Upload abilities.jsonl
Browse files- abilities.jsonl +425 -0
abilities.jsonl
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| 1 |
+
{"id":"SKILLS/ABILITIES_DASH_LONGDESC","name":"Quickly move a short distance."}
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| 2 |
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{"id":"SKILLS/ABILITIES_DASH_NAME","name":"Dash"}
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| 3 |
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{"id":"SKILLS/ABILITIES_DASH_SHORTDESC","name":"Short range dash"}
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| 4 |
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{"id":"SKILLS/ABILITIES_STABILIZATION_BOMB_LONGDESC","name":"Thrown grenade that creates a stabilization field on detonation, equalizing gravity and negating movement for those who enter."}
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| 5 |
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{"id":"SKILLS/ABILITIES_STABILIZATION_BOMB_NAME","name":"Stabilization Bomb"}
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| 6 |
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{"id":"SKILLS/ABILITIES_STABILIZATION_BOMB_SHORTDESC","name":"Creates Stabilization Suspensor Field"}
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| 7 |
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{"id":"SKILLS/ABILITIES_REDUCTION_BOMB_LONGDESC","name":"Thrown grenade that creates a reduction field on detonation, removing the affect of gravity for those who enter."}
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| 8 |
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{"id":"SKILLS/ABILITIES_REDUCTION_BOMB_NAME","name":"Reduction Grenade"}
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| 9 |
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{"id":"SKILLS/ABILITIES_REDUCTION_BOMB_SHORTDESC","name":"Creates Reduction Suspensor Field"}
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| 10 |
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{"id":"SKILLS/ABILITIES_HUNTER-SEEKER_LONGDESC","name":"Pilot an assassin's remotely-controlled needle-tipped drone."}
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| 11 |
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{"id":"SKILLS/ABILITIES_HUNTER-SEEKER_NAME","name":"Hunter-Seeker"}
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| 12 |
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{"id":"SKILLS/ABILITIES_HUNTER-SEEKER_SHORTDESC","name":"CHOAM Hunter-seeker"}
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| 13 |
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{"id":"SKILLS/ABILITIES_COMPEL_LONGDESC","name":"A Bene Gesserit technique, Compel is the ability to use one's voice to force another to comply with commands immediately and unconsciously."}
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| 14 |
+
{"id":"SKILLS/ABILITIES_COMPEL_NAME","name":"Compel"}
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| 15 |
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{"id":"SKILLS/ABILITIES_COMPEL_SHORTDESC","name":"Force another to approach against their will"}
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| 16 |
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{"id":"SKILLS/ABILITIES_AMPLIFICATION_BOMB_LONGDESC","name":"Thrown grenade that creates an amplification field on detonation, increasing gravity and slowing movement for those who enter."}
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| 17 |
+
{"id":"SKILLS/ABILITIES_AMPLIFICATION_BOMB_NAME","name":"Amplification Grenade"}
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| 18 |
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{"id":"SKILLS/ABILITIES_AMPLIFICATION_BOMB_SHORTDESC","name":"Creates Amplification Suspensor Field"}
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| 19 |
+
{"id":"SKILLS/ABILITIES_SUSPENSOR_WALL_LONGDESC","name":"Deploy a dart-proof energy field generated by the Holtzman Effect. Level up this ability to increase lifespan."}
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| 20 |
+
{"id":"SKILLS/ABILITIES_SUSPENSOR_WALL_NAME","name":"Shield Wall"}
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| 21 |
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{"id":"SKILLS/ABILITIES_SUSPENSOR_WALL_SHORTDESC","name":"Deploys a wall of impenetrable energy"}
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| 22 |
+
{"id":"SKILLS/ABILITIES_REMOTE_MINE_LONGDESC","name":"Much like the throwable Explosive Grenade, the Explosive Mine contains high explosives. However, the mine is triggered by a device used at some distance from its placement. Level up this ability to increase damage."}
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| 23 |
+
{"id":"SKILLS/ABILITIES_REMOTE_MINE_NAME","name":"Explosive Mine"}
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| 24 |
+
{"id":"SKILLS/ABILITIES_REMOTE_MINE_SHORTDESC","name":"Remotely detonated explosive device"}
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| 25 |
+
{"id":"SKILLS/ABILITIES_MAGNETIC_ATTRACTOR_LONGDESC","name":"Launch a device that creates a field that, when hit, redirects the incoming object toward the target to which the device is attached."}
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| 26 |
+
{"id":"SKILLS/ABILITIES_MAGNETIC_ATTRACTOR_NAME","name":"Magnetic Attractor"}
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| 27 |
+
{"id":"SKILLS/ABILITIES_MAGNETIC_ATTRACTOR_SHORTDESC","name":"Pull darts to a target"}
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| 28 |
+
{"id":"SKILLS/ABILITIES_HEALING_CAPSULE_LONGDESC","name":"Launches a capsule which bursts on contact and heals a character. Level up this ability to increase heal amount."}
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| 29 |
+
{"id":"SKILLS/ABILITIES_HEALING_CAPSULE_NAME","name":"Healing Capsule"}
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| 30 |
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{"id":"SKILLS/ABILITIES_HEALING_CAPSULE_SHORTDESC","name":"Shoots a healing capsule"}
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| 31 |
