Patent CA-2619045-A1 (CA)
Title: Artificial intelligence
Inventor: VOON GERARD
IPC: G06N20/00
Filed: 2008-02-01
Abstract: The artificial Intelligence can thin down the amount of information by using representative maps based on interests. The artificial Intelligence marks interests/emotional landmarks (based on purpose) each time period (eg. micro and macro time periods by encounter/exposure to stimulus time). Later when the Artificial Intelligence is asked or searching for piece of information or recall from memory to use in analysis or for the User's usage. The marked interests (ranked eg. 1 to 10 in importance for that type of use) that you know because attributes/clues (see Logical Language List) show a linkage between the targeted answer and the interests/emotional landmarks such as both belonging to the same time period. Once you recognize an interest/emotional landmark then you can search the interests/emotional landmarks attributes/clues to other fragments of the mod el of sub interests that are found within the model. We can look at a model that is pu ts together fragment pieces that share common goals/purposes/usages/topic of go down the attributes/clues list. The original interest/emotional landmark ensuing fragments (parts of the model - system) generate multiple relationship taken alone. Taken together they provide combination that reinforce eg. multiple attributes/clues lead to the same answer. Or one fragment can complete another fragment that together complete the picture of who done it and how it was done (or show a stronger relationship). Broadly model fragments are beliefs (facts) information, a whole system whic h recalled (flagged) by interests/emotional landmarks, we also have sub beliefs about t he missing parts and which one is the answer we are looking for. Interests are what you want and what you don't want - reward/punishment, gain/loss or inbetween not sure what you want, how to react or how to handle (AR GV). Important appealing attributes/clues link to memories of interests. We value the memory by emotional appeal or emotional reward to eg. money or interest in trying to avoid mitigate damage of opportunities or existing possessions. Important appealing attributes (based on list of beliefs and value judgement s, cost/benefit, criterias) drive perception (benchmarks compares to market perspective). Perception has levels of accuracy, Perception personal (or feedback from others) drives appropriate or inappropriate (where mis - aligned) emotions that drive behaviour verbal/physical out letting - often habitual repertoires; often acting out; a set or sequence/chunk of actions/doings/or lack of - judged by others as good or bad. While reactions have moreto do to sensitivities and are more automatic in response to a stimulus the self considers good or bad. Interests can be based on archetypes (include era's archetypes - for each generation and segments within the generations; for example Goths, punks - 90"s; soft rock, hard rock - 80's), we choose an identity and follow the archetype's wants and don 't wants, modern archetypes are movie heroes, celebrities, hippies, activists, environmentalists, parents, friends, mentors, role models, field (medicine, founder of business). Recent years have seen youths discovering retro culture in new light, but also quickly fading in interest time span. In this era there is a level of customization mix match some parts veer off different from archetypes. Younger generations seem to want something fresh to be apart of. They adopt hot trends in music in gadgetry. They also get bored and out grow these tren ds (eg. movies) more quickly (faster turnover). While older generations become more conservative especially when they see th at some of their past choices in for example hair style; how embarrassing.