text
stringlengths
26
67.4k
> Look around Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West. There is the curtain counterweight > You put the bucket on the counterweight You carefully place the BUCKET in the hollow on the top of the counterweight. > Inventory You're carrying: dim bulb (Providing light) long hotdog sharp knife roller skate old lamp plaster pluto You're wearing: pocket pager ( on your belt ) > Go south This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward. > Go north This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day. > You go east Near the stage-left proscenium arch you notice something dark about the floor. Looking down, you see that it is a trap door - an OPEN trap door. > Go south This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward. > Go east You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West. > Go up You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open. > Inventory You're carrying: dim bulb (Providing light) long hotdog sharp knife roller skate old lamp plaster pluto You're wearing: pocket pager ( on your belt ) > Go west Here, the stage lighting and effects are controlled. Doors lead East & West. An ominous red button is at eye level on the wall > You go to the west The spotlight booth has doors East and West. There is no glass in the window to the North (to avoid blinding the spot operator. By, the way, don't try going through the window. It won't work.) A large follow spot stands by the window You can see the socket > Go east Here, the stage lighting and effects are controlled. Doors lead East & West. An ominous red button is at eye level on the wall > You go north You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open.
[Themes: gender choice] > You go downwards You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West. > Go north This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward. > Go north This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day. > You go to the west Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West. There is the curtain counterweight There is that famous old oaken bucket > You go west Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East > Go upwards At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway. The door to the dressing room has no knob. > Go south You find yourself in the men's dressing room. There is a dressing table against the wall There is a small drawer ( in the dressing table) > You open the drawer You have opened the drawer. Inside, you see the following: There is a kit of heavy stage makeup > You take the makeup You pick up the stage makeup. > You look at the makeup There are a few sticks of very high quality professional heavy greasepaint in the kit. Just your skin tone, and a national brand label. > You read it "Freddie Krueger Special Halloween Assortment" > You look at the table The table has a mirror and a small drawer. There is nothing lying on the table. A quick search shows that there is nothing behind nor under it. There is something scribbled on the mirror with lipstick. > You read the mirror "THE MAKEUP THEY GIVE YOU IN THIS PLACE WOULD GIVE ZITS TO WROUGHT IRON!" > You look at the table The table has a mirror and a small drawer. There is nothing lying on the table. A quick search shows that there is nothing behind nor under it. There is something scribbled on the mirror with lipstick. > You look behind the table The table has a mirror and a small drawer. There is nothing lying on the table. A quick search shows that there is nothing behind nor under it. There is something scribbled on the mirror with lipstick. > You wear the makeup You put on the makeup. > You examine the mirror The table has a mirror and a small drawer. There is nothing lying on the table. A quick search shows that there is nothing behind nor under it. There is something scribbled on the mirror with lipstick. > You look at the makeup There are a few sticks of very high quality professional heavy greasepaint in the kit. Just your skin tone, and a national brand label. > Inventory You're carrying: dim bulb (Providing light) long hotdog sharp knife roller skate old lamp plaster pluto You're wearing: stage makeup pocket pager ( on your belt ) > You remove the makeup You take off the makeup. > Inventory You're carrying: dim bulb (Providing light) long hotdog sharp knife roller skate old lamp plaster pluto You're wearing: pocket pager ( on your belt ) > You look at the makeup There are a few sticks of very high quality professional heavy greasepaint in the kit. Just your skin tone, and a national brand label. > You take the makeup You pick up the stage makeup. > Go north At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway. The door to the dressing room has no knob.
[Themes: gender choice] > Go down Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East > You go east Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West. There is the curtain counterweight There is that famous old oaken bucket > Go south This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward. > Go east You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West. > You go to the west From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions. > Go south You are now in a middle-ish aisle in the audience area. You see a small scrap of parchment with a secret written on it. ( on seat 86 ) > You go south You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall. > You go south The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South. The door to the South is locked > Go east The foyer widens out to the East and South. An old vending machine stands against the wall > You go east You see an open Dutch door to the North and other doors across the room to the South and Southwest. > You go north The coat room is almost empty. The Dutch door to the South stands open. On the wall behind the counter there is a ratty coat hanging on a nail. > You move coat A gentle tug causes the coat to slip slightly to one side. Through the eruption of moths you see that the coat is covering a doorway North. Pushing the coat to the side like a drape, you go through. You have come across a store room. A stairway leads down. A closet is North. A small magnesium box sits on the floor
[Themes: gender choice] > You go downwards Reaching the bottom of the stairs, you can see something massive to the West. > Go west You squeeze past the gently hissing boiler. There is a maintenance walkway that runs beside the boiler toward the North. Stairs are to the East. The boiler knocks and pounds - small jets of steam hiss from the seams. The corroded safety valve spurts like a steam calliope. ( on top the boiler ) > You put the makeup on the boiler You place the makeup on the boiler. > You examine the boiler You hear the rush of flame in the firebox. The boiler spits and sputters as if the safety valve weren't working. It looks ready to blow at any second. > You take the makeup You pick up the stage makeup. > You put the makeup on the valve You place the makeup on the valve. > You wait Time passes... > You take the makeup You pick up the stage makeup. > You go to the east Reaching the bottom of the stairs, you can see something massive to the West. > Go upwards You have come across a store room. A stairway leads down. A closet is North. A small magnesium box sits on the floor > Go south The coat room is almost empty. The Dutch door to the South stands open. On the wall behind the counter there is a ratty coat hanging on a nail. > Go south You see an open Dutch door to the North and other doors across the room to the South and Southwest. > You go west The foyer widens out to the East and South. An old vending machine stands against the wall > Go west The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South. The door to the South is locked > You go to the north You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall. > You go to the north You are now in a middle-ish aisle in the audience area. You see a small scrap of parchment with a secret written on it. ( on seat 86 ) > Go north From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions. > Go west The curving steps to the apron are to the North, and the audience to the East. There is a solid steel fire door built into the West wall. > Go north This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward. > Go east You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West. > Go up You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open. > Go west Here, the stage lighting and effects are controlled. Doors lead East & West. An ominous red button is at eye level on the wall > You go to the west The spotlight booth has doors East and West. There is no glass in the window to the North (to avoid blinding the spot operator. By, the way, don't try going through the window. It won't work.) A large follow spot stands by the window You can see the socket > You wear the makeup You put on the makeup. > You put bulb in socket You screw the bulb firmly into the socket, forgetting that you have not disconnected the electric power from the spotlight. At the first sign of arcing, you avert your eyes, thus avoiding permanent blindness. Looking out the booth window, you see "YOU'RE ALL WET, PAIL-FACE" projected briefly on the ceiling as the bulb flares into brilliance, then descends back to darkness. The spotlight booth has doors East and West. There is no glass in the window to the North (to avoid blinding the spot operator. By, the way, don't try going through the window. It won't work.) A large follow spot stands by the window You can see the socket There is a burned-out bulb. > You remove the makeup You take off the makeup. > You take the makeup You pick up the stage makeup. > You put bulb in socket You screw the bulb firmly into the socket, forgetting that you have not disconnected the electric power from the spotlight. At the first sign of arcing, you avert your eyes, thus avoiding permanent blindness. Looking out the booth window, you see "YOU'RE ALL WET, PAIL-FACE" projected briefly on the ceiling as the bulb flares into brilliance, then descends back to darkness. The spotlight booth has doors East and West. There is no glass in the window to the North (to avoid blinding the spot operator. By, the way, don't try going through the window. It won't work.) A large follow spot stands by the window You can see the socket There is a burned-out bulb. > You check your inventory You're carrying: dim bulb (Providing light) long hotdog stage makeup sharp knife roller skate old lamp plaster pluto You're wearing: pocket pager ( on your belt ) > Go east Here, the stage lighting and effects are controlled. Doors lead East & West. An ominous red button is at eye level on the wall > You go north You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open.
[Themes: gender choice] > You go downwards You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West. > You go to the west From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions. > Go east You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West. > Go north This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward. > Go north This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day. > Go north The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the "UP" position now. > Go east You find yourself in the library. The shelves are mostly empty now. The stage elevator is in a small alcove to the West and a short passage is to the South. There is a very thin music book ( on the east shelf ) > You take the book You pick up the music book. > You read it "4...SHOW ME THE WAY TO GO HOME" > You go to the south Looking around, you see that the room is bare. You see the Library North There are sliding elevator doors on the East wall There is a locked door on the West wall. > You examine the doors The old doors allow easy access to the next room. > You look at the door Judging from the label, I'd say it goes to the orchestra pit. > You read the door "TO ORCHESTRA PIT" > You go west Ignoring everything that you learned as a two year old, you impulsively turn W and walk right into the closed door. Looking around, you see that the room is bare. You see the Library North There are sliding elevator doors on the East wall There is a locked door on the West wall. > Go east This is NOT the Enterprise. You'll have to open these doors yourself. > You open the doors I forgot to tell you, whenever the curtain is unbalanced, it overloads the motor and blows all kinds of fuses and makes these doors stick. I'm afraid you won't be able to budge them while anything is sitting on the counterweight. You can't open the doors. > You check your inventory You're carrying: dim bulb (Providing light) long hotdog stage makeup sharp knife music book roller skate old lamp plaster pluto You're wearing: pocket pager ( on your belt ) > Go north You find yourself in the library. The shelves are mostly empty now. The stage elevator is in a small alcove to the West and a short passage is to the South. > Go up The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the "UP" position now. > Go southwest Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West. There is the curtain counterweight There is that famous old oaken bucket > You take the bucket You pick up the oaken bucket. > Go northeast The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the "UP" position now. > You go east You find yourself in the library. The shelves are mostly empty now. The stage elevator is in a small alcove to the West and a short passage is to the South. > You go to the south Looking around, you see that the room is bare. You see the Library North There are sliding elevator doors on the East wall There is a locked door on the West wall. > You open the doors You manage to pry the doors open, breaking only one fingernail in the process. > Go east As you walk through, the doors slide closed behind you. You find yourself at the bottom of an elevator shaft. You can see light coming through the gap between the doors to the West. Looking up you can barely see light filtering through another set of open doors two floors above. The frayed elevator cable hangs just out of your reach. A packrat has emerged from a crack in the wall > You trade PLUTO to the packrat The packrat chuckles to himself, "What a dip stick, giving me the PLUTO! You'll be sorry." He stuffs the PLUTO into a pocket in his checkered vest then darts toward the wall, leaving a small object for you. You find yourself at the bottom of an elevator shaft. You can see light coming through the gap between the doors to the West. Looking up you can barely see light filtering through another set of open doors two floors above. A battered bugle is lying there. The frayed elevator cable hangs just out of your reach. > Trade KNIFE to packrat The packrat chuckles to himself, "What a dip stick, giving me the KNIFE! You'll be sorry." He stuffs the KNIFE into a pocket in his checkered vest then darts toward the wall, leaving a small object for you. You find yourself at the bottom of an elevator shaft. You can see light coming through the gap between the doors to the West. Looking up you can barely see light filtering through another set of open doors two floors above. A battered bugle is lying there. The frayed elevator cable hangs just out of your reach. > Trade book to packrat The packrat carefully inspects the BOOK that you offer, then somehow stuffs it into a tiny crack in the wall. He darts toward the wall himself, pausing only long enough to throw a small object back to you, then vanishes. You find yourself at the bottom of an elevator shaft. You can see light coming through the gap between the doors to the West. Looking up you can barely see light filtering through another set of open doors two floors above. A battered bugle is lying there. The frayed elevator cable hangs just out of your reach. > You take the BUGLE You pick up the battered bugle. > You play the BUGLE You wet your lips, throw back your head and blow for all you're worth. A shower of cockroaches and spider webs flies out the bell along with a stream of notes that would make Sousa gasp. > You climb the cable You dance and leap on your toes, but are unable to reach the cable. Just when you are about to give up, you recall a stunt you saw in a movie. Taking off your belt, you whip it upward in your best Indiana Jones style. Amazingly, as in the movie, the tip of the belt wraps itself three times around the frayed cable and catches securely. (Aren't you glad I saw that movie too?) Summoning all your strength, you start hand over hand up the belt and cable until you reach the doors at the top of the shaft and swing yourself over to safety. You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open.
[Themes: gender choice] > You go downwards You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West. > Go north This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward. > Go north This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day. > Go north The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the "UP" position now. > Go north The upstage area is dimly illuminated by streamers of light filtering down from the flyloft and work grid above. Specks of dust dance in the light. An old work table leans and tilts at odd angles > Go west In the Corner of the offstage area, you see the top of an old wooden stairway.
> You go downward At the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: "GLASS CUTS DIAMOND" and "DYSLEXICS OF THE WORLD, UNTIE!". > Go west There are small piles of sawdust in the corners. You see a door to the East. A hardened steel chain has one end built into the concrete wall. There is an iron crowbar ( chained to the wall ) A gouged and battered woodworking table is against the Wall. > Go south You see high shelves with unfinished repair projects and a storage room South. A violin sits on the shelf waiting for its broken bridge to be repaired. > Go south You step into a storage room. Small, useless scraps of wood and old hardware are lying about. A plank sits atop a particularly unstable pile of clutter. It would turn the tables for you to get that plank down (and vice versa). > You play the BUGLE You wet your lips, throw back your head and blow for all you're worth. A shower of cockroaches and spider webs flies out the bell along with a stream of notes that would make Sousa gasp. > You shake BUGLE Don't know how to shake here... > You wear the SKATE You put on the skate. > Go north You see high shelves with unfinished repair projects and a storage room South. A violin sits on the shelf waiting for its broken bridge to be repaired. > You go north There are small piles of sawdust in the corners. You see a door to the East. A hardened steel chain has one end built into the concrete wall. There is an iron crowbar ( chained to the wall ) A gouged and battered woodworking table is against the Wall. > Turn table I tell you, you're bucking for one prime hernia trying to twist around something this massive. > Go south You see high shelves with unfinished repair projects and a storage room South. A violin sits on the shelf waiting for its broken bridge to be repaired. > You throw the bucket at the VIOLIN The bucket bounces off the violin. > You throw KNIFE at the VIOLIN The knife bounces off the violin. > You take all You pick up the sharp knife. You pick up the oaken bucket. > You go north There are small piles of sawdust in the corners. You see a door to the East. A hardened steel chain has one end built into the concrete wall. There is an iron crowbar ( chained to the wall ) A gouged and battered woodworking table is against the Wall. > You go east At the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: "GLASS CUTS DIAMOND" and "DYSLEXICS OF THE WORLD, UNTIE!". > Go up In the Corner of the offstage area, you see the top of an old wooden stairway. > Go south There is an unpainted red brick wall to the West. A thin ray of light creeps in under the stage door. > Go south Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West. There is the curtain counterweight > Go south This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward. > Go west The curving steps to the apron are to the North, and the audience to the East. There is a solid steel fire door built into the West wall. > You go east From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions. > Go south You are now in a middle-ish aisle in the audience area. You see a small scrap of parchment with a secret written on it. ( on seat 86 ) > You take the parchment You pick up the dark parchment. > You wear the bucket You put on the bucket. > You take the bucket You pick up the oaken bucket. > You wear the bucket You put on the bucket. > Inventory You're carrying: battered bugle dim bulb (Providing light) long hotdog stage makeup sharp knife old lamp plaster pluto dark secret You're wearing: roller skate oaken bucket pocket pager ( on your belt ) > You put bucket under the SKATE You are already wearing the bucket. > You remove bucket You take off the bucket. > You take the bucket You pick up the oaken bucket. > You look at the parchment This might be a prop left over from a spy drama - or maybe it's the real thing. > You put the bucket on the parchment You put on the bucket. > You remove bucket You take off the bucket. > You put the parchment under the bucket You place the parchment under the bucket. > You wear the bucket You put on the bucket.
> You look around You are now in a middle-ish aisle in the audience area. You see a small scrap of parchment with a secret written on it. > You take the bucket off What do you want to take the bucket off? > You take the bucket You pick up the oaken bucket. > Inventory You're carrying: battered bugle dim bulb (Providing light) long hotdog stage makeup sharp knife old lamp oaken bucket plaster pluto You're wearing: roller skate pocket pager ( on your belt ) > You take the SKATE You pick up the roller skate. > You wear the bucket You put on the bucket. > You take the bucket You pick up the oaken bucket. > You rub lamp You rub and rub but only wear through the gold tone finish on the cheap lamp. > Go north From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions. > Go north Your luck has just turned sour. You stumble over the edge of the orchestra pit into the percussion section, sending the remains of most of the instruments and everything you were carrying flying who-knows-where. You find yourself near the podium in the orchestra pit. The pit extends to the West and there is a small, almost hidden crawl way to the North. The door to the East is securely locked. > You go west You arrive at a small cranny (or is it a nook? I never know) at the West side of the pit. You see, "Our Secret Place" inscribed above a small lens. Looking into it, you see nothing and decide it must be some sort of electric eye. A packrat has emerged from a crack in the wall > You check your inventory You are empty-handed. > You look at the packrat It eyes you suspiciously at first, then standing up on its hind paws, it strides boldly over and squeaks, "Let's make a deal". > You go east You find yourself near the podium in the orchestra pit. The pit extends to the West and there is a small, almost hidden crawl way to the North. The door to the East is securely locked. > You examine the door Just a wild guess, but judging from the label, I'd say that door may lead to the music room. > You read the door "TO MUSIC ROOM"
> You describe your surroundings You find yourself near the podium in the orchestra pit. The pit extends to the West and there is a small, almost hidden crawl way to the North. The door to the East is securely locked. > Go north You find yourself in a cramped little room with curved walls. Something massive occupies almost the entire area. As you make your way around to the far side, you see this is the theater organ. The controls for raising the entire assembly up to stage level for performances have been gutted and are completely unusable. You can still see the narrow passage to the East. You are sitting at the keyboard of the massive theater organ. > You go east You have come to a narrow passageway with a ladder leading up to the stage and a crawl way through to a slightly less cramped area to the West. > Go upward Near the stage-left proscenium arch you notice something dark about the floor. Looking down, you see that it is a trap door - an OPEN trap door. > Go south This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward. > Go east You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West. > You go to the west From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions. > You go south You are now in a middle-ish aisle in the audience area. You see a small scrap of parchment with a secret written on it. > Go south You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall. A battered bugle is lying there. There is a single dim bulb. (Providing light) There is a foot long hotdog There is a kit of heavy stage makeup A very sharp knife is lying there, blade upwards. A single "one size fits all" roller skate is sitting there. There is a plain living room lamp. There is that famous old oaken bucket There is a small PLUTO. There is a small pocket pager. > You take all You pick up the battered bugle. You pick up the dim bulb. You pick up the long hotdog. You pick up the stage makeup. You pick up the sharp knife. You pick up the roller skate. You pick up the old lamp. You pick up the oaken bucket. You pick up the plaster pluto. You pick up the pocket pager. > You wear the pager You put on the pager. > Go north You are now in a middle-ish aisle in the audience area. You see a small scrap of parchment with a secret written on it. > Go north From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions. > Go east You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West. > Go north This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward. > Go north This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day. > You go east Near the stage-left proscenium arch you notice something dark about the floor. Looking down, you see that it is a trap door - an OPEN trap door.
> Go downwards You have come to a narrow passageway with a ladder leading up to the stage and a crawl way through to a slightly less cramped area to the West. > Go west You find yourself in a cramped little room with curved walls. Something massive occupies almost the entire area. As you make your way around to the far side, you see this is the theater organ. The controls for raising the entire assembly up to stage level for performances have been gutted and are completely unusable. You can still see the narrow passage to the East. You are sitting at the keyboard of the massive theater organ. > Rub organ You push tentatively, smiling with some perverted satisfaction at the sight of the greasy fingerprint you left on the hand polished surface. > Move organ You pull out all the stops. (You've been just itching to do that some day.) > You look at the stops The massive instrument has been lovingly maintained. The keys smell of Bon Ami, the gilt labels on the stops still gleam and the ornamental vase still holds fresh tulips...(strange, that reminds of a joke somehow). > You play the BUGLE You wet your lips, throw back your head and blow for all you're worth. A shower of cockroaches and spider webs flies out the bell along with a stream of notes that would make Sousa gasp. > You drop all You drop the bugle. You drop the bulb. You drop the hotdog. You drop the makeup. You drop the knife. You drop the skate. You drop the lamp. You drop the bucket. You drop the pluto. > You drop the pager (Taking it off first) You drop the pager. > You take all You pick up the battered bugle. You pick up the dim bulb. You pick up the long hotdog. You pick up the stage makeup. You pick up the sharp knife. You pick up the roller skate. You pick up the old lamp. You pick up the oaken bucket. You pick up the plaster pluto. You pick up the pocket pager. > You go east You have come to a narrow passageway with a ladder leading up to the stage and a crawl way through to a slightly less cramped area to the West. > Go upward Near the stage-left proscenium arch you notice something dark about the floor. Looking down, you see that it is a trap door - an OPEN trap door. > You go west This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day. > Go west Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West. There is the curtain counterweight > You go west Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East > Go west A thin wash of light barely penetrates the cobwebs covering a small window high on the wall. Failing to reach it, you turn your attention to the door to the South with faded gold lettering on even more faded green paint. It has a small, dingy transom above and dirty hand prints all around. > You examine the transom The door (like most of the others in this place) seems to be warped from disuse. The handle does seem to still be useable and there is no obvious lock. > You read the door "Stage Manager's Office" > Go south Ignoring everything that you learned as a two year old, you impulsively turn S and walk right into the closed door. A thin wash of light barely penetrates the cobwebs covering a small window high on the wall. Failing to reach it, you turn your attention to the door to the South with faded gold lettering on even more faded green paint. It has a small, dingy transom above and dirty hand prints all around. > You open the door After several attempts you manage to OPEN it enough to get through. You enter the little room ahead and after waiting a second for your eyes to adjust to the light, you find yourself in a small, dim office. The transom over the door admits just enough light for you to make out a small desk taking up most of the floor space. An old abridged dictionary sits on the desk. > You look at the dictionary It has seen better days. Years of coffee spills have obliterated most of the printing and completely glued the binding to the desk. The pages are soggy and YELLOW and about to fall apart. They appear to be somewhat out of order. > You read the dictionary Having no particular word to look up, you flip pages at random till you see: APPLE:Safe to eat, like the Steak and Cookie. SEE ALSO AVACODO HOTDOG:Not for you. SEE ALSO CAT, FROG > You look up the APPLE in the dictionary Extra input found: "in..." > You read dictionary The pages are falling apart as you handle them. You must wait for them to dry. > You look at the dictionary It has seen better days. Years of coffee spills have obliterated most of the printing and completely glued the binding to the desk. The pages are soggy and YELLOW and about to fall apart. They appear to be somewhat out of order. > Inventory You're carrying: battered bugle dim bulb (Providing light) long hotdog stage makeup sharp knife roller skate old lamp oaken bucket plaster pluto pocket pager > You go north A thin wash of light barely penetrates the cobwebs covering a small window high on the wall. Failing to reach it, you turn your attention to the door to the South with faded gold lettering on even more faded green paint. It has a small, dingy transom above and dirty hand prints all around. > Go east Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East > You go east Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West. There is the curtain counterweight > Go south This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward. > Go west The curving steps to the apron are to the North, and the audience to the East. There is a solid steel fire door built into the West wall. > You go east From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions. > You go south You are now in a middle-ish aisle in the audience area. You see a small scrap of parchment with a secret written on it. > You go south You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall. > You go south The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South. The door to the South is locked > Go west At the West end of the lobby, there is a grand stairway leading upward and a doorway to the South. You also see the snackbar to the West. There is a restroom door to the South. > Go upwards You are standing at the top of a gently curving staircase leading down to the lobby. You see a small balcony to the East. > You go east You find yourself in the balcony. You look down over the railing to the North, and see the entire audience and stage apron area. There is no one in sight and no sign of any activity. Looking around, you see a staircase to the West and a small storage closet to the East with a switch just inside the door. Your seat (THEATER seat, that is) has folded into the upright position A wad of chewing gum is stuck to the bottom of the seat. > You cut the gum You want to CUT the GUM with WHAT, pray tell? > You cut the gum with KNIFE You want to CUT the GUM with WHAT, pray tell? > You cut the gum with the razor You want to CUT the GUM with WHAT, pray tell?
