alexfabbri/answersumm huggingface dataset:
Forum: gaming.stackexchange.com
Tags: <angry-birds>
Title: How can I beat level 3-15 in Angry Birds?
Question: I can't get past this level in Angry Birds. All I get is one black exploding bird and two white bomber birds:   I can use the black bomber to kill the left two pigs, but after that there's such a big pile of concrete on top of the other pigs that nothing I try gets through.

Answers:
sents: text: Here's a video walkthrough of 3-11 through 3-15: http://www.rovio.com/index.php?page=angry-birds-walkthrough-videos#3_11_15 direct link to just that video
answer_details: author: gaming.stackexchange.com/users/12/Jeff Atwood
score: 46
sents: text: Youtube has a bunch of these:
text: This is the "Official Angry Birds 3 Star Walkthrough Theme 3 Levels 11-15" A description of what occurs in the video: 1.
text: Fire black bird at gap between concrete levels 3 and 4 (one above first die).2.
text: Black bird explodes on top of second tall wood column.
text: Second pig is destroyed.3.
text: Fire white bird on slightly higher trajectory, dropping egg between third and fourth (now second and third) pigs, destroying both.4.
text: Fire second white bird on lower trajectory, dropping egg between first (and only) remaining pig and die, destroying both.
text: Total points in example video: 56460 .
text: ★★★
answer_details: author: gaming.stackexchange.com/users/406/ebynum
score: 45
sents: text: Aim the black bird at the row just under the first dice and DON'T explode him.
text: If you hit it right he will explode and take out 3 of the pigs.
text: Then you are left with the two white birds to get the last pig on the end.
answer_details: author: gaming.stackexchange.com/users/1781/Ruthie
score: 10
sents: text: Rovio has walkthroughs on YouTube:
answer_details: author: gaming.stackexchange.com/users/1776/Dave Cowart
score: 6
sents: text: It's not as daunting as it looks, actually.
text: Your exploding bird must land in amongst the concrete directly above the second pig from the left (about halfway up the structure).
text: When it explodes it will take out the first three pigs in one hit.
text: Remember that you can pre-detonate a bomb bird even after it's landed and gone red to time your ordnance perfectly.
text: This leaves your MOAB birds to clear the smashed and fallen masonry from above the last pig and let the shockwave from the last one kill the porker.
text: Good luck!
answer_details: author: gaming.stackexchange.com/users/None/
score: 1
sents: text: You can get three with the black one if you aim it at the 2nd level, then the White birds to drop bombs on the last remaining bird/s :-)
answer_details: author: gaming.stackexchange.com/users/None/
score: 0

Summary of the answers:
Aim at the black bird and you can get three with the black one if you aim at the second level. It must land in amongst the concrete.
Aim the black bird at the second level under the first dice, and it will take out three pigs.
Forum: gaming.stackexchange.com
Tags: <starcraft-2>
Title: What is the difference between the digital download and the boxed version of Starcraft II?
Question: What I know so far is that the boxed version should include free guest pass tickets. Is there anything in addition (except for the box, the CD/DVD and probably a printed user guide)?

Answers:
sents: text: The boxed version contains the following: 1 DVD copy of Starcraft II 1 Game manual 1 Pad of notepaper (For yourbuild orders I'm guessing)
text: 2 World ofWarcraft 10 day guest passes
text: 2 Starcraft II 7 hour guest passes
text: The digital version obviously only allows you to download, install and play the game.
answer_details: author: gaming.stackexchange.com/users/1404/ryangavin
score: 10
sents: text: ...
text: In short there are no differences between the digital download version of StarCraft II and the one in the boxed version, with the Blizzard rep saying, "All the files are exactly the same, but you obviously don't get the box, DVD, or manual."
text: Also, If you get a boxed copy of the game and add the included key into your Battle.net account, "the option to download the client online will become available.
text: " The game client is region-specific, however.
text: As the Blizzard rep explains, "Therefore, in order for a player to log in and begin playing, both the StarCraft II: Wings of Liberty game license and the installed game client must be from the same region.
text: If the game license and the game client don't match, the player will be unable to login."
text: According to this post , the answer is from a Blizzard developer
answer_details: author: gaming.stackexchange.com/users/14/juan
score: 5
sents: text: Other than the fact that with the boxed version you have a physical disc, manual and a box, there's no game content differences between the boxed and digital download versions of the game.
answer_details: author: gaming.stackexchange.com/users/18/Kevin Yap
score: 2
sents: text: If you buy the boxed collectors addition, you get some extra swag, including Starcraft 1.
text: You also get a "Feat of Strength" if you buy the collectors edition.
answer_details: author: gaming.stackexchange.com/users/1919/rysama
score: 2
sents: text: By the way, the "game manual" some are referring to is just a quick-start guide.
text: It has some artwork and 19 pages of text, consisting of: 4 pages of requirements/installation/etc.
text: 9 pages of SC1 story recap (which you'll already know if you played SC1)
text: 6 pages of EULA
text: All the detailed game information is online at battle.net.
text: You're not missing anything by not having this manual unless you're dying to read the story recap.
answer_details: author: gaming.stackexchange.com/users/2831/Kyralessa
score: 1

Summary of the answers:
There are no real differences between the digital version and the boxed version. 
According to a representative, there is not real difference between the two versions, the only difference is that you don't get the box, DVD or manual.
Forum: gaming.stackexchange.com
Tags: <xbox-360>
Title: How do I improve my Xbox wifi signal?
Question: I have an XBox in my living room and my wireless router is in another room.  I can't lay a line so I use the XBox with WiFi. Problem is I drop my connection semi-frequently (very annoying when watching NetFlix or playing an online game.)    I'm not sure what causes the issue but I'm wondering if a WiFi amplifier would help, so my questions:   Is a WiFi amplifier a fair bet solution? Do they work?  What's a good, affordable one?

