text
stringlengths
13
6.01M
using System; using System.Data; using System.Configuration; using System.Linq; using System.Web; using System.Xml.Linq; using System.Collections.Generic; using System.Diagnostics; using System.Threading; using Newtonsoft.Json; using ND.FluentTaskScheduling.CrawlKeGui.getModifyAndRefundStipulates; /// <summary> ///...
using Project.DbConnect; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Project.Model { class SettingsModel { Transactions trans = new Transactions(); public DataTable...
namespace FamousQuoteQuiz.Data.ServiceModels { public class UserAnsweredQuizReview { public string Quiz { get; set; } public string UserAnswer { get; set; } public string CorrectAnswer { get; set; } public string User { get; set; } } }
namespace RockPaperScissors.Basics { public enum Sign { Rock, Paper, Scissors } public static class Signs { static readonly private bool?[,] _beats; public static bool? Beats(Sign s1, Sign s2) => _beats[(int)s1, (int)s2]; public static int Count => (int)Sign.Scissors + 1; ...
 using System; using System.Collections.Generic; using System.Linq; using alg; /* * tags: bs * Time(n), Space(1) * divide into two parts, left is a[0..i-1] and b[0..j-1], right is a[i..m-1] and b[j..n-1], where i=[0..m], j=[0..n] * make sure max(left) <= min(right) and count(left)==count(right) [+ 1 if odd] */ n...
using MediatR; using MikeGrayCodes.BuildingBlocks.Application; using System; using System.Runtime.Serialization; namespace MikeGrayCodes.Ordering.Application.Application.Commands { public class ShipOrderCommand : Command<Unit> { [DataMember] public Guid OrderNumber { get; private set; } ...
using LocusNew.Persistence; using LocusNew.Core.Models; using System.Linq; using LocusNew.Core.Repositories; namespace LocusNew.Persistence.Repositories { public class GlobalSettingsRepository : IGlobalSettingsRepository { private readonly ApplicationDbContext _ctx; public GlobalSettingsRepos...
using System; using System.Runtime.InteropServices; namespace SenseHat { /// <summary> /// Misc. Raspberry Pi SenseHat Library Utils /// </summary> public static class SenseHat { public static readonly Version LibraryVersion = new Version(1, 1, 0, 0); // Version of Library // Probe to...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Ellenseg : MonoBehaviour { protected Animator anim; protected Rigidbody2D rb; protected AudioSource death; // Az alkalmazás vagy a fájl meghívásakor lefutó kód protected virtual void Start() ...
public class MinStack { private Stack<int> st1; private Stack<int> st2; /** initialize your data structure here. */ public MinStack() { st1 = new Stack<int>(); st2 = new Stack<int>(); } public void Push(int x) { st1.Push(x); if(st2.Count == 0 || x <= st2...
using System.Net.Sockets; namespace pjank.BossaAPI.Fixml { public class MarketDataFullRefreshMsg : FixmlMsg { public const string MsgName = "MktDataFull"; public int RequestId { get; private set; } public MarketDataFullRefreshMsg(Socket socket) : base(socket) { } protected override void Parse...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace VesApp.Domain { public class Event { [Key] public int IdEvent { get; se...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using InoDrive.Api.Providers; using InoDrive.Domain; using InoDrive.Domain.Models; using InoDrive.Domain.Repositories.Abstract; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Configuration; using System.IO; using System.Linq; using System.Net; using System.Net.Http; using System.Th...
using System; using System.Collections.Generic; using System.Data; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windo...
using GalaSoft.MvvmLight; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using Wpf.Dao; using Wpf.Model; namespace Wpf.ViewModel { class IndexViewModel : ViewModelBase { IndexDao indexDao = new I...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Stone : Block { public override string Name { get { return "Stone"; } } public override int BlockID { get { return 3; } } p...
using Newtonsoft.Json.Linq; using System; using System.Linq; using System.Net.Http; using System.Threading.Tasks; namespace MusicAPI.APIs { public class WikiPediaClient : IWikiPediaClient { private readonly IApiHelper _ApiHelper; public WikiPediaClient(IApiHelper apiHelper) { ...