> You look around You find yourself in the balcony. You look down over the railing to the North, and see the entire audience and stage apron area. There is no one in sight and no sign of any activity. Looking around, you see a staircase to the West and a small storage closet to the East with a switch just inside the door. Your seat (THEATER seat, that is) has folded into the upright position A wad of chewing gum is stuck to the bottom of the seat. > You examine the pocket It is a simple little device to forward important messages to you.
> You look around You find yourself in the balcony. You look down over the railing to the North, and see the entire audience and stage apron area. There is no one in sight and no sign of any activity. Looking around, you see a staircase to the West and a small storage closet to the East with a switch just inside the door. Your seat (THEATER seat, that is) has folded into the upright position A wad of chewing gum is stuck to the bottom of the seat. > You examine the gum This is a real big one. > You sit Feeling the need to gather your wits (such as they are) about you, you sit back down for a moment to collect your thoughts. After mulling over your situation and coming up with a blank, you get back up. The seat bottom again retracts. > Break leg Thank you. Same to you. > Inventory You're carrying: battered bugle dim bulb (Providing light) long hotdog stage makeup sharp knife roller skate old lamp oaken bucket plaster pluto pocket pager > You wear the SKATE You put on the skate. > Go west You are standing at the top of a gently curving staircase leading down to the lobby. You see a small balcony to the East.
> Go down At the West end of the lobby, there is a grand stairway leading upward and a doorway to the South. You also see the snackbar to the West. There is a restroom door to the South. > Go east The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South. The door to the South is locked > You go to the north You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall. > Go north You are now in a middle-ish aisle in the audience area. You see a small scrap of parchment with a secret written on it. > Go north From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions. > Go west The curving steps to the apron are to the North, and the audience to the East. There is a solid steel fire door built into the West wall. > Go north This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward. > You go north YAAAAEEEEEEEEOOOOOOUUUUUAAAAHHHHHH!!!!! This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day. > Go north The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the "UP" position now. > You go to the south This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day. > Go north The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the "UP" position now. > Go northwest In the Corner of the offstage area, you see the top of an old wooden stairway.
> You go downward At the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: "GLASS CUTS DIAMOND" and "DYSLEXICS OF THE WORLD, UNTIE!". > Go west There are small piles of sawdust in the corners. You see a door to the East. A hardened steel chain has one end built into the concrete wall. There is an iron crowbar ( chained to the wall ) A gouged and battered woodworking table is against the Wall. > Go south You see high shelves with unfinished repair projects and a storage room South. A violin sits on the shelf waiting for its broken bridge to be repaired. > Go south You step into a storage room. Small, useless scraps of wood and old hardware are lying about. A plank sits atop a particularly unstable pile of clutter. It would turn the tables for you to get that plank down (and vice versa). > Yell YAAAAEEEEEEEEOOOOOOUUUUUAAAAHHHHHH!!!!! > You kick the plank Don't know how to kick here... > You pull the plank You start toward the pile, but even the gentle breeze stirred up by your arms causes the pile to tremble and a shower of nuts, bolts and old painting materials makes you think better of that idea. You retreat to the far side of the room to rethink your strategy. > Kick Don't know how to kick here... > You throw What do you want to throw? > You shake plank Don't know how to shake here... > Go north You see high shelves with unfinished repair projects and a storage room South. A violin sits on the shelf waiting for its broken bridge to be repaired. > You go north There are small piles of sawdust in the corners. You see a door to the East. A hardened steel chain has one end built into the concrete wall. There is an iron crowbar ( chained to the wall ) A gouged and battered woodworking table is against the Wall. > You examine crowbar It's in good shape and looks like it could do a job on anything it could reach. > You look at the table It has seen a lot of use. Its heavy oak top has gouges from many a tool. > You take crowbar You pick up the iron crowbar. > You go south The crowbar, still chained to the wall, jerks back and clatters to the floor. You see high shelves with unfinished repair projects and a storage room South. A violin sits on the shelf waiting for its broken bridge to be repaired. > You wear the SKATE You are already wearing the skate. > Inventory You're carrying: battered bugle dim bulb (Providing light) long hotdog stage makeup sharp knife old lamp oaken bucket plaster pluto pocket pager You're wearing: roller skate > You look at the makeup There are a few sticks of very high quality professional heavy greasepaint in the kit. Just your skin tone, and a national brand label. > You go to the north There are small piles of sawdust in the corners. You see a door to the East. A hardened steel chain has one end built into the concrete wall. There is an iron crowbar A gouged and battered woodworking table is against the Wall. > You hit PLUTO with the crowbar (Getting the crowbar first) You pick up the iron crowbar. It only makes sense to attack living things. > You break pluto with crowbar BREAK! Someone say BREAK? Great, I'll see you in ten minutes. Bye, bye. I'm back. Now, what were you saying? You wanted to BREAK the PLUTO? Don't know how to break here... > You hit the table with the crowbar It only makes sense to attack living things. > You look under the table It has seen a lot of use. Its heavy oak top has gouges from many a tool. > You look at the chain It seems as if the janitor in this place doesn't trust anyone with his tools. There's no lock on the chain. It'd have to be cut to free anything from it. > You cut the chain You want to CUT the CHAIN with WHAT, pray tell? > You cut the chain with KNIFE You want to CUT the CHAIN with WHAT, pray tell? > You cut the chain knife You want to CUT the CHAIN with WHAT, pray tell? > You cut the chain with the makeup You want to CUT the CHAIN with WHAT, pray tell? > You cut the chain with saw You want to CUT the CHAIN with WHAT, pray tell? > You go east The crowbar, still chained to the wall, jerks back and clatters to the floor. At the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: "GLASS CUTS DIAMOND" and "DYSLEXICS OF THE WORLD, UNTIE!". > Go up In the Corner of the offstage area, you see the top of an old wooden stairway. > Go east The upstage area is dimly illuminated by streamers of light filtering down from the flyloft and work grid above. Specks of dust dance in the light. An old work table leans and tilts at odd angles > Kick table Don't know how to kick here... > You go east You have wandered into the narrow stage-left wing space. The main stage is to the West. You can also see more wing space to the South. There is a ladder extending 80 feet upward into the gloom above. > You go to the south This seems to be a small rest area that continues to the East in the middle of the wings. The main stage is to the West. The wings extend North and South. There is an old soft drink machine in the corner > Go east You squeeze between old flats (stage scenery) off-left (OFF the main stage playing area and to the actor's LEFT while facing the audience - a little theater terminology there). At first you hardly notice a massive chair against the wall. > You go west This seems to be a small rest area that continues to the East in the middle of the wings. The main stage is to the West. The wings extend North and South. There is an old soft drink machine in the corner > Go south Near the stage-left proscenium arch you notice something dark about the floor. Looking down, you see that it is a trap door - an OPEN trap door. > Go northwest The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the "UP" position now. > Go north The upstage area is dimly illuminated by streamers of light filtering down from the flyloft and work grid above. Specks of dust dance in the light. An old work table leans and tilts at odd angles
> You look around The upstage area is dimly illuminated by streamers of light filtering down from the flyloft and work grid above. Specks of dust dance in the light. An old work table leans and tilts at odd angles > You examine table It has seen better days. The legs are pulling loose, the top is warped, and it has had every conceivable shade of paint spilled on it over the years. > You examine the paint There are a few sticks of very high quality professional heavy greasepaint in the kit. Just your skin tone, and a national brand label. > You go east You have wandered into the narrow stage-left wing space. The main stage is to the West. You can also see more wing space to the South. There is a ladder extending 80 feet upward into the gloom above. > You wear the bucket You put on the bucket. > Go upwards You start briskly climbing the ladder, but about 20 feet up you realize what acrophobia is all about. After clinging to the ladder helplessly for a few hours, your arms finally give out and you fall back to the stage below. > You take the bucket You pick up the oaken bucket. > You check what you're carrying You're carrying: battered bugle dim bulb long hotdog stage makeup sharp knife old lamp oaken bucket plaster pluto pocket pager You're wearing: roller skate > Light lamp Finding a convenient wall outlet, you plug the lamp in and switch it on. The lamp is now lit. > You take the lamp You already have the lamp. > Go southwest The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the "UP" position now. > You go to the south-west Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West. There is the curtain counterweight > Go south This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward. > Go west The curving steps to the apron are to the North, and the audience to the East. There is a solid steel fire door built into the West wall. > You go west Just as you step into the room, the fire door closes behind you, plunging you into inky blackness. You can't even find an electrical outlet. Oh, bother. > Light lamp Finding a convenient wall outlet, you plug the lamp in and switch it on. The lamp is now lit.
> Look around Just as you step into the room, the fire door closes behind you, plunging you into inky blackness. You can't even find an electrical outlet. Oh, bother. > You take the lamp You already have the lamp. > You check what you're carrying You're carrying: battered bugle dim bulb long hotdog stage makeup sharp knife old lamp oaken bucket plaster pluto pocket pager You're wearing: roller skate
> Look around Just as you step into the room, the fire door closes behind you, plunging you into inky blackness. You can't even find an electrical outlet. Oh, bother. > Go east The curving steps to the apron are to the North, and the audience to the East. There is a solid steel fire door built into the West wall. > You go east From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions. > You go south You are now in a middle-ish aisle in the audience area. You see a small scrap of parchment with a secret written on it. > You go south You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall. > You go south The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South. The door to the South is locked > Go east The foyer widens out to the East and South. An old vending machine stands against the wall > You go east You see an open Dutch door to the North and other doors across the room to the South and Southwest. > Go north It is dark. You can't see anything. > You move coat A gentle tug causes the coat to slip slightly to one side. Through the eruption of moths you see that the coat is covering a doorway North. Pushing the coat to the side like a drape, you go through. You have come across a store room. A stairway leads down. A closet is North. A small magnesium box sits on the floor > You turn off bulb Sorry about that, I was just fiddling around with one of your RAM chips and I think I accidently threw a DIP switch. I'll see if I can fix it... OK. Everythink is bAc/k to nornal no w. You can co&tinue wiFth the Game. You have come across a store room. A stairway leads down. A closet is North. A small magnesium box sits on the floor The bulb is now off. > You turn off bulb The bulb is already off.
[Themes: gender choice] > You describe your surroundings It is dark. You can't see anything.
[Themes: gender choice] > You go downwards Reaching the bottom of the stairs, you can see something massive to the West. > Go west You squeeze past the gently hissing boiler. There is a maintenance walkway that runs beside the boiler toward the North. Stairs are to the East. The boiler knocks and pounds - small jets of steam hiss from the seams. The corroded safety valve spurts like a steam calliope. ( on top the boiler ) > You examine the boiler You hear the rush of flame in the firebox. The boiler spits and sputters as if the safety valve weren't working. It looks ready to blow at any second. > Break valve BREAK! Someone say BREAK? Great, I'll see you in ten minutes. Bye, bye. I'm back. Now, what were you saying? You wanted to BREAK the VALVE? Don't know how to break here... > Kick valve Don't know how to kick here... > Blow boiler You do your best, opening and closing the safety valve, fiddling with levers and valves, but you seem unable to get anything out of the boiler at this time. Maybe, if you were to find some instructions or even a note about the boiler, you would know what to do. > You read the boiler You can't read the boiler, so instead you just examine it. You hear the rush of flame in the firebox. The boiler spits and sputters as if the safety valve weren't working. It looks ready to blow at any second. > You look behind the boiler You hear the rush of flame in the firebox. The boiler spits and sputters as if the safety valve weren't working. It looks ready to blow at any second. > You go to the east Reaching the bottom of the stairs, you can see something massive to the West. > Go upward It is dark. You can't see anything. > Go south It is dark. You can't see anything. > You go south Excuse me, but your pager is beeping. You see an open Dutch door to the North and other doors across the room to the South and Southwest. > You answer the pager That's odd, nothing but heavy breathing. Oh, I know who that is. > You go west The foyer widens out to the East and South. An old vending machine stands against the wall > Go west The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South. The door to the South is locked > You examine the door It is a substantial door with a substantial double cylinder dead bolt lock. There is an official looking plaque on the front of the door. > You examine the lock It is a substantial door with a substantial double cylinder dead bolt lock. There is an official looking plaque on the front of the door. > You read the lock "JANITORS CLOSET" > You read the plaque "JANITORS CLOSET" > Go east The foyer widens out to the East and South. An old vending machine stands against the wall > You break the machine BREAK! Someone say BREAK? Great, I'll see you in ten minutes. Bye, bye. I'm back. Now, what were you saying? You wanted to BREAK the MACHINE? Don't know how to break here... > Break glass BREAK! Someone say BREAK? Great, I'll see you in ten minutes. Bye, bye. I'm back. Now, what were you saying? You wanted to BREAK the GLASS? Don't know how to break here...
> You look around The foyer widens out to the East and South. An old vending machine stands against the wall > Go west The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South. The door to the South is locked > You go to the north You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall. > Go north You are now in a middle-ish aisle in the audience area. You see a small scrap of parchment with a secret written on it. > Go north From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions. > You look down From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions. > Go east You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West. > Go north This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward. > Go north This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day. > Go north The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the "UP" position now. > You go east You find yourself in the library. The shelves are mostly empty now. The stage elevator is in a small alcove to the West and a short passage is to the South. > You go to the south Looking around, you see that the room is bare. You see the Library North There are sliding elevator doors on the East wall There is a locked door on the West wall. > You play the BUGLE You wet your lips, throw back your head and blow for all you're worth. A shower of cockroaches and spider webs flies out the bell along with a stream of notes that would make Sousa gasp. > You check what you're carrying You're carrying: battered bugle dim bulb long hotdog stage makeup sharp knife old lamp oaken bucket plaster pluto pocket pager You're wearing: roller skate > Go north You find yourself in the library. The shelves are mostly empty now. The stage elevator is in a small alcove to the West and a short passage is to the South. > Go up The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the "UP" position now. > Go east It is dark. You can't see anything. > You examine the machine Amazingly, the machine seems to still be operational. There is a coin slot, two back-lit message panels (only one of which seems to be lighted), and the small ledge where the sodas would come out. > You read the panels "Soft Drinks - 25 cents" - Hmm, must be an OLD machine. > You look at the ledge Amazingly, the machine seems to still be operational. There is a coin slot, two back-lit message panels (only one of which seems to be lighted), and the small ledge where the sodas would come out. > Shake machine Don't know how to shake here... > Kick machine Don't know how to kick here... > You hit the machine It only makes sense to attack living things. > You look under the machine Amazingly, the machine seems to still be operational. There is a coin slot, two back-lit message panels (only one of which seems to be lighted), and the small ledge where the sodas would come out. > You break the machine BREAK! Someone say BREAK? Great, I'll see you in ten minutes. Bye, bye. I'm back. Now, what were you saying? You wanted to BREAK the MACHINE? Don't know how to break here... > You look behind the machine Amazingly, the machine seems to still be operational. There is a coin slot, two back-lit message panels (only one of which seems to be lighted), and the small ledge where the sodas would come out. > Examine button Amazingly, the machine seems to still be operational. There is a coin slot, two back-lit message panels (only one of which seems to be lighted), and the small ledge where the sodas would come out. > You open the machine The machine is already open. > You look in machine Amazingly, the machine seems to still be operational. There is a coin slot, two back-lit message panels (only one of which seems to be lighted), and the small ledge where the sodas would come out. > You go west The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the "UP" position now. > You go to the south-west Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West. There is the curtain counterweight > You go west Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East > Go upwards At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway. The door to the dressing room has no knob. > You examine the door It doesn't seem to actually be locked. You just can't open it without a knob. > Go south You find yourself in the men's dressing room. There is a dressing table against the wall There is a small drawer ( in the dressing table) > You examine the mirror The table has a mirror and a small drawer. There is nothing lying on the table. A quick search shows that there is nothing behind nor under it. There is something scribbled on the mirror with lipstick. > You read the mirror "THE MAKEUP THEY GIVE YOU IN THIS PLACE WOULD GIVE ZITS TO WROUGHT IRON!" > Break mirror BREAK! Someone say BREAK? Great, I'll see you in ten minutes. Bye, bye. I'm back. Now, what were you saying? You wanted to BREAK the MIRROR? Don't know how to break here... > Go north At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway. The door to the dressing room has no knob. > Go east The hall continues to the West and South. There's an open door to the North. > Go north As you enter the room, you notice your old friend, the genie, snoozing in the corner. At the sound of your footsteps, he stirs and groggily undergoes three quick transmutations. Finally settling on a solid form, he rubs his eyes and says, "For my first wish, I want something to WEAR." You have found the "Green Room" - the lounge where actors wait between scenes. The genie stands in a cloud of greasy smoke. > You give the SKATE to genie With a semi-logical motion, the genie turns the SKATE inside-out, handing you a medium rare STEAK, saying, "Eat up, then meet me at the CLAWKAT with a TRACE." You have found the "Green Room" - the lounge where actors wait between scenes. > You examine the steak I don't want to talk about it. I'm on a diet. Luckily, you're only a fictional character in a computer game. You don't have to worry about things like that. Enjoy! > You eat the steak Despite your best intentions, you wolf down the entire steak in only 4-1/3 bites. Then you notice the fortune cookie that came with it. > You look at the Cookie If you can believe everything else that's happened, you can believe this too. > You read Cookie You can't read the cookie, so instead you just examine it. If you can believe everything else that's happened, you can believe this too. > You eat the Cookie You eat the fortune cookie. > You check your inventory You're carrying: battered bugle dim bulb (Providing light) long hotdog stage makeup sharp knife old lamp oaken bucket plaster pluto pocket pager > You open the Cookie You have opened the cookie. Inside, you see the following: paper fortune ( in the broken pieces ) > You read the fortune "YOUR FORTUNE MAY RIDE ON YOUR WEIGHT." Must be for some sumo wrestler.
> Look around You have found the "Green Room" - the lounge where actors wait between scenes. > You go south The hall continues to the West and South. There's an open door to the North. > Go south The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling. > Go west Looking around, you see that this is where props (items small enough to be carried around on stage - guns, books, pencils, etc.) are stored. An oddly decorated magicians table sits in the corner There is a very convincing 24 carat ring. ( hanging on a wall peg) > You examine table This is a perfectly ordinary magicians table, as magicians tables go. Maybe a little TOO perfectly ordinary. It has the required black velvet draping, felt square on top, and golden symbols - like some almost familiar language - decorating the hem. > You take the ring You pick up the solitaire ring. > You examine ring A simple yet tasteful setting - a single, faceted stone in a 4 prong base. > You wear the ring You put on the ring. > You read the table At first you can't make out the meaning of the hem's decorations. Then as you start walking around to the other side of the table, it hits you...Its written upside down. Clumsily standing on your head, you make out the repeating legend, "..ACEPRIZEDPOSSIONONTABLEPLACEPRIZEDPOSSIONONTABLEPL..." > You put the ring on the table What do you know, a REAL magic table! The RING vanishes before your eyes. You then hear a thump, like something hitting the floor back toward the lobby. > You put the pager on the table What do you know, a REAL magic table! The PAGER vanishes before your eyes. You then hear a thump, like something hitting the floor back toward the lobby. > You go to the east The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling. > You go north The hall continues to the West and South. There's an open door to the North. > Go west At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway. The door to the dressing room has no knob.
[Themes: gender choice] > Go down Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East > You go east Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West. There is the curtain counterweight > Go south This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward. > Go west The curving steps to the apron are to the North, and the audience to the East. There is a solid steel fire door built into the West wall. > You go east From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions. > You go south You are now in a middle-ish aisle in the audience area. You see a small scrap of parchment with a secret written on it. > You go south You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall. There is a small pocket pager. > Go north You are now in a middle-ish aisle in the audience area. You see a small scrap of parchment with a secret written on it. > Go north From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions. > Go west The curving steps to the apron are to the North, and the audience to the East. There is a solid steel fire door built into the West wall. > Go north This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward. > Go north This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day. > Go west Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West. There is the curtain counterweight > You go west Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East > Go upwards At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway. The door to the dressing room has no knob. > Go east The hall continues to the West and South. There's an open door to the North. > Go south The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling. > You go to the south Garment racks line the walls. There is a definite smell of well worn clothing. A name brand SCUBA suit lies dripping ( on the floor ) > You examine the scuba A wet suit and Self Contained Underwater Breathing Apparatus with full tanks. > You read it "AMITY SURPLUS" > You take the suit You pick up the scuba suit.
[Themes: gender choice] > Look around Garment racks line the walls. There is a definite smell of well worn clothing. > Go north The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling. > You go west Looking around, you see that this is where props (items small enough to be carried around on stage - guns, books, pencils, etc.) are stored. An oddly decorated magicians table sits in the corner > You go to the east The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling. > You go upward The catwalk allows the techs access to the stage lighting hung above the audience ceiling. You bend low to crawl along, trying not to think about the 30 foot drop through the flimsy structure if you should loose your footing. > Go east The catwalk continues West and East. The boards creak under your feet. Looking down, you see a dangerous SAG. > Go east At the East end of the catwalk you find a short ladder leading up to the roof. > Go up The afternoon sun bakes the theater roof. Looking over the sides, you see nothing but deserted streets in all directions. There is an open hatchway. You see a rainsoaked page from some book lying on the roof. > Examine page It has been out in the weather so long, it has almost melted into the roof. > You read the page It's a page from ALI BABA AND THE FORTY THIEVES, too rainsoaked to read. > Go north You have come to the Northern edge of the roof. Most of the way to the North is blocked by the wall that encloses the high flyloft over the main stage area. There is a short set of steps (also North) that lead to a narrow upper roof. There is a heavy packing crate > Examine crate It is a large wooden packing crate with a heavy lid. > Open crate You want to OPEN the CRATE with WHAT, pray tell? > Go west You suddenly bolt for the roof edge and freedom! With a graceful Grande Jete', you succeed, alighting daintily on the street below. Looking around, you realize that you are in a dark, featureless void with nothing substantial beneath your feet. Realizing that you have just gone outside the programed area of the game, you meekly climb back to "Room 32 - Theater Roof" You have come to the Northern edge of the roof. Most of the way to the North is blocked by the wall that encloses the high flyloft over the main stage area. There is a short set of steps (also North) that lead to a narrow upper roof. There is a heavy packing crate > You go to the north You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West. A packrat has emerged from a crack in the wall > You trade the pager to the packrat The packrat carefully inspects the PAGER that you offer, then somehow stuffs it into a tiny crack in the wall. He darts toward the wall himself, pausing only long enough to throw a small object back to you, then vanishes. You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West. There is nice E flat valve trumpet > You take the trumpet You pick up the valve trumpet. > You play the trumpet Carefully checking the spit valve, you put lips to mouthpiece and blow. > You look at the window The window is not locked. It would be large enough to crawl through, but a few determined tugs show you that it is stuck tight. Looking through, you can see the widely-spaced steel beams that make up the grid over the stage. > You kick the window Don't know how to kick here... > You break the window BREAK! Someone say BREAK? Great, I'll see you in ten minutes. Bye, bye. I'm back. Now, what were you saying? You wanted to BREAK the WINDOW? Don't know how to break here... > You cut the window Trying to cut the window with that would only scrape off some dirt. > You cut the window with the ring Trying to cut the window with that RING would only scrape off some dirt. > You cut the ring with the window You want to CUT the RING with WHAT, pray tell? > You cut the window with KNIFE Trying to cut the window with that KNIFE would only scrape off some dirt.