Answers:
sents: text: Most of the WiFi AP manufacturers also sell repeaters.
text: Plug one into an outlet halfway between your AP and your XBox, and, voila! See this .
text: Yes, to answer a comment, config is required to tell it which SSID to repeat.
answer_details: author: gaming.stackexchange.com/users/None/
score: 6
sents: text: Have you looked into PowerLine networking?
text: Assuming your router and XBox are on the same mains circuit in your house, then that should be able to get a wired connection between your rooms without having to mess about laying new wiring.
text: It's also generally better bandwidth and latency than a wireless solution (though not quite up with proper wired ethernet kit).
text: lots of companies do it these days, a quick Amazon listing for Powerline networking kit has a whole list of them.
answer_details: author: gaming.stackexchange.com/users/263/GAThrawn
score: 6
sents: text: I have the ASUS WL-330GE .
text: It can do several things, one of it is repeating/amplifying a wireless signal.
text: It works very good for me, although I do not use it as a simple repeater.
text: I am sharing WLAN with my neighbour and I use the router to make my own WLAN cell, using the WLAN coming from my neighbour.
text: All without cabling, all wireless.
text: Works great.
answer_details: author: gaming.stackexchange.com/users/1669/Martin
score: 1
sents: text: I recommend reading some about DIY methods and antennas.
text: If You already have the connection, but it's too weak
text: I bet this will help: http://www.freeantennas.com/projects/template2/index.html
text: Just print it out on a thicker paper, cut&fold and stick some tin-foil to it.
text: Costs nothing and works!
answer_details: author: gaming.stackexchange.com/users/3108/naugtur
score: 1
sents: text: Or, if you don't want to spend a lot of money, you can try using an aluminium foil or building your own cantenna .
answer_details: author: gaming.stackexchange.com/users/2615/tunnuz
score: 1

Summary of the answers:
Try using a wired connection between rooms.
You could go the wired connection route and connect them together.
Forum: gaming.stackexchange.com
Tags: <minecraft-java-edition>
Title: What does Minecraft's scary music mean?
Question: Apparently it means there is a dungeon around but I can never find any?  If it does mean dungeons how far away will it trigger?

Answers:
sents: text: As described in this article on minecraftwiki.net , Ambience (sometimes called cave noises) is a set of sounds that occasionally plays when the player is in close proximity to an unlit cave .
text: Despite their name, they are not sounds that one would expect to hear inside of a cave, such as falling pebbles, but rather supernatural noises frequently likened to ghostly train whistles, rice rockets, and demon roars.
text: Ambient sounds require that a space at least 3×3×3, entirely at light level zero, be positioned ten to twenty blocks away from the player in any direction.
text: The space does not need to be sealed off - a sound can even play from a space that the player can actually see - nor does the player need to be underground to hear it.
text: The sounds can also come from player-created spaces, even if that space is a box above the clouds.
text: Contrary to popular insistence, ambience is not an indicator of nearby ore , dungeons , or mobs .
text: Following them can still lead the player to such things indirectly, since they emanate from unexplored caves.
answer_details: author: gaming.stackexchange.com/users/1777/Keaanu
score: 43
sents: text: I don't think it means anything significant, definitely not that there's a dungeon around.
text: I have noticed that I tend to hear it as I descend into darkness or reach the surface during the day,
text: so I believe that there are triggers to improve the mood, just not ones that are related to dungeons (yet).
answer_details: author: gaming.stackexchange.com/users/1070/authenticgeek
score: 7
sents: text: I've heard it when entering a dark area when I'm caving before put torches up.
text: This has happened regularly enough to make me think it is a trigger for the scary music, but may be just a coincidence.
answer_details: author: gaming.stackexchange.com/users/4132/Soulman
score: 5
sents: text: The train-like noise means that you're near an unlit undiscovered cave system.
text: One of the noises of which I'm not sure means that you're near a dungeon, but the only problem is that you can't tell whether to dig in front of you, behind you, up, down, left, or right.
answer_details: author: gaming.stackexchange.com/users/None/
score: 4
sents: text: As far as I can tell the music is mostly meaningless.
text: I have heard that it signifies morning has come
text: but it doesn't always play then.
text: I think it's more there to just freak you out or get you inspired than it is to serve any mechanical purpose.
answer_details: author: gaming.stackexchange.com/users/1719/Invader Skoodge
score: 3

Summary of the answers:
The music could be meaningless or it is a set of sounds that are played when in proximity to an unlit cave.
While many think it is mostly meaningless, it does appear to happen when the player is close to an unlit or unexplored cave.
Forum: gaming.stackexchange.com
Tags: <minecraft-java-edition>
Title: Is there a way to kill yourself immediately?
Question: Is there a way to kill yourself immediately in Minecraft? Without using normal methods like dropping sand or gravel on top of yourself or letting mobs attack you without fighting back, something like the  kill  command in Quake-like games?