using Cafe.API.Models.Entities; using Cafe.API.Models.Repository; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Linq; namespace Cafe.API.Controllers { [Route("api/clients")] [ApiController] public class ClientController : C...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using MVP.Base.BaseRepository; using MVP.Sample.Web.IRepositories; namespace MVP.Sample.Web.Repositories { public class DependencyUC1Repository : BaseRepository<object>, IDependencyUC1Repository { } }
using System; using System.Collections.Generic; using System.Text; namespace SAAS.Mq.Socket.Channel { public class ClientMqConfig: MqConnectConfig { /// <summary> /// 服务端 host地址 /// </summary> public String host = "127.0.0.1"; /// <summary> /// 服务端 监听端口号 ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using Dapper; namespace DemoF.Persistence.Repositories { using Core.Repositories; using DemoF.Core.Contracts; using System.Data; using System.Data.SqlClient; publi...
namespace AppendLists { using System; using System.Collections.Generic; using System.Linq; public class StartUp { public static void Main() { List<List<string>> numbers = Console.ReadLine() .Split('|') .Reverse() .Select(s...
using Alabo.Data.People.UserTypes; using Alabo.Validations; using Alabo.Web.Mvc.Attributes; using MongoDB.Bson.Serialization.Attributes; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Alabo.Data.People.Circles.Domain.Entities { /// <summary> /// 商圈 ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class StrongEffect : MonoBehaviour { public Transform pos; MuniaControllerScript muniaS; Rigidbody2D rb; bool faceRight = true; private void Awake() { rb = GetComponent<Rigidbody2D>(); muniaS ...
using System; using System.Activities.Presentation.Toolbox; using System.ComponentModel; using System.Linq; using System.Reflection; using Phenix.Core; using Phenix.Core.Reflection; using Phenix.Core.Workflow; using Phenix.Workflow.Windows.Desinger.PropertyEditing; namespace Phenix.Workflow.Windows.Desinger.Helper { ...
using Microsoft.EntityFrameworkCore.Migrations; namespace DataAccessLayer.Migrations { public partial class initiate : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropTable( name: "ContactNumbers"); migra...
using System; using ApiTemplate.Common.Enums.Exceptions; namespace ApiTemplate.Common.Exceptions { public class NullArgumentException:AppException { public NullArgumentException() : base(CustomStatusCodes.ArgumentNull) { } public NullArgumentException(string messag...
// ----------------------------------------------------------------------- // <copyright file="TypeExtensions.cs" company="AnoriSoft"> // Copyright (c) AnoriSoft. All rights reserved. // </copyright> // ----------------------------------------------------------------------- namespace Anori.Extensions { using Syst...
using System; namespace iSukces.Code.AutoCode { public interface IDirectCodeWriter { void ChangeIndent(int plus); void OpenNamespace(string ns); string TypeName(Type type); void WriteLn(string txt); } }
// // Copyright (c) Autodesk, Inc. All rights reserved. // // This computer source code and related instructions and comments are the // unpublished confidential and proprietary information of Autodesk, Inc. // and are protected under Federal copyright and state trade secret law. // They may not be disclosed to, copi...
using UnityEngine; using System.Collections; using UnityEngine.UI; using DG.Tweening; using System.Text.RegularExpressions; public class UIController : MonoBehaviour { public Canvas levelCanvas; public Canvas hud; public Text headerText; public Text footerText; public Text levelText; public T...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; namespace BuyNSell.Models { public class CustomValidationDataAnnotation { } public class EmailIdExistOrNot : ValidationAttribute { protected override Valida...
using Entities.Models; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using System; using System.Collections.Generic; using System.Text; namespace Entities.Configuration { class PhoneNumberConfiguration : IEntityTypeConfiguration<PhoneNumber> { public void ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace BanSupport { public class ScrollGalleryAutoArrangeWindow : EditorWindow { private ScrollGallery scrollGallery; private float spacing = 10; private Vector2 scaleDelta = new Vector2(-0.1f, -0.1f); priv...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DemoConsumerDesktopApp.Models { public class SensorDaten { public ObservableCollection<BarometerSensor> SensorData { g...
namespace MTD.SDVTwitch.Models { public class Config { public string TwitchName { get; set; } public string ClientId { get; set; } } }
using System; using System.Collections.Generic; using Aloha.ItemSystem; using UniRx; using UnityEngine; public class CollectionPreviewer : MonoBehaviour { public event Action<string, IItem> OnPreviewingItemChanged; private Dictionary<string, IItem> _previewingItems = new Dictionary<string, IItem>()...
namespace Athenaeum.Migrations { using System; using System.Data.Entity.Migrations; public partial class FkUpdate : DbMigration { public override void Up() { CreateTable( "dbo.Comments", c => new { ...
