text stringlengths 13 6.01M |
|---|
using System;
using System.Threading;
using System.Web.Mvc;
namespace DevExpress.Web.Demos {
public partial class DataViewController : DemoController {
public ActionResult CustomCallback() {
Session["SortCommand"] = String.Empty;
return DemoView("CustomCallback", Cameras.GetData())... |
using Sentry.Extensibility;
using Sentry.Integrations;
namespace Sentry.Internal.DiagnosticSource;
internal class SentryDiagnosticListenerIntegration : ISdkIntegration
{
public void Register(IHub hub, SentryOptions options)
{
if (!options.IsPerformanceMonitoringEnabled)
{
options.L... |
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Media;
using System.Windows.Media.Imaging;
namespace MinecraftToolsBoxSDK
{
/// <summary>
/// JsonSelectorEditor.xaml 的交互逻辑
/// </summary>
public partial class JsonSelectorEditor : G... |
namespace BoatRacingSimulator.Interfaces
{
using Enumerations;
public interface IBoat : IModelable
{
int Weight { get; }
bool IsMotorBoat { get; }
BoatType BoatType { get; }
double CalculateRaceSpeed(IRace race);
}
} |
namespace Alabo.Extensions {
public static class BoolExtensions {
public static string GetHtmlName(this bool value) {
var result = string.Empty;
if (value) {
result = @"<span class='m-badge m-badge--wide m-badge--success'>是</span>";
} else {
... |
using System.ComponentModel.DataAnnotations;
using HiLoSocket.Builder.Server;
using NUnit.Framework;
using Shouldly;
namespace HiLoSocketTests.Builder.Server
{
[TestFixture]
[Category( "ServerBuilderTests" )]
public class ServerBuilderTests
{
[Test]
public void Build_NullLocalIpEndPoin... |
using ISE.SM.Common.Message;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SecurityClient
{
public class TokenContainer
{
private static IdentityToken Token = null;
public static void SetToken(IdentityToken token)
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Task_01_2
{
class A
{
public void GetA()
{
Console.WriteLine("This is type A.");
}
}
class B : A
{
new public void GetA()
{
Console.WriteLine("This is type ... |
namespace ReproBox.Tests
{
using System;
using System.Diagnostics;
using System.IO;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using TestStack.White;
using TestStack.White.UIItems;
using TestStack.White.WindowsAPI;
[TestClass]
public class UnitTest
{
[TestMet... |
using System;
using System.IO;
using System.Threading;
// using System.Threading.Tasks;
using Cysharp.Threading.Tasks; // System.Threading.Tasks の代わりにこちらをusingする
using UnityEngine;
namespace UniTaskSample
{
public class UniTaskSample : MonoBehaviour
{
[SerializeField] private string _path;
// ... |
using System;
using System.Security.Cryptography;
using System.Threading.Tasks;
namespace gView.Server.AppCode
{
public class TaskQueue_old<T>
{
public delegate Task QueuedTask(T parameter);
private long ProcessId = 0;
private long ProcessedTasks = 0;
private int RunningTasks ... |
using Api.Daos;
using Api.Models;
using System;
using System.Linq;
using System.Threading.Tasks;
using System.Web.Http;
namespace Api.Controllers
{
public class PedidosController : ApiController
{
// GET: Pedidos
public async Task<IHttpActionResult> Get()
{
try
... |
using System.Collections.Generic;
// ReSharper disable InconsistentNaming
namespace Properties.Infrastructure.Rightmove.Objects
{
public class RmrtdfBranchPropertyList
{
public string request_id { get; set; }
public string message { get; set; }
public bool success { get; set; }
... |
using gView.Framework.Data;
using gView.Framework.Data.Metadata;
using gView.Framework.FDB;
using gView.Framework.Geometry;
using gView.Framework.IO;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace gView.DataSources.Fdb.SQLite
{
[gView.Framework.system.RegisterPlugIn("36DEB... |
using System;
using Xamarin.UITest;
using Xamarin.UITest.Queries;
using Xamarin.UITest.Android;
using System.Reflection;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
namespace Devneval.UITest.AppElement
{
internal abstract class Element
{
protected readonly IApp _app;... |
using UnityEngine;
using Unity.Entities;
using Unity.Mathematics;
using System.Collections.Generic;
[RequiresEntityConversion]
