label
stringclasses 203
values | text
stringlengths 12
481
|
---|---|
Viego | Viego snowballs incredibly hard. |
nami | When engaging start the fight with your ultimate into a queue on something important before pealing for your team. Otherwise play the backline support using your abilities to keep your carries sped up and healed, saving both your queue and your ultimate to peel anything going for them so they can win the fight for you. |
jax | Always keep an eye on where Jax is at any given time. Do not let Jax take objectives and open up your base for free. |
gangplank | Gangplank's Q deals damage to targets and grants additional gold and silver serpents if it kills the target. Hares were frequently seen in gardens in spring, and thus may have been used to explain the origin of eggs. |
leesin | Lee Sin will have several elements during this phase of the game. Lee Sin is an aggressive champion. |
ivern | The allied carries will feel highly safe around Ivern. |
taric | Your Ultimate R will help you a lot in the backline. In the late game, look for choices about immobile or mispositioned enemies. |
viego | Viego is a fun champion to play thanks to his Passive and Ultimate R. He is expected to quickly cling to Viego after playing it. |
annie | At this point, Annie can look for aggressive picks and Flash plays with Tibbers and her stun. You should take control of the lane brushes. |
camille | Keep the wave close to your tower for as long as possible. It will make her life hell in this matchup. Camille has good outplay potential with her E and Ultimate R. |
aphelios | Aphelios is a versatile champion with many opponents unaware of his potential. At level 6, Aphelios gains ultimate (a straight-line wide skill shot that deals damage to all enemies hit, followed by attacks on targets hit with his main weapon). |
kled | Kled's Passive allows him to instigate dives into the tower and soak the shots of the tower. If Kled takes a lot of damage and gets disassembled, he can easily recover Skaarl. |
nautilus | Abuse this vulnerability if Nautilus makes an error so your team can counterattack. Nautilus will auto attack anybody who comes close to him using his Passive. |
viktor | If your allies move on your track after destroying their turn, rotate and move around the map to continue farming and win XP and gold. Use your capabilities to quickly clear minion waves so your team can besiege/prevent an enemy team seat. |
warwick | reduce Warwick's chances of crashing and killing you. Investing in healing reduction can do a lot in this matchup. |
shyvana | Its Ultimate can also allow timidivana to land a multichampion l and inflict a lot of damage with it a and k. The primary objective was to focus on agriculture and hit level 6 as quickly as possible. |
ezreal | The best time to engage in trades and land skill shots on Ezreal occurs when his E is on cooldown. If Ezreal uses R (R refers to Ezreal's R ability) to snipe someone on the map, ping your team as soon as possible to warn them. |
udyr | Avoid overextending if you know that Udyr is nearby during its late play phase. Udyr is a strong duel in early play and can easily descend Junglers in one-on-one. |
seraphine | Its Ultimate R is a strong tool that offers additional death pressure. Every time Seraphine uses her W, she will be vulnerable to an all-in-one. |
taliyah | Taliyah will want to delay the team fight as long as possible while she takes you with her Q. Try to fight as soon as you spot her. |
khazix | To maximize the advantage, avoid showing yourself when it is possible at the end of the game. In the future, wait in high-traffic areas for an enemy to pass and search for peaks. |
ziggs | Keep track of the jungle camp chronometers and steal his blue buff while he spawns. This will reduce his effectiveness in team fighting and it will be harder for him to shoot you down before a team fight occurs. |
missfortune | This is due to its Ultimate e and Passive combined with its kiting potential. She just needs a little coat to become a demon in team fighting. |
syndra | Don't get caught trying to harass and bring down the enemy. Level 16 is a massive peak for syndra as it can decimate the squishy enemies. |
lillia | This will increase your team's chances of winning the game by potentially putting the entire enemy team to sleep with Ping. Lillia's Ultimate R can be used to sleep a large part of the enemy team, thus increasing the chances of a victory. |
akshan | During the middle game, make sure you're not ADC'ing systematically. Cleaning kills when possible but don't get too close to the heavy CC champions otherwise, you'll certainly get killed. |
senna | She will now have several objects, which will make it easier for her to access the squishies at once. With enough passive wraiths, she will be able to deal with the tanks so quickly. |
ziggs | This will allow you to earn turret veneer and increase your gold income. The first component of Ziggs will give him a whip and mana pool. |
diana | Hares may have served as a convenient explanation for the origin of the colored eggs hidden in gardens for children. A hare's scratch or form and a lapwing's nest look very similar. |
gragas | Gank whenever you reach 6 and gank whenever your Ultimate is off cooldown. Every second with it up could mean you miss out on a kill. |
nocturne | Nocturne deals a lot of damage during the mid-game. Nocturne will have access to his core items. |
malphite | Malphites kill pressure in the way can be heinous at level 6. Keep Malphitis low so it is risky for him to engage with your motion abilities. |