Answers:
sents: text: If you are playing SMP, December 1st, 2010 update removed the /home command, and December 3rd, 2010 update added a /kill command, which will kill you upon issuance.
text: In SSP, there is no 'immediate' way to kill yourself without some additional setup, or handy terrain.
answer_details: author: gaming.stackexchange.com/users/1552/Denilson Sá Maia
score: 34
sents: text: Just stack about 25 blocks underneath you by jumping & placing a block underneath you (at the height of your jump).
text: After your stack is built sufficiently high, simply step off the edge to your death.
text: This stack can be made of dirt, sand, or any block which you have an excess of at the moment.
text: Once you work out how many blocks you have to stack before the fall will kill you, it will only be a sub-second fall before you're dead.
text: Also, the stack itself should only take about 10 seconds to build.
text: Tip:
text: Use shears to cut leaves from trees, and build your stack out of leaf blocks for a self-destroying structure (the leaves will slowly disappear over time)
text: in order to prevent your world filling up with random columns of blocks.
answer_details: author: gaming.stackexchange.com/users/1777/Keaanu
score: 18
sents: text: Lava will also do the trick if you have some nearby.
answer_details: author: gaming.stackexchange.com/users/304/JavadocMD
score: 7
sents: text: If your goal is to return to the spawn point, then the /home command might do what you want.
answer_details: author: gaming.stackexchange.com/users/4402/Nathan
score: 5
sents: text: If you are near water just dive in and sink to the bottom...
text: It will take a while and it will be hard to recover any items you drop.
answer_details: author: gaming.stackexchange.com/users/13/ChrisF
score: 2

Summary of the answers:
Try the home command or try using lava or diving into water.
While the /home command has been removed, the /kill command does the same job now. In the game, jumping off 25 blocks can also do it, but lava and water also work the same.
Forum: gaming.stackexchange.com
Tags: <fable-3>
Title: What combinations of spells are the most effective?
Question: Is there a significant difference between different combinations of spells in Fable 3? I've found Shock + Vortex to be satisfyingly destructive. But are there better combinations? Do some combinations get bonuses, or is it a matter of taste?

Answers:
sents: text: Vortex fits with everything, really.
text: Fireball and Blades give the most damage.
text: Snow Storm is also a very good spell to combine with Vortex: the combination makes the spell duration four times longer and is very effective for both targeted and area casting.
text: The best combinations for me are: Vortex + Snow Storm (Damage + Stun +
text: Very Long Duration/ Large Area + Targeted = 4x Area)
text: Vortex + Blades (Damage + Stun + Long Duration/ Area =
text: 4x Targeted)
text: Fireball + Blades (Massive Damage/Targeted)
text: Fireball + Force Push (Large Damage/Targeted + Area) Never combine Snow Storm with Shock, Fireball or Force Push though; these combinations suck.
answer_details: author: gaming.stackexchange.com/users/4592/DennisMock
score: 8
sents: text: Fireball + Shock is what I always used.
text: It looks neat and it pretty much destroys anything when fully charged.
text: Use it when you are surrounded by a lot of enemies.
text: Not only does it cause considerable damage, but also stuns them for 4 seconds or so, allowing you the time to safely charge up another finishing blow.
answer_details: author: gaming.stackexchange.com/users/None/
score: 5
sents: text: I think you want spells that both stun and hurt the enemies, so: Fire, Shock, Blades and Storm do damage Vortex, Force Push and Shock (again) seem to stun or push back
text: I'm not sure, but
text: from experience, one from each category works the best, and after that it's just personal preference.
answer_details: author: gaming.stackexchange.com/users/4012/Ronan
score: 4
sents: text: Vortex + Blades got me through a large portion of the game.
text: Vortex throws the enemies around, while the blades auto-hit for a good amount of damage.
text: It isn't as impressive when throwing the spells in a particular direction, but it really shines when doing the area attack.
answer_details: author: gaming.stackexchange.com/users/3015/Rapida
score: 2
sents: text: I found Shock + Vortex and Fire + Blades to be the 2 greatest combinations.
text: Personally, I use one that "fits me", which is Vortex + Snow, though I don't know if you would like it, so I won't say it's the "best".
text: Either way there is no such thing as the "best" combination of spells.
text: It depends on what you like most.
text: Damage?
text: Fire + Blade.
text: Duration?
text: Vortex + Snow.
text: Both?
text: Vortex + Shock.
text: Try them all and see which one fits you best.
answer_details: author: gaming.stackexchange.com/users/None/
score: 1

Summary of the answers:
Fireball and Blades or Fireball and Shock give the most damage.
 A combination of the following is the best you can do, fireball, blades, shock, vortext and fire.
Forum: gaming.stackexchange.com
Tags: <minecraft-java-edition><minecraft-commands>
Title: Is there an SMP Server Command to change weather conditions?
Question: The latest version of Minecraft (1.5) brings, among other things, a number of different weather conditions.  Most of these annoy me to no end.  I tend to spend a lot of time playing on an SMP server, so I'm wondering if at least here, there is a way to effect changes in the weather: maybe through server commands?