public class WeaponPickupAuthoring : MonoBehaviour, IConvertGameObjectToEntity, IDeclareReferencedPrefabs
{
[SerializeField] private int damage = 0;
[SerializeField] private int ammoCount = ... |
using Abp.Domain.Services;
using System;
using System.Collections.Generic;
using System.Text;
namespace Dg.KMS.People
{
public class PersonManger:IDomainService
{
}
}
|
using System;
using System.IO;
namespace ComplexLib
{
public static class Ex
{
public static void WriteBin(this Complex c, string fileName)
{
using (BinaryWriter binaryWriter = new BinaryWriter(File.Create(fileName)))
{
binaryWriter.Write(c.Real);
... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Zlib;
using Zlib.Core;
namespace Zlib.Combat
{
public class GunHandler : MonoBehaviour
{
[SerializeField] Weapon CurrentWeapon = null;
[SerializeField] Transform GunHolster = null;
[Seria... |
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.Serialization;
namespace Tools
{
[Serializable]
public class Fraction : IEquatable<Fraction>, ISerializable
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static int GC... |
using System;
using aairvid.Utils;
using Android.App;
using Android.Graphics;
using Android.OS;
using Android.Views;
using Android.Widget;
using Java.IO;
using libairvidproto.model;
using System.Linq;
namespace aairvid.History
{
public class RecentlyViewedFragment : ListFragment
{
privat... |
using System;
using System.Collections.Generic;
using System.Linq;
/*
* tags: adhoc
* Time(n^2), Space(1)
*/
namespace leetcode
{
public class Lc782_Transform_to_Chessboard
{
/// <summary>
/// 1. The 4 corners of any rectangle inside a chessboard must be 4 ones, or 4 zeroes, or 2 ones and 2... |
namespace Exercises.Models.Queries
{
using System;
using System.Data.Entity;
using System.Linq;
using CodeFirstFromDatabase;
/// <summary>
/// Problem05 - Employees from Seattle
/// </summary>
public class EmployeesFromSeattle : Query<SoftuniContext>
{
public override strin... |
using System;
namespace Meetup.Sagas.Contracts
{
public interface ItemAdded
{
string Username { get; }
DateTime Timestamp { get; }
}
public interface CheckedOut
{
string Username { get; }
DateTime Timestamp { get; }
}
public interface ShowSadPuppy
... |
using ND.FluentTaskScheduling.Command.asyncrequest;
using ND.FluentTaskScheduling.Model;
using ND.FluentTaskScheduling.Model.enums;
using ND.FluentTaskScheduling.Model.request;
using ND.FluentTaskScheduling.Model.response;
using ND.FluentTaskScheduling.TaskInterface;
using Newtonsoft.Json;
using Quartz;
usin... |
namespace WindowsFormsApp1
{
class ConfirmData
{
public bool Res { get; set; }
}
} |
using System;
using System.Numerics;
namespace Algorithms.HackerRank.ExtraLongFactorials
{
class ExtraLongFactorials
{
static BigInteger Factorial(int n)
{
if (n > 1)
{
return n * Factorial(n - 1);
}
return n;
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MergeLists
{
class Program
{
static void Main(string[] args)
{
int []a = {10,9,8,3,1,-10,-15,-20,-25,-30,-35};
int []b = {20,15,4,2,-1 ,-2,-3};
int[] c = merge... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
namespace InventoryControl.Models
{
public class Supplier
{
public int Id { get; set; }
public string Name { get; set; }
public string Address { get; set; }
public int SupplierNum { get;... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Data.OleDb;
namespace Management_Plus
{
public partial class CompenyList : Form
{
public Co... |
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.AspNet.Mvc.Rendering;
using Microsoft.AspNet.Mvc.ViewFeatures;
using Microsoft.AspNet.Mvc.ViewComponents;
using Microsoft.AspNet.Razor.Runtime.TagHelpers;
namespace SciVacancies.WebApp
{
[HtmlTargetElement("checkboxing", Attri... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Panel_LevelFailed : BasePanel
{
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Sample.Commands
{
public class AddTwoNumbers : ICommand<int>
{
public int A { get; private set; }
public int B { get; private set; }
public AddTwoNumbers(int a... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ClipModels
{
static class ServiceLayer
{
//converts HH:MM:SS string format to (int) number of actual seconds.
