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Les yeux de Vella s'élargissaient en état de choc à la dernière offre. 250 pièces?! C'est scandaleux, a pensé Vella. Cependant, c'était peut-être un grand pas à faire, car il semblait que personne ne voulait placer une offre plus élevée que cela. Vella était assez sûre que la carte ne valait même pas autant. Oh bien, autant voir qui d'autre va se disputer, elle a pensé qu'elle a fait un pas en arrière, en continuant à regarder. Peut-être quelque chose arriverait-il, ou le grand soumissionnaire gagnerait la carte. Seul le temps le dirait.
Name: Vella Seren Age: 20 Race: Half-elf Gender: Female Backstory: Being a half breed, and a female at that, Vella had to go through all sorts of prejudices to make her way in life. Fortunately for her, she was able to become a healer's apprentice and learned skills like how to treat wounds and cure illnesses. Now she lends her services to those who need it, helping people one at a time. Aspirations or Desires: To help whoever is in need of help. Skills prior to adventuring: Medical knowledge. Cooking. Personality: Always helpful to whoever needs help. However, she will also always judge if that person deserves that help. Needless to say, don't get on her bad side.
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Ek kan nie glo jy het dit gedoen... C'était la chose la plus choquante qu'elle ait jamais vue. C'était comme si deux wagons s'étaient écrasés l'un dans l'autre. Elle ne pouvait pas enlever ses yeux du carnage de quelqu'un qui gâche leur vie.
Name: Arusi Ekene Ayo Age: 25 Race: Prith Gender: Female Appearance: Other than her large, black, beetle head, like most prith have, Arusi is rather plain. Neither too fat, skinny, tall, or short. She's exceedingly average, taking after her father, especially when compared to the ethereal beauties that are her mother and sisters. Arusi wears a simple white linen dress that falls to her mid-calf and a dark red cowl. For shoes a simple pair of work sandals have always sufficed. The only extravagant parts of her ensemble are the jeweled bracelets and necklaces she wears. Glittering in the sun with all manner of metals and stones, Arusi has a weak spot for jewelry in any form. Backstory: Arusi's family hails from a village close to the cursed sands of Kahltofal. There they would have remained if not for her father and how he "borrowed" the Caliph's favorite horse. Their flight took them to Fireside, where they settled in. That was two years ago. Now Arusi works as a potter, much like she did before. Unfortunately all her funds are being siphoned away by the expensive habits of her mother and sisters or to bail her father out of jail once again. Maybe her father will clean up his act and maybe her sisters can finally find someone else to provide for them, but frankly Arusi isn't going to hold her breath. No, she's just about ready to give up on all of them. Aspirations or Desires: To do something worthwhile with her family name. Skills prior to adventuring: Arusi is a potter and has been for as long as she can remember. Personality: Arusi is a real Type A personality and planner. Everything has an end-goal and contributes to the whole. Frustrations don't cause her to despair, they cause her to rage. She's also fairly loyal and bull-headed (that was a terrible joke and I apologize), causing her to put up with the ridiculousness of those she cares about for far longer than is probably healthy. Last, but not least, she tends to slip into the Kahl language when he gets excited or flustered.
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Hargh se tenait dans une position de défaite quand la carte a été vendue à l'homme serpent. Il voulait vraiment cette carte, mais hélas il ne pouvait pas avoir le prestigieux morceau de papier. Alors, alors que le voleur s'enfuit avec la carte, Hargh ne pouvait regarder que comme la carte laissait ses prises, probablement pour toujours. Il a commencé à aider à ramasser des morceaux de la position du fermier avant de poursuivre le fermier pendant qu'il poursuivait le théif. Malheureusement Hargh n'était pas très rapide du tout et ne pouvait pas suivre, mais il a toujours suivi de loin.
Name: Hargh Age: 14 but in his specie's years he's about 21 or 22 Race: Harghsisis Gender: Male He ussually only wears his loin clothe. Backstory: 12 years ago a small creature showed up in the village of Fireside. No one knew who the little thing belonged to but he became a long running resident in the village getting by by banging sticks he found against a metal pot he managed to get his hands on. Most of the money he got was out of pity but a small margin of it was just for his upbeat attitude. Aspirations or Desires: To get the map that was bought from the merchant. Skills prior to adventuring: hitting stationary things with a small stick and smacking things with his hands... All three of them. Personality: Hargh isn't very bright, he isn't very smart but what he lacks in smarts he makes up for in kindness and the shear volume of his voice. He isn't much of a fighter but he hasn't had to fight anyone before.
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Amon hoche la tête en écoutant le tuljin fidgety, les yeux s'élargissant légèrement en entendant les noms des légendes tomber par rapport à la carte. Il avait grandi en écoutant les contes de Vito et Wilhelm quand il avait été alité, et ces contes avaient évolué pour inclure ceux de leurs successeurs, le duo voyou et barde Ken et Mik. Pourtant, même plus grande que leurs contes où ceux qui venaient avec la carte qu'ils portaient, la destination disait toujours être la même, mais chaque fois que les braves semblaient revenir champions. Pourquoi avec une telle découverte il pouvait assurer le titre de famille avec facilité, ne plus jamais avoir ses frères et sœurs regardant vers le bas sur lui, son père forcé à reconnaître ses prouesses. Son pouls s'accélérait sur les images qui clignotaient dans sa tête. Enfer, si les richesses et les richesses que les contes disaient étaient vraies, il n'aurait même pas besoin des biens familiaux, il ferait un nom de ses propres mérites. "Même si ce n'est pas la vraie chose, quelle honte de passer une chance de saisir la chose des légendes non", a-t-il finalement répondu, rêves et espoirs longtemps enterrés resurfissant à la chance de les attraper lui-même. Tournant avec excitation pour essayer d'obtenir un examen de plus près de la carte, il s'est retourné comme il est venu face à... main... visage de l'interprète d'avant le regarder avec un focus dénervé, un peu d'enroulement pour lui donner un peu de distance de ce regard, "Je euh... Je ne suppose pas que je peux vous aider peu... fellow," il a dit, l'anxiété montrant dans sa voix qu'il a essayé de regarder discrètement autour de lui à la carte, l'instinct de son marchand l'exhortant à essayer d'aller là-bas avant qu'il n'ait manqué une chance d'obtenir une affaire, mais des années de manières endoctrinées rendant il impossible de simplement rejeter cette créature.
Name:Amon Shukal Age: 23 Race: Naga Gender: Male Backstory: Amon comes from a noble family of merchants in Fireside, his father being the head of the merchant's guild there and controlling much of the flow of goods. Amon, sixteenth sibling of sixteen siblings, had been born weak and sick in body, and though he had quickly become stronger and healthy as he aged, his family had always treated him as some fragile youngling, his father looking at him with disdain for his perceived weakness and his mother coddling him, not even allowing him to leave the city. But with his father nearing old age, the time quickly approaches to name a successor, and Amon is keeping his eyes peeled for anything that may gain him favor. Aspirations or Desires: Dreams of finding a treasure or relic that he can use to surpass his brothers and sisters in status, proving himself to be worthy of taking over the families merchant guild. Skills prior to adventure: Is an excellent shopper, always able to spot a deal and willing to haggle till the sun goes down. This may lead him to buy things he doesn't need on the basis of pride. This also makes him a great salesman, able to talk up a product, although this has gotten him in trouble when the customers have realized they've been had. Personality: A rather calm and patient fellow, gained from years of placating his easily excitable mother. Has a silver tongue that gets him into trouble about as often as it gets him out of it. Is touchy about anyone outside his family insinuating he is to weak to do something.
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Rook Rook a gâché dans l'admiration comme Amon a placé sa deuxième offre, le montant absolument exorbitant de l'argent étant suffisant pour que le petit gars tombe sur son cul et dire: "M-M. Shukal! Oui, c'est ça... Marchands esquissés Les yeux du marchand sont devenus absolument massifs; il ne s'attendait jamais à ce que quelqu'un paie vraiment autant pour cette carte, et il ne s'attendait pas à ce que le saut de ce pot de maître de l'homme à trois mains, à une petite fortune. En tenant la carte, il a appelé: aller vers l'homme de snake avec n'importe quoi... aller vers l'homme de snake avec n'importe quoi... À ce stade, personne n'osait essayer de surpasser Amon. La plupart des gens pensaient qu'il était soit fou, soit simplement stupide. Ou il avait la pièce à brûler et voulait juste que les gens regardent. Retour à Rook Rook a glissé alors qu'il se tenait debout, blablassant Amon. "Tu ne peux pas... ça pourrait être un faux! Si le Maître le découvre, ce sera la fin de toi!" Il a dit, les jambes tremblant, les oreilles tremblant, les bras tremblant, tout sur lui tremblant.
Name: Rook Age: 19 Race: Tuljin Gender: Male Appearance: Stands at about 3ft. 4 inches, and his skin is a pale slate. Backstory: Nobody really knows where the little Tuljin came from, and not too many really cared. Adopted by a farmer and his wife, he's carried on taking care of the farm and fields after the kindly foster parents passed away, though it HAS been difficult. The soil around Fireside Canyon is poor, and the townsfolk tend to be well off enough that they can buy produce from out of town. Aspirations or Desires: To go out and see the world for what it truly is, and maybe find out where he really comes from. That and he's likely to be out of a job in a year or two. Skills prior to adventuring: Plowing fields, running, growing, and he's been told that he's a delightful masseuse. Personality: Honest, but somewhat cowardly, Tuljin is loyal to a fault, that fault being that he's a damn chicken. His racial inclination to mischief seems to be all but lost on him, as he actively tries to make himself useful, often bumbling it up and causing a bigger problem. He always means well, but doesn't always do well. Also, he has a knack for seeing if someone is telling the truth.
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Llhora Revinas Llhora est revenue de sa chasse avec ses trois frères alors que le groupe de chasseurs est revenu avec Deer et Rabbits ce matin pour retourner à leur père qui allait plus tard boucher la vente de la viande. Le matin brumeux et frais a réuni un agréable sentiment de détente et de travail car le matin relaxant a été lent et convenablement accéléré pour la chasse, parfait pour Llhora et ses frères. Mais en passant par la ville, les hommes et les femmes ont étrangement attiré leur attention vers la partie centrale de la ville près du marché de Fireside. Personne dans leur bon esprit ne serait normalement debout si tôt, pas avec autant de gens. Ainsi, après que Llhora et ses frères aient déposé leur chasse pour leur père, elle a suivi les gens qui ont finalement mené à l'endroit où la commotion a été rassemblée. Elle regarda au-dessus de là pour voir ce qu'était exactement l'agitation, grimpant sur plusieurs piles de foin pour voir le marché et au centre un marchand truqué tenait une carte pour les enchères alors que les acheteurs tentaient de fixer un prix raisonnable pour la carte. Comme le crowed doucement parlé entre eux pour organiser les prix et Llhora ne pouvait pas s'empêcher de se sentir amusé que tant de gens exagérer et dépenser tant d'efforts et/ou d'argent juste pour une carte. Ce n'était cependant pas « une seule carte », ce n'était rien d'autre qu'une carte qui aurait conduit à de grands trésors et que seulement si peu ont osé voyager aussi loin selon le marchand. Cela a particulièrement attiré l'attention de nombreux aventuriers aspirants qui voulaient à la fois un goût de l'aventure et quelles richesses sont venues avec elle. C'est ce qu'elle a lui aussi singulièrement attiré l'attention car elle rêvait toujours d'avoir une aventure au-delà de Fireside, la maison qu'elle avait toujours été attachée à presque toute sa vie. Mais comment pourrait-elle être si sûre que la carte est en fait aussi précise que le marchand l'a dit? Était-ce même vrai et était-il là et trésor du tout? Est-ce que ça valait l'argent ou le risque? Une personne a même offert un pot et un bâton et Llhora a rapidement pensé à ses options et a attendu de voir ce qui se passerait parmi les acheteurs.
Name: Llhora Revinas Age: 19 Race: Half elven/human Gender: Female Appearance: Backstory: Llhora was an orphaned child who was abandoned by her biologicalparents (details unknown) until she was rescued by humans who took her in as caretakers who were local shop owners that often did business with local merchants. In most of her known life, Llhora has lived in the safety and comfort of her home, Freeside, but has always dreamed of escaping the small world that was her home. The true world, far away from Freeside, the world she had heard from merchants who came in from other cities and read about in her many books she kept to herself. As a child, Llhora spent most of her time alone and away from home exploring the nearby swamps and would often come home dirty, her hands filled with worms or things she found in her short expeditions alone. Even as a child, Llhora displayed very deviant behavior which lead to her getting into many fights with boys, most of which she won. Out of many of her 5 step brothers, Llhora was probably the most adventurous and daring out of all of them along with having a superior ability to shoot with her bow which amazed her step father who she often went hunting with and sparked petty envy in her step brothers. In her teenage years, Llhora would again consume time with: reading, hunting, or traveling around the area, in search of things of interest but sadly, nothing truly sparked an interest in her eyes. There were several opportune moments for her to one day escape the unfathomably boring life that was Fireside, but it was her family that she would ever stay. She is strong and fiercely independent so much that even older boys, who thought she was pretty, were easily intimidated by her when she was frustrated by them, all except her few close and loyal friends she has. Now that Llhora is an older woman, she now feels ready to travel the world in order to see and do the amazing things she had always would dream of doing. Although her life in Fireside is not as interesting as many would think, Llhora plans to change that one day by traveling the world. Aspirations or Desires: To see the world Skills prior to adventuring: -Decent with a bow and has been training with it since she was a child but has only hunted small animals such as rabbits or squirrels. Personality: Very tomboyish, adventurous, apathetic, loyal, moral.
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Amon laissa sortir une écorce de rire pendant que la guerre ramassait, s'amusant lui-même, le calme et apathique comportemental allé au bord de la route maintenant qu'il était sur un champ de bataille sur lequel il avait vécu depuis la naissance. Il avait vu le marchand regarder le pot que la petite créature avait offert, semble-t-il vraiment intéressé. Ahhh apparemment c'est vrai, tout ce que les paillettes ne sont pas de l'or, surtout aux yeux de ce qui était au moins un homme excentrique, sinon fou. Amon s'est ébranlé la tête, essayant de se sortir de son prochain mouvement. Il ne savait même pas si c'était la vraie carte, il était même sûr qu'il y avait une vraie carte. Cependant, chaque fois qu'il réussit à s'en sortir, il vit les visages de sa famille, l'épouvantail de ses frères et de sa sœur, alors qu'ils déchiraient le nom de famille et les affaires, la voix de sa mère disant que c'était dangereux pour un enfant aussi malade, son père le regardant avec dégoût, car tout ce qu'il voyait était une coquille malade à la recherche d'une main. Ces yeux qu'il voyait tous les jours, ce mépris qu'il ressentait même quand son père était en voyage. Il pouvait sentir une détermination, une obstination qui remontait il allait leur prouver le mal, il allait être le visage de la famille Shukal, il allait "250 COINS" De devoir quitter la ville bientôt. Horreur a couvert son visage alors qu'il entendait ce qui venait de quitter sa bouche. Ses frères et sœurs allaient le tuer, et c'était s'il avait de la chance et que son père ne l'avait pas découvert en premier.
Name:Amon Shukal Age: 23 Race: Naga Gender: Male Backstory: Amon comes from a noble family of merchants in Fireside, his father being the head of the merchant's guild there and controlling much of the flow of goods. Amon, sixteenth sibling of sixteen siblings, had been born weak and sick in body, and though he had quickly become stronger and healthy as he aged, his family had always treated him as some fragile youngling, his father looking at him with disdain for his perceived weakness and his mother coddling him, not even allowing him to leave the city. But with his father nearing old age, the time quickly approaches to name a successor, and Amon is keeping his eyes peeled for anything that may gain him favor. Aspirations or Desires: Dreams of finding a treasure or relic that he can use to surpass his brothers and sisters in status, proving himself to be worthy of taking over the families merchant guild. Skills prior to adventure: Is an excellent shopper, always able to spot a deal and willing to haggle till the sun goes down. This may lead him to buy things he doesn't need on the basis of pride. This also makes him a great salesman, able to talk up a product, although this has gotten him in trouble when the customers have realized they've been had. Personality: A rather calm and patient fellow, gained from years of placating his easily excitable mother. Has a silver tongue that gets him into trouble about as often as it gets him out of it. Is touchy about anyone outside his family insinuating he is to weak to do something.
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Et ça a réglé ça. Alors qu'elle regardait le voleur s'échapper, Aruis était assez certain qu'Amon avait été sauvé. Aucune carte ne signifiait aucun paiement. Mais... tout le monde avait vu ce qu'Amon avait fait. Si c'était son père, elle ferait sortir le jeune homme de la famille dès la première chance. Laissez-le dans la rue avec les rats et les idiots. Il le méritait, il l'a vraiment fait pour s'être tiré la bouche sans réfléchir. Elle pouvait tout voir et elle allait juste laisser ça arriver... Elle l'a laissé arriver. /Uuuugh.../ "Hé Amon. Surveille ma position. Je vais chercher la carte." Avec ça, elle s'enfuyait, ramassant Rook et Hargh le long du chemin. Ses pas plus longs pourraient garder le rythme mieux et le poids supplémentaire ne l'a pas vraiment ennuyée. Amenant toute sa poterie d'ici, au four, et retour la rend plus que capable de se maintenir dans une course longue distance. "Rake, je vais avoir besoin de toi et... toi... ton ami pour m'aider à coincer le voleur quand il arrivera au canyon. Tu penses pouvoir le faire?"
Name: Arusi Ekene Ayo Age: 25 Race: Prith Gender: Female Appearance: Other than her large, black, beetle head, like most prith have, Arusi is rather plain. Neither too fat, skinny, tall, or short. She's exceedingly average, taking after her father, especially when compared to the ethereal beauties that are her mother and sisters. Arusi wears a simple white linen dress that falls to her mid-calf and a dark red cowl. For shoes a simple pair of work sandals have always sufficed. The only extravagant parts of her ensemble are the jeweled bracelets and necklaces she wears. Glittering in the sun with all manner of metals and stones, Arusi has a weak spot for jewelry in any form. Backstory: Arusi's family hails from a village close to the cursed sands of Kahltofal. There they would have remained if not for her father and how he "borrowed" the Caliph's favorite horse. Their flight took them to Fireside, where they settled in. That was two years ago. Now Arusi works as a potter, much like she did before. Unfortunately all her funds are being siphoned away by the expensive habits of her mother and sisters or to bail her father out of jail once again. Maybe her father will clean up his act and maybe her sisters can finally find someone else to provide for them, but frankly Arusi isn't going to hold her breath. No, she's just about ready to give up on all of them. Aspirations or Desires: To do something worthwhile with her family name. Skills prior to adventuring: Arusi is a potter and has been for as long as she can remember. Personality: Arusi is a real Type A personality and planner. Everything has an end-goal and contributes to the whole. Frustrations don't cause her to despair, they cause her to rage. She's also fairly loyal and bull-headed (that was a terrible joke and I apologize), causing her to put up with the ridiculousness of those she cares about for far longer than is probably healthy. Last, but not least, she tends to slip into the Kahl language when he gets excited or flustered.
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Arthur vit que la carte du serpent était soudainement prise par un voleur très rapide, et regarda avec étonnement le marchand qui vendait le « petit » tantrum de la carte. C'est vraiment nul. Content de ne pas avoir acheté cette carte. Le barde a commencé à s'éloigner quand une idée soudaine est entrée dans sa tête. Les filles adorent les héros. Les gars qui sauvent la journée et tout ça. Si je l'attrape, je parlerai de la ville. Tout le monde m'aimera. Et, comme ça, Arthur s'en alla courir après le voleur, rattrapant rapidement Rook, Hargh et Aruis. "Hé là-bas," a-t-il salué. "Nom d'Arthur. Ne vous inquiétez pas pour ce type, je les ai totalement," Arthur a dit d'une voix coquine avant de courir plein sprint vers le voleur. L'homme avec la carte volée avait pourtant une bonne avance, et même Arthur n'était pas sûr qu'il l'attraperait avant d'atteindre la falaise.
Name: Arthur Gray Age: 21 Race: Boring ass human Gender: Male Backstory: Arthur has lived in Fireside all his life. Ever since he was young, he's been trying to attract women... and has always fallen short of success. He's tried sports, music, poetry, etc. and has never actually been able to pick up anyone of the opposite gender. Aspirations or Desires: To score tons of chicks. Skills prior to adventuring: Mediocre skill at lute, thinks he can write poetry, and somewhat good at dodging and throwing... dodge balls. Personality: Arthur is an extreme optimist. If he ever gets sad or angry, just wait about ten seconds and he should be back to his usual chipper mood.
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J'ai utilisé Afrikaans et Google Translate pour l'autre langue Arusi parle. Si quelqu'un peut trouver une solution plus élégante pour l'afficher, je suis tout ouïe. "Wat de Hel est verkeerd rencontré jou?" Elle cria à son père à travers les barreaux, la porte de la cellule tremblant de rage. "Dobbel holder oordag? Jy het om te weet dat dit sous gebeur!" C'était la troisième fois ce mois-ci. Derrière toute la colère, c'était la pensée qui remplissait la tête d'Arusi. Payer la caution de Geldin lui a coûté un mois entier de peine et d'ennuis, jusqu'à présent. Payer celui-ci signifierait que leurs finances seraient abattues. Avec Nontle, Kunto et Deka, elle allait bientôt mourir de faim dans la rue. "Vous savez comment ils mentent Arusi, les habitants de cette ville," Geldin s'est approché prudemment, ses mandibules secouant comme il se demandait si sa fille plus forte essaierait de le frapper à travers les barreaux, comme la dernière fois. "Ils veulent juste nous garder pauvres et lécher leurs bottes. Wees kalm mon kosbaar..." "Non, c'est fini, mon père. Je suis déjà en retard pour le marché. Je vais vendre des pots et essayer de me convaincre que je veux même que tu sortes à nouveau." ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Elle ne pensait qu'à la façon dont Geldin l'avait appelée. Maintenant qu'elle avait eu le temps de se calmer, Aruis savait que Geldin avait peur. Toujours effrayé. Autant qu'elle voulait le nier, Geldin aimait sa famille. Chaque vol, stratagème et escroquerie a été conçu pour gagner un peu de sécurité pour l'avenir. La vraie question était de savoir quoi faire maintenant? Personne n'achetait aucune de ses poteries, pas pendant que l'étranger avec la carte mettait sur son spectacle. Elle avait aussi fait l'erreur de s'installer près de Rook et de sa petite main d'aide. Maintenant, la chance de la petite Twerp était de se frotter sur elle. Malgré cela, une idée a commencé à se former. La carte était le prix de la journée. Si elle pouvait le mettre en sa possession, alors peut-être qu'elle pourrait générer un certain intérêt dans son étalage et même vendre la carte plus tard pour un profit. Les Backpackers avaient un truc pour les cartes, elle pourrait probablement le vendre à l'un d'eux. Donc avec les deux dernières pièces d'or à son nom, elle a appelé le bluff d'Arthur. "Je lui offre deux d'or."
Name: Arusi Ekene Ayo Age: 25 Race: Prith Gender: Female Appearance: Other than her large, black, beetle head, like most prith have, Arusi is rather plain. Neither too fat, skinny, tall, or short. She's exceedingly average, taking after her father, especially when compared to the ethereal beauties that are her mother and sisters. Arusi wears a simple white linen dress that falls to her mid-calf and a dark red cowl. For shoes a simple pair of work sandals have always sufficed. The only extravagant parts of her ensemble are the jeweled bracelets and necklaces she wears. Glittering in the sun with all manner of metals and stones, Arusi has a weak spot for jewelry in any form. Backstory: Arusi's family hails from a village close to the cursed sands of Kahltofal. There they would have remained if not for her father and how he "borrowed" the Caliph's favorite horse. Their flight took them to Fireside, where they settled in. That was two years ago. Now Arusi works as a potter, much like she did before. Unfortunately all her funds are being siphoned away by the expensive habits of her mother and sisters or to bail her father out of jail once again. Maybe her father will clean up his act and maybe her sisters can finally find someone else to provide for them, but frankly Arusi isn't going to hold her breath. No, she's just about ready to give up on all of them. Aspirations or Desires: To do something worthwhile with her family name. Skills prior to adventuring: Arusi is a potter and has been for as long as she can remember. Personality: Arusi is a real Type A personality and planner. Everything has an end-goal and contributes to the whole. Frustrations don't cause her to despair, they cause her to rage. She's also fairly loyal and bull-headed (that was a terrible joke and I apologize), causing her to put up with the ridiculousness of those she cares about for far longer than is probably healthy. Last, but not least, she tends to slip into the Kahl language when he gets excited or flustered.
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Il va mourir... Arusi est morte en passant devant les gardes, mais n'a pas été assez rapide pour dépasser le voleur ou le barde. Ce n'était pas grave. Ça faisait partie du plan. Enfermez le voleur une fois qu'il est arrivé au canyon. A moins que le voleur ne puisse voler, c'est là qu'ils l'ont trouvé. "C'est bon," a-t-elle dit, "Quand je donnerai le signal, je veux que tu ailles à droite et que ton amie aille à gauche..." La pierre. Bon sang, ces gens à la main étaient flippants. Ça n'a pas aidé qu'il s'efface de son emprise et commence à utiliser sa tête comme un moyen de locomotion. Oui, c'est flippant.
Name: Arusi Ekene Ayo Age: 25 Race: Prith Gender: Female Appearance: Other than her large, black, beetle head, like most prith have, Arusi is rather plain. Neither too fat, skinny, tall, or short. She's exceedingly average, taking after her father, especially when compared to the ethereal beauties that are her mother and sisters. Arusi wears a simple white linen dress that falls to her mid-calf and a dark red cowl. For shoes a simple pair of work sandals have always sufficed. The only extravagant parts of her ensemble are the jeweled bracelets and necklaces she wears. Glittering in the sun with all manner of metals and stones, Arusi has a weak spot for jewelry in any form. Backstory: Arusi's family hails from a village close to the cursed sands of Kahltofal. There they would have remained if not for her father and how he "borrowed" the Caliph's favorite horse. Their flight took them to Fireside, where they settled in. That was two years ago. Now Arusi works as a potter, much like she did before. Unfortunately all her funds are being siphoned away by the expensive habits of her mother and sisters or to bail her father out of jail once again. Maybe her father will clean up his act and maybe her sisters can finally find someone else to provide for them, but frankly Arusi isn't going to hold her breath. No, she's just about ready to give up on all of them. Aspirations or Desires: To do something worthwhile with her family name. Skills prior to adventuring: Arusi is a potter and has been for as long as she can remember. Personality: Arusi is a real Type A personality and planner. Everything has an end-goal and contributes to the whole. Frustrations don't cause her to despair, they cause her to rage. She's also fairly loyal and bull-headed (that was a terrible joke and I apologize), causing her to put up with the ridiculousness of those she cares about for far longer than is probably healthy. Last, but not least, she tends to slip into the Kahl language when he gets excited or flustered.
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Welp. J'ai sauté jusqu'à l'arrêt. Aruis respira alors que le spectacle se déplaçait devant elle. Ça ne sautait pas. Il volait, et tout à fait injuste de démarrer. Cela signifiait aussi que la carte était vraiment précieuse. Faire froisser 200 000 gorges aurifères le Swift. De nulle part. Elle est partie aussi vite qu'elle n'avait pas de mots pour ça. Dully, elle a tourné et a commencé la longue marche retour à son stand, à peine l'enregistrement qu'elle portait toujours Rook.
Name: Arusi Ekene Ayo Age: 25 Race: Prith Gender: Female Appearance: Other than her large, black, beetle head, like most prith have, Arusi is rather plain. Neither too fat, skinny, tall, or short. She's exceedingly average, taking after her father, especially when compared to the ethereal beauties that are her mother and sisters. Arusi wears a simple white linen dress that falls to her mid-calf and a dark red cowl. For shoes a simple pair of work sandals have always sufficed. The only extravagant parts of her ensemble are the jeweled bracelets and necklaces she wears. Glittering in the sun with all manner of metals and stones, Arusi has a weak spot for jewelry in any form. Backstory: Arusi's family hails from a village close to the cursed sands of Kahltofal. There they would have remained if not for her father and how he "borrowed" the Caliph's favorite horse. Their flight took them to Fireside, where they settled in. That was two years ago. Now Arusi works as a potter, much like she did before. Unfortunately all her funds are being siphoned away by the expensive habits of her mother and sisters or to bail her father out of jail once again. Maybe her father will clean up his act and maybe her sisters can finally find someone else to provide for them, but frankly Arusi isn't going to hold her breath. No, she's just about ready to give up on all of them. Aspirations or Desires: To do something worthwhile with her family name. Skills prior to adventuring: Arusi is a potter and has been for as long as she can remember. Personality: Arusi is a real Type A personality and planner. Everything has an end-goal and contributes to the whole. Frustrations don't cause her to despair, they cause her to rage. She's also fairly loyal and bull-headed (that was a terrible joke and I apologize), causing her to put up with the ridiculousness of those she cares about for far longer than is probably healthy. Last, but not least, she tends to slip into the Kahl language when he gets excited or flustered.
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Hargh a fait le même regard blanc qu'il avait fait sur l'homme serpent, mais il était maintenant dirigé sur la femme de coléoptère. Il a tenu ce visage pendant quelques instants, laissant Rook parler et Arthur à parler avant de saluer la coccinelle avec sa grande main et de sauter de sa main. Alors que Hargh sautait, il a atterri la tête en premier (palme d'abord?) sur le sol juste devant le coléoptère et le marchand. Hargh s'est rapidement mis aux pieds et s'est mis en position de pied de main, après s'être mis en position, il a utilisé la main sur sa tête pour commencer à scutter à une vitesse plus rapide Il n'était pas rapide mais il suffisait de suivre la femme de coléoptère à sa vitesse actuelle bien que son visage ait clairement montré que cela le stressait beaucoup.
Name: Hargh Age: 14 but in his specie's years he's about 21 or 22 Race: Harghsisis Gender: Male He ussually only wears his loin clothe. Backstory: 12 years ago a small creature showed up in the village of Fireside. No one knew who the little thing belonged to but he became a long running resident in the village getting by by banging sticks he found against a metal pot he managed to get his hands on. Most of the money he got was out of pity but a small margin of it was just for his upbeat attitude. Aspirations or Desires: To get the map that was bought from the merchant. Skills prior to adventuring: hitting stationary things with a small stick and smacking things with his hands... All three of them. Personality: Hargh isn't very bright, he isn't very smart but what he lacks in smarts he makes up for in kindness and the shear volume of his voice. He isn't much of a fighter but he hasn't had to fight anyone before.
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Hargh s'arrêta avant le rebord et regarda le voleur sauter à travers la gorge. Hargh est revenu à sa position debout et a mis sur son visage de détermination une fois de plus. Hargh était plutôt nul à beaucoup de choses, mais il n'a pas survécu aussi longtemps qu'il l'a fait en abandonnant. Il s'est retourné pour voir la coccinelle s'en aller avec le Rook, alors il s'est vite infiltré devant eux et a tenu sa main pour les arrêter. Hargh regarda la scarabée pendant un moment puis pointa le voleur, puis il tendit la main gauche et la frappa de sa grande main.
Name: Hargh Age: 14 but in his specie's years he's about 21 or 22 Race: Harghsisis Gender: Male He ussually only wears his loin clothe. Backstory: 12 years ago a small creature showed up in the village of Fireside. No one knew who the little thing belonged to but he became a long running resident in the village getting by by banging sticks he found against a metal pot he managed to get his hands on. Most of the money he got was out of pity but a small margin of it was just for his upbeat attitude. Aspirations or Desires: To get the map that was bought from the merchant. Skills prior to adventuring: hitting stationary things with a small stick and smacking things with his hands... All three of them. Personality: Hargh isn't very bright, he isn't very smart but what he lacks in smarts he makes up for in kindness and the shear volume of his voice. He isn't much of a fighter but he hasn't had to fight anyone before.
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Marchands esquissés Le marchand prit une profonde inspiration et proclama: "Vendu à l'homme d'honneur de la nuit! Vous, monsieur, êtes maintenant le propriétaire de la carte la plus variable dans tout... » L'étrange petit marchand s'est arrêté de nulle part et a regardé autour d'un moment, tapant son pied sur le sol une fois, et a fini par : « ALETHRION! » Excitément, le marchand a agité la carte fragile autour frénétiquement, comme s'il venait de trouver le billet d'or saignant. En marchant rapidement vers Amon, il a tenu la carte fièrement, et, quand il est allé à Amon, il a levé la main et... il n'y avait plus de carte dedans. En regardant pendant une bonne longue minute, le marchand a rapidement tourné la tête vers le côté, le flou noir d'un homme qui traverse les foules et tient HIS MAP! Rage remplissait les yeux brillants du petit homme à capuche, l'ombre tournant une écarlate brûlante alors qu'il ramassait l'ENTIRE DE ROOK et la jetait dans la direction générale du voleur, laissant le fermier Tuljin stupéfait et effrayé, embrayant son petit coffre. "Mes légumes..." "THIEF! SCOUNDREL! BANDIT, MARAUTER, PLUS DE SYNONYMES!" Le marchand cria alors qu'il s'élançait à travers la foule, poussant à travers beaucoup et battant quelques-uns alors qu'il allait sur son rampage, pourchassant après la figure noire vêtue. "NON N'A DÉPRISE MES CLIENTS DE SERVICE!" Il cria alors qu'il jetait les restes de la récolte de Rook sur les toits que le voleur voyageait. Rook Rook était, en un mot, sans voix. Dans un autre, terrifié. Et, dans quelques autres, complètement déprimé à cause de la perte de sa position. Assis là tristement, il jeta sa casquette au sol et regarda juste les restes de son dur labeur éparpillé sur le marché. Il s'est levé et a commencé à ramasser les légumes détruits, tandis que certains citadins sont allés appeler les gardes au sujet du voleur... et du marchand fou. Après un moment de nettoyage, Rook regarda où le chemin de la destruction mène et respira profondément, avant qu'il n'obtienne le courage de courir, de courir jusqu'à l'endroit où le voleur allait, jusqu'au bord du canyon Fireside. Peut-être qu'il pourrait obtenir la carte... ou... au moins attraper le voleur, il pourrait se permettre de reconstruire son stand détruit. Courant aussi vite que ses petites jambes pouvaient le porter, Rook passa bientôt le marchand, qui, dans une fureur, le jeta aussi. Mais au moins il a atterri sur un chou doux et détruit. Le voleur Déchiquetant du toit au toit, le voyou sauta et grimpa au-dessus des bâtiments, évitant les différentes munitions du marchand. S'emparant de la carte dans sa main, il l'a jetée dans sa tunique en cuir noir alors qu'il continuait à se défouler, à se cacher et à couvrir son identité alors que les gardiens de la ville commençaient à arriver, essayant désespérément d'intercepter le scélérat.
Name: Rook Age: 19 Race: Tuljin Gender: Male Appearance: Stands at about 3ft. 4 inches, and his skin is a pale slate. Backstory: Nobody really knows where the little Tuljin came from, and not too many really cared. Adopted by a farmer and his wife, he's carried on taking care of the farm and fields after the kindly foster parents passed away, though it HAS been difficult. The soil around Fireside Canyon is poor, and the townsfolk tend to be well off enough that they can buy produce from out of town. Aspirations or Desires: To go out and see the world for what it truly is, and maybe find out where he really comes from. That and he's likely to be out of a job in a year or two. Skills prior to adventuring: Plowing fields, running, growing, and he's been told that he's a delightful masseuse. Personality: Honest, but somewhat cowardly, Tuljin is loyal to a fault, that fault being that he's a damn chicken. His racial inclination to mischief seems to be all but lost on him, as he actively tries to make himself useful, often bumbling it up and causing a bigger problem. He always means well, but doesn't always do well. Also, he has a knack for seeing if someone is telling the truth.
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Hargh fixa Rook pendant un moment et fit un signe d'un hochement alors qu'on lui demandait s'il voulait s'en prendre à l'homme. Il se sentait très fort à l'idée de voler à moins que cela ne soit justifié par lui-même. Hargh regarda en arrière à l'endroit où Gorgei et secoua son énorme poing sur lui, vouant silencieusement sa vengeance.
Name: Hargh Age: 14 but in his specie's years he's about 21 or 22 Race: Harghsisis Gender: Male He ussually only wears his loin clothe. Backstory: 12 years ago a small creature showed up in the village of Fireside. No one knew who the little thing belonged to but he became a long running resident in the village getting by by banging sticks he found against a metal pot he managed to get his hands on. Most of the money he got was out of pity but a small margin of it was just for his upbeat attitude. Aspirations or Desires: To get the map that was bought from the merchant. Skills prior to adventuring: hitting stationary things with a small stick and smacking things with his hands... All three of them. Personality: Hargh isn't very bright, he isn't very smart but what he lacks in smarts he makes up for in kindness and the shear volume of his voice. He isn't much of a fighter but he hasn't had to fight anyone before.
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Rook Rook a juste regardé comme Hargh a commencé... à faire ce qu'il fait parfois. Avec sa tête. Se demandant si donner un haut-cinq à Hargh était offensant, Rook a juste eu assez de temps pour voir le voleur sauter d'un autre toit, à un bâtiment surplombant la falaise. Il a dit: "Voyez! Il ne peut pas traverser, le Canyon est large de kilomètres! » avec un ton de confiance. Après tout, personne ne pouvait... Le voleur Sans aucun respect pour les lois de la physique, le Thief a obtenu une forme de début de course le grand bâtiment surplombant la chute de plusieurs centaines de pieds, et a fait l'impensable. Il a sauté. Il a sauté, et, effectivement, a CLÉ tout le canyon en une seule liaison. Les gardes aussi bien que Rook étaient absolument awestruck; une telle chose était au-delà de tout ce que n'importe qui dans la ville aurait pu voir. Bien que, il y avait une signification au-delà du saut que n'importe qui pouvait voir. Le capot et le masque du voleur avaient été arrachés, le capot était à peine remis sur sa tête à temps pour que tout le monde voie son visage, ou manque de celui-ci. En regardant la petite ville avec la carte dans sa tunique, le voleur a tout simplement commencé à s'en aller; il n'y avait aucun moyen que quelqu'un puisse l'attraper. Le pont menant de Fireside était à environ un demi-mille à l'est de lui, et à ce moment-là, il pouvait facilement s'échapper. Mais, un peu astucieux reconnaîtrait l'homme sans visage des affiches de prime dans chaque grande ville, et chaque petit hameau. Gorgei le Swift, avec un Bounty de plus de 200 000 pièces d'or. Plus qu'assez pour acheter quelques Firesides.
Name: Rook Age: 19 Race: Tuljin Gender: Male Appearance: Stands at about 3ft. 4 inches, and his skin is a pale slate. Backstory: Nobody really knows where the little Tuljin came from, and not too many really cared. Adopted by a farmer and his wife, he's carried on taking care of the farm and fields after the kindly foster parents passed away, though it HAS been difficult. The soil around Fireside Canyon is poor, and the townsfolk tend to be well off enough that they can buy produce from out of town. Aspirations or Desires: To go out and see the world for what it truly is, and maybe find out where he really comes from. That and he's likely to be out of a job in a year or two. Skills prior to adventuring: Plowing fields, running, growing, and he's been told that he's a delightful masseuse. Personality: Honest, but somewhat cowardly, Tuljin is loyal to a fault, that fault being that he's a damn chicken. His racial inclination to mischief seems to be all but lost on him, as he actively tries to make himself useful, often bumbling it up and causing a bigger problem. He always means well, but doesn't always do well. Also, he has a knack for seeing if someone is telling the truth.
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Llhora observa le voleur alors qu'il s'éloignait des foules de gens derrière lui, il était assez rapide pour un petit voleur alors qu'il sautait sur les toits tandis que Llhora regardait au loin. Espérant chercher l'occasion d'une vie, elle s'est poussée en avant à travers la foule, se précipitant rapidement vers le voleur et essayant de suivre ses rapides mouvements inimaginables. Le voleur s'est ensuite ralenti et a traversé un coin et s'est arrêté à quelques centaines de pieds d'avance sur elle et a marché lentement loin de la ville. Elle a ensuite remarqué une dispute à venir entre Hargh et le voleur, pensant à ses décisions, elle a pensé qu'il était sage de rester calme et de ne pas intervenir jusqu'à ce qu'elle ait un moment opportun pour saisir la carte pour elle-même pendant que Llhora se cachait derrière un buisson, attendant avec impatience le moment convenable pour frapper. Elle a ensuite observé le spectacle tout en étant complètement cachée pendant qu'elle lisait son arc et sa flèche, espérant chercher une occasion de chercher une chance de prendre ce que la voleuse avait pour elle-même.
Name: Llhora Revinas Age: 19 Race: Half elven/human Gender: Female Appearance: Backstory: Llhora was an orphaned child who was abandoned by her biologicalparents (details unknown) until she was rescued by humans who took her in as caretakers who were local shop owners that often did business with local merchants. In most of her known life, Llhora has lived in the safety and comfort of her home, Freeside, but has always dreamed of escaping the small world that was her home. The true world, far away from Freeside, the world she had heard from merchants who came in from other cities and read about in her many books she kept to herself. As a child, Llhora spent most of her time alone and away from home exploring the nearby swamps and would often come home dirty, her hands filled with worms or things she found in her short expeditions alone. Even as a child, Llhora displayed very deviant behavior which lead to her getting into many fights with boys, most of which she won. Out of many of her 5 step brothers, Llhora was probably the most adventurous and daring out of all of them along with having a superior ability to shoot with her bow which amazed her step father who she often went hunting with and sparked petty envy in her step brothers. In her teenage years, Llhora would again consume time with: reading, hunting, or traveling around the area, in search of things of interest but sadly, nothing truly sparked an interest in her eyes. There were several opportune moments for her to one day escape the unfathomably boring life that was Fireside, but it was her family that she would ever stay. She is strong and fiercely independent so much that even older boys, who thought she was pretty, were easily intimidated by her when she was frustrated by them, all except her few close and loyal friends she has. Now that Llhora is an older woman, she now feels ready to travel the world in order to see and do the amazing things she had always would dream of doing. Although her life in Fireside is not as interesting as many would think, Llhora plans to change that one day by traveling the world. Aspirations or Desires: To see the world Skills prior to adventuring: -Decent with a bow and has been training with it since she was a child but has only hunted small animals such as rabbits or squirrels. Personality: Very tomboyish, adventurous, apathetic, loyal, moral.
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Alors que le voleur sautait au-dessus du canyon, Arthur, qui était le plus proche de lui quand il faisait ce saut de foi incroyable, s'arrêta, s'écroulant presque du côté. Arthur regarda par-dessus le côté, regardant la grande chute qui aurait été en réserve pour lui s'il avait poursuivi la poursuite. Puis, il a regardé de l'autre côté du canyon vers le voleur. S'il pouvait y arriver, j'en suis sûr. Arthur a ensuite reculé du côté de la falaise pour obtenir un début de course. Ok, tu peux le faire. Tu peux le faire, Arthur. Il a pris le sprint, prêt à sauter à travers le grand, énorme, grand, énorme... "Ce n'était pas une bonne idée. Ce n'était pas une bonne idée!" Il cria alors qu'il s'arrêtait encore une fois, sur le bord du canyon.
Name: Arthur Gray Age: 21 Race: Boring ass human Gender: Male Backstory: Arthur has lived in Fireside all his life. Ever since he was young, he's been trying to attract women... and has always fallen short of success. He's tried sports, music, poetry, etc. and has never actually been able to pick up anyone of the opposite gender. Aspirations or Desires: To score tons of chicks. Skills prior to adventuring: Mediocre skill at lute, thinks he can write poetry, and somewhat good at dodging and throwing... dodge balls. Personality: Arthur is an extreme optimist. If he ever gets sad or angry, just wait about ten seconds and he should be back to his usual chipper mood.
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Rook Déjetée au pur spectacle devant lui, Rook regarda juste un peu dans la direction générale que le voleur avait sauté, regardant même comme Aruis le portait. Pas comme il l'a remarqué. Pas quand quelqu'un de si célèbre avait fait quelque chose de cool et s'en est sorti. Malgré tout le mal qu'il connaissait, il a dû admettre qu'il était incroyable. Seulement voyant qu'il était porté après que Hargh s'est arrêté avant Aruis, Rook regarda le petit gars dans les yeux et dit: "...Est-ce que...Voulez-vous aller après lui? C'est un dangereux méchant Hargh... il pourrait te faire du mal si tu le trouves." Gorgei Gorgei s'éloignait simplement de la ville, et, on pouvait déduire de la direction dans laquelle il marchait, qu'il ne se dirigeait vers aucune ville voisine... plutôt, il se dirigeait vers les plaines au nord de la ville.
Name: Rook Age: 19 Race: Tuljin Gender: Male Appearance: Stands at about 3ft. 4 inches, and his skin is a pale slate. Backstory: Nobody really knows where the little Tuljin came from, and not too many really cared. Adopted by a farmer and his wife, he's carried on taking care of the farm and fields after the kindly foster parents passed away, though it HAS been difficult. The soil around Fireside Canyon is poor, and the townsfolk tend to be well off enough that they can buy produce from out of town. Aspirations or Desires: To go out and see the world for what it truly is, and maybe find out where he really comes from. That and he's likely to be out of a job in a year or two. Skills prior to adventuring: Plowing fields, running, growing, and he's been told that he's a delightful masseuse. Personality: Honest, but somewhat cowardly, Tuljin is loyal to a fault, that fault being that he's a damn chicken. His racial inclination to mischief seems to be all but lost on him, as he actively tries to make himself useful, often bumbling it up and causing a bigger problem. He always means well, but doesn't always do well. Also, he has a knack for seeing if someone is telling the truth.
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Sage a été repoussé par combien de péchés ce gars commis en peu de temps elle a écouté son drivel. Elle rétrécit les yeux et leva le doigt, prêt à lui donner un morceau de son esprit. Soudain, cependant, le grand intrus d'avant est apparu, tombant sur les deux avant qu'elle puisse obtenir un mot. La balle de luxe qu'elle tenait, qui tenait sa chère Tsareena, s'envolait de sa main sur le sol. Avant qu'elle puisse l'attraper, la fille l'a balayée devant elle! Elle a balancé quelques absurdités ridicules et s'est enfuie rapidement. Malgré le fait que ce garçon dégoûtant avait tant fait, cette fille avait pénétré contre elle non pas une fois, mais deux fois. Elle n'avait pas de temps à perdre avec ce bizarre, elle a dû la poursuivre pour récupérer son Pokemon. Qui pensait-elle être? Les yeux gris clignaient des larmes en colère.
Sage a crié, tirant ses cheveux rapidement de nouveau dans une queue de cheval. Elle a couru après le voleur, en criant, ça c'est mon Pokemon! Reviens, monstre traître! Tant de choses ne vont pas aujourd'hui, et si sa belle robe s'est même un peu salie, elle a poursuivi. Tous les deux.
Name: Sage Orr Age: 20 Biography: Raised by the owners of the Goldenrod Department Store, Sage has grown up neglected. Her parents were always too busy taking trips, having business meetings, and creating new merchandise for the store to pay her any mind. She got her start modeling for the Department Store itself (her parents forced her at first) before her career took off, and now she models around the regions, but has to come back to Goldenrod regularly for photoshoots. Personality: Sage enjoys her lonely life of luxury. Since she hit 18, she has been able to travel the regions as a professional model. She enjoys the attention of her fans, and loves being recognized in public. She also loves battling with trainers, because it gives her opportunities to be photographed. Having loads of money from her career, she easily gets whatever she wants, whenever she wants it. Her agents/bodyguards, Jasper and Madison, find her new jobs while also making sure she is safe, as she is a celebrity. She does find them overbearing, and gets frustrated with their hovering. Her patience is thin, and she expects life to come to her easily. If not, she will lose it until her needs are met. Appearance: A whopping 5”4’, and very thin. She has long, thick, white-blonde hair that goes down to almost her thighs. Grey eyes. She looks like a little doll, and is very fashionable. Sage does not go out in public without her hair done, make-up applied and accessories worn. She loves frilly dresses and refuses to leave the house (or hotel) without wearing one. Pokemon: Tsareena Lurantis Maractus
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Adrian a ajusté ses lunettes, a failli lui abattre le nez par l'impact, et s'est branlé au blob rouge prédominant devant lui. Une petite fille? Peut-être? Espérons que ses jeunes oreilles tendres n'aient pas repris son langage. "Wow, mon dieu, mon mauvais! Toutes mes excuses, petite dame, je ne t'ai pas vue là-bas. En fait, oui, j'aimerais de l'aide... Il a assoupli son sac sur ses épaules, l'a laissé tomber avec un gros coup de fouet et a encore fouetté sa brochure. Je cherche cette maison. Mon ami vit là-bas, en quelque sorte. Pas tant qu'un ami qu'un collègue. Et il n'y est pas normalement. Je suppose qu'il ne vit nulle part en particulier... un peu comme moi. On est comme des vagabonds, ou des nomades!' Ses yeux bruns clignotaient avec les débuts d'une tangente. S'il s'agissait d'une comédie musicale, il aurait presque certainement fait une chanson. Toujours à parcourir la Terre, le désert, le Grand Tout. Sans repos et affamé, risquant la vie et les membres. Pour toujours chercher, envie d'histoires, dévorer des informations comme si c'était notre subsistance. S'efforcer d'en apprendre davantage sur les créatures mystérieuses qui nous ont fait qui nous étions. Qui nous sommes. Qui nous allons être!' Il a fini grandiosement, un poing audacieux levé vers le ciel et ses lunettes à la demande. C'est pas vrai. Il s'était tellement tiré dessus qu'il était hors d'haleine. Il s'est lentement recentré sur la forme non-plussed pourpre avant lui et a donné un chanfrein légèrement bashful. "Haha, de toute façon. Je me demandais si tu pouvais m'aider avec cette carte. Je n'ai pas l'air d'en faire une tête ou une queue. Il tenait la brochure, humide et bousculée, laissant une grosse empreinte sale sur le visage de la fille sur la couverture.
Name: Adrian Acharya Age: 20 Biography: Adopted as a young child by a pair of aging Pokemon scientists, Adrian was raised on Cinnabar Island in Kanto until the eruption forced the family to relocate to the mainland. With his parents' support and encouragement Adrian blossomed academically and followed in their footsteps, setting out on his journey to become a Pokemon archeologist. He has traveled extensively throughout many regions- specifically to investigate every dark cave and ancient ruin he can find. He has since made quite a name for himself in certain circles and though his insatiable wanderlust has forced him to turn down multiple internships and job offers, he occasionally pitches his tent for a while if he can be enticed with a particularly juicy fossil dig or tablet decryption. Personality: Adrian is intensely friendly without reservation. Despite his ability to spend an hour and a half describing in detail the colour, smell and texture of the Heracross dung sample he collected, he can be quite charming and charismatic and after about five minutes in his presence he suddenly feels like a close childhood friend. He loves reading people, prying into their lives and goes right for their most sensitive spots. He is honest and blunt, also quite open about himself- a little too open. Particularly about his surprisingly rich and colourful dating history. In the last few years he has settled down a little, though his overall attitude is still quite zealous and flirtatious. Appearance: Somewhat small and scrawny in his younger years Adrian has recently filled out without noticing, shooting up several inches and putting on quite a bit of muscle. He is mixed Indian and black with a shock of dark brown hair in desperate need of a cut and warm brown eyes behind thick-rimmed rectangular glasses. He has wine-stain birthmarks in a loose diagonal pattern from the right of his chin to the left of his forehead and scattered across the right side of his body. He has a wide, strong nose and his full lips are usually curled into a confident, amiable smile. He has absolutely no interest or sense of fashion, wearing leather sandals with socks and shorts and short-sleeved shirts with breast pockets in all the colours of the rainbow between tan and khaki. He has a necklace made of an old shoelace, a silver spoon bent into a circle dangling as a pendant. Pokemon: Sandshrew- Eureka Seaking- Flappy Unown(? type) - Query
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C'était...? Non, non, parce que c'était comme ça... Peut-être? Adrian a retourné la carte dans ses mains, s'inclinant la tête. Les formes et symboles bizarres n'avaient pas plus de sens qu'il y a un moment... ou une demi-heure. Il a dû errer pendant des heures parce qu'il pouvait entendre son estomac gronder. Attendez. Encore faux. Il sentit une goutte de pluie sur sa tête, puis un autre sur son nez alors qu'il regardait vers le ciel couvert. Il soupira, les lunettes se frayaient déjà avec l'humidité, et plié sa bataille, Écoutez, Magasinez!!! Brochure "Bienvenue à Goldenrod". Le sourire amical de la petite blonde sur la couverture lui semblait presque taquinant alors qu'il l'a rangé et ajusté son paquet trop farci, se branlant autour pour une certaine couverture. Normalement, il ne s'est pas inquiété de la pluie un peu. Il avait campé à travers les ouragans, les inondations, les tempêtes de neige... Le problème, c'était qu'il ne pouvait pas bien poser une tente au milieu d'une artère animée. Il l'avait appris il y a longtemps, à la dure. Des jungles inexplorées? Vérifie. Précipices précipices? Très bien. Des cavernes aquatiques subterrestres noires? En gros, c'est à la maison. Le problème était la ville elle-même, convolée et contre nature, peuplée de bâtiments et de personnes. Il a toujours, toujours perdu son chemin dans les grandes villes comme ça, quelque chose à propos d'eux vient de rendre sa boussole intérieure infaillible en fil de foin. Et les guides stupides étaient tout aussi déroutants, toutes les icônes brillantes et les dessins animés de Sunflora grinçants. Il prenait du parchemin jaunâtre et des marqueurs d'élévation au-dessus d'eux dans un battement de cœur. Adrian a essuyé ses spectacles sur le coin le plus propre de sa chemise seulement pour réussir à ajouter à leur opacité, les frottant avec de la saleté. Il était pratiquement couvert de la tête à la sandale, encore frais des Ruines où il démangeait de revenir. Mais c'était une occasion précieuse, comme il se le rappelait. Ce n'était pas souvent à la fois Adrian et Bill étaient dans le même hémisphère. Leurs voyages les ont emmenés à la fois loin et large, donc une telle instance était presque comme une éclipse lunaire. Et il avait des carnets de journaux remplis de notes et de théories qu'il avait hâte de disséquer avec lui. Si seulement il pouvait trouver la maison dans ce morceau de labyrinthe de Muk dans une ville de Marshtomping. En ce qui le concerne en ce moment, tout l'endroit pourrait aller sucer une Cacnea. Il a continué à murmurer pour lui-même, en voyant ni la commotion vers l'avant ni la chose floue en forme de personne qu'il était sur le point de rencontrer. Il est entré en collision avec Force=(Sp: marche rapide)x(Wt: Adrian+backpack) qui était C'est vraiment dur.