using System; using System.Net.Http; using System.Threading; using System.Threading.Tasks; using Microsoft.AspNetCore.WebUtilities; using Microsoft.Extensions.Options; using Ofl.Net.Http.ApiClient.Json; using Ofl.Threading.Tasks; namespace Ofl.Atlassian.Jira.V3 { public class JiraClient : JsonApiClient, IJiraClie...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; using KartObjects.Entities; namespace KartSystem { public class POSGroupSettings:Entity { public override string FriendlyName { get { return "Свойства группы устройств"; } ...
using DChild.Gameplay.Combat.StatusEffects.Configurations; using DChild.Gameplay.Objects.Characters; using Sirenix.OdinInspector; using UnityEngine; namespace DChild.Gameplay.Combat.StatusEffects { public class CorrosionInflicter : StatusInflicter<CorrosionStatus, CorrosionConfig> { } }
using System; using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEditor.Experimental.UIElements.GraphView; using UnityEngine; using UnityEngine.Experimental.PlayerLoop; using UnityEngine.Experimental.UIElements; using Random = UnityEngine.Random; public class Agent : MonoBehavio...
using System; using System.Collections.Generic; using System.Threading.Tasks; using AGCompressedAir.Windows.Common; using AGCompressedAir.Windows.Models; using AGCompressedAir.Windows.Services.DialogService; using AGCompressedAir.Windows.Services.PartService; using AGCompressedAir.Windows.ViewModels.Base; using Prism....
using System; using System.Linq; using System.Threading.Tasks; using System.Transactions; using Microsoft.AspNetCore.Identity; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Options; using Newtonsoft.Json; using Org.Common; using Org.Common.DataProvider; using Org.Common.Domain; using Org.Common.Excep...
using Alabo.Datas.Ef.SqlServer; using Microsoft.EntityFrameworkCore; namespace Alabo.Datas.UnitOfWorks.SqlServer { /// <summary> /// 工作单元 /// </summary> public class SqlServerUnitOfWork : MsSqlUnitOfWork, IUnitOfWork { /// <summary> /// 初始化工作单元 /// </summary> ...
using System; using System.Numerics; using System.Text; namespace Tools { public class DynamicMatrix { private dynamic matrix; public DynamicMatrix(dynamic Array2D) { matrix = Array2D; } public static DynamicMatrix operator +(DynamicMatrix a, DynamicMatrix ...
using System.Collections.Generic; using Flux.src.Platform.OpenGL; namespace Flux.src.Flux.Renderer { public abstract class VertexArray { public abstract void Bind(); public abstract void Unbind(); public abstract void AddVertexBuffer(VertexBuffer vertexBuffer); public abstract void SetIndexBuffer(IndexBuffe...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web.Http; using Uintra.Core.Controls.FileUpload; using Uintra.Infrastructure.Caching; using Umbraco.Web.WebApi; namespace Uintra.Controllers { public class FileCon...
namespace Communicator.Core.Domain { public enum UserStatusType { Iam=0, Imnot=1, DontDistrub=2, Another=3 } }
using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; using ODL.DomainModel; using ODL.DomainModel.Organisation; namespace ODL.DataAccess.Mappningar { public class OrganisationAvtalMappning : EntityTypeConfiguration<OrganisationAvtal> { public OrganisationAvta...
using GHCIQuizSolution.DBContext; using NLog; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; namespace GHCIQuizSolution.Controllers.UserControllers { public class UserQuizController : BaseQuizController { private static Logger ...
//------------------------------------------------------------------------------ // <copyright file="MainWindow.xaml.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //------------------------------------------------------------------------------ namespace Mic...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace CEMAPI.Models { public class InvoiceBrkupDtlDTO { public InvoiceBrkupDtlDTO() { this.CompanyName = ""; this.CompanyAddress = ""; this.CompanyCIN = ""; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Client.Globalize; using Newtonsoft.Json; namespace Client.Internal { public class Settings : ISettings { private readonly Internal.ILogger _logger; public Settings() ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace CIS016_2.Week1 { public partial class CountriesForm : Form { pub...
