| | """Drag-and-drop support for Tkinter. |
| | |
| | This is very preliminary. I currently only support dnd *within* one |
| | application, between different windows (or within the same window). |
| | |
| | I am trying to make this as generic as possible -- not dependent on |
| | the use of a particular widget or icon type, etc. I also hope that |
| | this will work with Pmw. |
| | |
| | To enable an object to be dragged, you must create an event binding |
| | for it that starts the drag-and-drop process. Typically, you should |
| | bind <ButtonPress> to a callback function that you write. The function |
| | should call Tkdnd.dnd_start(source, event), where 'source' is the |
| | object to be dragged, and 'event' is the event that invoked the call |
| | (the argument to your callback function). Even though this is a class |
| | instantiation, the returned instance should not be stored -- it will |
| | be kept alive automatically for the duration of the drag-and-drop. |
| | |
| | When a drag-and-drop is already in process for the Tk interpreter, the |
| | call is *ignored*; this normally averts starting multiple simultaneous |
| | dnd processes, e.g. because different button callbacks all |
| | dnd_start(). |
| | |
| | The object is *not* necessarily a widget -- it can be any |
| | application-specific object that is meaningful to potential |
| | drag-and-drop targets. |
| | |
| | Potential drag-and-drop targets are discovered as follows. Whenever |
| | the mouse moves, and at the start and end of a drag-and-drop move, the |
| | Tk widget directly under the mouse is inspected. This is the target |
| | widget (not to be confused with the target object, yet to be |
| | determined). If there is no target widget, there is no dnd target |
| | object. If there is a target widget, and it has an attribute |
| | dnd_accept, this should be a function (or any callable object). The |
| | function is called as dnd_accept(source, event), where 'source' is the |
| | object being dragged (the object passed to dnd_start() above), and |
| | 'event' is the most recent event object (generally a <Motion> event; |
| | it can also be <ButtonPress> or <ButtonRelease>). If the dnd_accept() |
| | function returns something other than None, this is the new dnd target |
| | object. If dnd_accept() returns None, or if the target widget has no |
| | dnd_accept attribute, the target widget's parent is considered as the |
| | target widget, and the search for a target object is repeated from |
| | there. If necessary, the search is repeated all the way up to the |
| | root widget. If none of the target widgets can produce a target |
| | object, there is no target object (the target object is None). |
| | |
| | The target object thus produced, if any, is called the new target |
| | object. It is compared with the old target object (or None, if there |
| | was no old target widget). There are several cases ('source' is the |
| | source object, and 'event' is the most recent event object): |
| | |
| | - Both the old and new target objects are None. Nothing happens. |
| | |
| | - The old and new target objects are the same object. Its method |
| | dnd_motion(source, event) is called. |
| | |
| | - The old target object was None, and the new target object is not |
| | None. The new target object's method dnd_enter(source, event) is |
| | called. |
| | |
| | - The new target object is None, and the old target object is not |
| | None. The old target object's method dnd_leave(source, event) is |
| | called. |
| | |
| | - The old and new target objects differ and neither is None. The old |
| | target object's method dnd_leave(source, event), and then the new |
| | target object's method dnd_enter(source, event) is called. |
| | |
| | Once this is done, the new target object replaces the old one, and the |