Name: Adrian Acharya Age: 20 Biography: Adopted as a young child by a pair of aging Pokemon scientists, Adrian was raised on Cinnabar Island in Kanto until the eruption forced the family to relocate to the mainland. With his parents' support and encouragement Adrian blossomed academically and followed in their footsteps, setting out on his journey to become a Pokemon archeologist. He has traveled extensively throughout many regions- specifically to investigate every dark cave and ancient ruin he can find. He has since made quite a name for himself in certain circles and though his insatiable wanderlust has forced him to turn down multiple internships and job offers, he occasionally pitches his tent for a while if he can be enticed with a particularly juicy fossil dig or tablet decryption. Personality: Adrian is intensely friendly without reservation. Despite his ability to spend an hour and a half describing in detail the colour, smell and texture of the Heracross dung sample he collected, he can be quite charming and charismatic and after about five minutes in his presence he suddenly feels like a close childhood friend. He loves reading people, prying into their lives and goes right for their most sensitive spots. He is honest and blunt, also quite open about himself- a little too open. Particularly about his surprisingly rich and colourful dating history. In the last few years he has settled down a little, though his overall attitude is still quite zealous and flirtatious. Appearance: Somewhat small and scrawny in his younger years Adrian has recently filled out without noticing, shooting up several inches and putting on quite a bit of muscle. He is mixed Indian and black with a shock of dark brown hair in desperate need of a cut and warm brown eyes behind thick-rimmed rectangular glasses. He has wine-stain birthmarks in a loose diagonal pattern from the right of his chin to the left of his forehead and scattered across the right side of his body. He has a wide, strong nose and his full lips are usually curled into a confident, amiable smile. He has absolutely no interest or sense of fashion, wearing leather sandals with socks and shorts and short-sleeved shirts with breast pockets in all the colours of the rainbow between tan and khaki. He has a necklace made of an old shoelace, a silver spoon bent into a circle dangling as a pendant. Pokemon: Sandshrew- Eureka Seaking- Flappy Unown(? type) - Query
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Alors que Jara ramasse le médicament à la pharmacie, elle ne peut s'empêcher de sentir tous les yeux de l'équipage sur elle. Non pas qu'elle ait eu peur ou quoi que ce soit... elle, effrayée? S'il te plaît. Elle vivait pour le frisson des gens qui essayaient de la défier. Mais elle ne savait pas pourquoi c'était si énorme. Elle avait besoin de médicaments et ces connards avaient décidé de fermer la pharmacie pour n'importe quelle raison. Pourquoi y a-t-il eu une telle agitation? Jara a vérifié son carnet, en notant le contenu écrit à l'intérieur, puis a soupiré. Pas de réponses là-bas... et sa dernière rencontre écrite l'avait déclenchée, la faisant se sentir piquante et irritée. Alors elle a pris les médicaments et a décidé de se dépêcher parce que tout ce Shebang se sentait ridicule. Jasper... l'homme de tout à l'heure lui avait dit qu'elle pouvait prendre ses médicaments, mais ensuite elle devait partir immédiatement. Elle a toujours été polie et non brute, surtout en ce qui concerne ses aînés, donc elle a supprimé l'envie de rouler les yeux et a hurlé silencieusement à la place. Mais honnêtement, qui pensaient-ils être? Le monde ne s'est pas arrêté pour une séance photo et les clients à l'extérieur méritaient d'être en mesure d'acheter tout ce dont ils avaient besoin pour acheter. Et s'il y avait plus de gens comme elle, des gens qui avaient besoin de quelque chose d'important alors et là? Celui qui dirigeait ce magasin était une blague et un con. Enveloppée dans ses pensées alors qu'elle sortait discrètement de l'arrière du magasin, afin de ne pas attirer l'attention de la foule à l'avant, la seule chose sur son esprit était de faire une sieste. Elle avait passé les derniers jours à voyager après tout et était incroyablement fatiguée. Après avoir obtenu les médicaments de Titun, elle a réalisé à quel point elle était épuisée. Avec un peu de tranquillité à l'esprit, fermer les yeux était la prochaine priorité... mais un flash familier de rouge lui a attiré l'œil. Mais pas loin d'elle, c'était la petite fille aux volants rouges et un autre homme. L'irritation s'est évanouie en elle. Cette petite furieuse avait parlé comme si Jara était une fan à elle et l'attrape... elle n'avait pas le droit de faire ça. C'était comme si elle voulait cacher le fait que quelqu'un avait voulu monter contre elle. Mais clairement, la fille n'était pas une combattante, et Jara n'a pas choisi de se battre avec des gens plus faibles qu'elle-même ou qui n'en valent pas la peine. Pourtant, elle avait l'intention de parler de ce qu'elle pensait. Alors elle les a inculpés. C'était censé être une entrée cool et intimidante, mais ce qui s'est passé ensuite était... inattendu. La pluie combinée à des feuilles d'arbres rouillées avait rendu le trottoir un peu glissant, et Jara s'est retrouvée sans grâce sur le dessus des deux personnes devant elle. Aïe. Pokeballs est allé voler partout, et elle s'est évanouie pendant qu'elle essayait de s'emparer. C'est génial. Elle voulait le dire à cette nana, mais elle faisait beaucoup mieux d'avoir l'air d'un bon bouffon. Peu importe. Elle avait sa fierté. Elle a ramassé ses pokeballs rapidement et a dit, "désolé à ce sujet." Puis elle s'est débarrassée de la gorge. « Je voulais juste vous le dire », a-t-elle déclaré, la colère n'est pas cachée dans sa voix douce et coupée. "Que je ne suis pas ton fan. Et ne posez plus jamais vos mains sur moi." Puis elle s'inclina la tête rapidement, et sortit. Ne sachant pas qu'elle avait, accidentellement... pas ramassé ses pokeballs dans la précipitation, mais plutôt, elle avait pris l'une des filles et l'un des garçons. Elle n'a pas eu la peine d'écrire la rencontre qui venait d'arriver. Ce n'était pas important dans son livre de toute façon.
Name: Jara La'Sol Age: 21 Appearance: While attractiveness is subjective to many, most would agree that Jara at least sticks out in a crowd. At a staggering 6'1, Jara is taller than most people in a crowd. It doesn't help that she loves wearing boots that tack on a couple of inches, if only to make her feel more powerful, a feeling she loves. She's also quite muscular, and somewhat boyishly figured. Her skin is richly pigmented, deep in color, with a reddish undertone. Her face is angular, diamond shaped, with prominent cheekbones, a low forehead, very full lips, a snub nose, raggedly thin eyebrows, and espresso colored eyes. Her hair is voluminous and thick, puffy even, and she currently has it in sengalese twists. She opts for gender neutral clothing, snazzy jackets with skinny jeans, combat boots, and tank tops. Though she absolutely hates to admit it, she adores large hooped earrings. Biography: (A work in progress) Jara grew up in the inner cities of Sinnoh, living in the urban areas of Jubilife. She, her mother, and father never really had a lot of money, but they were a happy trio living together. Personality: Though she looks fierce and intimidating, Jara is kind. She isn't one to make fun of others, and she was raised to be polite. She speaks with an old fashioned kind of talk, a hint of accent at the ends of her words makes it seem like she's from the islands. She can be overly harsh at times though, not very good at comforting people when they're sad or when they're crying. She's kind of no-nonsense, disliking practical jokers or immature people, and she does liken herself to be extremely mature, verging on being a know-it-all/ someone who thinks their way is always right. She's not the type to readily lend a hand to someone in need either, as she's cautious of people. Her parents were somewhat overprotective, though not suffocating, they did warn her to be cautious of people. When it comes to conversation, she can definitely seem curt at first. Truthfully she loves talking, but saying a lot just isn't her style. She tends to keep her words to a minimum, but that doesn't mean she can't hold a conversation. When angry however, she tends to get loud and aggressive. Speaking of, for Jara, when she gets angry settling things comes with getting into a fight. Either a fist fight or a pokemon battle, that's what she jumps to. It's not healthy, yet for some reason she gravitates towards these methods to prove herself right. Strength to her, equals being right. Jara also has a tendency to be extremely superstitious. A crack in her cup? She'll be on guard for the entire week. Tea leaves, tarrot readings, astrology, and old sayings are a huge part of what she lives her life by. Chants, curses, ghosts-- they're as real to her as anything else. You'd be hard pressed to convince her that these ideas aren't practical. Perhaps Jara's greatest flaw is what she thinks of other women and femininity-- she finds herself above them for reasons that seem practical to only herself. She associates being feminine with being weak, and she wrongfully distrusts other women only because they are women. She has quite a bit of learning to do in this department. She dislikes anything frivolous or feminine, though what she deems frivolous/ feminine isn't really logical or fair. Though she strives to be a leader, and has the potential to be, she has quite a bit of growing up to do. Pokemon: Onix (Titun) Amaura (Aruan) Golett (Gobiun) Steelix Aurorus Golurk Garchomp Araquanid Gallade
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Lucius Best, alias Frozone, et Robert Parr, alias Mr. Incroyable, se tenait devant la porte de la dortoir des filles dans leur salon alors que leur femme a fait installer Jack-jack. Bien sûr, les stagiaires l'avaient déjà rencontré, comme ils avaient rencontré le reste de leur famille, mais ils n'avaient jamais eu à le surveiller auparavant et Helen voulait s'assurer qu'il serait bien de rester avec eux. Tu ne voulais pas laisser un enfant de quatre ans, surtout un avec de super pouvoirs, avec un étranger comme baby-sitter. "Ok, maintenant, Jack-jack." Helen a dit. "Maman et papa vont dîner avec M. Lucius et Mme Honey maintenant, alors tu dois rester ici avec ces gens gentils pour un petit moment, ok?" Jack-jack s'est transformé en sa forme démoniaque et a sauté sur sa mère, l'embrassant. Au bout de quelques secondes, elle s'étira des bras et le mit par terre. "Ne t'inquiète pas," dit-elle, "nous serons de retour pour te prendre avant que nous te manquions." "Je veux que Vi me surveille." C'est ce qu'il a dit. "Vi et Dash protègent les gens en ce moment, mais ce sont des gens sympas. J'ai besoin que tu sois gentil et que tu restes avec eux, pour un petit moment, okay?" Jack-Jack est retourné dans sa forme humaine et a hurlé, en regardant un peu triste. "Ok." a-t-il dit. Bob est venu le chercher et lui a fait un câlin. "Au revoir, le sport." Il a dit, puis a remis Jack-Jack à la baby-sitter la plus proche. Après qu'Helen s'est assuré que les stagiaires savaient comment les contacter, et qu'ils savaient l'emmener au Dr Pennyworth, le pédiatre de l'hôpital spécial du Bureau pour les supers s'il était blessé ou malade, ils ont dit au revoir et sont partis.
Name: Kai Mako Super Alias: Magnastar Age: 23 Appearance: Kai Mako is a beauty by nearly all standards of measure. Long jet black hair and piercing blue eyes, her fair and pale skin are contrasted in her almost always black attire. When she is on duty she keeps her hair in a tight braid that is pinned to the back of her head to keep it out of the way, otherwise it is loose and free flowing to play in whatever wind there might be... for some reason it seems like there always is one. Power(s): Magnetic Manipulation (Electromagnitism) Using her superior agility and ability to manipulate magnetism, Mako has created a real life ninjitsu out of the manga of her youth. As long as she is touching something metal she is able to manipulate magnetic waves to influence their movements. From curving the path of her throwing knives, to increasing the speed of her punches and kicks for greater agility and power, she has found ways to implement her powers into every aspect of her martial arts. She can also focus her power and launch magnetic objects as if she were a rail gun allowing for some long range attacks at frightening speeds. She can use the magnetism manipulation to defy gravity by magnetising her gloves or boots and drawing herself towards a wall or ceiling rather then the floor. Genes: Reality Warping Super Suit Specifics: Black, with no shine at all, designed to reduce sound made from moving around in it, i.e. no swish from running. The boots are steel toe and soul and tie all the way up to her knee. She also wears metal lined finger gloves that leave the last knuckle on exposed so she can make uninterrupted contact with metal surfaces. A back sheath for her Katana is built right into the suit, as well as a utility belt for her myriad of throwing weapons. The front collar of the suit is loose and tall so that it can cover the front of her face. Skills: She is a ninja. Even without the use of her super powers she is extremely quick and agile for a normal person. She is a master with the sword, and very good with other martial and improvised weapons and has very good accuracy with thrown weapons. She is fluent in English, Japanese, and Korean dialects. She could also speak enough to get by in China if she had to with either Mandarin or Cantonese. Note: While she is personally able to operate technology, her magnetic abilities have a tendency to make electronics go a little... weird... unless properly protected with ASD shielding. Personality: A fairly serious individual, more of a tomboy then a girly girl. Dedicated to fighting crime, but not afraid to cross a line and doesn't care much for what other people think about that. This often leads to conflict with the BoSA. Tenacious and stubborn, but knows that escaping to fight another day is not giving up... sometimes it just takes her longer then is should to realize its time to go. Biography: Born in the US to a Japanese father, an expert at kendo, and a Korean mother, an expert at judo, she has lived her life traveling from Dojo to dojo studying the various forms of martial arts throughout Asia and in North America. When she was very young a sparing match got out of hand and escalated quickly when an older student of the dojo she was visiting decided to put away the wooden sword and drew a dagger instead. This lead to the awakening of her abilities to manipulate magnetism. Years later her parents were killed in a car accident by bank robbers trying to run away from police. She vowed then that she would put her abilities with a sword, and with magnetism, to use stopping criminals whenever she could. Equipment/possessions: Katana, eight throwing knives, 8 throwing stars, 20 steel ball-bearing (1/2" diameter) held in specialized clips. Specially made cuffs (intended for arrests), six steel rings split between both hands, a steel chain necklace, steel bangle bracelets on both wrists, similar bangles on both ankles. Training dojo where she does her 'day job' of teaching kendo and her own style of mixed martial arts, modest funds to support it, also her place of residence.
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Adrian a pris un peu plus de temps pour se recueillir après avoir été dogpilé, son lourd, sac à dos suralimenté agissant comme la coquille sur une tortue visible. Il lui a fallu quelques secondes pour se rouler sur le dos pour comprendre qu'il pouvait s'extraire en retirant simplement ses bras des sangles. Il s'est mis à genoux et s'est senti dans la boue pour ses lunettes. Qu'est-ce que ça aurait pu être? Un géant? Ça ressemblait à... une femme géante? "Hé, avez-vous vu qui-?- Il a cherché la petite fille rouge, mais elle était déjà en train de scruter quelque chose ou autre à propos de la trahison monstrueuse. Alors qu'elle l'a dépassé, il a pris le bruit d'une douce croûte. Son cœur a coulé alors qu'il a atteint pour ce qu'il espérait désespérément n'étaient pas ses lunettes. Et, bien sûr, ce sont ses lunettes. Il soupira et les repoussa sur son nez où ils s'accrochèrent maintenant tordus et boueux, un objectif se fêla irréparablement, et continua à ramasser ses objets dispersés. La brochure était saturée, complètement ruinée. Il a rassemblé les deux pokeballs et les a mis en place sur sa ceinture utilitaire. C'est quoi, ça? C'est bizarre. Il a encore passé ses doigts au-dessus des pokeballs pour un rapide recomptage. Il pensait qu'il n'avait amené qu'Eureka et Flappy avec lui... et puis il avait attrapé Query... Il secoua l'écart, le ramassant jusqu'à son propre manque d'esprit, et se pencha sur lui-même pour lui mettre sa meute sur l'épaule. Oui. Il ne voyait rien. Au moins, il avait sa paire de... Attendez. C'était la pièce de rechange. « Ce n'est pas mon jour, je suppose. » Il murmurait pour lui-même. Il s'est permis juste un fractionnement d'auto-pitié avant de prendre une profonde respiration et de se redresser, la poêle et la cafetière attachée à son sac s'éclaboussant ensemble. Même avec l'état de sa vision trouble et brisée, il pouvait voir que le ciel s'était éclairci. Il continua à errer (littéralement) aveuglément autour de la ville un peu plus longtemps jusqu'à ce que le propriétaire du magasin de bicyclettes entre accidentellement dans prendre pitié de lui et le pointait dans la bonne direction. Enfin, il a tourné vers le bas une rue latérale, arrondi un coin et- voila! Il était si heureux de voir le toit d'ardoise familier que ses genoux ont presque cédé sous lui. Les larmes soulagées se répandirent derrière ses cadres brisés alors qu'il allait frapper à la porte. Un jeune homme brun dans une chemise boutonnée vers le bas a répondu à la porte, son sourire amical se tournant à l'inquiétude quand il a vu l'état dans lequel son contemporain était. ‘T'as pris assez de temps- Que t'est-il arrivé sur la terre? Adrian a donné un sourire las et las que Bill l'a fait entrer. « Je me suis perdu, » Il a fait tomber son sac à côté du canapé avec un bourbier terne. Mais je vous en parlerai plus tard. D'abord, j'ai quelque chose d'incroyable à te montrer, Masaki. Je l'ai trouvé dans les ruines près de Violet. Vous savez que j'ai fait des recherches sur le terrain ces dernières semaines. Je jouais juste avec des tuiles de glyphes entre la traduction du texte et, ah, j'ai des frissons à y penser! Le sol s'est soudainement effondré sous moi et je suis tombé peut-être vingt pieds dans une chambre souterraine scellée. C'est à couper le souffle. Corridors et escaliers, chaque mur est inscrit. Et c'est là que j'ai trouvé... Il a pris un pokeball de sa ceinture, hésitant un moment. C'était celui-là? Normalement, il a marqué ses pokeballs avec un symbole pour qu'il puisse les distinguer, mais il n'avait pas encore eu le temps. Il a pris le risque de libérer le mystérieux pokémon à l'intérieur. Malheureusement, ce n'était pas le mystérieux pokemon qu'il attendait. «Ouh...» Bill squatte à l'Amaura entre eux alors qu'il regardait autour dans la confusion. «Ouh...» Adrian a appuyé. Ce n'est pas le pokemon que j'ai trouvé. Il a rappelé le pokemon à sa balle et l'a regardé, légèrement dérangé. Il a pris l'autre balle non marquée de sa ceinture et a dégagé sa gorge, essayant de récupérer l'atmosphère de l'excitation scientifique. Et c'est là que j'ai trouvé... La chambre était soudainement très insupportablement pleine d'Onix.
Name: Adrian Acharya Age: 20 Biography: Adopted as a young child by a pair of aging Pokemon scientists, Adrian was raised on Cinnabar Island in Kanto until the eruption forced the family to relocate to the mainland. With his parents' support and encouragement Adrian blossomed academically and followed in their footsteps, setting out on his journey to become a Pokemon archeologist. He has traveled extensively throughout many regions- specifically to investigate every dark cave and ancient ruin he can find. He has since made quite a name for himself in certain circles and though his insatiable wanderlust has forced him to turn down multiple internships and job offers, he occasionally pitches his tent for a while if he can be enticed with a particularly juicy fossil dig or tablet decryption. Personality: Adrian is intensely friendly without reservation. Despite his ability to spend an hour and a half describing in detail the colour, smell and texture of the Heracross dung sample he collected, he can be quite charming and charismatic and after about five minutes in his presence he suddenly feels like a close childhood friend. He loves reading people, prying into their lives and goes right for their most sensitive spots. He is honest and blunt, also quite open about himself- a little too open. Particularly about his surprisingly rich and colourful dating history. In the last few years he has settled down a little, though his overall attitude is still quite zealous and flirtatious. Appearance: Somewhat small and scrawny in his younger years Adrian has recently filled out without noticing, shooting up several inches and putting on quite a bit of muscle. He is mixed Indian and black with a shock of dark brown hair in desperate need of a cut and warm brown eyes behind thick-rimmed rectangular glasses. He has wine-stain birthmarks in a loose diagonal pattern from the right of his chin to the left of his forehead and scattered across the right side of his body. He has a wide, strong nose and his full lips are usually curled into a confident, amiable smile. He has absolutely no interest or sense of fashion, wearing leather sandals with socks and shorts and short-sleeved shirts with breast pockets in all the colours of the rainbow between tan and khaki. He has a necklace made of an old shoelace, a silver spoon bent into a circle dangling as a pendant. Pokemon: Sandshrew- Eureka Seaking- Flappy Unown(? type) - Query
42,231
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Rebekah vert Alors que les Parrs quittaient la pièce, Rebekah dut admettre être un peu nerveux. Bien sûr, se voir confier la sécurité et le bien-être d'un enfant était toujours une responsabilité sérieuse, mais quand cet enfant était le plus jeune d'une famille de supers, non, la famille de supers, célébrait le monde entier et reconnu pour ses actes, son pouvoir et son expérience? Rebekah n'avait aucun doute que l'un d'eux pouvait lui botter les fesses au royaume venir et revenir avec seulement un minimum d'effort, s'ils le voulaient jamais. De toute évidence, ce travail devait être pris très, très au sérieux. Puis il y avait l'enfant lui-même. Alors qu'il avait l'air très mignon et innocent est son (presque indestructible) onesie rouge. À bien des égards, il était un enfant de quatre ans comme les autres : joyeux, curieux, avec des goûts simples et des aversions. Le point important, pensait Rebecca, n'était pas qu'il pouvait déjà soulever le poids de son père, mais qu'il ne voulait pas vraiment. Il serait parfaitement heureux de manger un peu de nourriture, de jouer à des jeux et d'aller dormir. Rebekah pourrait être derrière ces objectifs. Ce n'était pas un combat : ils pouvaient travailler ensemble. Déterminé à se faire des amis tôt et à commencer la soirée sur le pied droit, Rebekah s'est penché pour être face à face avec l'enfant d'âge préscolaire. "D'accord, Jack-Jack, pendant que maman et papa vont prendre leur dîner spécial, nous allons avoir le nôtre aussi", lui a-t-elle dit. "Je vais aller préparer ça. J'ai entendu dire que tu aimes vraiment les doigts de poisson, n'est-ce pas?
Full Name: Rebekah Leah Green Super Alias: Karearea (as in the bird) Age: 18 Appearance: Rebekah Green is most often seen around the BoSA building wearing jeans and a t-shirt. It is simple, comfortable, practical clothing, which suits her just fine. She is a smidge above average height, with blue eyes, light skin and mid-length blonde hair she keeps tied back in a pony-tail. She sometimes wonders if her nose isn't a bit too long. Power(s): Rebekah can change the size of objects around her, growing or shrinking them into perfect scale replicas of themselves. The ability cannot be used on living beings. She is also able to teleport to anywhere she can see. Genes: Reality warping Biography: Rebekah comes from a family of non-supers, so far as she can tell. Her great-grandmother might have been where she got the magical genes, but the stories about her are pretty murky and often don't agree. She grew up in New Zealand, in amid-sized town near to a national park. Early on in life, she developed a love of books and reading, devouring both fact and fiction alike. A little later on, when she entered her teenage years, she continued with this, though the books gained a rival - the outdoors. Mountain biking, kayaking and walking all held strong appeal for her, leading to exciting trips to lakes, mountains and rivers. Possibly due to her lack of close super ancestors, Rebekah was relatively late in developing her powers. Rebekah's powers first manifested shortly after her 15th birthday, while walking the last section of the Tongariro crossing. The school group were all tired, hungry, getting damp from the grey mist that had descended over the mountain and generally ready for the day's exertion to be over. Coming over the last rise and getting a view of the shuttle waiting at the end of the track, Rebekah suddenly disappeared from among the group to find herself standing up against the white van's windows. Shocked at this sudden transition, she jumped, yelled and tripped over backwards. Her fall would have landed her head on a large rock, but it shrunk down to the size of a pebble underneath her. She ended up landing on some scrub bushes, coming down much more gently and looking up to see a karearea swooping by overhead. By the time the rest of the group had caught up, it became clear what had happened and Rebekah was outed as a super. Recently, Rebekah’s parents took an opportunity to move to the US for their jobs in the solar panel industry. Rebekah, having just finished school, chose to go with them and take a place on the newly forming team of young supers in Metroville. Personality: Rebekah is quiet and reserved in most situations, preferring to listen and observe than to speak. When she does speak, it is usually in direct answer to a problem that needs solving or to suggest an action. She doesn't do well with small-talk and doesn't share her emotions easily, except with those she is closest to and trusts without exception. On the other hand, she will happily go on and on about an interesting idea and enjoys being challenged in this way. She tries to view the world as rationally as possible, and solve problems using logic and reason. She values knowledge and curiosity and holds tightly to the idea that the best superhero is not the one with the strongest power, but the one who knows when and how to apply their abilities to get the best result. Rebekah is a bit bit unsure of herself, what with coming to a new country and taking on the role of a full-time professional superhero, but she is also excited for the challenge it will bring. This is a chance for her to make her mark on the world, and she wants to take it. Her personality would be an I-N-T-J on the Myers Briggs Type Indicator. Skills: Rebekah has some pretty good skills in the outdoors, and has good fitness and endurance to go with them. She is reasonably proficient in self-defence, but unlike some of her fellow supers, her fighting talent is nothing special. Where she does excel physically is in her reflexes and reactions, based on her senses ,which are pretty sharp when she cares to pay attention. Rebekah has always enjoyed school and done well in her non-super education, so she has a solid grounding in a number of subject areas, particularly the sciences. Super Suit Specifics/Equipment: Rebekah’s suit will teleport with her, and is extra-tough, since her powers don’t give her any extra durability or protection from physical harm. Her suit also includes a backpack that contains all of the equipment she uses while super-ing. It is growing towards being, so far as she was concerned, the most massively useful collection of items ever assembled into a space of under 35 litres. All shrunk down and organised into their own individual pockets, she has everything from extra clothes for a number of situations, food, drink and other survival supplies, first aid kits, combat gear, vials of some interesting chemicals, and a few handy odds, ends and gadgets to top it off. In need, she can retrieve any of these items and grow them back to their full size in just a few moments. Her suit also contains the team’s standard additions: a global tracking device and secure communicator. Possessions: Shortly before Rebekah left New Zealand, she purchased a small greenstone pendant, and wears it as a reminder of home, and her friends and family back there. Other: Rebekah’s name is Rebekah, and she would prefer it if others didn’t insist on shortening it to Bekky, Bekka, Bex or any other variation they might come up with. It’s a perfectly good name already, and it doesn’t need shortening, thank you very much! It is something of a pet peeve for her.
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Cassie a regardé avec un sourire formé, professionnel, faux comme M. et Mme Parr sont partis à leur rendez-vous de dîner. Même si elle a vu M. Incroyable comme quelqu'un qui, dans le passé, avait été un justicier imprudent, elle n'allait pas laisser ses sentiments personnels s'empêcher de faire son travail. En tout cas, elle devrait remercier M. Parr et son procès pour avoir mis en lumière les problèmes de mise en danger imprudente pendant la lutte contre le crime et la responsabilité des superhéros. Elle était heureuse de faire partie de ce programme; elle voyait toujours l'activité des superhéros comme une nécessité, bien que malheureuse, grâce à l'existence continue d'un super crime, mais estimait qu'elle devait être réintégrée par les forces publiques. Alors qu'il s'agissait de sa première mission, Cassie estimait que c'était symbolique de leur avenir : leur tâche était de superviser un super extrêmement dangereux. Cela indiquait peut-être l'ambition du Bureau de superviser tous les supers, ce en quoi Cassie croyait fermement. Après tout, 'Quis custodiet ipsos custodes?Qui garde les gardiens? Cassie a observé que Rebekah a pris la tête en occupant l'attention de Jack-Jack. Cassie était content de prendre un siège arrière et laisser les membres plus jeunes faire leur chose, outre Cassie n'était pas très bon avec les enfants. Elle s'est souvenue, avec une certaine culpabilité, d'un incident où elle regardait l'enfant d'un collègue. L'enfant avait commencé à agir ainsi Cassie a utilisé son pouvoir pour imiter la voix de la mère. Cela n'avait fait qu'effrayer encore plus l'enfant. Cassie s'est assise sur le canapé dans le salon et a allumé la télé sur une chaîne de nouvelles. Elle ne ferait pas trop attention à l'enfant, mais elle resterait présente, observatrice et disponible, en veillant à garder sa super-audition concentrée ainsi qu'envoyer des pings d'écholoque si l'enfant sort de sa vision.
Name: Dr. Cassie Ding Super Alias: Noisemaker, Dr. Ding Age: 25 Power(s):Cassie has the ability to emit, absorb, and analyze vibrations; in other words, she manipulates sound. Genes: Super-senses, force manipulation. Super Suit Specifics:Cassie wears a white enamel androgynous power suit that is easily mistaken for a robot. It looks something like the following image. the head has a single red camera in the center like the following image. wears a white hooded robe over all this. Cassie's power suit provides a decent amount of protection and minimal strength augmentation while providing her with many options when using her natural ability. She has many devices that produce or augment sound. Notably, she has a sword/bat that is essentially a massive tuning fork that she can make vibrate at different frequencies to shatter different materials. She also carries many small disc-shaped emitters that she lays around to create acoustic or harmonic zones that amplify her power. Cassie's suit was not designed by Edna Mode, though it still comes with the standard homing device and communicator. Skills:Cassie has a PhD in theoretical physics and can do high-level math in her head, which helps her with the complex behaviors of sound. Personality:Cassie comes off as stern and no-nonsense. She believes that superheroic acts should be a duty rather than a passion and looks down on those who do it for the thrill. She believes that supers are beholden to the people and should be held accountable if their recklessness harms or endangers the populace. This is not a popular stance among supers but has earned her a degree of clout among the BSA. Some supers see her as a traitor, but she frankly doesn't care what they think. Cassie believes in discipline and order and sees the government as the rightful holders of the reins over supers, red tape, bureaucracy and all. Cassie does have a nurturing side, like a teacher; and will praise and reward those willing to obey. Biography:Cassie's parents were the Chinese-American duo, Dr. Ding and Tremor. Dr. Ding was the brains, a telwpath who used his incredible senses and ability to communicate discreetly to spot for Tremor, who could manipulate the ground and create earthquakes. Before Cassie was born, her parents played classical music towards the womb, based off a quack theory that doing so would help the unborn child's brain develop. When Cassie was born, everyone was surprised to hear Beethoven's Ninth Symphony playing from the baby. Cassie was only around 7 or 8 when the famous court case, The People vs. Mr. Incredible happened. Her parents, despite being supers themselves, saw merit in the suit filed against Mr. Incredible, and reassessed their own performance. They also saw this as an opportunity to stop Cassie from becoming a hero since they felt hero work was too dangerous for her since her ability did nothing to protect her, having zero defensive capabilities. They had Cassie focus her energies on her studies instead. Still, they didn't want her losing her super heritage, so they let her train her abilities in secret, always stressing discipline, control, and precision, reminding her that she had the potential to be extremely dangerous. As Cassie went through, her parents wondered if the classical music had worked since Cassie demonstrated super intellect and became an ace student, skipping a few grades in the process. She went on to university, and then to graduate school where she earned her degree. Cassie also showed an interest in sociology and political theory as she tried to figure out her place in the world as a super and has even given a few speeches in support of a world where supers operated only under government supervision. This has earned her a spot in the BSA's new program. Equipment/possessions:Her super suit is a design she was able to squeeze out of defense contractors that she had collaborated with on research projects. She lacks a certain degree of sentimentality and doesn't keep mementos. She has her glasses because her eyesight is horrible even though she could use echolocation instead. Others:She sometimes goes by Dr. Ding, which is her father's super alias because she not only shares the surname, but she also has the degree to warrant the title of doctor. She sometimes announces her arrival by emitting an 'elevator bell' *DING* sound as a signature.
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Kai s'est penché contre le comptoir de la cuisine. Elle ne savait toujours pas pourquoi elle avait accepté ça. Elle était déjà dans la rue pour lutter contre le crime! C'est là qu'elle devrait être ce soir, pas un bébé assis sur un enfant. Après tout, à l'âge de quatre ans, son père lui avait déjà demandé de nettoyer le Dojo... et de ne pas attendre que quelqu'un m'apporte ma nourriture. Elle a entendu la télé s'allumer dans l'autre pièce. C'est probablement la raison pour laquelle les jeunes Américains sont si loin derrière les enfants d'âge scolaire asiatique. Trop de temps a permis de regarder dans une boîte brillante. "Je peux vous aider?" Mako a demandé à la jeune fille. Son accent était présent, mais avait disparu de façon significative il y a longtemps. Elle s'ennuyait déjà, autant être utile.
Name: Kai Mako Super Alias: Magnastar Age: 23 Appearance: Kai Mako is a beauty by nearly all standards of measure. Long jet black hair and piercing blue eyes, her fair and pale skin are contrasted in her almost always black attire. When she is on duty she keeps her hair in a tight braid that is pinned to the back of her head to keep it out of the way, otherwise it is loose and free flowing to play in whatever wind there might be... for some reason it seems like there always is one. Power(s): Magnetic Manipulation (Electromagnitism) Using her superior agility and ability to manipulate magnetism, Mako has created a real life ninjitsu out of the manga of her youth. As long as she is touching something metal she is able to manipulate magnetic waves to influence their movements. From curving the path of her throwing knives, to increasing the speed of her punches and kicks for greater agility and power, she has found ways to implement her powers into every aspect of her martial arts. She can also focus her power and launch magnetic objects as if she were a rail gun allowing for some long range attacks at frightening speeds. She can use the magnetism manipulation to defy gravity by magnetising her gloves or boots and drawing herself towards a wall or ceiling rather then the floor. Genes: Reality Warping Super Suit Specifics: Black, with no shine at all, designed to reduce sound made from moving around in it, i.e. no swish from running. The boots are steel toe and soul and tie all the way up to her knee. She also wears metal lined finger gloves that leave the last knuckle on exposed so she can make uninterrupted contact with metal surfaces. A back sheath for her Katana is built right into the suit, as well as a utility belt for her myriad of throwing weapons. The front collar of the suit is loose and tall so that it can cover the front of her face. Skills: She is a ninja. Even without the use of her super powers she is extremely quick and agile for a normal person. She is a master with the sword, and very good with other martial and improvised weapons and has very good accuracy with thrown weapons. She is fluent in English, Japanese, and Korean dialects. She could also speak enough to get by in China if she had to with either Mandarin or Cantonese. Note: While she is personally able to operate technology, her magnetic abilities have a tendency to make electronics go a little... weird... unless properly protected with ASD shielding. Personality: A fairly serious individual, more of a tomboy then a girly girl. Dedicated to fighting crime, but not afraid to cross a line and doesn't care much for what other people think about that. This often leads to conflict with the BoSA. Tenacious and stubborn, but knows that escaping to fight another day is not giving up... sometimes it just takes her longer then is should to realize its time to go. Biography: Born in the US to a Japanese father, an expert at kendo, and a Korean mother, an expert at judo, she has lived her life traveling from Dojo to dojo studying the various forms of martial arts throughout Asia and in North America. When she was very young a sparing match got out of hand and escalated quickly when an older student of the dojo she was visiting decided to put away the wooden sword and drew a dagger instead. This lead to the awakening of her abilities to manipulate magnetism. Years later her parents were killed in a car accident by bank robbers trying to run away from police. She vowed then that she would put her abilities with a sword, and with magnetism, to use stopping criminals whenever she could. Equipment/possessions: Katana, eight throwing knives, 8 throwing stars, 20 steel ball-bearing (1/2" diameter) held in specialized clips. Specially made cuffs (intended for arrests), six steel rings split between both hands, a steel chain necklace, steel bangle bracelets on both wrists, similar bangles on both ankles. Training dojo where she does her 'day job' of teaching kendo and her own style of mixed martial arts, modest funds to support it, also her place of residence.
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Rebekah vert "mais les poissons n'ont pas de doigts." Il a dit, puis s'est précipité sur le canapé et est monté. C'était la réponse typiquement littérale qu'elle aurait dû attendre de lui, mais en réalité, elle a réfléchi, le malentendu était sa faute. "Ah, bâtons de poisson!" Rebekah soupira alors que le tout-petit s'enfuit. L'exclamation a fonctionné à la fois comme une malédiction mineure et comme une correction "Pois bâtons. C'est comme ça qu'on les appelle en Amérique." Ce sont vraiment les petites choses qui l'ont amenée à déménager dans un nouveau pays. Le gros truc, elle pouvait s'en occuper, parce que c'était gros, dans son visage, et qu'on lui en rappelait constamment. Mais les petites différences culturelles comme ce que vous avez appelé des doigts de poisson? C'était facile à oublier et ensuite à gâcher. "Désolé d'être en retard." Mary l'a dit en entrant. "Un client a appelé à la dernière minute et j'ai dû leur faire pousser des fraises. Mais j'ai fait des extras." "Oui, bien sûr. Pas de problème." Rébecca répondit. "Continuez-le juste à s'amuser un peu. Je serai dans la cuisine en train de cuisiner les poissons... des bâtons.
Full Name: Rebekah Leah Green Super Alias: Karearea (as in the bird) Age: 18 Appearance: Rebekah Green is most often seen around the BoSA building wearing jeans and a t-shirt. It is simple, comfortable, practical clothing, which suits her just fine. She is a smidge above average height, with blue eyes, light skin and mid-length blonde hair she keeps tied back in a pony-tail. She sometimes wonders if her nose isn't a bit too long. Power(s): Rebekah can change the size of objects around her, growing or shrinking them into perfect scale replicas of themselves. The ability cannot be used on living beings. She is also able to teleport to anywhere she can see. Genes: Reality warping Biography: Rebekah comes from a family of non-supers, so far as she can tell. Her great-grandmother might have been where she got the magical genes, but the stories about her are pretty murky and often don't agree. She grew up in New Zealand, in amid-sized town near to a national park. Early on in life, she developed a love of books and reading, devouring both fact and fiction alike. A little later on, when she entered her teenage years, she continued with this, though the books gained a rival - the outdoors. Mountain biking, kayaking and walking all held strong appeal for her, leading to exciting trips to lakes, mountains and rivers. Possibly due to her lack of close super ancestors, Rebekah was relatively late in developing her powers. Rebekah's powers first manifested shortly after her 15th birthday, while walking the last section of the Tongariro crossing. The school group were all tired, hungry, getting damp from the grey mist that had descended over the mountain and generally ready for the day's exertion to be over. Coming over the last rise and getting a view of the shuttle waiting at the end of the track, Rebekah suddenly disappeared from among the group to find herself standing up against the white van's windows. Shocked at this sudden transition, she jumped, yelled and tripped over backwards. Her fall would have landed her head on a large rock, but it shrunk down to the size of a pebble underneath her. She ended up landing on some scrub bushes, coming down much more gently and looking up to see a karearea swooping by overhead. By the time the rest of the group had caught up, it became clear what had happened and Rebekah was outed as a super. Recently, Rebekah’s parents took an opportunity to move to the US for their jobs in the solar panel industry. Rebekah, having just finished school, chose to go with them and take a place on the newly forming team of young supers in Metroville. Personality: Rebekah is quiet and reserved in most situations, preferring to listen and observe than to speak. When she does speak, it is usually in direct answer to a problem that needs solving or to suggest an action. She doesn't do well with small-talk and doesn't share her emotions easily, except with those she is closest to and trusts without exception. On the other hand, she will happily go on and on about an interesting idea and enjoys being challenged in this way. She tries to view the world as rationally as possible, and solve problems using logic and reason. She values knowledge and curiosity and holds tightly to the idea that the best superhero is not the one with the strongest power, but the one who knows when and how to apply their abilities to get the best result. Rebekah is a bit bit unsure of herself, what with coming to a new country and taking on the role of a full-time professional superhero, but she is also excited for the challenge it will bring. This is a chance for her to make her mark on the world, and she wants to take it. Her personality would be an I-N-T-J on the Myers Briggs Type Indicator. Skills: Rebekah has some pretty good skills in the outdoors, and has good fitness and endurance to go with them. She is reasonably proficient in self-defence, but unlike some of her fellow supers, her fighting talent is nothing special. Where she does excel physically is in her reflexes and reactions, based on her senses ,which are pretty sharp when she cares to pay attention. Rebekah has always enjoyed school and done well in her non-super education, so she has a solid grounding in a number of subject areas, particularly the sciences. Super Suit Specifics/Equipment: Rebekah’s suit will teleport with her, and is extra-tough, since her powers don’t give her any extra durability or protection from physical harm. Her suit also includes a backpack that contains all of the equipment she uses while super-ing. It is growing towards being, so far as she was concerned, the most massively useful collection of items ever assembled into a space of under 35 litres. All shrunk down and organised into their own individual pockets, she has everything from extra clothes for a number of situations, food, drink and other survival supplies, first aid kits, combat gear, vials of some interesting chemicals, and a few handy odds, ends and gadgets to top it off. In need, she can retrieve any of these items and grow them back to their full size in just a few moments. Her suit also contains the team’s standard additions: a global tracking device and secure communicator. Possessions: Shortly before Rebekah left New Zealand, she purchased a small greenstone pendant, and wears it as a reminder of home, and her friends and family back there. Other: Rebekah’s name is Rebekah, and she would prefer it if others didn’t insist on shortening it to Bekky, Bekka, Bex or any other variation they might come up with. It’s a perfectly good name already, and it doesn’t need shortening, thank you very much! It is something of a pet peeve for her.
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Ce n'était pas ce que j'avais à l'esprit... qui prendrait trop de pouvoir, je pense. Je peux léviter la poêle, mais je ne pense pas pouvoir léviter et l'exciter assez pour la cuisiner avec. Je pourrais probablement exciter assez la poêle pour la chauffer, mais je ne pense pas avoir assez de contrôle et de puissance pour vraiment faire le tour... Non, je ferais mieux de ne pas, pas avec leurs poêles.
Name: Dr. Cassie Ding Super Alias: Noisemaker, Dr. Ding Age: 25 Power(s):Cassie has the ability to emit, absorb, and analyze vibrations; in other words, she manipulates sound. Genes: Super-senses, force manipulation. Super Suit Specifics:Cassie wears a white enamel androgynous power suit that is easily mistaken for a robot. It looks something like the following image. the head has a single red camera in the center like the following image. wears a white hooded robe over all this. Cassie's power suit provides a decent amount of protection and minimal strength augmentation while providing her with many options when using her natural ability. She has many devices that produce or augment sound. Notably, she has a sword/bat that is essentially a massive tuning fork that she can make vibrate at different frequencies to shatter different materials. She also carries many small disc-shaped emitters that she lays around to create acoustic or harmonic zones that amplify her power. Cassie's suit was not designed by Edna Mode, though it still comes with the standard homing device and communicator. Skills:Cassie has a PhD in theoretical physics and can do high-level math in her head, which helps her with the complex behaviors of sound. Personality:Cassie comes off as stern and no-nonsense. She believes that superheroic acts should be a duty rather than a passion and looks down on those who do it for the thrill. She believes that supers are beholden to the people and should be held accountable if their recklessness harms or endangers the populace. This is not a popular stance among supers but has earned her a degree of clout among the BSA. Some supers see her as a traitor, but she frankly doesn't care what they think. Cassie believes in discipline and order and sees the government as the rightful holders of the reins over supers, red tape, bureaucracy and all. Cassie does have a nurturing side, like a teacher; and will praise and reward those willing to obey. Biography:Cassie's parents were the Chinese-American duo, Dr. Ding and Tremor. Dr. Ding was the brains, a telwpath who used his incredible senses and ability to communicate discreetly to spot for Tremor, who could manipulate the ground and create earthquakes. Before Cassie was born, her parents played classical music towards the womb, based off a quack theory that doing so would help the unborn child's brain develop. When Cassie was born, everyone was surprised to hear Beethoven's Ninth Symphony playing from the baby. Cassie was only around 7 or 8 when the famous court case, The People vs. Mr. Incredible happened. Her parents, despite being supers themselves, saw merit in the suit filed against Mr. Incredible, and reassessed their own performance. They also saw this as an opportunity to stop Cassie from becoming a hero since they felt hero work was too dangerous for her since her ability did nothing to protect her, having zero defensive capabilities. They had Cassie focus her energies on her studies instead. Still, they didn't want her losing her super heritage, so they let her train her abilities in secret, always stressing discipline, control, and precision, reminding her that she had the potential to be extremely dangerous. As Cassie went through, her parents wondered if the classical music had worked since Cassie demonstrated super intellect and became an ace student, skipping a few grades in the process. She went on to university, and then to graduate school where she earned her degree. Cassie also showed an interest in sociology and political theory as she tried to figure out her place in the world as a super and has even given a few speeches in support of a world where supers operated only under government supervision. This has earned her a spot in the BSA's new program. Equipment/possessions:Her super suit is a design she was able to squeeze out of defense contractors that she had collaborated with on research projects. She lacks a certain degree of sentimentality and doesn't keep mementos. She has her glasses because her eyesight is horrible even though she could use echolocation instead. Others:She sometimes goes by Dr. Ding, which is her father's super alias because she not only shares the surname, but she also has the degree to warrant the title of doctor. She sometimes announces her arrival by emitting an 'elevator bell' *DING* sound as a signature.
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Alors qu'Aruan regardait autour d'elle, elle se rendit compte qu'elle n'était pas avec son entraîneur. Deux humains étranges la regardaient, et non pas avec des visages qu'elle reconnaissait heureux ou amis. Elle est revenue en un éclair, et elle est heureuse d'être rappelée... sauf maintenant qu'elle se demande où est Jara. Comme Titun a été libéré de sa balle, il s'est senti très à l'étroit. Où était-il? Il avait été entraîné à ne pas bouger s'il était dans une maison ou autour d'humains délicats, mais toute cette situation le rendait anesthésiant. Où était Jara? Elle a grondé et déplacé son corps rocheux. Il se sentait mal. Il a été ramené rapidement, de retour au confort de sa balle où il pouvait dormir. Peut-être que Jara était là, mais il ne l'avait pas vue? Mais la première balle qu'Adrian avait libérée a commencé à trembler à ses côtés violemment dès que Titun a été rappelé. Aruan avait décidé de se libérer de son enclos de poche et de voir où Jara était pour elle. Mais en regardant autour de la petite pièce une fois de plus, elle ne l'a pas vue. Jara lui avait toujours dit d'être prudente, qu'il y avait parfois de mauvais humains qui essayaient d'enlever le pokémon à leurs partenaires humains. C'est arrivé? Les mauvais humains avaient-ils décidé de la voler? Et si Jara ne l'aimait plus? L'Amaura a commencé à pleurer. Doucement. Après avoir lu son carnet, Jara s'enfuyait rapidement pour trouver un endroit où son énorme Onix n'entraverait pas les routes et serait une nuisance générale pour le public. Mais elle a entendu une voix appeler après elle. Une voix inconnue. Elle s'est figée, regardant par-dessus son épaule, elle a vu cette même fille avec la robe rouge floofy qu'elle avait écrite à propos de faire une ligne d'abeille pour elle. C'est quoi ce bordel? Ses yeux s'élargissaient et ses sourcils sillonnaient pendant qu'elle ramenait le rythme. Pourquoi cette fille s'en prenait-elle à elle? Elle aurait pu facilement la dépasser. Sauf que... pourquoi courir, quand elle pourrait la prendre dans une bataille? Depuis quand elle s'est enfuie? Ce serait une bonne chance de l'amener à se laisser seule, et c'est ce que Jara voulait vraiment. Elle s'arrêta rapidement, dérapant pratiquement sur l'asphalte. Mais alors que la fille en rouge s'approchait d'elle, Jara s'est rendue compte qu'elle avait crié voleur. Voleur?! Qui a-t-elle appelé un voleur? Elle avait payé pour ce médicament! Et elle n'a pas volé de toute façon! D'où venait cette accusation? Sa bouche est pratiquement devenue une ligne droite. Tandis que la fille adverse courait vers le haut, Jara se déplaçait jusqu'à sa hauteur stupéfiante. "Qui diable pensez-vous appeler un voleur?" Elle s'est cassée. "C'est tout. Nous avons une bataille. Tu m'as beaucoup trop ennuyé aujourd'hui." Elle a balancé la balle de luxe dans laquelle Golett, Goliun, s'était laissé prendre. Normalement, ce qui était frivole ou matérialiste n'était pas son style, mais elle avait gagné la balle d'un petit tirage au sort à un carnaval. En traversant le Golett autour des mines d'Oreburgh autour de sa ville natale, elle avait lancé beaucoup de pokeballs, mais Goliun n'était venu à elle qu'à cause de cette stupide balle de luxe qu'elle avait à l'époque. Bref. Elle a tiré son bras en arrière et a jeté la balle dans l'air avec plaisir. "Allez! "Goliun!" Elle s'attendait à ce que son terrain solide et son type de fantôme... Au lieu de ça, un pokemon avec de ridicules bottes haut de cuisse et de longues feuilles de sa tête... Ce n'était même pas très proche de ce qu'était un type de sol, et encore moins de son Golett! Elle se sentait dans ses poches, tirant une autre balle de luxe. Elle s'arrêta, voyant les pseudos familiers et les égratignures sur sa balle contrastent avec la brillante qu'elle venait de sortir. Oh... la réalisation s'est effondrée. C'était pour ça que Red Dress était venue la chercher? C'était compréhensible. Attendez une seconde, si elle était censée avoir trois pokemon au total, pourquoi elle n'avait que deux pokeballs sur elle à l'heure actuelle? Et l'un d'eux ne lui appartenait manifestement pas. C'est pas vrai. C'est pas vrai. Elle a cliqué sur un bouton de sortie, et à la place un pokemon curieux est sorti. C'était comme un texte presque, sous la forme d'un point d'interrogation, mince et noir avec un seul œil qui a regardé sur elle. Ce n'était pas à elle. Quoi. Les. Réel. Qu'est-ce qu'il y a? Les yeux de Jara s'ouvraient grand, ses sourcils sillonnaient et sa bouche était légèrement entrouverte en état de choc. Que s'est-il passé? Elle avait oublié quelque chose? Elle ouvrit le petit livre de poche qu'elle transporta avec elle, mais ne trouva rien. Une pierre a coulé dans la fosse de son estomac. Quelque chose ne va pas. Où ou quand a-t-elle perdu son propre pokemon? Ça ne pouvait pas arriver. Elle sentit sa peau s'évanouir, sa respiration s'empresse, et une perle de sueur jaillit de son front. Elle n'a même pas pris la peine de ramener l'Inown à son pokeball avant de se présenter à l'autre entraîneur avant elle. "Je ne suis pas un voleur, mais peut-être que j'ai pris votre pokeball par erreur... ces deux-là sont-ils votre pokemon? Avez-vous les miennes?" En dépit d'essayer de garder la tête froide, la panique commençait à s'installer. Amaura étaient des espèces rares et préhistoriques; elles pouvaient facilement être vendues pour un joli centime. La pensée a fait la torsion de l'estomac de Jara comme un bretzel. Puis, Titun, et bien il ira bien pour un moment plus longtemps. Même si elle ne lui a pas donné son médicament, sa maladie était plus qu'une fièvre que tout ce qui était trop grave. Pourtant, l'idée qu'ils soient seuls et sans elle était incroyablement stressante...
Name: Jara La'Sol Age: 21 Appearance: While attractiveness is subjective to many, most would agree that Jara at least sticks out in a crowd. At a staggering 6'1, Jara is taller than most people in a crowd. It doesn't help that she loves wearing boots that tack on a couple of inches, if only to make her feel more powerful, a feeling she loves. She's also quite muscular, and somewhat boyishly figured. Her skin is richly pigmented, deep in color, with a reddish undertone. Her face is angular, diamond shaped, with prominent cheekbones, a low forehead, very full lips, a snub nose, raggedly thin eyebrows, and espresso colored eyes. Her hair is voluminous and thick, puffy even, and she currently has it in sengalese twists. She opts for gender neutral clothing, snazzy jackets with skinny jeans, combat boots, and tank tops. Though she absolutely hates to admit it, she adores large hooped earrings. Biography: (A work in progress) Jara grew up in the inner cities of Sinnoh, living in the urban areas of Jubilife. She, her mother, and father never really had a lot of money, but they were a happy trio living together. Personality: Though she looks fierce and intimidating, Jara is kind. She isn't one to make fun of others, and she was raised to be polite. She speaks with an old fashioned kind of talk, a hint of accent at the ends of her words makes it seem like she's from the islands. She can be overly harsh at times though, not very good at comforting people when they're sad or when they're crying. She's kind of no-nonsense, disliking practical jokers or immature people, and she does liken herself to be extremely mature, verging on being a know-it-all/ someone who thinks their way is always right. She's not the type to readily lend a hand to someone in need either, as she's cautious of people. Her parents were somewhat overprotective, though not suffocating, they did warn her to be cautious of people. When it comes to conversation, she can definitely seem curt at first. Truthfully she loves talking, but saying a lot just isn't her style. She tends to keep her words to a minimum, but that doesn't mean she can't hold a conversation. When angry however, she tends to get loud and aggressive. Speaking of, for Jara, when she gets angry settling things comes with getting into a fight. Either a fist fight or a pokemon battle, that's what she jumps to. It's not healthy, yet for some reason she gravitates towards these methods to prove herself right. Strength to her, equals being right. Jara also has a tendency to be extremely superstitious. A crack in her cup? She'll be on guard for the entire week. Tea leaves, tarrot readings, astrology, and old sayings are a huge part of what she lives her life by. Chants, curses, ghosts-- they're as real to her as anything else. You'd be hard pressed to convince her that these ideas aren't practical. Perhaps Jara's greatest flaw is what she thinks of other women and femininity-- she finds herself above them for reasons that seem practical to only herself. She associates being feminine with being weak, and she wrongfully distrusts other women only because they are women. She has quite a bit of learning to do in this department. She dislikes anything frivolous or feminine, though what she deems frivolous/ feminine isn't really logical or fair. Though she strives to be a leader, and has the potential to be, she has quite a bit of growing up to do. Pokemon: Onix (Titun) Amaura (Aruan) Golett (Gobiun) Steelix Aurorus Golurk Garchomp Araquanid Gallade
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Alors que Rebekah a commencé à préparer le déjeuner de Jack-Jack, Mako a traîné avec elle. Il n'y avait pas grand chose à préparer comme ça. Mettez-les sur un plateau, jetez-les dans le four, mettez le minuteur et attendez. Mako s'ennuyait encore. "Avez-vous déjà entendu parler de la cuisine d'induction?" Elle n'a demandé à personne en particulier, elle n'a pas attendu que quelqu'un réponde non plus, « C'est un type de plateau de cuisson électrique qui utilise des aimants pour chauffer directement la poêle. C'est rapide, efficace, et quand vous avez fini, la surface est à peine chaude que la poêle s'asseyait... Je me demande si je pourrais l'enlever..." Elle s'est enfuie alors qu'elle pensait à la façon de manipuler ses capacités magnétiques pour avoir cet effet. Elle devrait l'essayer plus tard, mais elle savait mieux que les choses des Parrs. Au lieu de cela, elle est allée jusqu'à la promenade dans le salon où tout le monde était assis. Elle a fait un pas dans la pièce et elle a pu voir l'image sur la chaîne TV légèrement dans sa direction. Avec un soupir, elle a fait un pas en arrière et a regardé de loin.