/* Extension de la classe d'entité Etat !!Attention!! Ce code source est généré automatiquement, toutes modifications seront perdues */ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ComponentModel; using System.Windows.Controls; using System.Globalizat...
using Xamarin.Forms; namespace AsNum.XFControls { /// <summary> /// 边框 /// </summary> public class Border : ContentView { /// <summary> /// 圆角大小 /// </summary> public static readonly BindableProperty CornerRadiusProperty = BindableProperty.Create("CornerRa...
using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; public class Global : MonoBehaviour { private static readonly string UIModulePath = "Prefabs/UI/UIModule"; private static Global instance; private bool destructing; public InputManager Input { get; private set; } ...
using LoanAPound.Db.Model; using System; namespace LoanAPound.LoanEngine { /// <summary> /// Represents the call to the third party credit score provider /// </summary> public class CreditScoreProviderClient : ICreditScoreProviderClient { private static readonly Random random = new Random(...
using System; using System.Configuration; using System.Threading.Tasks; using Microsoft.WindowsAzure.Storage; using Microsoft.WindowsAzure.Storage.Blob; using Newtonsoft.Json; using SlackBot; namespace Bot.Extensions { public static class Collector { private static readonly CloudBlobClient BlobClient;...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace SimonSaysProject_OfekRon_ItayShachar { public partial class Form_SimonSays : Form { ...
using OnlineTitleSearch.Models; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Web; namespace OnlineTitleSearch.Context { public class SearchDbContext : DbContext { protected override void OnModelCreating(DbModelBuilder modelBuilder) {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using OrgMan.DataContracts.Repository.RepositoryBase; using OrgMan.DataModel; namespace OrgMan.DataContracts.Repository { public interface IIndividualPersonRepository : IGenericRepository<Individual...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace Assets.Scripts.HUD { public class StatusBars { private float currHealth; private float currEnergy; private float maxHealth; private float maxEnergy; privat...
using System.Windows; namespace CODE.Framework.Wpf.Mvvm { /// <summary>This interface defines standard features defined in a theme</summary> /// <remarks> /// When a theme implements this interface, it not only must implement the interface, but the resulting /// class name must be configured in the re...
using System; namespace VehicleInventory.Services.DTOs { public class VehicleInStockDTO { public string Make { get; set; } public string Model { get; set; } public int Year { get; set; } public decimal PriceBought { get; set; } public decimal PriceSold { get; set; }...
using System; using System.Collections.Generic; using ApartmentApps.Api.BindingModels; using ApartmentApps.Portal.Controllers; namespace ApartmentApps.Api.ViewModels { public class IncidentReportViewModel : BaseViewModel { public string Title { get; set; } public DateTime RequestDate { get; set...
namespace Sila.Models.Database { using System; /// <summary> /// Describes a database model for a part. /// </summary> public class Part : AssemblyOrPart { /// <summary> /// The color of the part. /// </summary> public String? Color { get; set; } /// <summary> /// The material of the part. /// </s...
using UnityEngine; [RequireComponent(typeof(VirusPopper))] public class VirusPopper : MonoBehaviour { public bool Able = false; private Animator animator; private float TimeAt = 0f; private float TimeTo = 10f; void Awake() { animator = GetComponent<Animator>(); } public void ...
using ADOExam.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.W...
using Newtonsoft.Json; namespace ConsoleApp.Model { public class Currency { [JsonProperty("id")] public string Id { get; set; } [JsonProperty("symbol")] public string Symbol { get; set; } [JsonProperty("description")] public string Description { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MapPoint { public class MapPointConstants { public const int PORT = 8888; public const string REQUEST_END = "$"; public const char DELIM = ';'; public const string COMMAND_END = "~";...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using System.Threading.Tasks; namespace CollaborativeFiltering { public class DataReader { public IEnumerable<Movie> ReadMovies(string path) { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using Syst...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class NPC : MonoBehaviour { Rigidbody thisRigidbody; Objective currentObjective; public void Awake() { thisRigidbody = GetComponent<Rigidbody>(); } public void CompleteObjective(Objective what) { if (what == currentObje...
using System; using UnityEngine; using UnityEditor; using Unity.Mathematics; using static Unity.Mathematics.math; namespace IzBone.Common { /** * EditorGUIに対する便利処理 */ internal static partial class EditorGUIUtility8 { // ------------------------------------- public メンバ -------------------------------------------...
using System; namespace consoleproject { public class Fight { public Fight() { } Random random = new Random(); // Take in a player and an enemey public Boolean fightEnemy(Player player, Enemy enemy) { int num = random.Next(10); i...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace TaskNF { [Table("Books")] public class Book { [Key] public int IdBook { get; set; } public string Title { get; set; } p...