internal static int stringToSecondsRounded(string duration)
{
in... |
using UnityEngine;
using VRTK;
using System.Collections;
/// <summary>
/// Fix the coal spawner by "hitting" it 3 times
/// </summary>
public class FixCoalSpawner : MonoBehaviour
{
private int count = 0;
private const int countNeeded = 3;
/// <summary>
/// Create the custom event
/// </summary>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using POSServices.Data;
using POSServices.PosMsgModels;
namespace POSServices.WebAPIBackendController
{
[Route("api... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TECF;
[CreateAssetMenu(menuName = "FSM/States/ActionPhase")]
public class SActionPhase : IState
{
public override void Initialise(StateManager a_controller)
{
// Show dialog panel
//Refer... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SendClippingPlaneInfo : MonoBehaviour
{
public string PositionKeyword;
public string PlaneNormalKeyword;
public string ClipPlaneEnableKeyword;
public bool jobON = false;
// Update is called once per frame
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections;
using System.Windows.Forms;
using Kingdee.CAPP.Model;
namespace Kingdee.CAPP.UI.Common
{
/// <summary>
/// 排序的逻辑
/// </summary>
public class NodeSorter: IComparer
{
/// <summary>... |
namespace ServerCommonLibrary
{
/// <summary>
/// RawRequest holds the informations about a request
/// </summary>
public class RawRequest
{
//#### Client connection
public SocketConnection Connection { get; set; }
//#### the request data
public byte[] RawData { g... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Net;
using System.Net.Sockets;
namespace WindowsFormsApplication1
{
public partial class Consulta : Form
{
... |
using DAL;
using DTO;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BLL
{
public class IntercapiManager
{
public static DemandeIntercapi SendRequestIntercapi(int IdIntercapi, String Name, String Firstname, String Email, St... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Markup;
namespace Algorithm_Prim
{
class Program
{
static void Main(string[] args)
{
Initialization();
Pr... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
public class SceneData
{
private List<string> _name;
private List<Vector3> _position;
private List<Vector3> _rotation;
private List<Vector3> _scale;
private List<int> _layer;
pr... |
using EE;
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using DAL;
namespace MPP
{
public class MPPObjetivo
{
public bool Alta_Objetivo(EEObjetivo objetivo)
{
Acceso Datos = new Acceso();
Hashta... |
using System.Linq;
using Mastermind;
using Mastermind.NET.Models;
using NUnit.Framework;
namespace MastermindTests
{
public class GameStateTests
{
[Test]
public void RandomNumbersGeneratedCorrectly()
{
var state = new GameState();
Assert.AreEqual(state.Numbers.Count, 4, "Game state should ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web.UI.WebControls;
using System.Data;
using System.Data.OleDb;
using Sind.BLL;
using Sind.BLL.Excel;
using Sind.Model;
using Sind.Web.Publico.Controles;
using Sind.Web.Publico.Helpers;
namespace Sind.Web.Cadastros
{
public partial cl... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using WebUI.Entity;
namespace WebUI.Data.Abstract
{
public interface IAbilityRepository
{
Ability GetById(int abilityId);
IQueryable<Ability> GetAll();
void AddAbility(Ability ability);
... |
using System;
using Xunit;
using System.Collections.Generic;
using System.Collections;
using ImagoCore.Models.Strategies;
using ImagoCore.Models;
namespace ImagoCore.Tests.Models.Strategies
{
public class FertigkeitVeraendernServiceTest
{
private readonly FertigkeitVeraendernService _service;
... |
using System.Collections.Generic;
namespace NBatch.Main.Readers.FileReader.Services
{
public interface IFileService
{
IEnumerable<string> ReadLines(long startIndex, int chunkSize);
}
} |
using Cs_Gerencial.Dominio.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cs_Gerencial.Dominio.Interfaces.Servicos
{
public interface IServicoNacionalidadesOnu: IServicoBase<NacionalidadesOnu>
{
NacionalidadesOnu ... |
/* Menu.cs
* Author: Agustin Rodriguez
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace DinoDiner.Menu
{
/// <summary>
/// this class contains properties for menu items such as entrees, drinks, and sides.