Full Name: Rebekah Leah Green Super Alias: Karearea (as in the bird) Age: 18 Appearance: Rebekah Green is most often seen around the BoSA building wearing jeans and a t-shirt. It is simple, comfortable, practical clothing, which suits her just fine. She is a smidge above average height, with blue eyes, light skin and mid-length blonde hair she keeps tied back in a pony-tail. She sometimes wonders if her nose isn't a bit too long. Power(s): Rebekah can change the size of objects around her, growing or shrinking them into perfect scale replicas of themselves. The ability cannot be used on living beings. She is also able to teleport to anywhere she can see. Genes: Reality warping Biography: Rebekah comes from a family of non-supers, so far as she can tell. Her great-grandmother might have been where she got the magical genes, but the stories about her are pretty murky and often don't agree. She grew up in New Zealand, in amid-sized town near to a national park. Early on in life, she developed a love of books and reading, devouring both fact and fiction alike. A little later on, when she entered her teenage years, she continued with this, though the books gained a rival - the outdoors. Mountain biking, kayaking and walking all held strong appeal for her, leading to exciting trips to lakes, mountains and rivers. Possibly due to her lack of close super ancestors, Rebekah was relatively late in developing her powers. Rebekah's powers first manifested shortly after her 15th birthday, while walking the last section of the Tongariro crossing. The school group were all tired, hungry, getting damp from the grey mist that had descended over the mountain and generally ready for the day's exertion to be over. Coming over the last rise and getting a view of the shuttle waiting at the end of the track, Rebekah suddenly disappeared from among the group to find herself standing up against the white van's windows. Shocked at this sudden transition, she jumped, yelled and tripped over backwards. Her fall would have landed her head on a large rock, but it shrunk down to the size of a pebble underneath her. She ended up landing on some scrub bushes, coming down much more gently and looking up to see a karearea swooping by overhead. By the time the rest of the group had caught up, it became clear what had happened and Rebekah was outed as a super. Recently, Rebekah’s parents took an opportunity to move to the US for their jobs in the solar panel industry. Rebekah, having just finished school, chose to go with them and take a place on the newly forming team of young supers in Metroville. Personality: Rebekah is quiet and reserved in most situations, preferring to listen and observe than to speak. When she does speak, it is usually in direct answer to a problem that needs solving or to suggest an action. She doesn't do well with small-talk and doesn't share her emotions easily, except with those she is closest to and trusts without exception. On the other hand, she will happily go on and on about an interesting idea and enjoys being challenged in this way. She tries to view the world as rationally as possible, and solve problems using logic and reason. She values knowledge and curiosity and holds tightly to the idea that the best superhero is not the one with the strongest power, but the one who knows when and how to apply their abilities to get the best result. Rebekah is a bit bit unsure of herself, what with coming to a new country and taking on the role of a full-time professional superhero, but she is also excited for the challenge it will bring. This is a chance for her to make her mark on the world, and she wants to take it. Her personality would be an I-N-T-J on the Myers Briggs Type Indicator. Skills: Rebekah has some pretty good skills in the outdoors, and has good fitness and endurance to go with them. She is reasonably proficient in self-defence, but unlike some of her fellow supers, her fighting talent is nothing special. Where she does excel physically is in her reflexes and reactions, based on her senses ,which are pretty sharp when she cares to pay attention. Rebekah has always enjoyed school and done well in her non-super education, so she has a solid grounding in a number of subject areas, particularly the sciences. Super Suit Specifics/Equipment: Rebekah’s suit will teleport with her, and is extra-tough, since her powers don’t give her any extra durability or protection from physical harm. Her suit also includes a backpack that contains all of the equipment she uses while super-ing. It is growing towards being, so far as she was concerned, the most massively useful collection of items ever assembled into a space of under 35 litres. All shrunk down and organised into their own individual pockets, she has everything from extra clothes for a number of situations, food, drink and other survival supplies, first aid kits, combat gear, vials of some interesting chemicals, and a few handy odds, ends and gadgets to top it off. In need, she can retrieve any of these items and grow them back to their full size in just a few moments. Her suit also contains the team’s standard additions: a global tracking device and secure communicator. Possessions: Shortly before Rebekah left New Zealand, she purchased a small greenstone pendant, and wears it as a reminder of home, and her friends and family back there. Other: Rebekah’s name is Rebekah, and she would prefer it if others didn’t insist on shortening it to Bekky, Bekka, Bex or any other variation they might come up with. It’s a perfectly good name already, and it doesn’t need shortening, thank you very much! It is something of a pet peeve for her.
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Rebekah vert Rebekah a braqué un sourcil sur les paroles de Cassie. "Oui? Eh bien, c'est ici une installation dédiée, et la base d'un programme financé par le gouvernement pour la formation de jeunes supers. C'est exactement ce que nous faisons." En effet, c'était dans ce bâtiment même où chacun d'eux a fait la plupart de sa formation avec Lucius. Parfois, cela s'est produit dans l'un des appartements vides au-dessous d'eux, ou sur le toit quand ils avaient besoin d'un espace plus ouvert. "Venez sur Mako, au moins essayez-le. Cette cuisine d'induction sonne comme une grande compétence à avoir, il vous permet de pratiquer avoir un contrôle fin sur vos pouvoirs, et si vous pouvez l'arrêter, je parie que Jack-jack adorerait vraiment! Elle appuie sur le plateau dans les mains de Mako, puis recule pour donner sa chambre au travail.
Full Name: Rebekah Leah Green Super Alias: Karearea (as in the bird) Age: 18 Appearance: Rebekah Green is most often seen around the BoSA building wearing jeans and a t-shirt. It is simple, comfortable, practical clothing, which suits her just fine. She is a smidge above average height, with blue eyes, light skin and mid-length blonde hair she keeps tied back in a pony-tail. She sometimes wonders if her nose isn't a bit too long. Power(s): Rebekah can change the size of objects around her, growing or shrinking them into perfect scale replicas of themselves. The ability cannot be used on living beings. She is also able to teleport to anywhere she can see. Genes: Reality warping Biography: Rebekah comes from a family of non-supers, so far as she can tell. Her great-grandmother might have been where she got the magical genes, but the stories about her are pretty murky and often don't agree. She grew up in New Zealand, in amid-sized town near to a national park. Early on in life, she developed a love of books and reading, devouring both fact and fiction alike. A little later on, when she entered her teenage years, she continued with this, though the books gained a rival - the outdoors. Mountain biking, kayaking and walking all held strong appeal for her, leading to exciting trips to lakes, mountains and rivers. Possibly due to her lack of close super ancestors, Rebekah was relatively late in developing her powers. Rebekah's powers first manifested shortly after her 15th birthday, while walking the last section of the Tongariro crossing. The school group were all tired, hungry, getting damp from the grey mist that had descended over the mountain and generally ready for the day's exertion to be over. Coming over the last rise and getting a view of the shuttle waiting at the end of the track, Rebekah suddenly disappeared from among the group to find herself standing up against the white van's windows. Shocked at this sudden transition, she jumped, yelled and tripped over backwards. Her fall would have landed her head on a large rock, but it shrunk down to the size of a pebble underneath her. She ended up landing on some scrub bushes, coming down much more gently and looking up to see a karearea swooping by overhead. By the time the rest of the group had caught up, it became clear what had happened and Rebekah was outed as a super. Recently, Rebekah’s parents took an opportunity to move to the US for their jobs in the solar panel industry. Rebekah, having just finished school, chose to go with them and take a place on the newly forming team of young supers in Metroville. Personality: Rebekah is quiet and reserved in most situations, preferring to listen and observe than to speak. When she does speak, it is usually in direct answer to a problem that needs solving or to suggest an action. She doesn't do well with small-talk and doesn't share her emotions easily, except with those she is closest to and trusts without exception. On the other hand, she will happily go on and on about an interesting idea and enjoys being challenged in this way. She tries to view the world as rationally as possible, and solve problems using logic and reason. She values knowledge and curiosity and holds tightly to the idea that the best superhero is not the one with the strongest power, but the one who knows when and how to apply their abilities to get the best result. Rebekah is a bit bit unsure of herself, what with coming to a new country and taking on the role of a full-time professional superhero, but she is also excited for the challenge it will bring. This is a chance for her to make her mark on the world, and she wants to take it. Her personality would be an I-N-T-J on the Myers Briggs Type Indicator. Skills: Rebekah has some pretty good skills in the outdoors, and has good fitness and endurance to go with them. She is reasonably proficient in self-defence, but unlike some of her fellow supers, her fighting talent is nothing special. Where she does excel physically is in her reflexes and reactions, based on her senses ,which are pretty sharp when she cares to pay attention. Rebekah has always enjoyed school and done well in her non-super education, so she has a solid grounding in a number of subject areas, particularly the sciences. Super Suit Specifics/Equipment: Rebekah’s suit will teleport with her, and is extra-tough, since her powers don’t give her any extra durability or protection from physical harm. Her suit also includes a backpack that contains all of the equipment she uses while super-ing. It is growing towards being, so far as she was concerned, the most massively useful collection of items ever assembled into a space of under 35 litres. All shrunk down and organised into their own individual pockets, she has everything from extra clothes for a number of situations, food, drink and other survival supplies, first aid kits, combat gear, vials of some interesting chemicals, and a few handy odds, ends and gadgets to top it off. In need, she can retrieve any of these items and grow them back to their full size in just a few moments. Her suit also contains the team’s standard additions: a global tracking device and secure communicator. Possessions: Shortly before Rebekah left New Zealand, she purchased a small greenstone pendant, and wears it as a reminder of home, and her friends and family back there. Other: Rebekah’s name is Rebekah, and she would prefer it if others didn’t insist on shortening it to Bekky, Bekka, Bex or any other variation they might come up with. It’s a perfectly good name already, and it doesn’t need shortening, thank you very much! It is something of a pet peeve for her.
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La jeune fille s'assit à l'arrière du train, dressée avec une bonne posture. Son stand était un simple stand, juste à côté de la fenêtre. Elle regarda à l'extérieur, voyant les poteaux téléphoniques et les arbres s'approcher. C'était un jour gris, avec des nuages qui ne pleuraient pas tout à fait, mais qui s'accrochaient au-dessus de tout. Un brouillard léger balayait, lui rappelant d'être prudent. Les brouillards ont signifié l'isolement, la confusion et la distorsion de la vérité. Elle s'est sentie bouillie, mais elle avait toujours eu une idée claire de qui elle était. Peut-être que quelqu'un d'autre était confus là-bas. Ce n'était pas elle... n'est-ce pas? Elle sirota mal à l'esprit le café faible et aqueux sur sa table, tirant un visage dans le dégoût. Elle avait oublié à quel point c'était merdique, même si elle pensait à peine que c'était la faute de quelqu'un. Elle a pris une profonde respiration. "Tu es sûre de ne pas vouloir aller à l'école ce semestre, chérie? Je pensais que vous étiez tous ensemble avec vos classes et tout », a dit son père, alors qu'il essuyait les mains sur une vaisselle et se tenait contre la porte. Par rapport à sa fille, il n'était que légèrement plus court-- Jara avait définitivement obtenu son lankines de son père. -- Je... vous savez que je veux faire une pause, répondit-elle tranquillement, bien qu'il ne s'agisse pas d'une pause. "J'ai économisé pour ça. Je sais que ça semble soudain, mais j'y pense depuis longtemps... C'est si dur pour moi de faire l'école, papa." Elle lançait ses bottes. "Oh chérie, mais tu sais qu'il y a des programmes pour t'aider, et qui sait qui est là?" Papa est venu et a tendrement frappé les sengalese twists empilés dans un pain sur la tête de Jara. "J'aimerais que tu n'y ailles pas, Jara. Êtes-vous vraiment sûr de cela?" "Papa, je peux battre à peu près n'importe qui dans un combat," Jara a dit sans aucun doute, mais à ces mots la fronce de son père ne fait que s'approfondir. Cela n'apaisa en rien ses sentiments. S'il y a quelque chose, ça ne fait que le rendre plus anxieux. D'une part, il était fier que sa fille puisse se livrer à une bagarre. Elle était résiliente. D'un autre côté, les ennuis avaient un moyen de la trouver. "Je peux gérer ça. Ça va aller. Je ne suis pas un pushover." Il y avait un soupçon de sourire sur son visage. "Ne me dis pas ça", a-t-il lissé la moustache sur son visage, secouant la tête. "J, s'il te plaît, ne me dis pas ça. Combattre n'est pas la façon de prouver vous-même. Je sais que tu aimes ça, mais ce n'est pas tout." De quoi parlait-il? Elle pensait. Si tu étais fort, personne n'a baisé avec toi. C'était la chose la plus importante. C'était enraciné dans leur société, sauf que la plupart des gens étaient des mauviettes et ont fait en sorte que leur pokémon se batte pour eux. Bien sûr, elle avait prévu de se lancer dans des batailles, mais elle pouvait toujours compter sur elle-même. C'est ce qui l'a rendue différente. Elle se leva, se croisa les épaules, et se mit dans les bras de son père. "Bien, mais tu vas voir. Je vais pouvoir gagner un peu d'argent et... sa voix s'est enfuie comme elle a répondu. "Tu ne comprends pas, papa. J'ai besoin de ça. Tu sais ce que je veux!" La dernière phrase qu'elle a fait éclater, sa voix s'est levée. Elle n'avait pas pu l'aider. Son père soupira; il ne pouvait rien faire. Sa fille allait faire tout ce qu'elle avait à cœur. Il croyait qu'elle pouvait se faire un nom, mais si c'était un bon nom ou pas, c'était le mystère. Et pourquoi parlait-elle d'argent? Ils n'étaient pas pauvres. Mais il savait que Jara voulait des choses très précises. Des choses qu'ils ne pouvaient pas se permettre en ce moment, même s'ils ne luttaient pas. "Il n'y a pas de victoire avec toi," a-t-il grondé. Elle a souri. "Compte ça comme une victoire pour nous deux, papa." Cela lui a valu un sourire de sa part, et elle l'a embrassé sur la joue. "Je t'aime, prends soin de toi. Vous verrez. Je vais aller mieux après quelques mois." Quand leurs adieux ont été finalisés, quand ils ont finalement cessé d'embrasser, Jara est sorti de la porte. Elle était partie. En venant d'Oreburgh City, elle avait pris un vol pour New Bark Town, puis a pris le train en direction de Goldenrod, une promenade de deux jours avec des arrêts. Bien qu'encombrante, elle avait obtenu un excellent marché pour les billets en ligne, et il avait été moins cher que de voler de Jubilife à Goldenrod. Elle avait entendu parler de la région de Johto avec tout son mystère et sa vieille beauté orientale, et mourant d'explorer ses mythes depuis. Un bonus a été que c'était la première région que l'espèce Steelix avait été découverte. Pensant au petit tidbit, elle a touché les pokeballs qui s'accrochaient à la chaîne sur sa ceinture légèrement, souriant. Les types de sol étaient ses préférés, et Titun l'Onix avait été son premier pokemon qu'elle avait reçu à 18 ans. Bien qu'elle ait voulu partir tout de suite en voyage, elle n'avait pas les fonds. Donc elle avait économisé pendant deux ans, travaillant deux emplois, et essayant d'entraîner Titun, de son côté. La formation était devenue la deuxième place pour les deux, et elle était épuisée après avoir tant travaillé pour gagner de l'argent. La seule grâce salvatrice avait été qu'elle n'avait pas eu à nourrir Titun, puisque l'espèce Onix mangeait des minéraux et de la saleté. Heureusement pour elle, Oreburgh était un endroit où elle pouvait creuser et nourrir son cœur. Il n'y avait qu'une chose, et c'est arrivé normalement, mais ça l'inquiétait follement. Titun était malade avec une sorte de fièvre. Il avait contracté quelque chose pendant qu'ils voyageaient ces trois derniers jours, peu de temps après qu'ils se soient arrêtés à New Bark Town - peut-être que c'était le sol, quelque chose dans l'eau, ou juste un punaise ordinaire. Mais il n'en était pas moins malade, il avait vomi ses repas, et il était si chaud qu'elle n'avait pas pu le toucher. Dès qu'elle est arrivée à Goldenrod, elle a prévu de se diriger droit pour le centre de pokemon et de le faire sortir. Elle a vérifié le carnet qu'elle tenait toujours, et a relu l'entrée silencieusement, s'est hissée à elle-même. Le sifflet a soufflé shrilly, signifiant que Goldenrod City avait été atteint en toute sécurité tout en branlant également Jara de son voyage sur la voie de la mémoire. Après tant de voyages, elle s'était sentie dépensée. Mais la connaissance qu'elle avait finalement touché à Goldenrod semblait inonder l'adrénaline, l'excitation, le soulagement et un sentiment rafraîchissant tout au long d'elle. En sortant du train avec les autres mécènes, elle surveillait ses environs. L'architecture de la station était un mélange de moderne et traditionnel, avec ses téléphones payants sonnants, mais pavés. Le toit de la gare était comme une pagode, les bancs qui bordaient les environs semblaient être faits de bambou, mais les bureaux de réception et les billetteries étaient alignés de chrome. Tu n'as pas vraiment vu ce genre de style de construction à Oreburgh. Une légère bruine a commencé, enrobant la zone dans une brume fine. Ce n'était pas la peine de sortir un parapluie de toute façon, et elle aimait le sentiment de la pluie fraîche sur sa peau. Elle a peut-être l'air un peu bizarre, mais oh bien. Alors qu'elle partait de la gare, elle a renversé son pokegear et a cherché le centre de pokemon le plus proche. Après avoir atteint le bâtiment avec le toit rouge témoin, Jara s'est dirigée vers l'intérieur, s'émerveillant de la taille du centre. Après avoir fait vérifier Titun, l'infirmière lui avait dit ce qu'elle devait faire. Elle avait écrit l'ordonnance pour ses médicaments que Jara devait recevoir de la pharmacie Goldenrod, une partie de leur énorme grand magasin Goldenrod. Titun avait reçu la première dose lui-même, mais apparemment l'hôpital était bas. Son traitement initial commencerait le processus de guérison, mais elle a dû ramasser le reste des médicaments par elle-même. Ce n'était pas un problème pour elle de toute façon-- elle a été simplement soulagée que ce n'était pas trop sérieux. Il a dû prendre ses pilules toutes les 4 heures cependant, donc c'était certainement une dose sensible au temps. En sortant son carnet, elle a griffonné le rendez-vous et le temps, ainsi que les informations pertinentes pour le traitement de Titun. Elle s'est précipitée au grand magasin, une heure de marche électrique, mais il y avait une énorme ligne. Les gens se moquaient. Elle a froncé. Bien sûr, les magasins pourraient être bondés et occupés, mais elle n'avait jamais rien vu de tel. Elle n'était pas sur le point de pousser son chemin à travers le front, mais elle a tapé l'épaule de la personne la plus proche d'elle, un garçon non-descripteur aux cheveux blonds. "Excusez-moi?" Elle a demandé. "Que se passe-t-il ici? Savez-vous pourquoi il y a une si grande ligne?" « Eh bien, le magasin annonce cette nouvelle campagne ou quelque chose comme ça », explique le garçon. "Et je suppose qu'il y a une séance photo en cours. Personne n'est autorisé à entrer jusqu'à ce que ce soit fini. C'est censé être pour encore deux heures..." Elle a rétréci les yeux. Elle avait un Onix avec de la fièvre, et elle s'en foutait de la séance photo de quelqu'un ou de toutes les absurdités qu'ils se livraient. Elle prenait les médicaments de Titu. Et ces autres formateurs? Certains avaient l'air sérieusement affligés. Elle n'était vraiment pas du genre à pousser et à pousser, parce qu'elle ne pouvait supporter les gens grossiers ou immatures. Donc, elle a pensé à quelque chose d'irréfléchi. "Allez-vous-en! J'ai vraiment, vraiment besoin de passer à travers... » Les gens se retournèrent, jetant un coup d'œil sur elle et s'éloignant. C'est peut-être parce qu'elle avait l'air intimidant. Quoi que ce soit, elle a pu passer à travers la foule assez facilement. Alors quand elle est arrivée à l'avant du groupe de personnes, elle a franchi la mince barrière rouge posée entre deux poteaux. Comme si ça allait l'arrêter? Oui, c'est ça. Les portes s'ouvraient, et les gens regardaient en marchant, ignorant clairement les règles. Quoi? Est-ce qu'ils l'arrêteraient pour avoir pris une photo stupide? C'est pas vrai. Le pire qu'elle ait eu, c'était un grondement. L'intérieur du magasin était étrangement vide, sauf pour quelques associés de vente fraisant environ. Ils s'arrêtèrent et la fixèrent en entrant, mais elle croisa les bras, levant le menton. "Je dois trouver des médicaments pour mon pokémon malade. C'est très sensible au temps." Ils se regardaient l'un l'autre. "La pharmacie traverse l'aile ouest, mais la séance de photo est toujours en cours..." Dit une fille, en s'enfuyant. Elle n'avait pas l'air sûre. "Ils peuvent arrêter leurs photos quelques minutes, n'est-ce pas? Je suis sûr qu'ils le peuvent. Merci pour l'information." Elle n'a vraiment pas eu le temps de dorloter, au cas où ils changeraient d'avis et essayeraient de la forcer à sortir. Alors elle marchait vite. "Allez-vous-en! Désolé, j'ai besoin de médicaments pour ma chère amie », a-t-elle dit, dans sa voix douce et coupée. Elle a marché directement à travers les caméras et les lumières, traquant quelques saletés sans souci dans la région. L'une de ses twists pris sur quelque chose-- peut-être un objectif d'une caméra ou un interrupteur sur une lumière, et elle a tiré sa tête, changeant le positionnement de l'équipement, mais ne comprenant pas vraiment ce qu'elle faisait. Il n'y avait qu'une chose en tête. "Hé!" Un type a échoué, tenant une pile de papiers dans une main. "Tu fous tout en l'air! Tu ne peux pas juste attendre?" Elle s'est tournée, voyante. "Non." Et elle est allée à la pharmacie.
Name: Jara La'Sol Age: 21 Appearance: While attractiveness is subjective to many, most would agree that Jara at least sticks out in a crowd. At a staggering 6'1, Jara is taller than most people in a crowd. It doesn't help that she loves wearing boots that tack on a couple of inches, if only to make her feel more powerful, a feeling she loves. She's also quite muscular, and somewhat boyishly figured. Her skin is richly pigmented, deep in color, with a reddish undertone. Her face is angular, diamond shaped, with prominent cheekbones, a low forehead, very full lips, a snub nose, raggedly thin eyebrows, and espresso colored eyes. Her hair is voluminous and thick, puffy even, and she currently has it in sengalese twists. She opts for gender neutral clothing, snazzy jackets with skinny jeans, combat boots, and tank tops. Though she absolutely hates to admit it, she adores large hooped earrings. Biography: (A work in progress) Jara grew up in the inner cities of Sinnoh, living in the urban areas of Jubilife. She, her mother, and father never really had a lot of money, but they were a happy trio living together. Personality: Though she looks fierce and intimidating, Jara is kind. She isn't one to make fun of others, and she was raised to be polite. She speaks with an old fashioned kind of talk, a hint of accent at the ends of her words makes it seem like she's from the islands. She can be overly harsh at times though, not very good at comforting people when they're sad or when they're crying. She's kind of no-nonsense, disliking practical jokers or immature people, and she does liken herself to be extremely mature, verging on being a know-it-all/ someone who thinks their way is always right. She's not the type to readily lend a hand to someone in need either, as she's cautious of people. Her parents were somewhat overprotective, though not suffocating, they did warn her to be cautious of people. When it comes to conversation, she can definitely seem curt at first. Truthfully she loves talking, but saying a lot just isn't her style. She tends to keep her words to a minimum, but that doesn't mean she can't hold a conversation. When angry however, she tends to get loud and aggressive. Speaking of, for Jara, when she gets angry settling things comes with getting into a fight. Either a fist fight or a pokemon battle, that's what she jumps to. It's not healthy, yet for some reason she gravitates towards these methods to prove herself right. Strength to her, equals being right. Jara also has a tendency to be extremely superstitious. A crack in her cup? She'll be on guard for the entire week. Tea leaves, tarrot readings, astrology, and old sayings are a huge part of what she lives her life by. Chants, curses, ghosts-- they're as real to her as anything else. You'd be hard pressed to convince her that these ideas aren't practical. Perhaps Jara's greatest flaw is what she thinks of other women and femininity-- she finds herself above them for reasons that seem practical to only herself. She associates being feminine with being weak, and she wrongfully distrusts other women only because they are women. She has quite a bit of learning to do in this department. She dislikes anything frivolous or feminine, though what she deems frivolous/ feminine isn't really logical or fair. Though she strives to be a leader, and has the potential to be, she has quite a bit of growing up to do. Pokemon: Onix (Titun) Amaura (Aruan) Golett (Gobiun) Steelix Aurorus Golurk Garchomp Araquanid Gallade
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Cassie a vu cela comme ce que certains enseignants/parents autoritaires pourraient appeler un « moment d'enseignement ». Après Jack-Jack à la cuisine, Cassie a d'abord examiné l'œuf, en s'assurant qu'il était sûr pour la consommation des enfants. "Mme Green a raison, John," Cassie a dit, beaucoup à la surprise de tous, "Nos superpuissances peuvent faire du monde un meilleur endroit." Cassie a regardé autour d'elle un moment. "MAIS. Les supérieurs qui abusent de leurs pouvoirs, ou les utilisent imprudemment, peuvent blesser beaucoup de gens. Nous devons donc apprendre à nous maîtriser et n'utiliser nos pouvoirs que lorsque nous le devons. »
Name: Dr. Cassie Ding Super Alias: Noisemaker, Dr. Ding Age: 25 Power(s):Cassie has the ability to emit, absorb, and analyze vibrations; in other words, she manipulates sound. Genes: Super-senses, force manipulation. Super Suit Specifics:Cassie wears a white enamel androgynous power suit that is easily mistaken for a robot. It looks something like the following image. the head has a single red camera in the center like the following image. wears a white hooded robe over all this. Cassie's power suit provides a decent amount of protection and minimal strength augmentation while providing her with many options when using her natural ability. She has many devices that produce or augment sound. Notably, she has a sword/bat that is essentially a massive tuning fork that she can make vibrate at different frequencies to shatter different materials. She also carries many small disc-shaped emitters that she lays around to create acoustic or harmonic zones that amplify her power. Cassie's suit was not designed by Edna Mode, though it still comes with the standard homing device and communicator. Skills:Cassie has a PhD in theoretical physics and can do high-level math in her head, which helps her with the complex behaviors of sound. Personality:Cassie comes off as stern and no-nonsense. She believes that superheroic acts should be a duty rather than a passion and looks down on those who do it for the thrill. She believes that supers are beholden to the people and should be held accountable if their recklessness harms or endangers the populace. This is not a popular stance among supers but has earned her a degree of clout among the BSA. Some supers see her as a traitor, but she frankly doesn't care what they think. Cassie believes in discipline and order and sees the government as the rightful holders of the reins over supers, red tape, bureaucracy and all. Cassie does have a nurturing side, like a teacher; and will praise and reward those willing to obey. Biography:Cassie's parents were the Chinese-American duo, Dr. Ding and Tremor. Dr. Ding was the brains, a telwpath who used his incredible senses and ability to communicate discreetly to spot for Tremor, who could manipulate the ground and create earthquakes. Before Cassie was born, her parents played classical music towards the womb, based off a quack theory that doing so would help the unborn child's brain develop. When Cassie was born, everyone was surprised to hear Beethoven's Ninth Symphony playing from the baby. Cassie was only around 7 or 8 when the famous court case, The People vs. Mr. Incredible happened. Her parents, despite being supers themselves, saw merit in the suit filed against Mr. Incredible, and reassessed their own performance. They also saw this as an opportunity to stop Cassie from becoming a hero since they felt hero work was too dangerous for her since her ability did nothing to protect her, having zero defensive capabilities. They had Cassie focus her energies on her studies instead. Still, they didn't want her losing her super heritage, so they let her train her abilities in secret, always stressing discipline, control, and precision, reminding her that she had the potential to be extremely dangerous. As Cassie went through, her parents wondered if the classical music had worked since Cassie demonstrated super intellect and became an ace student, skipping a few grades in the process. She went on to university, and then to graduate school where she earned her degree. Cassie also showed an interest in sociology and political theory as she tried to figure out her place in the world as a super and has even given a few speeches in support of a world where supers operated only under government supervision. This has earned her a spot in the BSA's new program. Equipment/possessions:Her super suit is a design she was able to squeeze out of defense contractors that she had collaborated with on research projects. She lacks a certain degree of sentimentality and doesn't keep mementos. She has her glasses because her eyesight is horrible even though she could use echolocation instead. Others:She sometimes goes by Dr. Ding, which is her father's super alias because she not only shares the surname, but she also has the degree to warrant the title of doctor. She sometimes announces her arrival by emitting an 'elevator bell' *DING* sound as a signature.
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Ils avaient tous les deux de bons arguments. « Je ne devrais vraiment pas », a-t-elle commencé à dire, mais elle a été interrompue par la mise en fourrière. Mais l'ennui lui était arrivé. Elle s'ennuyait, simple comme ça. Donc, le diable a gagné cette fois, et sa conscience devrait attendre. "D'accord, donc, je ne peux pas tenir sur la casserole non plus, il va devenir chaud alors allons-y," Elle s'est déplacée vers un comptoir et a posé quelques coussinets chauds sur le comptoir et a posé la poêle sur elle. Mako Kai a sorti un tabouret en bois pour qu'elle puisse se concentrer et ne pas s'inquiéter d'oublier comment se tenir debout. "Personne dans la pièce n'a de pacemaker ou similaire, n'est-ce pas? Cassie, tu pourrais vouloir baisser ton équipement un moment, ça pourrait devenir bruyant..." Avec ses mains planant près de la casserole, la Magnastar a mis ses pouvoirs à l'épreuve. L'idée était simple, exciter le métal en créant assez d'énergie cinétique qu'il produit de la chaleur sans friction. Oui, c'est très simple. Le processus a été fait avec des milliers de petits aimants tous tirant en séquence pour garder la poêle en un seul endroit tout en la faisant bouger à un niveau microscopique. Mako essayait de le faire avec ses mains. Ce ne serait pas joli, Mako le savait. Elle commençait par des impulsions lentes et à faible puissance et augmentait le rythme entre ses mains jusqu'à ce qu'il soit presque constant, puis ampulait lentement la puissance. Elle ferma les yeux au début et commença. Puis, après environ 30 secondes de cela, elle a hurlé pour Rebekah pour casser l'œuf et le mettre sur la poêle. Elle retenait pratiquement son souffle alors qu'elle attendait d'entendre le grésillement et sentait l'odeur agréable de l'œuf frit.
Name: Dr. Cassie Ding Super Alias: Noisemaker, Dr. Ding Age: 25 Power(s):Cassie has the ability to emit, absorb, and analyze vibrations; in other words, she manipulates sound. Genes: Super-senses, force manipulation. Super Suit Specifics:Cassie wears a white enamel androgynous power suit that is easily mistaken for a robot. It looks something like the following image. the head has a single red camera in the center like the following image. wears a white hooded robe over all this. Cassie's power suit provides a decent amount of protection and minimal strength augmentation while providing her with many options when using her natural ability. She has many devices that produce or augment sound. Notably, she has a sword/bat that is essentially a massive tuning fork that she can make vibrate at different frequencies to shatter different materials. She also carries many small disc-shaped emitters that she lays around to create acoustic or harmonic zones that amplify her power. Cassie's suit was not designed by Edna Mode, though it still comes with the standard homing device and communicator. Skills:Cassie has a PhD in theoretical physics and can do high-level math in her head, which helps her with the complex behaviors of sound. Personality:Cassie comes off as stern and no-nonsense. She believes that superheroic acts should be a duty rather than a passion and looks down on those who do it for the thrill. She believes that supers are beholden to the people and should be held accountable if their recklessness harms or endangers the populace. This is not a popular stance among supers but has earned her a degree of clout among the BSA. Some supers see her as a traitor, but she frankly doesn't care what they think. Cassie believes in discipline and order and sees the government as the rightful holders of the reins over supers, red tape, bureaucracy and all. Cassie does have a nurturing side, like a teacher; and will praise and reward those willing to obey. Biography:Cassie's parents were the Chinese-American duo, Dr. Ding and Tremor. Dr. Ding was the brains, a telwpath who used his incredible senses and ability to communicate discreetly to spot for Tremor, who could manipulate the ground and create earthquakes. Before Cassie was born, her parents played classical music towards the womb, based off a quack theory that doing so would help the unborn child's brain develop. When Cassie was born, everyone was surprised to hear Beethoven's Ninth Symphony playing from the baby. Cassie was only around 7 or 8 when the famous court case, The People vs. Mr. Incredible happened. Her parents, despite being supers themselves, saw merit in the suit filed against Mr. Incredible, and reassessed their own performance. They also saw this as an opportunity to stop Cassie from becoming a hero since they felt hero work was too dangerous for her since her ability did nothing to protect her, having zero defensive capabilities. They had Cassie focus her energies on her studies instead. Still, they didn't want her losing her super heritage, so they let her train her abilities in secret, always stressing discipline, control, and precision, reminding her that she had the potential to be extremely dangerous. As Cassie went through, her parents wondered if the classical music had worked since Cassie demonstrated super intellect and became an ace student, skipping a few grades in the process. She went on to university, and then to graduate school where she earned her degree. Cassie also showed an interest in sociology and political theory as she tried to figure out her place in the world as a super and has even given a few speeches in support of a world where supers operated only under government supervision. This has earned her a spot in the BSA's new program. Equipment/possessions:Her super suit is a design she was able to squeeze out of defense contractors that she had collaborated with on research projects. She lacks a certain degree of sentimentality and doesn't keep mementos. She has her glasses because her eyesight is horrible even though she could use echolocation instead. Others:She sometimes goes by Dr. Ding, which is her father's super alias because she not only shares the surname, but she also has the degree to warrant the title of doctor. She sometimes announces her arrival by emitting an 'elevator bell' *DING* sound as a signature.
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Il était faible au début, pour être sûr, mais il y avait certainement une certaine cuisine qui se passait avec l'œuf. Elle s'est concentrée plus fort maintenant, poussant un peu plus de puissance dedans. Ailleurs dans la cuisine, où personne ne faisait attention, une cuillère a glissé quelques pouces à travers le comptoir dans la direction de Kai Mako. Le son audible du grésillement a commencé à avoir lieu, suivi bientôt par l'arôme de l'œuf de cuisson. "Haha!" Elle s'est excusée du succès apparent, elle a laissé tomber son accent légèrement dans sa jubilation, le pouvoir qu'elle a fourni n'a pas baissé, mais son contrôle l'a fait. La cuillère précédemment non remarquée a pris un saut et s'est trouvée plantée sur le dos de la main droite de Mako avec un smack audible, a adhéré là par la force magnétique, attirée à son anneau et son enchevêtrement. La chaleur a soudainement quitté la poêle, presque instantanément en fait, et l'oeuf a arrêté de cuisiner, encore un peu sous-fait pour vraiment l'appeler comestible. Mais alors, il y avait plusieurs plats dans son patrimoine culturel qui appelaient à l'oeuf cru ou mal cuit. Lorsqu'elle a finalement libéré ses pouvoirs le reste du chemin, elle a atteint avec sa main gauche et a enlevé la cuillère de sa perche sur sa main droite, puis l'a retourné avant de l'utiliser pour ramasser l'œuf partiellement cuit. "Ça ne sert à rien de le gaspiller!" Elle a dit alors qu'elle mettait une cuillère pleine dans sa bouche, elle mâchait et avalait rapidement avant de commencer pour une autre cuillère, « Cela pourrait utiliser du sel et du poivre, mais dans l'ensemble, je dirais que cela prouve que cela peut être fait. » Elle a collé un deuxième scoop dans sa bouche avec un sourire triomphant sur son visage.
Full Name: Rebekah Leah Green Super Alias: Karearea (as in the bird) Age: 18 Appearance: Rebekah Green is most often seen around the BoSA building wearing jeans and a t-shirt. It is simple, comfortable, practical clothing, which suits her just fine. She is a smidge above average height, with blue eyes, light skin and mid-length blonde hair she keeps tied back in a pony-tail. She sometimes wonders if her nose isn't a bit too long. Power(s): Rebekah can change the size of objects around her, growing or shrinking them into perfect scale replicas of themselves. The ability cannot be used on living beings. She is also able to teleport to anywhere she can see. Genes: Reality warping Biography: Rebekah comes from a family of non-supers, so far as she can tell. Her great-grandmother might have been where she got the magical genes, but the stories about her are pretty murky and often don't agree. She grew up in New Zealand, in amid-sized town near to a national park. Early on in life, she developed a love of books and reading, devouring both fact and fiction alike. A little later on, when she entered her teenage years, she continued with this, though the books gained a rival - the outdoors. Mountain biking, kayaking and walking all held strong appeal for her, leading to exciting trips to lakes, mountains and rivers. Possibly due to her lack of close super ancestors, Rebekah was relatively late in developing her powers. Rebekah's powers first manifested shortly after her 15th birthday, while walking the last section of the Tongariro crossing. The school group were all tired, hungry, getting damp from the grey mist that had descended over the mountain and generally ready for the day's exertion to be over. Coming over the last rise and getting a view of the shuttle waiting at the end of the track, Rebekah suddenly disappeared from among the group to find herself standing up against the white van's windows. Shocked at this sudden transition, she jumped, yelled and tripped over backwards. Her fall would have landed her head on a large rock, but it shrunk down to the size of a pebble underneath her. She ended up landing on some scrub bushes, coming down much more gently and looking up to see a karearea swooping by overhead. By the time the rest of the group had caught up, it became clear what had happened and Rebekah was outed as a super. Recently, Rebekah’s parents took an opportunity to move to the US for their jobs in the solar panel industry. Rebekah, having just finished school, chose to go with them and take a place on the newly forming team of young supers in Metroville. Personality: Rebekah is quiet and reserved in most situations, preferring to listen and observe than to speak. When she does speak, it is usually in direct answer to a problem that needs solving or to suggest an action. She doesn't do well with small-talk and doesn't share her emotions easily, except with those she is closest to and trusts without exception. On the other hand, she will happily go on and on about an interesting idea and enjoys being challenged in this way. She tries to view the world as rationally as possible, and solve problems using logic and reason. She values knowledge and curiosity and holds tightly to the idea that the best superhero is not the one with the strongest power, but the one who knows when and how to apply their abilities to get the best result. Rebekah is a bit bit unsure of herself, what with coming to a new country and taking on the role of a full-time professional superhero, but she is also excited for the challenge it will bring. This is a chance for her to make her mark on the world, and she wants to take it. Her personality would be an I-N-T-J on the Myers Briggs Type Indicator. Skills: Rebekah has some pretty good skills in the outdoors, and has good fitness and endurance to go with them. She is reasonably proficient in self-defence, but unlike some of her fellow supers, her fighting talent is nothing special. Where she does excel physically is in her reflexes and reactions, based on her senses ,which are pretty sharp when she cares to pay attention. Rebekah has always enjoyed school and done well in her non-super education, so she has a solid grounding in a number of subject areas, particularly the sciences. Super Suit Specifics/Equipment: Rebekah’s suit will teleport with her, and is extra-tough, since her powers don’t give her any extra durability or protection from physical harm. Her suit also includes a backpack that contains all of the equipment she uses while super-ing. It is growing towards being, so far as she was concerned, the most massively useful collection of items ever assembled into a space of under 35 litres. All shrunk down and organised into their own individual pockets, she has everything from extra clothes for a number of situations, food, drink and other survival supplies, first aid kits, combat gear, vials of some interesting chemicals, and a few handy odds, ends and gadgets to top it off. In need, she can retrieve any of these items and grow them back to their full size in just a few moments. Her suit also contains the team’s standard additions: a global tracking device and secure communicator. Possessions: Shortly before Rebekah left New Zealand, she purchased a small greenstone pendant, and wears it as a reminder of home, and her friends and family back there. Other: Rebekah’s name is Rebekah, and she would prefer it if others didn’t insist on shortening it to Bekky, Bekka, Bex or any other variation they might come up with. It’s a perfectly good name already, and it doesn’t need shortening, thank you very much! It is something of a pet peeve for her.
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Cassie tsk'ed quand Mme. Incroyable est venu à la télé. Bien qu'elle ait estimé que la lutte contre le crime était une responsabilité des supers, elle n'en a pas fait l'objet. Et bien que ses deux parents aient été des criminels, Cassie elle-même était tout sauf assaisonnée, et elle était sûre qu'on pouvait en dire autant des autres présents. -- Je sais où elle est, dit Cassie à Rebecca, ayant travaillé là-bas elle-même. "Mais j'aurai besoin d'un peu de temps pour m'adapter." Cassie a ouvert le grand coffre blanc qu'elle a pris partout avec elle, révélant son armure emballée à l'intérieur dans de petites pièces adaptées aux trous individuels des petits. Elle a sorti un simple costume de spandex noir ; elle aurait besoin de le glisser avant d'enfiler l'armure.
Name: Dr. Cassie Ding Super Alias: Noisemaker, Dr. Ding Age: 25 Power(s):Cassie has the ability to emit, absorb, and analyze vibrations; in other words, she manipulates sound. Genes: Super-senses, force manipulation. Super Suit Specifics:Cassie wears a white enamel androgynous power suit that is easily mistaken for a robot. It looks something like the following image. the head has a single red camera in the center like the following image. wears a white hooded robe over all this. Cassie's power suit provides a decent amount of protection and minimal strength augmentation while providing her with many options when using her natural ability. She has many devices that produce or augment sound. Notably, she has a sword/bat that is essentially a massive tuning fork that she can make vibrate at different frequencies to shatter different materials. She also carries many small disc-shaped emitters that she lays around to create acoustic or harmonic zones that amplify her power. Cassie's suit was not designed by Edna Mode, though it still comes with the standard homing device and communicator. Skills:Cassie has a PhD in theoretical physics and can do high-level math in her head, which helps her with the complex behaviors of sound. Personality:Cassie comes off as stern and no-nonsense. She believes that superheroic acts should be a duty rather than a passion and looks down on those who do it for the thrill. She believes that supers are beholden to the people and should be held accountable if their recklessness harms or endangers the populace. This is not a popular stance among supers but has earned her a degree of clout among the BSA. Some supers see her as a traitor, but she frankly doesn't care what they think. Cassie believes in discipline and order and sees the government as the rightful holders of the reins over supers, red tape, bureaucracy and all. Cassie does have a nurturing side, like a teacher; and will praise and reward those willing to obey. Biography:Cassie's parents were the Chinese-American duo, Dr. Ding and Tremor. Dr. Ding was the brains, a telwpath who used his incredible senses and ability to communicate discreetly to spot for Tremor, who could manipulate the ground and create earthquakes. Before Cassie was born, her parents played classical music towards the womb, based off a quack theory that doing so would help the unborn child's brain develop. When Cassie was born, everyone was surprised to hear Beethoven's Ninth Symphony playing from the baby. Cassie was only around 7 or 8 when the famous court case, The People vs. Mr. Incredible happened. Her parents, despite being supers themselves, saw merit in the suit filed against Mr. Incredible, and reassessed their own performance. They also saw this as an opportunity to stop Cassie from becoming a hero since they felt hero work was too dangerous for her since her ability did nothing to protect her, having zero defensive capabilities. They had Cassie focus her energies on her studies instead. Still, they didn't want her losing her super heritage, so they let her train her abilities in secret, always stressing discipline, control, and precision, reminding her that she had the potential to be extremely dangerous. As Cassie went through, her parents wondered if the classical music had worked since Cassie demonstrated super intellect and became an ace student, skipping a few grades in the process. She went on to university, and then to graduate school where she earned her degree. Cassie also showed an interest in sociology and political theory as she tried to figure out her place in the world as a super and has even given a few speeches in support of a world where supers operated only under government supervision. This has earned her a spot in the BSA's new program. Equipment/possessions:Her super suit is a design she was able to squeeze out of defense contractors that she had collaborated with on research projects. She lacks a certain degree of sentimentality and doesn't keep mementos. She has her glasses because her eyesight is horrible even though she could use echolocation instead. Others:She sometimes goes by Dr. Ding, which is her father's super alias because she not only shares the surname, but she also has the degree to warrant the title of doctor. She sometimes announces her arrival by emitting an 'elevator bell' *DING* sound as a signature.
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Kai était prête en quelques instants, elle portait presque toujours la plupart de son costume à moins qu'elle ne travaille dans son Dojo. Elle a pris une petite mallette et a glissé sur sa ceinture utilitaire et a rempli ses compartiments avec ses diverses armes. Enfin, elle détacha sa Katana de son étui de voyage et la glissa dans la gaine construite directement à l'arrière de son costume. « Je suis prêt, » a dit Mako alors qu'elle sautait le collier de son costume jusqu'à couvrir son nez et sa bouche. Il ne restait plus qu'à attendre que Honey se montre et que le groupe de vengeurs mal adaptés puisse se mettre au travail pour faire leur vrai travail, pour protéger la ville.
Name: Kai Mako Super Alias: Magnastar Age: 23 Appearance: Kai Mako is a beauty by nearly all standards of measure. Long jet black hair and piercing blue eyes, her fair and pale skin are contrasted in her almost always black attire. When she is on duty she keeps her hair in a tight braid that is pinned to the back of her head to keep it out of the way, otherwise it is loose and free flowing to play in whatever wind there might be... for some reason it seems like there always is one. Power(s): Magnetic Manipulation (Electromagnitism) Using her superior agility and ability to manipulate magnetism, Mako has created a real life ninjitsu out of the manga of her youth. As long as she is touching something metal she is able to manipulate magnetic waves to influence their movements. From curving the path of her throwing knives, to increasing the speed of her punches and kicks for greater agility and power, she has found ways to implement her powers into every aspect of her martial arts. She can also focus her power and launch magnetic objects as if she were a rail gun allowing for some long range attacks at frightening speeds. She can use the magnetism manipulation to defy gravity by magnetising her gloves or boots and drawing herself towards a wall or ceiling rather then the floor. Genes: Reality Warping Super Suit Specifics: Black, with no shine at all, designed to reduce sound made from moving around in it, i.e. no swish from running. The boots are steel toe and soul and tie all the way up to her knee. She also wears metal lined finger gloves that leave the last knuckle on exposed so she can make uninterrupted contact with metal surfaces. A back sheath for her Katana is built right into the suit, as well as a utility belt for her myriad of throwing weapons. The front collar of the suit is loose and tall so that it can cover the front of her face. Skills: She is a ninja. Even without the use of her super powers she is extremely quick and agile for a normal person. She is a master with the sword, and very good with other martial and improvised weapons and has very good accuracy with thrown weapons. She is fluent in English, Japanese, and Korean dialects. She could also speak enough to get by in China if she had to with either Mandarin or Cantonese. Note: While she is personally able to operate technology, her magnetic abilities have a tendency to make electronics go a little... weird... unless properly protected with ASD shielding. Personality: A fairly serious individual, more of a tomboy then a girly girl. Dedicated to fighting crime, but not afraid to cross a line and doesn't care much for what other people think about that. This often leads to conflict with the BoSA. Tenacious and stubborn, but knows that escaping to fight another day is not giving up... sometimes it just takes her longer then is should to realize its time to go. Biography: Born in the US to a Japanese father, an expert at kendo, and a Korean mother, an expert at judo, she has lived her life traveling from Dojo to dojo studying the various forms of martial arts throughout Asia and in North America. When she was very young a sparing match got out of hand and escalated quickly when an older student of the dojo she was visiting decided to put away the wooden sword and drew a dagger instead. This lead to the awakening of her abilities to manipulate magnetism. Years later her parents were killed in a car accident by bank robbers trying to run away from police. She vowed then that she would put her abilities with a sword, and with magnetism, to use stopping criminals whenever she could. Equipment/possessions: Katana, eight throwing knives, 8 throwing stars, 20 steel ball-bearing (1/2" diameter) held in specialized clips. Specially made cuffs (intended for arrests), six steel rings split between both hands, a steel chain necklace, steel bangle bracelets on both wrists, similar bangles on both ankles. Training dojo where she does her 'day job' of teaching kendo and her own style of mixed martial arts, modest funds to support it, also her place of residence.
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Rebekah vert Le plateau d'oeufs est oublié sur le sol après l'apparition soudaine d'Elastigirl et la révélation subséquente. Il y avait quatre Incredibles en patrouille ce soir, plus Frozone, et ils appelaient toujours des renforts? C'était peut-être juste une mise en garde, mais quelque chose dans l'intestin de Rebekah lui a dit que c'était mauvais. Elle s'est jetée dans le salon et a ouvert un placard, révélant son costume et son sac, et a commencé à s'habiller rapidement. Malgré ses inquiétudes, le moment était venu d'agir. C'était la raison pour laquelle chacun d'entre eux était ici, le centre de toute leur formation jusqu'à présent. Quand la situation l'a demandé, ils devaient mettre leur devoir en premier et laisser les angoisses pour plus tard. Il était temps d'agir. "...Labo de recherche" a-t-elle répété. "Vous savez où c'est?" Sans attendre de réponse, elle s'adressa à la télévision. -- Où pouvons-nous vous trouver? C'était encore un autre effet secondaire malheureux d'être nouveau dans la ville que Rebekah n'avait pratiquement aucune idée où les choses étaient à Metroville, en dehors des grands points de repère. Cela voulait dire qu'elle aurait du mal à obtenir n'importe où dans la hâte, le pouvoir de téléportation ou pas. A-t-elle eu le temps de cracher une grande carte de la ville et de trouver un bâtiment? Elle ne savait pas. C'est toujours le moment d'agir, mais considéré, une action bien avisée servirait mieux tout le monde. Elle a tiré sur sa chaussure et a attendu une réponse.
Full Name: Rebekah Leah Green Super Alias: Karearea (as in the bird) Age: 18 Appearance: Rebekah Green is most often seen around the BoSA building wearing jeans and a t-shirt. It is simple, comfortable, practical clothing, which suits her just fine. She is a smidge above average height, with blue eyes, light skin and mid-length blonde hair she keeps tied back in a pony-tail. She sometimes wonders if her nose isn't a bit too long. Power(s): Rebekah can change the size of objects around her, growing or shrinking them into perfect scale replicas of themselves. The ability cannot be used on living beings. She is also able to teleport to anywhere she can see. Genes: Reality warping Biography: Rebekah comes from a family of non-supers, so far as she can tell. Her great-grandmother might have been where she got the magical genes, but the stories about her are pretty murky and often don't agree. She grew up in New Zealand, in amid-sized town near to a national park. Early on in life, she developed a love of books and reading, devouring both fact and fiction alike. A little later on, when she entered her teenage years, she continued with this, though the books gained a rival - the outdoors. Mountain biking, kayaking and walking all held strong appeal for her, leading to exciting trips to lakes, mountains and rivers. Possibly due to her lack of close super ancestors, Rebekah was relatively late in developing her powers. Rebekah's powers first manifested shortly after her 15th birthday, while walking the last section of the Tongariro crossing. The school group were all tired, hungry, getting damp from the grey mist that had descended over the mountain and generally ready for the day's exertion to be over. Coming over the last rise and getting a view of the shuttle waiting at the end of the track, Rebekah suddenly disappeared from among the group to find herself standing up against the white van's windows. Shocked at this sudden transition, she jumped, yelled and tripped over backwards. Her fall would have landed her head on a large rock, but it shrunk down to the size of a pebble underneath her. She ended up landing on some scrub bushes, coming down much more gently and looking up to see a karearea swooping by overhead. By the time the rest of the group had caught up, it became clear what had happened and Rebekah was outed as a super. Recently, Rebekah’s parents took an opportunity to move to the US for their jobs in the solar panel industry. Rebekah, having just finished school, chose to go with them and take a place on the newly forming team of young supers in Metroville. Personality: Rebekah is quiet and reserved in most situations, preferring to listen and observe than to speak. When she does speak, it is usually in direct answer to a problem that needs solving or to suggest an action. She doesn't do well with small-talk and doesn't share her emotions easily, except with those she is closest to and trusts without exception. On the other hand, she will happily go on and on about an interesting idea and enjoys being challenged in this way. She tries to view the world as rationally as possible, and solve problems using logic and reason. She values knowledge and curiosity and holds tightly to the idea that the best superhero is not the one with the strongest power, but the one who knows when and how to apply their abilities to get the best result. Rebekah is a bit bit unsure of herself, what with coming to a new country and taking on the role of a full-time professional superhero, but she is also excited for the challenge it will bring. This is a chance for her to make her mark on the world, and she wants to take it. Her personality would be an I-N-T-J on the Myers Briggs Type Indicator. Skills: Rebekah has some pretty good skills in the outdoors, and has good fitness and endurance to go with them. She is reasonably proficient in self-defence, but unlike some of her fellow supers, her fighting talent is nothing special. Where she does excel physically is in her reflexes and reactions, based on her senses ,which are pretty sharp when she cares to pay attention. Rebekah has always enjoyed school and done well in her non-super education, so she has a solid grounding in a number of subject areas, particularly the sciences. Super Suit Specifics/Equipment: Rebekah’s suit will teleport with her, and is extra-tough, since her powers don’t give her any extra durability or protection from physical harm. Her suit also includes a backpack that contains all of the equipment she uses while super-ing. It is growing towards being, so far as she was concerned, the most massively useful collection of items ever assembled into a space of under 35 litres. All shrunk down and organised into their own individual pockets, she has everything from extra clothes for a number of situations, food, drink and other survival supplies, first aid kits, combat gear, vials of some interesting chemicals, and a few handy odds, ends and gadgets to top it off. In need, she can retrieve any of these items and grow them back to their full size in just a few moments. Her suit also contains the team’s standard additions: a global tracking device and secure communicator. Possessions: Shortly before Rebekah left New Zealand, she purchased a small greenstone pendant, and wears it as a reminder of home, and her friends and family back there. Other: Rebekah’s name is Rebekah, and she would prefer it if others didn’t insist on shortening it to Bekky, Bekka, Bex or any other variation they might come up with. It’s a perfectly good name already, and it doesn’t need shortening, thank you very much! It is something of a pet peeve for her.
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Maintenant que Miel était là, il était temps de se lancer. Kai avait sa propre voiture, pas un Lamborghini, mais ça pouvait faire quatre personnes à travers la ville. "Allez, je vais conduire!" Elle a dit, gesticulant pour que tout le monde la suive jusqu'à sa voiture. Une fois que tout le monde a été chargé, et a bouclé, bien sûr, elle a conduit avec une urgence intense suivant les directions fournies pour obtenir l'équipe de fortune là-bas.
Full Name: Rebekah Leah Green Super Alias: Karearea (as in the bird) Age: 18 Appearance: Rebekah Green is most often seen around the BoSA building wearing jeans and a t-shirt. It is simple, comfortable, practical clothing, which suits her just fine. She is a smidge above average height, with blue eyes, light skin and mid-length blonde hair she keeps tied back in a pony-tail. She sometimes wonders if her nose isn't a bit too long. Power(s): Rebekah can change the size of objects around her, growing or shrinking them into perfect scale replicas of themselves. The ability cannot be used on living beings. She is also able to teleport to anywhere she can see. Genes: Reality warping Biography: Rebekah comes from a family of non-supers, so far as she can tell. Her great-grandmother might have been where she got the magical genes, but the stories about her are pretty murky and often don't agree. She grew up in New Zealand, in amid-sized town near to a national park. Early on in life, she developed a love of books and reading, devouring both fact and fiction alike. A little later on, when she entered her teenage years, she continued with this, though the books gained a rival - the outdoors. Mountain biking, kayaking and walking all held strong appeal for her, leading to exciting trips to lakes, mountains and rivers. Possibly due to her lack of close super ancestors, Rebekah was relatively late in developing her powers. Rebekah's powers first manifested shortly after her 15th birthday, while walking the last section of the Tongariro crossing. The school group were all tired, hungry, getting damp from the grey mist that had descended over the mountain and generally ready for the day's exertion to be over. Coming over the last rise and getting a view of the shuttle waiting at the end of the track, Rebekah suddenly disappeared from among the group to find herself standing up against the white van's windows. Shocked at this sudden transition, she jumped, yelled and tripped over backwards. Her fall would have landed her head on a large rock, but it shrunk down to the size of a pebble underneath her. She ended up landing on some scrub bushes, coming down much more gently and looking up to see a karearea swooping by overhead. By the time the rest of the group had caught up, it became clear what had happened and Rebekah was outed as a super. Recently, Rebekah’s parents took an opportunity to move to the US for their jobs in the solar panel industry. Rebekah, having just finished school, chose to go with them and take a place on the newly forming team of young supers in Metroville. Personality: Rebekah is quiet and reserved in most situations, preferring to listen and observe than to speak. When she does speak, it is usually in direct answer to a problem that needs solving or to suggest an action. She doesn't do well with small-talk and doesn't share her emotions easily, except with those she is closest to and trusts without exception. On the other hand, she will happily go on and on about an interesting idea and enjoys being challenged in this way. She tries to view the world as rationally as possible, and solve problems using logic and reason. She values knowledge and curiosity and holds tightly to the idea that the best superhero is not the one with the strongest power, but the one who knows when and how to apply their abilities to get the best result. Rebekah is a bit bit unsure of herself, what with coming to a new country and taking on the role of a full-time professional superhero, but she is also excited for the challenge it will bring. This is a chance for her to make her mark on the world, and she wants to take it. Her personality would be an I-N-T-J on the Myers Briggs Type Indicator. Skills: Rebekah has some pretty good skills in the outdoors, and has good fitness and endurance to go with them. She is reasonably proficient in self-defence, but unlike some of her fellow supers, her fighting talent is nothing special. Where she does excel physically is in her reflexes and reactions, based on her senses ,which are pretty sharp when she cares to pay attention. Rebekah has always enjoyed school and done well in her non-super education, so she has a solid grounding in a number of subject areas, particularly the sciences. Super Suit Specifics/Equipment: Rebekah’s suit will teleport with her, and is extra-tough, since her powers don’t give her any extra durability or protection from physical harm. Her suit also includes a backpack that contains all of the equipment she uses while super-ing. It is growing towards being, so far as she was concerned, the most massively useful collection of items ever assembled into a space of under 35 litres. All shrunk down and organised into their own individual pockets, she has everything from extra clothes for a number of situations, food, drink and other survival supplies, first aid kits, combat gear, vials of some interesting chemicals, and a few handy odds, ends and gadgets to top it off. In need, she can retrieve any of these items and grow them back to their full size in just a few moments. Her suit also contains the team’s standard additions: a global tracking device and secure communicator. Possessions: Shortly before Rebekah left New Zealand, she purchased a small greenstone pendant, and wears it as a reminder of home, and her friends and family back there. Other: Rebekah’s name is Rebekah, and she would prefer it if others didn’t insist on shortening it to Bekky, Bekka, Bex or any other variation they might come up with. It’s a perfectly good name already, and it doesn’t need shortening, thank you very much! It is something of a pet peeve for her.
