aclegg3
add a script to copy asset files for a specific scenes from fphab to another directory
e1a7176
# Copyright (c) Meta Platforms, Inc. and its affiliates. | |
# This source code is licensed under the MIT license found in the | |
# LICENSE file in the root directory of this source tree. | |
import argparse | |
import json | |
import os | |
from typing import Callable, List, Dict, Optional | |
import shutil | |
def file_endswith(filepath:str, end_str:str)->bool: | |
""" | |
Return whether or not the file ends with a string. | |
""" | |
return filepath.endswith(end_str) | |
def find_files(root_dir: str, discriminator: Callable[[str, str], bool], disc_str:str) -> List[str]: | |
""" | |
Recursively find all filepaths under a root directory satisfying a particular constraint as defined by a discriminator function. | |
:param root_dir: The roor directory for the recursive search. | |
:param discriminator: The discriminator function which takes a filepath and discriminator string and returns a bool. | |
:return: The list of all absolute filepaths found satisfying the discriminator. | |
""" | |
filepaths: List[str] = [] | |
if not os.path.exists(root_dir): | |
print(" Directory does not exist: " + str(dir)) | |
return filepaths | |
for entry in os.listdir(root_dir): | |
entry_path = os.path.join(root_dir, entry) | |
if os.path.isdir(entry_path): | |
sub_dir_filepaths = find_files(entry_path, discriminator, disc_str) | |
filepaths.extend(sub_dir_filepaths) | |
# apply a user-provided discriminator function to cull filepaths | |
elif discriminator(entry_path, disc_str): | |
filepaths.append(entry_path) | |
return filepaths | |
def get_model_ids_from_scene_instance_json(filepath: str) -> List[str]: | |
""" | |
Scrape a list of all unique model ids from the scene instance file. | |
""" | |
assert filepath.endswith(".scene_instance.json"), "Must be a scene instance JSON." | |
model_ids = [] | |
with open(filepath, "r") as f: | |
scene_conf = json.load(f) | |
if "object_instances" in scene_conf: | |
for obj_inst in scene_conf["object_instances"]: | |
model_ids.append(obj_inst["template_name"]) | |
else: | |
print("No object instances field detected, are you sure this is scene instance file?") | |
print(f" {filepath} has {len(model_ids)} object instances.") | |
model_ids = list(set(model_ids)) | |
print(f" {filepath} has {len(model_ids)} unique objects.") | |
return model_ids | |
def copy_file_to(root_dir, source_file, destination_dir)->None: | |
""" | |
Copied files with their relative folder structure to a target directory. | |
""" | |
abs_dest = os.path.abspath(destination_dir) | |
rel_source = os.path.relpath(source_file, root_dir) | |
dest_rel_path = os.path.join(abs_dest, rel_source) | |
print(f"source_file = {source_file}") | |
print(f"dest_file = {dest_rel_path}") | |
os.makedirs(os.path.dirname(dest_rel_path), exist_ok=True) | |
shutil.copyfile(source_file, dest_rel_path) | |
#------------------------------------------------------ | |
# Run this script to copy asset files for a scene into another directory (e.g. benchmark files) | |
# e.g. python get_scene_object_assets.py --dataset-root-dir <path-to>/fphab/ --scenes 102816009 --file-ends .glb .object_config.json .ply --dest-dir <path-to>/hab3_bench_assets/hab3-hssd/ | |
#------------------------------------------------------ | |
def main(): | |
parser = argparse.ArgumentParser( | |
description="Get all specified asset files associated with the models in a given scene." | |
) | |
parser.add_argument( | |
"--dataset-root-dir", | |
type=str, | |
help="path to HSSD SceneDataset root directory containing 'fphab-uncluttered.scene_dataset_config.json'.", | |
) | |
parser.add_argument( | |
"--scenes", | |
nargs="+", | |
type=str, | |
help="one or more scene ids", | |
) | |
parser.add_argument( | |
"--dest-dir", | |
type=str, | |
default=None, | |
help="Path to destination directory if copy is desired.", | |
) | |
parser.add_argument( | |
"--render-only", | |
action="store_true", | |
help="If selected, only render glbs will be selected (i.e., no collision or receptacle assets).", | |
) | |
parser.add_argument( | |
"--file-ends", | |
type=str, | |
nargs="+", | |
help="One or more file ending strings to look for." | |
) | |
args = parser.parse_args() | |
scene_ids = list(dict.fromkeys(args.scenes)) | |
fp_root_dir = args.dataset_root_dir | |
config_root_dir = os.path.join(fp_root_dir, "scenes-uncluttered") | |
configs = find_files(config_root_dir, file_endswith, ".scene_instance.json") | |
my_files = [f for end_str in args.file_ends for f in find_files(fp_root_dir, file_endswith, end_str)] | |
#for render only | |
if args.render_only: | |
render_glbs = [f for f in my_files if (".collider" not in f and ".filteredSupportSurface" not in f and f.endswith(".glb"))] | |
my_files = render_glbs | |
scene_asset_filepaths = {} | |
for filepath in configs: | |
#these should be removed, but screen them for now | |
if "orig" in filepath: | |
print(f"Skipping alleged 'original' instance file {filepath}") | |
continue | |
for scene_id in scene_ids: | |
#NOTE: add the extension back here to avoid partial matches | |
if scene_id+".scene_instance.json" in filepath: | |
print(f"filepath '{filepath}' matches scene_id '{scene_id}'") | |
assert scene_id not in scene_asset_filepaths, f"Duplicate scene instance file {filepath} found for scene_id {scene_id}" | |
scene_asset_filepaths[scene_id] = [] | |
model_ids = get_model_ids_from_scene_instance_json(filepath) | |
for model_id in model_ids: | |
for f in my_files: | |
model_id_split = f.split(model_id) | |
#we only want files which exactly match the model id. Some short model ids are concatenated with another via '_', these must be culled. | |
if len(model_id_split) > 1 and model_id_split[-1][0] == "." and model_id_split[-2][-1] != "_": | |
if "part" in f and "part" not in model_id: | |
continue | |
if f not in scene_asset_filepaths[scene_id]: | |
scene_asset_filepaths[scene_id].append(f) | |
for scene_id in scene_asset_filepaths.keys(): | |
print(f"Scene {scene_id}") | |
for asset_path in scene_asset_filepaths[scene_id]: | |
print(f" {asset_path}") | |
if args.dest_dir is not None: | |
copy_file_to(fp_root_dir, asset_path, args.dest_dir) | |
for scene, models in scene_asset_filepaths.items(): | |
print(f" Scene {scene} contains {len(models)} requested assets.") | |
if __name__ == "__main__": | |
main() |