From the text below, extract the year and the VR headset and the company that released it in the format {Year}-{Headset Name}-{Company} and place them in a bullet list

In 2016, HTC shipped its first units of the HTC Vive SteamVR headset.[52] This marked the first major commercial release of sensor-based tracking, allowing for free movement of users within a defined space.[53] A patent filed by Sony in 2017 showed they were developing a similar location tracking technology to the Vive for PlayStation VR, with the potential for the development of a wireless headset.[54] In 2019, Oculus released the Oculus Rift S and a standalone headset, the Oculus Quest. These headsets utilized inside-out tracking compared to external outside-in tracking seen in previous generations of headsets.[55] Later in 2019, Valve released the Valve Index. Notable features include a 130° field of view, off-ear headphones for immersion and comfort, open-handed controllers which allow for individual finger tracking, front facing cameras, and a front expansion slot meant for extensibility.[56]

In 2020, Oculus released the Oculus Quest 2. Some new features include a sharper screen, reduced price, and increased performance. Facebook (which became Meta a year later) initially required user to log in with a Facebook account in order to use the new headset.[57] In 2021 the Oculus Quest 2 accounted for 80% of all VR headsets sold.[58] Robinson R22 Virtual Reality Training Device developed by VRM Switzerland[59] In 2021, EASA approved the first Virtual Reality based Flight Simulation Training Device. The device, for rotorcraft pilots, enhances safety by opening up the possibility of practicing risky maneuvers in a virtual environment. This addresses a key risk area in rotorcraft operations,[60] where statistics show that around 20% of accidents occur during training flights.

In 2023, Sony released the Playstation VR2, a follow-up to their 2016 headset. Playstation VR2 comes with inside-out tracking, higher-resolution displays, controllers with adaptive triggers and haptic feedback, and a wider field-of-view.[61]

2016 - HTC Vive SteamVR - HTC
2019 - Oculus Rift S - Oculus
2019 - Oculus Quest - Oculus
2019 - Valve Index - Valve
2020 - Oculus Quest 2 - Oculus
2021 - Robinson R22 Virtual Reality Training Device - VRM Switzerland
2023 - Playstation VR2 - Sony