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Rook Rook se leva lentement de son lieu d'atterrissage, frottant son schnoz et reniflant. Débarquement direct après avoir été jeté blessé comme un fils d'un fusil, mais il était au moins assez durable pour ne rien avoir cassé. J'ai regardé juste avant qu'Aruis ne le ramasse et Hargh sans aucun effort. En la regardant un instant, Rook secoua la tête; ce n'était jamais une bonne chose d'avoir des préjugés, mais l'enfer sacré, les gens de coléoptère étaient effrayants. Du moins pour lui. Encore une fois, la plupart des choses l'étaient. En regardant les toits pendant qu'Arusi courait, il a dit : « Tu crois qu'on peut? Il est si rapide... et il est là-haut et les gardes ne peuvent même pas l'atteindre... » Marchand enragé D'autres merdes se dégonflaient comme des fous alors que le marchand continuait sur son chemin de la destruction, le mildiou fallacieux qui blitzait à travers tout. "Personne ne s'approche d'un dudududududududududududududududududududududududududududududududududududududududududududududududududududududududududududududududududududududududududududududu. Je vais sortir vos hommes et les vendre pour une boîte de carton! »
Name: Rook Age: 19 Race: Tuljin Gender: Male Appearance: Stands at about 3ft. 4 inches, and his skin is a pale slate. Backstory: Nobody really knows where the little Tuljin came from, and not too many really cared. Adopted by a farmer and his wife, he's carried on taking care of the farm and fields after the kindly foster parents passed away, though it HAS been difficult. The soil around Fireside Canyon is poor, and the townsfolk tend to be well off enough that they can buy produce from out of town. Aspirations or Desires: To go out and see the world for what it truly is, and maybe find out where he really comes from. That and he's likely to be out of a job in a year or two. Skills prior to adventuring: Plowing fields, running, growing, and he's been told that he's a delightful masseuse. Personality: Honest, but somewhat cowardly, Tuljin is loyal to a fault, that fault being that he's a damn chicken. His racial inclination to mischief seems to be all but lost on him, as he actively tries to make himself useful, often bumbling it up and causing a bigger problem. He always means well, but doesn't always do well. Also, he has a knack for seeing if someone is telling the truth.
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Cassie a vu cela comme ce que certains enseignants/parents autoritaires pourraient appeler un « moment d'enseignement ». Après Jack-Jack à la cuisine, Cassie a d'abord examiné l'œuf, en s'assurant qu'il était sûr pour la consommation des enfants. "Mme Green a raison, John," Cassie a dit, beaucoup à la surprise de tous, "Nos superpuissances peuvent faire du monde un meilleur endroit." Cassie a regardé autour d'elle un moment. "MAIS. Les supérieurs qui abusent de leurs pouvoirs, ou les utilisent imprudemment, peuvent blesser beaucoup de gens. Nous devons donc apprendre à nous maîtriser et n'utiliser nos pouvoirs que lorsque nous le devons. » « Il est difficile d'apprendre la maîtrise de soi quand on ne l'utilise que quand on le doit, mais oui, on peut blesser les gens. C'est pourquoi nous devons faire attention à la façon dont nous les utilisons. » Mary a dit, en désaccord un peu avec la femme prudente. « Bien sûr, s'ils essayaient quelque chose de vraiment dangereux, nous aurions besoin d'être dans une zone d'entraînement juste pour être en sécurité, mais c'est un truc assez simple que les gens font tout le temps avec des machines, donc nous savions ce qui pourrait arriver. Néanmoins, je suppose qu'il serait plus sûr que nous l'ayons essayé dans une zone d'entraînement jusqu'à ce que nous y soyons habitués. Nous ne voudrions pas chauffer les clous dans le mur ou le câblage par accident." Elle a coupé quelques fruits pour aller avec le super et a rempli un bol de différentes pièces. Elle a ensuite pris une fourchette et s'est assise sur le canapé pour manger. Elle n'était pas végétalienne. En fait, même certaines plantes ont mangé des animaux, quelque chose qu'elle était plus que prête à reproduire, mais elle n'avait pas envie de le faire en ce moment. "Et si je sortais nous chercher de la glace après le souper? Cela ne prendrait pas plus de quelques minutes." Elle s'est arrêtée comme une lumière à la télé a commencé à clignoter. Elle a saisi la télécommande et tapé dans une combinaison et l'écran a changé pour révéler une Mme Parr apparemment dérangée. "Maman!" J'ai hurlé Jack-Jack. "Bonjour, Jack-Jack." Elle a dit. "Ecoute, chérie va venir te surveiller un peu." Elle a regardé les autres. "Le reste d'entre vous doit s'adapter. Il y a un robot qui attaque un laboratoire de recherche de l'autre côté de la ville et nous allons avoir besoin de votre aide."
Name: Kai Mako Super Alias: Magnastar Age: 23 Appearance: Kai Mako is a beauty by nearly all standards of measure. Long jet black hair and piercing blue eyes, her fair and pale skin are contrasted in her almost always black attire. When she is on duty she keeps her hair in a tight braid that is pinned to the back of her head to keep it out of the way, otherwise it is loose and free flowing to play in whatever wind there might be... for some reason it seems like there always is one. Power(s): Magnetic Manipulation (Electromagnitism) Using her superior agility and ability to manipulate magnetism, Mako has created a real life ninjitsu out of the manga of her youth. As long as she is touching something metal she is able to manipulate magnetic waves to influence their movements. From curving the path of her throwing knives, to increasing the speed of her punches and kicks for greater agility and power, she has found ways to implement her powers into every aspect of her martial arts. She can also focus her power and launch magnetic objects as if she were a rail gun allowing for some long range attacks at frightening speeds. She can use the magnetism manipulation to defy gravity by magnetising her gloves or boots and drawing herself towards a wall or ceiling rather then the floor. Genes: Reality Warping Super Suit Specifics: Black, with no shine at all, designed to reduce sound made from moving around in it, i.e. no swish from running. The boots are steel toe and soul and tie all the way up to her knee. She also wears metal lined finger gloves that leave the last knuckle on exposed so she can make uninterrupted contact with metal surfaces. A back sheath for her Katana is built right into the suit, as well as a utility belt for her myriad of throwing weapons. The front collar of the suit is loose and tall so that it can cover the front of her face. Skills: She is a ninja. Even without the use of her super powers she is extremely quick and agile for a normal person. She is a master with the sword, and very good with other martial and improvised weapons and has very good accuracy with thrown weapons. She is fluent in English, Japanese, and Korean dialects. She could also speak enough to get by in China if she had to with either Mandarin or Cantonese. Note: While she is personally able to operate technology, her magnetic abilities have a tendency to make electronics go a little... weird... unless properly protected with ASD shielding. Personality: A fairly serious individual, more of a tomboy then a girly girl. Dedicated to fighting crime, but not afraid to cross a line and doesn't care much for what other people think about that. This often leads to conflict with the BoSA. Tenacious and stubborn, but knows that escaping to fight another day is not giving up... sometimes it just takes her longer then is should to realize its time to go. Biography: Born in the US to a Japanese father, an expert at kendo, and a Korean mother, an expert at judo, she has lived her life traveling from Dojo to dojo studying the various forms of martial arts throughout Asia and in North America. When she was very young a sparing match got out of hand and escalated quickly when an older student of the dojo she was visiting decided to put away the wooden sword and drew a dagger instead. This lead to the awakening of her abilities to manipulate magnetism. Years later her parents were killed in a car accident by bank robbers trying to run away from police. She vowed then that she would put her abilities with a sword, and with magnetism, to use stopping criminals whenever she could. Equipment/possessions: Katana, eight throwing knives, 8 throwing stars, 20 steel ball-bearing (1/2" diameter) held in specialized clips. Specially made cuffs (intended for arrests), six steel rings split between both hands, a steel chain necklace, steel bangle bracelets on both wrists, similar bangles on both ankles. Training dojo where she does her 'day job' of teaching kendo and her own style of mixed martial arts, modest funds to support it, also her place of residence.
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Marie sortit de la voiture et regarda l'action, seulement pour voir un grand robot sphérique rouler dans le bouclier d'Invisigirl, glisser vers l'arrière et déchirer un autre pied de béton. Jet s'est précipité pour les informer, continuant à courir en place alors qu'il leur répondait. "C'est l'un des Omnidroïdes du Syndrome, n'est-ce pas?" Mary a demandé. "Ouais." a répondu Dash. "Mais il est mort." "Ouais." "Alors Mirage..." "Je ne sais pas. Quelqu'un d'autre a une question?" Mary est sortie de sa stupeur surprise. "Ok, alors. Je vais aider Frozone à ralentir." Avec ça, elle s'est enfuie vers le robot. Quand elle y est arrivée, des vignes ont été tirées de ses manches et ont commencé à pousser dans le sol, s'ancrer dans le sol pour qu'elles ne soient pas arrachées quand elle les a enveloppées autour de ses jambes.
Name: Kai Mako Super Alias: Magnastar Age: 23 Appearance: Kai Mako is a beauty by nearly all standards of measure. Long jet black hair and piercing blue eyes, her fair and pale skin are contrasted in her almost always black attire. When she is on duty she keeps her hair in a tight braid that is pinned to the back of her head to keep it out of the way, otherwise it is loose and free flowing to play in whatever wind there might be... for some reason it seems like there always is one. Power(s): Magnetic Manipulation (Electromagnitism) Using her superior agility and ability to manipulate magnetism, Mako has created a real life ninjitsu out of the manga of her youth. As long as she is touching something metal she is able to manipulate magnetic waves to influence their movements. From curving the path of her throwing knives, to increasing the speed of her punches and kicks for greater agility and power, she has found ways to implement her powers into every aspect of her martial arts. She can also focus her power and launch magnetic objects as if she were a rail gun allowing for some long range attacks at frightening speeds. She can use the magnetism manipulation to defy gravity by magnetising her gloves or boots and drawing herself towards a wall or ceiling rather then the floor. Genes: Reality Warping Super Suit Specifics: Black, with no shine at all, designed to reduce sound made from moving around in it, i.e. no swish from running. The boots are steel toe and soul and tie all the way up to her knee. She also wears metal lined finger gloves that leave the last knuckle on exposed so she can make uninterrupted contact with metal surfaces. A back sheath for her Katana is built right into the suit, as well as a utility belt for her myriad of throwing weapons. The front collar of the suit is loose and tall so that it can cover the front of her face. Skills: She is a ninja. Even without the use of her super powers she is extremely quick and agile for a normal person. She is a master with the sword, and very good with other martial and improvised weapons and has very good accuracy with thrown weapons. She is fluent in English, Japanese, and Korean dialects. She could also speak enough to get by in China if she had to with either Mandarin or Cantonese. Note: While she is personally able to operate technology, her magnetic abilities have a tendency to make electronics go a little... weird... unless properly protected with ASD shielding. Personality: A fairly serious individual, more of a tomboy then a girly girl. Dedicated to fighting crime, but not afraid to cross a line and doesn't care much for what other people think about that. This often leads to conflict with the BoSA. Tenacious and stubborn, but knows that escaping to fight another day is not giving up... sometimes it just takes her longer then is should to realize its time to go. Biography: Born in the US to a Japanese father, an expert at kendo, and a Korean mother, an expert at judo, she has lived her life traveling from Dojo to dojo studying the various forms of martial arts throughout Asia and in North America. When she was very young a sparing match got out of hand and escalated quickly when an older student of the dojo she was visiting decided to put away the wooden sword and drew a dagger instead. This lead to the awakening of her abilities to manipulate magnetism. Years later her parents were killed in a car accident by bank robbers trying to run away from police. She vowed then that she would put her abilities with a sword, and with magnetism, to use stopping criminals whenever she could. Equipment/possessions: Katana, eight throwing knives, 8 throwing stars, 20 steel ball-bearing (1/2" diameter) held in specialized clips. Specially made cuffs (intended for arrests), six steel rings split between both hands, a steel chain necklace, steel bangle bracelets on both wrists, similar bangles on both ankles. Training dojo where she does her 'day job' of teaching kendo and her own style of mixed martial arts, modest funds to support it, also her place of residence.
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Mako a commencé à courir vers le robot. Robots étant en métal, il y avait une bonne chance qu'elle puisse se lancer dans les airs et s'y tenir. Invisigirl, Frozone et Mary travaillaient à la contenir. M. Incredible doit donc être prêt à attaquer. Vi et Dash doivent être à l'origine d'interférences et de distractions. -- Quelqu'un a-t-il des yeux sur M. Incredible? Kai a demandé quand elle a fermé sur le robot. Elle voulait attaquer, mais elle ne voulait pas non plus être dans le chemin de la force brute de sortie destinée à la marche orb. En choisissant de se concentrer sur la défense jusqu'à ce qu'elle sache ce qu'était le plan, elle a concentré ses aimants pour repousser tout ce qui lui venait du métal... Bien sûr, le robot avait plus de masse qu'elle, donc elle serait toujours en train de voler si elle essayait de l'attaquer, mais au moins ça ne la frapperait pas vraiment.
Full Name: Rebekah Leah Green Super Alias: Karearea (as in the bird) Age: 18 Appearance: Rebekah Green is most often seen around the BoSA building wearing jeans and a t-shirt. It is simple, comfortable, practical clothing, which suits her just fine. She is a smidge above average height, with blue eyes, light skin and mid-length blonde hair she keeps tied back in a pony-tail. She sometimes wonders if her nose isn't a bit too long. Power(s): Rebekah can change the size of objects around her, growing or shrinking them into perfect scale replicas of themselves. The ability cannot be used on living beings. She is also able to teleport to anywhere she can see. Genes: Reality warping Biography: Rebekah comes from a family of non-supers, so far as she can tell. Her great-grandmother might have been where she got the magical genes, but the stories about her are pretty murky and often don't agree. She grew up in New Zealand, in amid-sized town near to a national park. Early on in life, she developed a love of books and reading, devouring both fact and fiction alike. A little later on, when she entered her teenage years, she continued with this, though the books gained a rival - the outdoors. Mountain biking, kayaking and walking all held strong appeal for her, leading to exciting trips to lakes, mountains and rivers. Possibly due to her lack of close super ancestors, Rebekah was relatively late in developing her powers. Rebekah's powers first manifested shortly after her 15th birthday, while walking the last section of the Tongariro crossing. The school group were all tired, hungry, getting damp from the grey mist that had descended over the mountain and generally ready for the day's exertion to be over. Coming over the last rise and getting a view of the shuttle waiting at the end of the track, Rebekah suddenly disappeared from among the group to find herself standing up against the white van's windows. Shocked at this sudden transition, she jumped, yelled and tripped over backwards. Her fall would have landed her head on a large rock, but it shrunk down to the size of a pebble underneath her. She ended up landing on some scrub bushes, coming down much more gently and looking up to see a karearea swooping by overhead. By the time the rest of the group had caught up, it became clear what had happened and Rebekah was outed as a super. Recently, Rebekah’s parents took an opportunity to move to the US for their jobs in the solar panel industry. Rebekah, having just finished school, chose to go with them and take a place on the newly forming team of young supers in Metroville. Personality: Rebekah is quiet and reserved in most situations, preferring to listen and observe than to speak. When she does speak, it is usually in direct answer to a problem that needs solving or to suggest an action. She doesn't do well with small-talk and doesn't share her emotions easily, except with those she is closest to and trusts without exception. On the other hand, she will happily go on and on about an interesting idea and enjoys being challenged in this way. She tries to view the world as rationally as possible, and solve problems using logic and reason. She values knowledge and curiosity and holds tightly to the idea that the best superhero is not the one with the strongest power, but the one who knows when and how to apply their abilities to get the best result. Rebekah is a bit bit unsure of herself, what with coming to a new country and taking on the role of a full-time professional superhero, but she is also excited for the challenge it will bring. This is a chance for her to make her mark on the world, and she wants to take it. Her personality would be an I-N-T-J on the Myers Briggs Type Indicator. Skills: Rebekah has some pretty good skills in the outdoors, and has good fitness and endurance to go with them. She is reasonably proficient in self-defence, but unlike some of her fellow supers, her fighting talent is nothing special. Where she does excel physically is in her reflexes and reactions, based on her senses ,which are pretty sharp when she cares to pay attention. Rebekah has always enjoyed school and done well in her non-super education, so she has a solid grounding in a number of subject areas, particularly the sciences. Super Suit Specifics/Equipment: Rebekah’s suit will teleport with her, and is extra-tough, since her powers don’t give her any extra durability or protection from physical harm. Her suit also includes a backpack that contains all of the equipment she uses while super-ing. It is growing towards being, so far as she was concerned, the most massively useful collection of items ever assembled into a space of under 35 litres. All shrunk down and organised into their own individual pockets, she has everything from extra clothes for a number of situations, food, drink and other survival supplies, first aid kits, combat gear, vials of some interesting chemicals, and a few handy odds, ends and gadgets to top it off. In need, she can retrieve any of these items and grow them back to their full size in just a few moments. Her suit also contains the team’s standard additions: a global tracking device and secure communicator. Possessions: Shortly before Rebekah left New Zealand, she purchased a small greenstone pendant, and wears it as a reminder of home, and her friends and family back there. Other: Rebekah’s name is Rebekah, and she would prefer it if others didn’t insist on shortening it to Bekky, Bekka, Bex or any other variation they might come up with. It’s a perfectly good name already, and it doesn’t need shortening, thank you very much! It is something of a pet peeve for her.
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Magnetostar n'a jamais eu l'occasion de tirer sur sa première volley. Le plan était en train de changer. Bien sûr, cela supposait qu'il y avait même un plan en premier lieu. Dash était là, M. Incredible et Elastogirl, mais où était Vi? Peut-être pourrait-elle utiliser un champ de force pour l'empêcher de rouler, les pouvoirs propres de Mako pourraient aider à cela aussi, Karearea pourrait obtenir quelque chose dans la couture pour se développer et ouvrir l'écart permettant à M. Incredible de s'échapper ou de contre-attaquer. Au dernier moment possible, Mako s'est échappé. "Dash!" Elle a appelé, essayant d'attirer son attention. Elle aurait besoin de sa vitesse pour obtenir le plan aux autres. S'ils étaient d'accord, alors elle s'installerait derrière l'Omnidroid et commencerait à se concentrer sur les puissances magnétiques en arrêtant le droïde de continuer à rouler.
Name: Dr. Cassie Ding Super Alias: Noisemaker, Dr. Ding Age: 25 Power(s):Cassie has the ability to emit, absorb, and analyze vibrations; in other words, she manipulates sound. Genes: Super-senses, force manipulation. Super Suit Specifics:Cassie wears a white enamel androgynous power suit that is easily mistaken for a robot. It looks something like the following image. the head has a single red camera in the center like the following image. wears a white hooded robe over all this. Cassie's power suit provides a decent amount of protection and minimal strength augmentation while providing her with many options when using her natural ability. She has many devices that produce or augment sound. Notably, she has a sword/bat that is essentially a massive tuning fork that she can make vibrate at different frequencies to shatter different materials. She also carries many small disc-shaped emitters that she lays around to create acoustic or harmonic zones that amplify her power. Cassie's suit was not designed by Edna Mode, though it still comes with the standard homing device and communicator. Skills:Cassie has a PhD in theoretical physics and can do high-level math in her head, which helps her with the complex behaviors of sound. Personality:Cassie comes off as stern and no-nonsense. She believes that superheroic acts should be a duty rather than a passion and looks down on those who do it for the thrill. She believes that supers are beholden to the people and should be held accountable if their recklessness harms or endangers the populace. This is not a popular stance among supers but has earned her a degree of clout among the BSA. Some supers see her as a traitor, but she frankly doesn't care what they think. Cassie believes in discipline and order and sees the government as the rightful holders of the reins over supers, red tape, bureaucracy and all. Cassie does have a nurturing side, like a teacher; and will praise and reward those willing to obey. Biography:Cassie's parents were the Chinese-American duo, Dr. Ding and Tremor. Dr. Ding was the brains, a telwpath who used his incredible senses and ability to communicate discreetly to spot for Tremor, who could manipulate the ground and create earthquakes. Before Cassie was born, her parents played classical music towards the womb, based off a quack theory that doing so would help the unborn child's brain develop. When Cassie was born, everyone was surprised to hear Beethoven's Ninth Symphony playing from the baby. Cassie was only around 7 or 8 when the famous court case, The People vs. Mr. Incredible happened. Her parents, despite being supers themselves, saw merit in the suit filed against Mr. Incredible, and reassessed their own performance. They also saw this as an opportunity to stop Cassie from becoming a hero since they felt hero work was too dangerous for her since her ability did nothing to protect her, having zero defensive capabilities. They had Cassie focus her energies on her studies instead. Still, they didn't want her losing her super heritage, so they let her train her abilities in secret, always stressing discipline, control, and precision, reminding her that she had the potential to be extremely dangerous. As Cassie went through, her parents wondered if the classical music had worked since Cassie demonstrated super intellect and became an ace student, skipping a few grades in the process. She went on to university, and then to graduate school where she earned her degree. Cassie also showed an interest in sociology and political theory as she tried to figure out her place in the world as a super and has even given a few speeches in support of a world where supers operated only under government supervision. This has earned her a spot in the BSA's new program. Equipment/possessions:Her super suit is a design she was able to squeeze out of defense contractors that she had collaborated with on research projects. She lacks a certain degree of sentimentality and doesn't keep mementos. She has her glasses because her eyesight is horrible even though she could use echolocation instead. Others:She sometimes goes by Dr. Ding, which is her father's super alias because she not only shares the surname, but she also has the degree to warrant the title of doctor. She sometimes announces her arrival by emitting an 'elevator bell' *DING* sound as a signature.
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Cassie a lutté hors de la voiture. C'était un tour maladroit et inconfortable grâce à son costume blindé. En voyant le robot, Cassie était en état de choc. Quand ils ont dit robot, elle ne pensait pas qu'ils voulaient dire ce robot. Cette chose était un autre résultat de Mr. Incredible 'un mauvais jour', créé par un garçon qu'il avait rejeté qui l'avait idolâtré, qui a ensuite transformé le but de sa vie en une croisade contre les supers. "Syndrome n'a pas besoin d'être vivant pour qu'un de ses jouets puisse courir amok", a pensé Cassie à haute voix, se demandant s'il avait potentiellement préprogrammé tout comportement qui serait soit déclenché par une période d'inactivité ou en cas de sa mort. Peut-être était-il futile de penser à ces pensées en ce moment. Cassie a repris son sang-froid et a émis un "DING" retentissant; le callsign super-héros de son père, un signal rassurant qu'il était arrivé. Cassie a cherché à voir si le robot était de préférence énumérant dans une direction particulière alors qu'il était en train d'être retenu par les autres. Si c'était le cas, elle poserait des disques blancs de taille frisbee le long de son chemin; pièges harmoniques. Elle a ensuite levé la main vers le robot et a commencé à le pinger avec des sons de fréquences différentes, en écoutant la distorsion et la réfraction de l'écho dans un effort pour déterminer la fréquence résonante du matériau dont le robot était fait, ou s'il avait même une fréquence résonante.
Name: Dr. Cassie Ding Super Alias: Noisemaker, Dr. Ding Age: 25 Power(s):Cassie has the ability to emit, absorb, and analyze vibrations; in other words, she manipulates sound. Genes: Super-senses, force manipulation. Super Suit Specifics:Cassie wears a white enamel androgynous power suit that is easily mistaken for a robot. It looks something like the following image. the head has a single red camera in the center like the following image. wears a white hooded robe over all this. Cassie's power suit provides a decent amount of protection and minimal strength augmentation while providing her with many options when using her natural ability. She has many devices that produce or augment sound. Notably, she has a sword/bat that is essentially a massive tuning fork that she can make vibrate at different frequencies to shatter different materials. She also carries many small disc-shaped emitters that she lays around to create acoustic or harmonic zones that amplify her power. Cassie's suit was not designed by Edna Mode, though it still comes with the standard homing device and communicator. Skills:Cassie has a PhD in theoretical physics and can do high-level math in her head, which helps her with the complex behaviors of sound. Personality:Cassie comes off as stern and no-nonsense. She believes that superheroic acts should be a duty rather than a passion and looks down on those who do it for the thrill. She believes that supers are beholden to the people and should be held accountable if their recklessness harms or endangers the populace. This is not a popular stance among supers but has earned her a degree of clout among the BSA. Some supers see her as a traitor, but she frankly doesn't care what they think. Cassie believes in discipline and order and sees the government as the rightful holders of the reins over supers, red tape, bureaucracy and all. Cassie does have a nurturing side, like a teacher; and will praise and reward those willing to obey. Biography:Cassie's parents were the Chinese-American duo, Dr. Ding and Tremor. Dr. Ding was the brains, a telwpath who used his incredible senses and ability to communicate discreetly to spot for Tremor, who could manipulate the ground and create earthquakes. Before Cassie was born, her parents played classical music towards the womb, based off a quack theory that doing so would help the unborn child's brain develop. When Cassie was born, everyone was surprised to hear Beethoven's Ninth Symphony playing from the baby. Cassie was only around 7 or 8 when the famous court case, The People vs. Mr. Incredible happened. Her parents, despite being supers themselves, saw merit in the suit filed against Mr. Incredible, and reassessed their own performance. They also saw this as an opportunity to stop Cassie from becoming a hero since they felt hero work was too dangerous for her since her ability did nothing to protect her, having zero defensive capabilities. They had Cassie focus her energies on her studies instead. Still, they didn't want her losing her super heritage, so they let her train her abilities in secret, always stressing discipline, control, and precision, reminding her that she had the potential to be extremely dangerous. As Cassie went through, her parents wondered if the classical music had worked since Cassie demonstrated super intellect and became an ace student, skipping a few grades in the process. She went on to university, and then to graduate school where she earned her degree. Cassie also showed an interest in sociology and political theory as she tried to figure out her place in the world as a super and has even given a few speeches in support of a world where supers operated only under government supervision. This has earned her a spot in the BSA's new program. Equipment/possessions:Her super suit is a design she was able to squeeze out of defense contractors that she had collaborated with on research projects. She lacks a certain degree of sentimentality and doesn't keep mementos. She has her glasses because her eyesight is horrible even though she could use echolocation instead. Others:She sometimes goes by Dr. Ding, which is her father's super alias because she not only shares the surname, but she also has the degree to warrant the title of doctor. She sometimes announces her arrival by emitting an 'elevator bell' *DING* sound as a signature.
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C'est gentil! Elle a crié à Karearea, elle a saisi son clip de roulements à billes, elle en a sorti un et a utilisé ses pouvoirs pour le léviter devant sa poitrine, elle a tendu les mains devant elle-même. Elle a mis ses pouces et index des doigts d'une manière qui a formé un triangle avec le reste des doigts éraflés large. Kai est descendu à un genou pour la stabilité, la balle a bougé avec elle. Après quelques instants de plus de concentration intense, elle a lancé une seule balle avec autant de force qu'elle pouvait rassembler dans l'une des zones en cours d'exécution avec l'acide de batterie que son collègue étudiant avait déployé. S'il ne mangeait pas assez pour brûler un trou à travers lui, peut-être qu'il avait affaibli la surface, et s'il affaiblissait suffisamment la surface pour que la boule puisse la briser, le reste de l'acide pourrait s'écouler à l'intérieur et faire d'autres dommages sur les entrailles probablement moins durables. C'est mieux de travailler en équipe plutôt que de s'y mettre les uns les autres. En parlant de sortir du chemin, la droïde était inscrite dans sa direction générale comme la droïde a été trébuchée par les vignes. Il est temps de bouger. Magnestar s'est déplacé à un autre endroit et s'est préparé à lancer une deuxième balle si l'effort du groupe jusqu'à présent n'avait pas été couronné de succès. Cette fois, elle vise ses yeux de caméra.
Name: Kai Mako Super Alias: Magnastar Age: 23 Appearance: Kai Mako is a beauty by nearly all standards of measure. Long jet black hair and piercing blue eyes, her fair and pale skin are contrasted in her almost always black attire. When she is on duty she keeps her hair in a tight braid that is pinned to the back of her head to keep it out of the way, otherwise it is loose and free flowing to play in whatever wind there might be... for some reason it seems like there always is one. Power(s): Magnetic Manipulation (Electromagnitism) Using her superior agility and ability to manipulate magnetism, Mako has created a real life ninjitsu out of the manga of her youth. As long as she is touching something metal she is able to manipulate magnetic waves to influence their movements. From curving the path of her throwing knives, to increasing the speed of her punches and kicks for greater agility and power, she has found ways to implement her powers into every aspect of her martial arts. She can also focus her power and launch magnetic objects as if she were a rail gun allowing for some long range attacks at frightening speeds. She can use the magnetism manipulation to defy gravity by magnetising her gloves or boots and drawing herself towards a wall or ceiling rather then the floor. Genes: Reality Warping Super Suit Specifics: Black, with no shine at all, designed to reduce sound made from moving around in it, i.e. no swish from running. The boots are steel toe and soul and tie all the way up to her knee. She also wears metal lined finger gloves that leave the last knuckle on exposed so she can make uninterrupted contact with metal surfaces. A back sheath for her Katana is built right into the suit, as well as a utility belt for her myriad of throwing weapons. The front collar of the suit is loose and tall so that it can cover the front of her face. Skills: She is a ninja. Even without the use of her super powers she is extremely quick and agile for a normal person. She is a master with the sword, and very good with other martial and improvised weapons and has very good accuracy with thrown weapons. She is fluent in English, Japanese, and Korean dialects. She could also speak enough to get by in China if she had to with either Mandarin or Cantonese. Note: While she is personally able to operate technology, her magnetic abilities have a tendency to make electronics go a little... weird... unless properly protected with ASD shielding. Personality: A fairly serious individual, more of a tomboy then a girly girl. Dedicated to fighting crime, but not afraid to cross a line and doesn't care much for what other people think about that. This often leads to conflict with the BoSA. Tenacious and stubborn, but knows that escaping to fight another day is not giving up... sometimes it just takes her longer then is should to realize its time to go. Biography: Born in the US to a Japanese father, an expert at kendo, and a Korean mother, an expert at judo, she has lived her life traveling from Dojo to dojo studying the various forms of martial arts throughout Asia and in North America. When she was very young a sparing match got out of hand and escalated quickly when an older student of the dojo she was visiting decided to put away the wooden sword and drew a dagger instead. This lead to the awakening of her abilities to manipulate magnetism. Years later her parents were killed in a car accident by bank robbers trying to run away from police. She vowed then that she would put her abilities with a sword, and with magnetism, to use stopping criminals whenever she could. Equipment/possessions: Katana, eight throwing knives, 8 throwing stars, 20 steel ball-bearing (1/2" diameter) held in specialized clips. Specially made cuffs (intended for arrests), six steel rings split between both hands, a steel chain necklace, steel bangle bracelets on both wrists, similar bangles on both ankles. Training dojo where she does her 'day job' of teaching kendo and her own style of mixed martial arts, modest funds to support it, also her place of residence.
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Rebekah vert L'acide n'avait pas fonctionné, ce qui était dommage, mais avec Mr. Incroyable à présent en lutte avec le réseau de capteurs au-dessus du robot, elle a dû changer de tacks. Avec une main tendue vers l'onmidroïde avec ses doigts escarpés, Karearea a concentré son pouvoir dans l'œil popup pour le réduire. Elle s'est lentement serré le poing comme elle l'a fait. Le geste n'était pas strictement nécessaire pour qu'elle puisse utiliser ses pouvoirs, mais elle a constaté que la motion l'a aidée à se concentrer. L'idée était que le rétrécissement du réseau de capteurs (mais pas sa connexion au corps principal du robot) libérerait M.. Les mains d'Incroyable, et peut-être lui donner assez de place et de levier pour l'arracher entièrement, l'armure maintenant étant petite, si mince et plus faible. Même de cela ne s'est pas produit, cependant, elle a pensé que ça ferait des ravages avec l'électronique de toute façon. Elle savait que la résistance et le courant dans n'importe quel fil étaient proportionnels à sa taille, et comme elle rétrécissait sans discrimination toute la popup, pas seulement la partie piégeant les doigts de Bob, les capteurs et les circuits là-dedans seraient également affectés. Soudain, les entrées et sorties ne correspondraient pas à ce que les autres composants savaient interpréter, les fusibles exploseraient et si elle était vraiment chanceuse, toute la partie pourrait se déconnecter.
Full Name: Rebekah Leah Green Super Alias: Karearea (as in the bird) Age: 18 Appearance: Rebekah Green is most often seen around the BoSA building wearing jeans and a t-shirt. It is simple, comfortable, practical clothing, which suits her just fine. She is a smidge above average height, with blue eyes, light skin and mid-length blonde hair she keeps tied back in a pony-tail. She sometimes wonders if her nose isn't a bit too long. Power(s): Rebekah can change the size of objects around her, growing or shrinking them into perfect scale replicas of themselves. The ability cannot be used on living beings. She is also able to teleport to anywhere she can see. Genes: Reality warping Biography: Rebekah comes from a family of non-supers, so far as she can tell. Her great-grandmother might have been where she got the magical genes, but the stories about her are pretty murky and often don't agree. She grew up in New Zealand, in amid-sized town near to a national park. Early on in life, she developed a love of books and reading, devouring both fact and fiction alike. A little later on, when she entered her teenage years, she continued with this, though the books gained a rival - the outdoors. Mountain biking, kayaking and walking all held strong appeal for her, leading to exciting trips to lakes, mountains and rivers. Possibly due to her lack of close super ancestors, Rebekah was relatively late in developing her powers. Rebekah's powers first manifested shortly after her 15th birthday, while walking the last section of the Tongariro crossing. The school group were all tired, hungry, getting damp from the grey mist that had descended over the mountain and generally ready for the day's exertion to be over. Coming over the last rise and getting a view of the shuttle waiting at the end of the track, Rebekah suddenly disappeared from among the group to find herself standing up against the white van's windows. Shocked at this sudden transition, she jumped, yelled and tripped over backwards. Her fall would have landed her head on a large rock, but it shrunk down to the size of a pebble underneath her. She ended up landing on some scrub bushes, coming down much more gently and looking up to see a karearea swooping by overhead. By the time the rest of the group had caught up, it became clear what had happened and Rebekah was outed as a super. Recently, Rebekah’s parents took an opportunity to move to the US for their jobs in the solar panel industry. Rebekah, having just finished school, chose to go with them and take a place on the newly forming team of young supers in Metroville. Personality: Rebekah is quiet and reserved in most situations, preferring to listen and observe than to speak. When she does speak, it is usually in direct answer to a problem that needs solving or to suggest an action. She doesn't do well with small-talk and doesn't share her emotions easily, except with those she is closest to and trusts without exception. On the other hand, she will happily go on and on about an interesting idea and enjoys being challenged in this way. She tries to view the world as rationally as possible, and solve problems using logic and reason. She values knowledge and curiosity and holds tightly to the idea that the best superhero is not the one with the strongest power, but the one who knows when and how to apply their abilities to get the best result. Rebekah is a bit bit unsure of herself, what with coming to a new country and taking on the role of a full-time professional superhero, but she is also excited for the challenge it will bring. This is a chance for her to make her mark on the world, and she wants to take it. Her personality would be an I-N-T-J on the Myers Briggs Type Indicator. Skills: Rebekah has some pretty good skills in the outdoors, and has good fitness and endurance to go with them. She is reasonably proficient in self-defence, but unlike some of her fellow supers, her fighting talent is nothing special. Where she does excel physically is in her reflexes and reactions, based on her senses ,which are pretty sharp when she cares to pay attention. Rebekah has always enjoyed school and done well in her non-super education, so she has a solid grounding in a number of subject areas, particularly the sciences. Super Suit Specifics/Equipment: Rebekah’s suit will teleport with her, and is extra-tough, since her powers don’t give her any extra durability or protection from physical harm. Her suit also includes a backpack that contains all of the equipment she uses while super-ing. It is growing towards being, so far as she was concerned, the most massively useful collection of items ever assembled into a space of under 35 litres. All shrunk down and organised into their own individual pockets, she has everything from extra clothes for a number of situations, food, drink and other survival supplies, first aid kits, combat gear, vials of some interesting chemicals, and a few handy odds, ends and gadgets to top it off. In need, she can retrieve any of these items and grow them back to their full size in just a few moments. Her suit also contains the team’s standard additions: a global tracking device and secure communicator. Possessions: Shortly before Rebekah left New Zealand, she purchased a small greenstone pendant, and wears it as a reminder of home, and her friends and family back there. Other: Rebekah’s name is Rebekah, and she would prefer it if others didn’t insist on shortening it to Bekky, Bekka, Bex or any other variation they might come up with. It’s a perfectly good name already, and it doesn’t need shortening, thank you very much! It is something of a pet peeve for her.
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Ouais, j'ai besoin que tu obtiennes Vi pour faire un champ de force pour l'empêcher de bouger, avec n'importe qui d'autre qui peut entraver ses mouvements. Nous devons travailler ensemble pour l'emporter. M. Incredible vient de lui faire de graves dégâts. Je vais essayer d'utiliser mon magnétisme pour l'aider à arrêter de bouger, mais une fois que nous l'avons sécurisé, je vais essayer d'utiliser mon magnétisme pour brouiller son cerveau et l'arrêter, a expliqué Magnestar, "Pouvez-vous répandre le mot?" Une fois que Dash s'est enfuie pour répandre le plan autour d'elle allait immédiatement planter ses pieds et commencer à concentrer son magnétisme en tirant l'Omnidroid retour vers elle. Elle tirait son épée maintenant pour essayer de guider ses pouvoirs plus d'effets.
Name: Dr. Cassie Ding Super Alias: Noisemaker, Dr. Ding Age: 25 Power(s):Cassie has the ability to emit, absorb, and analyze vibrations; in other words, she manipulates sound. Genes: Super-senses, force manipulation. Super Suit Specifics:Cassie wears a white enamel androgynous power suit that is easily mistaken for a robot. It looks something like the following image. the head has a single red camera in the center like the following image. wears a white hooded robe over all this. Cassie's power suit provides a decent amount of protection and minimal strength augmentation while providing her with many options when using her natural ability. She has many devices that produce or augment sound. Notably, she has a sword/bat that is essentially a massive tuning fork that she can make vibrate at different frequencies to shatter different materials. She also carries many small disc-shaped emitters that she lays around to create acoustic or harmonic zones that amplify her power. Cassie's suit was not designed by Edna Mode, though it still comes with the standard homing device and communicator. Skills:Cassie has a PhD in theoretical physics and can do high-level math in her head, which helps her with the complex behaviors of sound. Personality:Cassie comes off as stern and no-nonsense. She believes that superheroic acts should be a duty rather than a passion and looks down on those who do it for the thrill. She believes that supers are beholden to the people and should be held accountable if their recklessness harms or endangers the populace. This is not a popular stance among supers but has earned her a degree of clout among the BSA. Some supers see her as a traitor, but she frankly doesn't care what they think. Cassie believes in discipline and order and sees the government as the rightful holders of the reins over supers, red tape, bureaucracy and all. Cassie does have a nurturing side, like a teacher; and will praise and reward those willing to obey. Biography:Cassie's parents were the Chinese-American duo, Dr. Ding and Tremor. Dr. Ding was the brains, a telwpath who used his incredible senses and ability to communicate discreetly to spot for Tremor, who could manipulate the ground and create earthquakes. Before Cassie was born, her parents played classical music towards the womb, based off a quack theory that doing so would help the unborn child's brain develop. When Cassie was born, everyone was surprised to hear Beethoven's Ninth Symphony playing from the baby. Cassie was only around 7 or 8 when the famous court case, The People vs. Mr. Incredible happened. Her parents, despite being supers themselves, saw merit in the suit filed against Mr. Incredible, and reassessed their own performance. They also saw this as an opportunity to stop Cassie from becoming a hero since they felt hero work was too dangerous for her since her ability did nothing to protect her, having zero defensive capabilities. They had Cassie focus her energies on her studies instead. Still, they didn't want her losing her super heritage, so they let her train her abilities in secret, always stressing discipline, control, and precision, reminding her that she had the potential to be extremely dangerous. As Cassie went through, her parents wondered if the classical music had worked since Cassie demonstrated super intellect and became an ace student, skipping a few grades in the process. She went on to university, and then to graduate school where she earned her degree. Cassie also showed an interest in sociology and political theory as she tried to figure out her place in the world as a super and has even given a few speeches in support of a world where supers operated only under government supervision. This has earned her a spot in the BSA's new program. Equipment/possessions:Her super suit is a design she was able to squeeze out of defense contractors that she had collaborated with on research projects. She lacks a certain degree of sentimentality and doesn't keep mementos. She has her glasses because her eyesight is horrible even though she could use echolocation instead. Others:She sometimes goes by Dr. Ding, which is her father's super alias because she not only shares the surname, but she also has the degree to warrant the title of doctor. She sometimes announces her arrival by emitting an 'elevator bell' *DING* sound as a signature.
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Pas de problème. a dit Mary. "Si tu as besoin d'autre chose, préviens-moi. Je vais aller dans ma chambre et la faire pousser." Elle a collé une autre fraise dans sa bouche, sans même se soucier de retirer les feuilles du haut. Elle regarda leurs tentatives de cuisiner avec des pouvoirs. "Tu sais, si tu veux essayer, je pourrais cultiver un chêne et on pourrait essayer de cuisiner au feu de bois." ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Jack-Jack était trop occupé à regarder une émission de télévision destinée aux enfants d'âge préscolaire pour se soucier de la tentative de la femme de cuisiner avec ses pouvoirs ou de la préparation de sa nourriture.
Name: Kai Mako Super Alias: Magnastar Age: 23 Appearance: Kai Mako is a beauty by nearly all standards of measure. Long jet black hair and piercing blue eyes, her fair and pale skin are contrasted in her almost always black attire. When she is on duty she keeps her hair in a tight braid that is pinned to the back of her head to keep it out of the way, otherwise it is loose and free flowing to play in whatever wind there might be... for some reason it seems like there always is one. Power(s): Magnetic Manipulation (Electromagnitism) Using her superior agility and ability to manipulate magnetism, Mako has created a real life ninjitsu out of the manga of her youth. As long as she is touching something metal she is able to manipulate magnetic waves to influence their movements. From curving the path of her throwing knives, to increasing the speed of her punches and kicks for greater agility and power, she has found ways to implement her powers into every aspect of her martial arts. She can also focus her power and launch magnetic objects as if she were a rail gun allowing for some long range attacks at frightening speeds. She can use the magnetism manipulation to defy gravity by magnetising her gloves or boots and drawing herself towards a wall or ceiling rather then the floor. Genes: Reality Warping Super Suit Specifics: Black, with no shine at all, designed to reduce sound made from moving around in it, i.e. no swish from running. The boots are steel toe and soul and tie all the way up to her knee. She also wears metal lined finger gloves that leave the last knuckle on exposed so she can make uninterrupted contact with metal surfaces. A back sheath for her Katana is built right into the suit, as well as a utility belt for her myriad of throwing weapons. The front collar of the suit is loose and tall so that it can cover the front of her face. Skills: She is a ninja. Even without the use of her super powers she is extremely quick and agile for a normal person. She is a master with the sword, and very good with other martial and improvised weapons and has very good accuracy with thrown weapons. She is fluent in English, Japanese, and Korean dialects. She could also speak enough to get by in China if she had to with either Mandarin or Cantonese. Note: While she is personally able to operate technology, her magnetic abilities have a tendency to make electronics go a little... weird... unless properly protected with ASD shielding. Personality: A fairly serious individual, more of a tomboy then a girly girl. Dedicated to fighting crime, but not afraid to cross a line and doesn't care much for what other people think about that. This often leads to conflict with the BoSA. Tenacious and stubborn, but knows that escaping to fight another day is not giving up... sometimes it just takes her longer then is should to realize its time to go. Biography: Born in the US to a Japanese father, an expert at kendo, and a Korean mother, an expert at judo, she has lived her life traveling from Dojo to dojo studying the various forms of martial arts throughout Asia and in North America. When she was very young a sparing match got out of hand and escalated quickly when an older student of the dojo she was visiting decided to put away the wooden sword and drew a dagger instead. This lead to the awakening of her abilities to manipulate magnetism. Years later her parents were killed in a car accident by bank robbers trying to run away from police. She vowed then that she would put her abilities with a sword, and with magnetism, to use stopping criminals whenever she could. Equipment/possessions: Katana, eight throwing knives, 8 throwing stars, 20 steel ball-bearing (1/2" diameter) held in specialized clips. Specially made cuffs (intended for arrests), six steel rings split between both hands, a steel chain necklace, steel bangle bracelets on both wrists, similar bangles on both ankles. Training dojo where she does her 'day job' of teaching kendo and her own style of mixed martial arts, modest funds to support it, also her place of residence.
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Omnidroid, incroyables et vert de Rebekah Alors que l'omnidroïde s'est refermé sur Cassie et est entré dans son cercle amplificateur, c'est le corps sphérique qui a commencé à sonner comme une cloche. Il dirigeait encore ses intrus à l'intérieur et essayait de bloquer les effets destructeurs du son, mais lentement ils étaient surchargés. Lentement mais sûrement, le robot perdait dans sa lutte avec le Noisemaker. Faible comme il l'était, le robot continuait à rouler vers Cassie, mais il fut soudainement interrompu par une feuille de force violette qui bloquant son chemin. Violet aussi est devenu visible, mais juste assez longtemps pour donner un geste encourageant pouce vers le haut avant de disparaître à nouveau. Le message de Mako s'est propagé rapidement, à travers les jambes rapides de Dash et la langue émoussée. Rapidement, lui, Elastigirl et Frozone étaient descendus sur le robot, et travaillaient pour le garder immobile. Ses bras griffés tournaient autour d'eux et leur éclataient, mais les compétences des supers les maintenaient juste avant la poursuite de l'omnidroïde. Sur sa perche au-dessus du champ de bataille, Karearea a reconnu que le nouveau plan a fait ce qu'elle pouvait pour aider. Elle s'est concentrée sur des segments spécifiques des jambes à plusieurs articulations du robot et les a cultivées, provoquant des confitures où les articulations ne bougeraient plus sans heurts. Cela a limité sa mobilité, ce qui l'a amené à trébucher et à s'évanouir au fur et à mesure qu'il se déplaçait.
Full Name: Rebekah Leah Green Super Alias: Karearea (as in the bird) Age: 18 Appearance: Rebekah Green is most often seen around the BoSA building wearing jeans and a t-shirt. It is simple, comfortable, practical clothing, which suits her just fine. She is a smidge above average height, with blue eyes, light skin and mid-length blonde hair she keeps tied back in a pony-tail. She sometimes wonders if her nose isn't a bit too long. Power(s): Rebekah can change the size of objects around her, growing or shrinking them into perfect scale replicas of themselves. The ability cannot be used on living beings. She is also able to teleport to anywhere she can see. Genes: Reality warping Biography: Rebekah comes from a family of non-supers, so far as she can tell. Her great-grandmother might have been where she got the magical genes, but the stories about her are pretty murky and often don't agree. She grew up in New Zealand, in amid-sized town near to a national park. Early on in life, she developed a love of books and reading, devouring both fact and fiction alike. A little later on, when she entered her teenage years, she continued with this, though the books gained a rival - the outdoors. Mountain biking, kayaking and walking all held strong appeal for her, leading to exciting trips to lakes, mountains and rivers. Possibly due to her lack of close super ancestors, Rebekah was relatively late in developing her powers. Rebekah's powers first manifested shortly after her 15th birthday, while walking the last section of the Tongariro crossing. The school group were all tired, hungry, getting damp from the grey mist that had descended over the mountain and generally ready for the day's exertion to be over. Coming over the last rise and getting a view of the shuttle waiting at the end of the track, Rebekah suddenly disappeared from among the group to find herself standing up against the white van's windows. Shocked at this sudden transition, she jumped, yelled and tripped over backwards. Her fall would have landed her head on a large rock, but it shrunk down to the size of a pebble underneath her. She ended up landing on some scrub bushes, coming down much more gently and looking up to see a karearea swooping by overhead. By the time the rest of the group had caught up, it became clear what had happened and Rebekah was outed as a super. Recently, Rebekah’s parents took an opportunity to move to the US for their jobs in the solar panel industry. Rebekah, having just finished school, chose to go with them and take a place on the newly forming team of young supers in Metroville. Personality: Rebekah is quiet and reserved in most situations, preferring to listen and observe than to speak. When she does speak, it is usually in direct answer to a problem that needs solving or to suggest an action. She doesn't do well with small-talk and doesn't share her emotions easily, except with those she is closest to and trusts without exception. On the other hand, she will happily go on and on about an interesting idea and enjoys being challenged in this way. She tries to view the world as rationally as possible, and solve problems using logic and reason. She values knowledge and curiosity and holds tightly to the idea that the best superhero is not the one with the strongest power, but the one who knows when and how to apply their abilities to get the best result. Rebekah is a bit bit unsure of herself, what with coming to a new country and taking on the role of a full-time professional superhero, but she is also excited for the challenge it will bring. This is a chance for her to make her mark on the world, and she wants to take it. Her personality would be an I-N-T-J on the Myers Briggs Type Indicator. Skills: Rebekah has some pretty good skills in the outdoors, and has good fitness and endurance to go with them. She is reasonably proficient in self-defence, but unlike some of her fellow supers, her fighting talent is nothing special. Where she does excel physically is in her reflexes and reactions, based on her senses ,which are pretty sharp when she cares to pay attention. Rebekah has always enjoyed school and done well in her non-super education, so she has a solid grounding in a number of subject areas, particularly the sciences. Super Suit Specifics/Equipment: Rebekah’s suit will teleport with her, and is extra-tough, since her powers don’t give her any extra durability or protection from physical harm. Her suit also includes a backpack that contains all of the equipment she uses while super-ing. It is growing towards being, so far as she was concerned, the most massively useful collection of items ever assembled into a space of under 35 litres. All shrunk down and organised into their own individual pockets, she has everything from extra clothes for a number of situations, food, drink and other survival supplies, first aid kits, combat gear, vials of some interesting chemicals, and a few handy odds, ends and gadgets to top it off. In need, she can retrieve any of these items and grow them back to their full size in just a few moments. Her suit also contains the team’s standard additions: a global tracking device and secure communicator. Possessions: Shortly before Rebekah left New Zealand, she purchased a small greenstone pendant, and wears it as a reminder of home, and her friends and family back there. Other: Rebekah’s name is Rebekah, and she would prefer it if others didn’t insist on shortening it to Bekky, Bekka, Bex or any other variation they might come up with. It’s a perfectly good name already, and it doesn’t need shortening, thank you very much! It is something of a pet peeve for her.
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Omnidroid et incredibles L'appel de Cassie a fait que le robot s'arrêtait et regardait autour d'elle, mais il ne semblait pas être debout. Il a plutôt changé de direction et a commencé à rouler sur elle à la place. Il avait bien voulu imiter le maître original des omnidroids, mais malheureusement, ils n'avaient jamais été contrôlés que par la télécommande, et non par la voix. Sur le sol, et maintenant heureusement loin du chemin destructeur du robot, Dash entendit l'appel de Magnastar et se précipita vers elle, et continua à courir sur place pendant que Mako profitait de la respiration. "Quel est le plan, Stan?" il a demandé rapidement. "Vous avez une idée?" Sur le dessus du robot, Mr. L'incroyable avait réussi à libérer ses mains de sous le réseau de capteurs, mais son remorqueur vers le haut pour l'arracher complètement ne l'emmenait nulle part. Il s'est installé pour frapper un poing sur le dessus de la chose et laisser une bosse importante dans le matériau affaibli avant qu'il saute de la boule de roulement. Il avait des vertiges là-haut. Avec les dégâts causés à ses capteurs, l'Omnidroid Beta a dû ralentir un peu. C'est l'extérieur difficile pourrait faire face à se faire tirer dessus, claqué, frappé, zappé et brûlé, mais se faire paralyser magiquement de l'intérieur n'était pas quelque chose qu'il était préparé pour. Ce n'était pas complètement catastrophique, mais après que les fusibles aient soufflé et que des protecteurs de surtension se soient mis en marche pour sauver les composants du noyau, il a été réduit à environ la moitié de sa perception normale, avec plusieurs de ses détecteurs plus sensibles et inhabituels allant complètement hors ligne. Il pouvait encore 'voir' les supers autour, mais sa 'vision' était floue et un peu lente.