> Go downward You have come to a central gallery opening onto eight small rooms. You hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms. An old woman dressed in a zoo keeper's uniform looks up at you. > You look at the woman She spits in the corner and says."You know, not many people come down this way any more. A lot fewer go back. These rooms hold about the nastiest bunch of characters you'd want to tangle with. Try 'em if you like. Ain't no skin off my nose." She then settles back in her chair to watch. > You hit woman You attack that poor defenseless WOMAN again and I'm calling 9-1-1! > Go north A HUNGRY man (and woman) eating plant is creeping toward you. > You examine the plant It stands over 9 feet tall. The main pod is covered with multi-colored warts, and has jaws big enough to walk into (if you were so inclined). Gnarled vines extend into the entire room and are slowly inching toward you. > You go south The plant blocks your way. > You cut the plant with KNIFE You want to CUT the PLANT with WHAT, pray tell? The plant seems to be getting angrier. > You kill the plant You attack the plant with your bare hands, but it evades your attack. The plant seems to be getting angrier. > You enter the plant You can't enter anything here. The plant suddenly attacks you! You try to defend yourself, but the plant kills you anyhow. $You$ have died! Your score is 750 (out of 19900 possible). You have visited 73 locations (out of 117 in the game) > You go to the north-east You are in a small side room. The exits all lead back to the main gallery. An insane barber is motioning to you to come sit in his chair. > You examine the barber His red eyes are sunk into grayed sockets and his arms are crusted with the blood of previous customers. In his right hand he brandishes a gleaming, silver-handled straight razor. "You are next," he snarls. > You give KNIFE to the barber You can't read the knife, so instead you just examine it. It is a large bread knife with a serrated blade. > You go to the southwest The barber blocks your way. > You kill the barber You attack the barber with your bare hands, but he evades your attack. > You examine the razor His red eyes are sunk into grayed sockets and his arms are crusted with the blood of previous customers. In his right hand he brandishes a gleaming, silver-handled straight razor. "You are next," he snarls. > You check what you're carrying You're carrying: battered bugle dim bulb (Providing light) long hotdog stage makeup sharp knife old lamp oaken bucket plaster pluto scuba suit fortune cookie There is a fortune ( in the broken pieces ) valve trumpet You're wearing: solitaire ring > Kiss barber You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. "Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!" You have come to a central gallery opening onto eight small rooms. You hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms. An old woman dressed in a zoo keeper's uniform looks up at you. > You examine Avocado The zookeeper looks up and says, "Try a room - one's as bad as the next." You don't see any avocado here. > Go east You are in a small side room. The exits all lead back to the main gallery. A pirate captain confronts you, waving a cutlass. > You look at the captain He is wears a long violet coat over a lacey shirt and black knee britches and sports an enormously oversized hat with a pink ostrich plume. In his right hand he waves a sinister cutlass and he has a HOOK in place of a left hand. > You examine the hook He is wears a long violet coat over a lacey shirt and black knee britches and sports an enormously oversized hat with a pink ostrich plume. In his right hand he waves a sinister cutlass and he has a HOOK in place of a left hand. > You give ring to the pirate The PIRATE gives a quick glance at the RING, then tosses it back. > You take the ring You pick up the solitaire ring. > Go west The captain blocks your way. > You kill the pirate You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. "Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!" You have come to a central gallery opening onto eight small rooms. You hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms. An old woman dressed in a zoo keeper's uniform looks up at you. > Go southeast You are in a small side room. The exits all lead back to the main gallery. A witch turns from her cauldron and raises her gnarled hands ominously. > You look at the witch Probably just the kind of old crone who would go around turning people into frogs (or toads). She looks you over approvingly and starts gesturing and muttering an incantation. You feel your eyes starting to bulge > You look at cauldron Probably just the kind of old crone who would go around turning people into frogs (or toads). She looks you over approvingly and starts gesturing and muttering an incantation. You feel your eyes starting to bulge > You play the BUGLE You wet your lips, throw back your head and blow for all you're worth. A shower of cockroaches and spider webs flies out the bell along with a stream of notes that would make Sousa gasp. > You give the BUGLE to the witch The WITCH gives a quick glance at the BUGLE, then tosses it back. > You take BUGLE You already have the bugle. > Inventory You're carrying: battered bugle dim bulb (Providing light) long hotdog stage makeup sharp knife old lamp oaken bucket plaster pluto solitaire ring scuba suit fortune cookie There is a fortune ( in the broken pieces ) valve trumpet > You kill the witch You attack the witch with your bare hands, but she evades your attack. > Kiss witch You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. "Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!" You have come to a central gallery opening onto eight small rooms. You hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms. An old woman dressed in a zoo keeper's uniform looks up at you. > Go south You are in a small side room. The exits all lead back to the main gallery. The theater janitor was looking around the room. Hearing you, he looks up. > Examine janitor He was looking for something, but has now turned his attention to you. He appears to have guessed that you know more about him than he cares to have made public. Chomping on his cigar, he rolls up his sleeves and heads toward you. > You kill the janitor You attack the janitor with your bare hands, but he evades your attack. > You give the ring to the janitor You can't read the ring, so instead you just examine it. A simple yet tasteful setting - a single, faceted stone in a 4 prong base. > You go north The janitor blocks your way. > You wait for a while You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. "Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!" You have come to a central gallery opening onto eight small rooms. You hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms. An old woman dressed in a zoo keeper's uniform looks up at you. > Go southwest You are in a small side room. The exits all lead back to the main gallery. You come face to face with the drama critic who panned your last three shows. > You examine the critic This is the guy you always suspected was out to get you. Now you are sure of it. He grins maniacally and comes at you with poison pen raised. > You play the BUGLE You wet your lips, throw back your head and blow for all you're worth. A shower of cockroaches and spider webs flies out the bell along with a stream of notes that would make Sousa gasp. > You kick the bucket What a quaint sense of humor. For a second there, I was half tempted to honor your request. However, I am amused by your antics and wish to see more of them. I shall let you go with only a bruised toe. > You kill the critic You attack the critic with your bare hands, but he evades your attack. > You throw KNIFE You throw the knife. > You take KNIFE You pick up the sharp knife. > You throw KNIFE at the critic You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. "Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!" You have come to a central gallery opening onto eight small rooms. You hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms. An old woman dressed in a zoo keeper's uniform looks up at you. > You examine KNIFE "If you'd get rid of a few of these characters, it'd make my job a lot easier." It is a large bread knife with a serrated blade. > Go west You are in a small side room. The exits all lead back to the main gallery. This guy looks just like your agent (The one you haven't seen lately). > You look at the agent Now you know this must be some kind of weird nightmare. Your own agent is after you. He is rolling up a stack of your head shots and publicity releases and seems intent on using them as a club. > You go to the east The agent blocks your way. > Hit agent You attack the agent with your bare hands, but he evades your attack. > You hit the agent with KNIFE You strike at the agent with the knife, but your weapon bounces off of him harmlessly > You hit the agent with the trumpet You strike at the agent with the trumpet, but your weapon bounces off of him harmlessly > You check your inventory You're carrying: battered bugle dim bulb (Providing light) long hotdog stage makeup old lamp oaken bucket plaster pluto solitaire ring scuba suit fortune cookie There is a fortune ( in the broken pieces ) > You hit the agent with PLUTO You strike at the agent with the pluto, but your weapon bounces off of him harmlessly > You wait for a while You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. "Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!" You have come to a central gallery opening onto eight small rooms. You hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms. An old woman dressed in a zoo keeper's uniform looks up at you. > You go to the northwest You are in a small side room. The exits all lead back to the main gallery. Oh, great, now you find Helen Hipclicks, the worlds most conceited actress. > You examine Helen This is the prima donna who's edged you out of more good parts than you care to think about. Now she's coming right at you waving her scrapbook. Either she's going to bore you to death with her clippings, or she means to attack you. > Inventory You're carrying: battered bugle dim bulb (Providing light) long hotdog stage makeup old lamp oaken bucket solitaire ring scuba suit fortune cookie There is a fortune ( in the broken pieces ) > You hit Helen with the bucket You strike at the helen with the bucket, but your weapon bounces off of her harmlessly
> You describe your surroundings You are in a small side room. The exits all lead back to the main gallery. There is that famous old oaken bucket Oh, great, now you find Helen Hipclicks, the worlds most conceited actress. > You take the bucket You pick up the oaken bucket. > You kill Helen You attack the helen with your bare hands, but she evades your attack. > You examine scrapbook You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. "Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!" You have come to a central gallery opening onto eight small rooms. You hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms. An old woman dressed in a zoo keeper's uniform looks up at you. > Go north A HUNGRY man (and woman) eating plant is creeping toward you. > You eat the plant Either you are very hungry or very, very sick. > You eat Avocado Either you are very hungry or very, very sick. > You look at Avocado It stands over 9 feet tall. The main pod is covered with multi-colored warts, and has jaws big enough to walk into (if you were so inclined). Gnarled vines extend into the entire room and are slowly inching toward you. The plant seems to be getting angrier. > You look at the vines It stands over 9 feet tall. The main pod is covered with multi-colored warts, and has jaws big enough to walk into (if you were so inclined). Gnarled vines extend into the entire room and are slowly inching toward you. The plant seems to be getting angrier. > Examine pod It stands over 9 feet tall. The main pod is covered with multi-colored warts, and has jaws big enough to walk into (if you were so inclined). Gnarled vines extend into the entire room and are slowly inching toward you. The plant suddenly attacks you! You try to defend yourself, but the plant kills you anyhow. $You$ have died! Your score is 20 (out of 19900 possible). You have visited 80 locations (out of 117 in the game) > Go upwards You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West. > You go to the east You suddenly bolt for the roof edge and freedom! With a graceful Grande Jete', you succeed, alighting daintily on the street below. Looking around, you realize that you are in a dark, featureless void with nothing substantial beneath your feet. Realizing that you have just gone outside the programed area of the game, you meekly climb back to "Room 56 - Theater Roof" You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West. > Go south Sorry about that, I was just fiddling around with one of your RAM chips and I think I accidently threw a DIP switch. I'll see if I can fix it... OK. Everythink is bAc/k to nornal no w. You can co&tinue wiFth the Game. You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West. You have come to the Northern edge of the roof. Most of the way to the North is blocked by the wall that encloses the high flyloft over the main stage area. There is a short set of steps (also North) that lead to a narrow upper roof. There is a heavy packing crate > You take the crate You pick up the packing crate. > You go south The afternoon sun bakes the theater roof. Looking over the sides, you see nothing but deserted streets in all directions. There is an open hatchway. You see a rainsoaked page from some book lying on the roof.
> Go downward At the East end of the catwalk you find a short ladder leading up to the roof. > Go west Starting across the catwalk, you notice a familiar smell. Whirling around, you see the genie splashing CAMEL #5 cologne under his red white and blue arms. Rebuttoning his shirt, he says, "I've taken a liking to you, so tell you what - drop what you're doing and bring me something to PLAY for my second wish and you may live long enough to have the honor of granting my third wish some day." > You drop the crate You drop the crate. > You give the BUGLE to the genie Nonchalantly taking the BUGLE, he reaches his arm into the bell and then yanks. The instrument seems to twist back into itself and spiral into - nothing. Winking his eye, he again vanishes. At the East end of the catwalk you find a short ladder leading up to the roof. There is a heavy packing crate > You give the trumpet to GENIE The GENIE gives a quick glance at the TRUMPET, then tosses it back. "I never could play a trumpet." > You take the trumpet You already have the trumpet. > You check what you're carrying You're carrying: battered bugle dim bulb (Providing light) long hotdog stage makeup sharp knife old lamp oaken bucket plaster pluto scuba suit fortune cookie There is a fortune ( in the broken pieces ) valve trumpet You're wearing: solitaire ring > You give the BUGLE to GENIE Nonchalantly taking the BUGLE, he reaches his arm into the bell and then yanks. The instrument seems to twist back into itself and spiral into - nothing. Winking his eye, he again vanishes. At the East end of the catwalk you find a short ladder leading up to the roof. There is a heavy packing crate > You take the crate You pick up the packing crate. > Go west The catwalk continues West and East. There is a firm BULGE in the boards, and a mysterious wisp of GAS just dissipating above. > Go west The catwalk allows the techs access to the stage lighting hung above the audience ceiling. You bend low to crawl along, trying not to think about the 30 foot drop through the flimsy structure if you should loose your footing.
> Go downwards The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling. > You go north The hall continues to the West and South. There's an open door to the North. > Go west At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway. The door to the dressing room has no knob.
> You go downward At the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: "GLASS CUTS DIAMOND" and "DYSLEXICS OF THE WORLD, UNTIE!". > Go west There are small piles of sawdust in the corners. You see a door to the East. A hardened steel chain has one end built into the concrete wall. There is an iron crowbar A gouged and battered woodworking table is against the Wall. > You open the crate with the crowbar You pound and jab at the lid until it finally loosens, then you push it aside. There are small piles of sawdust in the corners. You see a door to the East. A hardened steel chain has one end built into the concrete wall. There is an iron crowbar A gouged and battered woodworking table is against the Wall. > Examine crate DOG GONE, It's empty! (Don't you wish I would make the clues a little easier?) > Inventory You're carrying: dim bulb (Providing light) long hotdog stage makeup sharp knife packing crate old lamp oaken bucket plaster pluto scuba suit fortune cookie There is a fortune ( in the broken pieces ) valve trumpet You're wearing: solitaire ring > You look in the crate DOG GONE, It's empty! (Don't you wish I would make the clues a little easier?) > You drop the crate You drop the crate. > You get on crate You pick up the packing crate. > Open crate You want to OPEN the CRATE with WHAT, pray tell? > Examine crate DOG GONE, It's empty! (Don't you wish I would make the clues a little easier?) > Inventory You're carrying: dim bulb (Providing light) long hotdog stage makeup sharp knife packing crate old lamp oaken bucket plaster pluto scuba suit fortune cookie There is a fortune ( in the broken pieces ) valve trumpet You're wearing: solitaire ring > You put KNIFE in the crate You place the knife in the crate. > Examine crate DOG GONE, It's empty! (Don't you wish I would make the clues a little easier?) > You take all from crate You pick up the iron crowbar. > You take KNIFE You pick up the sharp knife. > You put the crowbar in the crate You place the crowbar in the crate. > You go east The crowbar, still chained to the wall, jerks back and clatters to the floor. At the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: "GLASS CUTS DIAMOND" and "DYSLEXICS OF THE WORLD, UNTIE!". > Examine crate DOG GONE, It's empty! (Don't you wish I would make the clues a little easier?) > Go west There are small piles of sawdust in the corners. You see a door to the East. A hardened steel chain has one end built into the concrete wall. There is an iron crowbar A gouged and battered woodworking table is against the Wall. > You break the crate with the crowbar BREAK! Someone say BREAK? Great, I'll see you in ten minutes. Bye, bye. I'm back. Now, what were you saying? You wanted to BREAK the CRATE? Don't know how to break here... > Go south You see high shelves with unfinished repair projects and a storage room South. A violin sits on the shelf waiting for its broken bridge to be repaired. > You throw the crate at the VIOLIN The crate bounces off the violin. > You take the crate You pick up the packing crate. > Go south You step into a storage room. Small, useless scraps of wood and old hardware are lying about. A plank sits atop a particularly unstable pile of clutter. It would turn the tables for you to get that plank down (and vice versa). > You throw crate at the plank The crate bounces off the plank. > You take the crate You pick up the packing crate. Loading game... /=======================================\ | /\ | | | S O S | | | | | | | | Son Of Stagefright | | | | The SEQUEL | | | | A pleasant day at the theatre | | | | in three paranatural acts | | | | c 1989 by Mike McCauley | | | \/ | \=======================================/ . This game is being executed by: Choose <I>nstructions, <A>GiliTy Information, or <other> to start the game S.O.S. Son of Stagefright, the SEQUEL c 1989 Mike McCauley Distributed as ShareWare - Not Public Domain This is your big day. You've studied method acting, improv, mime, dance, movement, CPR and all the rest and now you're itching to take your place down center like all the famous actors and actresses before you. You've heard about an audition down at the old theater at the lower end of the far reaches of the wrong side of... -Well, anyway, you thought that it had been closed after a series of very mysterious accidents and disappearances following their 13 week run of the `Scottish Tragedy'. (If you don't know that one, just ask any actor.) When you arrive, the line of hopefuls wraps around the block. By the time you get signed in, the only seat left is up in the balcony. on * and * * * z-z-z-Z-Z-Z-Z-z-z-z-Z-Z-Z-Z-z-z-z * * You wake with a start. What time is it? Did you miss the call for your reading? You hear what sounds like muffled laughter somewhere. Looking around for its source, it occurs to you that something is disturbingly wrong. Finally it sinks in. There isn't a living soul in sight. Dust and cobwebs are everywhere. There is only one thought racing through your little brain... "I WANT OUT!" --- HIT ANY KEY --- Oh, by the way, the game has been set up for you to play it as an ACTOR. Would you rather be an ACTRESS? (Please enter YES or NO.) > Go north You see high shelves with unfinished repair projects and a storage room South. A violin sits on the shelf waiting for its broken bridge to be repaired. > You play the VIOLIN Let me explain it to you this way: | ..,,,.. 1. The violin is out of reach, | ///////~\\\ 2. You ain't got a bow, | (''~~~ ``\ 3. You ain't got a union card, | { (0 ) >--< } 4. I know your taste in music, | \ __<__ / -AND- +--- \ \___/ / 5. It wouldn't accomplish anything anyway.| \/ > Go south You step into a storage room. Small, useless scraps of wood and old hardware are lying about. A plank sits atop a particularly unstable pile of clutter. It would turn the tables for you to get that plank down (and vice versa). > You play the trumpet Carefully checking the spit valve, you put lips to mouthpiece and blow. > Go north You see high shelves with unfinished repair projects and a storage room South. A violin sits on the shelf waiting for its broken bridge to be repaired. > You go to the north There are small piles of sawdust in the corners. You see a door to the East. A hardened steel chain has one end built into the concrete wall. There is an iron crowbar A gouged and battered woodworking table is against the Wall. > You break the crate with the crowbar BREAK! Someone say BREAK? Great, I'll see you in ten minutes. Bye, bye. I'm back. Now, what were you saying? You wanted to BREAK the CRATE? Don't know how to break here... > You open the crate with the crowbar You have already opened the crate and pushed the lid aside. > Inventory You're carrying: dim bulb (Providing light) long hotdog stage makeup sharp knife packing crate old lamp oaken bucket plaster pluto scuba suit fortune cookie There is a fortune ( in the broken pieces ) valve trumpet You're wearing: solitaire ring > You go east At the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: "GLASS CUTS DIAMOND" and "DYSLEXICS OF THE WORLD, UNTIE!". > Examine crate DOG GONE, It's empty! (Don't you wish I would make the clues a little easier?) > You put PLUTO in the crate Even with the lid open, dropping the statue causes it to shatter, but the impact dislodges a piece of paper that you overlooked before. By the way, that statue was a Roman GOD, not Mickey Mouse's DOG. (You dyslexic or anagramatic?) > You look at the paper Do you mean the multiplication table or the paper fortune? > Multiplication The simple grid of multipliers and products brings back memories of 3rd grade. > You examine ring A simple yet tasteful setting - a single, faceted stone in a 4 prong base. > You check your inventory You're carrying: dim bulb (Providing light) long hotdog stage makeup sharp knife packing crate There is a small scrap of paper with the multiplication table on it. old lamp oaken bucket scuba suit fortune cookie There is a fortune ( in the broken pieces ) valve trumpet You're wearing: solitaire ring > You examine the fortune It is a typical inscrutable saying. > You take the table Try as you might, you cannot dislodge the piece of paper from deep within the crate. Slowly and methodically, you start prying and pounding at the sides until you have finally reduced it to a pile of splintered lumber. You throw the scrap wood into a corner and take the paper. > You take the paper fortune You pick up the paper fortune. > Inventory You're carrying: dim bulb (Providing light) long hotdog stage makeup sharp knife old lamp oaken bucket multiplication table scuba suit fortune cookie paper fortune valve trumpet You're wearing: solitaire ring
> You look around "YOUR FORTUNE MAY RIDE ON YOUR WEIGHT." Must be for some sumo wrestler. At the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: "GLASS CUTS DIAMOND" and "DYSLEXICS OF THE WORLD, UNTIE!". > You examine the trumpet The trumpet is in amazingly good condition. By the style, you decide it was probably made over 3,000 years ago and used by ancient armies as they sieged and attacked walled cities. You always were such a good music historian. > Go up In the Corner of the offstage area, you see the top of an old wooden stairway. > Go south There is an unpainted red brick wall to the West. A thin ray of light creeps in under the stage door. > You play the trumpet Carefully checking the spit valve, you put lips to mouthpiece and blow. > Go northeast The upstage area is dimly illuminated by streamers of light filtering down from the flyloft and work grid above. Specks of dust dance in the light. An old work table leans and tilts at odd angles > You go south The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the "UP" position now. > You go to the south This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day. > Go west Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West. There is the curtain counterweight > You go west Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East > Go upwards At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway. The door to the dressing room has no knob. > Go east The hall continues to the West and South. There's an open door to the North. > Go south The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling. > You go upward The catwalk allows the techs access to the stage lighting hung above the audience ceiling. You bend low to crawl along, trying not to think about the 30 foot drop through the flimsy structure if you should loose your footing. > You go east The catwalk continues West and East. There is a firm BULGE in the boards, and a mysterious wisp of GAS just dissipating above. > Inventory You're carrying: dim bulb (Providing light) long hotdog stage makeup sharp knife old lamp oaken bucket multiplication table scuba suit fortune cookie paper fortune valve trumpet You're wearing: solitaire ring > You examine KNIFE It is a large bread knife with a serrated blade. > You plug in the lamp Finding a convenient wall outlet, you plug the lamp in and switch it on. The lamp is now lit. > You examine the suit A wet suit and Self Contained Underwater Breathing Apparatus with full tanks. > You look at what you're carrying with you You're carrying: dim bulb (Providing light) long hotdog stage makeup sharp knife old lamp (Providing light) oaken bucket multiplication table scuba suit fortune cookie paper fortune valve trumpet You're wearing: solitaire ring > You look at the Cookie If you can believe everything else that's happened, you can believe this too. > Turn table The gentle breeze cools your fevered brow. Nice try. At least you won't get a hernia turning a little scrap of paper. But I'm getting board by all this "turning" business. > Go west The catwalk allows the techs access to the stage lighting hung above the audience ceiling. You bend low to crawl along, trying not to think about the 30 foot drop through the flimsy structure if you should loose your footing.
> Go downwards The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling. > You go west Looking around, you see that this is where props (items small enough to be carried around on stage - guns, books, pencils, etc.) are stored. An oddly decorated magicians table sits in the corner > You go to the east The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling. > You go north The hall continues to the West and South. There's an open door to the North. > Go west At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway. The door to the dressing room has no knob.
