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GamePhysics / GamePhysics.py
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"""GamePhysics Dataset"""
from __future__ import absolute_import, division, print_function
import os
import csv
import json
import datasets
import urllib.request
from datasets import Dataset
_CITATION = """\
@article{taesiri2022clip,
title={CLIP meets GamePhysics: Towards bug identification in gameplay videos using zero-shot transfer learning},
author={Taesiri, Mohammad Reza and Macklon, Finlay and Bezemer, Cor-Paul},
journal={arXiv preprint arXiv:2203.11096},
year={2022}
}
"""
_DESCRIPTION = """\
GamePhysics dataset
"""
_HOMEPAGE = "https://asgaardlab.github.io/CLIPxGamePhysics/"
_LICENSE = "MIT"
with urllib.request.urlopen(
"https://huggingface.co/datasets/taesiri/GamePhysics/raw/main/list_of_games.json"
) as url:
_GAMEs = json.loads(url.read().decode())
_URLs = {
k: f"https://huggingface.co/datasets/taesiri/GamePhysics/resolve/main/data/{v}"
for k, v in _GAMEs.items()
}
_NAMES = [k for k, v in _GAMEs.items()]
class GamePhysics_Config(datasets.BuilderConfig):
"""BuilderConfig for GamePhysics."""
def __init__(self, **kwargs):
"""BuilderConfig for GamePhysics_Config.
Args:
**kwargs: keyword arguments forwarded to super.
"""
super(GamePhysics_Config, self).__init__(
version=datasets.Version("1.0.1", ""), **kwargs
)
class GamePhysics(datasets.GeneratorBasedBuilder):
"""GamePhysics dataset"""
BUILDER_CONFIGS = [
GamePhysics_Config(
name="GamePhysics",
description="GamePhysics dataset",
)
]
def _info(self):
return datasets.DatasetInfo(
description=_DESCRIPTION,
features=datasets.Features(
{
"video_file_path": datasets.Value("string"),
"labels": datasets.features.ClassLabel(names=_NAMES),
}
),
supervised_keys=None,
homepage=_HOMEPAGE,
citation=_CITATION,
)
def _split_generators(self, dl_manager):
data_files = dl_manager.download_and_extract(_URLs)
return [
datasets.SplitGenerator(
name=game_name,
gen_kwargs={"files": dl_manager.iter_files([data_files[game_name]])},
)
for game_name in _GAMES.keys()
]
def _generate_examples(self, files, split):
for i, path in enumerate(files):
file_name = os.path.basename(path)
if file_name.endswith(".mp4"):
yield i, {"video_file_path": path, "labels": "Grand_Theft_Auto_V"}