Answers:
sents: text: Yes, there is.
text: As of 1.4.2, /weather (operators only) can be used to control the weather server-wide.
text: /weather
text: clear/weather rain/weather thunder
text: You can also optionally specify the number of seconds, up to a million (that's 11 days and ~14 hours).
text: For example, /weather clear 60 will clear up the weather for 1 minute only.
text: Also, the /toggledownfall command (also ops only)
text: stops/starts rain or snow on a vanilla server.
text: It was added in a beta 1.9 pre-release.
answer_details: author: gaming.stackexchange.com/users/9752/a cat
score: 16
sents: text: Bukkit has integrated the commands into it.
text: You need OP
text: but: /weather sunny <time> /weather
text: storm <time> /lighting
text: <true/false> /thunder <true/false>
answer_details: author: gaming.stackexchange.com/users/9576/Evan Darwin
score: 12
sents: text: There is no such command available in vanilla Minecraft servers, sorry.
text: See lunboks answer for more up-to-date info.
answer_details: author: gaming.stackexchange.com/users/8771/Andrew Lambert
score: 10
sents: text: On a vanilla server, you can use the command /toggledownfall to turn rain or snow (depending on what biome you are in) on and off (depending on whether or not it is currently raining/snowing)
text: You must be an operator in order to use this command.
text: It is possible to set your server so that toggling rain or snow is unable to be performed.
text: This setting is not altered by an in-game command, but by an owner in the server's settings, much like the server's difficulty or whether or not flying is allowed.
text: This command has no effect in the following biomes due to the biomes not allowing rain/snow: Desert, DesertHills, Hell, and Sky.
text: The Hell biome is the only Biome present in The Nether, and
text: the Sky biome is the only Biome present in The End.
answer_details: author: gaming.stackexchange.com/users/30173/pizkwat
score: 1
sents: text: You can use /weather <sunny|rain|thunder|clear> ; I am not sure if you can make it snow or not.
text: You can also use /toggledownfall .
text: (All of this is as of 1.7.2.)
answer_details: author: gaming.stackexchange.com/users/62483/1Melaniheart2
score: 1

Summary of the answers:
You can use weather clear 60 to clear up the weather for 1 minute. You can also use toggledownfall to turn rain or snow on and off.
There is the ability to change weather conditions by following a set of instructions on a vanilla server, provided you are an operator.
Forum: gaming.stackexchange.com
Tags: <achievements><the-witcher-2>
Title: In The Witcher 2, is it possible to hit the man with the red plume?
Question: In the tutorial, the king gives Geralt the spyglass to aim for the "man with the red plume", while he adjusts the ballista. I felt like I had the cross-hairs right on the man, but when the bolt was fired, it was a bit high.  Is it possible to actually hit the target? If so, do you need to aim somewhere other than directly at him (perhaps a bit low)?

Answers:
sents: text: I've found it much more effective to aim the centre of the crosshair at the middle of the wooden structure he's on; the mid-left crosshair should be on the left-hand guy.
text: As with most siege weaponry, the goal is to hit the structure, not the individual.
text: After trying 10 times to hit him, I just aimed for the entire thing and got it first go.
text: I'd also reccomend making a quicksave just before it (after Foltest talks to the arbalist) and hit reload whenever Geralt doesn't order "One and a half degrees".
text: Good luck, I found this to be a major hassle too!
answer_details: author: gaming.stackexchange.com/users/9708/YMSDC
score: 11
sents: text: According to the Game Guide that came with my copy of the game, 1.5 degrees is the right angle.
text: I've got my brother testing what that does currently, and will update when he succeeds (or fails).
text: Edit: It appears that if you get the correct angle and kill the "red-plumed man" you will not have to fight Count Etchverry after breaking through the barricade.
text: (so it reduces the number of enemies you have to fight a little later on).
answer_details: author: gaming.stackexchange.com/users/336/Raven Dreamer
score: 10
sents: text: For those having trouble with this, the wall has 2 openings\windows and 3 pillars.
text: Aim the middle of your spy glass at the mid-bottom of the furthest right pillar.
text: You will succeed when your character says 1.5 degrees.
answer_details: author: gaming.stackexchange.com/users/9768/lavis
score: 6
sents: text: The right angle is 1.5 degrees.
text: It means that you need to have the target between centre and upper line.
text: If you play on a, PC you need to use arrow keys in order to aim correctly (saying that just in case CD Projekt will release the game on other platforms).
text: If you use the mouse, Geralt will constantly say "3 degrees".
text: Good shooting. :)
answer_details: author: gaming.stackexchange.com/users/10034/kanaak666
score: 3
sents: text: I found that aiming lower or dead centre of the platform didn't work for me.
text: Instead I had to aim at the guy without the flume on the right.
text: This was the only way I could get the correct 1.5 degree call.
text: Oddly in my game it seem that the horizontal angle mattered more then the vertical.
answer_details: author: gaming.stackexchange.com/users/257950/Isaac Allwood
score: 2

Summary of the answers:
1.5 degrees is the right angle. The wall has 2 openings and 3 pillars. Aim the middle at the mid-bottom of the right pillar. 
The right angle in order to hit the man with the red plum is 1.5 degrees.
Forum: gaming.stackexchange.com
Tags: <minecraft-java-edition>
Title: How can I clone maps in SMP?
Question: So far I was able to create clones of map_0, just by pressing shift while taking the map from the crafting table.  But is there any (ingame) way to create a clone of, say, map_1? If not is there a cheat or a server command to clone maps other than map_0?