> You go downward At the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: "GLASS CUTS DIAMOND" and "DYSLEXICS OF THE WORLD, UNTIE!". > Go west There are small piles of sawdust in the corners. You see a door to the East. A hardened steel chain has one end built into the concrete wall. There is an iron crowbar A gouged and battered woodworking table is against the Wall. > Go south You see high shelves with unfinished repair projects and a storage room South. A violin sits on the shelf waiting for its broken bridge to be repaired. > Go south You step into a storage room. Small, useless scraps of wood and old hardware are lying about. A plank sits atop a particularly unstable pile of clutter. It would turn the tables for you to get that plank down (and vice versa). > Turn table Standing at a safe distance, you direct a gentle breeze from the twirling sheet of paper toward the stack of junk. An ominous rumble builds until, in a spray of hardware and plumbing supplies, the plank comes thundering toward you. You stumble back till your shoulders bang against the wall. Just as the tidal wave reaches your feet, it plays out and the plank comes to rest against your shin. The storage room floor is a disaster. Junk and clutter lie everywhere. There is a 12 foot plank ( at your feet ) > You take the plank You pick up the sturdy plank. > Go north You see high shelves with unfinished repair projects and a storage room South. A violin sits on the shelf waiting for its broken bridge to be repaired. > You hit VIOLIN with the plank It only makes sense to attack living things. > You break the VIOLIN with the plank BREAK! Someone say BREAK? Great, I'll see you in ten minutes. Bye, bye. I'm back. Now, what were you saying? You wanted to BREAK the VIOLIN? Don't know how to break here... > You drop the plank You drop the plank. > You get on the plank You pick up the sturdy plank. > You go to the north There are small piles of sawdust in the corners. You see a door to the East. A hardened steel chain has one end built into the concrete wall. There is an iron crowbar A gouged and battered woodworking table is against the Wall. > You go east At the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: "GLASS CUTS DIAMOND" and "DYSLEXICS OF THE WORLD, UNTIE!". > Go up In the Corner of the offstage area, you see the top of an old wooden stairway. > You go southeast The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the "UP" position now. > You go to the south-east Near the stage-left proscenium arch you notice something dark about the floor. Looking down, you see that it is a trap door - an OPEN trap door. > Go south This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward. > You throw plank You throw the plank. > You take the plank You pick up the sturdy plank. > Go east You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West. > You go to the west From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions. > You check your inventory You're carrying: dim bulb (Providing light) long hotdog stage makeup sharp knife old lamp (Providing light) oaken bucket scuba suit fortune cookie paper fortune sturdy plank valve trumpet You're wearing: solitaire ring > Go west The curving steps to the apron are to the North, and the audience to the East. There is a solid steel fire door built into the West wall. > Go north This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward. > Go east You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West. > You go to the west From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions. > Go west The curving steps to the apron are to the North, and the audience to the East. There is a solid steel fire door built into the West wall. > Go north This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward. > Go north This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day. > Go west Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West. There is the curtain counterweight > You go north There is an unpainted red brick wall to the West. A thin ray of light creeps in under the stage door. > You go to the north In the Corner of the offstage area, you see the top of an old wooden stairway.
> You go downward At the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: "GLASS CUTS DIAMOND" and "DYSLEXICS OF THE WORLD, UNTIE!". > Go west There are small piles of sawdust in the corners. You see a door to the East. A hardened steel chain has one end built into the concrete wall. There is an iron crowbar A gouged and battered woodworking table is against the Wall. > Go south You see high shelves with unfinished repair projects and a storage room South. A violin sits on the shelf waiting for its broken bridge to be repaired. > Go south The storage room floor is a disaster. Junk and clutter lie everywhere. > Go north You see high shelves with unfinished repair projects and a storage room South. A violin sits on the shelf waiting for its broken bridge to be repaired. > You go to the north There are small piles of sawdust in the corners. You see a door to the East. A hardened steel chain has one end built into the concrete wall. There is an iron crowbar A gouged and battered woodworking table is against the Wall. > Examine page It has been out in the weather so long, it has almost melted into the roof. > You read it It's a page from ALI BABA AND THE FORTY THIEVES, too rainsoaked to read. > Go north You have come to the Northern edge of the roof. Most of the way to the North is blocked by the wall that encloses the high flyloft over the main stage area. There is a short set of steps (also North) that lead to a narrow upper roof. > Go north You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West.
> Go downward You have come to a central gallery opening onto eight small rooms. You hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms. An old woman dressed in a zoo keeper's uniform looks up at you. > Go east You are in a small side room. The exits all lead back to the main gallery. A pirate captain confronts you, waving a cutlass. > You give the plank to the pirate The PIRATE gives a quick glance at the PLANK, then tosses it back. > You hit the pirate with the plank You strike at the pirate with the plank, but your weapon bounces off of him harmlessly > You take the plank You pick up the sturdy plank. > You examine the cutlass He is wears a long violet coat over a lacey shirt and black knee britches and sports an enormously oversized hat with a pink ostrich plume. In his right hand he waves a sinister cutlass and he has a HOOK in place of a left hand. > You hit the pirate with KNIFE You strike at the pirate with the knife, but your weapon bounces off of him harmlessly > You take KNIFE You pick up the sharp knife. > You give ring to the pirate The PIRATE gives a quick glance at the RING, then tosses it back. > You take the ring You pick up the solitaire ring. > You play the trumpet You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. "Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!" You have come to a central gallery opening onto eight small rooms. You hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms. An old woman dressed in a zoo keeper's uniform looks up at you. > You wear the suit "Well, you going to try a room or ain't you?" says the zookeeper You put on the suit. > Wait Time passes... > You wait for a while "Had a friend went in there once. Ain't got many friends these days." Time passes... > Wait Time passes... > Wait Time passes... > You wait for a while "Had a friend went in there once. Ain't got many friends these days." Time passes... > You give the ring to the woman The WOMAN gives a quick glance at the RING, then tosses it back. > You take the ring You already have the ring. > Inventory "If you'd get rid of a few of these characters, it'd make my job a lot easier." You're carrying: dim bulb (Providing light) long hotdog stage makeup sharp knife old lamp (Providing light) oaken bucket solitaire ring fortune cookie paper fortune sturdy plank valve trumpet You're wearing: scuba suit > You examine the suit A wet suit and Self Contained Underwater Breathing Apparatus with full tanks. > You remove the suit The zookeeper looks up and says, "Try a room - one's as bad as the next." You take off the suit. > You take the suit You pick up the scuba suit. > You wear the suit The zookeeper chuckles, "I ain't dumb enough to go in them rooms." You put on the suit. > Go north A HUNGRY man (and woman) eating plant is creeping toward you.
[Themes: gender choice] > You look around A HUNGRY man (and woman) eating plant is creeping toward you. > You look at the plant It stands over 9 feet tall. The main pod is covered with multi-colored warts, and has jaws big enough to walk into (if you were so inclined). Gnarled vines extend into the entire room and are slowly inching toward you. The plant seems to be getting angrier. > You enter the plant You can't enter anything here. The plant seems to be getting angrier. > You wait for a while Sorry about that, I was just fiddling around with one of your RAM chips and I think I accidently threw a DIP switch. I'll see if I can fix it... OK. Everythink is bAc/k to nornal no w. You can co&tinue wiFth the Game. A HUNGRY man (and woman) eating plant is creeping toward you. Time passes... The plant suddenly attacks you! You try to defend yourself, but the plant kills you anyhow. $You$ have died! Your score is 1050 (out of 19900 possible). You have visited 76 locations (out of 117 in the game) > Inventory The zookeeper chuckles, "I ain't dumb enough to go in them rooms." You're carrying: dim bulb (Providing light) long hotdog stage makeup sharp knife old lamp (Providing light) oaken bucket scuba suit fortune cookie paper fortune sturdy plank valve trumpet You're wearing: solitaire ring > You go to the northwest You are in a small side room. The exits all lead back to the main gallery. Oh, great, now you find Helen Hipclicks, the worlds most conceited actress. > You give the makeup to HELEN The HELEN gives a quick glance at the MAKEUP, then tosses it back. > You wear the makeup You put on the makeup. > You examine HELEN This is the prima donna who's edged you out of more good parts than you care to think about. Now she's coming right at you waving her scrapbook. Either she's going to bore you to death with her clippings, or she means to attack you. > You look at the makeup There are a few sticks of very high quality professional heavy greasepaint in the kit. Just your skin tone, and a national brand label. > You cut the scrapbook with KNIFE You want to CUT the SCRAPBOOK with WHAT, pray tell? > You hit HELEN with KNIFE You strike at the helen with the knife, but your weapon bounces off of her harmlessly > You take KNIFE You pick up the sharp knife. > You give the suit to HELEN You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. "Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!" You have come to a central gallery opening onto eight small rooms. You hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms. An old woman dressed in a zoo keeper's uniform looks up at you. > You examine the suit The zookeeper chuckles, "I ain't dumb enough to go in them rooms." A wet suit and Self Contained Underwater Breathing Apparatus with full tanks. > Sign The zookeeper looks up and says, "Try a room - one's as bad as the next." Don't know how to sign here... > You examine the ring "If you'd get rid of a few of these characters, it'd make my job a lot easier." A simple yet tasteful setting - a single, faceted stone in a 4 prong base. > You take the stone "Eight rooms to choose from. Most actors I know can't count that high." You pick up the solitaire stone. > You examine ring A simple yet tasteful setting - a single, faceted stone in a 4 prong base. > You look at the stone A simple yet tasteful setting - a single, faceted stone in a 4 prong base. > You look at what you're carrying with you You're carrying: dim bulb (Providing light) long hotdog sharp knife old lamp (Providing light) oaken bucket solitaire ring scuba suit fortune cookie paper fortune sturdy plank valve trumpet You're wearing: stage makeup > You wear the suit "Had a friend went in there once. Ain't got many friends these days." You put on the suit. > You wear the bucket You put on the bucket.
[Themes: gender choice] > Look around "Eight rooms to choose from. Most actors I know can't count that high." You have come to a central gallery opening onto eight small rooms. You hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms. An old woman dressed in a zoo keeper's uniform looks up at you. > You take the bucket You pick up the oaken bucket. > Go upwards You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West. > Go upwards You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West. > You go south You have come to the Northern edge of the roof. Most of the way to the North is blocked by the wall that encloses the high flyloft over the main stage area. There is a short set of steps (also North) that lead to a narrow upper roof. > You go south The afternoon sun bakes the theater roof. Looking over the sides, you see nothing but deserted streets in all directions. There is an open hatchway. You see a rainsoaked page from some book lying on the roof. > You go south You suddenly bolt for the roof edge and freedom! With a graceful Grande Jete', you succeed, alighting daintily on the street below. Looking around, you realize that you are in a dark, featureless void with nothing substantial beneath your feet. Realizing that you have just gone outside the programed area of the game, you meekly climb back to "Room 33 - Theater Roof" The afternoon sun bakes the theater roof. Looking over the sides, you see nothing but deserted streets in all directions. There is an open hatchway. You see a rainsoaked page from some book lying on the roof.
> Go downward At the East end of the catwalk you find a short ladder leading up to the roof. > Go west The catwalk continues West and East. There is a firm BULGE in the boards, and a mysterious wisp of GAS just dissipating above. > Go west The catwalk allows the techs access to the stage lighting hung above the audience ceiling. You bend low to crawl along, trying not to think about the 30 foot drop through the flimsy structure if you should loose your footing.
> Go downwards The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling. > You go north The hall continues to the West and South. There's an open door to the North. > You wear the suit You put on the suit. > You wear the bucket You put on the bucket. > You put bulb in socket You screw the bulb firmly into the socket, forgetting that you have not disconnected the electric power from the spotlight. At the first sign of arcing, you avert your eyes, thus avoiding permanent blindness. Looking out the booth window, you see "YOU'RE ALL WET, PAIL-FACE" projected briefly on the ceiling as the bulb flares into brilliance, then descends back to darkness. The spotlight booth has doors East and West. There is no glass in the window to the North (to avoid blinding the spot operator. By, the way, don't try going through the window. It won't work.) A large follow spot stands by the window You can see the socket There is a burned-out bulb. > You take bulb You pick up the dead bulb. > You look at bulb The once mighty capacitor filament is but a charred stump. This is an ex-bulb. > Shake bulb Don't know how to shake here... > You remove bucket You take off the bucket. > You take the bucket You pick up the oaken bucket. > Go east Here, the stage lighting and effects are controlled. Doors lead East & West. An ominous red button is at eye level on the wall > You go north You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open. > You go to the east You are in the closet. > You turn on the lamp The lamp isn't lit, so you can't extinguish it > Light lamp Finding a convenient wall outlet, you plug the lamp in and switch it on. The lamp is now lit. > You check what you're carrying You're carrying: long hotdog stage makeup sharp knife old lamp (Providing light) oaken bucket fortune cookie paper fortune sturdy plank dead bulb valve trumpet You're wearing: solitaire ring scuba suit > You go north You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open.
[Themes: gender choice] > You go downwards You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West. > You go east The catwalk continues West and East. There is a firm BULGE in the boards, and a mysterious wisp of GAS just dissipating above. > Go east At the East end of the catwalk you find a short ladder leading up to the roof. > Go west Here, the stage lighting and effects are controlled. Doors lead East & West. An ominous red button is at eye level on the wall > You go to the west The spotlight booth has doors East and West. There is no glass in the window to the North (to avoid blinding the spot operator. By, the way, don't try going through the window. It won't work.) A large follow spot stands by the window You can see the socket > You go west Ripped wires and broken racks show where sound equipment used to be mounted. One tape recorder is all that's left of the equipment. > Play recorder IT is a wee tad difficult to play the thing without a tape. > You go to the south You've gone as far as you can this way. You are at the front of the foyer. The main theater doors are to the East. > You go northwest The foyer widens out to the East and South. An old vending machine stands against the wall > You cut the machine with the ring You want to CUT the MACHINE with WHAT, pray tell? > You go east You see an open Dutch door to the North and other doors across the room to the South and Southwest. > You go north The coat room is almost empty. The Dutch door to the South stands open. On the wall behind the counter there is a ratty coat hanging on a nail. > You move coat A gentle tug causes the coat to slip slightly to one side. Through the eruption of moths you see that the coat is covering a doorway North. Pushing the coat to the side like a drape, you go through. You have come across a store room. A stairway leads down. A closet is North. A small magnesium box sits on the floor > Go south The coat room is almost empty. The Dutch door to the South stands open. On the wall behind the counter there is a ratty coat hanging on a nail. > You cut the coat with KNIFE You want to CUT the COAT with WHAT, pray tell? > You go to the west You lurch forward over the seats, forgetting the orchestra pit ahead. You fall headlong into the bass drum and are thrown back, none the worse for wear, into the audience one seat from where you started. Do be more careful next time. From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions. > You put the paper fortune on counterweight You carefully place the FORTUNE in the hollow on the top of the counterweight. > You read the fortune "YOUR FORTUNE MAY RIDE ON YOUR WEIGHT." Must be for some sumo wrestler. > You go to the north You lurch forward over the seats, forgetting the orchestra pit ahead. You fall headlong into the bass drum and are thrown back, none the worse for wear, into the audience one seat from where you started. Do be more careful next time. From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions. > You go to the north You lurch forward over the seats, forgetting the orchestra pit ahead. You fall headlong into the bass drum and are thrown back, none the worse for wear, into the audience one seat from where you started. Do be more careful next time. From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions. > You go to the north You lurch forward over the seats, forgetting the orchestra pit ahead. You fall headlong into the bass drum and are thrown back, none the worse for wear, into the audience one seat from where you started. Do be more careful next time. From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions. > You go to the north You lurch forward over the seats, forgetting the orchestra pit ahead. You fall headlong into the bass drum and are thrown back, none the worse for wear, into the audience one seat from where you started. Do be more careful next time. From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions. > You go to the north You lurch forward over the seats, forgetting the orchestra pit ahead. You fall headlong into the bass drum and are thrown back, none the worse for wear, into the audience one seat from where you started. Do be more careful next time. From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions. > You go to the north You lurch forward over the seats, forgetting the orchestra pit ahead. You fall headlong into the bass drum and are thrown back, none the worse for wear, into the audience one seat from where you started. Do be more careful next time. From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions. > Go south In your haste, you forget the Orchestra Pit. You tumble head over heels through the Glockenspiel and rebound off the timpani to the Stage Apron. Miraculously, you didn't seriously injure anything but your pride and your chances of ever joining the musicians' union. Please be more careful. This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward. > Go south In your haste, you forget the Orchestra Pit. You tumble head over heels through the Glockenspiel and rebound off the timpani to the Stage Apron. Miraculously, you didn't seriously injure anything but your pride and your chances of ever joining the musicians' union. Please be more careful. This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward. > Go south In your haste, you forget the Orchestra Pit. You tumble head over heels through the Glockenspiel and rebound off the timpani to the Stage Apron. Miraculously, you didn't seriously injure anything but your pride and your chances of ever joining the musicians' union. Please be more careful. This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward. > Go south In your haste, you forget the Orchestra Pit. You tumble head over heels through the Glockenspiel and rebound off the timpani to the Stage Apron. Miraculously, you didn't seriously injure anything but your pride and your chances of ever joining the musicians' union. Please be more careful. This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward. > Go north Your luck has just turned sour. You stumble over the edge of the orchestra pit into the percussion section, sending the remains of most of the instruments and everything you were carrying flying who-knows-where. > You go to the north You lurch forward over the seats, forgetting the orchestra pit ahead. You fall headlong into the bass drum and are thrown back, none the worse for wear, into the audience one seat from where you started. Do be more careful next time. From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions. > You look at the counterweight It is made of a stack of heavy metal bars, bolted together and pulled up and down by cables. It has a broad upper surface with a small hollow. Which contains: There is a fortune > You read the fortune "YOUR FORTUNE MAY RIDE ON YOUR WEIGHT." Must be for some sumo wrestler. > You take the paper fortune You pick up the paper fortune. > You put the plank on the weight You carefully place the PLANK in the hollow on the top of the counterweight. > You put the bucket on the weight You carefully place the BUCKET in the hollow on the top of the counterweight.
> Look around Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West. There is the curtain counterweight There is that famous old oaken bucket There is a 12 foot plank > You take the bucket and the plank You pick up the oaken bucket. You pick up the sturdy plank. > Go northeast The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the "UP" position now. > Go east This seems to be a small rest area that continues to the East in the middle of the wings. The main stage is to the West. The wings extend North and South. There is an old soft drink machine in the corner > You play the trumpet Carefully checking the spit valve, you put lips to mouthpiece and blow. > You cut the machine with the ring You want to CUT the MACHINE with WHAT, pray tell? > Go east You squeeze between old flats (stage scenery) off-left (OFF the main stage playing area and to the actor's LEFT while facing the audience - a little theater terminology there). At first you hardly notice a massive chair against the wall. > You go west This seems to be a small rest area that continues to the East in the middle of the wings. The main stage is to the West. The wings extend North and South. There is an old soft drink machine in the corner > You go to the southwest This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day. > Go west Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West. There is the curtain counterweight > You go west Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East > Go west A thin wash of light barely penetrates the cobwebs covering a small window high on the wall. Failing to reach it, you turn your attention to the door to the South with faded gold lettering on even more faded green paint. It has a small, dingy transom above and dirty hand prints all around. > Go south Ignoring everything that you learned as a two year old, you impulsively turn S and walk right into the closed door. A thin wash of light barely penetrates the cobwebs covering a small window high on the wall. Failing to reach it, you turn your attention to the door to the South with faded gold lettering on even more faded green paint. It has a small, dingy transom above and dirty hand prints all around. > You open the door After several attempts you manage to OPEN it enough to get through. You enter the little room ahead and after waiting a second for your eyes to adjust to the light, you find yourself in a small, dim office. The transom over the door admits just enough light for you to make out a small desk taking up most of the floor space. An old abridged dictionary sits on the desk. > You read the dictionary Having no particular word to look up, you flip pages at random till you see: BOOK:Several. Must be read. Good for trading. SEE ALSO PAGE QUARTER:Buys merchandise. (Buy policy FIRST.) SEE ALSO DRINK, POLICY, BARBER > Continue Having no particular word to look up, you flip pages at random till you see: CHAIN:Holds crowbar. SEE ALSO CROWBAR, HACKSAW CHAIR:Sets off explosion. SEE ALSO POLICY GAP:Will be a fatal fall. SEE ALSO PLANK LAMP:Rub it then go to the Green Room. SEE ALSO GENIE SIGN:Needed to get a drink. SEE ALSO DRINK > You read the dictionary about the drink The pages are falling apart as you handle them. You must wait for them to dry. > You read the dictionary on the drink The pages are falling apart as you handle them. You must wait for them to dry. > You read dictionary The pages are falling apart as you handle them. You must wait for them to dry. > You look at the sign You see nothing unexpected. You don't see any sign here. > You look at the dictionary It has seen better days. Years of coffee spills have obliterated most of the printing and completely glued the binding to the desk. The pages are soggy and YELLOW and about to fall apart. They appear to be somewhat out of order. > You look at the pages It has seen better days. Years of coffee spills have obliterated most of the printing and completely glued the binding to the desk. The pages are soggy and YELLOW and about to fall apart. They appear to be somewhat out of order. > You examine bulb One of the new on/off capacitor types that glows very dimly without power. > You go to the west Ignoring everything that you learned as a two year old, you impulsively turn W and walk right into the closed door. At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway. The door to the dressing room has no knob. > Go south Ignoring everything that you learned as a two year old, you impulsively turn S and walk right into the closed door. A thin wash of light barely penetrates the cobwebs covering a small window high on the wall. Failing to reach it, you turn your attention to the door to the South with faded gold lettering on even more faded green paint. It has a small, dingy transom above and dirty hand prints all around. > You open the door After several attempts you manage to OPEN it enough to get through. You enter the little room ahead and after waiting a second for your eyes to adjust to the light, you find yourself in a small, dim office. > You look up the barber in the dictionary Extra input found: "in..." > You read the dictionary Having no particular word to look up, you flip pages at random till you see: APPLE:Safe to eat, like the Steak and Cookie. SEE ALSO AVACODO HOTDOG:Not for you. SEE ALSO CAT, FROG > You read dictionary The pages are falling apart as you handle them. You must wait for them to dry. > You read the dictionary Having no particular word to look up, you flip pages at random till you see: CHAIN:Holds crowbar. SEE ALSO CROWBAR, HACKSAW CHAIR:Sets off explosion. SEE ALSO POLICY GAP:Will be a fatal fall. SEE ALSO PLANK LAMP:Rub it then go to the Green Room. SEE ALSO GENIE SIGN:Needed to get a drink. SEE ALSO DRINK > Continue Having no particular word to look up, you flip pages at random till you see: CHAIN:Holds crowbar. SEE ALSO CROWBAR, HACKSAW CHAIR:Sets off explosion. SEE ALSO POLICY GAP:Will be a fatal fall. SEE ALSO PLANK LAMP:Rub it then go to the Green Room. SEE ALSO GENIE SIGN:Needed to get a drink. SEE ALSO DRINK > You continue The pages are falling apart as you handle them. You must wait for them to dry. > You read the hotdog You can't read the hotdog, so instead you just examine it. It seems like any other foot long hotdog you find in a deserted theater. > You read the pages Having no particular word to look up, you flip pages at random till you see: DIAMOND:Can cut a glass object. SEE ALSO BOX, MIRROR DRINK:Not for you. SEE ALSO QUARTER, SIGN, WATER KNIFE:Cuts rope only. SEE ALSO ROPE KNOB:Will fall into view if you scare the cat. SEE ALSO CAT, DOOR OILCAN:Oil calms the stream and eats away hinges. SEE ALSO DOOR, STREAM POLICY:Insurance against a bomb blast. SEE ALSO CHAIR, QUARTER, AGENT > Continue Having no particular word to look up, you flip pages at random till you see: APPLE:Safe to eat, like the Steak and Cookie. SEE ALSO AVACODO HOTDOG:Not for you. SEE ALSO CAT, FROG > You continue Having no particular word to look up, you flip pages at random till you see: COUNTERWEIGHT:Up when curtain is down. Can carry things. ROPE:Holds the chest (CABLE is in elevator shaft). SEE ALSO KNIFE > You check your inventory You're carrying: dim bulb (Providing light) long hotdog stage makeup sharp knife old lamp (Providing light) oaken bucket scuba suit fortune cookie paper fortune sturdy plank valve trumpet You're wearing: solitaire ring > You examine ring A simple yet tasteful setting - a single, faceted stone in a 4 prong base. > You look in the ring A simple yet tasteful setting - a single, faceted stone in a 4 prong base. > You look at the stone A simple yet tasteful setting - a single, faceted stone in a 4 prong base.
