Patent AU-2019271967-A1 (AU)
Title: Interactive gaming among a plurality of players systems and methods
Inventor: FRENKEL BRIAN
IPC: G07F17/00
Filed: 2019-11-27
Abstract: A system facilitating interactive gaming among a plurality of players, the system comprising: a host computer system to engage the plurality of players in an interactive gaming session of at least one interactive game and including a collusion detection module, a plurality of player terminals communicably coupled to the host computer system via a network and configured to engage the plurality of players in head to head play within the interactive gaming session operated by the host computer system, wherein at least one of the plurality of player terminals is a mobile computing device supporting only one of the plurality of players and having a wireless antenna to connect the mobile computing device to the host computer system via the network; wherein the host computer system causes the location of each of the plurality of player terminals to be identified based on received player terminal information; wherein the player terminal information is collected by an identification module of each of the plurality of player terminals, wherein the player terminal information includes said location of the plurality of player terminals and an identification of nearby player terminals, wherein when the player terminal information changes, said changes are sent to the electronic collusion detection module; wherein each of the plurality of player terminals include a display to depict action from the interactive gaming session operated by the host computer system; wherein each of the plurality of player terminals are configured to receive a monetary value and upon receiving the monetary value use a processor to generate a credit for one of the plurality of players playing on that player terminal; and wherein the players interact with the interactive gaming session during the course of the interactive gaming session through a player interaction area that includes a betting interface having one or more buttons that upon actuation place a bet having a betting value that is then deducted from the credit; wherein the electronic collusion detection module, under the control of one or more processors, is configured to detect collusion violations by, at least in part, determining the locations of each of the plurality of player terminals and evaluating one or more rules in view of the locations of the plurality of player terminals to determine whether each of the plurality of player terminals can participate in the interactive gaming session; wherein the plurality of player terminals each include a state recordation module to repeatedly capture state information of the interactive gaming session during the course of the interactive gaming session and the state information is sufficient to reproduce the game play; and wherein the state information of the interactive gaming session is submitted to the collusion detection module for analysis to detect at least player action variability based on player response to various game play situations, and upon completion of the analysis if automated play is detected a collusion enforcement operation is performed and the winnings from the interactive gaming session are distributed by adding to the credit associated with one or more of the plurality of players when no collusion or automated play is detected based on the analysis. 122-12 116 122-52 2-11 12-1 12-51 122-53 1122-42 120-1 120-5 106-1- 10 106-5 122-16 122-14 122-56 121-54 122-15 122-55 122-22 122-42 122-21 122-23 122-41 122-43 120-2 ~122-32 10 120A 122-31 122-33 2 106-2f 120-3 1106-4 122-26 121-24 122-46 122-44 122-25 106-3- 122-45 122-36 121-34 122-35