Patent claim: A system for implementing gaze translucency according to claim 5 wherein said system further comprisesa virtual object modification module VOMM configured to modify said at least one of an identified gazed virtual object based on an assigned modification command.

Related passage: Figure 2 illustrates a setup for a 3D virtual scene of a system embodiment according to the present invention.The figure shows a virtual camera 25 a display 22 displaying a virtual scene representation 21 and said virtual scene representations underlying virtual scene 21 shown as a perspective continuation from a virtual camera 25.The virtual scene representation 21 is in this case a 2D projection of a 3D virtual scene 21 that can be managed by a 3D engine not shown but the skilled person will understand that the virtual scene representation 21 can be referred to as a 3D scene in view of its nature.The virtual scene representation 21 comprises a number of virtual object representations A1 A2 and B.Correspondingly the underlying virtual scene 21 comprises virtual objects A1 A2 and B.The skilled person will appreciate that due to the position and orientation of the virtual camera 25 the two separate virtual objects A1 and A2 are projected largely on the same surface area of display 22 as virtual object representations A1 and A2.For this reason it is not immediately evident which of both virtual objects A1 and A2 a user not shownis gazing at.The users gaze is taken to be at a position 23 on said display 22.A gaze capture module 11 can be configured to capture gaze information comprising gaze coordinates representing said position 23.For ease of illustration reference the gaze coordinates which may for instance be display position coordinates or any other type of coordinates that can unambiguously represent which position on a display a user is gazing at are here taken to coincide with the display position 23 i.e.the gaze coordinates are also indicated on the figure as reference number 23.In this embodiment each of the virtual objects A1 A2 and B implements a gaze distance determination module 12.Each such gaze distance determination module 12 is configured to determine a distance along a ray gaze 26 which is represented in this figure as a vector from a gaze distance origin 24 extending through the gaze coordinates 23 and into the virtual scene 21 which is taken to mean that the vector can mathematically be considered to extend into the space of the virtual scene 21.The ray gaze 26 thereby represents the users gaze.The gaze distance origin 24 is here taken to coincide with the position and orientation of the virtual camera 25.The skilled person will understand that a gaze distance origin 24 could also sensibly be defined otherwise in order to allow determining a distance between a virtual object and some origin that is relevant to a gazing user.Since each such gaze distance determination module 12 is configured to determine a distance between its corresponding virtual object and said gaze distance origin 24 the skilled person will understand that the thusly determined distances represent how close each of said virtual objects A1 A2 and B is to the gaze distance origin 24 and therefore which of said virtual objects A1 A2 and B is being gazed at by the user.The skilled person will understand that this approach allows to find that virtual object B or equally its virtual object representation B is not being gazed at by the user elegantly its distance along the gaze ray 26 could be considered to be essentially infinite and that virtual object A1 or equally A1 is closer than i.e.more in front of virtual object A2 or equally A2.This allows a gazed virtual object identification module 13 to identify a gazed virtual objectin this case virtual object A1 or equally A1.The skilled person will understand that virtual objects outside of said virtual cameras view may be culled for efficiency.