> Go downwards A gentle tug causes the coat to slip slightly to one side. Through the eruption of moths you see that the coat is covering a doorway North. Pushing the coat to the side like a drape, you go through. > You put the makeup on magnesium You place the makeup on the box. > You take the makeup You pick up the stage makeup. > You play the trumpet Carefully checking the spit valve, you put lips to mouthpiece and blow. > You cut box with the ring You want to CUT the BOX with WHAT, pray tell? > Examine box The box is secured to the floor by hardened steel bolts. > You examine the bolts The box is secured to the floor by hardened steel bolts. > You put makeup on the bolts You place the makeup on the bolts. > You take the makeup You pick up the stage makeup. > You cut the bolts with the ring You want to CUT the BOLTS with WHAT, pray tell? > Grease bolts with makeup Don't know how to grease here... > Go north Sorry about that, I was just fiddling around with one of your RAM chips and I think I accidently threw a DIP switch. I'll see if I can fix it... OK. Everythink is bAc/k to nornal no w. You can co&tinue wiFth the Game. At the East end of the catwalk you find a short ladder leading up to the roof. Suddenly, a wispy figure materializes before you dressed entirely in grey. It looks you straight in the eye and whispers hoarsely , "I am your conscience. Aren't there other things you should be doing instead of wasting time on this silly game?" With that it turns and dissipates before your guilt-ridden eyes. You suddenly bolt for the roof edge and freedom! With a graceful Grande Jete', you succeed, alighting daintily on the street below. Looking around, you realize that you are in a dark, featureless void with nothing substantial beneath your feet. Realizing that you have just gone outside the programed area of the game, you meekly climb back to "Room 56 - Theater Roof" You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West. > Grease window Don't know how to grease here... > You look at the window The window is not locked. It would be large enough to crawl through, but a few determined tugs show you that it is stuck tight. Looking through, you can see the widely-spaced steel beams that make up the grid over the stage. > Oil window Don't know how to oil here... > You pry the window You want to PRY the WINDOW with WHAT, pray tell? > You pry the window with KNIFE You want to PRY the WINDOW with WHAT, pray tell? > You break the window BREAK! Someone say BREAK? Great, I'll see you in ten minutes. Bye, bye. I'm back. Now, what were you saying? You wanted to BREAK the WINDOW? Don't know how to break here...
[Themes: gender choice] > Describe the surroundings You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West. > You play the trumpet Carefully checking the spit valve, you put lips to mouthpiece and blow. > You play the trumpet Carefully checking the spit valve, you put lips to mouthpiece and blow. > Go north You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West. > You go south You have come to the Northern edge of the roof. Most of the way to the North is blocked by the wall that encloses the high flyloft over the main stage area. There is a short set of steps (also North) that lead to a narrow upper roof. > You go south The afternoon sun bakes the theater roof. Looking over the sides, you see nothing but deserted streets in all directions. There is an open hatchway. You see a rainsoaked page from some book lying on the roof.
> Go downwards The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling. > Go south Garment racks line the walls. There is a definite smell of well worn clothing. > You go west The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling. Looking around, you see that this is where props (items small enough to be carried around on stage - guns, books, pencils, etc.) are stored. An oddly decorated magicians table sits in the corner > Turn table The table obligingly starts to spin and bob merrily, emitting little puffs of whiffle dust and tinkling like a set of miniature sleigh bells. After a few seconds, the dance ends and you see that nothing has changed. > You check your inventory You're carrying: dim bulb (Providing light) long hotdog stage makeup sharp knife old lamp (Providing light) oaken bucket scuba suit fortune cookie paper fortune sturdy plank valve trumpet You're wearing: solitaire ring > You eat the Cookie You eat the fortune cookie. > You go north The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling. The hall continues to the West and South. There's an open door to the North. You have found the "Green Room" - the lounge where actors wait between scenes. > Go west The hall continues to the West and South. There's an open door to the North. At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway. The door to the dressing room has no knob. > Go south You find yourself in the men's dressing room. There is a dressing table against the wall There is a small drawer ( in the dressing table) > You examine the MIRROR The table has a mirror and a small drawer. There is nothing lying on the table. A quick search shows that there is nothing behind nor under it. There is something scribbled on the mirror with lipstick. > You read MIRROR "THE MAKEUP THEY GIVE YOU IN THIS PLACE WOULD GIVE ZITS TO WROUGHT IRON!"
> You look around You find yourself in the men's dressing room. There is a dressing table against the wall There is a small drawer ( in the dressing table) > Go north A HUNGRY man (and woman) eating plant is creeping toward you. > You go to the north-east You are in a small side room. The exits all lead back to the main gallery. An insane barber is motioning to you to come sit in his chair. > You hit the barber with KNIFE You strike at the barber with the knife, but your weapon bounces off of him harmlessly > You give the ring to the barber You can't read the ring, so instead you just examine it. A simple yet tasteful setting - a single, faceted stone in a 4 prong base. > You show the ring to the barber You can't read the ring, so instead you just examine it. A simple yet tasteful setting - a single, faceted stone in a 4 prong base. > You give the makeup to the barber "Freddie Krueger Special Halloween Assortment" > You give the trumpet to the barber You can't read the trumpet, so instead you just examine it. The trumpet is in amazingly good condition. By the style, you decide it was probably made over 3,000 years ago and used by ancient armies as they sieged and attacked walled cities. You always were such a good music historian. > You kill the barber You attack the barber with your bare hands, but he evades your attack. > You put the ring on the barber You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. "Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!" You have come to a central gallery opening onto eight small rooms. You hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms. An old woman dressed in a zoo keeper's uniform looks up at you. > You examine ring A simple yet tasteful setting - a single, faceted stone in a 4 prong base. > You look at the makeup There are a few sticks of very high quality professional heavy greasepaint in the kit. Just your skin tone, and a national brand label. > You examine the trumpet "Well, you going to try a room or ain't you?" says the zookeeper The trumpet is in amazingly good condition. By the style, you decide it was probably made over 3,000 years ago and used by ancient armies as they sieged and attacked walled cities. You always were such a good music historian. > You look at KNIFE "Had a friend went in there once. Ain't got many friends these days." You don't see any knife here. > Go east You are in a small side room. The exits all lead back to the main gallery. A pirate captain confronts you, waving a cutlass. > You hit the pirate with KNIFE You strike at the pirate with the knife, but your weapon bounces off of him harmlessly > You give the makeup Now let me get this straight, you want to GIVE to WHOM? > You give the makeup to the pirate The PIRATE gives a quick glance at the MAKEUP, then tosses it back.
> Look around You are in a small side room. The exits all lead back to the main gallery. A pirate captain confronts you, waving a cutlass. > You give ring to the pirate The PIRATE gives a quick glance at the RING, then tosses it back. > You give trumpet to the pirate The PIRATE gives a quick glance at the TRUMPET, then tosses it back. > You kill the pirate You attack the pirate with your bare hands, but he evades your attack. > Go southeast You are in a small side room. The exits all lead back to the main gallery. A witch turns from her cauldron and raises her gnarled hands ominously. > You hit witch with KNIFE You strike at the witch with the knife, but your weapon bounces off of her harmlessly > You give the ring to the witch The WITCH gives a quick glance at the RING, then tosses it back. > You give the makeup to the witch The WITCH gives a quick glance at the MAKEUP, then tosses it back. > You give the trumpet to the witch The WITCH gives a quick glance at the TRUMPET, then tosses it back. > You kill the witch You attack the witch with your bare hands, but she evades your attack. > You examine cauldron You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. "Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!" You have come to a central gallery opening onto eight small rooms. You hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms. An old woman dressed in a zoo keeper's uniform looks up at you. > Go southeast You are in a small side room. The exits all lead back to the main gallery. A very sharp knife is lying there, blade upwards. A witch turns from her cauldron and raises her gnarled hands ominously. > You take KNIFE You pick up the sharp knife. > You look at cauldron Probably just the kind of old crone who would go around turning people into frogs (or toads). She looks you over approvingly and starts gesturing and muttering an incantation. You feel your eyes starting to bulge > You give the HOTDOG to the witch The WITCH gives a quick glance at the HOTDOG, then tosses it back. > Drink cauldron Either you are very hungry or very, very sick. > You go southeast You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. "Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!" You have come to a central gallery opening onto eight small rooms. You hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms. An old woman dressed in a zoo keeper's uniform looks up at you. > You examine KNIFE "Eight rooms to choose from. Most actors I know can't count that high." It is a large bread knife with a serrated blade. > Go southwest You are in a small side room. The exits all lead back to the main gallery. You come face to face with the drama critic who panned your last three shows. > You examine the critic This is the guy you always suspected was out to get you. Now you are sure of it. He grins maniacally and comes at you with poison pen raised. > You give paper fortune to the critic "YOUR FORTUNE MAY RIDE ON YOUR WEIGHT." Must be for some sumo wrestler. > You give the ring to the critic You can't read the ring, so instead you just examine it. A simple yet tasteful setting - a single, faceted stone in a 4 prong base. > You give the makeup to the critic "Freddie Krueger Special Halloween Assortment" > You give the trumpet to the critic You can't read the trumpet, so instead you just examine it. The trumpet is in amazingly good condition. By the style, you decide it was probably made over 3,000 years ago and used by ancient armies as they sieged and attacked walled cities. You always were such a good music historian. > You kill the critic You attack the critic with your bare hands, but he evades your attack. > You put the ring on critic You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. "Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!" You have come to a central gallery opening onto eight small rooms. You hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms. An old woman dressed in a zoo keeper's uniform looks up at you. > You examine KNIFE "Eight rooms to choose from. Most actors I know can't count that high." It is a large bread knife with a serrated blade. > You examine ring A simple yet tasteful setting - a single, faceted stone in a 4 prong base. > Go southwest You are in a small side room. The exits all lead back to the main gallery. You come face to face with the drama critic who panned your last three shows. > You hit the critic with KNIFE You strike at the critic with the knife, but your weapon bounces off of him harmlessly > Grease critic Don't know how to grease here... > You take all You pick up the sharp knife. > You check your inventory You're carrying: dim bulb (Providing light) long hotdog stage makeup sharp knife old lamp (Providing light) oaken bucket scuba suit fortune cookie paper fortune sturdy plank valve trumpet You're wearing: solitaire ring > Kick critic You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. "Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!" You have come to a central gallery opening onto eight small rooms. You hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms. An old woman dressed in a zoo keeper's uniform looks up at you. > You go to the northwest You are in a small side room. The exits all lead back to the main gallery. Oh, great, now you find Helen Hipclicks, the worlds most conceited actress. > You hit Helen with KNIFE You strike at the helen with the knife, but your weapon bounces off of her harmlessly > You give RING to HELEN The HELEN gives a quick glance at the RING, then tosses it back. > You give the makeup to HELEN The HELEN gives a quick glance at the MAKEUP, then tosses it back. > You give the trumpet to HELEN The HELEN gives a quick glance at the TRUMPET, then tosses it back. > You kill HELEN You attack the helen with your bare hands, but she evades your attack. > Kiss helen You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. "Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!" You have come to a central gallery opening onto eight small rooms. You hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms. An old woman dressed in a zoo keeper's uniform looks up at you. > Go northwest You are in a small side room. The exits all lead back to the main gallery. A very sharp knife is lying there, blade upwards. Oh, great, now you find Helen Hipclicks, the worlds most conceited actress. > You take KNIFE You pick up the sharp knife. > You look at the scrapbook This is the prima donna who's edged you out of more good parts than you care to think about. Now she's coming right at you waving her scrapbook. Either she's going to bore you to death with her clippings, or she means to attack you. > You read the scrapbook Er, READ the SCRAPBOOK? I presume that was just an error in judgement. > You give the paper fortune to HELEN The HELEN gives a quick glance at the FORTUNE, then tosses it back. > You kick helen Don't know how to kick here... > You read the clippings You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. "Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!" You have come to a central gallery opening onto eight small rooms. You hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms. An old woman dressed in a zoo keeper's uniform looks up at you. > You tell the woman about the packrat "Had a friend went in there once. Ain't got many friends these days." > Go upwards You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West. > Go east This is NOT the Enterprise. You'll have to open these doors yourself. > You open the doors You manage to pry the doors open, breaking only one fingernail in the process. > You go to the east As you walk through, the doors slide closed behind you. > You go west This is NOT the Enterprise. You'll have to open these doors yourself.
> Look around You find yourself at the bottom of an elevator shaft. You can see light coming through the gap between the doors to the West. Looking up you can barely see light filtering through another set of open doors two floors above. The frayed elevator cable hangs just out of your reach. > You climb the CABLE You dance and leap on your toes, but are unable to reach the cable. Just when you are about to give up, you recall a stunt you saw in a movie. Taking off your belt, you whip it upward in your best Indiana Jones style. Amazingly, as in the movie, the tip of the belt wraps itself three times around the frayed cable and catches securely. (Aren't you glad I saw that movie too?) Summoning all your strength, you start hand over hand up the belt and cable until you reach the doors at the top of the shaft and swing yourself over to safety. You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open. > You look down You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open. > You go to the east You are in the closet. > You read the dictionary Having no particular word to look up, you flip pages at random till you see: BOTTLE:Disolves Gum. SEE ALSO NOTE, SEAT BULB:Works in a Socket other than the original. SEE ALSO SPOTLIGHT BUTTON:The one in the booth operates the curtain. SEE ALSO COUNTERWEIGHT DOOR:Some can be opened. SEE ALSO KNOB, OILCAN, WINDOW, MAKEUP FORTUNE:In the Cookie - the Treasure is on the grid. PLUTO:Put in the OPENed crate. SEE ALSO CRATE, TABLE, SCRIPT TABLE:The portable one gets you the Plank. SEE ALSO CRATE, PLANK > You read dictionary The pages are falling apart as you handle them. You must wait for them to dry. > Go east Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East > You go east Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West. There is the curtain counterweight > You go to the north There is an unpainted red brick wall to the West. A thin ray of light creeps in under the stage door. In the Corner of the offstage area, you see the top of an old wooden stairway.
> You go downward At the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: "GLASS CUTS DIAMOND" and "DYSLEXICS OF THE WORLD, UNTIE!". > Go west There are small piles of sawdust in the corners. You see a door to the East. A hardened steel chain has one end built into the concrete wall. There is an iron crowbar A gouged and battered woodworking table is against the Wall. > Go south You see high shelves with unfinished repair projects and a storage room South. A violin sits on the shelf waiting for its broken bridge to be repaired. > Go south The storage room floor is a disaster. Junk and clutter lie everywhere. > You read the dictionary Having no particular word to look up, you flip pages at random till you see: CAT:Is nervous about catgut. SEE ALSO HOTDOG, KNOB, VIOLIN GENIE:Anagrams your gifts into useful objects. SEE ALSO BUGLE, LAMP, SKATE FROG:Feed it then kiss it (yuch). SEE ALSO HOTDOG, PRINCE, PRINCESS, GUY, GIRL PROGRAMMER:Decent chap who spent years on this game. SEE ALSO $5 REGISTRATION ROGUES:Various. A poor man's D & D. SEE ALSO Gratuitous violence TOTO:An afterthought. Pay no attention to the little dog behind the curtain. > Keep going Having no particular word to look up, you flip pages at random till you see: BOOK:Several. Must be read. Good for trading. SEE ALSO PAGE QUARTER:Buys merchandise. (Buy policy FIRST.) SEE ALSO DRINK, POLICY, BARBER > You continue The pages are falling apart as you handle them. You must wait for them to dry. > You read DICTIONARY Having no particular word to look up, you flip pages at random till you see: BOILER:Might knock out a wall if blown. SEE ALSO HACKSAW, VALVE, NOTE DESK:The courtesy desk contains a very important item. SEE ALSO KEY, RECLAIM DICTIONARY:Dangerously soggy. Will fall apart if overused. DRAWER:In Dressing Table. SEE ALSO MAKEUP MIRROR:Cut it with a diamond. SEE ALSO DIAMOND, RING VALVE:The safety valve has something in it. SEE ALSO BOILER, HACKSAW, NOTE > You read the DICTIONARY Having no particular word to look up, you flip pages at random till you see: BUGLE:Fun to play. Makes a good gift. SEE ALSO GENIE, PIRATE KEY:Won't be available until late in the game. SEE ALSO CHEST, DESK ORGAN:Type "4" (STOP #4 in the clues). RECORDER:Will play a tape. SEE ALSO TAPE TAPE:In the locked bathroom. Be nice to a friend. SEE ALSO RECORDER TRUMPET:You will need it after you get past the mirror. VIOLIN:Neither you nor the cat get along with it. SEE ALSO CAT, KNOB > You examine the ORGAN The massive instrument has been lovingly maintained. The keys smell of Bon Ami, the gilt labels on the stops still gleam and the ornamental vase still holds fresh tulips...(strange, that reminds of a joke somehow). > You look at the stops The massive instrument has been lovingly maintained. The keys smell of Bon Ami, the gilt labels on the stops still gleam and the ornamental vase still holds fresh tulips...(strange, that reminds of a joke somehow). > You read the ORGAN The stops are arranged to the right and above the main keyboard and are simply numbered, "1, 2, 3, 4, 5, etc." A simple touch would activate them. > Touch 1 What do you want to touch? > You touch stop 1 You push tentatively, smiling with some perverted satisfaction at the sight of the greasy fingerprint you left on the hand polished surface. > Touch stop 2 You push tentatively, smiling with some perverted satisfaction at the sight of the greasy fingerprint you left on the hand polished surface. > Touch stop 3 You push tentatively, smiling with some perverted satisfaction at the sight of the greasy fingerprint you left on the hand polished surface. > Touch stop 4 You push tentatively, smiling with some perverted satisfaction at the sight of the greasy fingerprint you left on the hand polished surface. > You press stop 4 You push tentatively, smiling with some perverted satisfaction at the sight of the greasy fingerprint you left on the hand polished surface. > You press stop You push tentatively, smiling with some perverted satisfaction at the sight of the greasy fingerprint you left on the hand polished surface. > You read the stops The stops are arranged to the right and above the main keyboard and are simply numbered, "1, 2, 3, 4, 5, etc." A simple touch would activate them. > You touch the ORGAN You push tentatively, smiling with some perverted satisfaction at the sight of the greasy fingerprint you left on the hand polished surface. > You press stop 4 You push tentatively, smiling with some perverted satisfaction at the sight of the greasy fingerprint you left on the hand polished surface. > You play the ORGAN You always fancied yourself another P. D. Q. Bach. Your fingers fly over the keys and great waves of ethereal music gush from the pipes. > 4 As your fingers touch the organ stop labelled "4", you hear a scraping sound behind you. Twisting around on the organ bench you see that a small panel has opened in the wall behind you and is already starting to re-close. Hastily you turn to vault over the bench but only succeed in falling in a heap, jamming your head between the wall and the almost-closed panel. This, however, stops its forward motion allowing you to pry it back enough to free your bruised scalp and crawl unceremoniously through before it once more hisses shut. You find yourself near the podium in the orchestra pit. The pit extends to the West and there is a small, almost hidden crawl way to the North. The door to the East is securely locked. > You check your inventory You're carrying: dim bulb (Providing light) long hotdog stage makeup sharp knife old lamp (Providing light) oaken bucket scuba suit fortune cookie paper fortune sturdy plank valve trumpet You're wearing: solitaire ring > You go west You arrive at a small cranny (or is it a nook? I never know) at the West side of the pit. You see, "Our Secret Place" inscribed above a small lens. Looking into it, you see nothing and decide it must be some sort of electric eye. A packrat has emerged from a crack in the wall > You give the paper fortune to the packrat The packrat carefully inspects the FORTUNE that you offer, then somehow stuffs it into a tiny crack in the wall. He darts toward the wall himself, pausing only long enough to throw a small object back to you, then vanishes. You arrive at a small cranny (or is it a nook? I never know) at the West side of the pit. You see, "Our Secret Place" inscribed above a small lens. Looking into it, you see nothing and decide it must be some sort of electric eye. A pointed blue hat sits there > You take the hat You pick up the pointed hat. > You look at the hat It is an old hat made of some soft material, decorated with moons and stars and odd symbols. There seem to be water stains and what look like splinters from broomsticks imbedded in the seams. > You look in the hat It is an old hat made of some soft material, decorated with moons and stars and odd symbols. There seem to be water stains and what look like splinters from broomsticks imbedded in the seams. > You go east You find yourself near the podium in the orchestra pit. The pit extends to the West and there is a small, almost hidden crawl way to the North. The door to the East is securely locked. > Go north You find yourself in a cramped little room with curved walls. Something massive occupies almost the entire area. As you make your way around to the far side, you see this is the theater organ. The controls for raising the entire assembly up to stage level for performances have been gutted and are completely unusable. You can still see the narrow passage to the East. You are sitting at the keyboard of the massive theater organ. > 4 As your fingers touch the organ stop labelled "4", you hear a scraping sound behind you. Twisting around on the organ bench you see that a small panel has opened in the wall behind you and is already starting to re-close. Hastily you turn to vault over the bench but only succeed in falling in a heap, jamming your head between the wall and the almost-closed panel. This, however, stops its forward motion allowing you to pry it back enough to free your bruised scalp and crawl unceremoniously through before it once more hisses shut. You find yourself near the podium in the orchestra pit. The pit extends to the West and there is a small, almost hidden crawl way to the North. The door to the East is securely locked. > You go east You have come to a narrow passageway with a ladder leading up to the stage and a crawl way through to a slightly less cramped area to the West. > Go upward Near the stage-left proscenium arch you notice something dark about the floor. Looking down, you see that it is a trap door - an OPEN trap door. > You go west This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day. > Go south This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward. > Go east You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West. > You go to the west From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions. > You go south You are now in a middle-ish aisle in the audience area. You see a small scrap of parchment with a secret written on it. > You take the parchment You pick up the dark parchment. > You wear the hat You put on the hat. > You put the parchment under the hat You lay the secret on your cute little bald spot, then cover it with the hat. > Go north From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions. > Go west The curving steps to the apron are to the North, and the audience to the East. There is a solid steel fire door built into the West wall. > You go west Just as you step into the room, the fire door closes behind you, plunging you into inky blackness. You can't even find an electrical outlet. Oh, bother. > You read the parchment Oh, no you don't! If you read it, it won't be a secret any more. > You look at the parchment This might be a prop left over from a spy drama - or maybe it's the real thing. > Inventory You're carrying: dim bulb (Providing light) long hotdog stage makeup sharp knife old lamp (Providing light) oaken bucket scuba suit fortune cookie sturdy plank valve trumpet You're wearing: pointed hat solitaire ring dark secret > Go east The curving steps to the apron are to the North, and the audience to the East. There is a solid steel fire door built into the West wall. > Go north This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward. > Go north This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day. > Go west Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West. There is the curtain counterweight > You go west Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East > Go upwards At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway. The door to the dressing room has no knob. > Go south You are in a small side room. The exits all lead back to the main gallery. The theater janitor was looking around the room. Hearing you, he looks up. > Examine janitor He was looking for something, but has now turned his attention to you. He appears to have guessed that you know more about him than he cares to have made public. Chomping on his cigar, he rolls up his sleeves and heads toward you. > You show secret to the janitor Oh, no you don't! If you read it, it won't be a secret any more. > You give secret to the janitor Oh, no you don't! If you read it, it won't be a secret any more. > You hit the janitor with secret You strike at the janitor with the secret, but your weapon bounces off of him harmlessly > You read secret Oh, no you don't! If you read it, it won't be a secret any more. > You drop secret (Taking it off first) You drop the secret. > Wait Time passes... > Examine janitor He was looking for something, but has now turned his attention to you. He appears to have guessed that you know more about him than he cares to have made public. Chomping on his cigar, he rolls up his sleeves and heads toward you. > You ask the janitor about secret You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. "Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!" You have come to a central gallery opening onto eight small rooms. You hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms. An old woman dressed in a zoo keeper's uniform looks up at you. > Go southeast You are in a small side room. The exits all lead back to the main gallery. A witch turns from her cauldron and raises her gnarled hands ominously. > You show secret to the witch Don't know how to show here... > You give secret to witch The WITCH gives a quick glance at the SECRET, then tosses it back. > You wear secret You are already wearing the secret. > You give the hat to the witch The WITCH gives a quick glance at the HAT, then tosses it back. > You hit the witch with the hat You strike at the witch with the hat, but your weapon bounces off of her harmlessly > You kill the witch You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. "Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!" You have come to a central gallery opening onto eight small rooms. You hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms. An old woman dressed in a zoo keeper's uniform looks up at you. > Inventory "Well, you going to try a room or ain't you?" says the zookeeper You're carrying: dim bulb (Providing light) long hotdog stage makeup sharp knife old lamp (Providing light) oaken bucket scuba suit fortune cookie sturdy plank valve trumpet You're wearing: solitaire ring dark secret > Go upwards You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West.