Answers:
sents: text: Using in-game server commands does work. /give
text: [playerId]
text: [itemId]:[mapId]
text: [amount]
text: E.g.
text: /give
text: player1 358:2 1
text: clones
text: map_2 for player1's use.
answer_details: author: gaming.stackexchange.com/users/10117/Crasian
score: 4
sents: text: Spawn a map item.
text: Then go into the server's world folder->data, and delete the new maps' files.
text: (like if you want to clone map_3 as map_0, delete map_3) then, copy and paste
text: map_0
text: (or whatever map you're cloning, and rename it to the new map (example, map_3)
text: Notch may add a cloning feature in the future, though!
answer_details: author: gaming.stackexchange.com/users/10278/Aaron
score: 4
sents: text: On a vanilla server, you can do /give (player) 358 1 (map-id)
answer_details: author: gaming.stackexchange.com/users/22066/Greg
score: 3
sents: text: If you use MCEdit , you can put the map into a chest and copy the chest.
text: This seems a bit easier than the renaming thing.
answer_details: author: gaming.stackexchange.com/users/10500/Trey
score: 1
sents: text: earlier the suggestion of placing "/give player1 358:2 1" in the cheats bar was given.
text: I tried it but for me it didn't work.
text: But I used that as the basis for another code which will work if the above doesn't: /give [player1]
text: 358 1 1
text: the "358" is the ID of the map.the first "1" is how many copies you want.the second "1" is which map value.
text: Automatically, it's 0.
text: So if you had only "358 1" you'd get a copy of map_0.
text: But the 1 specifies which map_# you want.
text: Hope this helps
answer_details: author: gaming.stackexchange.com/users/27284/Challenger2008
score: 1

Summary of the answers:
Using in-game server commands does work. Try using MCEdit, putting the map in a chest and then copying the chest. 
Cloning maps in SMP is a simple task of following straightforward instructions, using a Vanilla server.
Forum: gaming.stackexchange.com
Tags: <minecraft-java-edition>
Title: How much of a drop will a mob voluntarily walk off of in Minecraft?
Question: I've noticed that mobs don't just walk off of cliffs on their own accord.  They stop when they sense a cliff (unless they are chasing you).  How high does a cliff have to be for them not to walk off of it?

Answers:
sents: text: A pig will voluntarily walk off an edge 3 blocks high , but not an edge 4 blocks high.
text: To investigate this, I started with @xfs's proof that a pig will not jump off blocks in a 9-patch arrangement if the drop is too high.
text: I then constructed the following apparatus to find the maximum distance a pig would voluntarily jump off: As you can see, a 2 block drop is fine A 3 block drop is also fine At a 4 block drop the pigs no longer jump off voluntarily Conclusion: The highest drop pigs will drop off voluntarily is 3 blocks
answer_details: author: gaming.stackexchange.com/users/3610/fredley
score: 19
sents: text: A quick experiment.
text: None of them fell off
text: All of them fell off at the inner corners
text: All of them quickly fell off at sign posts.
answer_details: author: gaming.stackexchange.com/users/9437/xfs
score: 11
sents: text: From what I have seen, most mobs wont wander off a two block high cliff unless they have seen you.
text: It's very difficult to say since if you get too close their behavior changes.
text: It could also be different on a mob by mob basis.
text: I have read that cows will ignore cliffs entirely and plummet to their doom!
answer_details: author: gaming.stackexchange.com/users/None/
score: 7
sents: text: There may be some "sensing" of elevation change before an animal will fall off, but I've seen many unwilling creatures simply wander to their death -
text: so there seems to be no height restriction.
answer_details: author: gaming.stackexchange.com/users/4393/Resorath
score: 3
sents: text: If you are holding wheat in your hand, a mob will follow you off of any drop, and will happily drop off a cliff while circling you for the wheat.
text: If you are leading a pig wearing a saddle and carrying another player, this is a very easy way to get the related achievement - lead the pig to the cliff, and stand at the edge.
text: The pig will circle around you and drop off.
answer_details: author: gaming.stackexchange.com/users/14438/Broam
score: 1
sents: text: It is 3 i tested.
text: This was useful for me to get my pig to go 2500 blocks without commands and doable in survival all you need is a ravager and a pig
answer_details: author: gaming.stackexchange.com/users/232834/Bobby Roy
score: 0

Summary of the answers:
A pig will voluntarily walk off an edge 3 blocks high, but there doesn't seem to be a height restriction.
There seems to be a height restriction of approximately 3 blocks. However, by following some instructions the restriction is cancelled.
Forum: gaming.stackexchange.com
Tags: <xbox-live><xbox-360>
Title: Is it possible to play online with an XBox Live Silver account?
Question: I do not own an XBox, but a friend of mine does. I recently changed my regular on-console gamer profile to an XBox Live Silver profile so that I can use my profile on any XBox. I do want to play online occasionally, but I have heard that it is not possible to play online with a Silver profile.  I've seen several places say that its possible to play with online for select games; is this true? Where might I find such a list?  Thanks!

Answers:
sents: text: As it currently stands, you must have Gold privileges - either from your account, as part of a Family Pack, or as part of a promotion - to play online.
text: Free (formerly known as Silver) and local accounts cannot otherwise play online.
text: At one point, Microsoft did offer online play to Free/Silver members for select titles , but it was for a limited time, and that no longer appears to be the case.
text: Final Fantasy XI is an exception, though: you can play online even with an Xbox Live Free account .
answer_details: author: gaming.stackexchange.com/users/8366/Dave DuPlantis
score: 16
sents: text: As far as I am aware, it is only possible to play multiplayer games online through Xbox Live if you have a gold account, or if you are playing on a Free Gold Weekend, which are special, and often rare, events that happen often to celebrate the release of a new title or occasionally for holidays.
answer_details: author: gaming.stackexchange.com/users/9992/Edward Black
score: 2
sents: text: You can play online with silver on certain games if you're on the same console and playing with a person who has gold.
text: For example, the Halo games, although various limitations apply.
text: There is a somewhat relevant list here.
answer_details: author: gaming.stackexchange.com/users/13215/SirYakalot
score: 1
sents: text: You can play some games, as I have Crackdown 2 and I can play on multiplayer still.
answer_details: author: gaming.stackexchange.com/users/29279/Jesus
score: 1
sents: text: I just went on cod mw3, for some reason it's letting me play on silver.
text: I don't have any complaints!
answer_details: author: gaming.stackexchange.com/users/30957/keith
score: 1