/// </summary>
public class Menu
{
/// <summary>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using WeaklySmartUMLMaker.Fabrics;
namespace WeaklySmartUMLMaker
{
public static class FigureFabricCreator
{
private static Dictionary<ActionType, Type> _operations = new ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using UnityEngine.SceneManagement;
#if UNITY_EDITOR
using UnityEditor;
public class RoomEffectEditor : EditorWindow
{
#region Exemples
//Exemple
/*
string myString = "Hello World";
bool groupEnabled;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Threading;
using System.Threading.Tasks;
namespace WebTest
{
public partial class test : System.Web.UI.Page
{
protected void Page_Load(object sender,... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data.Common;
using System.Data;
using System.Data.SqlClient;
using ConsoleApp1.SqlConn;
namespace ConsoleApp1
{
class InsertData
{
public static void Insert()
{
... |
using System.Web.Mvc;
using System;
using Foundry.Security;
using Foundry.Website.Extensions;
namespace Foundry.Website.Controllers
{
[UserFilter, ViewModelUserFilter]
public abstract partial class FoundryController : Controller
{
public const string VIEW_MESSAGE_KEY = "Message";
... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Engine.Events;
public class BaseGameUIPanelResultsBase : MonoBehaviour {
public UILabel totalScore;
public UILabel totalScoreSmarts;
public UILabel totalScores;
public UILabel totalCoins;
public UILabel totalT... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/* Class for fixing the aspect ratio of the screen to 1:1 (for gameplay reasons: map is squared).
* For now, since the game doesn't allow resizing of the window, we only need to fix the ratio on Start.
*/
[RequireComponent(typeof(Camera... |
namespace ParkingSystem.Tests
{
using NUnit.Framework;
using System;
using System.Linq;
public class SoftParkTest
{
[SetUp]
public void Setup()
{
}
[Test]
public void TestPropertyGettersWorkCorrectly()
{
Car car = new Car("Vw", "... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Euler_Logic.Problems.AdventOfCode.Y2021 {
public class Problem23 : AdventOfCodeBase {
private List<Pod> _pods;
private Pod[] _locations;
private Dictionary<string, ulong> _hash;
private ... |
using iSukces.Code.Interfaces;
namespace iSukces.Code.Irony
{
public class SimpleCodeExpression : ICsExpression
{
public SimpleCodeExpression(string code) => Code = code;
public string GetCode(ITypeNameResolver resolver) => Code;
public string Code { get; }
}
} |
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ArkSavegameToolkitNet
{
public class ArkStringCache
{
private ConcurrentDictionary<string, string> _items;
public ArkStringCache()... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
[RequireComponent(typeof(Panel))]
public class UIPlayerPointsList : MonoBehaviour
{
public static UIPlayerPointsList instance;
public VerticalLayoutGroup playerList;
privat... |
using DChild.Gameplay;
using DChild.Gameplay.Objects;
using Sirenix.OdinInspector;
using UnityEngine;
public class AutoStep : MonoBehaviour
{
[SerializeField]
[TabGroup("Sensors")]
private RaycastSensor m_upperSensor;
[SerializeField]
[TabGroup("Sensors")]
private RaycastSensor m_lowerSensor;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Overall
{
public class MenuController : MonoBehaviour
{
public static MenuController instance;
// Outlets
public GameObject welcomeMenu;
public Ga... |
using FluentNHibernate.Conventions;
using FluentNHibernate.Conventions.Inspections;
using FluentNHibernate.Conventions.AcceptanceCriteria;
using FluentNHibernate.Conventions.Instances;
namespace Profiling2.Infrastructure.NHibernateMaps.Conventions
{
public class StringClobColumnConvention : IPropertyConvention, I... |
using DChild.Gameplay.Objects.Characters;
using UnityEngine;
namespace DChild.Gameplay.Player
{
public class PlayerDoubleJump : CharacterJump, IDoubleJump, IPlayerBehaviour
{
[SerializeField]
private bool m_isEnabled;