Full Name: Rebekah Leah Green Super Alias: Karearea (as in the bird) Age: 18 Appearance: Rebekah Green is most often seen around the BoSA building wearing jeans and a t-shirt. It is simple, comfortable, practical clothing, which suits her just fine. She is a smidge above average height, with blue eyes, light skin and mid-length blonde hair she keeps tied back in a pony-tail. She sometimes wonders if her nose isn't a bit too long. Power(s): Rebekah can change the size of objects around her, growing or shrinking them into perfect scale replicas of themselves. The ability cannot be used on living beings. She is also able to teleport to anywhere she can see. Genes: Reality warping Biography: Rebekah comes from a family of non-supers, so far as she can tell. Her great-grandmother might have been where she got the magical genes, but the stories about her are pretty murky and often don't agree. She grew up in New Zealand, in amid-sized town near to a national park. Early on in life, she developed a love of books and reading, devouring both fact and fiction alike. A little later on, when she entered her teenage years, she continued with this, though the books gained a rival - the outdoors. Mountain biking, kayaking and walking all held strong appeal for her, leading to exciting trips to lakes, mountains and rivers. Possibly due to her lack of close super ancestors, Rebekah was relatively late in developing her powers. Rebekah's powers first manifested shortly after her 15th birthday, while walking the last section of the Tongariro crossing. The school group were all tired, hungry, getting damp from the grey mist that had descended over the mountain and generally ready for the day's exertion to be over. Coming over the last rise and getting a view of the shuttle waiting at the end of the track, Rebekah suddenly disappeared from among the group to find herself standing up against the white van's windows. Shocked at this sudden transition, she jumped, yelled and tripped over backwards. Her fall would have landed her head on a large rock, but it shrunk down to the size of a pebble underneath her. She ended up landing on some scrub bushes, coming down much more gently and looking up to see a karearea swooping by overhead. By the time the rest of the group had caught up, it became clear what had happened and Rebekah was outed as a super. Recently, Rebekah’s parents took an opportunity to move to the US for their jobs in the solar panel industry. Rebekah, having just finished school, chose to go with them and take a place on the newly forming team of young supers in Metroville. Personality: Rebekah is quiet and reserved in most situations, preferring to listen and observe than to speak. When she does speak, it is usually in direct answer to a problem that needs solving or to suggest an action. She doesn't do well with small-talk and doesn't share her emotions easily, except with those she is closest to and trusts without exception. On the other hand, she will happily go on and on about an interesting idea and enjoys being challenged in this way. She tries to view the world as rationally as possible, and solve problems using logic and reason. She values knowledge and curiosity and holds tightly to the idea that the best superhero is not the one with the strongest power, but the one who knows when and how to apply their abilities to get the best result. Rebekah is a bit bit unsure of herself, what with coming to a new country and taking on the role of a full-time professional superhero, but she is also excited for the challenge it will bring. This is a chance for her to make her mark on the world, and she wants to take it. Her personality would be an I-N-T-J on the Myers Briggs Type Indicator. Skills: Rebekah has some pretty good skills in the outdoors, and has good fitness and endurance to go with them. She is reasonably proficient in self-defence, but unlike some of her fellow supers, her fighting talent is nothing special. Where she does excel physically is in her reflexes and reactions, based on her senses ,which are pretty sharp when she cares to pay attention. Rebekah has always enjoyed school and done well in her non-super education, so she has a solid grounding in a number of subject areas, particularly the sciences. Super Suit Specifics/Equipment: Rebekah’s suit will teleport with her, and is extra-tough, since her powers don’t give her any extra durability or protection from physical harm. Her suit also includes a backpack that contains all of the equipment she uses while super-ing. It is growing towards being, so far as she was concerned, the most massively useful collection of items ever assembled into a space of under 35 litres. All shrunk down and organised into their own individual pockets, she has everything from extra clothes for a number of situations, food, drink and other survival supplies, first aid kits, combat gear, vials of some interesting chemicals, and a few handy odds, ends and gadgets to top it off. In need, she can retrieve any of these items and grow them back to their full size in just a few moments. Her suit also contains the team’s standard additions: a global tracking device and secure communicator. Possessions: Shortly before Rebekah left New Zealand, she purchased a small greenstone pendant, and wears it as a reminder of home, and her friends and family back there. Other: Rebekah’s name is Rebekah, and she would prefer it if others didn’t insist on shortening it to Bekky, Bekka, Bex or any other variation they might come up with. It’s a perfectly good name already, and it doesn’t need shortening, thank you very much! It is something of a pet peeve for her.
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Tenter de tirer un obéject de plus grande masse alors elle-même ne peut avoir que deux effets réels. Premièrement, rien, ou deuxièmement, elle se lance à l'objet qu'elle essayait de dessiner. Dans ce cas particulier, au début ce n'était rien, mais une fois qu'elle a vu que l'Omnidroid a été arrêté, elle a changé en phase deux. Elle a commencé à courir vers l'Omnidroid et s'est lancée dans les airs. En utilisant l'élan du tirage accru de son magnétisme, elle a pris son Katana et s'est concentrée sur la forcer à vibrer rapidement en dessinant constamment et en poussant le métal en rotation, comme elle l'avait fait avec la poêle dans les tests d'induction plus tôt ce soir. Avec la lame vibrant rapidement, elle l'a plongé dans la surface de l'Omnidroid. Une fois à travers la surface, elle a changé son focus pour simplement mettre en place la traction magnétique la plus puissante qu'elle ait pu à travers son katana. Mako espérait qu'il suffirait de surmonter tout blindage magnétique protégeant l'électronique Omnidroids.
Name: Dr. Cassie Ding Super Alias: Noisemaker, Dr. Ding Age: 25 Power(s):Cassie has the ability to emit, absorb, and analyze vibrations; in other words, she manipulates sound. Genes: Super-senses, force manipulation. Super Suit Specifics:Cassie wears a white enamel androgynous power suit that is easily mistaken for a robot. It looks something like the following image. the head has a single red camera in the center like the following image. wears a white hooded robe over all this. Cassie's power suit provides a decent amount of protection and minimal strength augmentation while providing her with many options when using her natural ability. She has many devices that produce or augment sound. Notably, she has a sword/bat that is essentially a massive tuning fork that she can make vibrate at different frequencies to shatter different materials. She also carries many small disc-shaped emitters that she lays around to create acoustic or harmonic zones that amplify her power. Cassie's suit was not designed by Edna Mode, though it still comes with the standard homing device and communicator. Skills:Cassie has a PhD in theoretical physics and can do high-level math in her head, which helps her with the complex behaviors of sound. Personality:Cassie comes off as stern and no-nonsense. She believes that superheroic acts should be a duty rather than a passion and looks down on those who do it for the thrill. She believes that supers are beholden to the people and should be held accountable if their recklessness harms or endangers the populace. This is not a popular stance among supers but has earned her a degree of clout among the BSA. Some supers see her as a traitor, but she frankly doesn't care what they think. Cassie believes in discipline and order and sees the government as the rightful holders of the reins over supers, red tape, bureaucracy and all. Cassie does have a nurturing side, like a teacher; and will praise and reward those willing to obey. Biography:Cassie's parents were the Chinese-American duo, Dr. Ding and Tremor. Dr. Ding was the brains, a telwpath who used his incredible senses and ability to communicate discreetly to spot for Tremor, who could manipulate the ground and create earthquakes. Before Cassie was born, her parents played classical music towards the womb, based off a quack theory that doing so would help the unborn child's brain develop. When Cassie was born, everyone was surprised to hear Beethoven's Ninth Symphony playing from the baby. Cassie was only around 7 or 8 when the famous court case, The People vs. Mr. Incredible happened. Her parents, despite being supers themselves, saw merit in the suit filed against Mr. Incredible, and reassessed their own performance. They also saw this as an opportunity to stop Cassie from becoming a hero since they felt hero work was too dangerous for her since her ability did nothing to protect her, having zero defensive capabilities. They had Cassie focus her energies on her studies instead. Still, they didn't want her losing her super heritage, so they let her train her abilities in secret, always stressing discipline, control, and precision, reminding her that she had the potential to be extremely dangerous. As Cassie went through, her parents wondered if the classical music had worked since Cassie demonstrated super intellect and became an ace student, skipping a few grades in the process. She went on to university, and then to graduate school where she earned her degree. Cassie also showed an interest in sociology and political theory as she tried to figure out her place in the world as a super and has even given a few speeches in support of a world where supers operated only under government supervision. This has earned her a spot in the BSA's new program. Equipment/possessions:Her super suit is a design she was able to squeeze out of defense contractors that she had collaborated with on research projects. She lacks a certain degree of sentimentality and doesn't keep mementos. She has her glasses because her eyesight is horrible even though she could use echolocation instead. Others:She sometimes goes by Dr. Ding, which is her father's super alias because she not only shares the surname, but she also has the degree to warrant the title of doctor. She sometimes announces her arrival by emitting an 'elevator bell' *DING* sound as a signature.
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Omnidroïde Les vibrations accrues du katana l'ont aidé à découper une égratignure importante dans la coquille de l'omnidroïde, puis une incision croissante qui se développait plus profondément par la seconde. Le problème se révéla cependant rapidement : la surchauffe de la lame la poussait à perdre son tempérament et sa solidité plus rapidement qu'elle ne fondait à travers l'enveloppe extérieure temporairement étanche à la lave de l'omnidroïde. Avec un dernier gain magnétique, l'épée à fusion partielle est sortie du robot, avec une section de la coquille du robot qui avait fondu sur lui ou a été suffisamment déformée par le magnétisme pour se déchirer. Le trou était d'environ un pied carré dans la zone avec des bords tranchants et déchiquetés. En réponse, l'omnidroïde a abandonné ses tentatives de sortir de sa cage et s'est concentré uniquement sur Magnastar. Ses deux griffes devinrent des scies géantes qui s'inclinèrent vers elle, tandis que ses jambes se rétractèrent et tout commença à rouler pour que Mako et le trou soient sous elle.
Full Name: Rebekah Leah Green Super Alias: Karearea (as in the bird) Age: 18 Appearance: Rebekah Green is most often seen around the BoSA building wearing jeans and a t-shirt. It is simple, comfortable, practical clothing, which suits her just fine. She is a smidge above average height, with blue eyes, light skin and mid-length blonde hair she keeps tied back in a pony-tail. She sometimes wonders if her nose isn't a bit too long. Power(s): Rebekah can change the size of objects around her, growing or shrinking them into perfect scale replicas of themselves. The ability cannot be used on living beings. She is also able to teleport to anywhere she can see. Genes: Reality warping Biography: Rebekah comes from a family of non-supers, so far as she can tell. Her great-grandmother might have been where she got the magical genes, but the stories about her are pretty murky and often don't agree. She grew up in New Zealand, in amid-sized town near to a national park. Early on in life, she developed a love of books and reading, devouring both fact and fiction alike. A little later on, when she entered her teenage years, she continued with this, though the books gained a rival - the outdoors. Mountain biking, kayaking and walking all held strong appeal for her, leading to exciting trips to lakes, mountains and rivers. Possibly due to her lack of close super ancestors, Rebekah was relatively late in developing her powers. Rebekah's powers first manifested shortly after her 15th birthday, while walking the last section of the Tongariro crossing. The school group were all tired, hungry, getting damp from the grey mist that had descended over the mountain and generally ready for the day's exertion to be over. Coming over the last rise and getting a view of the shuttle waiting at the end of the track, Rebekah suddenly disappeared from among the group to find herself standing up against the white van's windows. Shocked at this sudden transition, she jumped, yelled and tripped over backwards. Her fall would have landed her head on a large rock, but it shrunk down to the size of a pebble underneath her. She ended up landing on some scrub bushes, coming down much more gently and looking up to see a karearea swooping by overhead. By the time the rest of the group had caught up, it became clear what had happened and Rebekah was outed as a super. Recently, Rebekah’s parents took an opportunity to move to the US for their jobs in the solar panel industry. Rebekah, having just finished school, chose to go with them and take a place on the newly forming team of young supers in Metroville. Personality: Rebekah is quiet and reserved in most situations, preferring to listen and observe than to speak. When she does speak, it is usually in direct answer to a problem that needs solving or to suggest an action. She doesn't do well with small-talk and doesn't share her emotions easily, except with those she is closest to and trusts without exception. On the other hand, she will happily go on and on about an interesting idea and enjoys being challenged in this way. She tries to view the world as rationally as possible, and solve problems using logic and reason. She values knowledge and curiosity and holds tightly to the idea that the best superhero is not the one with the strongest power, but the one who knows when and how to apply their abilities to get the best result. Rebekah is a bit bit unsure of herself, what with coming to a new country and taking on the role of a full-time professional superhero, but she is also excited for the challenge it will bring. This is a chance for her to make her mark on the world, and she wants to take it. Her personality would be an I-N-T-J on the Myers Briggs Type Indicator. Skills: Rebekah has some pretty good skills in the outdoors, and has good fitness and endurance to go with them. She is reasonably proficient in self-defence, but unlike some of her fellow supers, her fighting talent is nothing special. Where she does excel physically is in her reflexes and reactions, based on her senses ,which are pretty sharp when she cares to pay attention. Rebekah has always enjoyed school and done well in her non-super education, so she has a solid grounding in a number of subject areas, particularly the sciences. Super Suit Specifics/Equipment: Rebekah’s suit will teleport with her, and is extra-tough, since her powers don’t give her any extra durability or protection from physical harm. Her suit also includes a backpack that contains all of the equipment she uses while super-ing. It is growing towards being, so far as she was concerned, the most massively useful collection of items ever assembled into a space of under 35 litres. All shrunk down and organised into their own individual pockets, she has everything from extra clothes for a number of situations, food, drink and other survival supplies, first aid kits, combat gear, vials of some interesting chemicals, and a few handy odds, ends and gadgets to top it off. In need, she can retrieve any of these items and grow them back to their full size in just a few moments. Her suit also contains the team’s standard additions: a global tracking device and secure communicator. Possessions: Shortly before Rebekah left New Zealand, she purchased a small greenstone pendant, and wears it as a reminder of home, and her friends and family back there. Other: Rebekah’s name is Rebekah, and she would prefer it if others didn’t insist on shortening it to Bekky, Bekka, Bex or any other variation they might come up with. It’s a perfectly good name already, and it doesn’t need shortening, thank you very much! It is something of a pet peeve for her.
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Dominic a flippé à travers sa copie du script avec peu d'enthousiasme. Oh, la pièce était un bon choix, étant assez difficile pour se produire et politiquement assez chargé pour être considéré comme un risque. C'était juste qu'il s'agissait d'un court jeu avec un seul emplacement et il faudrait donc très peu de réécriture pour s'adapter à la scène de l'entreprise. Ajoutez à cela l'absence de n'importe quelle musique dans la pièce et l'absence de joueurs de fond et les semaines à venir semblaient très vides pour lui. Il finirait assis à l'avant de la scène avec une copie du scénario dans sa main, prêt à inciter tous ceux dont la mémoire avait besoin à faire du jogging pendant que l'Art s'étire de haut en bas parmi les joueurs, écrivant sa vision parfaite de la pièce avec des gestes de main extravagants beaucoup. Pourtant, ce qu'on pouvait attendre, ce n'était pas comme si l'Abracadabra! L'entreprise pourrait choisir les productions qu'elle met avec beaucoup de souplesse ou de délicatesse. Ils ont pris ce qu'ils pouvaient obtenir et en sont reconnaissants, en particulier dans des circonstances si réduites qu'ils souffrent actuellement. Et en outre, il y avait pire sort à souffrir que de passer les prochaines semaines à regarder Art et les autres aller au travail. Les grands théspiens que le groupe pourrait ne pas être, mais personne ne pouvait leur reprocher faute d'effort ou de capacité à multitâches. Aucun d'entre eux ne laisserait les choses aller alors qu'ils pensaient encore qu'il y avait de la place pour s'améliorer, rester longtemps en dehors du temps passé, ou faire plusieurs travaux à la fois pour maximiser le temps de répétition. Mémoriquement, Noa et Billy avaient déjà répété une scène en travaillant sur une partie instable de la scène, regardant leurs scripts entre marteler et parler des lignes sans laisser tomber les clous dans la bouche. Il a posé le script sur le piano, s'est assis soigneusement à côté de lui et a donné à la vieille chose battue une pat douce. Quand il a remarqué l'Art à propos de lui quizzically, il a donné un shrug subtil et un petit clin d'œil. Les deux ont travaillé ensemble pendant quelques années maintenant et le directeur savait que Dominic était plus apte à souffrir silencieusement que de permettre à ses préoccupations de voir le jour. Il avait l'habitude de vérifier l'autre homme, regardant derrière le visage du poker, pour s'assurer qu'il était à bord avec tout ce que le plan était. Et, dans presque tous les cas, Dominic l'était. Autant qu'il aimait jouer du piano et former les autres à travers des numéros musicaux, il faisait confiance au jugement d'Art plus qu'assez pour passer par quelques semaines sans air si le réalisateur décidait que c'était le bon chemin. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Noa, pendant ce temps, a levé les yeux de sa copie vers l'Art avec un sourire. N'ayant pas beaucoup étudié les arts dans sa jeunesse et étant sur la route depuis longtemps, il ne pouvait rivaliser avec le répertoire des scripts que d'autres connaissaient. Mais ça ne l'a pas rendu inutile, juste excité de voir ce qui allait apparaître. Derrière ses yeux chauds, son esprit s'enfuyait déjà avec des plans et des calculs, ce qu'il fallait faire et comment le faire. Il y avait encore ces planches sur la scène à droite qui grinçaient et tremblaient de façon inquiétante quand ils marchaient, ils auraient besoin d'être réparés. Et une meilleure installation d'éclairage, le courant était sur ses dernières jambes. Et une table de chaises assortie serait agréable pour An Inspector Calls, pour évoquer cet aspect de la salle à manger familiale moyenne. Les premières choses d'abord, cependant... "Il a l'air d'un grand homme, mais probablement pas aussi bon que toi dans une robe. Juste une question;" et il se tourna pour faire face à l'autre figure qui domine la compagnie, Billy Halford. "Tu vas me laisser avoir la part de l'inspecteur ou dois-je te frapper le pouce pour ça?"
Male | Thirty-Four | Pansexual 𝗔𝗣𝗣𝗘𝗔𝗥𝗔𝗡𝗖𝗘 ▔▔▔▔▔▔▔ Something about Noa's appearance brings to mind short, sharp adjectives, blunt one word descriptions; feral, wild, imposing, rugged, rocky. It's something about his untamed hair, impenetrable gaze, 6'3" form and built frame that leaves people needing something direct to describe him, like a label to help you deal with all that... thatness. After all, it's not every day you encounter someone who dresses like a fashion conscious 18th century fur trapper, talks like a particularly charming stand-up comedian and moves like a punch-drunk bear. The first thing you notice is just how damn big he is, towering over most people and constructed like a a Biology diagram meant to illustrate where all the muscles are. Then you register that majestic mane of flowing hair, clearly too powerful to be tamed by scissors, clippers or any mundane tools. Depending on the time of year, Noa's locks might be longer or shorter (he likes to cut it down in the summer) but his mighty beard is constant. Then there's his eccentric dress sense that ranges from vaguely sensible, if a bit hippy, right up to gear that mountain hunter would be proud to wear. Years of living on the road have given him a taste for hard wearing clothes that can survive a few scrapes and hold a few patches, and he's yet to find a reason to change styles. A reasonable initial reaction would be to feel a little intimidated by this gargantuan bearded behemoth, cowed by his size and rough appearance. But any such reaction is quickly undercut by how welcoming, warm and wholesome he is. The thick beard is almost always split by a smile, the dark green eyes always marked with a twinkle and the deep booming voice constantly shaking with laughter. It's most obvious in children, who tend to shrink back from Noa when they first see him but after a few minutes of being talked to, mercilessly tickled and tossed in the air (often in front of semi-horrified parents) they're giggling and demanding more playtime. Almost the same thing happens with adults, though there's not as much tossing, tickling or playtime. For the most part. Many years of travelling have given Noa both a hard to place accent (a little brogue here, a little cajun there, a dash of drawl and more than a pinch of husk) and a varied vocabulary. He's never stayed in one country long enough to properly learn the language but he's picked up words and phrases here and there, some of which have crept into his everyday parlance. Despite taking up so much physical space, he tends towards taking up very little verbal space, as his deep voice carries well even at low volume. When enjoying himself a little too much or wrapped up in the moment, it gets louder and louder, to the point it rattles the rafters. 𝗣𝗘𝗥𝗦𝗢𝗡𝗔𝗟𝗜𝗧𝗬 ▔▔▔▔▔▔▔ Noa looks like a bear and, in a sense, he is one. Not one of the wild ones that mauls hikers though, more like one of the massive stuffed cuddly ones that doting parents buy their children. Upon meeting a person, he sizes them up with a frown, a firm handshake and a firmer stare. If he likes what he sees, and he almost always does, he roars with laughter and claps them on the back. And from that moment on, he treats people like they've known each other for years, trading jokes and stories, rough housing ruthlessly and lovingly poking fun. It's a 0-to-100 transition from stranger to friend that some people find terribly disconcerting or even a little alarming. It's very difficult to hold anything against Noa though, especially when he's grinning at your from under his beard and his eyes are daring you to top whatever outrageously false story he's just told. At his core, Noa is a simple man, a man who wants what we all want. He likes having friends around him, laughing loud and long, enjoying those pleasures life has to offer and keeping responsibilities at a distance. If anything, it's that last thing that separates him from other people the most. Your average person doesn't like responsibility, doesn't love being tied down or depended on, but accepts it as a part of life and takes it on the chin. Not so for Noa, who has carefully sidestepped every responsibility more arduous than a supporting role in a failing theatrical company for the better part of a decade. After all, it's hard to be obligated to do anything if you don't stand still for long enough to be asked. His mother imparted much of her own personality onto him and it was her encouragement to be free and happy that Noa took to heart most. It's not commitment phobia, exactly, he's just found it easier to move on than deal with the complicated messiness that comes with being a functioning member of society. As a drifter, you answer to yourself, work when you need money, eat when you're hungry and move when you're bored. When you take root, as he put it, you've got to work all day and answer to everyone from your boss to your spouse to your kids. It would be pretty accurate to attribute this immature view of society to unresolved grief and guilt over the death of his mother, as his wanderings started only a few days after her funeral, but Noa tends to sidestep that sort of question with just as much ease as he does everything else. He'll deflect it with a shrug, a grin and a shove before turning the conversation sharply elsewhere. 𝗟𝗜𝗞𝗘𝗦 & 𝗗𝗜𝗦𝗟𝗜𝗞𝗘𝗦 ▔▔▔▔▔▔▔▔▔ ✓ Children, dogs and dogs that are children. ✓ Strong ales, beers and ciders, best with snacks. ✓ Working hard, working out and pushing himself. ✓ The outdoors, the sea, the open road. ✗ Boredom, hunger and discomfort in general. ✗ Airplanes, too small and cramped to ever use. ✗ Juice, sweets and overly sugary foods. ✗ Dust, stale air and the smell of decay. 𝗛𝗜𝗦𝗧𝗢𝗥𝗬 ▔▔▔▔▔ Born in Hawaii to a native mother and an American-Irish father, Noa grew up near Honolulu in relative comfort. His father, David Wilson, had an office job and his mother, Alanna Inoke, was a school teacher so their little family was well looked after. The younger brother to two independently minded sisters, Noa spent a lot of his youth either joining in with whatever games they wanted to play or finding his own entertainment. The happy family was displaced when Noa was six, however, by a job offer. His father accepted a new position in St. James, Indiana, and packed up the family with him. The new town wasn't as warm, as open or as friendly, at least from the viewpoint of the children, and they initially found it hard to forgive their father for disturbing the fragile balance of the family unit. Still, the kids were all rich in moral fibre and soon bounced back, each finding their own unique groove in their respective habitats. Kimi, the oldest by four years, was full of sass and sarcasm and soon found herself a comfy niche as one of those judgemental popular kids while Inoa, older than Noa by two years, was more of a studious sort. She was hard working and dedicated, rising the top of her class by a mile spending her spare time on the running track. Youngest of the three, Noa was always his mother's favourite and she passed on her adventurous nature to him most of all, making him a ringleader and troublemaker. Many was the time Alanna whisked the family off to some new unknown place for the weekend, leading them off into the wilderness or into the depths of an avant garde art gallery. Things were disrupted again, a decade and a half later, when the results of a long overdue medical test came in for Alanna. She had pancreatic cancer and it was further along than most people recovered from, the young pale faced doctor told them. Kimi had left home and Inoa was on her way out but both returned home with all speed after the diagnosis arrived, flocking to their mother to comfort her. Alanna, however, had other ideas and sent them running back to their lives with a terrible scolding. She wouldn't let them come home to wallow in self-pity and grief, not while they had jobs and families that needed them. She maintained she needed nothing but fresh air, some good food and to be allowed a little peace. Over the next few years, her health slowly left her and the wild spirit that had raised three proud children withered away. She spent a lot of time with her only son in that period, her care entrusted almost entirely to him. Having finished an apprenticeship as a carpenter at the time, he decided to ignore her commands to go out and find something more fulfilling than looking after a dying old woman and stayed by her side. Sometimes she seemed grateful, sometimes she seemed disappointed but she always enjoyed his company. For his part, David kept working long hours and doing all he could to make his wife comfortable. He had always been follower in their relationship and now it seemed he could not follow Alanna any further, leaving him lost. When Alanna died, the funeral was an informal affair that was practically rushed in order to get to the wake. It was what she would've wanted, after all, and the party was one to remember. But within a few days, Noa had bade goodbye to St. James and hit the road, a lightly packed rucksack on his back and endless wanderlust in his heart. His mother's commands that he get going and see the world had been heard, no doubt, and now he was living them. As a big man in good health, he found it wasn't hard to find short term jobs quickly, so long as you didn't mind doing the dirty ones. And so he made his way across the North American continent and then over to the Europe and then Asia. He never stayed still long, only long enough to earn what he needed to make the next leg of the journey before moving on further east, chasing the rising sun. Three years ago, he arrived back in the states, tanned, bearded and bone-tired. His father saw him at the front door and let him in without a word. The two didn't speak much, neither having found the intervening decade's activities particularly effective in dealing with the loss of Alanna. Noa's sisters came and visited, alternating between scolding him for his long absence with nothing but sporadic postcards to reassure them of his good health and asking him to share stories of his adventures. Eventually the conversation turned to what he'd be doing now and they didn't find any of his answers particularly satisfying. One of them, Inoa, told him that things would be the worse for him if he didn't find a job by the end of the week and knowing she wasn't kidding, he grumpily set off to find something. What he found was a struggling theatre company named Abracadabra. He'd never acted before and had no training but he knew how to make things out of wood, could lift whatever needed lifting and had more than enough self confidence to strut the boards once someone taught him the words. Since then, he's spent most of his time with the company, though he's disappeared with little warning a few times and spent a few weeks on the road. Recently, he's abstained from doing that for one reason; a burgeoning relationship with the new set designer Zdzisława "Ziggy" Gniewek. 𝗧𝗔𝗟𝗘𝗡𝗧𝗦 ▔▔▔▔▔ ● Confidence: Noa has no qualms about putting himself out there, making jokes at his own expense or doing something that takes guts. It helps on stage when playing a role that's more pantomime than theatre or just to overcome the initial stage-fright. ● Strength: Years of hard labour and an enjoyment of the great outdoors have given Noa a herculean physique that he'll happily use for the benefits of others, like helping Billy with the sets or Dominic with moving the piano. ● Charming: Obviously no one person appeals to every other person but Noa comes pretty close. His friendly nature, laid back attitude, lack of shame and, more importantly, lack of fear regarding humiliation make him a hard man to resist liking. ● Crafts: Before deciding that travelling was easier than standing still, Noa was trained as a carpenter and his experience in the years since have given him the gift of putting stuff together on a shoestring budget and in fifteen minutes, if necessary. 𝗪𝗘𝗔𝗞𝗡𝗘𝗦𝗦𝗘𝗦 ▔▔▔▔▔▔▔ ● Restless: Noa has a hard time sitting still for long periods of time, both literally and metaphorically. He's a fiddler and a mover but also has a string of spontaneous 'trips' to his name that speak to his dislike of stillness or stagnation. ● Rowdy: While he treats everyone like a friend, Noa's version of friendly back and forth isn't suited to everyone. He's physical and loud, so those who prefer not to go close to others or like the quiet are probably going to avoid him. ● Singing: You can sort of act through confidence but getting up on stage and singing takes training, time, skill and dedication. Noa hasn't put in the first two and doesn't have the second two, so he's been barred from singing roles. 𝗥𝗢𝗟𝗘𝗦 ▔▔▔▔▔▔▔▔ Handyman – If something needs lifting, chances are that Noa can probably lift it. Apart from lifting, moving and other low skill labours, Noa still remembers most of his training as a carpenter from years ago is a dab hand at fixing up the stage or the props. Character Actor – Although he has no training or education, Noa's got enough confidence and sense of humour to play any of the less subtle characters needed for a show. He's got ambitions towards more nuanced roles though, and would like to be a leading man at some point. 𝗠𝗜𝗦𝗖. ▔▔▔▔ He would love to play Mercutio in Romeo and Juliet and thinks that after some more time in the company that he might make a good Stanley Kowalski in A Streetcar Named Desire.
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Omnidroid, incroyables et vert de Rebekah S'attaquant de tous côtés, l'Omnidroid semblait se rendre compte que son temps était presque terminé. Il s'est écroulé, protégeant sa faiblesse et mettant fin à ses attaques contre les supers pour se concentrer sur la protection de lui-même. Même à l'époque, il perdait du terrain. Elastigirl en avait une, c'est des griffes toutes liées, en haut, pendant que Karearea et Mr. Incroyable a travaillé ensemble pour l'écraser en morceaux. Une trappe s'ouvrit du côté du robot, et une fusée sortit de l'espace. Il n'était destiné à aucun des supers, allant bien sur toutes leurs têtes. Au lieu de cela, il s'est balancé au-dessus de la ville, se dirigeant vers quelque part au-dessus de l'autre côté de Metroville. Aucun d'entre eux ne pouvait tout à fait voir où il a atterri, mais seulement le silence étrange a suivi. Il n'y avait pas d'explosion, ni de bruit fort, ni d'autre forme de destruction atteignant le ciel. De retour à l'usine, le robot a fait un dernier frisson, s'est effondré, puis a explosé. Les dommages internes de Mako et le travail de Cassie sur l'obus blindé ont bien fait leur travail, et la machine n'a tout simplement pas pu continuer. La mort de l'Omnidroid a allumé la nuit pendant une seconde, et a laissé sortir un rapport en plein essor, avant de tomber immobile et silencieuse à nouveau. Autour de l'usine, quelques flammes se sont encore évanouies, bien que la plupart s'étaient éteintes. L'endroit était terrible, mais pour l'instant au moins, c'était sûr.
Full Name: Rebekah Leah Green Super Alias: Karearea (as in the bird) Age: 18 Appearance: Rebekah Green is most often seen around the BoSA building wearing jeans and a t-shirt. It is simple, comfortable, practical clothing, which suits her just fine. She is a smidge above average height, with blue eyes, light skin and mid-length blonde hair she keeps tied back in a pony-tail. She sometimes wonders if her nose isn't a bit too long. Power(s): Rebekah can change the size of objects around her, growing or shrinking them into perfect scale replicas of themselves. The ability cannot be used on living beings. She is also able to teleport to anywhere she can see. Genes: Reality warping Biography: Rebekah comes from a family of non-supers, so far as she can tell. Her great-grandmother might have been where she got the magical genes, but the stories about her are pretty murky and often don't agree. She grew up in New Zealand, in amid-sized town near to a national park. Early on in life, she developed a love of books and reading, devouring both fact and fiction alike. A little later on, when she entered her teenage years, she continued with this, though the books gained a rival - the outdoors. Mountain biking, kayaking and walking all held strong appeal for her, leading to exciting trips to lakes, mountains and rivers. Possibly due to her lack of close super ancestors, Rebekah was relatively late in developing her powers. Rebekah's powers first manifested shortly after her 15th birthday, while walking the last section of the Tongariro crossing. The school group were all tired, hungry, getting damp from the grey mist that had descended over the mountain and generally ready for the day's exertion to be over. Coming over the last rise and getting a view of the shuttle waiting at the end of the track, Rebekah suddenly disappeared from among the group to find herself standing up against the white van's windows. Shocked at this sudden transition, she jumped, yelled and tripped over backwards. Her fall would have landed her head on a large rock, but it shrunk down to the size of a pebble underneath her. She ended up landing on some scrub bushes, coming down much more gently and looking up to see a karearea swooping by overhead. By the time the rest of the group had caught up, it became clear what had happened and Rebekah was outed as a super. Recently, Rebekah’s parents took an opportunity to move to the US for their jobs in the solar panel industry. Rebekah, having just finished school, chose to go with them and take a place on the newly forming team of young supers in Metroville. Personality: Rebekah is quiet and reserved in most situations, preferring to listen and observe than to speak. When she does speak, it is usually in direct answer to a problem that needs solving or to suggest an action. She doesn't do well with small-talk and doesn't share her emotions easily, except with those she is closest to and trusts without exception. On the other hand, she will happily go on and on about an interesting idea and enjoys being challenged in this way. She tries to view the world as rationally as possible, and solve problems using logic and reason. She values knowledge and curiosity and holds tightly to the idea that the best superhero is not the one with the strongest power, but the one who knows when and how to apply their abilities to get the best result. Rebekah is a bit bit unsure of herself, what with coming to a new country and taking on the role of a full-time professional superhero, but she is also excited for the challenge it will bring. This is a chance for her to make her mark on the world, and she wants to take it. Her personality would be an I-N-T-J on the Myers Briggs Type Indicator. Skills: Rebekah has some pretty good skills in the outdoors, and has good fitness and endurance to go with them. She is reasonably proficient in self-defence, but unlike some of her fellow supers, her fighting talent is nothing special. Where she does excel physically is in her reflexes and reactions, based on her senses ,which are pretty sharp when she cares to pay attention. Rebekah has always enjoyed school and done well in her non-super education, so she has a solid grounding in a number of subject areas, particularly the sciences. Super Suit Specifics/Equipment: Rebekah’s suit will teleport with her, and is extra-tough, since her powers don’t give her any extra durability or protection from physical harm. Her suit also includes a backpack that contains all of the equipment she uses while super-ing. It is growing towards being, so far as she was concerned, the most massively useful collection of items ever assembled into a space of under 35 litres. All shrunk down and organised into their own individual pockets, she has everything from extra clothes for a number of situations, food, drink and other survival supplies, first aid kits, combat gear, vials of some interesting chemicals, and a few handy odds, ends and gadgets to top it off. In need, she can retrieve any of these items and grow them back to their full size in just a few moments. Her suit also contains the team’s standard additions: a global tracking device and secure communicator. Possessions: Shortly before Rebekah left New Zealand, she purchased a small greenstone pendant, and wears it as a reminder of home, and her friends and family back there. Other: Rebekah’s name is Rebekah, and she would prefer it if others didn’t insist on shortening it to Bekky, Bekka, Bex or any other variation they might come up with. It’s a perfectly good name already, and it doesn’t need shortening, thank you very much! It is something of a pet peeve for her.
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Avec à peine n'importe quel moment pour réagir du tout, Magnestar a tenté simultanément de sauter du chemin des lames, et loin du droïde, tout en déchargeant son clip de roulements à billes dans le trou qu'elle avait fait. Une fois débarrassée des droïdes, elle a appelé, "Garde-le stable!" Elle savait qu'elle ne voudrait pas bouger de peur d'exposer le trou à l'intérieur. C'était très bien, avec ses roulements à billes à l'intérieur, elle pouvait les lancer partout à l'intérieur de celui-ci en trempant à travers des panneaux de commande, des servomoteurs et des capteurs jusqu'à ce qu'il s'arrête finalement, ou était incapable de continuer à fonctionner. Pour ce faire, Mako a fermé les yeux, confiant ses coéquipiers pour empêcher le droïde de bouger n'importe où, et a concentré tous ses sens sur ses capacités magnétiques. Elle cherchait les 19 roulements à billes qu'elle avait roulés autour de l'intérieur de l'Omnidroid. Une fois qu'elle en a eu un, elle s'est concentrée dessus et l'a poussée tout de suite d'elle avec autant de force qu'elle le pouvait. Plus que probable qu'il ne ferait que rouler le long de la courbe intérieure de l'ennemi sphérique, mais une fois qu'il l'aurait fait à mi-chemin de l'arc, elle l'attirerait vers elle-même aussi fortement qu'elle le pouvait, en essayant de le dessiner à travers le noyau central de ce qui était là. Elle bougeait la balle suivante portant de la même façon, et la suivante et la suivante jusqu'à ce qu'elle ait un essaim d'entre eux dansant autour de l'intérieur de la machine. Bien sûr, ce contrôle exige plus que de simples commandes mentales, cela nécessite aussi un effort physique. À l'aide de mouvements physiques bien entraînés de sa propre marque de Ninjitsu, elle a filé et frappé comme si elle combattait un adversaire invisible les yeux fermés, dans un effort pour garder les petits missiles métalliques tournant à l'intérieur de l'Omnidroid.
Name: Dr. Cassie Ding Super Alias: Noisemaker, Dr. Ding Age: 25 Power(s):Cassie has the ability to emit, absorb, and analyze vibrations; in other words, she manipulates sound. Genes: Super-senses, force manipulation. Super Suit Specifics:Cassie wears a white enamel androgynous power suit that is easily mistaken for a robot. It looks something like the following image. the head has a single red camera in the center like the following image. wears a white hooded robe over all this. Cassie's power suit provides a decent amount of protection and minimal strength augmentation while providing her with many options when using her natural ability. She has many devices that produce or augment sound. Notably, she has a sword/bat that is essentially a massive tuning fork that she can make vibrate at different frequencies to shatter different materials. She also carries many small disc-shaped emitters that she lays around to create acoustic or harmonic zones that amplify her power. Cassie's suit was not designed by Edna Mode, though it still comes with the standard homing device and communicator. Skills:Cassie has a PhD in theoretical physics and can do high-level math in her head, which helps her with the complex behaviors of sound. Personality:Cassie comes off as stern and no-nonsense. She believes that superheroic acts should be a duty rather than a passion and looks down on those who do it for the thrill. She believes that supers are beholden to the people and should be held accountable if their recklessness harms or endangers the populace. This is not a popular stance among supers but has earned her a degree of clout among the BSA. Some supers see her as a traitor, but she frankly doesn't care what they think. Cassie believes in discipline and order and sees the government as the rightful holders of the reins over supers, red tape, bureaucracy and all. Cassie does have a nurturing side, like a teacher; and will praise and reward those willing to obey. Biography:Cassie's parents were the Chinese-American duo, Dr. Ding and Tremor. Dr. Ding was the brains, a telwpath who used his incredible senses and ability to communicate discreetly to spot for Tremor, who could manipulate the ground and create earthquakes. Before Cassie was born, her parents played classical music towards the womb, based off a quack theory that doing so would help the unborn child's brain develop. When Cassie was born, everyone was surprised to hear Beethoven's Ninth Symphony playing from the baby. Cassie was only around 7 or 8 when the famous court case, The People vs. Mr. Incredible happened. Her parents, despite being supers themselves, saw merit in the suit filed against Mr. Incredible, and reassessed their own performance. They also saw this as an opportunity to stop Cassie from becoming a hero since they felt hero work was too dangerous for her since her ability did nothing to protect her, having zero defensive capabilities. They had Cassie focus her energies on her studies instead. Still, they didn't want her losing her super heritage, so they let her train her abilities in secret, always stressing discipline, control, and precision, reminding her that she had the potential to be extremely dangerous. As Cassie went through, her parents wondered if the classical music had worked since Cassie demonstrated super intellect and became an ace student, skipping a few grades in the process. She went on to university, and then to graduate school where she earned her degree. Cassie also showed an interest in sociology and political theory as she tried to figure out her place in the world as a super and has even given a few speeches in support of a world where supers operated only under government supervision. This has earned her a spot in the BSA's new program. Equipment/possessions:Her super suit is a design she was able to squeeze out of defense contractors that she had collaborated with on research projects. She lacks a certain degree of sentimentality and doesn't keep mementos. She has her glasses because her eyesight is horrible even though she could use echolocation instead. Others:She sometimes goes by Dr. Ding, which is her father's super alias because she not only shares the surname, but she also has the degree to warrant the title of doctor. She sometimes announces her arrival by emitting an 'elevator bell' *DING* sound as a signature.
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Ven avait aidé son père dans l'affaire. Elle travaillait plus longtemps que d'habitude, dans l'espoir que son père lui paierait l'équivalent d'un surtemps. Elle avait besoin d'argent, après avoir acheté son propre système Ultimate Horizon, elle n'avait qu'un dollar et quelques changements, et d'après ce qu'elle a vu sur le marché des ingames, cela ne lui donnerait pas d'endroit. Après avoir pris un bain pour se détendre, elle s'est habillée dans quelque chose de plus décontracté et est entrée dans la machine en forme de cockpit. Elle avait joué quelques fois, et essayait toujours de s'habituer au jeu. C'était avant tout un pilote de bombardier, mais d'une certaine façon, elle se qualifie comme technicienne au besoin. Ven n'a pas vraiment compris comment ça fonctionnait, mais n'a pas vraiment eu la peine de demander autour. Une fois à l'intérieur du jeu, elle s'est retrouvée dans un espace vide. Avec un soupir sonore, elle a regardé les commandes. "Trop mauvais, ce bébé n'a pas de manteau." Elle a élevé le HUD et a balayé quelques écrans jusqu'à ce qu'elle finisse sur l'écran du clan. Sa demande était toujours en instance. "Il n'a pas encore décidé, ou ne s'en va plus", soupira-t-elle à l'idée de ce dernier. "Pourquoi quelqu'un créerait un clan, seulement pour ne plus s'en sortir?" Elle s'y est ensuite assise quelques minutes avant de décider d'aller quelque part. J'espère juste regarder quelque chose, n'importe quoi. Après que le FTL ait sauté à travers elle, elle a regardé à blanc pendant quelques minutes avant de réaliser ce qui était en face d'elle. Deux vaisseaux de commandement. Pas les plus grands qu'elle ait vus, mais encore plus gros que son petit bombardier. Elle ne pouvait pas les voir physiquement, mais ses capteurs ont montré deux vaisseaux de chasse exactement en face d'elle, de l'autre côté de la confrontation. Elle avait l'impression de tomber dans quelque chose qu'elle n'aurait pas dû. Deux navires de commandement et deux combattants contre un bombardier solitaire, cela ne finirait pas bien s'ils décidaient de l'engager.
Appearance : Name : Venessa "Ven" Mooringstar Screen Name : Viperium Age : 16 Gender : Female Personality : Generally very smug and believes everything has to go her way. But she's very kind person when you get to know her. Position : Bomber Pilot or Technician Job : Helps her father with his business, same grade as Taylor and helps Student Council with money management. Description : Venessa lives with her father, who runs a very, very successful stock management company that helps people manage their stocks and tells them when to buy or sell stocks. While she was able to buy her very own Ultimate Horizon system with money earned by helping her father, she is still fairly new to the game and could only afford to buy the Ultimate Horizon and is now broke. She stumbled upon Blue Starlight by chance and sent an application. She thought since the game was online, there was only a small chance that she'd be meeting the leader and fellow clan members in real life, and thus less pressure on herself if she did something bad.
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Suivez l'exemple de la tour d'horloge, il en a fini avec l'essentiel.
Stormtrooper classification: Imperial Stormtrooper. Designation: KT-7716. Military Ranking: Chief. (One of many commanding officers, a rank denoted by a crimson-red pauldron.) Nickname: Kat. (Owed to her curious designation. She's typically shunned or disdained any other attempt at gaining a nickname, having been rather proud of her curious, numeric coding. However, she allows Kat for the tactical benefit of having such a call sign, as well as for the play on the number she holds so zealously.) Race/species: Vahla. Planetary Origin: Originally born on the planet of Mandalore. Gender: Female. Armor Appearance: Kat dons the standard armor of an imperial stormtrooper, with a few notable exceptions. Firstly, and most notably, is the roughened gray poncho she consistently dons on and off the field of combat; the reasons for it are unknown, though most beneath her command will tell you it's for luck. Perched on her left shoulder is an outstretched, blood-red pauldron, denoting her hard-won experience and rank. Besides this is a chest-strapped bandoleer, likely owing to her affinity for heavy weapons; a serrated vibro-knife sitting sheathed just to the left of this series of ammo pouches. To the right of her utility belt hangs an abnormally large pouch, a red cross painted against the white background likely denoting it as a medical kit. Farther below is a magnetized holster on her thigh, possessing her favored, last-ditch weapon; the DL-44. Overall, her armor seems just slightly thicker than the usual; this being likely due to her Vahla origin. Though giving her unparalleled flexibility, her cartilage-like bone structure means, without her armor, a fight wouldn't bode well in her favor. Also worth noting is the sheer amount of dents, scuff marks, and blaster burns her armor's accumulated over the years of service; some seem like they should've put her in a grave years ago. Instead of buffing them out, she's rumored to keep them, to denote her experience and loyalty. Personality: Kat is impulsive, driven by a fierce, overzealous desire to serve the Empire in the best way she knows; combat. This brash, optimistic attitude has gotten in the way of her health a lot, and was probably the leading cause of her ultimately receiving a cybernetic replacement for an irrationally lost arm. Don't take her for a fool, though; she's a wampa with both bark, and bite. Beneath her authorative, demanding demeanor is a calm, tactically-charged individual, constantly considering outcomes and options in the heat of her favored sport: war. As such, she's best described as impatient, dominative, loyal, thoughtful, and just an all-around, experienced warrior. Appearance: This Vahla woman stands at a mere 6'4; short, by her humanesque people's standards. Besides this gnawing, personal set back, she might be considered rather beautiful, as far as a war-needy soldier can fit that description. Short, scruffy copper hair is held back beneath her helmet, a rather fitting combination for her strikingly violet eyes. Her pale skin tells a tale of a woman who hasn't seen the sun in far too long, and her sharp, angular features speak volumes as to how badly she's fed herself; too much time on the field, and not enough time at rest. Of course, all of this is irrelevant beneath her specialized suit of armor, becoming nothing more than a proud, dutiful soldier with it on. History: Though born on the warrior-bearing planet of Mandalore, Kat spend most of her early childhood aboard old, creaking space freighters, jumping from planet to planet. Such was the custom of her people, the Vahla; ever searching for their long-lost home, destroyed by the Jedi whom once claimed to protect the Galaxy. Raised in a culture famed for despising this ancient, force-wielding order, it was of no surprise that she too took to despising them. Her parents raised her on tales of a Republic hell bent on casting them out, telling her of the great scourges that saw many of her people killed; this would impact her deeply, and influence the woman she grew up to become. Despite the desires of her junk-collecting parents to join them in their trade, she found her calling late one evening on the sand-swept planet of Tatooine. Walking back to their old, oxidized freighter after peddling junk back and forth through the markets, she was assailed by two, jedi-obsessed individuals, the like of which knew well of the stories many rebel sympathizers told of the “Vahla scum”, intending to channel their unused hatred on a poor, defenseless girl. They struck her knees out from under her, sending her reeling with a single, heavy-handed punch; she recalls having been slammed into a wall, before a muffled, gruff tone yelled “Rebel scum!” Then, it was over. When she opened her eyes, she was being whisked away in the arms of a dirtied, wearied stormtrooper, the like of which delivered her to her very doorstep with nothing but a thoughtful nod. It was then and there that, despite her parents’ objections, she joined up with the Corps. Years of training, followed by many more years of combat, would make her a solid, well-rounded soldier, the like of which would see conflict on a massive variety of systems, before finally being told to head out to the outer rim, and take up a risky guard’s duty. A welcomed break, even for someone as willing as her. Notes: She has a secret, unhealthy obsession for "Tales of a Mandalorian Bounty Hunter," a rare comic book published when she was young. Her cybernetic replacement will sometimes tamper with her mind, inciting headaches or migraines, usually in the worst of times.
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Julia a regardé la bataille qui s'ensuivit dans l'intérêt. "Aïe, ce gars est fait pour," Pete a dit, en regardant comme l'un des navires s'est ouvert sur le côté, libérant une paire de combattants. "Jeez, faut-il aider le pauvre?" Julia a demandé. Pete a serré dans son vaisseau. "Laisse-le exploser. Il aurait dû savoir qu'il n'avait pas à se moquer d'un type comme ça dans son s***** de départ », a-t-il répondu automatiquement au jeu en baissant le mot offensif. Ils ont regardé le combat continuer, avant qu'une alerte ne surgisse soudainement sur le vaisseau de Julia. William t'a invité à rejoindre son clan! Julia a regardé la boîte de dialogue flottante sur le tableau de bord de son navire curieusement avant d'appuyer avec son doigt, puis a posé ses yeux sur les combattants qui tournaient autour du navire de commandement. "Je pense que ce gars a besoin d'aide, je vais entrer." Elle a dit, en tirant un levier sur le panneau de commande. Son navire sauta vers l'avant vers le navire perdant qu'elle présumait appartenir à ce type "William" et se retourna brusquement, vers l'un des combattants de l'autre navire, laissant perdre un barrage de tir laser dans leur direction. Elle a salué William. "Hé, ils m'appellent Lazare. Prêt à faire saigner ces perdants?" Elle a dit de mettre son fameux sourire maniaque.
Name: Julia Keeper, she goes by "Lazarus" in games and online. Age: 16 Gender: Female Personality: Julia is more than a little bit headstrong, and tends to be reckless. She's a joker, but short tempered. Unfortunately, her anger can seem rather sudden because she tends to shrug off everything up until the point she snaps. Appearance: (incoming, I actually drew her up I just have to scan it) Julia is dark-skinned and has her black dreads tied behind her head. She has brown eyes and stands at about 5'7". She always wears a military jacket with the name "Keeper" on it over a shirt and jeans or cargo pants. Position: Command Ship Personnel/Fighter Job: High School Student, and hopefully having a job soon. Description: Julia has lived in Freebird, Ohio all her life and currently lives with her mother in an apartment. Her father is military and not home that much, though they stay in contact via e-mail. She's lived a relatively normal life besides that and goes to a public high school as a Junior. She plays guitar, and also plays another game called "Deep, Dark Dungeons", and is rather well known as "The Duelist". She's pretty new to this whole "Ultimate Horizon" thing though...
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William était légèrement contrarié par l'apparition aléatoire d'autres combattants tout comme il était sur le point d'engager son rival amer. Heureusement qu'ils n'étaient pas dans les vaisseaux de commandement, sinon il aurait encore plus de problèmes. Étaient-ils les laquais de TrollerCat57 qui ont été déshonorés malgré cela censés être un seul duel? Curieusement, ils se retenaient, alors peut-être qu'ils ont trébuché sur cette zone de l'espace par malchance. Il serait probablement préférable de les ignorer et d'espérer que cette théorie était correcte. Si ce n'était pas le cas, il serait détruit bien avant d'avoir réussi à faire descendre les boucliers de TrollerCat57 assez pour le finir par une attaque suicide. "D'accord, il est temps de manger de la poussière dans l'espace!" Il a crié, se déplaçant à proximité de l'autre grand navire gris et ouvrant le feu avec ses tourelles laser face à l'avant face au feu rapide. Des explosions lancées contre la surface plane de sa partie supérieure, révélant que des boucliers bleus clignotent dans l'existence pendant qu'ils absorbent les dégâts. Le premier coup a été le sien et le navire ennemi a été dans une mauvaise position pour contre-attaquer. Ça allait beaucoup mieux alors que prévu... presque trop bien. Il a poussé sa chance et a continué à plonger dans le feu le plus longtemps possible dans ses boucliers, mais comme il a rapproché les quatre tourelles sur les côtés du navire est soudainement venu à la vie et a livré un puissant barrage de feu dans son pare-brise tout à la fois. Il s'élança alors que les couleurs explosaient sur son champ de vision et le navire se berça violemment, le jetant de sa chaise. Le vaisseau de commandement ennemi a été rempli avec d'autres joueurs! William a grimpé les dents dans la frustration. Il savait qu'il n'aurait pas dû faire confiance à un type avec troll et chat en son nom. Il a réussi à remonter dans son drap et se branler sur le joystick juste à temps pour sauter vers le haut et éviter une collision qui aurait détruit son navire contre l'autre. Les alarmes et les feux rouges clignotants l'ont alerté de ses boucliers atteignant moins de 50 % de force alors qu'il s'éloignait le plus rapidement possible de la gamme des tourelles, car ils ont réussi à prendre quelques autres coups de feu dans son dos. L'ennemi a commencé à se retourner pour le suivre et deux combattants ont tiré de l'un de ses cintres. Cela signifiait qu'au moins sept joueurs ennemis étaient impliqués dans cette bataille et que les choses n'allaient pas du tout bien pour lui. Devrait-il mettre fin au conflit en s'échappant d'un endroit sûr? Devrait-il se battre jusqu'à la mort? Son ennemi a pris des dommages modérés, donc s'il pouvait juste gérer une autre bonne course d'attaque. Comment a-t-il pu faire ça tout seul? Soudain une autre alerte est apparue dans son menu en plus des avertissements. Quelqu'un voulait rejoindre son clan? Un des vaisseaux voisins? Jellyfish of Death était le nom de cette personne. C'est étrange, mais c'est à côté du but. Le fait était que cette personne pourrait être ce qu'il cherchait s'il devait gagner. L'ennemi a déjà triché, alors pourquoi n'a-t-il pas pu? Il a cessé de contrôler son vaisseau, espérant que l'ennemi ne pouvait pas le rattraper et le coincer pendant qu'il volait tout droit. Pendant que cela se passait, il a appuyé sur le bouton d'acceptation pour cette demande de jointure et ensuite scanné tous les navires voisins, en leur envoyant des offres pour rejoindre son clan aussi bien. S'ils se joignaient tous, les combattants ennemis seraient plus nombreux. Le vaisseau de commandement plein de tourelles serait le vrai tracas, mais si les combattants pouvaient être enlevés, alors ils pourraient juste être en mesure de tirer quelque chose.
Name: William Little Age: 16 Gender: Male Personality: He's introverted but is taking steps to change that, even if it's hard on him to do so. He's still quite a soft spoken pushover who's too easily agreeable. He enjoys video games and using his imagination so playing Ultimate Horizon was perfect for him to keep his mind off of real world problems. He's really intelligent but doesn't know what he wants to be when he grows up. Some say that his intelligence is wasted on him because of this. He can't seem to find the energy to do things that he doesn't want to do unless he's forced into it. If he goes out on a limb he tends to get struck down with bad luck so he takes comfort to taking the safe, tried and true path. He has a dislike of rulebreakers. Appearance: Position: Clan leader/fighter pilot Job: Student/part time work at the arcade. Description: He hasn't done much of note before forming the clan. His parents are low income blue collar workers. He was able to afford few games, but the ones he could buy he played the crap out of them, becoming really good at them but shutting himself off from the world around him after being teased too much. The teasing mostly stopped once he got older but he's still up to his old ways. He got a job at the arcade in order to play more games on his breaks, setting his eyes on Ultimate Horizon. That was too extensive to be played just during breaks so he was sure to save up a lot of cash to help afford him being able to rent some time on it during his days off. Sometimes the owner gives him a discount rate when he does a really good job during his shift. This actually got him to be a more productive member of society so he's improving for the better but still has a lot to go. Just recently he found a ticket in his cereal that allowed him to start a free clan, and as you know that's what starts the plot off.
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Ven a été emporté. Un geste si soudain. Mais quand elle a regardé de près, le vaisseau attaquant n'a pas semblé boucler sous l'attaque. Elle ne pouvait que deviner que le capitaine de l'autre navire était à la tête froide. Après quelques secondes de plus, un autre mouvement, cette fois de l'autre navire, a choqué Ven. Les tourelles ont commencé à tirer. Elle leva la main et pointa sur le navire de William, et commença à se parler : « Il doit piloter seul, et celui-ci » qu'elle pointa sur l'autre « doit avoir une équipe à bord... puis des chasseurs lançèrent ». Au moins, ils ne se dirigent pas vers moi." Elle s'assit en regardant comment l'attaque de William a été déjouée, et comment il s'est retiré. Puis une alerte bipante est apparue sur son HUD. William a invité à rejoindre son clan {Accepter} {Déclin} "Je veux de l'aide après l'échec de ce plan." Elle a atteint son doigt et a glissé la notification sur le côté "Je vais vous atteindre dans une seconde". Elle a mis les moteurs en marche et a préparé les armes. "Voyons à quel point cette chose est rapide au combat." Elle l'a étranglé et a fait semblant de se diriger vers le vaisseau de William. Une fois qu'elle était assez proche, elle a glissé la notification en arrière et a tapé accepter. Cela ne donnerait pas beaucoup de temps à l'ennemi pour réagir à un nouveau contact. Elle a dirigé le bombardier vers le bas et a lancé un salvo entier sur l'autre navire de commandement avant de s'éloigner de lui, vers et après le navire de William. Je le harcèle comme elle l'a fait "Hey là-bas, vous pouvez m'appeler Ven." Une grêle d'armes tirait sur elle. Apparemment, ils n'aimaient pas les sales coups tirés sur eux.
Appearance : Name : Venessa "Ven" Mooringstar Screen Name : Viperium Age : 16 Gender : Female Personality : Generally very smug and believes everything has to go her way. But she's very kind person when you get to know her. Position : Bomber Pilot or Technician Job : Helps her father with his business, same grade as Taylor and helps Student Council with money management. Description : Venessa lives with her father, who runs a very, very successful stock management company that helps people manage their stocks and tells them when to buy or sell stocks. While she was able to buy her very own Ultimate Horizon system with money earned by helping her father, she is still fairly new to the game and could only afford to buy the Ultimate Horizon and is now broke. She stumbled upon Blue Starlight by chance and sent an application. She thought since the game was online, there was only a small chance that she'd be meeting the leader and fellow clan members in real life, and thus less pressure on herself if she did something bad.