kennen | He can easily use this fact to his advantage and throw a snowball from his way. Kennen was rather squishy during the early game and could be killed easily. |
ezreal | At level 16 Ezreal will put the third point in his Ultimate R. The Ultimate R of Ezreal deals a lot of burst damage to anyone who is hit with it in the late game. |
xinzhao | Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is in place. |
varus | This means that Varus can set up ambushes or surprise enemy heroes with its ultimate ability. Varus is subject to everything, because he has no dash. |
ezreal | The Ultimate R of Ezreal deals a lot of burst damage to anyone who is hit with it in the late game. Ezreal will have incredibly low cooldowns on all of his abilities when he comes to completing his build. |
garen | Garen's W tenacity allows him to escape from the enemy team if they initiate a fight against him. Killing Garen is increasingly difficult as the game progresses due to his growing health and increasing defensive capabilities. |
urgot | Don't fight with Urgot on level 1 because he'll have all his gun knees ready. |
belveth | You should be proactive with your Ultimate. Force ganks with your R! |
kassadin | Your main focus in the game is on scaling into a late game god by farming hard and taking good trades with your opponent. When in doubt, simply let your opponent push you in and farm under tower. |
kaisa | This causes them to gain a large circle around them and she can use her ultimate anywhere in the circle to dash to that point. For combos, engage with E into an attack and Q. |
alistar | Avoid regrouping closely as a team. Never stay together in the jungle. |
quinn | Although quinn is a strong split pusher in the mid-game, they should be prepared to group with their team and fight 5v5. Quinn usually starts grouping when there are no nearby objectives left to take. |
teemo | Once Teemo has completed its first element, its output of poke and track damage will be significantly higher. Although Teemo is a support champion, he can take matters in hand if he has a good lead. |
shaco | However, if a shaco finds an opportunity to masturbate or counter the shaco nearby, don't be afraid to take it. If they invade you early, step back, you don't win the early skirmishes with them. |
talon | This boost allows him to easily explode the squishies. At level 9, the first capability will cause a lot of damage to the target enemy. |
diana | Diana has a unique playstyle when it comes to farming and trading during the early game. Her s has a strong impact on the wave and she will tend to push the wave with it. |
leblanc | Team coordination is crucial for the end of the game. Leaving the teammates alone when the enemy team has 5 members will probably lead to a defeat. |
kindred | it can use its range advantage and Q for you kite Unless you jump her, think twice when you're trying to fool her. |
evelynn | The enemy way can't take the Drake alone early. Try to take the Drake away from the enemy route bot yourself if possible |
fiddlesticks | A very short cooldown means that you can frequently fight around the map. Fighting frequently around the map is allowed as long as you're in the fog of war. |
sett | Set is an amazing teamfighter who brings tons of CC, is naturally very tanky, but lacks engage and can get kited. |
sylas | He will also spread a lot of damage during the duels and heal with his W as needed. The first element will strengthen its overall damage and allow it to resume fighting with ease. |
zeri | Try to stay away from her if you're low. His Q is blocked by minions and his W too. |
nautilus | Protect your allies as much as possible in mid-game team fights. If you let your allies die, it will be difficult for your team to win the fight. |
aatrox | Have an escape plan ready. See if you can gank other lanes using your abilities. |
akshan | Just focus on agriculture early on and poking. Avoid trying to fight often early until you have levels under your belt. |
nautilus | He will be very deadly if he manages to use it from the fog of war. Nautilus gets several items and will absorb a lot of damage while simultaneously helping his team to avoid damage. |
neeko | Her E will be empowered if she can manipulate the minion wave properly. The first component will allow her to spam abilities and not run out of mana. |
zyra | Your immobility is your greatest weakness on Zyra. You should always be aware of your positioning in the track and in team fighting because of this. |
zyra | Zyra's abilities make her particularly vulnerable to strong engagement. Taking initiative in combat with Zyra can give you an advantage. |
trundle | Trundle is decent enough during the late part because he will have his articles and will be very tanky. Trundle's damage should also be high. |
graves | At level 6, Graves will gain access to his Ultimate ability. Graves will experience a dramatic increase in kill pressure after gaining his Ultimate ability. |
zac | Once Zac reaches level 6 and unlocks its Ultimate R. Zac's death pressure is increasing. |
warwick | Take Drake when you can! Warwick has a lot of support in the way thanks to his Q and the items he's going to pick up throughout the laning phase. |
brand | Get your team ahead by soloing them. Ultimate R is very good in team fights as it can bounce between enemies. |
cassiopeia | Build orders include tiering pots into Rod of Ages, archangels, a crystal scepter, and items like hat or void staff for damage, or zonjas or banshees for defense. Summoner spells include Flash and Teleport to aid in laning phase. |