namespace Kremen.Models { class OldCouple : Couple { private const int NumberOfRooms = 3; private const decimal RoomElectricity = 15; private decimal stoveCost; public OldCouple(decimal pensionOne, decimal pensioTwo, decimal tvCost, decimal fridgeCost, decimal stoveCost) ...
using System; class Fibonacci { static void Main() { int n = int.Parse(Console.ReadLine()); int Fibonacci(int a, int b, int count, int number) { if (count < number) { return Fibonacci(b, a + b, count + 1, number); } else...
using System; using Xunit; namespace DotNetCross.Memory.Tests { public class Unsafe_RefAtByteOffset_Test { public class ObjectValue { public int Value = 42; } [Fact] public static unsafe void RefAtByteOffset_Object() { var obj = new Objec...
using System.Data.Entity; using SimpleMVC.App.Models; using SimpleMVC.App.MVC.Interfaces; namespace SimpleMVC.App.Data { public class NotesAppContext : DbContext, IDbIdentityContext { public NotesAppContext() : base("NotesAppContext") { } public virtual DbSet<User> Users { get...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Breeze.AssetTypes.DataBoundTypes; using Microsoft.Xna.Framework; namespace Breeze.Helpers { public static class VectorHelpers { public static FloatRectangle AdjustForMargin(this Fl...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EBS.Domain.ValueObject { /// <summary> /// 单据类型 /// </summary> public enum BillIdentity { [Description("销售订单")] /// <summary> ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public static class TransformMisc { public static void ResetPRS(this Transform root) { root.localPosition = Vector3.zero; root.localRotation = Quaternion.identity; root.localScale = Vector3.one; } p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System.Net.Http; using System.Threading.Tasks; using System.Web.Mvc; namespace WebPageTest.Controllers { public class HomeController : Controller { private readonly HttpClient _client = new HttpClient(); public ActionResult Index() { return View(); } ...
using System.Reflection; using CYJ.Utils.Extension.ReflectionExtension; // ReSharper disable once CheckNamespace namespace Aquarium.Util.Extension.ReflectionExtension { public static class PropertyExtension { /// <summary>An object extension method that gets the properties.</summary> /// <para...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; namespace com.Sconit.Web.Models.MRP { public class FlowClassify { [Display(Name = "FlowClassify_Flow", ResourceType = typeof(Resources.MRP.FlowClassify))] public st...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EBS.Query.SyncObject { public class ChangeDataSync { public int Id { get; set; } public string DomainName { get; set; } public int DataId { get; set; } ...
using AbiokaScrum.Api.Entities; namespace AbiokaScrum.Api.Data { public interface ILabelOperation : IOperation<Label> { } }
namespace CurriculumManagement.Migrations { using CurriculumManagement.Models; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; using System; using System.Data.Entity; using System.Data.Entity.Migrations; using System.Linq; internal sealed class Configur...
using Microsoft.Extensions.Logging.Configuration; using Microsoft.Extensions.Options; namespace Sentry.Extensions.Logging; internal class SentryLoggingOptionsSetup : ConfigureFromConfigurationOptions<SentryLoggingOptions> { public SentryLoggingOptionsSetup( ILoggerProviderConfiguration<SentryLoggerProvide...
using System.IO; namespace TechEval.Commands { public class FileUploadCommandBase { public Stream UploadedFile { get; set; } } }
using System; using System.Collections.Generic; using System.Text; namespace OnboardingSIGDB1.Domain.Empresas.Dtos { public class EmpresaFiltroDto { public string Cnpj { get; set; } public string Nome { get; set; } public DateTime? DataFundacaoInicio { get; set; } public DateTi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NotepadDemo { public interface INotepad { void WriteOnPage(int pageNumber, string text); void OverwritePageText(int pageNumber, string text); vo...
using AbstractFactory.factory; using System; using System.Collections.Generic; using System.Text; namespace AbstractFactory.ListFactory { public class ListLink : Link { public ListLink(string caption, string url) : base(caption, url) { } public override string Mak...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; namespace TableroComando.Clases { public abstract class FormMode { public FormMode(){} public abstract void AfterSave<FormClass>(Form form) where FormClass : Form; ...
using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Labyrinth { public enum Direction{ LEFT, RIGHT, UP, DOWN}; public class Bullet { public Vector2 bulletPosA; private Vector2 startPos; ...