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CT-138117 était dans ses quartiers. Se poussant du sol avec ses mains nues, dos nivelé avec ses fesses poisées. "56.. 57. " Il s'est rassemblé avec chaque nouveau souffle. CT-138117 partageait ses quartiers avec d'autres soldats. Tous ceux qui ont vu de l'action, ou la volonté. Celui-ci abritait seize lits superposés. Blanc, basique, avec une armure empilée sur une extrémité- vos compagnons superposés à l'autre. Armes en dessous, au-dessus de votre mousse de mémoire, ou par vos pieds à côté de votre armure. Il n'y avait aucun point de vue. Juste une entrée. Il était entre les #13 et #15. "80.. 81.." Il s'arrêta, et abandonna le reste alors qu'il se retournait pour s'asseoir sur son derrière. Il a commencé à compter sur ses doigts : "Curls, asseyez-vous, jax, poussez-vous... Oh, c'est ça. Des étirements." Mais à ce moment - là, son ventre commença à gronder. Il regarda l'un des lits à la porte. "N'oublie pas de manger." Il a dit avec un sourire sournois. Il a mis son bras sur sa couchette pour maintenir sa montée alors qu'il a atteint la couchette ci-dessus pour se relever. Il marcha jusqu'à la fin de la couchette no 13, saisit son casque d'une main et le glisse avec les deux. Il a pris son E-11 modifié sous la couchette CT-138118s et l'a plongé autour de son épaule, il l'a gardé en place avec sa main droite. Il est sorti de la porte de la cuisine. Préparé pour ce qu'il veut ensuite.
Stormtrooper classification: EVO trooper. Designation: CT-138117. Military Ranking: Specialist. Nickname: Animal. Race/species: Human. Planetary Origin: A planet in the Unknown Regions by the name of Poland. Gender: Male. Personality: Black wolf. He's got an alpha personality. Meaning he's always in control of His situation. He could protect others but he doesn't see the point if he's not getting paid or if they're not actual family. "Friend" is just a word to cheer people up that aren't real friends. Life is still precious though and if he can do it best he will. He's a reliable guy just tends to look out for himself more than others. Armor appearance: Standard stormtrooper armour. Helmet antenna. Yellow pauldron on right shoulder displaying more personalized training in rifles. Waist bandolier. Has a black mandalorian skull motif painted over his chest plate. E-11 Blaster with strap & stock. Knife. Appearance: Has peach skin, brown mohawk (wears a pink bandana underneath helmet to keep hair from falling in front of eyes), soulpatch. Average built of a soldier. 6"0. 165lbs. History: Comes from a planet on the Outter Rim where the climate is mainly snowstorms. Made it his own way to the Empire. Joined the corps. Notes: He has a Mandalorian wife he met on his way to the Empire (which took 4years). He didn't want to forge his own armor so he joined the Stormtrooper Corps. So he could acquire his own armor- his own warrior way.
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ST-417 "Saint" ST-417 regarda son armure pendant qu'il frottait un chiffon de nettoyage contre sa coquille extérieure dure, la purgeant de toute saleté et de larmoiement qu'il pouvait avoir ramassé. Les meilleurs de l'Empereur devaient toujours regarder leur part car ils portaient sa volonté à la galaxie; soldats ils étaient et donc soldats ils devaient chercher à rendre justice à ceux qui étaient assez stupides pour se dresser contre l'Empire. En vérité, cependant, il n'y avait pas de marques impures sur l'armure de ST-417 et il n'a jamais été au moins entre les missions. Cette occasion marquerait la neuvième fois qu'il aurait fait ce vaste rituel de nettoyage où il serait assis dans ses quartiers et frotter et frotter à elle pendant des heures sur l'extrémité jusqu'à ce qu'il glissât comme miroir poli. Enfin satisfait de cette séance de maintien de la poitrine, ST-417 a ramassé l'épaulette qui avait son insigne et sa désignation sur elle. Avec un doigt fier, il l'a tracé pendant qu'il tournait autour des lettres et des chiffres et s'est évanoui aux extrémités de l'aile. Le soldat a alors atteint un marqueur et a commencé à rafraîchir la peinture dessus et s'assurer qu'elle était très prononcée et visible afin que ceux qui s'opposaient à l'Empereur sachent qui leur a tiré le premier. Reposant l'ustensile à côté de lui, le soldat a tourné la tête vers la fenêtre vers l'extérieur dans l'espace. Il regarda le vide de velours noir et ses étoiles gemmes. Tellement d'étoiles scintillantes chacune avec leur propre rassemblement de systèmes, de planètes et de personnes. ST-417 se demande combien de ces planètes sont fidèles à l'Empire, il suppose automatiquement qu'elles sont toutes mais il y a aussi des endroits juste hors de la portée de l'Empire glorieux ou de ces dirigeants méprisables qui conspirent contre elle. En regardant son garde-épaule, le soldat s'est fixé sur son armure douce et a pris le casque de troupe de tempête toujours si emblématique; un article d'armure qui a instillé l'espoir pour ces sujets fidèles et la peur dans les rebelles traîtres. Avec les deux pouces, ST-417 a suivi la visière du casque et ses courbes brillamment blanches dans un acte de pseudo-adoration. Se reposant sur ses genoux, ST-417 s'assit les coudes sur le dessus du casque et fermait les mains ensemble alors qu'il s'inclinait en avant dans la prière: "L'Empereur est vigilant et nous sommes éternels. Celui qui nous a tant accordé doit être remboursé avec le service à la mort, car seul le service à la mort prend fin. L'Empereur frappe ces indisciplinés et nous sommes sa lame. Celui qui nous a montré peu de chance, la lumière de l'ordre ne sera jamais oubliée. L'Empereur protège et nous sommes son bouclier. Celui qui nous a bénis nous laisse vivre pour toujours plus comme pour chacun de nous qui tombe, cent autres seront en place. L'Empereur nous guide et nous sommes ses serviteurs. Celui qui nous a raconté nos destins les plus glorieux à de plus grandes causes pour son noble Empire. L'Empereur est fort et ses soldats aussi. Car nous, braves soldats, sommes la fierté de son grand Empire. » La voix basse et sombre du soldat remplissait la pièce vide de lignes de foi que seul il connaissait par cœur car c'était lui qui les créait. Il y en avait peu qui correspondraient à sa conviction à l'Empire et encore moins à sa loyauté. ST-417 prit un souffle profond et ferma les yeux tandis que ses mains saisirent son casque et le levèrent au-dessus de sa tête. "Et maintenant je fais l'honorable manteau du Stormtrooper, le meilleur de l'Empereur." ST-417 a glissé le casque sur sa tête rasée et a ouvert les yeux pour regarder les ordinateurs internes s'allumer à la vie. Les systèmes du casque sont venus en ligne et ont effectué des diagnostics jusqu'à ce qu'il ait finalement donné à son porteur le bon signe à quel moment ST-417 s'est levé et a donné son sac de saut et son blaster. Tous les deux étaient bloqués sur la sécurité conformément aux règlements, ne voulaient pas qu'une arme parte au milieu d'une salle en croupe ou qu'un sac de saut explose dans un ascenseur. Avec des bottes fermement plantées sur le sol, ST-417 s'est mise à l'attention des ordres inexistants d'un sergent de forage imaginaire et a accouché son blaster. Avec des pas parfaits, le soldat est sorti de sa chambre et est entré dans le hall, regardant comme une ligne de droïdes de souris cousues par là. De telles petites choses mais pourtant si importantes, vraiment rien n'a été utile à la cause de l'Empereur sur ce navire. Sur ses talons, ST-417 a commencé à marcher vers le champ de tir pour pratiquer son but. La pratique rend parfait comme on dit. Et l'Empereur exige toujours la perfection de ses meilleurs soldats.
ST417 "Saint" "Faith consists in believing when it is beyond the power of reason to believe." Voltare CLASSIFICATION Jump Trooper DESIGNATION ST417 RANK Corporal (ST417 has seen a few firefights and battles, just enough to get himself a hasty promotion) NICKNAME Saint (A result of both his designation and his status as a Jump Trooper who flies around) RACE Human HOMEWORLD Coruscant ARMOR ST417 prefers the look of "virgin" Stormtrooper armor and thus has left it relatively untouched barring a sing wing-like icon on his left shoulder with his designation under it; he tends not to modify the "original, superior" look of the armor. APPEARANCE ST417 without his helmet and armor looks fairly unoriginal and generic. No notable facial features, no special markings or scars, just a pair of black eyes and black hair that's always kept short as per regulation. He has however always looked a bit skinny and gaunt. HISTORY ST417 is an interesting soldier as unlike many other troopers who were "elected" to go into Stormtrooper training, ST417 actually volunteered at a young age to become one. When asked about his life prior to Imperial service/childhood, he always responses with some variation of "I was a lost boy from Neverland", referencing some old story he once heard. It wildly accepted that ST417 was some street orphan who enjoyed listening to old stories and fairytales prior to his service and training. In training, ST417 distinguished himself from his peers by being the most dedicated and loyal of his class, able to recite any passage from the training manuel or regulation codex at any moment, never failing any of his duties, being an impeccable student and showing the ideal mentality of a soldier. He saw himself as part of the Empire's unfailing guard and has such was bound to its principles and ideology. He was the peacekeeper of order, the all important principle of the Empire which trumped everything else. Such thinking made him well liked by his teachers who always called on him to answer questions and made him class role model. Once his training was done, ST417 gladly took on his designation, taking it as a sign that he was a true guardian of the Empire but he still wanted to do more, he wanted to be something even greater. ST417 wanted to become one of the elites, a Death Trooper or even a Novatrooper, the highest honor anyone could possibly be given in his eye. But despite effortlessly passing the written exams and having more than enough recommendations, he failed the physical requirements of becoming such a coveted soldier, his small, weak frame hindering him. Discouraged, ST417 opted to become a Jump Trooper, seeing it as the next best thing without such rigorous physical requirements. NOTES ST417's faith in the Empire and its ideals are absolute and unwavering as his dedication, his drive and motivation making up for whatever physical strength he may lack. He follows orders to the letter and always obeys his superiors as by not doing so would be rebellious behavior. However, there are hints that his mental state may not actually be 100% stable and may be a major factor behind his fanatical devotion to the Empire and his duty as a Stormtrooper. OOC: Most of this Char was inspired by this song.
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Le temps avant les missions était toujours la partie la plus insupportable pour Imperial Heavy Trooper ID-2076. Il se sentait plus vivant que jamais au milieu de la bataille, surtout quand il battait dans le crâne des utilisateurs de la force. Ils étaient de vrais connards, assis toute la journée "entraînement", une chose qui a étonnamment amélioré leur puissance de force tandis que tous les autres soldats normaux s'épuisaient pendant des heures, mentalement et physiquement pour même obtenir un peu plus fort, tous les jours. En tuant les utilisateurs de force, il a montré à tout le monde que le travail acharné bat le talent, en plus de la poussée d'ego élevé qu'il a obtenu en se montrant plus fort qu'un Jedi. Pendant l'intervalle entre les missions, il aimait boire, fumer et traîner avec d'autres soldats. Le pari était aussi un de ses poisons, peu importe l'objet du pari. Bien qu'il ne soit pas nécessaire, il a préféré garder son armure, moins le casque, sur, même quand hors du champ. Il y avait quelque chose à propos de son poids et de ce qu'il ressentait qui l'a calmé. En quittant ses quartiers privés, il se dirigea vers la cafétéria sur le secteur du navire. Trouvant ses copains habituels à boire dans la tempête, il a obtenu une chaise et s'est installé sur le côté de la table à côté d'eux, le frappant immédiatement. Le premier sujet portait sur la nouvelle recrue blonde qui vient de se joindre à leur secteur. Elle était humaine, blonde et au-dessus de la moyenne, une combinaison gagnante dans leurs yeux. Maintenant que son nom a été mentionné, Di a réalisé qu'il connaissait son frère, blonde comme elle, un visage charmant et le plus important de tous, il devait à Di une grande somme de crédits d'un pari. Boire, fumer, parler et plaisanter. Non seulement une heure avait passé quand un vieux soldat clone marchait dans la cafétéria. Chaque soldat clone semblait avoir un complexe de supériorité, traitant tous les non-clones comme inférieurs. C'était ignorable au début, agaçant plus tard puis carrément offensant comme il a continué. Sans même penser Di a commencé: "Un soldat clone entre dans un pub et demande au barman: * Avez-vous vu mon frère?* - *Dunno * - le barman répond - * A quoi ressemble-t-il?*" Le groupe éclate de rire, l'un d'eux ajoutant: "J'ai une meilleure chance de distinguer les huttes que ces têtes d'œuf chauves"- le rire s'intensifiant. Le clone reste calme, il ne tourne la tête qu'une fois et les regarde comme des vers, ne vaut même pas son temps. Mettre sa fiole de hanche dans sa ceinture, il s'est levé, cigare dans la bouche, s'est approché du clone et a soufflé une charge de fumée juste dans son visage en ajoutant: "Tout pour dire que tu as séché la merde?"- d'une voix morte. Tout comme les choses étaient sur le point d'aller au-delà verbale, prince charmant avec les cheveux blonds est venu dans la cafétéria, a vu Di et rapidement tourné en arrière, traînant le chemin d'où il est venu. Il avait évité Di depuis plus d'un mois maintenant, il ne pouvait pas laisser cette chance s'échapper. En retournant sur le clone, il s'est détourné avec un faible grognement en braquant son cigare presque fini sur la copie, manquant à peine sa tête et passant par l'épaule du clone à la place. Si ça l'avait frappé carrément dans le conflit de tête, ça aurait été inévitable. Presque déçu Di s'est vite précipité après Blondie qui a trébuché quelques fois avant de s'enfuir à moitié. Il ne l'a pas suivi rapidement, en agitant un voyant-vous-plus tard vers le groupe qu'il a laissé derrière. À sa sortie, il a vu le type entrer dans les toilettes au bout du couloir. Frappant ses cranes, Di est entré après lui..
Stormtrooper classification: Scout Trooper. Designation: MK219. Military Ranking: Private/new recruit. Nickname: Mark (as in the thing you shoot at, and a longer version of MK). Race/species: Human. Planetary Origin: Coruscant. Gender: Male. Armor appearance: Vanilla, but has access to “stickers” that matches the environment on planets for future missions. Appearance: Like most people who have gone through the Imperial war machine and come out the other end alive Mark is a strong and durable soldier, and it shows on how his body is built and how he walks. He is still an young lad, and hasn’t gotten too far in the rugged beard-growing yet, and quite frankly suffers badly from “baby face” without it. This is why he tends to keep his helmet on as much as he can even if it is ok to take it off. Personality: Mark is a pretty quiet guy, he likes being alone or in a small crew with good, trusted people. In a larger crowd he's prone to go completely silent and gravitate towards the outer side of the group. History: Mark was “recruited” as a little boy, accompanied by at least a hundred others. He used to have a family and a name, but after a few months of training, using only the designation he’d been given, he forgot most of it. Training was hard, ruthless. Those who couldn’t keep up might as well be shot, officership was only for the best and the special corps? Forget it, you had to be some kind of a genius to get accepted to that. Mark made a name for himself as a fast and durable soldier with a few skills that would suit him better as a specialised unit rather than the one-size-fits-all-Stormtroopers. Notes: Mark has good eyes and proved himself to be pretty good at sneaking, climbing and swimming, stuff you need to become a good scout.
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Taylor Giles poste de RP ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Des assortiments colorés de vêtements se trouvent en tas au sommet d'une table d'affichage en bois. Les mains pâles se replient rapidement et organisent le désordre. Un sourire s'étend sur le visage d'une adolescente alors qu'elle regarde vers une horloge numérique accrochée au mur. Il reste cinq minutes jusqu'à la fin de ce quart, marquant également le début de son week-end. Les yeux bruns sont verrouillés en place, regarder les nombres monter en valeur. Enfin, l'horloge passe à une nouvelle heure. Son cœur bat rapidement, elle a économisé assez d'argent pour aller à l'arcade ce week-end et jouer Ultimate Horizon. Tournant sur les couilles de ses pieds, elle se dirige vers la salle de pause des employés, plus excitée que d'habitude pour s'arranger. Elle fait des randonnées dans les magasins jusqu'à ce qu'une grande porte en bois se dresse devant sa marque "H.R." Les hommes et les femmes se tiennent autour, appuyés sur des cabines buvant du café. Il y a un kiosque dans le coin de cette pièce. Elle se précipite devant ses collègues de travail tout en disant au revoir. Décrocher sa carte d'identité. carte d'une longe, la fille l'a balancé à travers une fente dans la machine pour l'horloger. Elle saisit son sac à main en toile marron clair d'un petit garçon avant de partir. Pour un week-end, les rues ne sont pas occupées. Heureusement, l'arcade est à un pâté de maisons, donc elle n'a pas à marcher loin. Quelques minutes avant 14h30, elle atteint l'arcade. L'affichage coloré des lumières lui fait regretter de laisser une paire de lunettes de soleil à la maison. En rentrant à l'intérieur, l'odeur d'une nourriture trop chère obstrue ses sens. Écrasant son nez vers le haut, elle fouille le bâtiment pour trouver une section de réalité virtuelle. Les jeunes enfants courent dans cette zone. Peut-être à l'étage, l'arcade qu'elle fréquente a plus cher matériel stocké loin des enfants. Sa jupe de couleur lime pâle gronde autour de ses jambes alors qu'elle se précipite à l'étage. À droite, V.R. Les machines règlent le mur. Les yeux bruns scanner l'espace, mais tous les pods de jeu sont occupés. Pouting, elle marche vers un coin salon qui traverse le mur. Plusieurs minutes s'écoulent avant qu'un pare-brise ne surgisse. Un homme plus âgé sort de la machine. Il clignote un moment avant de la regarder vers elle, voulez-vous jouer Ultimate Horizon? Je viens de partir. C'est un jeu assez amusant si vous n'avez pas essayé. Elle se redresse le dos avant de regarder vers le haut avec un sourire, Merci! Je suis vraiment excitée de jouer. Amusez-vous bien, il l'envahit en marchant. Pressant les lèvres ensemble, elle se précipite vers la machine. Son frère a déjà une journée de progrès sur elle! Elle sort sa carte de crédit et la glisse dans la machine. Pendant un moment, un regard sombre s'enfonce sur son visage. Cela prendra la plupart de son salaire, et elle ne veut pas travailler plus d'heures! En outre, elle n'aime pas son travail en premier lieu ; c'est juste un moyen d'obtenir de l'argent. Cependant, elle ne peut pas laisser son frère briser leur cravate actuelle. Jusqu'à présent, aucun d'entre eux n'a battu les autres statistiques dans un R.P.G. Soupirant, elle glisse sur le siège et enlève son sac à main avant de glisser le casque de jeu sur sa tête. Tout devient noir. Les nouvelles données de jeu chargé, s'il vous plaît saisir les poignées avec les deux mains pour transférer dans le jeu, d'une voix mécanique instruise. La fille saute, quelque peu surpris avant de faire comme on l'a dit. Pendant un moment, on dirait qu'elle est arrachée à son corps. La lumière s'infiltre dans ses paupières. Elle était dans une arcade il y a un moment (techniquement, elle suppose qu'elle l'est encore); la réalité virtuelle ne cesse jamais d'étonner. Elle est à l'intérieur d'un lobby douillet, mais futuriste; les flèches pointent vers le bas de la salle d'une salle de caractère. Un écran apparaît devant elle pour demander son vrai nom, et un dans le jeu. La première fente est facile à remplir. "Taylor Giles," dit-elle, le jeu prend sa voix et remplit son nom. Tricoter ses sourcils ensemble, Taylor réfléchit aux options de nom d'utilisateur. Après plusieurs moments agonisants, elle regarde vers l'écran, "Jellyfish of Death". Étonnamment, le nom est disponible. Ensuite, elle fait défiler une liste d'options d'emploi et choisit le commandant de bord. Tu es sûr que tu veux que ce travail commence? Les pilotes de navire de commandement de bas niveau ne peuvent joindre des équipes que avec des membres qui sont deux niveaux d'avance sur eux-mêmes pour empêcher le nivellement de la puissance, Une voix mécanique demande. Il faut commencer quelque part, elle murmure. Veuillez patienter pendant que Ultimate Horizon charge une liste d'équipes possibles. Vous serez transporté à la station spatiale la plus proche. Taylor yelps tandis que son corps commence à se dissoudre dans l'air. Encore une fois, tout devient noir. Ses facultés reviennent, et elle regarde autour de lui. Des murs blancs l'entourent, avec des poutres noires transparentes le long d'elles. Quatre autres joueurs se tiennent dans la région. Ils portent des combinaisons colorées très différentes de sa tenue. Le groupe a une armure élégante mais très accessoire. Elle décide qu'ils doivent être plus élevés qu'elle. Bonjour, et bienvenue à la Station spatiale AN-12. Cette salle est réservée aux conducteurs de navires sans équipage. Il y a des écrans à votre gauche, s'il vous plaît aller à un et défiler à travers les options de votre équipe. Les équipages se réservent le droit de vous rejeter, une voix clinique enseigne d'en haut. Un carré est situé au milieu de l'écran noir, demandant aux gens de placer leurs index doigts sur lui. Taylor presse son doigt contre l'écran et il s'allume quatre fois avant de passer à une page d'option. Les cartes étaient en face de ses statistiques détaillées de l'équipe. La plupart des équipes sont composées de joueurs de niveau 3. En regardant de son côté, elle remarque que l'homme à côté d'elle regarde un autre groupe d'équipes. Toutes les options de son coéquipier semblent se situer au niveau quarante. En retournant à l'écran de sélection, Taylor tente de rejoindre une équipe. Merci d'avoir fait une demande, votre réponse est toujours en attente,, dit une voix mécanique. Plusieurs secondes passent avant qu'une fenêtre ne surgisse. Les coins de ses lèvres s'enfoncent dans une fronce. Rejetée, c'est tout ce qu'il dit. Elle tente de rejoindre plusieurs autres équipes, mais gémit dans la frustration quand ils la rejettent tous. Elle regarde la dernière carte de l'équipe. Pourquoi n'y a-t-il qu'une seule personne? Son nom est William. Eh bien, il ne semble pas se soucier des noms d'écran. C'est peut-être une bonne opportunité, pense-t-elle. Ça lui donnera la chance de choisir des coéquipiers! Grinning, elle tape son doigt sur le bouton "Join" et attend une réponse. Ils ont intérêt à ne pas la rejeter!
Name: Taylor Giles Screen Name: Jellyfish of Death (A.K.A. Jelly, Elly, or Fish) Age: 17 Gender: Female Job: High School student and retail store worker. William Little's senior in school. Position: Command Ship Pilot. Height: 5’3” Weight: 110 lbs Body Type: Slim Personality: Taylor is a laid back individual who has a tendency to procrastinate in school (with the exception of a few classes) and everyday life. She is a stubborn headed girl, and will only work on things that spark her interest. Due to this, her parents and teachers get after her. She’ll eventually finish school work, (mostly because of insistent parents) but waits until the last minute. Despite her lazy disposition, she is well mannered and can weave stories together at a moment’s notice. Her ability to tell tall-tales is often misused to get out of trouble in school. On the bright side, Taylor has a strong drive backing her interests. She loves writing, art, and music. When she is upset, she will drown herself in her favorite tunes. At the moment, she wants to get a B.A. in English. Taylor doesn't like being alone, and tries to make lots of friends. She is friendly with everyone, even those she dislikes. This often times causes her to act as a mediator. Overall, she is a girly-girl, but doesn't mind getting dirty. Surprisingly, she likes to do mechanical work. Taylor rents out a machine at the Arcade. History: Her family moved away from their old home a year ago. Prior to the re-location, she was unhappy with her school life and didn't have many friends. She viewed the move as an opportunity to meet new people, and has made friends. When she was a little girl, Taylor had motor difficulties. Years of violin and track have improved them. They’re very fine tuned now. However, drastically new motions can be difficult for her to execute. She was teased as a child for having to go through therapy. Therefore, she hates when people get bullied. Both of her parents are supportive, and she has a twin brother named Erwin. Her father was in the air force and has taught her a lot about mechanics. She doesn't talk about why her family moved. Nobody knows why. Skills: - She has fine-tuned motor skills due to the intensive therapy she went through as a child. This makes it easy to work in the command ship cockpit. -She is quick to come up with stories. -She likes to work on repairs. Weaknesses: -As a child, she had a hard time speaking, so it frustrates her when she can’t convey her opinions or emotions. This causes her to shut down, and can make it hard to communicate with her. -Again, she is rather lazy and will procrastinate for as long as possible. - She gets migraines. They disrupt her vision, and make it hard to work. - New motions can be hard for her to master. - She is agile, but not very strong.
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"Avez-vous encore frappé quelque chose, MK-219?" C'était l'endroit où DV-125 préférait être le plus lorsqu'il n'était pas en mission. Pour être tout à fait honnête, il a apprécié de rester à la chaîne de tir et dans la pièce où tous ces outils de luxe étaient entreposés, pas qu'il ait été le bienvenu là-bas la plupart du temps. D'un autre côté, il était plus que le bienvenu pour rester. Lui et son très puissant et très aimé lance-roquettes. Le soldat éclaireur qu'il venait de passer, MK-219, prenait en fait de très bons coups aux cibles holographiques en bas de la portée, mais VD-125 était toujours un pour vous ennuyer un peu. Dans son esprit, il a fait prendre conscience aux autres que DV-125 reconnaissait leur existence. Ou peut-être qu'il était un connard avant qu'on lui enseigne à oublier son nom. DV-125 a pris une place plus loin dans la portée où il pouvait librement - plus ou moins - pratiquer ses armes anti-véhicule-tueries. Cela lui a aussi permis d'apprécier de faire exploser des choses que l'Empire lui a permis de faire exploser. Il leva le lance-roquettes sur son épaule, étalonna les visées de la même façon qu'il le faisait entre chaque mission, et prit le but; l'hologramme d'un TB-2 Light Tank apparut, à environ 200-300 mètres de distance. "L'idée de sortir ce tireur d'élite là-bas, MK-219? Je préfère ne pas faire frire mon cerveau pendant que j'essaie d'empêcher notre équipe de se faire sauter en morceaux par ce tank."
Stormtrooper classification: Imperial Shock Trooper Designation: DV-125 Military Ranking: Private First Class(?) Nickname: Lancer Race/species: Human Planetary Origin: Tatooine Gender: Male Armor appearance: The only difference between the normal Shock Trooper Armour and Lance's, is the painted Dewback on the side of his helmet and his left shoulder. Personality: TBA Appearance: Underneath the white piece of protection that stands between him and his enemies, you'll find normal sized human with blonde hair, no facial hair, green eyes and tanned skin that clearly shows exposure to a sun. History: Born and raised on Tatooine, Lance did not have an easy childhood; one that predictably led him to an early life of crime. Simple theft led to a series of other crimes, but the one that got the attention of an Imperial Sand Trooper was his attempt to hot-wire a Speeder Bike. Safe to say, he didn't get away with it, and was swiftly arrested. Then he got a choice; serve even longer in an Imperial prison, or serve the Empire's cause. Though he initially preferred the first, he picked the one that didn't involve him staring at a wall for the rest of his life. He joined the Imperial forces as a "voulenteer", but as it turned out, he enjoyed shooting rebels/criminals/smugglers etc. and getting promoted for it. So how did he end up with that big rocket launcher on his shoulder? It's safe to say that he didn't ask kindly for it; he was strong enough to carry it, precise enough to hit something with it and not afraid to blow someone to bits. That, and the previous owner was shot dead during a Rebel ambush.
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CR-089 poignarda paresseusement sa fourchette dans n'importe quelle viande mystérieuse que les soi-disant "chefs" à bord du SSD avaient décidé de les servir. "Un autre délicieux repas de gormet, hein?" a plaisanté un autre membre de son équipe, qui était actuellement assis à côté de "Cro" à la table autrement vide dans le mess. Le reste de leur équipe était à l'entraînement, laissant les deux à manger seul. Il ne pouvait pas exactement "skiper" l'entraînement évidemment, même s'il ne considérait pas les commandos de la Marine comme un groupe particulièrement héroïque ou glamour, ils étaient encore techniquement classés comme des agents spéciaux, et devaient s'entraîner comme tels. Les deux n'avaient pu s'échapper que parce qu'ils avaient mis quelques heures supplémentaires la veille. Cela ne voulait pas dire que Cro ne descendrait pas encore à la portée pendant la journée, il n'y avait pas vraiment beaucoup d'autre à faire sur cette boîte flottante que de regarder par la fenêtre et de tirer sur des objets inanimés. En retournant les yeux sur l'autre soldat, il a répondu : « Parle-moi, j'ai hâte que ce soit notre arrêt, je veux de la vraie nourriture. » Il a souligné son point en ramassant sa fourchette et en mordant la viande et en mâchant exagérément.
Stormtrooper classification: Imperial Heavy Trooper Designation: ID-2076 Military Ranking: In the corps, this is usually denoted by a colored pauldron. Nothing too crazy; don't go making yourself some Grand Moff all of a sudden, or a full on commander without OOC consent. Nickname: Di Race/species: Human Planetary Origin: - Gender: Male Armor appearance: Heavy Troopers wear more durable armor than regular stormtroopers, which provides them a limited level of protection against lightsabers. The armor is completely self-contained and comes with its own air supply, allowing them to operate in most hostile environments. The joints of the armor have integrated servos which give Heavy Troopers artificially increased strength and speed. Since that* mission, all the colorations in his armor were painted black. You can tell he is battle-forged just by looking at his armor suit, all the years of fighting engraved on it. Personality: Easygoing and sociable when off-duty, ruthless and a nightmare while wearing the uniform. Appearance: 2 stripes of dark grey hair cut very short line his head in the middle, distanced symmetrically, starting from the back of his head forward. His eyes are sharp, emotionless and have a dark grey color. He has a craggy face with strong jaws and a short trimmed circle beard. A lightsaber scar is visible ranging from his left eye to beyond his left ear, a little into the back of his head. History: He was brought in to serve the Empire when he was 9 years old. His training was hard and rigorous, testing his mental and physical capabilities to the limit. With hard training and good genetics his body muscle grew exponentially, also achieving a height of 178 cm at age 15. Besides him being in peak physical condition, he was also noted for quick thinking, exemplary show of loyalty towards higher ups and putting his mission above all. Even in team trials or versus matches in the academy, he never even took a second glance at his fallen comrades, he was always in the vanguard, being the first to charge and bait the enemies to focus him giving his comrades a chance to kill. In other times he charged forward, getting in close while his teammates covered him, giving him a chance to take things to close quarters where he had the advantage. Noting all these traits they decided to list him as a potential candidate on being an Imperial Heavy Trooper in the Stormtrooper Corps. So he was taken aside from the other cadets and trained separately with a selected other group of individuals. This training was harsher and unforgiving. By the end of all that, only he and a few others were given the honor of serving the Empire as a full fledged Imperial Heavy Trooper. After leaving the academy he was sent on different missions throughout different contested worlds. He was charged with dealing against large and/or difficult to kill enemies. In many of those worlds he encountered "Jedi" in battle. He mostly used cheap tactics to get the upper hand, using surprise as a battle winning factors. That and the fact that he had the help of multiple squadrons backing him up while he fought in the front lines. In one particular mission he was sent to eradicate a group of Jedis hiding in an uninhabited densely forested planet. It was briefed that they were training young future force users and Di's mission along with 9 other Imperial Heavy Troopers was to engage them, distracting them while another group acquired the younglings. If this mission failed then they had orders to kill the younglings, "better than being in the enemies hands" as they put it. As he was fighting, the Jedi knocked his helmet off and nearly missed killing him, instead only injuring his left eye and ear, both organs lost, scarred to this day. Luckily the Jedi was forced to retreat as more back up arrived and the fire power became too much for the force user to deflect or dodge. Di was taken back by a medic and patched up, made aware that his left eye and hearing were lost. After taking just a few moments to regain his balance, he got his electrostaff and went to check on the younglings, deciding that it was the best course of action taking into consideration his wounds. When he approached the residence where the younglings were supposed to be, he saw multiple dead bodies, dozens of the Empire's forces laying motionless on the ground and a clocked figure limping in the distance, heading towards a hole in the ground, surely towards where the younglings were hidden. Di activated a timed grenade, throwing it to explode a few feet before hitting the target. As the grenade flew towards the target, just as he expected, the Jedi used the force to stop it mid air. No sooner than it stopped, the grenade exploded knocking the clocked figure back, slamming it through a tree. It turned out to be a young girl as Di approached her unconscious body and took a closer look at her features. He then turned his head towards the hole, whimpers could be heard coming from inside it and just as he was about to approach it he was suddenly lifted up then abruptly slammed down, creaks on the ground formed around his body at the place of impact. If it wasn't for his extra hardened armor and physical enhancements, he would have certainly blacked out if not worst, but none the less Di pretended to be unconscious. As the Jedi shifted his attention from him to the other unconscious force user, Di quietly retrieved a grenade and threw it in the underground hideout. The children quickly reacted to it and the Jedi, sensing the presence of the danger, used his force powers to quickly lift it up and away from the younglings. Di used his opportunity and got up in a flash, his electrostaff in his hand, hitting the Jedi in the sheen, making him lose focus, the grenade falling again into the hideout. With barely enough time to react, Di raised his electrostaff to defend against the lightsaber attack, as soon as they made contact the lightsaber short-circuited. Without the saber even shutting off completely, the Jedi kicked the trooper hard in the stomach, sending him flying off the ground tens of meters away until it reduced to a slide then a stop, the trooper laying there, unable to move. When the Jedi's attention finally returned to the hideout and the grenade danger, it was already too late. The last things he heard were screams then an explosion, the hideout shortly collapsing afterward, burrying the horrific tragedy that just occurred. Di could hear the explosion, the anger fueled scream then silence... He tried to call for back up but the comm device wasn't functioning. Suddenly all the trees around him were blown aside, leveling the area where he was standing, also knocking him further back, slamming him towards a cut trunk in a seating position, his head and back leaning on the trunk. He could barely keep track of what was happening at this point, too exhausted and wounded. The pain was hard to NOT keep track off as he could feel every inch of his body aching and throbbing as blood trickled out from his armor suit. A force lifted his body, a force choke focused on his throat, blocking his respiratory system and gradually causing the trooper's vision to fade. Well, he fulfilled the mission.. He couldn't help but meakly smile at the fact that his last thoughts were about the mission, the greatness of the Empire. NO, why couldn't he have something for himself? Something personal to remember on his dying moment..ANYTHING. Anger sparked inside him at the realization of the empty life that he had. If only he had made different choices.. Too late now, this was where the journey ended for ID-2076..or so he thought. As his body was levitating towards the angry Jedi with a lightsaber in hand, Troopers approached from the woods, their white silhouettes could be seen running towards the open area they were in. As it completely faded to black, Di saw shots fired towards the Jedi's back, coming from all side. He woke up in the medical chambers aboard the starship from which he embarked from at the start of the mission. He saw the medical droid looking through his health data, finally determining that he was fit enough to presume daily life without medical assistance it approached the drawer, picked up and presented his off-duty cloths to him. It also added :"How is your left eye and ear functioning?". Surprised by this at first, Di quickly remembered what had happened and of the Medic Trooper informing him of how the left eye and ear were beyond repair. The droid briefly explained that they were replaced by enhanced cybernetic replicas of the original also adding that the higher ups had requested him to present himself before them with a detailed verbal report of the mission as soon as he was to wake up. After dressing the trooper went on to present his report. First he was congratulated on the successful mission. Every force user on that planet was eradicated. As Di explained the details he was cut off mid sentence saying that there was no female Jedi on that planet. When the trooper was about to insist otherwise, his superior added that multiple scouting groups were dispatched to search the area for any survivors and no one had left the planet either. This was passed as mild confusion after being slammed into the ground.. although that happened after* he saw her... Di finished explaining the mission details then left with a salute. What awaited him now, only time will tell.
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Une bouchée à manger, c'est tout ce qu'il voulait. Il ne pensait pas que c'était trop demander, mais apparemment c'était. Il était habitué à non-clones murmurant quelque chose sous leur souffle ou l'appelant "copie" ou d'autres choses de ce genre, mais de temps en temps vous avez un connard comme celui-ci qui, peut-être dans une tentative de montrer à ses camarades, ressent le besoin de démontrer son incroyable courage en abusant d'un homme probablement deux fois son âge. Malgré l'incroyable envie qu'il avait de frapper ce vilain soldat au visage, il a décidé de ne pas s'impliquer dans le conflit. En outre, ayant appris de l'expérience au cours de ses nombreuses années d'entraînement sur Kamino que l'insubordination et la rupture des règles étaient entièrement froncées sur (il a juré que le réajustement comportemental de la droïde laissait une cicatrice ou deux), il a décidé de ne pas s'asseoir à la table du soldat offensif juste pour l'irk et s'asseoir à la table à l'extrémité de la salle qu'il fréquentait. Pendant les Guerres de Clone, les soldats se sont généralement serrés dans leurs petits groupes dans le mess, les escouades et ceux de rang similaire choisissent généralement de s'asseoir ensemble. Maintenant, au lieu d'une séparation naturelle, il se sentait carrément séparé, avec des clones et des non-humains assis loin de l'homme enrôlé. L'Empire étant la façon dont il était, c'est-à-dire pas le plus aimant et l'acceptation des gouvernements, cette séparation a été presque imposée. Bien que toutes les espèces puissent s'enrôler dans l'armée impériale, la xénophobie parmi ses dominants humains imprégnait tous les aspects de la vie comme une odeur aigre. Il semblait de plus en plus difficile d'obtenir sur une base quotidienne sans entendre une remarque amère sous le souffle de quelqu'un, être appelé à l'entraînement, ou autrement être diminué d'une manière ou d'une autre. C'était particulièrement vrai dans le hall de mess quand l'alcool desserrait tout le monde des liens proverbiaux et coaxait la langue pour exprimer les choses que l'esprit sobre maintenait souvent. Velker se souvient quand le mess était rempli de ses frères. Bien sûr, à l'époque ce n'était pas tous les arcs-en-ciel et le soleil non plus. Des mots durs ont été échangés et des combats ont éclaté de temps en temps. De temps en temps, c'était un énorme euphémisme quand l'ARCS était là. Ces gars étaient connus pour avoir un complexe de supériorité et les soldats de rang inférieur n'avaient souvent aucun mal à exprimer leur dégoût à leur comportement, d'autant plus que ce n'était qu'une chance aléatoire qu'ils aient été élevés à l'élite. Malgré tous ces désaccords, à cette époque, il n'a jamais ressenti une si grande fracture entre camarades qui s'est effondrée sous la surface de presque toutes les interactions de nos jours. Bien sûr, il y avait de l'acidité attachant les mots et la colère derrière chaque coup, mais jamais une haine aussi débridée et mordante. Après tout, ils étaient tous frères à l'époque. Ces jours étaient définitivement partis. C'était l'époque d'éviter plus de mégots de cigarettes que de balles. Il n'a jamais pensé qu'il verrait le jour.
Stormtrooper classification: Stormtrooper. Previously a jet trooper during the Clone Wars but was "demoted" to a basic trooper classification due to his age. He always resents this and swears he can still fight as well as he did in the "good old days." Designation: CT-1547 Military Ranking: Sergeant Nickname: During the clone wars, his nickname was "Velker," an aerial predator native to Bespin. His brothers gave him this name due to his love of airborne ordnance and his skill in jetpack flight. Nowadays, however, most just disrespectfully call him "old man." Others call him "clone" or other derogatory terms. Race/species: Human Fett-Clone Planetary Origin: Kamino Gender: Male Armor appearance: His standard stormtrooper armor is painted in the same manner as his old Phase 2 trooper armor from his time in the 327th Star Corps: white with dark yellow stripes in the center of the arms, legs, helmet, and chest-plate. A black spade insignia with a stylized green velker is emblazoned on the upper-left of his chest-plate and his right shoulder guard. Personality: Velker has seen and dealt with a lot in his time, and therefore has learned to keep an even keel. His years of training (and experience with severe --and often painful-- consequences) keep him from lashing out when he becomes the butt of a joke or the victim of berating. To some, his incredible coolheadedness can be frightening, and he does often use it for intimidating rookies. Being a clone and having previous combat experience has given the man quite a superior attitude, and he often informs his new "greenhorn" comrades of this fact, but usually in a sarcastic manner. Similarly, Velker has a very dry sense of humor and frequently makes jokes at the expense of his squadmates. Appearance: Velker is a standard Fett-clone with no distinguishing facial scars, but now bears the signs of aging. The wrinkles around his eyes and mouth make his face even more rugged and adds a certain sternness to his expression. His hair is greying slightly, but it is not directly noticeable since he keeps his hair shaved in a short warhawk. Many joke that he does this to hide the fact that he is going bald, but the truth of the matter is that he had worn the style since joining the 327th and it reminds him of his "glory days." He also has a tattoo of a winged Galactic Roundel on the back of his neck. History: Like all other clones, Velker was born, raised, and trained on Kamino. As a member of the 327th Star Corps, he took part in many significant battles of the Clone Wars, including the battle of Felucia. In fact, he was on the planet during Order 66, though not being part of Commander Bly's "favorites," he was not near General Secura when the actual order came through. After the fall of the Jedi and the domination of the Empire, Velker and the rest of the remaining clones were quietly shuffled over to the new power and refitted with new armor, weapons, and in some cases classifications. However, it wasn't until the Empire began recruiting and otherwise "acquiring" non-clone soldiers that Velker was demoted to the rank of Stormtrooper instead of an Imperial Jumptrooper. It seemed that the "powers that be" had declared his batch of clones to now be "too old" for such specializations and it was "for his own benefit" that he was reclassified. While this fate was better than that of other clones -- especially those that spoke out -- Velker still resented the change and is always trying in subtle ways to get his old job back. After all, he was one of the best fliers in his squad back in the day and, given his nickname, he always feels that flying is part of who he is. He just tries to ignore that his aim isn't what it used to be and his reflexes aren't quite as quick. Aside from his rank change, he did not much mind working for the Empire. There were some -- hell, a whole resistance force -- that claimed the Empire to be unfair, cruel, and downright evil. But was the Empire really in the wrong? He did not really know, and frankly, he did not much care. All he knew was fighting. Hell, that was what he had done since the day he was born, and he was now continuing to do what he did best. He had a job and the comforting feeling of cold steel in his hand, and that was all that mattered. What else could he do, after all? He was going to continue on for as long as he could, before they sent him to the fabled "old clone's home" -- or worse. But when it really came down to it, he just wanted to die on the battlefield like his brothers did, and not stick around long enough to sit around at let the reality of his existence sink in.
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Cutter aimait vraiment l'Empire. Ou au moins la vie dans l'armée impériale. C'était bien mieux que la vie de Taris. Il n'a pas toujours l'air d'avoir aimé ça. Souvent en désaccord avec des officiers supérieurs, il a jugé trop stupide et incompétent d'obéir. Au cours de sa première année avec l'empire, il a nettoyé d'autres toilettes et salles de douche qui probablement n'importe quel autre soldat dans l'histoire du corps des soldats de la tempête. Mais ces officiers ont vite appris que s'ils lui donnaient une longue laisse et le laissaient sortir dans le désert où les interactions avec lui pouvaient être limitées au strict minimum, il était en fait un bon soldat. Étonnamment fidèle à l'Empire, qu'il considérait comme lui offrant un moyen de sortir de cette existence sinon inutile, il était condamné à diriger. Et il aimait faire ce qu'il faisait. En fait, il pouvait voyager et voir de nouveaux sites au-delà de l'étourdissante florescence allumée sous l'urticaire de la ville de la planète sur laquelle il était né. Végétation réelle et plantes qui étaient réelles et non de faux moules plastoïdes. Pierre qui n'était pas la masse produit du béton. Paire ça avec un lit gratuit, trois repas par jour et une raison de se lever tous les jours et en fait avoir un but. C'était une sacrée bonne affaire pour lui.  Et la routine stricte n'était pas aussi agaçante qu'il le pensait. Il y avait quelque chose au sujet de la régimentation qui était attrayant. Il est rapidement devenu confortable, fiable. Il l'a pris mieux qu'il ne le pensait.   Il y avait toujours des problèmes. Eh bien pas des problèmes dans le sens que Cutter pensait qu'ils étaient des problèmes. Et puis... Quand il n'était pas sur le terrain, son dossier était susceptible de gonfler avec des infractions mineures. Aujourd'hui seul, on lui en a donné deux. Un pour ne pas avoir son armure jusqu'à la norme officielle, poli miroir (Il allait juste se salir à nouveau de toute façon. En plus, il s'est toujours assuré qu'il avait le pire.) et l'autre pour qui sait quoi. Quelque chose à propos de l'insubordination légère. Il ne se souvenait guère du nombre de personnes qu'il pouvait potentiellement révéler un jour donné. En ce moment, il était parti dans un coin isolé du navire. Découper son long blaster avec un cigare bien fumé dans sa bouche. Autre chose, à proprement parler. Il n'avait pas le droit de le faire à bord du navire. C'est pourquoi il a choisi de trouver une zone moins fréquentée du navire pour nettoyer son fusil. Contrairement à ses armures, son arme a été soigneusement nettoyée et nettoyée. Pas une tache de poussière de l'extrémité de la muselière au cul du stock et toutes les parties entre les deux. L'une des rares choses qu'on ne lui reprochera jamais d'avoir négligé. Les officiers de son bataillon tarisien avaient appris à le couper, lui et d'autres ex-gangards, un peu de marge de manœuvre dans certaines situations. Mais tant qu'il était à bord de ce super destroyer, il était entouré de hordes littérales d'officiers qui n'étaient pas de son bataillon et pas comme la compréhension de ces soldats plus uniques points de vue sur les fops entraînés à l'académie qui se considéraient comme de la merde chaude parce que quelques années de soi-disant «enseignement supérieur» passé dans les confins de l'académie impériale bien loin de toute ligne de front leur a donné une certaine autorité. Eh bien, son dossier de service continuerait probablement à gonfler avec des infractions. Il a tiré une longue traînée du cigare et l'a pris sur la caisse de cargaison sur laquelle il était assis. Jeter le talon restant dans un coin sombre pour les droïdes d'entretien à balayer plus tard. Respirant la fumée à travers ses narines, il a vérifié son arme une dernière fois avant de décider qu'il était convaincu que c'était aussi propre que possible. Son poignet a bipé pour lui rappeler qu'il avait un devoir de punition à accomplir en disant à ce lieutenant de lui mettre son col dans le cul ce matin. "Faites-moi chier..."
Storm trooper classification: Scout Trooper Designation: LXS-00975 Military Ranking: Corporal. White Pauldrons. Nickname: Cutter, named after his old gang on Taris Race/species: Human Planetary Origin: Taris Gender: Male Armour appearance: Standard Scout trooper Light armour, Black body suit with white composite armour plates and helmet. For scout troopers there isn't much armour to paint. But what he does have is usually brushed and painted to suit whatever the environment of the planet he is posted to. So it varies from assignment to assignment. Ideally his purpose is to remain undetected so painting his armour bright yellow or blue in say, a heavily forested and primarily green environment would only serve to draw unwanted attention to his person. Which would probably heighten his chances of being killed. The only distinctive mark on his armour is a black painted serrated knife on his left shoulder. A token from his days running with the Cutters back on Taris. Personality: One has to earn his respect, Cutter cares little for what deeds people say you did, even less for what deeds you yourself claim to have performed. He has no time or attention for those who try to assume command without proving they deserve it. Earning his respect requires one to prove to him that you have skill and ability. He views politeness and manners as pointless. And his speech is often blunt and too the point. Unsurprisingly he also dislikes it when people try to use flowery language or speak a paragraph when a single sentence would do just fine. One of the fastest ways to earn his respect is to fight him. One on one, with nothing but fists and personal endurance. If you manage to beat him you might even gain a friend. Appearance: Young, in his mid-late twenties. Greyish skin from a life lived with little access to sunlight. His head is completely shaven, head and chin, but his five oclock shadow is more like a two o'clock shadow and is pretty thick after a couple days. He has harsh but not totally unhandsome features. Square jaw and high cheeks. But overall his mannerism more closely resemble a rough bar brawler than a suave ladies man. He does have a deep red tattoo on the left side of his face that goes from his chin, sprawls over his cheek and covers one eye. On the other side of his face is a black tattoo of a knife, similar to the one of his armour down the side of his neck. History: Cutter spent his entire adolescent life in the lower levels of the sprawling planet-city of Taris. Most of that was spent running with one of the smaller gangs, The Cutters. Joining a gang was something many young Tarisians did. It was viewed as one of the only ways to survive in the slums of the lower city. And the gangs usually did well in the way of feeding their members and giving them a sense of purpose and community. The Cutters controlled his neighbourhood growing up as well as a few other blocks. Small time mostly but there were far worse gangs that he could have worked for. They cared about the people under their direct control for the most part. Distributing food and medicine if possible to the neighbourhood blocks. This made them popular, even if the merchants still grumbled about the cost of their 'protection' taxes. In the end it didn't matter. The cutters territory was invaded and overrun by a rival gang following weeks of vicious fighting. The Cutters were all decimated by the conflict. Becoming just another one of the many gangs that rise or fall on a weekly basis. What led to taking refuge within the ranks of the Empire was that same rival gang that took down the cutters leadership and took over its territory was also having it's members round up any known Cutters in the neighbourhoods. Dragging them out into public to be executed or tortured in an effort to quell the new populace into submission and kill any thoughts of rebellion before they could be raised. Refuge within the Imperial army was the easiest and fastest way to escape such a fate. Because as vicious as gang rivalries could be. There was no way any gang would be so stupid as to attack an Imperial recruiting base. The Empire was smart in knowing that many people who were raised in this environment would flock for the chance at a different life. One that didn't seem so bleak and pointless and could only promise a violent end. At least enlisting with the Empire meant that the chance of a violent end also came with the opportunity to experience life outside of a Tarisian slum. To see at least a part of the wider galaxy. The Empire played on those peoples depression and otherwise existential existence. Cutter was simply one of many young Tarisians who fled their old lives. Luckily the Imperial recruiters on taris were willing to overlook little details like criminal records and murder charges. If they didn't, and actually tried to filter out everyone who ever committed a crime they would never find recruits on Taris anyway. Of course the Empire didn't gain nothing. Recruits plucked from the lower slums of Taris were ripe candidates for soldiers. They were already toughed from a hard life, accustomed to many hardships like surviving a few days without food or taking a beating and pushing through the pain. Many of them thought very little of authority figures who simply demanded obedience because they wore a few pips on their collar. The main problem was that these people also tended to be undisciplined and easily prone to fits of anger. Solving problems with their fists was the most common way to settle disagreements for many of them. As it was all their lives back on their home world. Finer arts like diplomacy are lost on street gangers. Which posed an additional problem. Getting many of them to forget their past lives and affiliations. Years of gang violence and loss of friends thereof. Hardened many recruits against each other from the get go. Old wounds were inevitably opened from being forced to live and sleep beside the man who killed your best friend. Entire riot squads have to be put on alert just to stop the fights from being an hourly occurrence during the first few weeks of training. Cutter's experience in this regard was no exception. There were a few other recruits who recognized his face during training. Some of whom new that his old gang was beaten down and dissolved. It forced him to be extra paranoid and careful during his training weeks. He was able to find and band together with a few other run away ex-cutters like himself. Who fled to the Empire to escape being hunted down and killed like rats. This gave him some limited protection but him and his colleagues were still always outnumbered and thus always watching their backs. During his initial training he was selected as a candidate for alternate duties and purposing. Namely to serve in a recon and advanced scouting capacity. A role he proved well suited for. While less disciplined than a other recruits from other corners of the galaxy. He did not lack for patience. Nor was he inept at his duties. If anything he excelled when given the opportunity to be away from the standard parade square drills and strict rank and file of the common trooper. Being a scout trooper had him alone or in a small group for potentially weeks on end. Seperated from command structure and not having to follow some of the more ridiculous protocols and deportment standards required of rank and file Imperial stormtroopers. Notes: Cutter's strength as a scout in in heavily urbanized areas. He has an excellent sense of direction, even when underground and things like claustrophobia or fears of darkness and chronic lack of sunlight for potentially weeks on end mean nothing to him. He can perform all the other functions expected of a scout trooper in whatever environment is necessary. Though some would be more naturally comfortable than others.