private bool m_canDoubleJump;
private bool m_restrictHighJum... |
using gView.Framework.Geometry;
using System.Collections.Generic;
using System.Data;
namespace gView.Framework.FDB
{
public interface ISpatialIndex
{
bool InitIndex(string FCName);
bool InsertNodes(string FCName, List<SpatialIndexNode> nodes);
DataTable QueryIDs(IEnvelope env);
}
... |
using Cs_Gerencial.Dominio.Entities;
using Cs_Gerencial.Dominio.Interfaces.Repositorios;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cs_Gerencial.Infra.Data.Repositorios
{
public class RepositorioTabelaCustas : RepositorioBase<Tabel... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CodingTest
{
/// <summary>
/// Class that wraps a dictionary of string and Record and provides functionality
/// to Add to dict if a key is not already present, elsewise the 'Added... |
using Genesys.WebServicesClient.Components;
using Genesys.WebServicesClient.Sample.Agent.WPF.Properties;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Dynamic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Cont... |
using System.Net;
namespace AxiEndPoint.EndPointClient
{
public interface IEndPoint
{
/// <summary>
/// Отправляет данные на сервер и возвращает ответ
/// </summary>
/// <param name="data"></param>
/// <returns></returns>
ResponseData Send(RequestData data);
ResponseData Send(RequestData data, IPEndP... |
using Sentry.Extensibility;
using Sentry.Internal.Extensions;
using Sentry.Protocol.Envelopes;
namespace Sentry.Internal.Http;
internal class CachingTransport : ITransport, IAsyncDisposable, IDisposable
{
private const string EnvelopeFileExt = "envelope";
private readonly ITransport _innerTransport;
priv... |
using Sales.ViewModels;
using System.Windows.Controls;
namespace Sales.Views.SaleViews
{
public partial class SaleOfferDisplayUserControl : UserControl
{
public SaleOfferDisplayUserControl()
{
InitializeComponent();
Unloaded += (s, e) => ViewModelLocator.Cleanup("SaleOf... |
using UnityEngine;
using System.Collections;
namespace Game.UI.Component
{
[RequireComponent(typeof(Canvas))]
/// <summary>
/// 游戏中的主要画布,用于游戏play时的主界面服务;
/// </summary>
/// <remarks>挂载在主Canvas上即可实现单例获取</remarks>
public class MainGameCanvas : MonoBehaviour
{
//如果有指定UIContai... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using CEMAPI.BAL;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using CEMAPI.Models;
using System.Net.Mail;
using System.Reflection;
using CEMAPI.DAL;
namespace CEMAPI.Controllers
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.SqlClient;
namespace movie_guide_module_3
{
public partial class Form13 : Form
... |
namespace E
{
/// <summary>
/// 列转换类型
/// </summary>
public enum ColumnNameCaseType
{
/// <summary>
/// 默认不做处理
/// </summary>
Default = 0,
/// <summary>
/// 转大写
/// </summary>
Upper = 1,
/// <summary>
/// 转小写
//... |
using Tools;
namespace _039
{
static class Program
{
static void Main(string[] args)
{
Decorators.TimeItAccurate(Solve, 2000, 100);
}
private static int Solve(int upperLimit)
{
var solutions = new int[upperLimit + 1];
for (int perime... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SceneTrans : BasePanel
{
public void HideOver()
{
UIManager.GetInstance().HidePanel("SceneTrans");
Destroy(gameObject);
}
}
|
using System;
using StardewValley;
using StardewValley.Locations;
using StardewModdingAPI;
using System.Linq;
namespace StardewNotification
{
public class GeneralNotification
{
public void DoNewDayNotifications(ITranslationHelper Trans)
{
CheckForBirthday(Trans);
CheckF... |
using Microsoft.AspNet.Identity;
using Microsoft.Owin;
using Microsoft.Owin.Security.Cookies;
using Owin;
using SolarSystemWeb.Models.Identity;
namespace SolarSystemWeb
{
public class Startup
{
public void Configuration(IAppBuilder app)
{
// настраиваем контекст и менед... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Reflection;
using System.ComponentModel;
namespace Supermarket.API.Extensions
{
public static class EnumExtensions
{