+
{"id":"SKILLS/ABILITIES_REMOTE_STABILIZATION_MINE_LONGDESC","name":"Variant of the remote mine that detonates a stabilization suspensor field at its position."}
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| 32 |
+
{"id":"SKILLS/ABILITIES_REMOTE_STABILIZATION_MINE_NAME","name":"Remote Stabilization Mine"}
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| 33 |
+
{"id":"SKILLS/ABILITIES_REMOTE_STABILIZATION_MINE_SHORTDESC","name":"Detonate to create large stabilization suspensor field"}
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| 34 |
+
{"id":"SKILLS/ABILITIES_WEAPONS_PROJECTION_LONGDESC","name":"Use to scan of nearby characters. Enemies will show their current weapon and loaded ammo. Level up this ability to increase duration."}
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| 35 |
+
{"id":"SKILLS/ABILITIES_WEAPONS_PROJECTION_NAME","name":"Weapons Projection"}
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| 36 |
+
{"id":"SKILLS/ABILITIES_WEAPONS_PROJECTION_SHORTDESC","name":"Scan for enemies in line of sight."}
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| 37 |
+
{"id":"SKILLS/ABILITIES_INJURING_RIPOSTE_LONGDESC","name":"Enter defensive stance and prepare a riposte. If the counter attack hits, it deals blade damage proportional to your weapon's damage."}
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| 38 |
+
{"id":"SKILLS/ABILITIES_INJURING_RIPOSTE_NAME","name":"Injuring Riposte"}
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| 39 |
+
{"id":"SKILLS/ABILITIES_INJURING_RIPOSTE_SHORTDESC","name":"Stop and counter your enemy attack."}
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| 40 |
+
{"id":"SKILLS/ABILITIES_BREAKING_RIPOSTE_LONGDESC","name":"Enter defensive stance and prepare a riposte. If the counter attacks hits, it deals blade damage proportional to your weapon's damage and briefly disables your enemy's weapon."}
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| 41 |
+
{"id":"SKILLS/ABILITIES_BREAKING_RIPOSTE_NAME","name":"Breaking Riposte"}
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| 42 |
+
{"id":"SKILLS/ABILITIES_BREAKING_RIPOSTE_SHORTDESC","name":"Stop and counter your enemy attack."}
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| 43 |
+
{"id":"SKILLS/ABILITIES_REMOTE_AMPLIFICATION_MINE_LONGDESC","name":"Remote mine that detonates an amplification suspensor field at its position."}
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| 44 |
+
{"id":"SKILLS/ABILITIES_REMOTE_AMPLIFICATION_MINE_NAME","name":"Amplification Mine"}
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| 45 |
+
{"id":"SKILLS/ABILITIES_REMOTE_AMPLIFICATION_MINE_SHORTDESC","name":"Detonate to create large amplification suspensor field"}
|
| 46 |
+
{"id":"SKILLS/ABILITIES_FAR_KNEE_CHARGE_LONGDESC","name":"Hold to aim and release to jump forward with a knee attack. Has a large range, but deals only a small amount of concussive damage and heavy staggers the target. Costs Stamina. Level up this ability to increase damage."}
|
| 47 |
+
{"id":"SKILLS/ABILITIES_FAR_KNEE_CHARGE_NAME","name":"Far Knee Charge"}
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| 48 |
+
{"id":"SKILLS/ABILITIES_FAR_KNEE_CHARGE_SHORTDESC","name":"Charge with a knee attack."}
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| 49 |
+
{"id":"SKILLS/ABILITIES_REMOTE_REDUCTION_MINE_LONGDESC","name":"Remote mine that detonates a reduction suspensor field at its position."}
|
| 50 |
+
{"id":"SKILLS/ABILITIES_REMOTE_REDUCTION_MINE_NAME","name":"Reduction Mine"}
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| 51 |
+
{"id":"SKILLS/ABILITIES_REMOTE_REDUCTION_MINE_SHORTDESC","name":"Detonate to create large reduction suspensor field"}
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| 52 |
+
{"id":"SKILLS/ABILITIES_HEALER-SEEKER_LONGDESC","name":"Medic's remotely-controlled drone."}
|
| 53 |
+
{"id":"SKILLS/ABILITIES_HEALER-SEEKER_NAME","name":"Healer-seeker"}
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| 54 |
+
{"id":"SKILLS/ABILITIES_HEALER-SEEKER_SHORTDESC","name":"Seeker that can heal"}
|
| 55 |
+
{"id":"SKILLS/ABILITIES_KNEE_CHARGE_LONGDESC","name":"Hold to aim and release to jump forward with a knee attack. Deals concussive damage and heavy staggers the target. Costs Stamina. Level up this ability to increase damage."}
|
| 56 |
+
{"id":"SKILLS/ABILITIES_KNEE_CHARGE_NAME","name":"Knee Charge"}
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| 57 |
+
{"id":"SKILLS/ABILITIES_KNEE_CHARGE_SHORTDESC","name":"Charge with a knee attack."}
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| 58 |
+
{"id":"SKILLS/ABILITIES_ENEMY_ANALYSIS_LONGDESC","name":"Use to scan of nearby characters. Enemies will show their current health state and equipped abilities. Level up this ability to increase duration."}
|
| 59 |
+
{"id":"SKILLS/ABILITIES_ENEMY_ANALYSIS_NAME","name":"Enemy Analysis"}
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| 60 |
+
{"id":"SKILLS/ABILITIES_ENEMY_ANALYSIS_SHORTDESC","name":"Scan for enemies in line of sight."}
|
| 61 |
+
{"id":"SKILLS/ABILITIES_SLOW_DEFLECTION_LONGDESC","name":"Enter a defensive stance and deflect dart and heavy dart ranged attacks. Consumes stamina."}
|
| 62 |
+
{"id":"SKILLS/ABILITIES_SLOW_DEFLECTION_NAME","name":"Slow Deflection"}
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| 63 |
+
{"id":"SKILLS/ABILITIES_SLOW_DEFLECTION_SHORTDESC","name":"Deflect ranged attacks."}
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| 64 |
+
{"id":"SKILLS/ABILITIES_BATTLEFIELD_CALCULATION_LONGDESC","name":"Use to scan of nearby characters and objects. Enemies will show their archetype and traps will show the damage type they deal. Level up this ability to increase duration."}
|
| 65 |
+
{"id":"SKILLS/ABILITIES_BATTLEFIELD_CALCULATION_NAME","name":"Battlefield Calculation"}
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| 66 |
+
{"id":"SKILLS/ABILITIES_BATTLEFIELD_CALCULATION_SHORTDESC","name":"Scan enemy archetypes and traps in line of sight."}
|
| 67 |
+
{"id":"SKILLS/ABILITIES_FAST_DEFLECTION_LONGDESC","name":"Enter a defensive stance and deflect dart and heavy dart ranged attacks. Regains stamina for each shot deflected."}