Summary of the answers:
You can only play plutiplayer games if you have a gold account, or if you have a silver account and are playing on the same console as someone with a gold account. 
There is a short list of games available online with an XBox Live Silver account, mainly with some restrictions.
Forum: gaming.stackexchange.com
Tags: <minecraft-java-edition>
Title: How vast are Minecraft's oceans?
Question: After a couple unsuccessful attempts to find myself in a nice looking spawn point on a newly generated map, I decided to find one by myself. I made myself a boat and started my sail due north-east.  Three hours later, 15.000 meters further, I'm still on sail, looking not only for a decent land, but ANY land at all.  How vast are oceans in Minecraft 1.9 pre-release 3? Can I still hope for some highlands far away from my original spawn point?

Answers:
sents: text: The size of any single ocean is limited by the maximum size of a biome, meaning oceans in the region of ten thousand blocks wide and long ( source ).
text: If you've travelled 15km North-East, you should be arriving at land soon, unless...
text: If you include the possibility that an ocean biome can be placed next to an ocean biome, then you could have any sized ocean.
text: In theory, one could imagine a seed that created nothing but ocean biomes, resulting in an entire map of ocean.
text: This is pretty unlikely though.
text: Of course, in newer versions if you choose the 'Large biomes' option when creating your world the oceans will be much larger still!
answer_details: author: gaming.stackexchange.com/users/3610/fredley
score: 16
sents: text: They are huge , absolutely humongous.
text: In this Tectonicus render you see my map after I have traveled for about 10 in-game days (I think) in one direction, got fed up, changed direction, got fed up again and headed back home.
answer_details: author: gaming.stackexchange.com/users/6446/Zsub
score: 9
sents: text: 30,000 blocks +
text: In 1.8 I started walking from the spawn point towards positive X, positive Z. At 5000, 5000 I started sailing across an ocean.
text: I did not hit land again until 38000, 38000.
answer_details: author: gaming.stackexchange.com/users/11098/DanielGibbs
score: 5
sents: text: Apparently this might be a bug in 1.8:
text: As of 1.8 if you go outside of generation of a 1.7 world an endless ocean generates over regular 1.8 land and you may see underwater trees occasionally.
text: This seems to happen to newly created worlds in 1.8.
text: Considering the biome code is unfinished at the moment, it is unknown how intentional the "endless oceans" are. "
text: I should add that the paragraph above was taken from the Minecraft Wiki.
answer_details: author: gaming.stackexchange.com/users/2198/Alan B
score: 5
sents: text: According to the Wiki , in 1.1 the Ocean biome can be over 25,000 blocks wide and 30 blocks deep, with the occasional island and the rare mushroom biome.
answer_details: author: gaming.stackexchange.com/users/20659/Matthew
score: 4

Summary of the answers:
The size of a single ocean is the maximum size of a biome. However, two oceans can be placed together.
The size of the oceans is estimated between 25.000-30.000 blocks or could be any size if oceans combine.
Forum: gaming.stackexchange.com
Tags: <minecraft-java-edition>
Title: What are some designs for "safe" melon farms?
Question: I really like the wheat farms described in  this  answer, because it's impossible to trample farmland and harvested crops always bounce back at you.  Are there any similar designs optimized for melon farming?  I tried putting blocks directly above where melons grow, but then I can't get any slices that fall back to where the stem is.

Answers:
sents: text: You can build a fully automatic melon farm by using stick pistons and regular pistons.
text: The only downside is that it's quite large per-melon, but since it's fully automatic, I think the downside is easy enough to cope with.
answer_details: author: gaming.stackexchange.com/users/12087/Mr Smooth
score: 3
sents: text: I place a glass block directly over the stem.
text: This ensures light gets through
text: but I don't squish my melon seeds.
answer_details: author: gaming.stackexchange.com/users/8410/Ken
score: 3
sents: text: Note: This no longer works in the latest release of minecraft.
text: Fence posts directly beneath tilled soil (till after placing the fence, usually) prevent the farmland from being trampled.
text: This is likely unintended behavior, so it may be fixed in the future.
text: In the meantime though, this means you can walk up and down your melon farms as needed, and you'll never trample the stems while collecting melons or tilling.
answer_details: author: gaming.stackexchange.com/users/336/Raven Dreamer
score: 2
sents: text: Build a melon farm according to a design that means each melon can only grow in one place: FFFFFFFFMMMMMMMMWWWWWWWWFFFFFFFFMMMMMMMM Since you have to re-hoe after harvesting a melon anyway, this design means there's no difference in the amount of hoeing that needs to be done.
answer_details: author: gaming.stackexchange.com/users/3610/fredley
score: 2
sents: text: What I usually do for a melon farm (and for pumpkins farm, also) is the following: FFFFFFFFDDDDDDDDDDDDWDDDFFFF?FFFFFFFFFFFDDDDDDDDDDDDDDDDFFFFFFFFD = DirtF
text: =
text: Fertile soil (with stem)W =
text: Water? =
text: Anything (I usually put up some fences and blocks, like a lamp post)
text: Then, I just add sticky pistons below the dirt, wired to a button.
text: And, above the stems, I put up glass, so not to step in it and turn the fertile soil back to dirt.
text: This ensures you only have to push a button and walk through the dirt to get all the melon slices.
text: Nice and easy.
text: Of course, you can replicate this structure as many times as you want.
text: I personally find that 2 or 3 of those gives all the melons you'd want.
answer_details: author: gaming.stackexchange.com/users/23712/Danilo Martins
score: 1