tryndamere | Tryndamere is a large split and duellist pusher. It can 1v1 most enemy champions in a side track in the middle of the game. |
olaf | If Olaf throws his t it's close to you try your best to zone him away from the thrown Axes t so he is unable to pick them up. Keep the minion wave closer to your side of the map to reduce his ability to all-in you and chase you down. |
janna | Janna is vulnerable to poke and engage. You need to be careful when it comes to trading with Janna. |
nunu | Ping should be notified as soon as Nunu goes missing because Nunu will look for help from his allies. At level 6, Nunu becomes able to engage in aggressive all-ins on opponents if he is able to knock them up with his W. |
viego | Viego scales very well with items. You need to roughly know the abilities of the champions you'll be possessing. |
yone | Poke Yone with e as quickly as possible to avoid taking unnecessary damage. Avoid all-in-hand Yone until it gains a health benefit. |
zed | If the enemy is regrouping, try to team up with your team as well. In team fighting, continue to focus on the most squishi and easiest to kill high priority targets in the backline. |
fizz | Even though Fizz is incredibly mobile with his E, when it is on cooldown, Fizz is incredibly squishy and immobile. Even with Fizz's E available, Fizz is pretty squishy if he gets hit with CC. |
akshan | If you have allies who have the CC integrated into their kit, try to stay close to them. You should always focus on the target of the CC and kill them when you get a chance. |
akshan | If the enemy has a murderer, try to shadow them and see if you can kill them if they kill your allies. Akshan's Ultimate is beneficial to him when his third and final point is placed at level 16. |
trundle | Its Ultimate n allows it to obtain a huge amount of duel potential that can allow it to go towards high priority targets with ease, then exit without dying. It can both set up and follow the ganks with ease. |
yasuo | Tank armor does not match Yasuo's rapid movements and powerful attacks. Be careful around the minion wave because Yasuo will often use its E to go through the minion wave to get on you. |
twistedfate | Twisted Fate has its components for its first article. Twisted Fate will be able to push quite easily with its s and d once it has its components. |
zilean | Once Zilean reaches level 6, his ultimate ability will be harder to get murders with in the way. Avoid getting killed with Zilean when his Ultimate ability is down. |
skarner | The cooldown for Skarner's Ultimate will be quite short. You can play effectively with your team. |
malphite | Participate in as many team fights as you can. This will allow you to kill multiple targets with your Ultimate h, especially in intertwined fighting. |
gwen | In the first few levels, play safe and do not commit to any trades. The very early game of gwen is rather weak, so it's likely that you will lose trades versus an aggressive laner. |
xerath | Flanking Xerath could be the best way to manage it in team fighting. Side attack can help to shoot Xerath quickly, preventing him from causing damage. |
jhin | It is recommended to shut Jhin down in the early game by taking advantage of his lack of mobility and weaker combo. Jhin's Support is typically Rakan or Janna, but Rakan can be particularly problematic as his Engage Support makes level 2 a strong point for Jhin. |
veigar | You should watch the river. Make sure you spot the Jungler early. |
karthus | He gets a significant power spike at level 11 due to him getting access to his level two Ultimate e. The damage is increased significantly, mainly if he has managed to procure some items along with it. |
anivia | Anivia's t & e can be deadly if you don't have tools to get away from it. Make sure your dash is always in place so you can avoid its t. |
soraka | The ease of killing porters with the healing of Soraka makes the game easier for his team. Soraka's R is the last nail in the coffin for the enemy team. |
ezreal | When trying to push in the wave, Ezreal may be vulnerable to being run down by enemies if he can't land his Qs. The effectiveness of Ezreal's playstyle depends on his ability to position himself safely and avoid taking unnecessary damage. |
kaisa | Attack anything in front of you, dealing tons of damage with your passive. Keep spamming out damage while keeping yourself alive, using both your invisibility and your ultimate to reposition as needed. |
garen | Once your Ultimate R is unlocked, you can play more aggressively. Your Ultimate R can be seen as an execute and will help you finish off the enemy. |
fizz | Respect Fizz's all-in ability. Poke Fizz down before he gets aggressive. |
sona | She just needs to position herself well. The capacity of Sona's Ultimate R reduces its cooling and increases damage. |
soraka | The main skill expression in your kit will be your E. and if you're able to layer this on top of other CCs to guarantee the route, you'll be doing your team a massive service. |
lux | You need to work with your Jungler and install traps inside the enemy Jungle once you're done pushing the wave. Your g will allow you to get free killing effortlessly. |
malphite | He can easily attack them and prevent them from doing anything in a fight. If Malphite goes AP, there will be no enemy for most parts of the game. |
skarner | If enemy teams separate completely, it can be difficult for Skarner to be super effective. The enemy front line could block Skarner's Ultimate. |