|
| 68 |
+
{"id":"SKILLS/ABILITIES_FAST_DEFLECTION_NAME","name":"Fast Deflection"}
|
| 69 |
+
{"id":"SKILLS/ABILITIES_FAST_DEFLECTION_SHORTDESC","name":"Deflect ranged attacks."}
|
| 70 |
+
{"id":"SKILLS/ABILITIES_SARDAUKAR_PULL_LONG_LONGDESC","name":"Shoots out a barb that attaches to a surface then pulls hard and launches owner towards that position."}
|
| 71 |
+
{"id":"SKILLS/ABILITIES_SARDAUKAR_PULL_LONG_NAME","name":"Sardaukar Pull_Long"}
|
| 72 |
+
{"id":"SKILLS/ABILITIES_SARDAUKAR_PULL_LONG_SHORTDESC","name":"Launch yourself a lot"}
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| 73 |
+
{"id":"SKILLS/ABILITIES_SHIGAWIRE_CLAW_LONGDESC","name":"Shoots out a barb that attaches to a surface then pulls hard and launches owner towards that position. Can also be used to shoot and stagger other characters."}
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| 74 |
+
{"id":"SKILLS/ABILITIES_SHIGAWIRE_CLAW_NAME","name":"Shigawire Claw"}
|
| 75 |
+
{"id":"SKILLS/ABILITIES_SHIGAWIRE_CLAW_SHORTDESC","name":"Launch yourself towards your target"}
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| 76 |
+
{"id":"SKILLS/ABILITIES_POISON_SPORES_LONGDESC","name":"Fires a capsule that releases a poisonous cloud on impact."}
|
| 77 |
+
{"id":"SKILLS/ABILITIES_POISON_SPORES_NAME","name":"Poison Spore Capsule"}
|
| 78 |
+
{"id":"SKILLS/ABILITIES_POISON_SPORES_SHORTDESC","name":"Shoot a poison cloud"}
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| 79 |
+
{"id":"SKILLS/ABILITIES_FRAG_GRENADE_IMPACT_LONGDESC","name":"A sealed metal object filled with high explosives. It uses an impact detonator to shatter and distribute pieces of the housing at high velocity as soon as a collision is detected."}
|
| 80 |
+
{"id":"SKILLS/ABILITIES_FRAG_GRENADE_IMPACT_NAME","name":"Frag Grenade_Impact"}
|
| 81 |
+
{"id":"SKILLS/ABILITIES_FRAG_GRENADE_IMPACT_SHORTDESC","name":"Explosive device that explodes on impact"}
|
| 82 |
+
{"id":"SKILLS/ABILITIES_FRAG_GRENADE_TIMED_LONGDESC","name":"A sealed metal object filled with high explosives. It uses a timed detonator to shatter and distribute pieces of the housing at high velocity. Level up this ability to increase damage."}
|
| 83 |
+
{"id":"SKILLS/ABILITIES_FRAG_GRENADE_TIMED_NAME","name":"Explosive Grenade"}
|
| 84 |
+
{"id":"SKILLS/ABILITIES_FRAG_GRENADE_TIMED_SHORTDESC","name":"Explosive device that explodes after timer expires"}
|
| 85 |
+
{"id":"SKILLS/ABILITIES_HYPERSPRINT_FASTSPEED_LONGDESC","name":"Run quickly in a direction but with reduced turn responsiveness. Ideal for medium/long range use to cover distance."}
|
| 86 |
+
{"id":"SKILLS/ABILITIES_HYPERSPRINT_FASTSPEED_NAME","name":"Hypersprint"}
|
| 87 |
+
{"id":"SKILLS/ABILITIES_HYPERSPRINT_FASTSPEED_SHORTDESC","name":"High top speed"}
|
| 88 |
+
{"id":"SKILLS/ABILITIES_HYPERSPRINT_FASTTURN_LONGDESC","name":"Run quickly in a direction but with reduced top speed. Responsiveness and lower speed is ideal for medium/short range repositioning, particular in areas with obstacles."}
|
| 89 |
+
{"id":"SKILLS/ABILITIES_HYPERSPRINT_FASTTURN_NAME","name":"Hypersprint_FastTurn"}
|
| 90 |
+
{"id":"SKILLS/ABILITIES_HYPERSPRINT_FASTTURN_SHORTDESC","name":"High turn responsiveness"}
|
| 91 |
+
{"id":"SKILLS/ABILITIES_COMPEL_LONGRANGE_LONGDESC","name":"Use the Voice to force a target to your position from afar. The range of this ability necessitates a long windup time to ascertain the target's particulars."}
|
| 92 |
+
{"id":"SKILLS/ABILITIES_COMPEL_LONGRANGE_NAME","name":"Compel"}
|
| 93 |
+
{"id":"SKILLS/ABILITIES_COMPEL_LONGRANGE_SHORTDESC","name":"Pull from afar"}
|
| 94 |
+
{"id":"SKILLS/ABILITIES_BLINDSPOT_LONGDESC","name":"Use the Voice to become invisible to your Target."}
|
| 95 |
+
{"id":"SKILLS/ABILITIES_BLINDSPOT_NAME","name":"Unsight"}
|
| 96 |
+
{"id":"SKILLS/ABILITIES_BLINDSPOT_SHORTDESC","name":"Use the Voice to become invisible to your Target"}
|
| 97 |
+
{"id":"SKILLS/ABILITIES_COMPEL_SHORTRANGE_LONGDESC","name":"Force someone to your position from nearby. Speed of target assessment is quick at this distance."}
|
| 98 |
+
{"id":"SKILLS/ABILITIES_COMPEL_SHORTRANGE_NAME","name":"Compel_ShortRange"}
|
| 99 |
+
{"id":"SKILLS/ABILITIES_COMPEL_SHORTRANGE_SHORTDESC","name":"Pull from nearby"}
|
| 100 |
+
{"id":"SKILLS/ABILITIES_WEIRDINGSTEP_LONGDESC","name":"Appear behind your target, moving faster than the eye can see."}
|
| 101 |
+
{"id":"SKILLS/ABILITIES_WEIRDINGSTEP_NAME","name":"Weirding Step"}
|
| 102 |
+
{"id":"SKILLS/ABILITIES_WEIRDINGSTEP_SHORTDESC","name":"Appear behind target"}
|
| 103 |
+
{"id":"SKILLS/ABILITIES_KNEECHARGE_SHORTDESC","name":"LOC_Charge with a knee attack."}
|
| 104 |
+
{"id":"SKILLS/ABILITIES_DEFLECTION_SHORTDESC","name":"LOC_Deflect ranged attacks."}
|
| 105 |
+
{"id":"SKILLS/ABILITIES_DEFLECTION_LONGDESC","name":"LOC_Enter defensive stance and deflect ranged attacks for a short duration."}
|
| 106 |
+
{"id":"SKILLS/ABILITIES_RIPOSTE_LONGDESC","name":"LOC_Enter defensive stance and prepare a riposte."}
|
| 107 |
+
{"id":"SKILLS/ABILITIES_KNEECHARGE_LONGDESC","name":"LOC_Hold to aim and release to jump forward with a knee attack. Deals melee damage and staggers the target."}
|
| 108 |
+
{"id":"SKILLS/ABILITIES_RIPOSTE_SHORTDESC","name":"LOC_Prepare for a riposte."}
|
| 109 |
+
{"id":"SKILLS/ABILITIES_FRAGGRENADE_SHORTDESC","name":"XX_Deprecated"}
|
| 110 |
+
{"id":"SKILLS/ABILITIES_SARDAUKARPULL_SHORTDESC","name":"XX_Deprecated"}
|
| 111 |
+
{"id":"SKILLS/ABILITIES_HYPERSPRINT_SHORTDESC","name":"XX_Deprecated"}
|
| 112 |
+
{"id":"SKILLS/ABILITIES_DEFLECTION_NAME","name":"XX_DevDeflection"}
|
| 113 |
+
{"id":"SKILLS/ABILITIES_FRAGGRENADE_NAME","name":"XX_DevGrenadeFrag"}
|
| 114 |
+
{"id":"SKILLS/ABILITIES_HYPERSPRINT_NAME","name":"XX_DevHypersprint"}
|
| 115 |
+
{"id":"SKILLS/ABILITIES_KNEECHARGE_NAME","name":"XX_DevKneeCharge"}
|
| 116 |
+
{"id":"SKILLS/ABILITIES_RIPOSTE_NAME","name":"XX_DevRiposte"}
|
| 117 |
+
{"id":"SKILLS/ABILITIES_SARDAUKARPULL_NAME","name":"XX_DevSardaukarPull"}
|
| 118 |
+
{"id":"SKILLS/ABILITIES_GAMEPLAYEFFECTREPLICATION_TEST_NAME","name":"XX_GEReplication_TEST"}
|
| 119 |
+