| | Tk mainloop proceeds. The return value of the methods mentioned above |
| | is ignored; if they raise an exception, the normal exception handling |
| | mechanisms take over. |
| | |
| | The drag-and-drop processes can end in two ways: a final target object |
| | is selected, or no final target object is selected. When a final |
| | target object is selected, it will always have been notified of the |
| | potential drop by a call to its dnd_enter() method, as described |
| | above, and possibly one or more calls to its dnd_motion() method; its |
| | dnd_leave() method has not been called since the last call to |
| | dnd_enter(). The target is notified of the drop by a call to its |
| | method dnd_commit(source, event). |
| | |
| | If no final target object is selected, and there was an old target |
| | object, its dnd_leave(source, event) method is called to complete the |
| | dnd sequence. |
| | |
| | Finally, the source object is notified that the drag-and-drop process |
| | is over, by a call to source.dnd_end(target, event), specifying either |
| | the selected target object, or None if no target object was selected. |
| | The source object can use this to implement the commit action; this is |
| | sometimes simpler than to do it in the target's dnd_commit(). The |
| | target's dnd_commit() method could then simply be aliased to |
| | dnd_leave(). |
| | |
| | At any time during a dnd sequence, the application can cancel the |
| | sequence by calling the cancel() method on the object returned by |
| | dnd_start(). This will call dnd_leave() if a target is currently |
| | active; it will never call dnd_commit(). |
| | |
| | """ |
| |
|
| | import tkinter |
| |
|
| | __all__ = ["dnd_start", "DndHandler"] |
| |
|
| |
|
| | |
| |
|
| | def dnd_start(source, event): |
| | h = DndHandler(source, event) |
| | if h.root is not None: |
| | return h |
| | else: |
| | return None |
| |
|
| |
|
| | |
| |
|
| | class DndHandler: |
| |
|
| | root = None |
| |
|
| | def __init__(self, source, event): |
| | if event.num > 5: |
| | return |
| | root = event.widget._root() |
| | try: |
| | root.__dnd |
| | return |
| | except AttributeError: |
| | root.__dnd = self |
| | self.root = root |
| | self.source = source |
| | self.target = None |
| | self.initial_button = button = event.num |
| | self.initial_widget = widget = event.widget |
| | self.release_pattern = "<B%d-ButtonRelease-%d>" % (button, button) |
| | self.save_cursor = widget['cursor'] or "" |
| | widget.bind(self.release_pattern, self.on_release) |
| | widget.bind("<Motion>", self.on_motion) |
| | widget['cursor'] = "hand2" |
| |
|
| | def __del__(self): |
| | root = self.root |
| | self.root = None |
| | if root is not None: |
| | try: |
| | del root.__dnd |
| | except AttributeError: |
| | pass |
| |
|
| | def on_motion(self, event): |
| | x, y = event.x_root, event.y_root |
| | target_widget = self.initial_widget.winfo_containing(x, y) |
| | source = self.source |
| | new_target = None |
| | while target_widget is not None: |
| | try: |
| | attr = target_widget.dnd_accept |
| | except AttributeError: |
| | pass |
| | else: |
| | new_target = attr(source, event) |
| | if new_target is not None: |
| | break |
| | target_widget = target_widget.master |
| | old_target = self.target |
| | if old_target is new_target: |
| | if old_target is not None: |
| | old_target.dnd_motion(source, event) |
| | else: |
| | if old_target is not None: |
| | self.target = None |
| | old_target.dnd_leave(source, event) |
| | if new_target is not None: |
| | new_target.dnd_enter(source, event) |
| | self.target = new_target |
| |
|
| | def on_release(self, event): |
| | self.finish(event, 1) |
| |
|
| | def cancel(self, event=None): |
| | self.finish(event, 0) |
| |
|
| | def finish(self, event, commit=0): |