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Le son d'enfants giddy et de diverses machines de bip a gardé la plupart de l'arcade dans un état constant de commotion, et les sons n'étaient qu'une partie de l'équation rambunctious. Les lumières clignotantes de nombreuses couleurs différentes tirant de chaque meuble disponible et de la machine à la fois fait une avalanche de boules de disco semblent apprivoisées par comparaison, et l'odeur de nombreux différents types de nourriture, la plupart d'entre eux assez malsaines pour faire exploser vos artères sans les derniers soins de santé high tech disponibles pour prendre soin de vous, a balancé leur chemin à travers le bâtiment à travers la grande porte ouverte menant à la barre alimentaire, le plus probablement intentionnellement laissé cette façon de dessiner chez les enfants affamés qui venaient de passer des heures attirés par les jolies lumières de l'arcade comme les papillons à la flamme. C'était une surcharge sensorielle qui allait détruire le système nerveux non préparé de n'importe qui, mais il semblait attirer beaucoup d'attention de toute la ville que l'aller à l'arcade pour passer l'après-midi à. En effet, le Starlight Cafe et l'Arcade trouvés dans la petite ville de Freebird Ohio s'étaient fait un vrai nom parmi ses citoyens. Ce n'était pas la plus jolie à regarder de l'extérieur avec toutes les rénovations faites à la hâte pour agrandir certaines sections de l'arcade, mais il a obtenu le travail fait. Un garçon albinos de 5'6'', agenouillé dans un uniforme bleu et blanc, sourit poliment vers le haut comme un couple apparemment trop vieux pour les jeux d'arcade passés par lui pour la sortie. Mais il ne les a pas jugés pour ça. Pour l'avenir imaginable, il passerait probablement le reste de sa vie à jouer aussi. Peut-être aussi. Pas comme le monde réel à l'extérieur de l'arcade avait trop à offrir de toute façon. « Passez une bonne journée », leur a-t-il demandé, continuant à nettoyer le bordel que certains petits enfants insensibles avaient fait avec leur nourriture et leurs boissons tout en jouant dans l'une des machines d'arcade. Il a rendu le fond de ses baskets blanches mouillées et collantes. Il détestait ce sentiment. Je lui ai donné les frissons. Heureusement, il était encore en mesure de se concentrer assez pour l'alimenter, probablement parce qu'il savait qu'il ne lui restait plus que quatre minutes de son quart de travail qui se terminait à 14 h. Même pour un travail à temps partiel, il l'a encore vidé. Il n'était pas fait pour travailler, mais en ce qui concerne le travail, il ne s'en souciait pas trop. Au moins, il lui a donné un accès facile au jeu de combat spatial de réalité virtuelle appelé Ultimate Horizons. "Hey, hey, es-tu un garçon ou une fille," un petit garçon questionné légèrement par derrière, tirant sur le dos de sa chemise. Petit enfant. Il a laissé sortir un soupir. Il ne reste que deux minutes. Il peut y arriver. -- Je suis un garçon, bien sûr, répondit-il en se retournant. Bien sûr, peut-être que sa coiffure "légèrement besoin d'une bonne coupe de cheveux bientôt" pourrait être confondue avec celle d'une fille de derrière, mais son visage... était en fait assez doux aussi bien. Oh, et bien. Il ne voulait pas que ça le dérange. Qu'est-ce qu'ils savent de toute façon? Il s'est encore penché pour finir d'essuyer le bordel. "Payez, Jimmy," l'autre garçon à proximité, probablement son ami, a remarqué tout en tenant sa main. "Ah l'homme," dit le premier garçon, en lui baissant une pièce d'arcade dorée brillante. Il s'est emparé du sol et le garçon l'a écopé peu de temps après, le pantouflant avec un sourire. William soupira encore, jetant un dernier coup d'œil à son horloge. Terminé juste à temps! Son visage s'éclaircit, ne serait-ce que par un peu. Il a tissé expertement à travers l'arcade bondée à l'arrière de la salle, frappé hors de son quart de travail, a dit ses adieux à quelques-uns des collègues qu'il a rencontré, puis a dirigé l'escalier vers une autre section de l'arcade qui avait toutes les machines d'arcade plus chères pour les 16 ou sur la foule. Personne n'a vraiment appliqué cette règle à moins que quelqu'un n'ait lancé une fusillade. Il était certainement moins chaotique sans les petits monstres rampants qui courent autour, et au moins à son avis beaucoup plus agréable à cause de cela. Dans le coin droit de l'arcade était sa destination. C'était une pièce assez grande bordée d'appareils qui ressemblaient à des cockpits minces enveloppant tout le mur. Si les pare-brise étaient levés alors cela signifiait qu'ils étaient ouverts, mais malheureusement pour lui les 40 étaient occupés en ce moment. C'était un peu plus tôt que normal pour que cela se produise. Certains partiraient probablement bientôt, mais il ne pouvait pas se permettre d'attendre. Il avait besoin de se mettre en ligne dès maintenant en raison de l'acceptation d'un défi par TrollerCat57 à une bataille jusqu'à la mort après avoir insulté le choix du navire de commandement de William, l'appelant le Noob Flier et comment cela ne pourrait jamais être bon. William allait le détruire avec ça aussi... Puis il s'est souvenu de quelque chose, ses yeux captant la vue d'un cockpit situé sur le côté, pièces de rechange éparpillées autour et le pare-brise levé, appuyé contre le mur. Cette fonction et quelques autres n'ont pas fonctionné, mais pour autant qu'il savait que l'appareil lui-même était encore opérationnel. Oui! Il a encore eu la chance de se mettre en ligne à temps pour ne pas être en retard pour le défi! Mais utiliserait-il une machine sans pare-brise? Pendant le temps de jouer le jeu ses sens sont transférés dans elle, rendant leur corps dans le monde réel entièrement sujet et sans défense, mûr à être volé de si les criminels bloquent la vue des caméras pendant cet instant. Cependant, cette zone était pour la foule plus civilisée, après tout. Pourrait-il leur faire confiance? Ah, quel est le pire qui pourrait arriver. Il avait un rendez-vous à confirmer. Il espérait entrer dans l'appareil, en insérant une carte mémoire en plastique dans un panneau du milieu. Pendant que le jeu était chargé, il a glissé de ses chaussettes et chaussures collantes, les mettant sur le côté pour l'instant. Si les gens voulaient les voler alors ce serait leur problème autant que ce serait le sien. Il a placé le casque sur sa tête, faisant disparaître complètement le monde extérieur de lui. Cependant, ses fonctions de contrôle moteur sont restées dans son corps pour l'instant. "Mémoire chargée. S'il vous plaît serrez les poignées avec les deux mains pour transférer dans le jeu," une voix instruite. Il l'a fait, et après une courte seconde de ce qui semblait être quelqu'un tirant sur tout son corps, ou peut-être son esprit lui-même, il s'est retrouvé regardant dehors dans l'obscurité de l'espace de son navire de commandement, assis dans la chaise de commandement trouvée juste derrière le siège du pilote. Il portait un body bleu clair et un casque qui ressemblait à une version beaucoup moins volumineuse de ce que porteraient les astronautes. Il s'est levé sur ses pieds, étirant son corps numérique, même après tout ce temps se demandant comment cela se sent si réel, comme si cela pouvait très bien être son existence réelle et sa vie de retour sur Terre était le mini-jeu ennuyeux. Cependant, il n'a pas eu le temps de dorloter dans l'étonnement. Il s'est glissé dans la chaise du pilote, provoquant l'apparition d'un popup holographique dans sa vision. Il a balayé un peu les options et les étoiles se sont allongées en faisceaux de lumière alors que son navire s'avançait, se baladant à travers la galaxie pour localiser a-3b12 à un rythme de rupture complètement impossible en dehors d'un jeu vidéo. Peut-être que ce sont des moments comme celui-ci qui ont prouvé que c'était encore juste un jeu. Les étoiles sont revenues à la normale, sa chaîne interrompue par la présence de sa cible, TrollerCat57, occupant un navire de commandement mort devant. Sinon, la zone était vide, du moins pour l'instant. Parfait. William ne s'attendait pas à être capable de battre son adversaire dans un combat équitable, mais il a prévu pour cette bataille toute la journée. Il ferait autant de dégâts que possible de la manière conventionnelle avant d'envoyer son vaisseau de commandement sur une plongée suicide dans l'ennemi. Après tout, il n'a pas dit comment il utiliserait son vaisseau de commandement pour gagner le combat. Après cela, il a pu s'échapper en utilisant son combattant dans la baie d'amarrage et peut-être abattre son adversaire alors qu'il était encore en train de s'éloigner de l'impact. Enfin, quelqu'un le prendrait au sérieux après ça. William lâcha un sourire en dessous de son casque alors qu'il pressait vers l'avant sur le bâton de commande, accélérant vers la vitesse d'attaque. Si seulement d'autres navires n'étaient pas entrés pour l'interrompre, alors il avait la plus haute foi qu'il sortirait de cette bataille victorieuse et avec les ressources prises du vaisseau de commandement de son ennemi détruit. Sa tournée de retour commence maintenant!
Name: William Little Age: 16 Gender: Male Personality: He's introverted but is taking steps to change that, even if it's hard on him to do so. He's still quite a soft spoken pushover who's too easily agreeable. He enjoys video games and using his imagination so playing Ultimate Horizon was perfect for him to keep his mind off of real world problems. He's really intelligent but doesn't know what he wants to be when he grows up. Some say that his intelligence is wasted on him because of this. He can't seem to find the energy to do things that he doesn't want to do unless he's forced into it. If he goes out on a limb he tends to get struck down with bad luck so he takes comfort to taking the safe, tried and true path. He has a dislike of rulebreakers. Appearance: Position: Clan leader/fighter pilot Job: Student/part time work at the arcade. Description: He hasn't done much of note before forming the clan. His parents are low income blue collar workers. He was able to afford few games, but the ones he could buy he played the crap out of them, becoming really good at them but shutting himself off from the world around him after being teased too much. The teasing mostly stopped once he got older but he's still up to his old ways. He got a job at the arcade in order to play more games on his breaks, setting his eyes on Ultimate Horizon. That was too extensive to be played just during breaks so he was sure to save up a lot of cash to help afford him being able to rent some time on it during his days off. Sometimes the owner gives him a discount rate when he does a really good job during his shift. This actually got him to be a more productive member of society so he's improving for the better but still has a lot to go. Just recently he found a ticket in his cereal that allowed him to start a free clan, and as you know that's what starts the plot off.
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En entrant dans la salle de bain, il vit Goldy regarder le miroir, les mains tremblantes atteignant devant le robinet. Le robinet a été construit avec un mécanisme sensoriel de sorte que dès qu'il a étendu ses mains vers elle, l'eau est venue déverser. En coupant ses mains pleines d'eau, il l'éclaboussait sur son visage puis traçait ses mains de l'avant à l'arrière de sa tête. Enfin, il se retourna lentement pour affronter Di. "Qu'est-ce que tu veux?"-il a demandé d'une voix faible, connaissant bien la raison. « Est-ce ainsi que vous devriez vous adresser à votre supérieur?"- Di a répondu avec un sourire. Sans donner à l'autre une chance de parler, il a ajouté : « Ce que je veux, c'est que tu restes un soldat honnête et travailleur. Travaillant, que vous faites les crédits que vous me devez, et honnêtement, donc vous payez ce qui est dû."- avec une voix menaçante et un visage sans émotion, tout en s'approchant lentement du soldat, comme un prédateur. Bien qu'il recule lentement à l'approche, enfin Di se tient devant lui, surplombant le cadre moyen du soldat. Comme si finalement un peu de courage était rassemblé, le soldat blonde a levé les yeux et a commencé : « J'ai dit que j'aurais vos crédits. Quel est votre putain de problème à venir T..ghhk "- il a été interrompu comme une main atteint pour sa gorge et étranglé. Le levant en l'air, maintenant face à face, Di le regarda droit dans les yeux : « Si vous n'avez pas les crédits dans 3 heures, votre corps va dériver dans l'espace. Après cela, je rendrai une longue visite à votre sœur." Aucune souche n'était visible dans le visage immobile de Di. L'autre soldat se battait futilement, essayant de lui arracher la gorge en métal. Finalement Di lâcha son emprise sur la gorge du soldat, se détourna et partit. Le soldat se pavanait lourdement avec des genoux demi-dentés appuyés sur le mur à côté de lui, des marques rouges visibles sur son cou. "Crasy bâtard"-il murmurait à lui-même. Un problème de moins a été réglé. Au moins, il espérait qu'on s'en occuperait. Pas comme s'il le tuerait pour de vrai, juste une raclée comme un rappel, peut-être quelques os cassés. Retiré dans ses quartiers personnels, il ouvrit un tiroir et sortit un paquet emballé. Enlevant les enveloppes, à l'intérieur du paquet était une seringue remplie et plusieurs pilules. Après avoir rendu service à un soldat médical, il a eu une vie entière de pliezer libre et d'autres fournitures de drogue. Après tout, il a sauvé sa vie sur le champ de bataille. En prenant la seringue avec le pli liquide à l'intérieur, il a enlevé la pièce du bras gauche du costume et a injecté le médicament directement dans la veine cubique médiane. Jetant la seringue à la table, il s'est écrasé dans son lit, les bras ouverts et regardant le plafond. Les effets ont frappé...
Stormtrooper classification: 91st recon Designation: CT-0 Military Ranking: lieutenant Nickname: Sharp (sharpshooter) Race/species: Anomid Planetary Origin: Yablari system Gender: Male. Armor appearance: Basic 91st recon outfit(not regular clone helmet refer to picture.), SOME bandoliers, a light saber(inactive read notes) hooked to his side. Along with an over sized sniper rifle strapped to his back. Personality: Outlandish, quite, but attaches easily to things and people. Appearance: Grey hair and blue eyes concurrent with most Anomid. History: His physique is slightly smaller, in that he could not do physical combat well. On this his scores in that field were lacking, so to make up for this he became the top shooter in his class. This was not an easy accomplishment but it molded his way into the 91st becoming its lead sniper. Taking cover from afar and informing the team on concurrent enemy status is how he has gotten by. Notes: This explains the saber. He carries it to avenge his long dead sister killed by its former wielder...
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Victoria s'est réveillée de son sommeil raide lentement et avec colère. Son corps semblait être en retard par rapport à son esprit en se réveillant. Son corps se sentait semi-paralytique. Elle s'est roulée et, sans s'arrêter, elle a roulé sur le lit d'acier. Elle a frappé le sol fort. Ce n'était pas une longue chute, mais ça lui faisait assez mal pour l'éveiller complètement. Elle a vite sauté à ses pieds et s'est regardée. Elle a piqué sa combinaison grise et s'est redressée les cheveux avec les mains avant de regarder autour. Elle a vu les murs de pierre grise et quel petit ameublement il y avait autour d'elle. Victoria a remarqué les vêtements au pied de son lit. Elle les a examinés et, une fois qu'elle s'est rendu compte qu'ils se sentaient mieux que sa combinaison de saut, elle a commencé à enlever sa combinaison de saut. Victoria a mis un blouse vert et un short noir. Lorsque la porte métallique de la cellule s'ouvrit soudainement, Victoria était encore en train de mettre une jupe de longueur de genou brun terre. Elle a vite fini et a mis ses bottes. Pour une raison quelconque, elle ressentait le désir de voir ce qui se trouvait au-delà de cette pièce, mais pensait qu'elle devait être appropriée avant de partir. Trouvant une bande de cheveux enroulée dans sa poche de jupe, elle ramena ses cheveux bruns dans une seule queue de cheval. Victoria a traversé le seuil de sa cellule dans l'intérieur de la prison. Silencieusement, elle commença à errer dans la région. Elle a évité de s'approcher de toutes les portes de cellules. Peu de temps avant qu'elle ne voie une autre personne, un homme bien habillé. Garder une distance sûre, elle s'adressa à l'homme, "Hell... hello.." Sa voix lui semblait étrange comme elle ne l'avait jamais entendu auparavant. Elle rassembla sa confidence et essaya de nouveau, "Greetings? Qui êtes-vous, monsieur?"
Name: Victoria Pax Gender: Female Age: 24 Appearance: Victoria has brown hair, blue eyes, and soft white skin. She stands about 5 foot 5 inches tall. Her hair is long and when straight comes down to the base of her shoulder blades. She often keeps her hair pulled back into a ponytail. Despite having a light, almost petite frame, She is exceptionally fit and tone. She looks like she can handle herself. As far as clothing, she tends to wear earth tones, browns, greens, and reds, in her clothing. She often wears a knee length skirt with shorts underneath, boots and a light t-shirt. She is not terribly picking in what she wears and will likely change styles or cloths as she finds new cloths. Skills/Abilities: -Ballistic rifles, plasma rifles, and Railguns -Hand to hand fighting -Computer hacking -Mechanical lock picking -Politics and Diplomacy Personality: She is slow to trust and often distrustful to the point of near paranoia about strangers. She, however, can be very charismatic, polite, and diplomatic to everyone she meets. She almost flawlessly maintains the cheerful facing to everyone while expecting betrayal. Once she sees an enemy, she is colder than the poor planets drifting through space without their suns. She is merciless almost cruel with her enemies, but extremely loyal and protective of her allies. Inventory/Equipment: Personal clothing and Grey jumpsuit
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Chris s'est frotté la tête chauve et s'est cogné les yeux, clignotant alors qu'il s'ajustait à la lumière. Il s'assit lentement sur le lit de métal, grogneant au fur et à mesure qu'il partait. C'est pas vrai. Ses muscles étaient endoloris, sa tête blessée, sa mâchoire avait un cran. Que s'est-il passé hier soir? Son visage est devenu vide pour un petit moment. Les rouages dans son esprit allaient en heures supplémentaires. - C'est quoi, ça? Oui. C'est de l'amnésie. Merde. Ce n'est pas bon. Il avait l'impression d'avoir été quelques endroits difficiles à son époque, et bien qu'il ne se souvienne de rien en particulier, il avait l'impression que c'était le plus collant des endroits difficiles. Il s'assurait que la métaphore avait du sens et regardait autour de la pièce. Des vêtements dans le coin, probablement le sien. Ils étaient gris, comme cette vilaine combinaison qu'il portait. Un costume de trois pièces, complet avec cravate noire élégante. Sympa. Il y avait quelques petits trous, mais ils étaient difficiles à voir. Il s'est glissé de sa combinaison et l'a jeté sur le sol. Sentant dans ses poches de vêtements neufs ou anciens, il sentait quelque chose de circulaire et métallique. Entre le milieu et l'index, quand il a sorti sa main, était une pièce d'argent double face. Les deux côtés de la pièce étaient les mêmes... têtes. Une phrase est entrée dans son esprit. "Les têtes, je gagne. Tails, tu perds." Sans rien faire d'autre qu'attendre, il secoua le phénomène et s'assit de façon décontractée sur son lit, traversant sa jambe droite au-dessus de sa gauche. Après un bref trajet, un buzzer aigu éclate d'un mégaphone invisible, faisant sauter Chris. Une porte s'est ouverte. C'est inquiétant. Mais, au moins, c'était du progrès! Il a fait un long pas en dehors de sa "cellule", et ce n'était qu'un moment avant d'avoir de la compagnie.
Name: Chris Buckwood Gender: M Age: 34 Appearance: Buck sticks out in a crowd, thats for sure. His skin has somehow stayed relatively pale. His build is tall, thin, and gangly. His arms and legs are long and he walks as if he is always about to topple over, even if he is quite coordinated. His head is shaved bald, and his light blonde hair makes his eyebrows hard to see. He had a beard that starts at the top of his ears and covers his jaw and chin, sticking off and outwards, looking like the bottom of a broom. Is's light color makes it hard to see under certain lighting conditions. His face is his most prominent feature, with deep set, dark green eyes that are almost always overshadowed. His skin is pulled tight over his face, as if there wasn't enough to go around and he had to make do. His cheek bones and jaw are highly pronounced, making it almost cringe-worthy when he swivels and adjusts his jaw. It's almost skull-like, all of this results in a tight-lipped, hungry looking smile. Skills/Abilities: Professional scam artist and scumbag. Good with a gun, great with a knife, even better if you have sand in your eyes. Best liar this side of the Mississippi. That's a long ways away. Very...slippery. Not literally slippery. Figuratively. Perhaps literally, if the situation calls for it. Liar's Dice. He's great at Liar's Dice. Always has something up his sleeves. Can make you feel bad. You might be noticing some of these things are redundant, or similar to each other. That's because he's also good at making things sound better than they really are. Personality: Deceitful, greedy, arrogant, and armed with a sardonic sense of the common variety, Chris Buckwood is, unfortunately for the rest of our titular heroes, not someone you'd want to go on a galaxy-side roadtrip with. He's quick to get out of trouble as he is to get in it, and his "steal first face consequences later" attitude often gets him plenty of short stays in a plethora of backwater jails. He's smarter than everybody else and has it in his head that people are pretty stupid, and his experiences so far haven't convinced him otherwise. If he can pull of a scam and get away with your cash, he'll do it. It's great at turning nothing into something that's worth nothing. His past escapades, though he can not remember any in particular, involve selling sea water as medicine from the Core Worlds to backwater doctors, or dice made out of exotic creature teeth, (i.e, some rocks.) Despite his memory wipe, his scheming ways have not left him.
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"Chris Buckland, à votre service, madame." Chris a dit avec confiance, en renversant sa nouvelle pièce de chance trouvée en l'air et en l'attrapeant. Il a jeté un coup d'œil sur la femme non-nervée qui se tenait devant lui. Elle avait l'air un peu plus jeune que lui. "Mes amis m'appellent Buck." Il a ajusté ses boutons de manchette, seulement pour trouver qu'un d'entre eux était manquant. Un fil lâche accroché à l'extrémité de sa manche. Sa bouche serrée s'est transformée en froncement. En prenant le fil lâche, Chris continua. "...mais je ne sais pas qui sont mes amis. Ou l'était. Mais, ils m'ont appelé Buck, je suppose. Donc, vous pouvez m'appeler M. Buckland." Il reniflait, et a ajusté sa mâchoire maladroitement prononcée, et cela fait un petit bruit de fissuration.
Name: Chris Buckwood Gender: M Age: 34 Appearance: Buck sticks out in a crowd, thats for sure. His skin has somehow stayed relatively pale. His build is tall, thin, and gangly. His arms and legs are long and he walks as if he is always about to topple over, even if he is quite coordinated. His head is shaved bald, and his light blonde hair makes his eyebrows hard to see. He had a beard that starts at the top of his ears and covers his jaw and chin, sticking off and outwards, looking like the bottom of a broom. Is's light color makes it hard to see under certain lighting conditions. His face is his most prominent feature, with deep set, dark green eyes that are almost always overshadowed. His skin is pulled tight over his face, as if there wasn't enough to go around and he had to make do. His cheek bones and jaw are highly pronounced, making it almost cringe-worthy when he swivels and adjusts his jaw. It's almost skull-like, all of this results in a tight-lipped, hungry looking smile. Skills/Abilities: Professional scam artist and scumbag. Good with a gun, great with a knife, even better if you have sand in your eyes. Best liar this side of the Mississippi. That's a long ways away. Very...slippery. Not literally slippery. Figuratively. Perhaps literally, if the situation calls for it. Liar's Dice. He's great at Liar's Dice. Always has something up his sleeves. Can make you feel bad. You might be noticing some of these things are redundant, or similar to each other. That's because he's also good at making things sound better than they really are. Personality: Deceitful, greedy, arrogant, and armed with a sardonic sense of the common variety, Chris Buckwood is, unfortunately for the rest of our titular heroes, not someone you'd want to go on a galaxy-side roadtrip with. He's quick to get out of trouble as he is to get in it, and his "steal first face consequences later" attitude often gets him plenty of short stays in a plethora of backwater jails. He's smarter than everybody else and has it in his head that people are pretty stupid, and his experiences so far haven't convinced him otherwise. If he can pull of a scam and get away with your cash, he'll do it. It's great at turning nothing into something that's worth nothing. His past escapades, though he can not remember any in particular, involve selling sea water as medicine from the Core Worlds to backwater doctors, or dice made out of exotic creature teeth, (i.e, some rocks.) Despite his memory wipe, his scheming ways have not left him.
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Ahras s'est réveillée avec une secousse à corps entier. Il grimpa du lit et lui griffa la tête. Il s'est senti lent, et en grimpant du lit, il s'est senti étourdi et a été frappé d'une céphalée fendue, le laissant aveugle pendant plusieurs secondes. Ses vêtements étaient en forme, pas une bonne chose, il ne pouvait pas se souvenir beaucoup, mais il pouvait se rappeler assez pour savoir pourquoi il détestait les vêtements serrés. Notant une pile de vêtements au pied de son lit, il les saisit tous et les jeta, sans même enlever la combinaison. Rapidement, il est devenu très chaud, un sentiment confortable, mieux que la fraîcheur humide de la cellule. En parlant de la cellule, où était-il? Il n'y avait pas beaucoup d'indices. La porte était toujours fermée et elle n'était pas très brillante. Tout comme il était sur le point de finir de mettre sa botte droite, un buzzer a sonné et la porte s'est ouverte. Ahras n'était pas préparé pour cela. C'est environ cinq minutes plus tard qu'il a finalement rampé sous le lit, lentement et clandestinement. Il ne ressentait aucun désir de partir, mais il savait que rester ne l'aurait nulle part. Contentement assis sur le lit aurait été agréable, mais il s'agissait d'une prison, et une prison signifiait des gardes, les portes étaient ouvertes, donc il fallait qu'il soit temps de sortir. Dillydally ne lui donnerait une conférence que s'il avait de la chance, une raclée s'il avait moins de chance, et quelque chose de bien pire s'il n'avait pas de chance. La porte était ouverte, et elle a fait signe à Ahras, et il a senti que peu importe la difficulté qu'il a essayé de résister, il allait finir par finir dehors. Alors, avec les genoux frappés et la démarche lente, Ahras sortit de la pièce, seulement pour découvrir que d'autres prisonniers étaient partis à l'avance. Les prisonniers étaient mauvais, les gens étaient mauvais. Se cachant derrière le cadre de la porte, Ahras a à peine balancé sa tête pour écouter les autres converser.
Name: Ahras Moh Gender: Male Age: 14 Appearance: Ahras is short, reaching a height of five foot six. He has bleached blond hair swept over to the left of his forehead, amber eyes with flecks of blue hidden within. He is slender and comely, with red cheeks and pale red lips. He has a short, thin neck and a small, smooth chin with not a hint of hair on it. His nose is small and round. He wears large clothing, thick jackets, hoodies, and baggy pants. This makes him look much larger than he actually is. He covers his lower face with a scarf most of the time, sometimes combining this with goggles to make his face completely invisible. Skills/Abilities: -Trained medic -Exceptional pilot -Good technician -Good engineer Personality: Ahras is withdrawn and antisocial. He is meek and quiet when spoken to and consistently uses closed-off body language. Ahras almost never laughs, and is serious no matter the situation. He clings to others who wish to protect him and never asserts himself. When in a stressful situation, his demeanor remains much the same, but he is capable of feats much greater than his meekness belies. Ahras becomes near silent when piloting a ship, plane, or other flying vehicle, tuning out all other background noise unless essential to remaining in the air and getting from point A to point B. Inventory: -Personal clothing and Grey jumpsuit -CIM Band
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"Avez-vous encore frappé quelque chose, MK-219?" C'était une voix semi-familiale, un soldat qui fréquentait la galerie de tir d'une manière similaire à celle de Mark. DV-125. Mark n'a pas répondu autant que froncer le gars pendant une seconde et regarder de son visage puant à la cible en face de lui, criblé de points rouges. Leur attachement commun à la portée de tir est là où Mark voudrait que les similitudes entre eux finissent, ils n'étaient vraiment rien de semblable. Mark était un scout, furtif, sournois, low-key, les yeux et les oreilles tranchants, le premier au sol dans toute campagne. DV-125, ou Lancer, était un soldat de choc. Un support avec une puissance de feu élevée, parfait pour empêcher la ligne d'attaque de retomber. Les soldats de choc ont été les derniers à être déployés, si bien qu'ils n'étaient que légèrement en avance sur les véhicules. Lancer continuait à marcher et semblait laisser Mark tranquille, peut-être aussi. Le tir de précision, même pour le plaisir, prend de la concentration, et avec un soldat de choc à proximité, il n'y a pas de paix et de calme. Avec son fusil une fois de plus nivelé contre sa cible et quelques points blancs de plus ont engendré Mark était prêt à revenir à son truc. Cependant, avant d'avoir eu la chance de tirer l'hologramme a cliqué et a disparu une seconde avant qu'une gamme d'hologrammes mobiles apparaisse à divers points autour de la pièce. L'un d'eux est un char fréquemment utilisé par les rebelles. Ce salaud avait commencé une simulation, sans demander, quelle bite. Le score de Mark a été effacé et il a dû refaire tout ça. "L'idée de sortir ce tireur d'élite là-bas, MK-219? Je préfère ne pas faire frire mon cerveau pendant que j'essaie d'empêcher notre équipe de se faire sauter en morceaux par ce tank." Lancer a hurlé de sa position en bas de la ligne, se cachant derrière sa couverture, apparemment coincé par le défi holografique qu'il s'était créé lui-même. Se faire "tuer" n'était pas si important. Votre arme a cessé de travailler pendant un certain temps jusqu'à ce que vous rechargé, vous avez pris un coup à votre score qui vous empêcherait effectivement d'atteindre le sommet. Se faire tuer était mauvais, et le pauvre bâtard avec le pire score chaque semaine a été forcé de faire l'entretien de toute la chambre. Mark avait un bon score. Mot-clé; l'avait. Il a pris une gander sur le champ de bataille. Un char, un petit groupe de tireurs d'élite et une douzaine de réguliers. Normalement trop pour deux personnes à gérer. Le réservoir devrait être touché au bon endroit pour faire exploser les munitions ou les piles à combustible. Même dans les pires réglages, l'hologramme essaierait assez dur d'empêcher un seul gars de faire ça. Tant que personne ne distrait le tank Lancer ne serait pas en mesure d'obtenir un tir propre. Lancer les tireurs d'élite, dès que le soldat de choc a levé la tête, il se retrouverait probablement à regarder leurs barils. Les habitués avancés signifient qu'il n'a pas le luxe du temps. Vous n'aviez pas à être un maître stratège pour voir que la bataille était perdue. Même si Mark pouvait enlever les tireurs d'élite, il ne serait pas compatible avec les habitués à moins qu'il ne puisse les dépasser et les choisir un par un. Avec le réservoir présent, aucune quantité de pied de pied fantaisie serait bon et un seul pas mal frapperait son score dur. Avec les tireurs d'élite, Lancer pourrait peut-être enlever le char, mais il y avait une raison pour laquelle il était un soldat de choc et pas un tireur tranchant. En outre, le tank pourrait rester sur Lancer comme une cible car il était le seul qui pouvait lui faire de vrais dégâts et laisser les habitués chasser le pauvre scout jusqu'à ce qu'il fasse une erreur. Voyant le désavantage massif de la situation, Mark a fait la seule chose qu'il pouvait. Il s'est enfui et a commencé à sprinter vers la sortie. Quitter la simulation le priverait de tout bénéfice pour qu'elle soit battue, mais aussi ne pas le tenir responsable des échecs après l'évasion.
Stormtrooper classification: Scout Trooper. Designation: MK219. Military Ranking: Private/new recruit. Nickname: Mark (as in the thing you shoot at, and a longer version of MK). Race/species: Human. Planetary Origin: Coruscant. Gender: Male. Armor appearance: Vanilla, but has access to “stickers” that matches the environment on planets for future missions. Appearance: Like most people who have gone through the Imperial war machine and come out the other end alive Mark is a strong and durable soldier, and it shows on how his body is built and how he walks. He is still an young lad, and hasn’t gotten too far in the rugged beard-growing yet, and quite frankly suffers badly from “baby face” without it. This is why he tends to keep his helmet on as much as he can even if it is ok to take it off. Personality: Mark is a pretty quiet guy, he likes being alone or in a small crew with good, trusted people. In a larger crowd he's prone to go completely silent and gravitate towards the outer side of the group. History: Mark was “recruited” as a little boy, accompanied by at least a hundred others. He used to have a family and a name, but after a few months of training, using only the designation he’d been given, he forgot most of it. Training was hard, ruthless. Those who couldn’t keep up might as well be shot, officership was only for the best and the special corps? Forget it, you had to be some kind of a genius to get accepted to that. Mark made a name for himself as a fast and durable soldier with a few skills that would suit him better as a specialised unit rather than the one-size-fits-all-Stormtroopers. Notes: Mark has good eyes and proved himself to be pretty good at sneaking, climbing and swimming, stuff you need to become a good scout.
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Des grognements douloureux alors qu'il s'asseyait. "Qu'est-ce que..." Il se frotte les yeux et agite la tête, essayant de dépasser le daze. Il sort du lit et vérifie lui-même. "Huh..." Il repère les vêtements au bout du lit et les regarde à travers, en notant une chaîne avec un crâne dessus. "N'êtes-vous pas une curieuse chose de litière..." Il met les vêtements rapidement, laissant le pendentif reposer à côté de sa peau, comme si cela le rend un peu plus sûr. Tirant sur sa veste, il sort de la porte ouverte, clignotant une vague de confusion. Il remarque deux personnes qui parlent. "Alors... quel est cet endroit... parce que je n'ai aucune idée de ce qui se passe..." Soren glisse sa veste et met ses mains dans ses poches.
Name: Soren Gender: Male Age: 24 Appearance: Soren has tan skin, short black hair and hazel eyes. He stands just under six feet. He is very muscular and wears a black leather jacket, a charcoal grey undershirt, black combat pants and a skull pendant. The skull is made of titanium and has malachite eyes. Skills/Abilities: Soren is skilled in most guns, strongest with a sniper, and many bladed weapons. He also is very strong and agile and parkour is a natural talent. He can hack fairly well and understands many languages. He also can cook. Personality: Soren has a vibrant personality, hard headed at times but honest and respectful. He is very charismatic and loyal, able to talk himself out of most situations. Inventory: Grey jumpsuit Equipment: Personal Clothing, CIM band
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Des frémissements ensorcelés. "Qui sait ce qui s'est passé... Je connais à peine mon nom, je pense que c'est Soren... » Il trouve un banc loin de la femme manifestement séduisante et s'assoit. Pour une raison quelconque, il ne ressent aucune peur, juste s'inquiéter pour quelqu'un, mais il ne peut pas se rappeler pourquoi ou qui.
Name: Soren Gender: Male Age: 24 Appearance: Soren has tan skin, short black hair and hazel eyes. He stands just under six feet. He is very muscular and wears a black leather jacket, a charcoal grey undershirt, black combat pants and a skull pendant. The skull is made of titanium and has malachite eyes. Skills/Abilities: Soren is skilled in most guns, strongest with a sniper, and many bladed weapons. He also is very strong and agile and parkour is a natural talent. He can hack fairly well and understands many languages. He also can cook. Personality: Soren has a vibrant personality, hard headed at times but honest and respectful. He is very charismatic and loyal, able to talk himself out of most situations. Inventory: Grey jumpsuit Equipment: Personal Clothing, CIM band
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Victoria s'avance peu à peu sur le côté alors que Buck lui répond. Stratégiquement, elle met une table de banquette entre elle et lui. S'il attaquait, il aurait dû faire du mal à une table pour la saisir. C'est sûr qu'elle lui a dit : « C'est acceptable pour moi, sir Buckland. Je ne me souviens pas qui est ami ou Foe. Je suis..." Victoria s'arrêta soudainement alors qu'elle luttait pour repousser le brouillard de l'amnésie de son esprit. "Je suis Victoria... Je crois. Je ne me souviens pas de cet endroit non plus. Avez-vous une idée de la façon de répondre à cette situation?" Victoria regarda autour de la région tout en faisant face carrément avec Buck. Elle ne se sentait pas en sécurité ici, où que ce soit. Quelque chose n'allait pas, elle ne se souvenait pas de quoi. Elle cherchait n'importe quelle arme qu'elle pouvait utiliser ou un itinéraire raisonnable pour s'échapper. Soudain, une voix interrompt la conversation. Victoria se tourne vers cette nouvelle prétention. Curieusement, elle s'éloigne du nouvel homme qui met sa veste. Elle veillait à garder la table entre elle et Buck. "Ta supposition est aussi bonne que n'importe qui, je suppose." Elle répond avec prudence. Ses yeux oscillent maintenant entre Buck et ce nouvel homme.
Name: Victoria Pax Gender: Female Age: 24 Appearance: Victoria has brown hair, blue eyes, and soft white skin. She stands about 5 foot 5 inches tall. Her hair is long and when straight comes down to the base of her shoulder blades. She often keeps her hair pulled back into a ponytail. Despite having a light, almost petite frame, She is exceptionally fit and tone. She looks like she can handle herself. As far as clothing, she tends to wear earth tones, browns, greens, and reds, in her clothing. She often wears a knee length skirt with shorts underneath, boots and a light t-shirt. She is not terribly picking in what she wears and will likely change styles or cloths as she finds new cloths. Skills/Abilities: -Ballistic rifles, plasma rifles, and Railguns -Hand to hand fighting -Computer hacking -Mechanical lock picking -Politics and Diplomacy Personality: She is slow to trust and often distrustful to the point of near paranoia about strangers. She, however, can be very charismatic, polite, and diplomatic to everyone she meets. She almost flawlessly maintains the cheerful facing to everyone while expecting betrayal. Once she sees an enemy, she is colder than the poor planets drifting through space without their suns. She is merciless almost cruel with her enemies, but extremely loyal and protective of her allies. Inventory/Equipment: Personal clothing and Grey jumpsuit
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Génial, merci! Julia a dit, en rendant un petit salut à l'homme ennuyant qui regardait derrière le comptoir de la boutique de yaourt glacé quand elle sortit, cône dans la main. Si elle n'a pas eu ce boulot, au moins elle avait encore le cône libre aujourd'hui. Elle a zippé sa veste pour la protéger du vent froid, a coincé ses mains dans sa poche et a continué dans la rue et a passé les foules d'enfants errant en ville maintenant que l'école était dehors. Elle passait devant les pizzerias et les confiseries et son estomac grondait. Si seulement elle avait de l'argent pour une bouchée rapide sur le chemin de la maison, mais elle devait tenir sur le peu qu'elle avait pour la prochaine aventure du Duelliste. "Hé, Jules!" Quelqu'un a appelé derrière elle. Elle s'est retournée pour voir un garçon autour de son âge joggait dans la rue et s'est arrêtée un peu loin d'elle. "Hé, c'est bon?" Il a demandé et a fait sauter ses cheveux bruns sauvages hors du chemin. "Hey Pete," Julia a dit, se tournant et continuant. Pete s'est déplacé à côté d'elle et a marché à pied. "C'est bien, juste aller à l'arcade avant que je rentre à la maison," a-t-elle lâché. "Cool, j'allais y aller moi-même. Tu as encore joué à Ultimate Horizon, ou tu joues encore à ce stupide truc de Deep Dark Dungeons?" lui a - t - il demandé. Julia s'est ébranlée. "Ce n'est pas stupide, tu n'es pas doué pour ça. Se lamenter sur tout avec une hache ne résoudra pas tous les combats. Il faut de la compétence », a-t-elle répondu. "Il s'agit de timing, d'esquive, de bloc, de compteur. Utilisez vos faiblesses ennemies à votre avantage. Ne vous énervez pas, M. Barbarian." Elle a jeté un coup d'œil à Pete. Elle avait atteint le sommet du cône et mangé les bords pour obtenir la crème glacée à l'intérieur. "Hé, je ne jouais même pas à un barbare." "Ça n'aide pas votre affaire." Pete Harrumphed et Julia se sont ridiculisés. Ils se sont approchés de l'arcade, qui, pour être honnête, avait l'air plutôt laid de l'extérieur. La paire est entrée, se préparant mentalement pour le barrage de lumières et de couleurs qui les attendait à l'intérieur. L'endroit a fondu comme une combinaison de croûtes de pizza, de sucre et de sueur. La paire a immédiatement fait son chemin à l'étage où ils ont gardé tout le matériel VR et Julia s'est penchée contre le rail derrière toutes les machines VR, regardant les gens à l'intérieur des cockpits jouer tous les jeux qu'ils jouaient. Surtout Ultimate Horizon, comme d'habitude, mais quelques-uns jouaient à Deep Dark Dungeons et à un autre jeu qu'elle ne connaissait pas. Sur l'écran d'un joueur, un guerrier lourdement blindé tenait un bouclier massif devant lui alors qu'une créature démoniaque se lançait sur lui alors qu'à côté, un pilote faisait des cascades vertigineuses alors qu'il évitait le feu laser de toutes les directions. Julia sentit une main dans sa poche et elle se retourna, sur le point de s'évanouir, mais c'était juste Pete debout là. "C'est pour moi," a-t-il souri. Julia a levé et sourcil et a creusé dans sa poche, tirant une poignée de billets. Juste assez pour une heure de gameplay. "Tu sais, tu m'as dû à partir de ce moment où tu as oublié ton argent pour le déjeuner." Julia a souri et l'a frappé dans l'épaule avant de scanner la pièce. Quelques machines qu'on ouvre et qu'elle a glissé en une, s'assurant de détacher et enlever ses bottes avant qu'elle mente. Pete a attrapé la machine à côté d'elle et a fait la même chose. « Mais il faut essayer Ultimate Horizon cette fois-ci », a-t-il dit juste avant que le cockpit ne le ferme. Julia a roulé les yeux avant que le cockpit ne ferme et glisse sa carte dans la fente avant qu'elle ne s'empare des poignées, entrant dans le monde virtuel. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Le titre Ultimate Horizons s'étend devant elle sur un écran et elle se retrouve assise dans un lobby de toutes sortes, avec un canapé et une table basse futuriste. Signes lui pointait aussi une porte à l'extrémité de la pièce, de sorte qu'elle a suivi et a commencé le processus de mise en place du personnage. Une liste d'emplois possibles s'est présentée à elle et elle a fait défiler à travers eux. Un son doux de pinging semblait venir de partout, signalant qu'un autre joueur essayait de la contacter. Pete, bien sûr. Elle l'a transpercé et son visage a rempli une petite boîte dans sa vision. Elle l'a rejeté, donc c'était juste de l'audio. "Je vois que tu es dans "Lazare". Où es-tu?" lui a - t - il demandé. Les bruits du moteur d'un navire s'échauffaient à la fin de l'appel. "Je choisis toujours un boulot." Elle a dit. Miner, Smuggler, Pirate, Bounty Hunter, Marine... elle s'est arrêtée. Marine pourrait être amusant. Elle a lu la description. Spécialisé dans le combat à bord des navires, mais pourrait encore piloter un chasseur. Elle le choisit et son avatar est bientôt décoré d'un uniforme esque militaire avec armure. Un léger étourdissement est apparu devant elle et le jeu l'a avertie qu'une sélection d'armes et un costume d'armure ont été ajoutés à son entreposage de navire avec l'équipement de départ normal. Une autre porte s'ouvrit devant, l'incitant à continuer jusqu'au cintre. Elle l'a fait. De l'autre côté de la porte était assis un jet élégant et aérodynamique. "C'est mon vaisseau de départ? Joli." Elle a dit qu'elle s'approchait. "Entre et je t'apprendrai les cordes. Suivez le tutoriel et rencontrez-moi à l'extérieur." ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Julia flottait paresseusement dans l'espace derrière un plus grand vaisseau armé de tourelles pivotantes regardant dans toutes les directions. Elle a vérifié l'inventaire de ses navires et a examiné sa sélection d'armes. "Ici, je vais sauter et tu devrais me suivre automatiquement. J'ai un endroit où on peut s'entraîner, j'attraperai même un de mes anciens combattants. et nous pouvons avoir un combat de chien." Julia a hurlé et a continué à regarder, à peine voyant quand son navire est entré dans FTL et est sorti dans un vide (bien, vide que d'habitude) de l'espace. Deux grands navires flottaient en face l'un de l'autre et Julia regardait curieusement le cockpit de son navire. « Je pensais que vous disiez que personne ne serait ici », a-t-elle dit. Pete a lâché. "Moi aussi. Je parie qu'ils vont se battre. Ce sont tous les deux des vaisseaux de commandement, ils ne sont pas les plus grands du jeu, mais ils sont bien plus grands que les nôtres. Ils ont des cintres et des trucs dedans pour que tu puisses déplacer un tas de vaisseaux. Il doit y avoir deux clans sur le point de se battre. Ou ils parlent, mais j'en doute. Asseyons-nous et regardons, hein?"
Name: Julia Keeper, she goes by "Lazarus" in games and online. Age: 16 Gender: Female Personality: Julia is more than a little bit headstrong, and tends to be reckless. She's a joker, but short tempered. Unfortunately, her anger can seem rather sudden because she tends to shrug off everything up until the point she snaps. Appearance: (incoming, I actually drew her up I just have to scan it) Julia is dark-skinned and has her black dreads tied behind her head. She has brown eyes and stands at about 5'7". She always wears a military jacket with the name "Keeper" on it over a shirt and jeans or cargo pants. Position: Command Ship Personnel/Fighter Job: High School Student, and hopefully having a job soon. Description: Julia has lived in Freebird, Ohio all her life and currently lives with her mother in an apartment. Her father is military and not home that much, though they stay in contact via e-mail. She's lived a relatively normal life besides that and goes to a public high school as a Junior. She plays guitar, and also plays another game called "Deep, Dark Dungeons", and is rather well known as "The Duelist". She's pretty new to this whole "Ultimate Horizon" thing though...
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Soren regarde les autres. Quand le grand homme arrive avec ses gardes, Soren note juste toutes les façons qu'il pourrait prendre des fusils de bois si quelque chose tourne mal. Quand Scenay a dit sa partie Soren regarde juste son visage, l'étudiant. Quand le spiel est fini, Soren n'a qu'une réponse, il préfère vivre qu'être expédié quelque part, d'autant plus qu'il n'a aucune idée de ce qu'il manque, ou de qui. Pour l'instant, Soren fera de son mieux pour survivre. Survivre, apprendre ce que je manque, et pourquoi je me sens seul... Il s'assoit juste sur le banc, les yeux scrutant les autres dans la pièce, faisant des notes mentales sur les tics et le langage corporel.
Name: Soren Gender: Male Age: 24 Appearance: Soren has tan skin, short black hair and hazel eyes. He stands just under six feet. He is very muscular and wears a black leather jacket, a charcoal grey undershirt, black combat pants and a skull pendant. The skull is made of titanium and has malachite eyes. Skills/Abilities: Soren is skilled in most guns, strongest with a sniper, and many bladed weapons. He also is very strong and agile and parkour is a natural talent. He can hack fairly well and understands many languages. He also can cook. Personality: Soren has a vibrant personality, hard headed at times but honest and respectful. He is very charismatic and loyal, able to talk himself out of most situations. Inventory: Grey jumpsuit Equipment: Personal Clothing, CIM band
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Buck s'est arrêté un moment, et a fait des visages drôles comme plus de gens l'ont rejoint. Un homme avec un meilleur costume qu'il est entré dans la chambre, s'est appelé Deloran. Un certain Soren. Elle s'appelait Victoria. Et un petit garçon appelé Ahras. "Vous pouvez tous m'appeler-" Buck était sur le point de dire, quand un autre buzzer fort l'a fait surprendre. Un major militaire, Orin Scenay, s'est installé dans la pièce et leur a donné un spiel. C'était de la merde. Envoyé dans une mission ridicule pour que M. Goody Two Shoes là-bas puisse garder sa bonne réputation, et que tous les problèmes nous soient évités. Si nous réussissons, c'est bien pour lui. Si nous échouons, nous sommes probablement morts et il ne perd rien. Dès qu'il en aura l'occasion, ce Scenay aura un bain permanent dans la rivière la plus proche. Au moins, c'est ce que Buck a obtenu du "problème rapide" de Scenay. "Mhm. Très bien. Bien sûr, monsieur Scenay. Que voulez-vous que nous tuh-do c'est si secret que vous ne pouvez pas envoyer vos chiens ici," Il a dit, gesturant aux hommes armés, "Tuh-do it for you? Ne peut pas se permettre de se salir les mains?"
Name: Chris Buckwood Gender: M Age: 34 Appearance: Buck sticks out in a crowd, thats for sure. His skin has somehow stayed relatively pale. His build is tall, thin, and gangly. His arms and legs are long and he walks as if he is always about to topple over, even if he is quite coordinated. His head is shaved bald, and his light blonde hair makes his eyebrows hard to see. He had a beard that starts at the top of his ears and covers his jaw and chin, sticking off and outwards, looking like the bottom of a broom. Is's light color makes it hard to see under certain lighting conditions. His face is his most prominent feature, with deep set, dark green eyes that are almost always overshadowed. His skin is pulled tight over his face, as if there wasn't enough to go around and he had to make do. His cheek bones and jaw are highly pronounced, making it almost cringe-worthy when he swivels and adjusts his jaw. It's almost skull-like, all of this results in a tight-lipped, hungry looking smile. Skills/Abilities: Professional scam artist and scumbag. Good with a gun, great with a knife, even better if you have sand in your eyes. Best liar this side of the Mississippi. That's a long ways away. Very...slippery. Not literally slippery. Figuratively. Perhaps literally, if the situation calls for it. Liar's Dice. He's great at Liar's Dice. Always has something up his sleeves. Can make you feel bad. You might be noticing some of these things are redundant, or similar to each other. That's because he's also good at making things sound better than they really are. Personality: Deceitful, greedy, arrogant, and armed with a sardonic sense of the common variety, Chris Buckwood is, unfortunately for the rest of our titular heroes, not someone you'd want to go on a galaxy-side roadtrip with. He's quick to get out of trouble as he is to get in it, and his "steal first face consequences later" attitude often gets him plenty of short stays in a plethora of backwater jails. He's smarter than everybody else and has it in his head that people are pretty stupid, and his experiences so far haven't convinced him otherwise. If he can pull of a scam and get away with your cash, he'll do it. It's great at turning nothing into something that's worth nothing. His past escapades, though he can not remember any in particular, involve selling sea water as medicine from the Core Worlds to backwater doctors, or dice made out of exotic creature teeth, (i.e, some rocks.) Despite his memory wipe, his scheming ways have not left him.
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Ahras laissa sortir un cri quand Scenay le remarqua, bien qu'il quitta lentement la cellule comme demandé, écoutant l'homme parler avec de grands yeux et tenta les doigts. Ahras se moquait de la mention de son identité, il n'avait aucune idée de qui pouvait cacher son identité, enfer, il ne savait même pas pourquoi il était si terrifié de tout le monde. En regardant le reste du groupe avec une expression méprisante sur son visage, bien que ses yeux ont probablement trahi au moins un peu de sa peur, si ses actions n'avaient pas déjà fait cela. Comme il entendait la fin de la proposition de Scenay, il gémit, il semblait qu'il n'avait pas le choix en la matière, c'était soit aller avec lui, soit probablement mourir. "Je-je suis Ahras, je pense, je suis un pilote, si vous avez besoin de cela, je peux aussi réparer des choses... Je crois. Ma mémoire ne va pas trop... trop bien." Il a dit humblement, en utilisant ce dont il s'est souvenu pour se vendre. Espérons qu'il ne finirait pas par se battre, il ne pouvait s'empêcher de se sentir terrifié par le combat. Examinant les autres, les yeux d'Ahras se déplaçaient vers l'homme chauve, peut-être même plus mince qu'Ahras lui-même, il regardait pendant longtemps, étudiant son étrange visage et son corps en gang. Il pouvait dire que l'homme était quelque chose... différent, quelqu'un qu'Ahras devrait faire attention. Quand la tête de l'homme a tourné sa direction, Ahras a détourné ses yeux et a regardé ses pieds. Il était définitivement dans un mauvais endroit, il s'est accroché à sa veste, la tirant fermée à l'avant comme pour couvrir son visage. "Est-ce que tu as une écharpe que je pourrais emprunter?" Il a demandé au garde de sécurité.
Name: Ahras Moh Gender: Male Age: 14 Appearance: Ahras is short, reaching a height of five foot six. He has bleached blond hair swept over to the left of his forehead, amber eyes with flecks of blue hidden within. He is slender and comely, with red cheeks and pale red lips. He has a short, thin neck and a small, smooth chin with not a hint of hair on it. His nose is small and round. He wears large clothing, thick jackets, hoodies, and baggy pants. This makes him look much larger than he actually is. He covers his lower face with a scarf most of the time, sometimes combining this with goggles to make his face completely invisible. Skills/Abilities: -Trained medic -Exceptional pilot -Good technician -Good engineer Personality: Ahras is withdrawn and antisocial. He is meek and quiet when spoken to and consistently uses closed-off body language. Ahras almost never laughs, and is serious no matter the situation. He clings to others who wish to protect him and never asserts himself. When in a stressful situation, his demeanor remains much the same, but he is capable of feats much greater than his meekness belies. Ahras becomes near silent when piloting a ship, plane, or other flying vehicle, tuning out all other background noise unless essential to remaining in the air and getting from point A to point B. Inventory: -Personal clothing and Grey jumpsuit -CIM Band
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Deloran s'est réveillé au son d'un buzzer et d'une céphalée fendue. Il regarda autour de la pièce pendant qu'il frottait ses temples, essayant d'appréhender la situation. La chambre était petite, et il s'est retrouvé portant une combinaison grise plutôt peu flatteuse. Cependant, il semblait y avoir un autre tas de vêtements sur le sol devant lui. Ils se composaient d'un sweat gris et d'une paire de jeans, ainsi que d'un t-shirt noir. Maintenant, ceux-là ne me vont pas du tout... Il pensait qu'il ramassait les vêtements. Il s'est demandé où étaient ses vêtements pendant un moment, avant de se rendre compte qu'il n'était pas sûr à quoi ses vêtements auraient ressemblé. En fait, il ne pouvait pas se souvenir du tout, à part son nom. Il avait un peu peur, mais il a fait de son mieux pour se contenir. Panicking ne résoudrait rien, donc il était préférable de conserver l'énergie plutôt que de gaspiller le stress. Mais comme il a pris un moment pour respirer, il a entendu des gens discuter de la porte ouverte. Il a débattu un moment s'il fallait mettre les vêtements ou simplement rester avec la combinaison. Il enfila les vêtements, abandonna sa combinaison de saut à sa perle et fit son entrée dans la pièce. Il y avait un petit groupe qui semblait être arrivé ici un peu avant lui. Ou peut-être qu'il a trop dormi. On dirait que je suis un peu en retard à la fête. Mon nom est Deloran, ou je suppose qu'il est, c'est excellent de vous rencontrer tous..Il a regardé autour du groupe, se demandant s'ils étaient dans la même situation que lui-même. La perte de mémoire était une idée inquiétante, mais il y avait un étrange sentiment de déjà-vu qui l'accompagnait. Donc je pourrais être présomptueux ici, mais vu notre situation, il pourrait être prudent de supposer que je ne suis pas le seul avec un peu de vide mental." Il a dit qu'il se tapait la tête. "Mais au moins nous ne paraissons pas avoir trop de problèmes pour l'instant."Il s'est demandé un moment quel genre de situation aurait pu les avoir atterris ici. Ils se connaissaient? Ils pourraient être les meilleurs amis et ne même pas se souvenir d'une chose. Mais il ne se sentait pas familier autour d'eux, donc il pourrait être sûr de supposer qu'il ne l'a pas fait. Mais quelque chose semblait bizarre. Il y avait cinq portes, mais seulement quatre d'entre elles étaient debout dans la pièce. Il regarda les portes, et, à sa surprise, il vit ce qui ressemblait à une tête de quelqu'un qui sortait à peine de la porte. Il semble qu'on ait un autre ami. Il a dit qu'il avait fait un geste à la porte. Vous n'avez pas à vous cacher, je ne pense pas que quelqu'un ici projette de provoquer une scène.Il a fait de son mieux pour sonner amical. Comme ils semblaient coincés ici, ils pourraient aussi bien être amis. Qui sait, ils pourraient finir par lui être utiles à un moment donné. Mais il se sentait un peu surpris par lui-même, c'était une façon de penser terriblement égoïste. C'était peut-être le genre de personne qu'il était.
Name: Deloran Shizee Gender: Male Age: 26 Appearance: Deloran is a tall man, reaching around 6’3. He has tanned skin and shoulder length brown hair that he leaves tied in a short ponytail. Despite his height, he is a rather slender man, usually choosing to wear a sleek grey suit when he wants to be noticed and had at least one set of clothes for when he doesn’t (though that usually doesn’t happen). He has short facial hair, keeping a well-groomed beard and a clean shaven moustache. He takes his appearance seriously, making sure to be as approachable and friendly as he can while maintaining a professional appearance Skills/Abilities: - Smooth talker - Excellent mathematical skills - Rather good at running away (But not quite good enough) - Skilled at social espionage - Skilled surgeon Personality: Somewhat of a manipulator, Deloran is quick to help those who ask for it. But he is even quicker to ask for a favour in return. His social grace and natural composure under stress help him to breeze his way through most situations. He often keeps people at arm’s length, not getting too personally attached in case people decide to turn their backs on him. In short, he is the person who had a contingency plan for every person he meets, trusting very few people. Despite his nature, he isn’t the type to leave someone leave someone when they really are in a lot of trouble. Obviously, this is the kind of trait that can get him in a lot of trouble in the wrong situation. Inventory/Equipment:
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Soren grogne et vérifie le truc. "On dirait que ce sera une fête... Mais vous allez nous donner des armes?" Soren se penche en arrière et croise ses bras. Faire une mission comme celle-ci est normal pour une raison quelconque, mais ça le met mal à l'aise. 'Qu'est-ce que j'ai fait... quel genre de personne suis-je...' Plus il y pense, plus Soren devient confus. Mais la seule chose qu'il sait, c'est qu'il doit faire cette mission, puis découvrir qui il est...