{"id":"SKILLS/ABILITIES_GAMEPLAYEFFECTREPLICATION_TEST_SHORTDESC","name":"XX_GEReplication_TEST"}
|
| 120 |
+
{"id":"SKILLS/ABILITIES_GAMEPLAYEFFECTREPLICATION_TEST_LONGDESC","name":"XX_GEReplication_TEST"}
|
| 121 |
+
{"id":"SKILLS/ABILITIES_FRAGGRENADE_LONGDESC","name":"XX_This is a deprecated base version. Replace with variant version."}
|
| 122 |
+
{"id":"SKILLS/ABILITIES_SARDAUKARPULL_LONGDESC","name":"XX_This is a deprecated base version. Replace with variant version."}
|
| 123 |
+
{"id":"SKILLS/ABILITIES_HYPERSPRINT_LONGDESC","name":"XX_This is a deprecated base version. Replace with variant version."}
|
| 124 |
+
{"id":"SKILLS/ABILITIES_OBSOLETE01_NAME","name":"EMPTY_TEXT"}
|
| 125 |
+
{"id":"SKILLS/ABILITIES_OBSOLETE01_SHORTDESC","name":"EMPTY_TEXT"}
|
| 126 |
+
{"id":"SKILLS/ABILITIES_OBSOLETE01_LONGDESC","name":"EMPTY_TEXT"}
|
| 127 |
+
{"id":"SKILLS/ABILITIES_OBSOLETE02_NAME","name":"EMPTY_TEXT"}
|
| 128 |
+
{"id":"SKILLS/ABILITIES_OBSOLETE02_SHORTDESC","name":"EMPTY_TEXT"}
|
| 129 |
+
{"id":"SKILLS/ABILITIES_OBSOLETE02_LONGDESC","name":"EMPTY_TEXT"}
|
| 130 |
+
{"id":"SKILLS/ABILITIES_OBSOLETE03_NAME","name":"EMPTY_TEXT"}
|
| 131 |
+
{"id":"SKILLS/ABILITIES_OBSOLETE03_SHORTDESC","name":"EMPTY_TEXT"}
|
| 132 |
+
{"id":"SKILLS/ABILITIES_OBSOLETE03_LONGDESC","name":"EMPTY_TEXT"}
|
| 133 |
+
{"id":"SKILLS/ABILITIES_OBSOLETE04_NAME","name":"EMPTY_TEXT"}
|
| 134 |
+
{"id":"SKILLS/ABILITIES_OBSOLETE04_SHORTDESC","name":"EMPTY_TEXT"}
|
| 135 |
+
{"id":"SKILLS/ABILITIES_OBSOLETE04_LONGDESC","name":"EMPTY_TEXT"}
|
| 136 |
+
{"id":"SKILLS/ABILITIES_OBSOLETE05_NAME","name":"EMPTY_TEXT"}
|
| 137 |
+
{"id":"SKILLS/ABILITIES_OBSOLETE05_SHORTDESC","name":"EMPTY_TEXT"}
|
| 138 |
+
{"id":"SKILLS/ABILITIES_OBSOLETE05_LONGDESC","name":"EMPTY_TEXT"}
|
| 139 |
+
{"id":"SKILLS/ABILITIES_OBSOLETE06_NAME","name":"EMPTY_TEXT"}
|
| 140 |
+
{"id":"SKILLS/ABILITIES_OBSOLETE06_SHORTDESC","name":"EMPTY_TEXT"}
|
| 141 |
+
{"id":"SKILLS/ABILITIES_OBSOLETE06_LONGDESC","name":"EMPTY_TEXT"}
|
| 142 |
+
{"id":"SKILLS/ABILITIES_OBSOLETE07_NAME","name":"EMPTY_TEXT"}
|
| 143 |
+
{"id":"SKILLS/ABILITIES_OBSOLETE07_SHORTDESC","name":"EMPTY_TEXT"}
|
| 144 |
+
{"id":"SKILLS/ABILITIES_OBSOLETE07_LONGDESC","name":"EMPTY_TEXT"}
|
| 145 |
+
{"id":"SKILLS/ABILITIES_OBSOLETE08_NAME","name":"EMPTY_TEXT"}
|
| 146 |
+
{"id":"SKILLS/ABILITIES_OBSOLETE08_SHORTDESC","name":"EMPTY_TEXT"}
|
| 147 |
+
{"id":"SKILLS/ABILITIES_OBSOLETE08_LONGDESC","name":"EMPTY_TEXT"}
|
| 148 |
+
{"id":"SKILLS/ABILITIES_OBSOLETE09_NAME","name":"EMPTY_TEXT"}
|
| 149 |
+
{"id":"SKILLS/ABILITIES_OBSOLETE09_SHORTDESC","name":"EMPTY_TEXT"}
|
| 150 |
+
{"id":"SKILLS/ABILITIES_OBSOLETE09_LONGDESC","name":"EMPTY_TEXT"}
|
| 151 |
+
{"id":"SKILLS/ABILITYTOOLTIP_DEPLOY","name":"Deploy"}
|
| 152 |
+
{"id":"SKILLS/ABILITYTOOLTIP_HOLD","name":"Hold"}
|
| 153 |
+
{"id":"SKILLS/ABILITYTOOLTIP_CANCEL","name":"Cancel"}
|
| 154 |
+
{"id":"SKILLS/ABILITYTOOLTIP_REACTIVATE","name":"Reactivate"}
|
| 155 |
+
{"id":"SKILLS/ABILITYTOOLTIP_TOGGLE","name":"Toggle"}
|
| 156 |
+
{"id":"SKILLS/ABILITYTOOLTIP_DEACTIVATE","name":"Deactivate"}
|
| 157 |
+
{"id":"SKILLS/ABILITYTOOLTIP_DETONATE","name":"Detonate"}
|
| 158 |
+
{"id":"SKILLS/ABILITYTOOLTIP_SOLIDOSTOP","name":"Stop"}
|
| 159 |
+
{"id":"SKILLS/ABILITYTOOLTIP_SOLIDOMOVE","name":"Move"}
|
| 160 |
+
{"id":"SKILLS/ABILITYTOOLTIP_POWERDEPLETED","name":"Power Depleted"}
|
| 161 |
+
{"id":"SKILLS/ABILITYTOOLTIP_MAXRANGE","name":"Nearing Max Range"}
|
| 162 |
+
{"id":"SKILLS/ABILITYTOOLTIP_POWERLOW","name":"Low Power"}
|
| 163 |
+
{"id":"SKILLS/TECHNIQUE_BODYSHOTS_NAME","name":"Central Aim"}
|
| 164 |
+
{"id":"SKILLS/TECHNIQUE_BODYSHOTS_LONGDESC","name":"Increase damage to Body but reduce Headshot damage. Techniques only take effect when equipped."}
|
| 165 |
+
{"id":"SKILLS/STAT_BODYDAMAGE","name":"Body Damage"}
|
| 166 |
+
{"id":"SKILLS/STAT_HEADSHOTDAMAGE","name":"Headshot Damage"}
|
| 167 |
+
{"id":"SKILLS/TECHNIQUE_HEADSHOTS_NAME","name":"Marksman"}
|
| 168 |
+
{"id":"SKILLS/TECHNIQUE_HEADSHOTS_LONGDESC","name":"Increase Headshot damage but reduce damage to Body. Techniques only take effect when equipped."}
|
| 169 |
+
{"id":"SKILLS/TECHNIQUE_HEAVYWEAPONSPEED_NAME","name":"Heavy Weapons Naib"}
|
| 170 |
+
{"id":"SKILLS/TECHNIQUE_HEAVYWEAPONSPEED_LONGDESC","name":"Reduce the Movement Speed Penalty when using a Heavy weapon. Techniques only take effect when equipped."}
|
| 171 |
+
{"id":"SKILLS/STAT_HEAVYWEAPONSPEED","name":"Penalty Reduced To:"}
|
| 172 |
+
{"id":"SKILLS/TECHNIQUE_POWERDRAIN_NAME","name":"Battery Optimization"}
|
| 173 |
+
{"id":"SKILLS/TECHNIQUE_POWERDRAIN_LONGDESC","name":"Improve your power efficiency, reducing how much power you use. Techniques only take effect when equipped."}
|
| 174 |
+
{"id":"SKILLS/STAT_POWERREGEN","name":"Power Regeneration"}
|
| 175 |
+
{"id":"SKILLS/TECHNIQUE_REGENCAP_NAME","name":"Healing Factor"}
|
| 176 |
+
{"id":"SKILLS/TECHNIQUE_REGENCAP_LONGDESC","name":"Increase the health auto-regeneration rate and maximum threshold. Techniques only take effect when equipped."}
|
| 177 |
+
{"id":"SKILLS/STAT_REGENCAP","name":"Healing Regen Limit"}
|
| 178 |
+
{"id":"SKILLS/TECHNIQUE_BACKSTABBER_NAME","name":"Backstab"}
|
| 179 |
+
{"id":"SKILLS/TECHNIQUE_BACKSTABBER_LONGDESC","name":"Melee attacks on enemy backs guarantee a Medium Stagger and deal bonus damage. Techniques only take effect when equipped."}
|
| 180 |
+
{"id":"SKILLS/STAT_BACKSTAB","name":"Backstab Damage"}
|
| 181 |
+
{"id":"SKILLS/TECHNIQUE_METABOLIZEPOISON_NAME","name":"Metabolize Poison"}
|
| 182 |
+
{"id":"SKILLS/TECHNIQUE_METABOLIZEPOISON_LONGDESC","name":"Prevents Poison Effect and quickly removes Poison Stacks at the cost of stamina. Techniques only take effect when equipped."}
|
| 183 |
+
{"id":"SKILLS/STAT_METABOLIZESTAMINACOST","name":"Stamina Cost"}
|
| 184 |
+
{"id":"SKILLS/TECHNIQUE_BINDUSTABILITY_NAME","name":"Bindu Stability"}
|
| 185 |
+
{"id":"SKILLS/TECHNIQUE_BINDUSTABILITY_LONGDESC","name":"Significantly resist staggers by reducing all incoming poise damage. Techniques only take effect when equipped."}
|
| 186 |
+
{"id":"SKILLS/STAT_STAGGERREDUCTION_LIGHT","name":"Light Stagger Reduction"}
|
| 187 |
+
