진값 !! 가로세로비 !! 포맷 이름 !! 해상도 !! 렌즈, 필름
|-
| 1.{{overline|185}} || 32:27 || DVCPRO HD || 640×540, 1280×1080 || 1x
|-
| 1.25 || 5:4 || DV PAL || 720×576, 1280×1024, 1500×1200  || 1x
|-
| 1.{{overline|3}} || 4:3 || Video Graphics Array || 640×480, 1440×1080, 1600×1200 || SDTV
|-
| 1.5 || 3:2 || DV NTSC || 720×480, 1920×1280, 2400×1600 || 1x
|-
| 1.6 || 8:5 || "16:10" widescreen format (IT only) || 1280×800, 1920×1200, 3840×2400 || -
|-
| 1.{{overline|6}} || 5:3 || European Widescreen || 800×480, 1280×768 || Super 16mm
|-
| 1.{{overline|7}} || 16:9 || Widescreen format (unified) || 1920×1080, 3840×2160, 7680×4320 || Anamorphic 1.5x on 32:27, HDTV
|-
| 1.85 || 37:20 || "Flat" DCI || 1998×1080, 3996×2160 || 1x
|-
| 1.896{{overline|296}} || 256∶135 || "Full" DCI || 2048×1080, 4096×2160 || 1x
|-
| 2.0 || 2:1 || Univisium || 2160×1080, 4320×2160, 5760×2880 || VR cameras (most)
|-
| 2.3{{overline|468531}} || 1678:715<ref>{{웹 인용| url=http://www.widescreenmuseum.com/widescreen/apertures.htm | title=Wide Screen Apertures and Aspect Ratios | publisher=The American WideScreen Museum | date=October 17, 2000 | accessdate=November 2, 2018}}</ref> || Cinemascope (1950s–1970s) || analog || Anamorphic 2x on 35mm with optical audio
|-
| 2.{{overline|370}} || 64:27 || "21:9" ultrawide || 2560×1080, 5120×2160, 7680×3240, 10240×4320 || Dashcam, Anamorphic 1.33x on 16:9, 1.25x on DCI 256∶135, 2x on 32:27
|-
| 2.{{overline|386946}} || 1024:429 || "Scope" DCI cinema format || 2048×858, 4096×1716, 8192×3432 || 1x
|-
| 2.3{{overline|8}} || 43:18 || "21:9" ultrawide (IT only) || 3440×1440, 6880×2880 || -
|-
| 2.4 || 12:5 || "21:9" ultrawide || 2880×1200, 3840×1600, 4320×1800, 5760×2400, 7680×3200 || Anamorphic 1.33x
|-
| 2.55  || 51:20 || Cinemascope 55 || analog || Anamorphic 2x on 35mm without optical audio
|-
| 2.{{overline|6}} || 8:3 || 24:9 ultrawide (IT only) || 2880×1080, 3840×1440, 5120×1920, 5760×2160, 7680×2880, 10240×3840 || -
|-
| 2.76 || 69:25 || Ultra Panavision || || Anamorphic 1.25x on 70mm
|-
| 3.2 || 16:5 || "29:9" Super ultrawide (IT only) || 3840×1200, 5120×1600, 5760×1800, 7680×2400, 10240×3200 || -
|-
| 3.{{overline|5}} || 32:9 || Super Ultrawide (IT only) || 3840×1080, 5120×1440, 7680×2160, 10240×2880 || -
|-
| 3.6 || 18:5 || Ultra-widescreen 3.6 || 4320×1200, 5760×1600, 6480×1800, 8640×2400 || 1x
|}

== 각주 ==
{{각주}}

== 같이 보기 ==
* [[확장 그래픽스 어레이]]
* [[화각 (사진술)]]

[[분류:영상 기술]]
[[분류:비 (수학)]]
[[분류:미디어 형식]]
[[분류:텔레비전 기술]]
[[분류:컴퓨터 디스플레이 표준]]
[[분류:비디오 게임 하드웨어]]