Forum: gaming.stackexchange.com
Tags: <deus-ex-human-revolution>
Title: Is there a way to skip the opening logos in Deus Ex: Human Revolution?
Question: I'm really enjoying the newest Deus Ex, but I'm not enjoying sitting through the logos of the assorted developers and publishers each time the game loads. I remember modifying a file (maybe a .ini) in Borderlands to skip its opening logos so it wasn't so tedious, but I can't remember how this was done, or if the same thing is possible in DE:HR.  Anyone know how to do this? Thanks!

Answers:
sents: text: The September 15th, 2011 update adds the ability to skip through the opening logos using the space bar ( source ): • Intro logos can now be skipped on all but the first run of the game.
answer_details: author: gaming.stackexchange.com/users/8350/Wipqozn
score: 13
sents: text: There is currently no known command-line argument or .ini
text: setting to disable the intro movies.
text: To make it even worse, the intro files are stored together in "bigfiles" ( confirmed by a forum administrator ).
text: So you can't replace them with zero-length movies as if the movies were individual files.
answer_details: author: gaming.stackexchange.com/users/5136/Joe Scylla
score: 7
sents: text: Alternatively, you can replace your patch0.000 with this one to skip the intro with ENTER.
answer_details: author: gaming.stackexchange.com/users/12023/Michael
score: 6
sents: text: I've followed the logic through with Ollydbg and it seems that originally they used to have a menu option for toggling intro movies on/off in the Options menu but they took it out.
text: Instead they are hardcoding the instruction to toggle it on by default.
text: And, I believe the reason there is no INI file/command-line/dev console option for toggling it is that they didn't provide one.
text: The "UI/Disable Intro" string is just the title of the option for display in the Options menu and the longer string is the description.
text: You'll notice that it is the only command in the entire strings table that lacks a command associated with it.
text: They might add this in a future update if enough customers are angry about it, however.
text: Perhaps we should petition them to do this.
text: On an unrelated note, someone out there might find these useful.
text: I found them while looking for a way to solve the intro problem.
text: introdynamic_adsg_unlockedDLCPacksinfinite_ammoimmortalaccesscodenohuduberobject_infog_aimAssist
answer_details: author: gaming.stackexchange.com/users/12026/palisade
score: 5
sents: text: There is a way to disable this intro.
text: A parameter or command line disables it:
text: Assembly proof (check the highlighted part).
text: We just don't know the command yet, and because I got no skill at assembly, I can't trace the command.
answer_details: author: gaming.stackexchange.com/users/12023/Michael
score: 4
sents: text: Alternatively, I heard about this mod today that unlocks debug mode with an option to skip the menus...
text: so that's something... http://forums.eidosgames.com/showthread.php?t=121245
answer_details: author: gaming.stackexchange.com/users/1649/Artless
score: 0

Summary of the answers:
The newest update adds the ability to skip through the opening logos.
The 09/15/2011 update provides the ability to skip the opening sequence