| | target = self.target |
| | source = self.source |
| | widget = self.initial_widget |
| | root = self.root |
| | try: |
| | del root.__dnd |
| | self.initial_widget.unbind(self.release_pattern) |
| | self.initial_widget.unbind("<Motion>") |
| | widget['cursor'] = self.save_cursor |
| | self.target = self.source = self.initial_widget = self.root = None |
| | if target is not None: |
| | if commit: |
| | target.dnd_commit(source, event) |
| | else: |
| | target.dnd_leave(source, event) |
| | finally: |
| | source.dnd_end(target, event) |
| |
|
| |
|
| | |
| | |
| |
|
| | class Icon: |
| |
|
| | def __init__(self, name): |
| | self.name = name |
| | self.canvas = self.label = self.id = None |
| |
|
| | def attach(self, canvas, x=10, y=10): |
| | if canvas is self.canvas: |
| | self.canvas.coords(self.id, x, y) |
| | return |
| | if self.canvas is not None: |
| | self.detach() |
| | if canvas is None: |
| | return |
| | label = tkinter.Label(canvas, text=self.name, |
| | borderwidth=2, relief="raised") |
| | id = canvas.create_window(x, y, window=label, anchor="nw") |
| | self.canvas = canvas |
| | self.label = label |
| | self.id = id |
| | label.bind("<ButtonPress>", self.press) |
| |
|
| | def detach(self): |
| | canvas = self.canvas |
| | if canvas is None: |
| | return |
| | id = self.id |
| | label = self.label |
| | self.canvas = self.label = self.id = None |
| | canvas.delete(id) |
| | label.destroy() |
| |
|
| | def press(self, event): |
| | if dnd_start(self, event): |
| | |
| | self.x_off = event.x |
| | self.y_off = event.y |
| | |
| | self.x_orig, self.y_orig = self.canvas.coords(self.id) |
| |
|
| | def move(self, event): |
| | x, y = self.where(self.canvas, event) |
| | self.canvas.coords(self.id, x, y) |
| |
|
| | def putback(self): |
| | self.canvas.coords(self.id, self.x_orig, self.y_orig) |
| |
|
| | def where(self, canvas, event): |
| | |
| | x_org = canvas.winfo_rootx() |
| | y_org = canvas.winfo_rooty() |
| | |
| | x = event.x_root - x_org |
| | y = event.y_root - y_org |
| | |
| | return x - self.x_off, y - self.y_off |
| |
|
| | def dnd_end(self, target, event): |
| | pass |
| |
|
| |
|
| | class Tester: |
| |
|
| | def __init__(self, root): |
| | self.top = tkinter.Toplevel(root) |
| | self.canvas = tkinter.Canvas(self.top, width=100, height=100) |
| | self.canvas.pack(fill="both", expand=1) |
| | self.canvas.dnd_accept = self.dnd_accept |
| |
|
| | def dnd_accept(self, source, event): |
| | return self |
| |
|
| | def dnd_enter(self, source, event): |
| | self.canvas.focus_set() |
| | x, y = source.where(self.canvas, event) |
| | x1, y1, x2, y2 = source.canvas.bbox(source.id) |
| | dx, dy = x2-x1, y2-y1 |
| | self.dndid = self.canvas.create_rectangle(x, y, x+dx, y+dy) |
| | self.dnd_motion(source, event) |
| |
|
| | def dnd_motion(self, source, event): |
| | x, y = source.where(self.canvas, event) |
| | x1, y1, x2, y2 = self.canvas.bbox(self.dndid) |
| | self.canvas.move(self.dndid, x-x1, y-y1) |
| |
|
| | def dnd_leave(self, source, event): |
| | self.top.focus_set() |
| | self.canvas.delete(self.dndid) |
| | self.dndid = None |
| |
|
| | def dnd_commit(self, source, event): |
| | self.dnd_leave(source, event) |
| | x, y = source.where(self.canvas, event) |
| | source.attach(self.canvas, x, y) |
| |
|
| |
|
| | def test(): |
| | root = tkinter.Tk() |
| | root.geometry("+1+1") |
| | tkinter.Button(command=root.quit, text="Quit").pack() |
| | t1 = Tester(root) |
| | t1.top.geometry("+1+60") |
| | t2 = Tester(root) |
| | t2.top.geometry("+120+60") |
| | t3 = Tester(root) |
| | t3.top.geometry("+240+60") |
| | i1 = Icon("ICON1") |
| | i2 = Icon("ICON2") |
| | i3 = Icon("ICON3") |
| | i1.attach(t1.canvas) |
| | i2.attach(t2.canvas) |
| | i3.attach(t3.canvas) |
| | root.mainloop() |
| |
|
| |
|
| | if __name__ == '__main__': |
| | test() |
| |
|