> Go downward You have come to a central gallery opening onto eight small rooms. You hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms. An old woman dressed in a zoo keeper's uniform looks up at you. > You go to the south-east You are in a small side room. The exits all lead back to the main gallery. A pointed blue hat sits there A witch turns from her cauldron and raises her gnarled hands ominously. > You wear the hat You lay the secret on your cute little bald spot, then cover it with the hat. You are already wearing the hat. > Inventory You're carrying: dim bulb (Providing light) long hotdog stage makeup sharp knife old lamp (Providing light) oaken bucket scuba suit fortune cookie sturdy plank valve trumpet You're wearing: pointed hat solitaire ring dark secret > You look at the hat It is an old hat made of some soft material, decorated with moons and stars and odd symbols. There seem to be water stains and what look like splinters from broomsticks imbedded in the seams. > You go to the northwest The witch blocks your way. > Wait Time passes... > You wait for a while You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. "Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!" You have come to a central gallery opening onto eight small rooms. You hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms. An old woman dressed in a zoo keeper's uniform looks up at you. > Go south You are in a small side room. The exits all lead back to the main gallery. The theater janitor was looking around the room. Hearing you, he looks up. > You read secret Oh, no you don't! If you read it, it won't be a secret any more. > You go north The janitor blocks your way. > Wait Time passes...
[Themes: gender choice] > You look at your surroundings You are in a small side room. The exits all lead back to the main gallery. The theater janitor was looking around the room. Hearing you, he looks up. > You show the hat to janitor You cannot make heads or tails of the symbols. You look inside the hat for a label, but find only a few strands of black mouse fur. > You wear the hat You lay the secret on your cute little bald spot, then cover it with the hat. You are already wearing the hat. > You wait for a while You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. "Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!" You have come to a central gallery opening onto eight small rooms. You hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms. An old woman dressed in a zoo keeper's uniform looks up at you. > Go west You are in a small side room. The exits all lead back to the main gallery. This guy looks just like your agent (The one you haven't seen lately). > You look at the agent Now you know this must be some kind of weird nightmare. Your own agent is after you. He is rolling up a stack of your head shots and publicity releases and seems intent on using them as a club. > Yes You find yourself in the balcony. You look down over the railing to the North, and see the entire audience and stage apron area. There is no one in sight and no sign of any activity. Looking around, you see a staircase to the West and a small storage closet to the East with a switch just inside the door. Your seat (THEATER seat, that is) has folded into the upright position A wad of chewing gum is stuck to the bottom of the seat. You see an old, weathered piece of paper beneath the seat. > You take the paper You pick up the old paper. > Go east It is dark. You can't see anything. > Light bulb You pick up the dim bulb. The bulb is now lit. > You go west You find yourself in the balcony. You look down over the railing to the North, and see the entire audience and stage apron area. There is no one in sight and no sign of any activity. Looking around, you see a staircase to the West and a small storage closet to the East with a switch just inside the door. Your seat (THEATER seat, that is) has folded into the upright position A wad of chewing gum is stuck to the bottom of the seat. > Go west You are standing at the top of a gently curving staircase leading down to the lobby. You see a small balcony to the East.
> Go down At the West end of the lobby, there is a grand stairway leading upward and a doorway to the South. You also see the snackbar to the West. There is a restroom door to the South. > Go south This is another restroom like all the others you've seen. I'll spare you the colorful description except to mention that someone has scratched, "KEEP SECRETS UNDER YOUR HAT" on the wall. There is a paperback book with the cover torn off ( on the sink ) > You go north You pick up the paperback book. Looking at the index you see entries such as: "SNOW WHITE AND THE 1001 ARABIAN KNIGHTS MEET HEY DIDDLE DIDDLE, THE CAT AND THE FIDDLE" (I hate sequels and spin offs, don't you?) At the West end of the lobby, there is a grand stairway leading upward and a doorway to the South. You also see the snackbar to the West. There is a restroom door to the South. > You take KNIFE In the snack bar you see doorways to the North and West. All the equipment is polished and clean, but you find nothing of interest in the cabinets. There is a foot long hotdog ( on the grill ) You pick up the long hotdog. You find a shelf in the closet. A very sharp knife is lying there, blade upwards. ( on the shelf ) You pick up the sharp knife. > Go east In the snack bar you see doorways to the North and West. All the equipment is polished and clean, but you find nothing of interest in the cabinets. At the West end of the lobby, there is a grand stairway leading upward and a doorway to the South. You also see the snackbar to the West. There is a restroom door to the South. The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South. The door to the South is locked
> Look around Excuse me, but your pager is beeping. The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South. The door to the South is locked > You answer the pager "This is E.T. I'm returning your call. Next time don't call collect." > Go east The foyer widens out to the East and South. An old vending machine stands against the wall > You go east You see an open Dutch door to the North and other doors across the room to the South and Southwest. > You go north The coat room is almost empty. The Dutch door to the South stands open. On the wall behind the counter there is a ratty coat hanging on a nail. > You go north A gentle tug causes the coat to slip slightly to one side. Through the eruption of moths you see that the coat is covering a doorway North. Pushing the coat to the side like a drape, you go through. You have come across a store room. A stairway leads down. A closet is North. A small magnesium box sits on the floor This looks about like your typical closet (minus the coat hangers). A packrat has emerged from a crack in the wall > You give the paper to the packrat The packrat carefully inspects the PAPER that you offer, then somehow stuffs it into a tiny crack in the wall. He darts toward the wall himself, pausing only long enough to throw a small object back to you, then vanishes. This looks about like your typical closet (minus the coat hangers). There is a plain living room lamp. > Light lamp Finding a convenient wall outlet, you plug the lamp in and switch it on. The lamp is now lit. > Inventory You're carrying: dim bulb (Providing light) long hotdog sharp knife old lamp (Providing light) paperback book You're wearing: pocket pager ( on your belt ) > You go south Excuse me, but your pager is beeping. You have come across a store room. A stairway leads down. A closet is North. A small magnesium box sits on the floor > You go north Reaching the bottom of the stairs, you can see something massive to the West. You squeeze past the gently hissing boiler. There is a maintenance walkway that runs beside the boiler toward the North. Stairs are to the East. The boiler knocks and pounds - small jets of steam hiss from the seams. The corroded safety valve spurts like a steam calliope. ( on top the boiler ) Squeezing along between the boiler and the wall you come across a room to the North labelled "HOMONYM CLOSET" You are in the homonym closet. There is Merry Mary > You take Pluto She barks out a laugh then hands you a small object saying, "It was a dumb joke, but take my Pluto, please." With that she seems to melt away into the shadows, leaving you with a small statue and the funny feeling that your grammatical sensibilities have been offended. (Mine certainly were.) You already have the pluto. > Go south You see an open Dutch door to the North and other doors across the room to the South and Southwest. > Go west At the West end of the lobby, there is a grand stairway leading upward and a doorway to the South. You also see the snackbar to the West. There is a restroom door to the South. > Go east The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South. The door to the South is locked > You go to the north You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall. > You go to the north You are now in a middle-ish aisle in the audience area. You see a small scrap of parchment with a secret written on it. ( on seat 86 ) > You go south You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall. > Examine banner The locked desk stands under an imitation red velvet banner. > You read banner The banner above the courtesy desk says, "Lost and Found Desk - RECLAIM Here". > Go north You are now in a middle-ish aisle in the audience area. You see a small scrap of parchment with a secret written on it. ( on seat 86 ) From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions. > Go east You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West. > Go up You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open. > You go to the east You are in the closet. A spear stands in a corner of the closet. > You shake spear The PUN is the lowest form of humor (unless YOU think of it first). In protest the packrat jumps out of a hole and replaces the spear with a bucket. You are in the closet. There is that famous old oaken bucket > You take the bucket You pick up the oaken bucket.
> Look around Here, the stage lighting and effects are controlled. Doors lead East & West. An ominous red button is at eye level on the wall > You go west The spotlight booth has doors East and West. There is no glass in the window to the North (to avoid blinding the spot operator. By, the way, don't try going through the window. It won't work.) A large follow spot stands by the window > Open spot You have opened the spot. Inside, you see the following: You can see the socket > Go east Here, the stage lighting and effects are controlled. Doors lead East & West. An ominous red button is at eye level on the wall > You go to the west You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open. You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West. From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions. > Go west The curving steps to the apron are to the North, and the audience to the East. There is a solid steel fire door built into the West wall. > Go north This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward. > Go north This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day. > Go north The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the "UP" position now. > Go east You find yourself in the library. The shelves are mostly empty now. The stage elevator is in a small alcove to the West and a short passage is to the South. There is a very thin music book ( on the east shelf ) > You take the book Do you mean the music book or the paperback book? > Music You pick up the music book. > You read the music book "4...SHOW ME THE WAY TO GO HOME" > You go to the south Looking around, you see that the room is bare. You see the Library North There are sliding elevator doors on the East wall There is a locked door on the West wall.
> You look around Looking around, you see that the room is bare. You see the Library North There are sliding elevator doors on the East wall There is a locked door on the West wall. > You open the doors You manage to pry the doors open, breaking only one fingernail in the process. > Go east As you walk through, the doors slide closed behind you. You find yourself at the bottom of an elevator shaft. You can see light coming through the gap between the doors to the West. Looking up you can barely see light filtering through another set of open doors two floors above. The frayed elevator cable hangs just out of your reach. A packrat has emerged from a crack in the wall > You trade the pager to the packrat The packrat carefully inspects the PAGER that you offer, then somehow stuffs it into a tiny crack in the wall. He darts toward the wall himself, pausing only long enough to throw a small object back to you, then vanishes. You find yourself at the bottom of an elevator shaft. You can see light coming through the gap between the doors to the West. Looking up you can barely see light filtering through another set of open doors two floors above. A battered bugle is lying there. The frayed elevator cable hangs just out of your reach. > You take the BUGLE You pick up the battered bugle. > You open the doors You manage to pry the doors open, breaking only one fingernail in the process. > Go west As you walk through, the doors slide closed behind you. Looking around, you see that the room is bare. You see the Library North There are sliding elevator doors on the East wall There is a locked door on the West wall. > Go north You find yourself in the library. The shelves are mostly empty now. The stage elevator is in a small alcove to the West and a short passage is to the South. > Go up The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the "UP" position now. > You go to the south-west Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West. There is the curtain counterweight > You go west Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East > Go upwards At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway. The door to the dressing room has no knob. > Go south You find yourself in the men's dressing room. There is a dressing table against the wall There is a small drawer ( in the dressing table) > You examine the MIRROR You have opened the drawer. Inside, you see the following: There is a kit of heavy stage makeup You pick up the stage makeup. The table has a mirror and a small drawer. There is nothing lying on the table. A quick search shows that there is nothing behind nor under it. There is something scribbled on the mirror with lipstick. > You look at the MAKEUP "THE MAKEUP THEY GIVE YOU IN THIS PLACE WOULD GIVE ZITS TO WROUGHT IRON!" There are a few sticks of very high quality professional heavy greasepaint in the kit. Just your skin tone, and a national brand label. > You go to the east At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway. The door to the dressing room has no knob. The hall continues to the West and South. There's an open door to the North. You can't go that way. > Go south The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling. > You go to the south Garment racks line the walls. There is a definite smell of well worn clothing. A name brand SCUBA suit lies dripping ( on the floor ) > You take the suit You pick up the scuba suit. > Go west The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling. Looking around, you see that this is where props (items small enough to be carried around on stage - guns, books, pencils, etc.) are stored. An oddly decorated magicians table sits in the corner There is a very convincing 24 carat ring. ( hanging on a wall peg) > You read the Table You pick up the solitaire ring. At first you can't make out the meaning of the hem's decorations. Then as you start walking around to the other side of the table, it hits you...Its written upside down. Clumsily standing on your head, you make out the repeating legend, "..ACEPRIZEDPOSSIONONTABLEPLACEPRIZEDPOSSIONONTABLEPL..." > You go to the east The catwalk continues West and East. The boards creak under your feet. Looking down, you see a dangerous SAG. At the East end of the catwalk you find a short ladder leading up to the roof. > Go up The afternoon sun bakes the theater roof. Looking over the sides, you see nothing but deserted streets in all directions. There is an open hatchway. You see a rainsoaked page from some book lying on the roof. > You read the page Do you mean the music book or the rainsoaked page? > Rainsoaked It's a page from ALI BABA AND THE FORTY THIEVES, too rainsoaked to read. > Go north You have come to the Northern edge of the roof. Most of the way to the North is blocked by the wall that encloses the high flyloft over the main stage area. There is a short set of steps (also North) that lead to a narrow upper roof. There is a heavy packing crate > You take the CRATE You're already carrying too much weight as it is. > Inventory You're carrying: battered bugle dim bulb (Providing light) long hotdog stage makeup sharp knife music book old lamp (Providing light) oaken bucket paperback book plaster pluto solitaire ring scuba suit > You go to the north You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West. A packrat has emerged from a crack in the wall > Trade paperback to packrat The packrat carefully inspects the PAPERBACK that you offer, then somehow stuffs it into a tiny crack in the wall. He darts toward the wall himself, pausing only long enough to throw a small object back to you, then vanishes. You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West. There is nice E flat valve trumpet > You take the TRUMPET You pick up the valve trumpet.
> Go downward You have come to a central gallery opening onto eight small rooms. You hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms. An old woman dressed in a zoo keeper's uniform looks up at you. > Sos-bugsos-bugle The zookeeper chuckles, "I ain't dumb enough to go in them rooms." Enter saved game to store: > Go east You are in a small side room. The exits all lead back to the main gallery. A pirate captain confronts you, waving a cutlass. > You play the bugle You wet your lips, throw back your head and blow for all you're worth. A shower of cockroaches and spider webs flies out the bell along with a stream of notes that would make Sousa gasp. The captain applauds wildly (a BAD mistake for someone with a hook for a left hand). You escape as he hops in pain trying to pry his hands back apart. You have earned 1000 BONUS POINTS out of a possible 22,000 You have come to a central gallery opening onto eight small rooms. You hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms. An old woman dressed in a zoo keeper's uniform looks up at you. > You go east You are in a small side room. The exits all lead back to the main gallery. > Go east You have come to a central gallery opening onto eight small rooms. You hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms. An old woman dressed in a zoo keeper's uniform looks up at you. > Go south You are in a small side room. The exits all lead back to the main gallery. The theater janitor was looking around the room. Hearing you, he looks up. > You play the bugle You wet your lips, throw back your head and blow for all you're worth. A shower of cockroaches and spider webs flies out the bell along with a stream of notes that would make Sousa gasp. > Sos-bugsos-bugle Enter saved game to load: [ Rogues Gallery You have come to a central gallery opening onto eight small rooms. You hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms. An old woman dressed in a zoo keeper's uniform looks up at you. > Go east You are in a small side room. The exits all lead back to the main gallery. A pirate captain confronts you, waving a cutlass. > You play the bugle You wet your lips, throw back your head and blow for all you're worth. A shower of cockroaches and spider webs flies out the bell along with a stream of notes that would make Sousa gasp. The captain applauds wildly (a BAD mistake for someone with a hook for a left hand). You escape as he hops in pain trying to pry his hands back apart. You have earned 1000 BONUS POINTS out of a possible 22,000 You have come to a central gallery opening onto eight small rooms. You hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms. An old woman dressed in a zoo keeper's uniform looks up at you. > You look at the woman She spits in the corner and says."You know, not many people come down this way any more. A lot fewer go back. These rooms hold about the nastiest bunch of characters you'd want to tangle with. Try 'em if you like. Ain't no skin off my nose." She then settles back in her chair to watch. > You go east You are in a small side room. The exits all lead back to the main gallery. > Go east You have come to a central gallery opening onto eight small rooms. You hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms. An old woman dressed in a zoo keeper's uniform looks up at you. > You check your inventory "If you'd get rid of a few of these characters, it'd make my job a lot easier." You're carrying: battered bugle dim bulb (Providing light) long hotdog stage makeup sharp knife music book old lamp (Providing light) oaken bucket plaster pluto solitaire ring scuba suit valve trumpet > You look at the book "If you'd get rid of a few of these characters, it'd make my job a lot easier." It has only one the page left - no wonder it's so thin.
> Go downwards You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. "Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!"
> Go down Ignoring everything that you learned as a two year old, you impulsively turn W and walk right into the closed door. At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway. The door to the dressing room has no knob. > You go to the north The upstage area is dimly illuminated by streamers of light filtering down from the flyloft and work grid above. Specks of dust dance in the light. There is a suspiciously good looking apple sitting there ( on the work table ) An old work table leans and tilts at odd angles > You take the APPLE You pick up the juicy apple. > Go west There is an unpainted red brick wall to the West. A thin ray of light creeps in under the stage door. You can't go that way. Ignoring everything that you learned as a two year old, you impulsively turn W and walk right into the closed door. There is an unpainted red brick wall to the West. A thin ray of light creeps in under the stage door. > Go southeast You are in a small side room. The exits all lead back to the main gallery. A witch turns from her cauldron and raises her gnarled hands ominously. > You give APPLE to the witch The WITCH gives a quick glance at the APPLE, then tosses it back. > You look in the cauldron Probably just the kind of old crone who would go around turning people into frogs (or toads). She looks you over approvingly and starts gesturing and muttering an incantation. You feel your eyes starting to bulge
> You look at your surroundings You are in a small side room. The exits all lead back to the main gallery. A witch turns from her cauldron and raises her gnarled hands ominously. > You hit the witch with the suit You strike at the witch with the suit, but your weapon bounces off of her harmlessly > You throw the suit at the witch You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. "Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!" > You wear the suit You put on the suit. > You hit witch You attack the witch with your bare hands, but she evades your attack. > You throw the bucket at the witch You strike at the witch with the bucket, but your weapon bounces off of her harmlessly > You wear the bucket You put on the bucket. > You put the bucket on the witch You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. "Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!" You have come to a central gallery opening onto eight small rooms. You hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms. An old woman dressed in a zoo keeper's uniform looks up at you. > You take the bucket "Had a friend went in there once. Ain't got many friends these days." You pick up the oaken bucket. > You look at what you're carrying with you You're carrying: battered bugle dim bulb (Providing light) long hotdog stage makeup sharp knife juicy apple music book old lamp (Providing light) oaken bucket plaster pluto solitaire ring valve trumpet You're wearing: scuba suit > Go southeast You are in a small side room. The exits all lead back to the main gallery. A witch turns from her cauldron and raises her gnarled hands ominously. > You hit the witch with the bucket You strike at the witch with the bucket, but your weapon bounces off of her harmlessly > You eat APPLE You take a tentative nibble. It has an oddly smooth taste and you feel no ill effects, so you prepare for a second bite. Then it hits you that all is not right. You feel faint, your head is swimming. You fall down. You are dying. As you sink into oblivion, you remember an old ditty from your childhood: "An apple a day/Keeps the warthogs away, But a foot-long hot dog/Will placate a frog." Wait here a minute, I just remembered something. Yep, I just checked with central supply. That was only a WAX apple. (Boy, what a hypochondriac!) > You go to the northwest The witch blocks your way. > You go northwest You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. "Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!" You have come to a central gallery opening onto eight small rooms. You hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms. An old woman dressed in a zoo keeper's uniform looks up at you. > Go south You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West. You have come to the Northern edge of the roof. Most of the way to the North is blocked by the wall that encloses the high flyloft over the main stage area. There is a short set of steps (also North) that lead to a narrow upper roof. There is a heavy packing crate The afternoon sun bakes the theater roof. Looking over the sides, you see nothing but deserted streets in all directions. There is an open hatchway. You see a rainsoaked page from some book lying on the roof. > Go north You have come to the Northern edge of the roof. Most of the way to the North is blocked by the wall that encloses the high flyloft over the main stage area. There is a short set of steps (also North) that lead to a narrow upper roof. There is a heavy packing crate > Examine CRATE It is a large wooden packing crate with a heavy lid. > You read the crate PROP FOR `THE MUSIC BOX' - LAUREL & HARDY; A MENSA/MESA PRODUCTION > Open CRATE You want to OPEN the CRATE with WHAT, pray tell? > You go south The afternoon sun bakes the theater roof. Looking over the sides, you see nothing but deserted streets in all directions. There is an open hatchway. You see a rainsoaked page from some book lying on the roof. > Go west You suddenly bolt for the roof edge and freedom! With a graceful Grande Jete', you succeed, alighting daintily on the street below. Looking around, you realize that you are in a dark, featureless void with nothing substantial beneath your feet. Realizing that you have just gone outside the programed area of the game, you meekly climb back to "Room 33 - Theater Roof" The afternoon sun bakes the theater roof. Looking over the sides, you see nothing but deserted streets in all directions. There is an open hatchway. You see a rainsoaked page from some book lying on the roof.
> Go downward At the East end of the catwalk you find a short ladder leading up to the roof. > You go north The afternoon sun bakes the theater roof. Looking over the sides, you see nothing but deserted streets in all directions. There is an open hatchway. You see a rainsoaked page from some book lying on the roof. You have come to the Northern edge of the roof. Most of the way to the North is blocked by the wall that encloses the high flyloft over the main stage area. There is a short set of steps (also North) that lead to a narrow upper roof. There is a heavy packing crate > You play the bugle You wet your lips, throw back your head and blow for all you're worth. A shower of cockroaches and spider webs flies out the bell along with a stream of notes that would make Sousa gasp. > You play the TRUMPET Carefully checking the spit valve, you put lips to mouthpiece and blow. > You examine Pluto Close examination reveals it to be a cheap plaster statue with one chipped ear. > You read Pluto You can't read the pluto, so instead you just examine it. Close examination reveals it to be a cheap plaster statue with one chipped ear.