{"id":"SKILLS/STAT_STAGGERREDUCTION_MEDIUM","name":"Medium Stagger Reduction"}
|
| 188 |
+
{"id":"SKILLS/STAT_STAGGERREDUCTION_HEAVY","name":"Heavy Stagger Reduction"}
|
| 189 |
+
{"id":"SKILLS/TECHNIQUE_VOICEANALYSIS_NAME","name":"Voice Analysis"}
|
| 190 |
+
{"id":"SKILLS/TECHNIQUE_VOICEANALYSIS_LONGDESC","name":"Significantly reduce Voice Ability Channel Time. Techniques only take effect when equipped."}
|
| 191 |
+
{"id":"SKILLS/STAT_VOICECHANNELREDUCTION","name":"Channel Time Reduction"}
|
| 192 |
+
{"id":"SKILLS/TECHNIQUE_SPRINTSTAMINA_NAME","name":"Runner"}
|
| 193 |
+
{"id":"SKILLS/TECHNIQUE_SPRINTSTAMINA_LONGDESC","name":"Significantly reduce stamina usage while sprinting. Techniques only take effect when equipped."}
|
| 194 |
+
{"id":"SKILLS/STAT_SPRINTSTAMINA","name":"Reduced Sprint Stamina"}
|
| 195 |
+
{"id":"SKILLS/TECHNIQUE_COOLDOWNBENEGESSERIT_NAME","name":"Bene Gesserit Cooldowns"}
|
| 196 |
+
{"id":"SKILLS/TECHNIQUE_COOLDOWNBENEGESSERIT_LONGDESC","name":"Reduce the cooldown of Bene Gesserit Abilities. Techniques only take effect when equipped."}
|
| 197 |
+
{"id":"SKILLS/STAT_COOLDOWNBENEGESSERIT","name":"Ability Cooldowns"}
|
| 198 |
+
{"id":"SKILLS/TECHNIQUE_WEAPONDURABILITY_NAME","name":"Gunsmith"}
|
| 199 |
+
{"id":"SKILLS/TECHNIQUE_WEAPONDURABILITY_LONGDESC","name":"Significantly reduce weapon and tool durability loss. Techniques only take effect when equipped."}
|
| 200 |
+
{"id":"SKILLS/STAT_WEAPONDURABILITY","name":"Reduce Durability Loss"}
|
| 201 |
+
{"id":"SKILLS/STAT_IRONWILL_NAME","name":"Iron Will"}
|
| 202 |
+
{"id":"SKILLS/STAT_IRONWILL_LONGDESC","name":"Gain immunity to Bene Gesserit Voice abilities. Techniques only take effect when equipped."}
|
| 203 |
+
{"id":"SKILLS/TECHNIQUE_COOLDOWNMENTAT_NAME","name":"Mentat Mastery"}
|
| 204 |
+
{"id":"SKILLS/TECHNIQUE_COOLDOWNMENTAT_LONGDESC","name":"Reduce the cooldown of Mentat Abilities. Techniques only take effect when equipped."}
|
| 205 |
+
{"id":"SKILLS/STAT_COOLDOWNMENTAT","name":"Ability Cooldowns"}
|
| 206 |
+
{"id":"SKILLS/TECHNIQUE_COOLDOWNSWORDMASTER_NAME","name":"Swordmaster Cooldowns"}
|
| 207 |
+
{"id":"SKILLS/TECHNIQUE_COOLDOWNSWORDMASTER_LONGDESC","name":"Reduce the cooldown of Swordmaster Abilities. Techniques only take effect when equipped."}
|
| 208 |
+
{"id":"SKILLS/STAT_COOLDOWNSWORDMASTER","name":"Ability Cooldowns"}
|
| 209 |
+
{"id":"SKILLS/TECHNIQUE_COOLDOWNTROOPER_NAME","name":"Trooper Cooldowns"}
|
| 210 |
+
{"id":"SKILLS/TECHNIQUE_COOLDOWNTROOPER_LONGDESC","name":"Reduce the cooldown of Trooper Abilities. Techniques only take effect when equipped."}
|
| 211 |
+
{"id":"SKILLS/STAT_COOLDOWNTROOPER","name":"Ability Cooldowns"}
|
| 212 |
+
{"id":"SKILLS/TECHNIQUE_COOLDOWNPLANETOLOGIST_NAME","name":"Planetologist Cooldowns"}
|
| 213 |
+
{"id":"SKILLS/TECHNIQUE_COOLDOWNPLANETOLOGIST_LONGDESC","name":"Reduce the cooldown of Planetologist Abilities. Techniques only take effect when equipped."}
|
| 214 |
+
{"id":"SKILLS/STAT_COOLDOWNPLANETOLOGIST","name":"Ability Cooldowns"}
|
| 215 |
+
{"id":"SKILLS/TECHNIQUE_POISONTOOTH_NAME","name":"Poison Tooth"}
|
| 216 |
+
{"id":"SKILLS/TECHNIQUE_POISONTOOTH_LONGDESC","name":"When downed, activate Poison Tooth to release a cloud of poisonous gas. Increase technique level to strengthen poison cloud. Techniques only take effect when equipped."}
|
| 217 |
+
{"id":"SKILLS/TECHNIQUE_SUSPENSORDASH_NAME","name":"Suspensor Dash"}
|
| 218 |
+
{"id":"SKILLS/TECHNIQUE_SUSPENSORDASH_LONGDESC","name":"While suspended, press the Dash button to perform a mid-air dash. Techniques only take effect when equipped."}
|
| 219 |
+
{"id":"SKILLS/TECHNIQUE_BLADECHAINING_NAME","name":"Blade Chaining"}
|
| 220 |
+
{"id":"SKILLS/TECHNIQUE_BLADECHAINING_LONGDESC","name":"Defeating an enemy with a Blade attack briefly empowers your next Blade attack. Techniques only take effect when equipped."}
|
| 221 |
+
{"id":"SKILLS/STAT_BLADECHAINDAMAGE","name":"Damage Boost"}
|
| 222 |
+
{"id":"SKILLS/TECHNIQUE_THRIVEONDANGER_NAME","name":"Thrive on Danger"}
|
| 223 |
+
{"id":"SKILLS/TECHNIQUE_THRIVEONDANGER_LONGDESC","name":"While low on health, regenerate health faster, receive less poise damage, and reduce all stamina costs. Techniques only take effect when equipped."}
|
| 224 |
+
{"id":"SKILLS/STAT_REDUCEDSTAMINACOSTS","name":"Stamina Costs"}
|
| 225 |
+
{"id":"SKILLS/STAT_STAGGERRESISTANCE","name":"Reduce Poise Damage"}
|
| 226 |
+
{"id":"SKILLS/STAT_AUTOREGENERATE","name":"Increase Health Regeneration"}
|
| 227 |
+
{"id":"SKILLS/TECHNIQUE_TOUGHLUNGE_NAME","name":"Tough Lunge"}
|
| 228 |
+
{"id":"SKILLS/TECHNIQUE_TOUGHLUNGE_LONGDESC","name":"Sprint Attacks do not cost stamina and briefly provide bonus damage mitigation. Level up this skill to improve mitigation amount. Techniques only take effect when equipped."}
|
| 229 |
+
{"id":"SKILLS/STAT_DAMAGEMITIGATION","name":"Damage Mitigation"}
|
| 230 |
+
{"id":"SKILLS/TECHNIQUE_DEATHFROMABOVE_NAME","name":"Death from Above"}
|
| 231 |
+
{"id":"SKILLS/TECHNIQUE_DEATHFROMABOVE_LONGDESC","name":"While Suspended, gain a Damage Bonus to Weapon Attacks. Techniques only take effect when equipped."}
|
| 232 |
+
{"id":"SKILLS/STAT_SUSPENDEDDAMAGE","name":"Damage While Suspended"}
|
| 233 |
+
{"id":"SKILLS/ABILITIES_COLLAPSEGRENADE_NAME","name":"Collapse Grenade"}
|
| 234 |
+
{"id":"SKILLS/ABILITIES_COLLAPSEGRENADE_LONGDESC","name":"Thrown grenade that creates a collapsing stabilization field on detonation, pulling all targets within the area toward the center of the blast radius."}
|
| 235 |
+
{"id":"SKILLS/ABILITIES_COLLAPSEGRENADE_SHORTDESC","name":"Explosive device that pulls targets to center of implosion."}
|
| 236 |
+
{"id":"SKILLS/STAT_DEWREAPERYIELD","name":"Dew Reaper Yield"}
|
| 237 |
+
{"id":"SKILLS/STAT_SUSPENSORPOWERUSAGE","name":"Suspensor Power Drain"}
|
| 238 |
+
{"id":"SKILLS/STAT_HEATSTROKEBUILDUP","name":"Sun Stroke Rate"}
|
| 239 |
+
{"id":"SKILLS/STAT_CLIMBSTAMINASCALAR","name":"Climbing Stamina Drain"}
|
| 240 |
+
{"id":"SKILLS/STAT_SANDWORMTHREATSCALAR","name":"Worm Threat"}
|
| 241 |
+
{"id":"SKILLS/STAT_HANDSCANNERRANGE","name":"Detection Radius"}
|
| 242 |
+
{"id":"SKILLS/STAT_MAXPOWER","name":"Maximum Power"}
|