Name: Soren Gender: Male Age: 24 Appearance: Soren has tan skin, short black hair and hazel eyes. He stands just under six feet. He is very muscular and wears a black leather jacket, a charcoal grey undershirt, black combat pants and a skull pendant. The skull is made of titanium and has malachite eyes. Skills/Abilities: Soren is skilled in most guns, strongest with a sniper, and many bladed weapons. He also is very strong and agile and parkour is a natural talent. He can hack fairly well and understands many languages. He also can cook. Personality: Soren has a vibrant personality, hard headed at times but honest and respectful. He is very charismatic and loyal, able to talk himself out of most situations. Inventory: Grey jumpsuit Equipment: Personal Clothing, CIM band
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1,357
144
Date impériale : 2857.11.01 Lieu : Inconnu ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Une rafale de sensations vous frappe alors que vous vous réveillez d'un sommeil profond. En venant lentement à vos sens, vous commencez gorgialement à se déplacer et à utiliser des muscles raides. Vous vous retrouvez allongé sur un lit en métal très inconfortable. Cela prend un moment, mais vous êtes finalement en mesure de rouler sur votre côté et de commencer à vous lever. C'est autour de cette fois que vous réalisez que vous portez une étrange forme en combinaison grise. Levez-vous, vous prenez une seconde pour surveiller vos environs. Vous vous retrouvez dans une petite pièce avec des murs en pierre et au sol. Une seule porte en métal lourd est le seul moyen visible d'entrer ou de sortir de la cellule. Contre un mur est le lit que vous vous êtes réveillé sur et dans le coin opposé est une toilette grimaçante. Le seul montage encastré dans le plafond fournit à peine assez de lumière pour que vous puissiez voir de nombreux détails du mobilier. La seule autre chose d'intérêt est la pile de vêtements au pied du lit. Une recherche rapide montre qu'il semble que les vêtements sont dans votre taille, donc vous présumez qu'ils doivent être à vous. Vous ne semblez pas trouver quoi que ce soit d'utile ou de valeur dans n'importe quelle poche. Après plusieurs minutes, un buzzer et la porte s'ouvre, menant à une cellule de groupe vide plus grande, semblable à celle dans laquelle vous étiez. Le long d'un mur sont 5 portes, maintenant ouvertes, et en face d'eux est une seule porte, menant probablement à l'intérieur principal de la prison. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- OOC Gains TOUT: Vêtements personnels et combinaison grise
RESERVED BY GM
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Victoria avait continué à céder du terrain à mesure qu'un plus grand nombre de personnes sortaient des cellules. Elle ressentait un fort besoin de jouer cette situation de façon défensive jusqu'à ce qu'elle comprenne qui, quoi, où et pourquoi ce qui se passait autour d'elle. Lequel d'eux a été plus ou moins répondu. D'après ses premières impressions, il y avait M. Buckland, l'honnête. Il y avait un jeune garçon nommé Ahras qui était plus timide. L'homme qui s'appelait Deloran semblait être un chef naturel. Soren était encore un mystère. Victoria a sauté au fur et à mesure que le buzzer s'éloignait. Le buzzer l'a forcée à sortir de ses pensées et à revenir dans ce qui se passait. Elle s'est immédiatement tournée pour affronter l'homme qui est passé par la porte en acier dans la zone. Son uniforme semblait rendre Victoria moins inquiet et plus sécuritaire pour une raison quelconque. Cependant, son ton de voix et d'attitude leva de nouveau sa garde. Quelque chose n'était pas juste, mais Victoria s'est rendue compte qu'elle ne saurait plus ce qui était juste. Elle n'avait pas les souvenirs à comparer à ce moment. Victoria a recueilli la confiance pour répondre à Scenay, « Je pense que mon choix est seulement d'aller avec vous, Major. L'alternative ne semble pas conduire à quelque chose de grand. J'ai l'impression d'aimer l'idée d'avoir ma tête sur les épaules."
Name: Victoria Pax Gender: Female Age: 24 Appearance: Victoria has brown hair, blue eyes, and soft white skin. She stands about 5 foot 5 inches tall. Her hair is long and when straight comes down to the base of her shoulder blades. She often keeps her hair pulled back into a ponytail. Despite having a light, almost petite frame, She is exceptionally fit and tone. She looks like she can handle herself. As far as clothing, she tends to wear earth tones, browns, greens, and reds, in her clothing. She often wears a knee length skirt with shorts underneath, boots and a light t-shirt. She is not terribly picking in what she wears and will likely change styles or cloths as she finds new cloths. Skills/Abilities: -Ballistic rifles, plasma rifles, and Railguns -Hand to hand fighting -Computer hacking -Mechanical lock picking -Politics and Diplomacy Personality: She is slow to trust and often distrustful to the point of near paranoia about strangers. She, however, can be very charismatic, polite, and diplomatic to everyone she meets. She almost flawlessly maintains the cheerful facing to everyone while expecting betrayal. Once she sees an enemy, she is colder than the poor planets drifting through space without their suns. She is merciless almost cruel with her enemies, but extremely loyal and protective of her allies. Inventory/Equipment: Personal clothing and Grey jumpsuit
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Deloran était étonnamment calme quand l'homme est entré et a commencé à leur offrir un choix d'une certaine ampleur assez intéressante il semblerait. Mais Deloran n'a pas beaucoup remarqué la partie où il a mentionné l'exécution, il a trouvé la rétention d'identités pour être beaucoup plus stimulante. Pourquoi quelqu'un cacherait son identité, allant jusqu'à cacher sa signature d'ADN? Il semblait un peu extrême à moins qu'ils n'aient une sorte de valeur. Mais il leur semblait qu'on leur avait offert un marché, un marché que le groupe était quelque peu divisé. L'homme avec la barbe a soulevé un point assez bon cependant, leur inclusion était un peu étrange. Ses hypothèses à l'heure actuelle étaient qu'ils avaient, à la fois individuellement ou en groupe, une certaine forme d'habileté qui les rendait utiles à cette mission. Mais, peut-être que quelqu'un ne voulait pas que cela se produise et a enlevé leurs identités et leurs souvenirs. C'était un long coup, mais c'était tout ce qu'il avait pour le moment. Non pas qu'il allait dire aux gens, il était du genre à tenir ses cartes près, pas laisser quelqu'un voir ce qu'il était jusqu'à ce que ce soit assez important pour leur dire. Donc, je suppose que nos options font ce que vous dites inconditionnellement et nous pouvons potentiellement marcher libre, ou exécution. Je voudrais penser que je suis assez sage pour savoir une bonne affaire quand je le vois, mais je ne peux pas aider mais je suis d'accord avec mon ami barbu ici. Deloran a fait un geste à Buck pendant qu'il parlait. Pourquoi nous en particulier? Oh et juste par curiosité est-ce que Cryosleep a n'importe quel type d'effets secondaires, y compris mais peut-être pas limité à la perte de mémoire? Il a dit d'un ton un peu sarcastique, en regardant attentivement le major Orin Sceany et en faisant une note mentale pour regarder ce nom s'il sortait d'ici.
Name: Deloran Shizee Gender: Male Age: 26 Appearance: Deloran is a tall man, reaching around 6’3. He has tanned skin and shoulder length brown hair that he leaves tied in a short ponytail. Despite his height, he is a rather slender man, usually choosing to wear a sleek grey suit when he wants to be noticed and had at least one set of clothes for when he doesn’t (though that usually doesn’t happen). He has short facial hair, keeping a well-groomed beard and a clean shaven moustache. He takes his appearance seriously, making sure to be as approachable and friendly as he can while maintaining a professional appearance Skills/Abilities: - Smooth talker - Excellent mathematical skills - Rather good at running away (But not quite good enough) - Skilled at social espionage - Skilled surgeon Personality: Somewhat of a manipulator, Deloran is quick to help those who ask for it. But he is even quicker to ask for a favour in return. His social grace and natural composure under stress help him to breeze his way through most situations. He often keeps people at arm’s length, not getting too personally attached in case people decide to turn their backs on him. In short, he is the person who had a contingency plan for every person he meets, trusting very few people. Despite his nature, he isn’t the type to leave someone leave someone when they really are in a lot of trouble. Obviously, this is the kind of trait that can get him in a lot of trouble in the wrong situation. Inventory/Equipment:
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Victoria a saisi son groupe CIM et l'a mis prudemment sur son poignet gauche. Elle s'attendait à l'arrivée du connard, mais quand elle l'a senti, elle ne pouvait pas s'empêcher de s'évanouir par surprise. En regardant son groupe, elle a dit : « Pour des raisons que je ne peux pas expliquer, je ne peux m'empêcher d'admirer votre intention avec cette mission. Vous avez évidemment une certaine attente de succès, mais vous n'avez aucune information qui justifierait logiquement cette attente. Si ça tourne mal, tu ne perds rien, et personne ne pourra te le remonter. Si vous ne pouvez pas nous identifier, vos ennemis non plus. Même si je ne comprends pas pourquoi j'apprécie cette tactique, je ne suis pas heureux d'être gaspillé de cette façon. » La tête de Victoria pleurait. C'était comme si les engrenages travaillaient quelque chose et d'une certaine façon, mais elle ne comprenait pas pourquoi elle se sentait comme ça ou ce que son esprit essayait de faire.
Name: Victoria Pax Gender: Female Age: 24 Appearance: Victoria has brown hair, blue eyes, and soft white skin. She stands about 5 foot 5 inches tall. Her hair is long and when straight comes down to the base of her shoulder blades. She often keeps her hair pulled back into a ponytail. Despite having a light, almost petite frame, She is exceptionally fit and tone. She looks like she can handle herself. As far as clothing, she tends to wear earth tones, browns, greens, and reds, in her clothing. She often wears a knee length skirt with shorts underneath, boots and a light t-shirt. She is not terribly picking in what she wears and will likely change styles or cloths as she finds new cloths. Skills/Abilities: -Ballistic rifles, plasma rifles, and Railguns -Hand to hand fighting -Computer hacking -Mechanical lock picking -Politics and Diplomacy Personality: She is slow to trust and often distrustful to the point of near paranoia about strangers. She, however, can be very charismatic, polite, and diplomatic to everyone she meets. She almost flawlessly maintains the cheerful facing to everyone while expecting betrayal. Once she sees an enemy, she is colder than the poor planets drifting through space without their suns. She is merciless almost cruel with her enemies, but extremely loyal and protective of her allies. Inventory/Equipment: Personal clothing and Grey jumpsuit
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Ahras s'assit à l'arrière de la pièce et regarda silencieusement, laissant sortir un petit grognement de gratitude quand le major dit qu'il partirait pour lui prendre une écharpe. En essuyant un peu de sang sur la carte de l'ICM, il a commencé à s'en mêler, jouant avec le communicateur. C'était probablement plus comme une radio qu'un talky-walky, bien que même les radios avaient une portée limitée. Ahras savait, cependant, que le signal était probablement assez fort pour les détecter s'ils quittaient même la planète. Il aurait dû essayer de l'ouvrir une fois qu'ils étaient hors de la portée auditive du gardien, voir ce qui était à l'intérieur, espérons que cela n'a pas déclenché d'alarmes. Le placer à ses côtés, Ahras a vu Scenay, mal à l'aise avec son autorité. Ahras a commencé à se sentir de plus en plus terrifié, son visage tournant une coquille d'oeuf blanc. Il n'était pas un criminel, il n'était pas un meurtrier, il n'allait pas tuer quelqu'un, il allait devoir sortir, il devait partir. "Il y a des pirates dans ce système?" Il s'est soudainement évanoui, n'ayant aucune idée de ce dont il parlait. "Je veux dire, est-ce que notre cible... est un pirate?" Il a commencé à se battre mentalement pour avoir dit quelque chose d'aussi stupide.
Name: Ahras Moh Gender: Male Age: 14 Appearance: Ahras is short, reaching a height of five foot six. He has bleached blond hair swept over to the left of his forehead, amber eyes with flecks of blue hidden within. He is slender and comely, with red cheeks and pale red lips. He has a short, thin neck and a small, smooth chin with not a hint of hair on it. His nose is small and round. He wears large clothing, thick jackets, hoodies, and baggy pants. This makes him look much larger than he actually is. He covers his lower face with a scarf most of the time, sometimes combining this with goggles to make his face completely invisible. Skills/Abilities: -Trained medic -Exceptional pilot -Good technician -Good engineer Personality: Ahras is withdrawn and antisocial. He is meek and quiet when spoken to and consistently uses closed-off body language. Ahras almost never laughs, and is serious no matter the situation. He clings to others who wish to protect him and never asserts himself. When in a stressful situation, his demeanor remains much the same, but he is capable of feats much greater than his meekness belies. Ahras becomes near silent when piloting a ship, plane, or other flying vehicle, tuning out all other background noise unless essential to remaining in the air and getting from point A to point B. Inventory: -Personal clothing and Grey jumpsuit -CIM Band
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Buck a jeté un coup d'œil sur le gamin, Adam. C'est Aaron. Altos. Ses yeux profonds étaient éclipsés par l'éclairage supérieur alors qu'il regardait le gamin qui semblait être loin de sa ligue. "Non. C'est un travailleur de charité." Il a dit, voix complètement sèche et sans intention sarcastique évidente. Il s'est moqué et la dame qu'il a vue pour la première fois, Victoria, a commencé à louer leur capteur pour une raison quelconque. Il secoua la tête, et se détourna du groupe, regardant attentivement un mur, tournant sa pièce d'argent à deux têtes entre ses doigts. Pourtant, elle avait raison. Scenay rencontre des gens sans mémoire ni carte d'identité et il les utilise comme une sorte d'équipe de frappe. C'est pas vrai. Trou du cul. Une fois qu'ils sont sortis de là, il a consacré une petite partie de son temps ici dans la galaxie pour obtenir une bonne vieille vengeance sur ce gars. Ce Diego pourrait peut-être les aider, s'il ne nous a pas tiré dessus d'abord. Ce groupe CIM serait douloureux. Peut-être qu'il pourrait simuler sa mort et sortir de la poche de Scenay et disparaître dans le cosmos. Rien n'empêchait ce type de les expédier une fois leur travail terminé. Ils n'avaient rien. Buck avait besoin de cartes figuratives pour jouer sur ce type, mais il avait de la merde de Jack. Une seconde ou deux après avoir dit son premier commentaire, il s'est de nouveau tourné vers le groupe. "Je suis d'accord avec ce type." Il a dit, à Soren. "On ne peut pas tuer un homme sans armes, n'est-ce pas?"
Name: Chris Buckwood Gender: M Age: 34 Appearance: Buck sticks out in a crowd, thats for sure. His skin has somehow stayed relatively pale. His build is tall, thin, and gangly. His arms and legs are long and he walks as if he is always about to topple over, even if he is quite coordinated. His head is shaved bald, and his light blonde hair makes his eyebrows hard to see. He had a beard that starts at the top of his ears and covers his jaw and chin, sticking off and outwards, looking like the bottom of a broom. Is's light color makes it hard to see under certain lighting conditions. His face is his most prominent feature, with deep set, dark green eyes that are almost always overshadowed. His skin is pulled tight over his face, as if there wasn't enough to go around and he had to make do. His cheek bones and jaw are highly pronounced, making it almost cringe-worthy when he swivels and adjusts his jaw. It's almost skull-like, all of this results in a tight-lipped, hungry looking smile. Skills/Abilities: Professional scam artist and scumbag. Good with a gun, great with a knife, even better if you have sand in your eyes. Best liar this side of the Mississippi. That's a long ways away. Very...slippery. Not literally slippery. Figuratively. Perhaps literally, if the situation calls for it. Liar's Dice. He's great at Liar's Dice. Always has something up his sleeves. Can make you feel bad. You might be noticing some of these things are redundant, or similar to each other. That's because he's also good at making things sound better than they really are. Personality: Deceitful, greedy, arrogant, and armed with a sardonic sense of the common variety, Chris Buckwood is, unfortunately for the rest of our titular heroes, not someone you'd want to go on a galaxy-side roadtrip with. He's quick to get out of trouble as he is to get in it, and his "steal first face consequences later" attitude often gets him plenty of short stays in a plethora of backwater jails. He's smarter than everybody else and has it in his head that people are pretty stupid, and his experiences so far haven't convinced him otherwise. If he can pull of a scam and get away with your cash, he'll do it. It's great at turning nothing into something that's worth nothing. His past escapades, though he can not remember any in particular, involve selling sea water as medicine from the Core Worlds to backwater doctors, or dice made out of exotic creature teeth, (i.e, some rocks.) Despite his memory wipe, his scheming ways have not left him.
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Même avant que Derek ouvre les yeux, il savait qu'il n'était pas chez lui, le fait qu'il était couché face à face dans l'eau rendait cela trop clair. Quand il a finalement décidé de voir ce qui se passait sur la première chose qu'il a vu autre que le sable et l'eau était une palourde rose géante avec des dents et des yeux jaunes. "Si je ne savais pas mieux, je jurerais que je rêvais." La palourde s'est soudainement ouverte révélant un blob vert comme une créature. "C'est une bonne chose que vous sachiez mieux que. Quoi qu'il en soit, je suis Syakomon et vous avez été amené dans le monde numérique pour aider à le sauver." Alors que Derek n'avait aucune idée de ce que le Digital Word était il n'aimait pas le fait qui était là pour aider à le sauver, cela signifiait que s'il décidait de le faire, il aurait à partager la gloire avec les autres. "Et je suis ton partenaire, Siakomon." "Enchanté de vous rencontrer, je suppose que vous pouvez m'appeler Derek." Quand les introductions étaient hors de la route et que les deux d'entre eux avaient quitté l'océan pour la plage Derek a repéré un dispositif bleu et noir qui semblait tellement déplacé qu'il ne pouvait pas s'empêcher de le ramasser. Tandis que tous les deux marchaient Derek a commencé à jeter l'appareil autour d'une main. Après un certain temps, deux autres humains sont devenus visibles au loin et ne sachant pas quoi faire d'autre, il a décidé d'aller vers lui, espérant montrer l'étrange regard de Siakomon.
Name: Derek Thompson Age: 17 Gender: Male Crest: Envy Nationality: American History: As the middle child of a family of five Derek felt his parents paid more attention to his two siblings. Eventually he got envious of his older brother and younger sister, despite knowing it wasn't their fault.Because of this he started causing problems just to get them to "notice" him, mostly small stuff like lying or stealing candy. In school this meant playing hooky not studying, or acting like the class clown, so that his parent would get called in ,or had to talk to him in an attempt to get him to stop. He refrained from bullying though, not only because he was affraid that is intended target might fight back, but also because bullies generally got punished worse. When he was fifteen he created a youtube account where he posted generally bad movies in the style of more popular uploaders hoping that some of their fans would like it. This failed and he became known as a rip-of causing him to abandon his account and find some other way to get attention over the internet. Personality: He can't stand it when others are the center of attention, this can lead to him doing and or saying stupid things. Other than he rarely takes anything seriously so he tends to clown around and ignore others. Derek can be a bit of a coward at times, but he won't abandon people as long as he feels he can help them. ... Equipment: A pack of playing cards. ... Trivia: His favorite food is bacon ... Relationships: None yet ... Digimon Everyone starts as a rookie. Species: Syakomon Nickname: Pearl Apparent gender: Male Personality: Syakomon hates to fight and instead prefers to run or hide, however he is no coward and will fight when necessary. As he evolves he will become less hesitant, but he will never rush into combat. Attacks: Black Pearl Shot : Spits out a cloud of black pearls. Water Pressure : Drills an enemy with a twisting blast of water. Digivolution line: In-training:
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Tout est prêt?Une voix résonna à travers les murs de pierre. Je le crois, mais il faut se dépêcher. Il n'y a qu'une question de temps avant qu'ils ne parcourent le temple!Un autre fouetté, et les deux digimon se précipitèrent à travers les vieux couloirs musty du temple. La chance n'était pas de leur côté. Le sol a éclaté au-dessous d'eux, les envoyant tous les deux trébucher sur le sol. Sur le cratère, Lucemon s'est levé, un sourire sur le visage. Levant sa main griffée, son sourire se transforma en un sourire sanguinaire. Il cria, et plusieurs sphères de lumière tirèrent vers l'avant de ses doigts, manquant à peine les deux digimon en fuite de lui. Allez! Je vais le retenir, mais vous devez télécharger le programme! » Andromon a dit et s'est retourné, accusant le démon seigneur de la fierté. Datamon l'a regardé se battre contre l'ennemi supérieur pendant quelques secondes, avant de faire comme son ami l'a dit et de le laisser pour terminer la mission. Lucemon rugissait en colère était un signe qu'Andromon réussissait à gagner du temps. Cette pensée a pris fin brusquement bien que quand une autre des attaques de Lucemon a éclairé la salle, il fuyait à travers. Datamon savait que, selon toute vraisemblance, il était maintenant le dernier de la résistance. Mais il y avait de l'espoir. S'il pouvait obtenir le programme qu'ils ont récupéré du cœur du monde dans le terminal de convocation dans le temple sur l'île Firewall, le monde appellerait des héros du monde réel à venir à leur aide. Ou alors la légende disait, mais c'était tout ce qu'ils avaient laissé maintenant. Espérons. L'espoir n'a certainement pas briller jaune, Datamon dirait, après avoir esquivé une autre des attaques de Lucemon par de simples fractions d'une seconde. Mais il l'a fait. Il pouvait voir le terminal juste devant lui! En se retournant, il a envoyé ses attaques vers l'arche au-dessus de la porte, l'effrayant. "Datamon"! Même si la légende est vraie, elle ne vous aidera pas! Abandonne cette folie! Vous n'avez aucune chance, mais au moins je peux offrir la mort miséricordieuse! » Le seigneur du démon a grimpé de derrière le plafond effondré. Le mon à l'intérieur l'a ignoré. Ainsi soit-il!Le demi-ange rugissait, lançant une volley sur l'obstacle et l'effacant. *Datamon a annoncé et a appuyé sur le plus grand bouton du terminal. Il a vu la griffe de Lucemon autour de sa forme. Il a senti la pression sur son corps. Et puis il n'était plus. Mais son héritage vivrait, comme celui des autres forme la résistance. Cette nuit-là, sept humains ont mystérieusement disparu de la Terre, et sept digimon ont soudainement été téléportés sur l'île de Firewall. Tous dispersés sur la plage orientale du lac d'Electron, les Digidestined ont été convoqués.
Name: Nonna Anatolyevna Ivanova Age: 19 Gender: Female Crest: Pride Nationality: Russian Appearance: Nonna is an average looking woman, circa 173 centimeters tall. Coming from the port of Murmansk in the cold Siberia, her complexion is fairly pale. The girl weighs around 65 kilograms, yet doesn’t look overweight, but rather imposing. History: Nonna comes from a relatively wealthy family with a military tradition reaching as far back as the Tsars. Her father always had a lot of goals for her to reach, and she could never shake the feeling that he always wanted a son instead. However she was able to meet the expectations put into her and eventually even set higher goals for herself. Nonna become determined to succeed in everything she set her mind to. As expected in her family she joined the armed forces, being trained as a helicopter pilot. She is also rather successful in her hobbies, being a fan of chess, poker and above all else, fencing. Personality: Due to her upbringing, Nonna is well mannered and won’t shy from anyone. That however doesn’t mean you are going to like what she says to you. She is downright cold most of the time, but under the ice is a heart. Normal people and their problems don’t interest her as much, but if you have something special or even unique about you, she just might come talk to you. Her friends she considers family and will do much for them, but if you get on her bad side, you’ll find out why Stalingrad still strikes fear to the hearts of Germans to this day. Her biggest flaw would be her pride. In her free time, she likes to equally engage both her body and her mind. A bit 'damaged' by her family's social status, she is slightly above the amusement of the 'peasants', choosing a bit eccentric - and expensive - hobbies. She treats Pawnchessmon with respect and as an equal partner, both of them striving to be the best they can be. They both would have liked it better if they could do that in their own, but they grudgingly acknowledge their partnership makes both of them much stronger. Skills: Fencing: Nonna has been training her swordsmanship since her early teens, becoming rather proficient with the weapon. Tactician: Trained by chess, poker and military, Nonna can usually come up on top of statistically stronger opponents due to her admittedly ruthless plans. Equipment: Whenever she passes into the digital world, she appears with a sword with the scabbard held on her belt. Her digivice is fused into the hilt of the sword. Trivia: Voice actor: Marina Devyatova Theme: Youtube She is disgusted by anything lower than a fish on the evolution scale and downright scared of spiders. Nonna always keeps her hands and mouth busy. She speaks fluent English albeit with a thick accent, but when zoning out or under strong emotion, she tends to slip back to Russian. Relationships: Gavin: "Lazy git. Is he made of rubber or something? Good grief people shouldn't bend that way! It makes my stomach do loops." Labramon: "A-friggin-dorable!" Annaliese: "Feisty little Kraut with a facade of an obedient girl. I like that, the acting has to be useful and she won't take crap from anybody." Tinkermon: "Looks cute but I think I know what the spikes on the front of the boots are for. Mental note: eep her away from Pawnchessmon." Derek: "A little bit annoying at times but one of the few that can play me in the cards." Syakomon: "A pacifist. One day it will get the him eaten, especially if a French guy shows up, God forbid." Ellen: "She looks like she could use boot camp, but all in all OK even if a bit immature." Lopmon: "git thinks a lot of himself but lacks the height to back it up. Pawnchessmon would beat him in a staring contest 9/10 times." Caelyn: "At the risk of sounding like being born in the last era... Filthy capitalist! and he thinks he knows swordsmanship with that silly Japanese jumping on one's toes?" Falcomon: "Well therE's somebody with a slave mindset if i ever seen one. If Pawnchessmon ever starts weaseling into my good graces like that, I'm leaving her in the woods. But hell would sooner freeze over." Akira: "A git from the east. Seems full of himself. Assume 'Talk shit, get hit.' policy." Patamon: "Look at the little thing, believing it could ever be stronger than Pawnchessmon! That's cute!" Digimon Species: Pawnchessmon (Black) Apparent gender: Female Appearance: See the wiki link Personality: Pawnchessmon is a rather silent character, preferring to let the much more self confident Nonna to do the talking. Her faceless appearance also doesn't exactly help, and she could be mistaken for a statue for most of the time. She is fiercely loyal to Nonna, to the point of following her and her commands even if she doesn't agree with them, because she considers her partner to be the 'king' piece on the board. Also, as a digimon taking on characteristics of a footman, she doesn't have too much qualms with using deadly force when necessary. Her own ambitions are obstructed in mystery even to her partner, but she chose Nonna because she believes the girl can give her the strength to become the queen - the most powerful piece on the board. In her later digivolutions, Pawnchessmon's moral compass starts improving, although as she enters the ranks of chess nobility, she isn't able to acquire black and white look on the world, always in need of intrigues. She does however get the strong urge to protect her own side in the conflict. When biomerged with Nonna as Queenchessmon, she is a very formidable opponent, strong both in body and in mind, and completely unforgiving of anything and anyone who crosses her path or touches anything dear to her. Attacks: Pawn Spear: Stabs with her spear. Pawn Buckler: Charges with her buckler held up. Pawn Lightning: Fires a shockwave with a lightning fast strike. Vpered!: Pawnchessmon’s first move is made at double its normal speed. En passant: Pawnchessmon can catch an enemy that is just entering the battle by surprise and cripple them. Promotion: Pawnchessmon gains mega-class power for a single strike, provided she is located behind the target’s back. This depletes her power completely and resets her into a Fresh if the target is Champion or Ultimate, or to a Digi-Egg if the target is a Mega. Digivolution line: Fresh: Metalkoromon In-training: Kapurimon Rookie: Pawnchessmon (Black) Champion: Knightchessmon (Black) Dark Champion: Mekanorimon Ultimate: Rookchessmon (Black) Dark ultimate: Gigadramon Mega: Queenchessmon (Biomerge) Where the regular version has pink trim Nonna’s has blood red color. Instead of the heart motives, this variant has the digital hazard symbol. Rather than a cricket stick, this one carries a lance. Dark mega: Chaosdramon (Biomerge) Trivia: Voice actor: Emily Marie Neves The Mon never seems to get easy, always standing in attention and alert even when asleep. She doesn't understand the human obsession with bacon. Relationships: Gavin: "Springy." Labramon: "Friendly." Annaliese: "Tiny." Tinkermon: "Pretty." Derek: "Four-eyed." Syakomon: "Yummy." Ellen: "Chubby." Lopmon: "Who?" Caelyn: "Unimportant." Falcomon: "Fluffy." Akira: "Bad." Patamon: "Disproportional."
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Akira s'est réveillé comme s'il venait d'être écrasé par un train. Sa tête lui a fait mal au dos et il s'est senti comme si quelque chose lui braquait les côtes. Attends un moment quelque chose me pique les côtes. Il a pensé avant de lever le bras et de sentir ce que c'était. Quelques instants plus tard, il roulait dans le sable, loin de ce qu'était la petite chose orange devant lui. "Qu'est-ce que c'est que ce truc?" il a demandé à haute voix. "Qu'est-ce qu'il y a? Je vais vous faire savoir que je suis un Digimon merci beaucoup." la petite créature orange avait dit dans une voix un peu masculine. "Attendez que vous puissiez parler? Comme vraiment parler?" Akira répondit toujours en essayant d'envelopper sa tête autour de ce qui se passait. « Bien sûr, » dit la petite créature en battant ce qui ressemblait à des ailes qui venaient d'où ses oreilles auraient dû être. "Tout Digimon peut... Hé, c'est à toi?" Il a dit qu'il se levait et planait sur un petit dispositif rouge et blanc. -- Non, mais c'est maintenant. Il a dit de ramasser le petit appareil. "Je parie que je pourrais brancher ça sur un ordinateur et être capable de pirater n'importe quoi." Il a ajouté regarder l'appareil. -- C'est assez, dit la créature ailée qui planait devant le visage d'Akira. "Tu vas m'aider à m'en sortir plus fort?" Il y a des Digimon ici qui ne sont pas les meilleurs des gens et je dois les battre." Il a ajouté. "A partir de maintenant, nous sommes partenaires et vous pouvez m'appeler Patamon." "Restez là-haut pipsqueak je ne reçois d'ordres de personne surtout pas une chauve-souris mutée." Akira a dit empocher l'appareil et se tourner pour voir une petite fille debout à côté de ce qui ressemblait à une petite fée. Grinning s'est retourné pour regarder Patamon. "Sur la deuxième pensée Patamon. Je pense que nous pourrions faire une bonne équipe et vous savez ce que je parie que nous pourrions tous les deux devenir le plus fort là-bas." "Je savais que tu viendrais." Patamon a dit sourire et commencer vers la petite fille. "Voyons combien d'autres humains il y a, puisque vous n'êtes pas tous Digimon." Il a dit sourire et voler en avant. Akira a simplement hoche la tête et a commencé à marcher en se demandant qui il finirait par avoir à garder.
Digidestined Name: Caelyn Tanzer Age: 17 years Gender: Male Crest: Greed Nationality: English History: Caelyn has been an only child his whole life. Not ever knowing what it was like to share any of his possessions. His parents are wealthy real estate tycoons who did not have time to spend with Caelyn during his childhood. Their answer to the dilemma was to hire a nanny to raise him, and drown him in material possessions. Caelyn's parents knew that they were wrong in being consumed with work, but they made it right by buying him anything he wanted. Caelyn went through 7 dogs in six months because it did not suit him. Caelyn's has been in boarding school since the age of 5. Anytime he ever needed anything he just threw money at it until it was achieved, or went away. Until one day when he started being bullied. Caelyn had never felt such utter humiliation as he did when he was pantsed. From that day on when he was 9 until now he has focused on martial arts. His parents hiring him a teacher of course. They spared no expense and flew in a Kendo master from Japan. Caelyn had always been one to quit things that were hard. But he knew he had to make that bully pay. He enjoyed being the feared student at the school. He always had to have his way and this would go that way as well. When he was 14 Caelyn heard word that the bully was about to move away, so he chose his moment and challenged him. Caelyn threw a kendo at the boys foot and moved in to strike. The bully was quickly dispatched and after many kids cheered and gathered around Caelyn to thank him. "I didn't do this for you! Why are you thanking me!?" This theme seemed to recur in Caelyn's life frequently and went unnoticed to him. It always seemed like he was a good kid, with narrow-minded intentions. The enemy of Caelyn was often the enemy of others. When an obstacle was placed in front of Caelyn that kept him from what he wanted, Caelyn removed it. This theme seemed to curb some of Caelyn's roguish tendencies. He did like the attention and praise he got from being people's champion. Even if only for the attention, it seemed to work well in the eyes of others. He gained companions and friends as he started high school. It helped him realize what was lacking in his life. •Education: In High School (honors) •Work Spoiled Brat Personality: Caelyn is spoiled, but does not mind working for what he wants. Caelyn as a selfishly misguided savior complex. He helps others for the praise and devotion the falls onto him. Optional: Skills: Kendo. Excellent Swimmer. Bacon-lover. Equipment: backpack/ Caelyn's lucky coin. •Weapons Kendo Stick (hope to upgrade to real steel :)) Trivia: Dante Basco does the voice of Caelyn (prince Zuko Avatar. American Dragon Jake Long) Relationships: Caelyn is and will always be out for himself. He is passive when it comes to his parents, although nothing has strained that bond..yet Other Characters TBD Digimon Falcomon Species: Speed Bird Species Nickname: Falco Apparent gender: Female Personality: Falina speaks more with her actions. She is very diligent and promptly wants to achieve her goals. Upon meeting, Caelyn immediately bonds, because he has an extension for his means. Falina just wants to appease Caelyn. She likes the motivation he inspires in her by always scheming. Caelyn always has some grand design and Falina wants nothing more than to be the reason it is achieved. Attacks: Scratch Smash: Scratches with its wing claws. Ninja Blade: Rapidly throws throwing stars. Firecracker Smokescreen: Drops exploding bamboo cylinders. Wind Blade: Flaps wings to produce a wind that can cut like a blade. Shadow Screen: Use digital ninjiutsu to confuse the enemy. Falco Rush: Tramps on the opponent's head while in the air. Digivolution line: •Fresh: •In-training: •Rookie: •Champion: •Ultimate: •Dark ultimate: Crowmon (Data) •Mega: •Dark mega: Ravemon (Data) Relationships: TBD Still haven't finished the relationships yet just wanted to get it up here! Will finish tomorrow.
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Annaliese s'est réveillée. Mais pas là où elle s'attendait à se réveiller. Pas dans son lit doux et chaud à la maison froide, non. C'était sablonneux, herbacé et sale. Absolument sale. Vraiment, qui a décidé d'avoir autant de sable à un endroit. "Oggh. C'est ce que j'ai dit. C'est ce que j'ai dit. J'ai l'impression d'avoir été heurté par un train. Elle secoua la tête pour la débarrasser d'un peu de l'ensemble des choses qui pourraient être sur elle. "Tu as l'air aussi, ma fille." Quelqu'un a dit juste au-dessus de sa tête. "Toi et ces autres gens, vous allez bien? Tu ne ressembles pas non plus à Digimon. Vous êtes humains? Tu n'as pas l'air d'un Digimon que j'ai déjà vu." S'il n'y avait rien d'autre, elle parlait vite, mais ça n'avait pas l'air mauvais. C'est ce que j'ai dit. C'est ce que j'ai dit. Euh, personne? "Huh?" Annaliese murmura alors qu'elle leva la tête. Il n'y avait personne là-bas. Il manquait des jambes! La seule chose qui laisse quelqu'un se lever. C'est ce qu'elle pensait de toute façon. En lui tapant la tête plus haut, il y avait un quoi? Une femme? Une fille? Elle avait l'air plus jeune que ça, à part sa taille au moins! -- Es-tu une fée? Annaliese a demandé à la petite fille flottante ailée. "Tu en as l'air." Elle a dit qu'elle luttait à ses pieds. "Hmm." Le petit être murmuré. "Je veux dire, tu peux penser à moi comme ça." La petite fée gigogne un peu, "Tu peux juste m'appeler Tinkermon, je me suis réveillé ici peu de temps avant toi." Elle avait l'air distrait par les pieds d'Annaliese. "Oh, est-ce que ce truc à ton pied là-bas est le tien?" -- Quoi? Annaliese a demandé alors qu'elle regardait en bas. Il y avait une sorte d'appareil noir et blanc à son pied. Curieuse, elle s'est penchée et l'a ramassée. "Je ne crois pas. Je ne l'ai jamais vu de ma vie." C'était peut-être un indice? "Je vais le prendre, je suppose." "Je vois. Je vois." Tinkermon a dit avant de regarder autour. "Eh bien, il y a d'autres gens ici. Peut-être devrions-nous les examiner avant de poursuivre l'introduction de ce monde? » La petite fée conduit les douze ans aux autres humains, peut-être avec leur propre digimon à proximité. C'est ce que j'ai dit. C'est ce que j'ai dit.
Name: Annaliese Kaufmann Age: 12 Gender: Female Crest: Wrath Nationality: German Appearance: History: Annaliese has lived a mostly poor life. As an Orphan from birth, she spent the first of her years in an Orphanage in Berlin. Her mother, who died in childbirth due to several complications, had enough time to name her child before she passed away. When she was about eight, she was adopted by a well-to-do family. Despite the ringing sounds of “well-to-do” she was mostly made to work around the house when she wasn’t schooling, like a servant. There, other servants tried to help her as well, but after a swift talk with the Kaufmann’s that changed quickly and they merely encouraged her to work harder. Unknown to Annaliese, her adoptive parents feel that making her work around the house will build character. They don’t hate her, or at least openly admit it. Annaliese sees this otherwise, however. Personality: At home, Annaliese is a well-mannered yet submissive girl who wouldn’t dare say anything that is out of line with her adoptive parents’ wishes. She almost never smiles and when she does, it has nothing to do with any of the people there. At school her personality does a 180. She speaks what she wants, when she wants. To the other students at least. Nothing that could possibly get her in trouble with her parents. Through ridicule and teasing from here peers as a child, Anna developed a more aggressive personality with others that were not figures of authority. That being said, she enjoys time outside of the home and allots just enough time for her to finish her chores at home before needing to sleep. She figures her parents believe that she is in a number of extracurriculars when she shows up home late. If not for fear of punishment, she would speak out against her parent's behaviors. Trivia - Theme: Youtube Relationships: N/A Digimon Species: Tinkermon Nickname: N/A Apparent gender: Female Personality: To start, she is a bit of a mischievous fairy, however as she begins to evolve she becomes more serious going up the line, but as a base, she is a bit silly and at least likes to crack a joke or two. Attacks: Speedy Nightmare: A rapid flourish of attacks from Tinkermon’s spears. Digivolution line: Fresh: YukimiBotamon In-training:Puttimon Rookie:Tinkermon Champion: Darcmon Ultimate:Angewomon Dark ultimate: LadyDevimon Slide ultimate: Mega: Ophanimon Dark Mega: Ophanimon Falldown Mode Side Mega:
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Dans les sables devant le groupe de rassemblement, une boîte grise à moitié enfouie dans le sable a commencé à clignoter en bleu. La lumière d'une seule balise sur le dessus était assez lumineuse pour attraper leurs yeux. Lorsque le curieux pixie digimon et son partenaire l'ont ouvert, il y avait un écran simple et un bouton ci-dessous. À mesure qu'ils le frappent, un message commence à jouer, avec un log de forme d'onde et un stickman avec un point d'interrogation pour un visage comme un visuel: "Greetings, mon nom est CG, et bienvenue dans le monde numérique. Je suis sûr que vous êtes confus, tous les sept paires d'entre vous. Les petites créatures que vous trouvez à côté de vous s'appellent Digimon, mais plus tard. Vous êtes dans un lac. Si vous le regardez, vous ferez face à l'ouest. Vous devez faire votre chemin autour - ou plus si vous êtes assez courageux - pour atteindre un endroit appelé le temple abandonné. Là, toutes vos questions seront répondues. Vous pouvez aller soit au nord à travers le désert, soit au sud à travers la zone boisée. Soyez prudent, ni exactement en sécurité après la tombée de la nuit. Oh, et au fait - c'est une boîte de dépôt morte, message préenregistré, ne vous embêtez pas à poser des questions. Il y a encore une chose importante : chacun d'entre vous a reçu un digivice, vous le reconnaîtrez quand vous le verrez. Garde-le de ta vie. Je vous verrai au Temple. C'est vrai! la voix finie et la boîte désintégrée dans les données brutes, laissant le Digidestiné nouvellement cuit probablement plus confus qu'auparavant. La question la plus flagrante était cependant: Où était la septième paire supposée? Sans être remarqué par le reste d'entre eux, deux séries de pistes ont pu être trouvées en direction du nord du lac...
Name: Nonna Anatolyevna Ivanova Age: 19 Gender: Female Crest: Pride Nationality: Russian Appearance: Nonna is an average looking woman, circa 173 centimeters tall. Coming from the port of Murmansk in the cold Siberia, her complexion is fairly pale. The girl weighs around 65 kilograms, yet doesn’t look overweight, but rather imposing. History: Nonna comes from a relatively wealthy family with a military tradition reaching as far back as the Tsars. Her father always had a lot of goals for her to reach, and she could never shake the feeling that he always wanted a son instead. However she was able to meet the expectations put into her and eventually even set higher goals for herself. Nonna become determined to succeed in everything she set her mind to. As expected in her family she joined the armed forces, being trained as a helicopter pilot. She is also rather successful in her hobbies, being a fan of chess, poker and above all else, fencing. Personality: Due to her upbringing, Nonna is well mannered and won’t shy from anyone. That however doesn’t mean you are going to like what she says to you. She is downright cold most of the time, but under the ice is a heart. Normal people and their problems don’t interest her as much, but if you have something special or even unique about you, she just might come talk to you. Her friends she considers family and will do much for them, but if you get on her bad side, you’ll find out why Stalingrad still strikes fear to the hearts of Germans to this day. Her biggest flaw would be her pride. In her free time, she likes to equally engage both her body and her mind. A bit 'damaged' by her family's social status, she is slightly above the amusement of the 'peasants', choosing a bit eccentric - and expensive - hobbies. She treats Pawnchessmon with respect and as an equal partner, both of them striving to be the best they can be. They both would have liked it better if they could do that in their own, but they grudgingly acknowledge their partnership makes both of them much stronger. Skills: Fencing: Nonna has been training her swordsmanship since her early teens, becoming rather proficient with the weapon. Tactician: Trained by chess, poker and military, Nonna can usually come up on top of statistically stronger opponents due to her admittedly ruthless plans. Equipment: Whenever she passes into the digital world, she appears with a sword with the scabbard held on her belt. Her digivice is fused into the hilt of the sword. Trivia: Voice actor: Marina Devyatova Theme: Youtube She is disgusted by anything lower than a fish on the evolution scale and downright scared of spiders. Nonna always keeps her hands and mouth busy. She speaks fluent English albeit with a thick accent, but when zoning out or under strong emotion, she tends to slip back to Russian. Relationships: Gavin: "Lazy git. Is he made of rubber or something? Good grief people shouldn't bend that way! It makes my stomach do loops." Labramon: "A-friggin-dorable!" Annaliese: "Feisty little Kraut with a facade of an obedient girl. I like that, the acting has to be useful and she won't take crap from anybody." Tinkermon: "Looks cute but I think I know what the spikes on the front of the boots are for. Mental note: eep her away from Pawnchessmon." Derek: "A little bit annoying at times but one of the few that can play me in the cards." Syakomon: "A pacifist. One day it will get the him eaten, especially if a French guy shows up, God forbid." Ellen: "She looks like she could use boot camp, but all in all OK even if a bit immature." Lopmon: "git thinks a lot of himself but lacks the height to back it up. Pawnchessmon would beat him in a staring contest 9/10 times." Caelyn: "At the risk of sounding like being born in the last era... Filthy capitalist! and he thinks he knows swordsmanship with that silly Japanese jumping on one's toes?" Falcomon: "Well therE's somebody with a slave mindset if i ever seen one. If Pawnchessmon ever starts weaseling into my good graces like that, I'm leaving her in the woods. But hell would sooner freeze over." Akira: "A git from the east. Seems full of himself. Assume 'Talk shit, get hit.' policy." Patamon: "Look at the little thing, believing it could ever be stronger than Pawnchessmon! That's cute!" Digimon Species: Pawnchessmon (Black) Apparent gender: Female Appearance: See the wiki link Personality: Pawnchessmon is a rather silent character, preferring to let the much more self confident Nonna to do the talking. Her faceless appearance also doesn't exactly help, and she could be mistaken for a statue for most of the time. She is fiercely loyal to Nonna, to the point of following her and her commands even if she doesn't agree with them, because she considers her partner to be the 'king' piece on the board. Also, as a digimon taking on characteristics of a footman, she doesn't have too much qualms with using deadly force when necessary. Her own ambitions are obstructed in mystery even to her partner, but she chose Nonna because she believes the girl can give her the strength to become the queen - the most powerful piece on the board. In her later digivolutions, Pawnchessmon's moral compass starts improving, although as she enters the ranks of chess nobility, she isn't able to acquire black and white look on the world, always in need of intrigues. She does however get the strong urge to protect her own side in the conflict. When biomerged with Nonna as Queenchessmon, she is a very formidable opponent, strong both in body and in mind, and completely unforgiving of anything and anyone who crosses her path or touches anything dear to her. Attacks: Pawn Spear: Stabs with her spear. Pawn Buckler: Charges with her buckler held up. Pawn Lightning: Fires a shockwave with a lightning fast strike. Vpered!: Pawnchessmon’s first move is made at double its normal speed. En passant: Pawnchessmon can catch an enemy that is just entering the battle by surprise and cripple them. Promotion: Pawnchessmon gains mega-class power for a single strike, provided she is located behind the target’s back. This depletes her power completely and resets her into a Fresh if the target is Champion or Ultimate, or to a Digi-Egg if the target is a Mega. Digivolution line: Fresh: Metalkoromon In-training: Kapurimon Rookie: Pawnchessmon (Black) Champion: Knightchessmon (Black) Dark Champion: Mekanorimon Ultimate: Rookchessmon (Black) Dark ultimate: Gigadramon Mega: Queenchessmon (Biomerge) Where the regular version has pink trim Nonna’s has blood red color. Instead of the heart motives, this variant has the digital hazard symbol. Rather than a cricket stick, this one carries a lance. Dark mega: Chaosdramon (Biomerge) Trivia: Voice actor: Emily Marie Neves The Mon never seems to get easy, always standing in attention and alert even when asleep. She doesn't understand the human obsession with bacon. Relationships: Gavin: "Springy." Labramon: "Friendly." Annaliese: "Tiny." Tinkermon: "Pretty." Derek: "Four-eyed." Syakomon: "Yummy." Ellen: "Chubby." Lopmon: "Who?" Caelyn: "Unimportant." Falcomon: "Fluffy." Akira: "Bad." Patamon: "Disproportional."
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Ellen s'est approchée du reste du groupe alors qu'ils écoutaient le message préenregistré, enregistré par quelqu'un appelé CG. Elle n'osait pas parler avant la fin du message, en écoutant attentivement avec une petite froncement concentrée sur son visage. Quand la transmission a pris fin, Ellen a parlé. "Err hey," dit-elle timidement. Alors qu'elle s'adressait techniquement à tout le monde, elle se concentrait particulièrement sur la seule autre fille parmi eux, qui était accompagnée d'une petite créature de type pixie. "Erm, je suppose que vous êtes tout aussi confus à propos de ce qui se passe?" Lopmon se tenait derrière Ellen, la regardant tranquillement, son expression presque attendue. Ellen ne semblait pas remarquer. "Je suis Ellen", a-t-elle dit. "Ellen Hawkes... et-" Mais elle n'a pas pu finir quand Derek a commencé à courir vers le groupe, agissant comme si quelque chose le poursuivait. "M... "C'est quoi, ça?" Elle s'écria, regardant dans la direction de l'eau. Elle s'est éloignée du lac. En revanche, Lopmon a fait un pas vers elle, allant jusqu'au bord de l'eau et regardant vers les profondeurs.
Name: Ellen Hawkes Age: 16 Gender: Female Crest: Gluttony Nationality: English Appearance: Ellen is very short, 5'4" to be exact. She's also incredibly plump; with broad, square shoulders, fat thighs, quite a large and somewhat sagging chest for someone her age, and a rounded and child-like face. She's mostly pale as she doesn't get much sunlight, though her cheeks and nose are a contrastingly bright red as if she has a constant cold. Her blonde hair is just over shoulder length and is often tied up into two twin plaits, adding to Ellen's child-like look. She also wears a pair of thick-framed black glasses. Her eyes are greyish blue. Ellen tends to wear dark and dulled colours, and like wears long dresses, usually of a dark blue. She always wears black leggings underneath as she feels too self-conscius about her legs to have them bare or wear tights, plus it's warmer. She also have an oversized green hoodie, second-hand from her mother, which she always wears over the top. When she's outside by herself, she'll most likely have the hood up. She also likes wearing boots as opposed to regular shoes. History: Ellen was diagnosed with Aspergers at a very early age and, ever since, her parents have been somewhat protective of her, and also tend to spoil her immensely. It didn't help that Ellen's primary school didn't really have much of a special needs program and, even after her diagnosis, Ellen was constantly picked on by the teachers because she either didn't understand certain things (and was too shy to ask for them to be explained) and because Ellen would often daydream in the middle of class. Ellen also had no friends at her primary and was often picked on by a group of boys, who often made fun of her. It got so bad, Ellen started missing days off school. It got a little better towards the end of Ellen's Primary, thanks to talking with the teachers, but Ellen still got picked on occasionally and she had no friends to talk to or back her up. Things were much better for Ellen in secondary school, as they actually HAD a special needs department at the school that were able to give her the support she needed, and she even made a small group of friends... but by that point, the damage to her self-esteem was done. She remained very nervous and introverted, and could be incredibly dependent on her friends. This dependence actually caused one of her friends, a girl named Darcy who Ellen had considered her best friend, to drift away from her as she found their relationship 'suffocating'. This happened when Ellen was thirteen and caused to have nervous breakdown, in which she had to take many days off school. During this time, she was taken to therapy, where she diagnosed with depression and anxiety, and put on anti-depressants to help her cope. They did help, but they tried to send Ellen back to school, all of Ellen's friends were avoiding her, and a group of bullies had started picking on Ellen, saying she was 'schizo', among with other insults. Ellen's parents quickly pulled her out of school. They tried to send her to another school, but this didn't last long and Ellen has since been home-schooled. She's happier and more comfortable now, but has become incredibly lonely as well, seeking the company of children around her own age. Personality: Ellen is a somewhat shy girl, but still relatively easy to get along with if one can put up with her somewhat clingy tendencies. Having very few friends and often viewed as an outcast by her peers at school, Ellen has a tendency to latch onto anyone who shows her the slightest amount of kindness, immediately viewing that person as a friend. She's a people pleaser, often doing everything she can to make sure that everybody likes her. If someone criticises her or dislikes something about her, she'll always view it as her fault and will do all she can to improve herself. In fact, Ellen tends to think many things are her fault, and has quite the guilt complex, apologising for every little thing she has done wrong. This is due to the fact that Ellen suffers from anxiety and depression, both of which she's currently taking medication for, and when she's not wallowing in self-pity, she's getting incredibly worried and upset over tiny things. She's often worried, worrying about events in the future and constantly looking for a way out. In the end, however, she usually ends up ignoring her problems, hoping they'll go away on their own. In short, she's a huge coward, and when faced with a particularly difficult (or boring) task, she'll often retreat into her own little world, daydreaming and hiding in books and TV shows. The only things that make Ellen somewhat happy and content are her family, the various TV shows, movies, anime and video games she likes to read, watch or play, and, of course, food. Ellen eats all the time if there's food around and her parents constantly have to buy snack food for her. When there isn't snack food, she'll even scrounge up bits of bread or cheese. Eating or drinking gives her this slight positive boost in her mood, and she often makes it through the long tedious school days by thinking "at least we're having for supper tonight". Her dependence on food can actually be pretty concerning, as she gets hungry easily and if she gets hungry, she'll get more emotional than normal, sometimes even grumpy and unfriendly. It's something her parents have tried to address multiple times as, along with medication, Ellen also goes to counselling, and her parents have often asked Ellen's counsellor to address this issue. At the moment, though, they have made little progress. Skills: - Cooking: as someone who loves food, Ellen has learnt to cook and she's fairly good at it. - Memory: Ellen has a good memory for detail. She can remember and even quote from the various books and comic books she's read. She can remember important details from the plot of her favourite TV series, anime and movies that she's sure will be important later. However, this memory only seems to extend to things she has an interest in. In the case of her school work, using classical history as an example, she can remember the names of all the Greek Gods, their Roman counterparts, various myths surrounding them and how this hero is related to that deity ect. But ask her about the architecture of a Roman city or the findings in Pompeii? She won't be able to tell you much. Equipment: Often carries her anti-depressants around with her, as well as a mobile phone to contact her Mum, Dad and her therapist, and a glasses case. Trivia: - Ellen's voice actor would be Sarah Williams (e.g. the English voice of Sayaka Miki from Puella Magi Madoka Magica) - Ellen has Aspergers, which is the root of her social awkwardness and causes her to lose focus from time to time, often going into a daydream. - Due to the fact that most of those who have picked on her in the past have been males, Ellen is very nervous around boys and finds it difficult to understand them. - While she loves pretty much most food, she can't stand any form of pork, be it bacon or sausages. She far prefers beef, lamb, chicken or duck. Relationships: Impressions of other characters: - Lopmon: Thinks he's adorable and constantly makes fun of his overly-serious attitude. She's not entirely sure about what to think about them being partners for life, and while she does like him, she isn't sure what to make of him. - Annelise: Will probably want to be her friend the moment she sees her, regardless of how Annelise treats her in return. - Tinkermon: Will probably think she's incredibly cute, but might be a little nervous around her. - Derek: Will very likely be nervous of him as he's a boy. - Syakomon: Might find him a little frightening at first, though in the end might consider him cute. - Gavin: Will very likely be nervous of him as he's a boy, though she may try to reach out to him because he likes reading so much. - Labramon: Ellen has had some bad experiences with dogs in the past and will most likely be afraid of him. Family: - Sarah Hawkes (mum): Ellen loves her dearly and considers her pretty much the ultimate role-model. Sarah also loves her daughter, but is always constantly concerned for her and this has taken a slight toll on her health. - Bryan Hawkes (dad): Ellen loves him too, though can get nervous around him from time to time due to his temper. Bryan loves his daughter, but sometimes get frustrated with her for not trying harder to get along with others. This might be because he sees a lot of himself in her. - Janene Grace (maternal grandmother): Ellen loves her but is irritated with how she's always asking about school. Likes going over to her house because she doesn't cook and often orders takeout. Janene, for one, loves her granddaughter and doesn't seem to notice when Ellen gets frustrated with her. - Nina Hawkes (paternal grandmother): Ellen and Nina like each other but, as Ellen hadn't spent much time with Nina, they're kind of distant, and Nina often thinks Ellen might be a little lazy and needs to contribute more. Digimon Species: Lopmon Nickname: N/A Apparent gender: Male Personality: In contrast to his partner, Lopmon is a very proud and opinionated little creature, though he's not much of a talker either. He has this silent confidence that is almost aggressive in its intensity and may even have been considered threatening... except for the fact that he's a little pink bunny rabbit, in which case his arrogant and overly serious nature tends to come off as comedic and perhaps even pompous more than anything else. Still, he seems to care deeply about his partner and, upon the very moment he meets her, is completely loyal to her, though not blind to her weaknesses. He can sense her fear and fragility and tries to make up for it by trying to turn himself into her knight in shining armour. And, as he progresses through his digivolutions, he's likely to become more and more chivalrous, though also more aggressive and overprotective. Time will tell how this pans out for him and Ellen. Attacks: Petit Twister - Causes a small-sized tornado by making both his ears like propellers. Blazing Ice - Fires a burst of cold air, capable of slightly freezing an enemy Lop Punch - Slaps enemy with ears. Digivolution line: Fresh: Conomon In-training: Kokomon Rookie: Lopmon Champion: Turuiemon Ultimate: Antylamon (Data) Dark ultimate: Antylamon (Virus) Mega: Cherubimon (Virtue) Dark mega: Cherubimon (Vice) Trivia: - His voice actor would be Freddy Highmore (e.g. the voice of Pantalaimon from The Golden Compass) Relationships: - Ellen: Completely devoted to protecting her, though he's not sure why he feels this way. He only knows that it's something he's meant to feel. - Annelise: Will probably be wary of her if Ellen is getting friendly with her. - Tinkermon: Will probably think she's childish and ignore most of the time. - Derek: Will probably discourage Ellen from having anything to do with him. - Syakomon: Will most likely ignore him as well. - Gavin: Will be wary of him, though less so than the other two. - Labramon: Will do his best to make sure Ellen doesn't have to get too close to him.