> Go downward The afternoon sun bakes the theater roof. Looking over the sides, you see nothing but deserted streets in all directions. There is an open hatchway. You see a rainsoaked page from some book lying on the roof. At the East end of the catwalk you find a short ladder leading up to the roof. The catwalk continues West and East. The boards creak under your feet. Looking down, you see a dangerous SAG. The catwalk allows the techs access to the stage lighting hung above the audience ceiling. You bend low to crawl along, trying not to think about the 30 foot drop through the flimsy structure if you should loose your footing. The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling.
> Go downward The hall continues to the West and South. There's an open door to the North. You can't go that way. You can't go that way. > Go west At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway. The door to the dressing room has no knob.
[Themes: gender choice] > Go down Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East > You go east Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West. There is the curtain counterweight > Go northeast The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the "UP" position now. > You go east You find yourself in the library. The shelves are mostly empty now. The stage elevator is in a small alcove to the West and a short passage is to the South. > Go up The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the "UP" position now. > You go to the south-east Near the stage-left proscenium arch you notice something dark about the floor. Looking down, you see that it is a trap door - an OPEN trap door.
> Go downwards You have come to a narrow passageway with a ladder leading up to the stage and a crawl way through to a slightly less cramped area to the West. > Go west You find yourself in a cramped little room with curved walls. Something massive occupies almost the entire area. As you make your way around to the far side, you see this is the theater organ. The controls for raising the entire assembly up to stage level for performances have been gutted and are completely unusable. You can still see the narrow passage to the East. You are sitting at the keyboard of the massive theater organ. > 4 As your fingers touch the organ stop labelled "4", you hear a scraping sound behind you. Twisting around on the organ bench you see that a small panel has opened in the wall behind you and is already starting to re-close. Hastily you turn to vault over the bench but only succeed in falling in a heap, jamming your head between the wall and the almost-closed panel. This, however, stops its forward motion allowing you to pry it back enough to free your bruised scalp and crawl unceremoniously through before it once more hisses shut. You find yourself near the podium in the orchestra pit. The pit extends to the West and there is a small, almost hidden crawl way to the North. The door to the East is securely locked. > You go west You arrive at a small cranny (or is it a nook? I never know) at the West side of the pit. You see, "Our Secret Place" inscribed above a small lens. Looking into it, you see nothing and decide it must be some sort of electric eye. A packrat has emerged from a crack in the wall > You look at what you're carrying with you You're carrying: battered bugle dim bulb (Providing light) long hotdog stage makeup sharp knife juicy apple music book old lamp (Providing light) oaken bucket plaster pluto solitaire ring valve trumpet You're wearing: scuba suit > Trade book to packrat The packrat carefully inspects the BOOK that you offer, then somehow stuffs it into a tiny crack in the wall. He darts toward the wall himself, pausing only long enough to throw a small object back to you, then vanishes. You arrive at a small cranny (or is it a nook? I never know) at the West side of the pit. You see, "Our Secret Place" inscribed above a small lens. Looking into it, you see nothing and decide it must be some sort of electric eye. A pointed blue hat sits there > You take the hat You pick up the pointed hat. > You wear the hat You put on the hat. > Go upward You find yourself near the podium in the orchestra pit. The pit extends to the West and there is a small, almost hidden crawl way to the North. The door to the East is securely locked. You find yourself in a cramped little room with curved walls. Something massive occupies almost the entire area. As you make your way around to the far side, you see this is the theater organ. The controls for raising the entire assembly up to stage level for performances have been gutted and are completely unusable. You can still see the narrow passage to the East. You are sitting at the keyboard of the massive theater organ. You have come to a narrow passageway with a ladder leading up to the stage and a crawl way through to a slightly less cramped area to the West. Near the stage-left proscenium arch you notice something dark about the floor. Looking down, you see that it is a trap door - an OPEN trap door. > Go south This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward. You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West. You can't go that way. > You go to the west From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions. > Go south You are now in a middle-ish aisle in the audience area. You see a small scrap of parchment with a secret written on it. ( on seat 86 ) > You put secret under the hat You lay the secret on your cute little bald spot, then cover it with the hat. > Go east From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions. You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West. > Go north This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward. > Go north This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day. > You go east Near the stage-left proscenium arch you notice something dark about the floor. Looking down, you see that it is a trap door - an OPEN trap door.
> Go downwards You have come to a narrow passageway with a ladder leading up to the stage and a crawl way through to a slightly less cramped area to the West. > Go west You find yourself in a cramped little room with curved walls. Something massive occupies almost the entire area. As you make your way around to the far side, you see this is the theater organ. The controls for raising the entire assembly up to stage level for performances have been gutted and are completely unusable. You can still see the narrow passage to the East. You are sitting at the keyboard of the massive theater organ. > 4 As your fingers touch the organ stop labelled "4", you hear a scraping sound behind you. Twisting around on the organ bench you see that a small panel has opened in the wall behind you and is already starting to re-close. Hastily you turn to vault over the bench but only succeed in falling in a heap, jamming your head between the wall and the almost-closed panel. This, however, stops its forward motion allowing you to pry it back enough to free your bruised scalp and crawl unceremoniously through before it once more hisses shut. You find yourself near the podium in the orchestra pit. The pit extends to the West and there is a small, almost hidden crawl way to the North. The door to the East is securely locked. > Go west You arrive at a small cranny (or is it a nook? I never know) at the West side of the pit. You see, "Our Secret Place" inscribed above a small lens. Looking into it, you see nothing and decide it must be some sort of electric eye. > You examine secret This might be a prop left over from a spy drama - or maybe it's the real thing. > You read secret You READ the secret that you've been so carefully keeping under your hat. There is an almost imperceptible darkening of the small lens in the center of the wall, and with a soft whoosh, a panel swings open allowing you to pass. The hall continues South. To the East is the one-way passage back to the pit. A deep gap looms ahead to the South. > Go south You inch forward to get a better look at the gap. Unfortunately, just as you reach the edge, your old war wound (the stitch in your side from laughing at the doctors of the 4077th M*A*S*H giving Colonel Potter's horse an enema) flares back up. The spasm knocks you off balance and sends you hurtling into the hole. As you bounce off one wall and then the other you note with chagrin that they are less than 12 feet apart and you might have lived to watch more reruns of M*A*S*H had you found some way to bridge the gap. You have earned 1000 BONUS POINTS out of a possible 22,000 Your score is 400 (out of 19900 possible). You have visited 60 locations (out of 117 in the game)
> Describe the surroundings Would you like to restart, restore, undo, or quit? [l -> look]
> Look around The hall continues South. To the East is the one-way passage back to the pit. A deep gap looms ahead to the South. > You examine the gap It is only a few yards wide, but just too far to jump. The sides, as far down as you can see are sheer and offer no hand holds at all. > Go east You arrive at a small cranny (or is it a nook? I never know) at the West side of the pit. You see, "Our Secret Place" inscribed above a small lens. Looking into it, you see nothing and decide it must be some sort of electric eye. > You read secret You READ the secret that you've been so carefully keeping under your hat. There is an almost imperceptible darkening of the small lens in the center of the wall, and with a soft whoosh, a panel swings open allowing you to pass. The hall continues South. To the East is the one-way passage back to the pit. A deep gap looms ahead to the South. > Go east You arrive at a small cranny (or is it a nook? I never know) at the West side of the pit. You see, "Our Secret Place" inscribed above a small lens. Looking into it, you see nothing and decide it must be some sort of electric eye. > You check your inventory You're carrying: dim bulb (Providing light) long hotdog stage makeup sharp knife old lamp (Providing light) oaken bucket scuba suit fortune cookie paper fortune sturdy plank valve trumpet You're wearing: solitaire ring > 4 As your fingers touch the organ stop labelled "4", you hear a scraping sound behind you. Twisting around on the organ bench you see that a small panel has opened in the wall behind you and is already starting to re-close. Hastily you turn to vault over the bench but only succeed in falling in a heap, jamming your head between the wall and the almost-closed panel. This, however, stops its forward motion allowing you to pry it back enough to free your bruised scalp and crawl unceremoniously through before it once more hisses shut. > You check your inventory You're carrying: dim bulb (Providing light) long hotdog stage makeup sharp knife old lamp (Providing light) oaken bucket scuba suit fortune cookie paper fortune sturdy plank valve trumpet You're wearing: solitaire ring > You trade the Cookie to the packrat The packrat carefully inspects the COOKIE that you offer, then somehow stuffs it into a tiny crack in the wall. He darts toward the wall himself, pausing only long enough to throw a small object back to you, then vanishes. You arrive at a small cranny (or is it a nook? I never know) at the West side of the pit. You see, "Our Secret Place" inscribed above a small lens. Looking into it, you see nothing and decide it must be some sort of electric eye. A pointed blue hat sits there > You take the hat Sorry about that, I was just fiddling around with one of your RAM chips and I think I accidently threw a DIP switch. I'll see if I can fix it... OK. Everythink is bAc/k to nornal no w. You can co&tinue wiFth the Game. You arrive at a small cranny (or is it a nook? I never know) at the West side of the pit. You see, "Our Secret Place" inscribed above a small lens. Looking into it, you see nothing and decide it must be some sort of electric eye. A pointed blue hat sits there You pick up the pointed hat. > You wear it You put on the hat. > You go south [Now in BRIEF mode: Room descriptions will only be printed when rooms are entered for the first time.] > Go south You can't go that way. You can't go that way. > You put secret under the hat You lay the secret on your cute little bald spot, then cover it with the hat. > 4 As your fingers touch the organ stop labelled "4", you hear a scraping sound behind you. Twisting around on the organ bench you see that a small panel has opened in the wall behind you and is already starting to re-close. Hastily you turn to vault over the bench but only succeed in falling in a heap, jamming your head between the wall and the almost-closed panel. This, however, stops its forward motion allowing you to pry it back enough to free your bruised scalp and crawl unceremoniously through before it once more hisses shut. > You read secret You READ the secret that you've been so carefully keeping under your hat. There is an almost imperceptible darkening of the small lens in the center of the wall, and with a soft whoosh, a panel swings open allowing you to pass. The hall continues South. To the East is the one-way passage back to the pit. A deep gap looms ahead to the South. > You put Plank on the gap You inch up to the edge of the gap. A quick check shows that your pulse is holding steady at its usual 72 beats per minute, so you use this to time the echo from a fluttering yodel. Multiplying by the speed of sound in basement hallways, you easily determine that the gap is only 11.432 feet across and can be spanned by using the 12 foot plank. You confidently plant one end of the plank in the dirt near your feet and let it fall until the other end hits and wedges into the far side, then proceed South. You're so clever! You are balancing precariously on the plank over the deep gap. Under your weight, the ends slip and settle into the ground, wedging them tighter. > You go south You have come to a dead end. North is the plank over the gap, but there are only blank walls in the other directions. A stream comes from a gouge in the floor then flows under the West wall. > You examine the stream The water churns and boils as it rushes along. You cannot tell how deep it is or where it goes after disappearing under the wall. > You wear the suit You put on the suit. > Go west When are you going to learn? This is a THEATER. Things you find in a COSTUME LOFT are only COSTUMES! The paper mache' scuba tanks dissolve away, leaving you to play fishy for about two minutes before the game mercifully ends. You have earned 0 BONUS POINTS out of a possible 22,000 Your score is 1450 (out of 19900 possible). You have visited 77 locations (out of 117 in the game) > You wear the bucket You put on the bucket. > Go west You hear the sound of your breathing echoing inside the bucket as you grope toward where you remember the stream edge to be. You misjudge by only 8 inches, but it is enough to send you headlong into the icy water. With quick reflexes, you keep the pail on your head until you can pull yourself back to dry ground. You find that you did get through to the next section of the hall. The hall continues South, but the rest of the walls are blank. A stream appears from under the East wall then drains down a grating. > You look at the stream The water churns and boils as it rushes along. You cannot tell how deep it is or where it comes from before appearing from under the wall. > You take the bucket You pick up the oaken bucket.
[Themes: gender choice] > You describe your surroundings The hall continues South, but the rest of the walls are blank. A stream appears from under the East wall then drains down a grating. > Go south You have come to a fork in the hallway. You can go North, East or South. > Go east You have a small problem. The hall narrows to the East and jammed into the tightest spot is a very genuine-looking guillotine. Its heavy frame extends from wall to wall and from ceiling to floor. The razor-sharp blade is poised high above an ominous wicker basket. The only way East is through the frame. > You check your inventory You're carrying: dim bulb (Providing light) long hotdog stage makeup sharp knife old lamp (Providing light) oaken bucket paper fortune valve trumpet You're wearing: pointed hat solitaire ring scuba suit dark secret > You throw the trumpet east You throw the trumpet. > You take the trumpet You pick up the valve trumpet. > You play the trumpet Carefully checking the spit valve, you put lips to mouthpiece and blow. > Go west You have come to a fork in the hallway. You can go North, East or South. > You go south You find yourself in a nook (or is it a cranny? I could never tell). A packrat has emerged from a crack in the wall > You check your inventory You're carrying: dim bulb (Providing light) long hotdog stage makeup sharp knife old lamp (Providing light) oaken bucket paper fortune valve trumpet You're wearing: pointed hat solitaire ring scuba suit dark secret > You give the paper fortune to the packrat The packrat carefully inspects the FORTUNE that you offer, then somehow stuffs it into a tiny crack in the wall. He darts toward the wall himself, pausing only long enough to throw a small object back to you, then vanishes. You find yourself in a nook (or is it a cranny? I could never tell). You see a small oilcan with a long spout and pump handle > You take the OILCAN You pick up the small oilcan. > You look at the oilcan A familiar looking little thing. Turning it over you notice something engraved on the bottom. You also notice oil dribbling down into your left shoe. > You read the oilcan "IF FOUND, PLEASE RETURN TO TIN WOODSMAN, C/O EMERALD CITY, OZ." (Obviously, just a prop...isn't it?) > Go north You have come to a fork in the hallway. You can go North, East or South. > Go east You have a small problem. The hall narrows to the East and jammed into the tightest spot is a very genuine-looking guillotine. Its heavy frame extends from wall to wall and from ceiling to floor. The razor-sharp blade is poised high above an ominous wicker basket. The only way East is through the frame. > You go east To the West is the guillotine that gave you so much trouble. Actually, there was nothing to worry about. The blade was nailed up. It couldn't fall. (If you can't trust your programmer, who can you trust?) East is a doorway. There is a medium sized brown door at the East end of the Hall > You put MAKEUP on hinges You slather (love that word) the makeup on the hinges. The door soon swings open, revealing the room beyond. (Slather, slather, slather) > Oil hinges As you oil the hinges, you notice a warning label on the oilcan: "EXTRA STRENGTH PENETRATING OIL - TO BE USED ON WET SURFACES ONLY!" It is at this point that massive door falls and flattens you. Does it smart? You have earned 0 BONUS POINTS out of a possible 22,000 Your score is 2050 (out of 19900 possible). You have visited 82 locations (out of 117 in the game) > You go to the east You are in the Northwest corner of a big room just East of the greasy door. A packrat has emerged from a crack in the wall > Inventory You're carrying: dim bulb (Providing light) long hotdog sharp knife small oilcan old lamp (Providing light) oaken bucket valve trumpet You're wearing: pointed hat solitaire ring scuba suit dark secret > Go east You are now in the Northeast corner of the big room. You see an unusually thick book ( on the floor ) > You look at the book It seems to be one of those double books with a separate story starting at each cover and meeting in the middle. There is a title on each cover. > You read the book The front cover says, "THROUGH THE LOOKING GLASS" and the other front cover says, "JOSHUA AT JERICHO". > You take the book You pick up the thick book. > You go south You come across a surprise. There is a door to the South with a large EXIT sign above. This time there is a window that shows a stairway on the other side leading directly up to a back alley. The door doesn't seem to be locked. There is an exit door on the South wall > You examine the exit door This is too good to be true. There is no lock on the door, no rust on the hinges and the stairway to the alley is clearly visible through the window. > You open the DOOR The door is already open. > You go to the south To your surprise, the door opens easily. In your eagerness, you race forward at full speed, but run into a solid barrier where thin air should be and are hurled back into the room. Dabbing at your bloodied nose, you get up and go over to see what type of force field you encountered. Only then do you notice that the Stairway is only a well-done painting and the entire door assembly is a set piece left over from some show. > Oil door Don't know how to oil here...
[Themes: gender choice] > You look around You come across a surprise. There is a door to the South with a large EXIT sign above. This time there is a window that shows a stairway on the other side leading directly up to a back alley. The door doesn't seem to be locked. There is an exit door on the South wall > Go west The wall to the West has a door frame. A full length mirror is mounted in the door frame. > You examine the MIRROR You see your own reflection in it. You look tired. (Is that a zit?) > You touch the MIRROR The mirror seems not to mind being touched. In fact, it seems somewhat reluctant to let go of your hand. Oops, wrong story. This is just a plain mirror. > Break mirror BREAK! Someone say BREAK? Great, I'll see you in ten minutes. Bye, bye. I'm back. Now, what were you saying? You wanted to BREAK the MIRROR? Don't know how to break here... > You go to the west You are in the Northwest corner of a big room just East of the greasy door. A packrat has emerged from a crack in the wall > You give the book to the packrat The packrat carefully inspects the BOOK that you offer, then somehow stuffs it into a tiny crack in the wall. He darts toward the wall himself, pausing only long enough to throw a small object back to you, then vanishes. You are in the Northwest corner of a big room just East of the greasy door. There is a double-fulcrum bolt cutter > You take the cutter You pick up the bolt cutter. > Examine cutter The jaws on this baby would do you proud on even hardened steel. > Go west To the West is the guillotine that gave you so much trouble. Actually, there was nothing to worry about. The blade was nailed up. It couldn't fall. (If you can't trust your programmer, who can you trust?) East is a doorway. > You go to the west You have a small problem. The hall narrows to the East and jammed into the tightest spot is a very genuine-looking guillotine. Its heavy frame extends from wall to wall and from ceiling to floor. The razor-sharp blade is poised high above an ominous wicker basket. The only way East is through the frame. > Go west You have come to a fork in the hallway. You can go North, East or South. > Go north The hall continues South, but the rest of the walls are blank. A stream appears from under the East wall then drains down a grating. > Oil stream The oil flows out over the surface of the stream. At first, you see no effect, then you hear a sound like rocks crumbling somewhere and the water slows and recedes, leaving only a calm, shallow sheet, inches deep. You toss away the empty oilcan. (So you're littering. It keeps the inventory neater.) The hall continues South, but the rest of the walls are blank. The water on the floor is as calm as glacial lake (but warmer). > Go east You cross easily through the two-inch deep water. You have come to a dead end. North is the plank over the gap, but there are only blank walls in the other directions. The water on the floor is as calm as glacial lake (but warmer). > You look at WATER A beautiful sight. Through the rainbow colors of the oil slick, you see the reflection of the next room under the West wall. You can wade there easily. > Swim You cross easily through the two-inch deep water. The hall continues South, but the rest of the walls are blank. The water on the floor is as calm as glacial lake (but warmer). > Swim You cross easily through the two-inch deep water. You have come to a dead end. North is the plank over the gap, but there are only blank walls in the other directions. The water on the floor is as calm as glacial lake (but warmer). > You go north You are balancing precariously on the plank over the deep gap. Under your weight, the ends slip and settle into the ground, wedging them tighter. > Go north The hall continues South. To the East is the one-way passage back to the pit. A deep gap looms ahead to the South. > Go east You arrive at a small cranny (or is it a nook? I never know) at the West side of the pit. You see, "Our Secret Place" inscribed above a small lens. Looking into it, you see nothing and decide it must be some sort of electric eye. > You go east You find yourself near the podium in the orchestra pit. The pit extends to the West and there is a small, almost hidden crawl way to the North. The door to the East is securely locked. > Inventory You're carrying: dim bulb (Providing light) bolt cutter long hotdog sharp knife old lamp (Providing light) oaken bucket valve trumpet You're wearing: pointed hat solitaire ring scuba suit dark secret > You go south Ignoring everything that you learned as a two year old, you impulsively turn E and walk right into the closed door. You find yourself near the podium in the orchestra pit. The pit extends to the West and there is a small, almost hidden crawl way to the North. The door to the East is securely locked. You can't go that way. You can't go that way. > You move coat A gentle tug causes the coat to slip slightly to one side. Through the eruption of moths you see that the coat is covering a doorway North. Pushing the coat to the side like a drape, you go through. > You cut the bolts with the cutter You try to get at the bolts, but you slip, shattering the box. You have come across a store room. A stairway leads down. A closet is North. A small magnesium box sits on the floor A exquisite multi-faceted diamond catches your eye. > Examine box The box is secured to the floor by hardened steel bolts. > You take the DIAMOND You pick up the sparkling diamond. > You examine the DIAMOND What a hunk o' ice. Bet that baby'd put a dent in your mortgage payment. > You examine the bolts The box is secured to the floor by hardened steel bolts. > You cut the bolts with the cutter You try to get at the bolts, but you slip, shattering the box. You have come across a store room. A stairway leads down. A closet is North. A small magnesium box sits on the floor A exquisite multi-faceted diamond catches your eye. > You take the DIAMOND You pick up the sparkling diamond. > You check what you're carrying You're carrying: dim bulb (Providing light) bolt cutter long hotdog sharp knife sparkling diamond old lamp (Providing light) oaken bucket valve trumpet You're wearing: pointed hat solitaire ring scuba suit dark secret > You take the solitaire stone You pick up the solitaire stone. > You wear RING You put on the ring. > You check what you're carrying You're carrying: dim bulb (Providing light) bolt cutter long hotdog sharp knife sparkling diamond old lamp (Providing light) oaken bucket valve trumpet You're wearing: pointed hat solitaire ring scuba suit dark secret > You remove the suit You take off the suit. > You read secret As your fingers touch the organ stop labelled "4", you hear a scraping sound behind you. Twisting around on the organ bench you see that a small panel has opened in the wall behind you and is already starting to re-close. Hastily you turn to vault over the bench but only succeed in falling in a heap, jamming your head between the wall and the almost-closed panel. This, however, stops its forward motion allowing you to pry it back enough to free your bruised scalp and crawl unceremoniously through before it once more hisses shut. You READ the secret that you've been so carefully keeping under your hat. There is an almost imperceptible darkening of the small lens in the center of the wall, and with a soft whoosh, a panel swings open allowing you to pass. > You go to the west You cross easily through the two-inch deep water. > You cut the MIRROR with the DIAMOND You make a series of scratches on the surface with the gem, then you hurl it at the mirror from the far side of the room, shattering it into more pieces than you care to count. It is then that you realize how much diamond looks like broken glass. By the time you relocate the gem, you HAVE counted the pieces. With the shattered mirror to the East, you turn South to see an odd room with even odder stains on the walls and floor. > You go to the south This is definitely going to be one of THOSE days! The wall just slid shut behind you and the other walls are starting to move toward you. I have a funny feeling about this. (No, you do NOT have a com-link available.) The walls of the room are inching inward at an alarming rate. A desperate search of the walls, ceiling and floor reveals no escape routes. > Inventory You're carrying: dim bulb (Providing light) bolt cutter long hotdog sharp knife sparkling diamond old lamp (Providing light) oaken bucket valve trumpet You're wearing: pointed hat solitaire ring dark secret > Go west You are in a long twisting hall with side doorways to the West and South. > Go south You see doorways to the West, North and East and... WAIT A MINUTE! This CAN'T belong in this game! This place looks exactly the transporter chamber from a Constitution Class Federation Starship. (NCC 1700 series) From just out of sight, someone orders, "Energize, Scotty". > Go north As you bolt for the doorway, the world shimmers from view and you experience a sensation not unlike that which you felt when you rode a drunken bull elephant down Alameda Street in Beautiful Downtown Burbank last July wearing only the epaulets and scabbard from your Order of the Most Esteemed Aardvarks Lodge ceremonial uniform, playing your uncle's Ukranian raisin-bladder bagpipe and yodelling the dirty version of Supercalifragilisticexpialidosious in protest of Disney's not releasing FANTASIA on videotape. Thought I didn't know about that, did you? I have ways of finding these things out. Anyway, when the world un-shimmers, you find yourself in a new location. Whoopee, big surprise. This is another restroom like all the others you've seen. I'll spare you the colorful description except to mention that someone has scratched, "KEEP SECRETS UNDER YOUR HAT" on the wall. > Inventory You're carrying: dim bulb (Providing light) bolt cutter long hotdog sharp knife sparkling diamond old lamp (Providing light) oaken bucket valve trumpet You're wearing: pointed hat solitaire ring dark secret
> You look around This is another restroom like all the others you've seen. I'll spare you the colorful description except to mention that someone has scratched, "KEEP SECRETS UNDER YOUR HAT" on the wall. > Go east At the West end of the lobby, there is a grand stairway leading upward and a doorway to the South. You also see the snackbar to the West. There is a restroom door to the South. The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South. The door to the South is locked > N,E,N From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions. You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West. This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.