| 243 |
+
{"id":"SKILLS/STAT_POWEREFFICIENCY","name":"Power Usage"}
|
| 244 |
+
{"id":"SKILLS/ABILITIES_SUSPENSORBLAST_SHORTDESC","name":"Release a staggering suspensor wave."}
|
| 245 |
+
{"id":"SKILLS/ABILITIES_SUSPENSORBLAST_LONGDESC","name":"Release a staggering suspensor wave.\n\nIf used in the air, fall to the ground. Release a larger wave the farther the fall."}
|
| 246 |
+
{"id":"SKILLS/ABILITIES_SUSPENSORBLAST_NAME","name":"Suspensor Blast"}
|
| 247 |
+
{"id":"SKILLS/ABILITIES_SOLIDODECOY_SHORTDESC","name":"Create a decoy that can be remotely triggered"}
|
| 248 |
+
{"id":"SKILLS/ABILITIES_SOLIDODECOY_LONGDESC","name":"Create a decoy that can be remotely triggered."}
|
| 249 |
+
{"id":"SKILLS/ABILITIES_SOLIDODECOY_NAME","name":"Solido Decoy"}
|
| 250 |
+
{"id":"SKILLS/SPICE_VOICESPLASH_LONGDESC","name":"Activates when Spice Prescient: Voice abilities additionally trigger a staggering blast of sound around the target."}
|
| 251 |
+
{"id":"SKILLS/SPICE_VOICESPLASH_NAME","name":"Voice Splash"}
|
| 252 |
+
{"id":"SKILLS/ATTRIBUTE_SELFHEALING_LONGDESC","name":"Increase how much your healing actions heal yourself."}
|
| 253 |
+
{"id":"SKILLS/ATTRIBUTE_SELFHEALING_NAME","name":"Self-Healing"}
|
| 254 |
+
{"id":"SKILLS/STAT_SELFHEALING","name":"Healing Effectivness"}
|
| 255 |
+
{"id":"SKILLS/ATTRIBUTE_LONGBLADEDAMAGE_LONGDESC","name":"Deal increased damage with Long Blade weapons."}
|
| 256 |
+
{"id":"SKILLS/ATTRIBUTE_LONGBLADEDAMAGE_NAME","name":"Long Blade Damage"}
|
| 257 |
+
{"id":"SKILLS/ATTRIBUTE_SHORTBLADEDAMAGE_LONGDESC","name":"Deal increased damage with Short Blade weapons."}
|
| 258 |
+
{"id":"SKILLS/ATTRIBUTE_SHORTBLADEDAMAGE_NAME","name":"Short Blade Damage"}
|
| 259 |
+
{"id":"SKILLS/ATTRIBUTE_BLADEDAMAGE_LONGDESC","name":"Deal increased damage with all Blade weapons."}
|
| 260 |
+
{"id":"SKILLS/ATTRIBUTE_BLADEDAMAGE_NAME","name":"Blade Damage"}
|
| 261 |
+
{"id":"SKILLS/STAT_POISONTOLERANCE","name":"Poison Tolerance"}
|
| 262 |
+
{"id":"SKILLS/STAT_BLEEDTOLERANCE","name":"Bleed Tolerance"}
|
| 263 |
+
{"id":"SKILLS/STAT_RIFLEDAMAGE","name":"Rifle Damage"}
|
| 264 |
+
{"id":"SKILLS/STAT_HEAVYWEAPONDAMAGE","name":"Heavy Weapon Damage"}
|
| 265 |
+
{"id":"SKILLS/STAT_SCATTERGUNDAMAGE","name":"Scattergun Damage"}
|
| 266 |
+
{"id":"SKILLS/STAT_PISTOLDAMAGE","name":"Pistol Damage"}
|
| 267 |
+
{"id":"SKILLS/STAT_RANGEDDAMAGE","name":"Ranged Damage"}
|
| 268 |
+
{"id":"SKILLS/STAT_LONGBLADEDAMAGE","name":"Long Blade Damage"}
|
| 269 |
+
{"id":"SKILLS/STAT_BLADEDAMAGE","name":"Blade Damage"}
|
| 270 |
+
{"id":"SKILLS/ATTRIBUTE_MAXHEALTH_LONGDESC","name":"Increase your maximum health."}
|
| 271 |
+
{"id":"SKILLS/ATTRIBUTE_MAXHEALTH_NAME","name":"Max Health"}
|
| 272 |
+
{"id":"SKILLS/STAT_MAXHEALTH","name":"Max Health"}
|
| 273 |
+
{"id":"SKILLS/ATTRIBUTE_BLEEDTOLERANCE_LONGDESC","name":"Increase the amount of bleed you can resist before gaining the Bleeding status."}
|
| 274 |
+
{"id":"SKILLS/ATTRIBUTE_BLEEDTOLERANCE_NAME","name":"Bleed Tolerance"}
|
| 275 |
+
{"id":"SKILLS/ATTRIBUTE_POISONTOLERANCE_LONGDESC","name":"Increase the amount of poison you can resist before gaining the Poisoned status."}
|
| 276 |
+
{"id":"SKILLS/ATTRIBUTE_POISONTOLERANCE_NAME","name":"Poison Tolerance"}
|
| 277 |
+
{"id":"SKILLS/ATTRIBUTE_HEAVYWEAPONDAMAGE_LONGDESC","name":"Increase damage with all Heavy Weapons."}
|
| 278 |
+
{"id":"SKILLS/ATTRIBUTE_HEAVYWEAPONDAMAGE_NAME","name":"Heavy Weapon Damage"}
|
| 279 |
+
{"id":"SKILLS/ATTRIBUTE_SCATTERGUNDAMAGE_LONGDESC","name":"Increase damage with all Scattergun weapons."}
|
| 280 |
+
{"id":"SKILLS/ATTRIBUTE_SCATTERGUNDAMAGE_NAME","name":"Scattergun Damage"}
|
| 281 |
+
{"id":"SKILLS/ATTRIBUTE_RIFLEDAMAGE_LONGDESC","name":"Increase damage with all Rifle weapons."}
|
| 282 |
+
{"id":"SKILLS/ATTRIBUTE_RIFLEDAMAGE_NAME","name":"Rifle Damage"}
|
| 283 |
+
{"id":"SKILLS/ATTRIBUTE_PISTOLDAMAGE_LONGDESC","name":"Increase damage with all Pistol weapons."}
|
| 284 |
+
{"id":"SKILLS/ATTRIBUTE_PISTOLDAMAGE_NAME","name":"Pistol Damage"}
|
| 285 |
+
{"id":"SKILLS/ATTRIBUTE_RANGEDDAMAGE_LONGDESC","name":"Increase damage with all ranged weapons."}
|
| 286 |
+
{"id":"SKILLS/ATTRIBUTE_RANGEDDAMAGE_NAME","name":"Ranged Damage"}
|
| 287 |
+
{"id":"SKILLS/ATTRIBUTE_BODYSHOTS_LONGDESC","name":"Deal increased damage with ranged bodyshots."}
|
| 288 |
+
{"id":"SKILLS/ATTRIBUTE_BODYSHOTS_NAME","name":"Bodyshot Damage"}
|
| 289 |
+
{"id":"SKILLS/ATTRIBUTE_HEADSHOTS_LONGDESC","name":"Deal increased damage with ranged headshots."}
|
| 290 |
+
{"id":"SKILLS/ATTRIBUTE_HEADSHOTS_NAME","name":"Headshot Damage"}
|
| 291 |
+
{"id":"SKILLS/ATTRIBUTE_MENTATCOOLDOWNS_LONGDESC","name":"Reduce the cooldown of Mentat Abilities."}
|
| 292 |
+
{"id":"SKILLS/ATTRIBUTE_MENTATCOOLDOWNS_NAME","name":"Mentat Efficiency"}
|
| 293 |
+
{"id":"SKILLS/SPICE_GADGETRELOAD_LONGDESC","name":"Activates when Spice Prescient: Instantly reload your equipped weapon whenever you use any grenade or mine ability."}
|
| 294 |
+
{"id":"SKILLS/SPICE_GADGETRELOAD_NAME","name":"Gadget Reload"}
|
| 295 |
+
{"id":"SKILLS/ATTRIBUTE_APPARELREPAIR_LONGDESC","name":"Reduce the decrease in max durability when repairing Apparel."}
|
| 296 |
+
{"id":"SKILLS/ATTRIBUTE_APPARELREPAIR_NAME","name":"Apparel Repair"}
|
| 297 |
+
{"id":"SKILLS/ATTRIBUTE_WEAPONREPAIR_LONGDESC","name":"Reduce the decrease in max durability when repairing Weapons and Tools."}
|
| 298 |
+
{"id":"SKILLS/ATTRIBUTE_WEAPONREPAIR_NAME","name":"Weapon Repair"}
|
| 299 |
+
{"id":"SKILLS/STAT_MAXDURABILITYLOSS","name":"Reduce Max Durability Loss"}
|
| 300 |
+
{"id":"SKILLS/ATTRIBUTE_WEAPONDURABILITY_LONGDESC","name":"Slow the rate of durability loss when using Weapons and Tools."}
|
| 301 |
+
{"id":"SKILLS/ATTRIBUTE_WEAPONDURABILITY_NAME","name":"Weapon Durability"}
|
| 302 |
+
{"id":"SKILLS/STAT_HIGHENGAGEMENTYIELD","name":"Bonus Yield"}
|
| 303 |
+
{"id":"SKILLS/ATTRIBUTE_HIGHENGAGEMENTYIELD_LONGDESC","name":"Increase the cutterray's resource yield bonus from performing High-Engagement cutting."}
|
| 304 |
+
{"id":"SKILLS/ATTRIBUTE_HIGHENGAGEMENTYIELD_NAME","name":"High-Engagement Yield"}
|
| 305 |
+
{"id":"SKILLS/ATTRIBUTE_CUTTERRAYYIELD_LONGDESC","name":"Increase the resource yield when using a cutterray."}