Summary of the answers:
You can use stick pistons and regular pistons for an automatic melon farm. Try placing a glass block over the stem. You should follow the design that each melon can only grow in one place.
Some designs of melon farms are described, each with its pros and cons.
Forum: gaming.stackexchange.com
Tags: <call-of-duty-modern-warfare-3>
Title: "Double XP" vs "Double Weapon XP" in MW3
Question: What's the difference between "Double XP" vs "Double Weapon XP" in Call of Duty Modern Warfare 3?  Which is the better choice?

Answers:
sents: text: Double XP will cause your "Player Level" (Your actual level) to progress at twice the normal rate, which will cause you to unlock new guns and perks at twice the normal rate (while it's active)
text: Double Weapon XP will cause your "Weapon Levels" (the level noted individually for every weapon) to progress at twice the normal rate, which will cause you to unlock new attachments for that specific gun at twice the normal rate (while it's active).
text: Double XP will not cause your guns to level up faster, and Double Weapon XP will not cause you to level up faster.
text: Both can be active at the same time however, causing both you and your guns to level up twice as quickly.
answer_details: author: gaming.stackexchange.com/users/12087/Mr Smooth
score: 14
sents: text: Sorry to answer my own question...
text: but... After searching more, it sounds like you can unlock things specific to weapons such as attachments, etc with "Double Weapon XP", but it doesn't help your overall XP.
text: Similarly "Double XP" helps your overall XP, but not weapon-specific XP.
text: I found the answer here: http://www.gamefaqs.com/boards/995751-call-of-duty-modern-warfare-3/60609664
answer_details: author: gaming.stackexchange.com/users/5866/Andy Fleming
score: 6
sents: text: Weapon xp inadvertently affects your regular xp because as your guns level up faster you reach mastery level (a challenge) which gives you 10,000xp....
text: which helps level you up.
answer_details: author: gaming.stackexchange.com/users/21374/hello
score: 3
sents: text: Double XP will cause you to level up faster, unlocking new weapons faster etc.
text: Double Weapon XP will only cause you to get closer to unlocking emblems or callsigns.
answer_details: author: gaming.stackexchange.com/users/24322/unknown
score: 2
sents: text: Double xp makes you rank up faster example: reaching commander faster Double weapon xp makes your guns rank up faster example:unlocking attachments,proifencies,camo,reticle faster
answer_details: author: gaming.stackexchange.com/users/33628/trickster
score: 2

Summary of the answers:
Double XP wil cause your player level and weapons level to progress at twice the rate. 
It is apparent that each option has its own perks. There seems to be no better choice, however, since both can be active simultaneously.
Forum: gaming.stackexchange.com
Tags: <the-elder-scrolls-5-skyrim>
Title: Can stuff be put safely in your Spouse's House?
Question: Is it safe to leave your stuff in your wife's house? Or will it disapear in 48 hours like anything in a dungeon?

Answers:
sents: text: Ive had my items stored in my spouses house for around two weeks
text: and they are still there,
text: so, yes I believe containers in your spouses house are safe.
text: EDIT: They have been there for several months now without loss.
text: Your spouse's house is safe.
answer_details: author: gaming.stackexchange.com/users/14575/A.C.M.
score: 6
sents: text: Doubtful.
text: Any house that is not actually one you can buy and call your own in-game would not be safe.
text: Except for certain exceptions, virtually all houses and buildings reset the items in them eventually.
text: On a relatively unrelative note, some of these exceptions are: Helgen Inn : "The ruined inn in Helgen features a wardrobe and an end table that can be used for storage, both of which do not reset.
text: The inn also features a perfectly preserved and functional bed.
text: This makes for a very useful shelter at the beginning of the game, however the fort may spawn bandits if not visited for some time."
text: Sleeping Giant Inn :
text: The chest in the secret Blades room is safe.
text: Best of luck.
text: (Source: http://www.uesp.net/wiki/Skyrim:Houses )
answer_details: author: gaming.stackexchange.com/users/16610/MonochromaticPalette
score: 2
sents: text: Some containers are safe, but not all.
text: Luckily
text: the chest I put my reagents in didn't reset, but the chest I put my Ore as well as the Barrel
text: I put my food in both reset at least partially.
answer_details: author: gaming.stackexchange.com/users/16635/Procylon
score: 1
sents: text: I wouldn't store anything in your spouses house.
text: After marrying uthguard the unbroken, I stored things in her house.
text: For a little while it worked fine, then one day I came back to empty chests, and all my loot unique items and everything else was gone!!!!On a separate note, any quest items (the type you can't remove from your inventory) remained in the chest.
text: I don't know if this was a glitch or not, but it sure pissed me off
answer_details: author: gaming.stackexchange.com/users/18528/Ryan
score: 1
sents: text: yes it is 100% safe you should do it all the time!
text: it also helps if you help her first!
answer_details: author: gaming.stackexchange.com/users/23167/sam
score: 1

Summary of the answers:
Containers in a spouse's house are generally safe. Most houses and buildings reset items eventually.
It is an arguable point with no conclusive answer.
Forum: gaming.stackexchange.com
Tags: <the-elder-scrolls-5-skyrim>
Title: How do you kill children?
Question: If you've been playing a decent amount of Skyrim, you may have noticed that children are annoying.  Really  annoying. However, while trying to bash one of the little snots into the ground to teach him some manners, I noticed that they're invulnerable to damage.  Obviously, they're witches, or at the very least cheaters. Is there a console command to make them less invincible? If not, is there one that will shut them up?