/*First we define a generic method(a method that can receive more than onc... |
using System;
namespace MainTool.Exceptions
{
public class FlowImpossibleException : Exception
{
public FlowImpossibleException(string message)
: base(message)
{
}
}
} |
namespace Ach.Fulfillment.Business
{
using System.Collections.Generic;
using Data;
public interface IAchTransactionManager : IManager<AchTransactionEntity>
{
void ChangeAchTransactionStatus(List<AchTransactionEntity> transactions, AchTransactionStatus status);
void SendAchTransactionN... |
using System.Net;
namespace Org.Common.Exception
{
public class DuplicateEtityException : OperationException
{
public DuplicateEtityException(string message) : base(message, (int)HttpStatusCode.Conflict)
{
}
}
}
|
using System;
using System.Configuration;
using System.Data;
using System.Data.SqlClient;
using System.Data.SqlTypes;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Text;
using System.Threading;
using System.Web.Security;
using System.Web.UI.WebControls;
public class Dashboard
{
public bool suc... |
namespace Application.Views.Admin
{
using System.Collections.Generic;
using System.Text;
using Common;
using Common.Utilities;
using Models.ViewModels;
using SimpleMVC.Interfaces.Generic;
public class Games : IRenderable<IEnumerable<AdminGamesViewModel>>
{
private readonly stri... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.For... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Upgrader.SqlServer;
namespace Upgrader.Test.SqlServer
{
[TestClass]
public class IndexInfoSqlServerTest : IndexInfoTest
{
public IndexInfoSqlServerTest() : base(new SqlServerDatabase(AssemblyInitialize.SqlServerConnectionString))
{ ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Components;
using System.Net.Http;
using System.Net.Http.Json;
using Microsoft.AspNetCore.Components.Forms;
using Microsoft.AspNetCore.Components.Routing;
using Microsoft.AspNetCore.Components.Web... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace BanjoBotCore.persistence
{
//TODO: Refactor DatabaseController
//Also https://stackoverflow.com/questions/46010003/asp-net-core-2-0-value-cannot-be-null-parameter-name-connectionstring
public interfa... |
using System;
using System.Collections.Generic;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.Hosting;
using Orleans.Hosting;
using Orleans.TestingHost;
using StackExchange.Redis;
namespace Orleans.Reminders.Redis.Tests
{
public class ClusterFixture : IDisposable
{
private rea... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Diagnostics;
namespace Рекурс.С_из_n_по_k
{
class Program
{
static int Cnk(int n, int k)
{
if (k == 0)
{return 1;}
if (n == k)
{ ret... |
using System;
using System.Xml;
namespace pjank.BossaAPI.Fixml
{
public enum OrdRejectReason
{
/*
BrokerOption = 0,
UnknownSymbol = 1,
ExchangeClosed = 2,
OrderExceedsLimit = 3,
TooLateToEnter = 4,
UnknownOrder = 5,
DuplicateOrder = 6,
DuplicateVerbOrder = 7,
StaleOrder = 8,
T... |
using System.Reflection;
namespace Mapper.Utils
{
public class PropertyMap
{
public PropertyInfo SourceProperty { get; set; }
public PropertyInfo TargetProperty { get; set; }
}
} |
public class Solution {
public int Rob(int[] nums) {
if (nums.Length == 1) return nums[0];
return Math.Max(Rob(nums, 0, nums.Length - 2), Rob(nums, 1, nums.Length - 1));
}
public int Rob(int[] nums, int start, int end) {
if (start == end) return nums[start];
int prev1 = ... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class SlotManager : MonoBehaviour, IPointerClickHandler
{
[Header("Slot UI")]
public Text StackText;
private Stack<ItemDatabase> ItemStack;
public ... |
using System.Collections.Generic;
using UnityEngine;
public class HotbarController : MonoBehaviour {
public int HotbarSlotSize => gameObject.transform.childCount;
private List<ItemSlot> hotbarSlots = new List<ItemSlot>();
KeyCode[] hotbarKeys = new KeyCode[] { KeyCode.Alpha1, KeyCode.Alpha2, KeyCode.Alpha3, Ke... |
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