|
| 306 |
+
{"id":"SKILLS/ATTRIBUTE_CUTTERRAYYIELD_NAME","name":"Cutterray Yield"}
|
| 307 |
+
{"id":"SKILLS/ATTRIBUTE_DEWREAPERYIELD_LONGDESC","name":"Increase the water yield when using a dew reaper."}
|
| 308 |
+
{"id":"SKILLS/ATTRIBUTE_DEWREAPERYIELD_NAME","name":"Dew Reaper Yield"}
|
| 309 |
+
{"id":"SKILLS/ATTRIBUTE_STILLSUITEFFICIENCY_LONGDESC","name":"Increase the effectiveness of apparel that captures water lost to dehydration."}
|
| 310 |
+
{"id":"SKILLS/ATTRIBUTE_STILLSUITCAPTURE_NAME","name":"Stillsuit Efficiency"}
|
| 311 |
+
{"id":"SKILLS/STAT_HYDRATIONCAPTURE","name":"Hydration Capture"}
|
| 312 |
+
{"id":"SKILLS/ATTRIBUTE_POWERREGEN_LONGDESC","name":"Increase the rate that your power pack recharges."}
|
| 313 |
+
{"id":"SKILLS/ATTRIBUTE_POWERREGEN_NAME","name":"Power Recharge"}
|
| 314 |
+
{"id":"SKILLS/ATTRIBUTE_CLIMBSTAMINA_LONGDESC","name":"Reduce stamina usage when climbing."}
|
| 315 |
+
{"id":"SKILLS/ATTRIBUTE_CLIMBSTAMINA_NAME","name":"Climbing Stamina"}
|
| 316 |
+
{"id":"SKILLS/ATTRIBUTE_HANDSCANNERRANGE_LONGDESC","name":"Increase the detection range of handheld scanners."}
|
| 317 |
+
{"id":"SKILLS/ATTRIBUTE_HANDSCANNERRANGE_NAME","name":"Handheld Scanning"}
|
| 318 |
+
{"id":"SKILLS/ATTRIBUTE_HEATSTROKETOLERANCE_LONGDESC","name":"Reduce the buildup rate of Sun Stroke."}
|
| 319 |
+
{"id":"SKILLS/ATTRIBUTE_HEATSTROKETOLERANCE_NAME","name":"Sun Stroke Tolerance"}
|
| 320 |
+
{"id":"SKILLS/SPICE_SHADOWSTRIKE_LONGDESC","name":"Activates when Spice Prescient: After using any Swordmaster ability, your next melee attack is accompanied by a shadow-echo that deals further damage."}
|
| 321 |
+
{"id":"SKILLS/SPICE_SHADOWSTRIKE_NAME","name":"Shadow Strike"}
|
| 322 |
+
{"id":"SKILLS/ATTRIBUTE_STAGGERRESISTANCE_LONGDESC","name":"Resist staggers through reducing incoming Poise Damage."}
|
| 323 |
+
{"id":"SKILLS/ATTRIBUTE_STAGGERRESISTANCE_NAME","name":"Stagger Resistance"}
|
| 324 |
+
{"id":"SKILLS/ATTRIBUTE_SPRINTSTAMINA_LONGDESC","name":"Reduce stamina usage when sprinting."}
|
| 325 |
+
{"id":"SKILLS/ATTRIBUTE_SPRINTSTAMINA_NAME","name":"Sprinting Stamina"}
|
| 326 |
+
{"id":"SKILLS/ATTRIBUTE_MAXSTAMINA_LONGDESC","name":"Increase your maximum stamina."}
|
| 327 |
+
{"id":"SKILLS/ATTRIBUTE_MAXSTAMINA_NAME","name":"Max Stamina"}
|
| 328 |
+
{"id":"SKILLS/STAT_MAXSTAMINA","name":"Max Stamina"}
|
| 329 |
+
{"id":"SKILLS/ATTRIBUTE_HYDRATEDSTAMINA_LONGDESC","name":"Increase the bonus to max stamina when well-hydrated."}
|
| 330 |
+
{"id":"SKILLS/ATTRIBUTE_HYDRATEDSTAMINA_NAME","name":"Well-Hydrated Stamina"}
|
| 331 |
+
{"id":"SKILLS/STAT_HYDRATIONSTAMINABONUS","name":"Hydrated Stamina Bonus"}
|
| 332 |
+
{"id":"SKILLS/SPICE_SHIELDWEAKPOINT_NAME","name":"Shield Weak Point"}
|
| 333 |
+
{"id":"SKILLS/SPICE_SHIELDWEAKPOINT_LONGDESC","name":"Activates when Spice Prescient: A ranged weapon direct hit on a shielded enemy reveals a weak point that causes additional power drain."}
|
| 334 |
+
{"id":"SKILLS/SPICE_BINDUDODGE_LONGDESC","name":"Activates when Spice Prescient: A successful parry triggers a heightened state where you automatically dodge attacks so fast that melee & darts appear to pass right through you. This state has a brief cooldown between activations."}
|
| 335 |
+
{"id":"SKILLS/SPICE_BINDUDODGE_NAME","name":"Bindu Dodge"}
|
| 336 |
+
{"id":"SKILLS/SPICE_VEHICLEHEAT_LONGDESC","name":"Activates when Spice Prescient: Reduce all heat generation while driving or piloting vehicles."}
|
| 337 |
+
{"id":"SKILLS/SPICE_VEHICLEHEAT_NAME","name":"Heat Management"}
|
| 338 |
+
{"id":"SKILLS/STAT_VEHICLEHEATGENERATION","name":"Heat Generation"}
|
| 339 |
+
{"id":"SKILLS/SPICE_PARRYBOOST_LONGDESC","name":"Activates when Spice Prescient: On a successful parry, reduce the attacker's damage mitigation for a short time."}
|
| 340 |
+
{"id":"SKILLS/SPICE_PARRYBOOST_NAME","name":"Parry Boost"}
|
| 341 |
+
{"id":"SKILLS/ABILITIES_SUSPENSORPAD_LONGDESC","name":"Drop a suspensor device that launches individuals into the air."}
|
| 342 |
+
{"id":"SKILLS/ABILITIES_SUSPENSORPAD_NAME","name":"Suspensor Pad"}
|
| 343 |
+
{"id":"SKILLS/ABILITIES_NERVESTRIKE_LONGDESC","name":"Perform a rapid series of punches, disorienting your target."}
|
| 344 |
+
{"id":"SKILLS/ABILITIES_NERVESTRIKE_NAME","name":"Bindu Nerve Strike"}
|
| 345 |
+
{"id":"SKILLS/ABILITIES_STOP_LONGDESC","name":"Use the voice to stun enemies in their tracks."}
|
| 346 |
+
{"id":"SKILLS/ABILITIES_STOP_NAME","name":"Stop"}
|
| 347 |
+
{"id":"SKILLS/ABILITIES_LITANYAGAINSTFEAR_LONGDESC","name":"Instantly revive nearby allies and boost damage mitigation."}
|
| 348 |
+
{"id":"SKILLS/ABILITIES_LITANYAGAINSTFEAR_NAME","name":"Litany Against Fear"}
|
| 349 |
+
{"id":"SKILLS/ABILITIES_WHIRLWIND_LONGDESC","name":"Spin with your blade outstretched, dealing damage in all directions."}
|
| 350 |
+
{"id":"SKILLS/ABILITIES_WHIRLWIND_NAME","name":"Whirlwind"}
|
| 351 |
+
{"id":"SKILLS/ABILITIES_CRIPPLINGSTRIKE_LONGDESC","name":"A sweeping blade attack that deals damage and limits the movement of struck enemies."}
|
| 352 |
+
{"id":"SKILLS/ABILITIES_CRIPPLINGSTRIKE_NAME","name":"Crippling Strike"}
|
| 353 |
+
{"id":"SKILLS/ABILITIES_BATTLECRY_LONGDESC","name":"Buff yourself and nearby teammates, strengthening melee attacks."}
|
| 354 |
+
{"id":"SKILLS/ABILITIES_BATTLECRY_NAME","name":"Battle Cry"}
|
| 355 |
+
{"id":"SKILLS/ABILITIES_ENERGYCAPSULE_NAME","name":"Energy Capsule"}
|
| 356 |
+
{"id":"SKILLS/ABILITIES_ENERGYCAPSULE_LONGDESC","name":"Gain a temporary boost to ranged damage and reduction to sprint stamina usage."}
|
| 357 |
+
{"id":"SKILLS/ABILITIES_POISONMINE_LONGDESC","name":"Remote mine that releases a cloud of toxic gas."}
|
| 358 |
+
{"id":"SKILLS/ABILITIES_POISONMINE_NAME","name":"Poison Mine"}
|
| 359 |
+
{"id":"SKILLS/ABILITIES_STUNDART_LONGDESC","name":"Fire a sedative-filled capsule that stuns your target for a short time."}
|
| 360 |
+
{"id":"SKILLS/ABILITIES_STUNDART_NAME","name":"Stunner"}
|
| 361 |
+
{"id":"SKILLS/ABILITIES_TURRETSEEKER_LONGDESC","name":"Place an inactive Sentry Turret. Trigger a second time to activate, causing the turret to automatically shoot anyone in its line of sight. "}