Answers:
sents: text: Console commands are too much effort.
text: Fortunately for us, there's a mod.
text: The Killable Children
text: mod: Allows the children of Skyrim to die.
text: Affects the Breton, Imperial, Nord and Redguard children.
text: You can download it from Nexus Mods here .
text: (Note that Nexus Mods requires you to sign up for a free account for age verification purposes, I believe.)
answer_details: author: gaming.stackexchange.com/users/3129/LessPop_MoreFizz
score: 25
sents: text: Open the console ( ` by default).
text: Type in help
text: <kidsNameGoesHere> 4 .
text: You'll see a list of ID's, one of them will say something like: _NPC (somenumberswillbehere)
text: kid'sname
text: Next type in SetEssential <thenumbersfrombefore> 0 at the console and hit ↲ Enter .
text: Replace with the kid's npcID, and he should be killable, unless Bethesda implemented their invulnerability in a unique way.
answer_details: author: gaming.stackexchange.com/users/6914/Arkive
score: 4
sents: text: The mods, Killable children V2 and Killable and Lootable Children allow killing of children, but at the same time, setting as unkillable or 'essential', certain quest-related children, preventing bugs and avoiding missing some quests, which is like the vanilla Skyrim behavior where certain quest-related NPCs can not be killed.
text: The Killable and Lootable Children
text: mod also allows you to loot children, and makes the 'essential' children, 'non-essential' when their related quests are finished.
answer_details: author: gaming.stackexchange.com/users/4797/galacticninja
score: 2
sents: text: Just click on the person or child while your console is open ( ~ ) then type SetEssential 0 .
text: Don't type npcid manually or you'll get errors most of the time.
text: I have noticed that a lot of npcids are different between the 360 and PC version while some are still the same, so just click to target then type command without the need for the npcid specification.
answer_details: author: gaming.stackexchange.com/users/18759/Anonymous
score: 1
sents: text: You can kill children in the PC version of skyrim by changing their races in the setrace commend.
text: once you change them you can be able to kill them with the kill command to not get a bounty.
text: this works if you want to kidnap a child WITHOUT teleporting.
text: or you can download a mod that doesnt require doing this process.
answer_details: author: gaming.stackexchange.com/users/49343/Anonymous A
score: 1

Summary of the answers:
Certain children that are essential to the quest are not killable.
Evidently through some mods or console commands children could be killed.
Forum: gaming.stackexchange.com
Tags: <the-elder-scrolls-5-skyrim>
Title: Is there a way to fix the glitch stopping me from sleeping or waiting in Skyrim?
Question: For some reason Skyrim only says "Can't sleep/wait in this location" no matter where I try to wait or sleep. There are no answers anywhere else, and this isn't caused by any quest or location as I have tried everything. I have no saves before this and my character is level 20 so starting it over would be a pain.I own Skyrim on the PC.

Answers:
sents: text: As I don't have enough rep for comments, let me answer you here.
text: Sometimes if you have a bounty on your head, the guards will be after you, thus you can't wait/sleep in or around the city..
answer_details: author: gaming.stackexchange.com/users/15283/Flamyx
score: 4
sents: text: I had the same problem, except for the fact that I was in the middle of the final chapter of the dark brotherhood's quests and a guard could appear more or less at any place, and any time and ruin my sneaking progress.
text: Anyway, whenever I tried to sleep, a guard would appear somewhere close by.
text: Have you been scouting around after you receive the message?
text: Perhaps they won't appear if you are in the middle of a dungeon.
text: The only way I could solve it was by getting arrested and paying my bounty, then going back to the same place (dropping all my stolen goods beforehand of course).
answer_details: author: gaming.stackexchange.com/users/17221/Viktor
score: 3
sents: text: Late answer, but I had the exact same prolem
text: : it simply told me "you cannot wait/sleep at this location.
text: The thing that fixed it for me was that I simply transformed into a vampire lord*
text: (from Dawnguard DLC) and then transfored back.
text: Miraculously it all worked after that.
text: I hope this helps.
text: *
text: If you dont have Dawnguard I'd imagine a werewolf transformation would also work.
answer_details: author: gaming.stackexchange.com/users/39622/user39622
score: 2
sents: text: Press E instead of Enter .
answer_details: author: gaming.stackexchange.com/users/15582/navets
score: 1
sents: text: There is a bug in 1.1 of Skyrim that prevents someone (in certain circumstances) to not be able to press "enter" when trying to Wait or Sleep.
text: I can't upgrade to 1.2 yet I spent hours trying everything and finally found the answer: If you press and hold the icon that allows you to move the slider left and right and then press "E" AGAIN.
text: It will cause the intended effect.
text: Wait: Press E, click and hold the slider at the time you wish and (while still holding the slider) press E again, and wait that amount of time.
text: Sleep: Same mojo.
answer_details: author: gaming.stackexchange.com/users/16072/Chris
score: 1

Summary of the answers:
It could be because you have a bounty on your head. Try pressing E instead of Enter.
It seems that a bug would block the player from doing the sleeping and waiting actions. The community solved that problem, mainly by using different buttons to confirm the actions.