|
| 362 |
+
{"id":"SKILLS/ABILITIES_TURRETSEEKER_NAME","name":"The Sentinel"}
|
| 363 |
+
{"id":"SKILLS/ABILITIES_PORTABLEGENERATOR_LONGDESC","name":"Place a device that continuously regenerates power for allies in its field."}
|
| 364 |
+
{"id":"SKILLS/ABILITIES_PORTABLEGENERATOR_NAME","name":"Portable Generator"}
|
| 365 |
+
{"id":"SKILLS/TECHNIQUE_EXPLOITWEAKNESS_LONGDESC","name":"Dealing direct damage with a ranged weapon to an unshielded target reveals a bonus damage weak point. Techniques only take effect when equipped. Only one weak point may be visible at any time."}
|
| 366 |
+
{"id":"SKILLS/TECHNIQUE_EXPLOITWEAKNESS_NAME","name":"Exploit Weakness"}
|
| 367 |
+
{"id":"SKILLS/ATTRIBUTE_REGENCAP_LONGDESC","name":"Raise the maximum threshold of health auto-regeneration."}
|
| 368 |
+
{"id":"SKILLS/ATTRIBUTE_REGENCAP_NAME","name":"Regen Limit"}
|
| 369 |
+
{"id":"SKILLS/ATTRIBUTE_UNSTOPPABLEATTACKS_LONGDESC","name":"Gain bonus damage mitigation during Sprint Attacks and Slow Attacks."}
|
| 370 |
+
{"id":"SKILLS/ATTRIBUTE_UNSTOPPABLEATTACKS_NAME","name":"Unstoppable Attacks"}
|
| 371 |
+
{"id":"SKILLS/ATTRIBUTE_DEHYDRATEDSTAMINA_LONGDESC","name":"Reduce the rate that max stamina decreases while dehydrated."}
|
| 372 |
+
{"id":"SKILLS/ATTRIBUTE_DEHYDRATEDSTAMINA_NAME","name":"Dehydrated Stamina"}
|
| 373 |
+
{"id":"SKILLS/STAT_SMGDAMAGE","name":"SMG Damage"}
|
| 374 |
+
{"id":"SKILLS/ATTRIBUTE_SMGDAMAGE_LONGDESC","name":"Increase damage with all SMG weapons."}
|
| 375 |
+
{"id":"SKILLS/ATTRIBUTE_SMGDAMAGE_NAME","name":"SMG Damage"}
|
| 376 |
+
{"id":"SKILLS/ATTRIBUTE_APPARELDURABILITY_LONGDESC","name":"Slow the rate of durability loss for your apparel."}
|
| 377 |
+
{"id":"SKILLS/ATTRIBUTE_APPARELDURABILITY_NAME","name":"Apparel Durability"}
|
| 378 |
+
{"id":"SKILLS/STAT_APPARELDURABILITY","name":"Reduce Durability Loss"}
|
| 379 |
+
{"id":"SKILLS/ATTRIBUTE_COMPACTORYIELD_LONGDESC","name":"Increase the resource yield when using a compactor."}
|
| 380 |
+
{"id":"SKILLS/ATTRIBUTE_COMPACTORYIELD_NAME","name":"Compactor Yield"}
|
| 381 |
+
{"id":"SKILLS/STAT_COMPACTORYIELD","name":"Compactor Yield"}
|
| 382 |
+
{"id":"SKILLS/STAT_CUTTERRAYYIELD","name":"Cutterray Yield"}
|
| 383 |
+
{"id":"SKILLS/ATTRIBUTE_SINKCHARTUNLOCK_LONGDESC","name":"Unlock the knowledge of how to craft your own Sinkcharts of surveyed regions."}
|
| 384 |
+
{"id":"SKILLS/ATTRIBUTE_SINKCHARTUNLOCK_NAME","name":"Sinkchart Creation"}
|
| 385 |
+
{"id":"SKILLS/ATTRIBUTE_SURVEYSPICEDENSITY_LONGDESC","name":"Surveying reveals the Spice Density of spice fields."}
|
| 386 |
+
{"id":"SKILLS/ATTRIBUTE_SURVEYSPICEDENSITY_NAME","name":"Survey Spice Density"}
|
| 387 |
+
{"id":"SKILLS/ATTRIBUTE_VEHICLEREPAIR_LONGDESC","name":"Reduce the decrease in max durability when repairing Vehicle parts."}
|
| 388 |
+
{"id":"SKILLS/ATTRIBUTE_VEHICLEREPAIR_NAME","name":"Vehicle Repair"}
|
| 389 |
+
{"id":"SKILLS/STAT_FUELEFFICIENCY","name":"Fuel Usage"}
|
| 390 |
+
{"id":"SKILLS/ATTRIBUTE_FUELEFFICIENCYAIR_LONGDESC","name":"Reduce fuel usage when piloting an ornithopter."}
|
| 391 |
+
{"id":"SKILLS/ATTRIBUTE_FUELEFFICIENCYAIR_NAME","name":"Fuel Efficiency - Air"}
|
| 392 |
+
{"id":"SKILLS/ATTRIBUTE_FUELEFFICIENCYGROUND_LONGDESC","name":"Reduce fuel usage when driving a ground vehicle."}
|
| 393 |
+
{"id":"SKILLS/ATTRIBUTE_FUELEFFICIENCYGROUND_NAME","name":"Fuel Efficiency - Ground"}
|
| 394 |
+
{"id":"SKILLS/STAT_VEHICLEMININGYIELD","name":"Mining Yield"}
|
| 395 |
+
{"id":"SKILLS/ATTRIBUTE_VEHICLEMININGYIELD_LLONGDESC","name":"Increase the resource yield when mining via a vehicle."}
|
| 396 |
+
{"id":"SKILLS/ATTRIBUTE_VEHICLEMININGYIELD_NAME","name":"Vehicle Mining Yield"}
|
| 397 |
+
{"id":"SKILLS/ATTRIBUTE_VEHICLESCANNERRANGE_LONGDESC","name":"Increase the detection range of vehicle-mounted scanners."}
|
| 398 |
+
{"id":"SKILLS/ATTRIBUTE_VEHICLESCANNERRANGE_NAME","name":"Vehicle Scanning"}
|
| 399 |
+
{"id":"SKILLS/STAT_HARVESTERYIELD","name":"Sandcrawler Yield"}
|
| 400 |
+
{"id":"SKILLS/ATTRIBUTE_HARVESTERYIELD_LONGDESC","name":"Increase the resource yield of the Sandcrawler."}
|
| 401 |
+
{"id":"SKILLS/ATTRIBUTE_HARVESTERYIELD_NAME","name":"Sandcrawler Yield"}
|
| 402 |
+
{"id":"SKILLS/STAT_VOICECOOLDOWNS","name":"Voice Cooldowns"}
|
| 403 |
+
{"id":"SKILLS/ATTRIBUTE_VOICECOOLDOWNS_LONGDESC","name":"Reduce the cooldown of Voice Abilities."}
|
| 404 |
+
{"id":"SKILLS/ATTRIBUTE_VOICECOOLDOWNS_NAME","name":"Voice Cooldowns"}
|
| 405 |
+
{"id":"SKILLS/ATTRIBUTE_SUSPENSOREFFICIENCY_LONGDESC","name":"Reduce the power usage of Suspensor Belts."}
|
| 406 |
+
{"id":"SKILLS/ATTRIBUTE_SUSPENSOREFFICIENCY_NAME","name":"Suspensor Efficiency"}
|
| 407 |
+
{"id":"SKILLS/ABILITIES_ASSAULTSEEKER_LONGDESC","name":"Send out an automatically-flying Seeker drone mounted with an explosive. Trigger again to detonate."}
|
| 408 |
+
{"id":"SKILLS/ABILITIES_ASSAULTSEEKER_NAME","name":"Assault Seeker"}
|
| 409 |
+
{"id":"SKILLS/ATTRIBUTE_SURPRISEATTACK_LONGDESC","name":"Deal bonus damage with ranged weapon hits to your target's back."}
|
| 410 |
+
{"id":"SKILLS/ATTRIBUTE_SURPRISEATTACK_NAME","name":"Surprise Attack"}
|
| 411 |
+
{"id":"SKILLS/BLOCK_PL_DRIVER","name":"Navigator"}
|
| 412 |
+
{"id":"SKILLS/BLOCK_PL_EXPLORER","name":"Explorer"}
|
| 413 |
+
{"id":"SKILLS/BLOCK_PL_SCIENTIST","name":"Scientist"}
|
| 414 |
+
{"id":"SKILLS/BLOCK_ME_TACTICIAN","name":"Tactician"}
|
| 415 |
+
{"id":"SKILLS/BLOCK_ME_ASSASSINATION","name":"Assassination"}
|
| 416 |
+
{"id":"SKILLS/BLOCK_ME_MENTALCALCULUS","name":"Mental Calculus"}
|
| 417 |
+
{"id":"SKILLS/BLOCK_TR_GADGETS","name":"Gadgets"}
|
| 418 |
+
{"id":"SKILLS/BLOCK_TR_SUSPENSORTECH","name":"Suspensor Tech"}
|
| 419 |
+
{"id":"SKILLS/BLOCK_TR_WEAPONRY","name":"Weaponry"}
|
| 420 |
+
{"id":"SKILLS/BLOCK_SM_AGGRESSION","name":"Aggression"}
|
| 421 |
+
{"id":"SKILLS/BLOCK_SM_RESOLVE","name":"Resolve"}
|
| 422 |
+
{"id":"SKILLS/BLOCK_SM_BLADE","name":"Way of the Blade"}
|
| 423 |
+
{"id":"SKILLS/BLOCK_BG_SELFCONTROL","name":"Self-Control"}
|
| 424 |
+
{"id":"SKILLS/BLOCK_BG_MANIPULATION","name":"Manipulation"}
|
| 425 |
+
{"id":"SKILLS/BLOCK_BG_WEIRDINGWAY","name":"Weirding Way"}
|