> Go downward This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day. Near the stage-left proscenium arch you notice something dark about the floor. Looking down, you see that it is a trap door - an OPEN trap door. You have come to a narrow passageway with a ladder leading up to the stage and a crawl way through to a slightly less cramped area to the West. > Go west You find yourself in a cramped little room with curved walls. Something massive occupies almost the entire area. As you make your way around to the far side, you see this is the theater organ. The controls for raising the entire assembly up to stage level for performances have been gutted and are completely unusable. You can still see the narrow passage to the East. You are sitting at the keyboard of the massive theater organ. > You read secret As your fingers touch the organ stop labelled "4", you hear a scraping sound behind you. Twisting around on the organ bench you see that a small panel has opened in the wall behind you and is already starting to re-close. Hastily you turn to vault over the bench but only succeed in falling in a heap, jamming your head between the wall and the almost-closed panel. This, however, stops its forward motion allowing you to pry it back enough to free your bruised scalp and crawl unceremoniously through before it once more hisses shut. You READ the secret that you've been so carefully keeping under your hat. There is an almost imperceptible darkening of the small lens in the center of the wall, and with a soft whoosh, a panel swings open allowing you to pass.
> You look at your surroundings The wall to the West has a door frame. > Go south The walls have stopped in their tracks, so helplessly warped that they will never move again. (You do believe me, don't you?) A twisting hall goes West. > Go west You are in a long twisting hall with side doorways to the West and South. > Go west You see doorways to the West, North and East and... WAIT A MINUTE! This CAN'T belong in this game! This place looks exactly the transporter chamber from a Constitution Class Federation Starship. (NCC 1700 series) From just out of sight, someone orders, "Energize, Scotty". > You go to the west As you bolt for the doorway, the world shimmers from view and you experience a sensation not unlike that which you felt when you rode a drunken bull elephant down Alameda Street in Beautiful Downtown Burbank last July wearing only the epaulets and scabbard from your Order of the Most Esteemed Aardvarks Lodge ceremonial uniform, playing your uncle's Ukranian raisin-bladder bagpipe and yodelling the dirty version of Supercalifragilisticexpialidosious in protest of Disney's not releasing FANTASIA on videotape. Thought I didn't know about that, did you? I have ways of finding these things out. Anyway, when the world un-shimmers, you find yourself in a new location. Whoopee, big surprise. This is another restroom like all the others you've seen. I'll spare you the colorful description except to mention that someone has scratched, "KEEP SECRETS UNDER YOUR HAT" on the wall. > Go north You are in a long twisting hall with side doorways to the West and South. > You drop the trumpet You're carrying: dim bulb (Providing light) bolt cutter long hotdog sharp knife sparkling diamond old lamp (Providing light) oaken bucket valve trumpet You're wearing: pointed hat solitaire ring dark secret You drop the trumpet. > Go north You are in a long twisting hall with side doorways to the West and South. There is nice E flat valve trumpet > Go east You are in a long twisting hall with side doorways to the North and South. > Go west You are in a long twisting hall with side doorways to the West and South. > Go north You are in a long twisting hall with side doorways to the West and South. > You drop the trumpet You drop the trumpet. > Go north You are in a long twisting hall with side doorways to the West and South. There is nice E flat valve trumpet > You take the trumpet You pick up the valve trumpet. > Go east You are in a long twisting hall with side doorways to the North and South. > You drop the trumpet You drop the trumpet. > You go east You are in a long twisting hall with side doorways to the West and South. > You go east You are in a long twisting hall with side doorways to the North and South. There is nice E flat valve trumpet > You take the trumpet You pick up the valve trumpet. > Go west You are in a long twisting hall with side doorways to the West and South. > You go east You are at the end of a very, very, very, very long hallway. (That certainly was a long hall, wasn't it?) There is DAYLIGHT streaming down a coal chute! > Go up Congratulations! You are now at a point that few have reached. You have escaped. HOWEVER, there is much more to this theater than meets the eye, such as rumors of a chest of jewels brought in years ago to be sewn into costumes for an extravaganza that never got off the ground. The chest vanished and may still be hidden somewhere in the building. It's yours for the taking. Of course, since you've found the coal chute, I'll have to lock it up. But just to be fair, I've opened up another exit - wide open. The only catch is that you won't be able to leave without the treasure. Simple, no? I think the packrat has something you need. BREAK A LEG! You are at the end of a very, very, very, very long hallway. (That certainly was a long hall, wasn't it?) There is DAYLIGHT streaming down a coal chute! > Go upward You are at the end of a very, very, very, very long hallway. (That certainly was a long hall, wasn't it?) There is DAYLIGHT streaming down a coal chute! > Go east You are in a long twisting hall with side doorways to the West and South. A packrat has emerged from a crack in the wall > Inventory You're carrying: dim bulb (Providing light) bolt cutter long hotdog sharp knife sparkling diamond old lamp (Providing light) oaken bucket valve trumpet You're wearing: pointed hat solitaire ring dark secret > You give the cutter to the packrat The packrat carefully inspects the CUTTER that you offer, then somehow stuffs it into a tiny crack in the wall. He darts toward the wall himself, pausing only long enough to throw a small object back to you, then vanishes. You are in a long twisting hall with side doorways to the West and South. You see a small, delicate bottle, like the one Major Anthony Nelson found. > You read the bottle Turning the bottle over to read the label sends the contents dribbling out all over your particulars. (Well, what am I supposed to call it? Children may be watching. Besides you know I mean.) Anyway, you manage to right the bottle in time to save some of the contents, and after wiping it carefully on your sleeve, you hold it over your head to read, "GUM REMOVER" on the bottom. > You take the bottle You pick up the delicate bottle.
> You look at your surroundings You are in a long twisting hall with side doorways to the West and South. > Go west You see doorways to the West, North and East and... WAIT A MINUTE! This CAN'T belong in this game! This place looks exactly the transporter chamber from a Constitution Class Federation Starship. (NCC 1700 series) From just out of sight, someone orders, "Energize, Scotty". > Go north As you bolt for the doorway, the world shimmers from view and you experience a sensation not unlike that which you felt when you rode a drunken bull elephant down Alameda Street in Beautiful Downtown Burbank last July wearing only the epaulets and scabbard from your Order of the Most Esteemed Aardvarks Lodge ceremonial uniform, playing your uncle's Ukranian raisin-bladder bagpipe and yodelling the dirty version of Supercalifragilisticexpialidosious in protest of Disney's not releasing FANTASIA on videotape. Thought I didn't know about that, did you? I have ways of finding these things out. Anyway, when the world un-shimmers, you find yourself in a new location. Whoopee, big surprise. This is another restroom like all the others you've seen. I'll spare you the colorful description except to mention that someone has scratched, "KEEP SECRETS UNDER YOUR HAT" on the wall. > You go north At the West end of the lobby, there is a grand stairway leading upward and a doorway to the South. You also see the snackbar to the West. There is a restroom door to the South. > Go upwards You are standing at the top of a gently curving staircase leading down to the lobby. You see a small balcony to the East. > You go east You find yourself in the balcony. You look down over the railing to the North, and see the entire audience and stage apron area. There is no one in sight and no sign of any activity. Looking around, you see a staircase to the West and a small storage closet to the East with a switch just inside the door. Your seat (THEATER seat, that is) has folded into the upright position A wad of chewing gum is stuck to the bottom of the seat. > You pour the bottle on the gum Pouring some of the bottle's contents onto the gum, you are amazed to see it quickly sizzle and boil away, revealing a concealed note. You find yourself in the balcony. You look down over the railing to the North, and see the entire audience and stage apron area. There is no one in sight and no sign of any activity. Looking around, you see a staircase to the West and a small storage closet to the East with a switch just inside the door. Your seat (THEATER seat, that is) has folded into the upright position There is a penciled note on the bottom of the seat > You read the note "REMEMBER TO GET THE HACKSAW FROM THE SAFETY VALVE AND FIX IT SOME DAY BEFORE SOMEONE BLOWS THAT #~}/@! BOILER." (Bet I know where you're going!) > Go west You are standing at the top of a gently curving staircase leading down to the lobby. You see a small balcony to the East.
> Go down At the West end of the lobby, there is a grand stairway leading upward and a doorway to the South. You also see the snackbar to the West. There is a restroom door to the South. > Go east The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South. The door to the South is locked > Go east The foyer widens out to the East and South. An old vending machine stands against the wall > You go east You see an open Dutch door to the North and other doors across the room to the South and Southwest. > Go west The coat room is almost empty. The Dutch door to the South stands open. On the wall behind the counter there is a ratty coat hanging on a nail. A gentle tug causes the coat to slip slightly to one side. Through the eruption of moths you see that the coat is covering a doorway North. Pushing the coat to the side like a drape, you go through. You have come across a store room. A stairway leads down. A closet is North. A small magnesium box sits on the floor A name brand SCUBA suit lies dripping Reaching the bottom of the stairs, you can see something massive to the West. You squeeze past the gently hissing boiler. There is a maintenance walkway that runs beside the boiler toward the North. Stairs are to the East. The boiler knocks and pounds - small jets of steam hiss from the seams. The corroded safety valve spurts like a steam calliope. ( on top the boiler ) > You take HACKSAW You climb tentatively to the top of the boiler and reach down into the throat of the safety valve to tug at something stuck inside. Suddenly there is a metallic click and steam no longer hisses out. As the pounding starts to build, you jump for the floor just as the boiler thunderously explodes. The twisted wreckage of the boiler is everywhere. There is barely enough room to make your way past it to the East or West. The soggy hacksaw still drips water from the safety valve. > You take HACKSAW You pick up the soggy hacksaw. > You examine it A simple K-mart blue-light special tool. Not worth the hassle of hiding it that elaborately. At least it was rust-proofed. > Go west This WAS a sealed-off store room. There is now a large hole in the East wall. (An awful lot of mouse holes here, but no mice.) A packrat has emerged from a crack in the wall > Inventory You're carrying: delicate bottle dim bulb (Providing light) soggy hacksaw long hotdog sharp knife sparkling diamond old lamp (Providing light) oaken bucket valve trumpet You're wearing: pointed hat solitaire ring dark secret > You give the trumpet to the packrat The packrat carefully inspects the TRUMPET that you offer, then somehow stuffs it into a tiny crack in the wall. He darts toward the wall himself, pausing only long enough to throw a small object back to you, then vanishes. This WAS a sealed-off store room. There is now a large hole in the East wall. (An awful lot of mouse holes here, but no mice.) There is a quarter. > You look at it You pick up the 1946 quarter. This is an old solid silver jobby. They don't make 'em like this any more. > Go east The twisted wreckage of the boiler is everywhere. There is barely enough room to make your way past it to the East or West. > You go to the east Reaching the bottom of the stairs, you can see something massive to the West. > Go up You have come across a store room. A stairway leads down. A closet is North. A small magnesium box sits on the floor A name brand SCUBA suit lies dripping > You take the suit You pick up the scuba suit. > You check your inventory You're carrying: delicate bottle dim bulb (Providing light) soggy hacksaw long hotdog sharp knife 1946 quarter sparkling diamond old lamp (Providing light) oaken bucket scuba suit You're wearing: pointed hat solitaire ring dark secret > Go south The coat room is almost empty. The Dutch door to the South stands open. On the wall behind the counter there is a ratty coat hanging on a nail. > Go south You see an open Dutch door to the North and other doors across the room to the South and Southwest. > You go west The foyer widens out to the East and South. An old vending machine stands against the wall > You put quarter in the slot There is a solid metallic thump and a policy falls into view at the bottom of the machine. Then, amazingly, your coin falls from the broken coin return. The foyer widens out to the East and South. There is a quarter. An old vending machine stands against the wall There is a neatly printed insurance policy. > Go north The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South. The door to the South is locked You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall. You are now in a middle-ish aisle in the audience area. > Go north From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions. > Go east You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West. > Go north This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward. > Go north This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day. > Go northeast This seems to be a small rest area that continues to the East in the middle of the wings. The main stage is to the West. The wings extend North and South. There is an old soft drink machine in the corner > You put quarter in the machine You slip the quarter into the slot. There is a slight click, like some relay closing. You look down to the dispensing shelf, but see nothing. It is then that you notice that the second panel on the machine has started flashing. > You read the panel The first panel still reads, "Soft Drinks - 25 cents" The second is flashing, "Recycling Ordinance - SIGN for Drink" > Go east You squeeze between old flats (stage scenery) off-left (OFF the main stage playing area and to the actor's LEFT while facing the audience - a little theater terminology there). At first you hardly notice a massive chair against the wall. > You move the chair There is a deafening roar and the area shakes as if hit by an earthquake. You must have triggered an old special effects bomb under the chair. The explosive charge has become so unstable with age that the effect blows everything in range to shreds. (Don't tell me that was a "CHAIR-Y BOMB"! Har, har, har.) Your body is hurled into the air like a rag doll. You sail off the stage, over the audience and out into the lobby where you slam into the janitor closet door knocking it completely off its hinges and shattering it. Luckily, the Insurance Policy you were carrying provided just enough cushion for your landing that you stand up completely unscathed. (Don't you just love fiction?) The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South. > Go south You are in a dusty work area. It looks sloppier than your hall closet. A pair of very odd snowshoes are lying there. There is a peephole in the wall to the East. > You examine snowshoes These might be just the thing to keep from sinking through soft snow or cracks and crevices and cravasses and such. (But ruby red sequin finish - and 4 inch SPIKE HEELS? I think that janitor has been over the rainbow once too often.) > You take the slippers You pick up the highheeled slippers. > You examine the peephole Why, that dirty old man! There's a hole in the wall between here and the other restroom. Fortunely, he wasn't very bright either. He drilled into a storage cabinet and all you see are cans of Sani-flush and a reel of recording tape. > You check what you're carrying You're carrying: delicate bottle dim bulb (Providing light) soggy hacksaw long hotdog sharp knife highheeled snowshoes insurance policy sparkling diamond old lamp (Providing light) oaken bucket scuba suit You're wearing: pointed hat solitaire ring dark secret > You wear the slippers You put on the slippers.
[Themes: gender choice] > You look around You are in a dusty work area. It looks sloppier than your hall closet. There is a peephole in the wall to the East. > You hit the peephole It only makes sense to attack living things. > You go to the north The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South. > You go to the north You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall. > Go north You are now in a middle-ish aisle in the audience area. From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions. > Go west The curving steps to the apron are to the North, and the audience to the East. There is a solid steel fire door built into the West wall. > You go east From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions. > You go to the north You lurch forward over the seats, forgetting the orchestra pit ahead. You fall headlong into the bass drum and are thrown back, none the worse for wear, into the audience one seat from where you started. Do be more careful next time. From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions. > Go west The curving steps to the apron are to the North, and the audience to the East. There is a solid steel fire door built into the West wall. > Go north This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward. > Go north This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day. > Go northwest There is an unpainted red brick wall to the West. Daylight gushes in throught the wide-open stage door. > You examine the DOOR You can walk right out into the back alley. > Go west Not so fast there, let's see your treasure chest. > You go to the north In the Corner of the offstage area, you see the top of an old wooden stairway.
> You go downwards It was hard enough walking in highheel snowshoes, but going down stairs? You don't even make the first step before tripping and falling head over heels. At the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: "GLASS CUTS DIAMOND" and "DYSLEXICS OF THE WORLD, UNTIE!". > Go west There are small piles of sawdust in the corners. You see a door to the East. A hardened steel chain has one end built into the concrete wall. There is an iron crowbar A gouged and battered woodworking table is against the Wall. > You cut the chain with HACKSAW A few passes with the sharp hacksaw frees the crowbar from the chain. > You take crowbar You pick up the iron crowbar. > Go south You see high shelves with unfinished repair projects and a storage room South. A violin sits on the shelf waiting for its broken bridge to be repaired. > You hit the VIOLIN with the crowbar It only makes sense to attack living things. > You throw the crowbar at the VIOLIN The crowbar bounces off the violin. > You take crowbar You pick up the iron crowbar. > Go south The storage room floor is a disaster. Junk and clutter lie everywhere. > Go upwards You see high shelves with unfinished repair projects and a storage room South. A violin sits on the shelf waiting for its broken bridge to be repaired. There are small piles of sawdust in the corners. You see a door to the East. A hardened steel chain has one end built into the concrete wall. A gouged and battered woodworking table is against the Wall. At the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: "GLASS CUTS DIAMOND" and "DYSLEXICS OF THE WORLD, UNTIE!". In the Corner of the offstage area, you see the top of an old wooden stairway. > Go east The upstage area is dimly illuminated by streamers of light filtering down from the flyloft and work grid above. Specks of dust dance in the light. An old work table leans and tilts at odd angles > You break the Table with the crowbar BREAK! Someone say BREAK? Great, I'll see you in ten minutes. Bye, bye. I'm back. Now, what were you saying? You wanted to BREAK the TABLE? Don't know how to break here... > You go to the south-west There is an unpainted red brick wall to the West. Daylight gushes in throught the wide-open stage door. You can't go that way. > Go south Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West. There is the curtain counterweight > You go west Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East > Go upwards At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway. The door to the dressing room has no knob. > Go east The hall continues to the West and South. There's an open door to the North. > Go south The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling. > Go upwards Sorry about that, I was just fiddling around with one of your RAM chips and I think I accidently threw a DIP switch. I'll see if I can fix it... OK. Everythink is bAc/k to nornal no w. You can co&tinue wiFth the Game. The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling. The catwalk allows the techs access to the stage lighting hung above the audience ceiling. You bend low to crawl along, trying not to think about the 30 foot drop through the flimsy structure if you should loose your footing. > You go east The catwalk continues West and East. There is a firm BULGE in the boards, and a mysterious wisp of GAS just dissipating above. > Go east At the East end of the catwalk you find a short ladder leading up to the roof. > Go up The afternoon sun bakes the theater roof. Looking over the sides, you see nothing but deserted streets in all directions. There is an open hatchway. You see a rainsoaked page from some book lying on the roof. > Go north You have come to the Northern edge of the roof. Most of the way to the North is blocked by the wall that encloses the high flyloft over the main stage area. There is a short set of steps (also North) that lead to a narrow upper roof. You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West. > You pry the window with the crowbar You deftly pry the window open, then toss the crowbar over the edge of the roof to destroy the evidence. (A throw-back to your cat burglar days?) > Go west You carefully slip through the window and onto the grid. It only takes you a few seconds to get used to moving around on the snowshoes. Once through the window, you take a quick glance down through the steel beams. There are wide spaces between them to allow the rigging to operate. The view of the stage 80' below is enough to make you keep your eyes ahead. > Go west Your have made it to the Northwest corner of the grid. You see the window back to the East. To the South you see the tracks and opening for the curtain counterweight. Against the North wall you see the ladder that goes 80 feet straight down to the stage. It makes you dizzy to look down. > You go south In your haste, you forget that the curtain is UP, which means that the counterweight is DOWN, leaving nothing to keep you from falling through the hole to the stage, 80 feet below. This you accomplish in far less time than it takes to describe, which means you have now been dead for several seconds. You have earned 0 BONUS POINTS out of a possible 22,000 Your score is 4650 (out of 19900 possible). You have visited 99 locations (out of 117 in the game) > Go southeast You see the window at some distance to the North and the opening for the curtain counterweight to the West. There is a wooden chest tied to the grid by a snarl of rope. > You examine the CHEST You haven't seen anything like this since the Gordian knot. Actually, you didn't see that either. You only read about it. You remember, the knot tied by King Gordius of Phrygia, that was cut in two by Alexander the Great? Oh, well just go on about what you were doing. Just ignore me. I'm used to it. > You cut the rope with KNIFE You slice away at the ropes until, one by one they snap and fall away. Then, suddenly you drop the knife and have to chew through the last of the knots. > You look at the CHEST It looks like a pirate chest. Something thumps around inside when you move it. > Open CHEST It is locked. > You take the CHEST You pick up the treasure chest. > You go to the north Once through the window, you take a quick glance down through the steel beams. There are wide spaces between them to allow the rigging to operate. The view of the stage 80' below is enough to make you keep your eyes ahead. > You go east You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West. > You drop the CHEST You drop the chest. > Go west You carefully slip through the window and onto the grid. It only takes you a few seconds to get used to moving around on the snowshoes. Once through the window, you take a quick glance down through the steel beams. There are wide spaces between them to allow the rigging to operate. The view of the stage 80' below is enough to make you keep your eyes ahead. > You go south You see the window at some distance to the North and the opening for the curtain counterweight to the West. > You go to the north Once through the window, you take a quick glance down through the steel beams. There are wide spaces between them to allow the rigging to operate. The view of the stage 80' below is enough to make you keep your eyes ahead. > You go to the east You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West. There is a wooden chest > You take the CHEST You pick up the treasure chest. > You go south You have come to the Northern edge of the roof. Most of the way to the North is blocked by the wall that encloses the high flyloft over the main stage area. There is a short set of steps (also North) that lead to a narrow upper roof. > You go south The afternoon sun bakes the theater roof. Looking over the sides, you see nothing but deserted streets in all directions. There is an open hatchway. You see a rainsoaked page from some book lying on the roof.
> Go downwards It was hard enough walking in highheel snowshoes, but going down stairs? You don't even make the first step before tripping and falling head over heels. At the East end of the catwalk you find a short ladder leading up to the roof. > Go west The catwalk continues West and East. There is a firm BULGE in the boards, and a mysterious wisp of GAS just dissipating above. > Go west The catwalk allows the techs access to the stage lighting hung above the audience ceiling. You bend low to crawl along, trying not to think about the 30 foot drop through the flimsy structure if you should loose your footing.
[Themes: gender choice] > Go downward The chest is too wide to fit. At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway. The door to the dressing room has no knob. > Go east The hall continues to the West and South. There's an open door to the North. > Go south The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling. > You go west Looking around, you see that this is where props (items small enough to be carried around on stage - guns, books, pencils, etc.) are stored. An oddly decorated magicians table sits in the corner > You put the CHEST on the Table Oh boy, are you in trouble now! As you swing the heavy chest up onto the table, you put a small rip in the cloth. Strange green and orange vapors hiss out and cling to the chest. It seems to quiver for a few seconds, then melts into a sickening black puddle which quickly evaporates leaving all as before. (Except that you no longer have the chest.) As your curiosity gets the best of you, you lean closer to examine the rip, absent-mindedly resting your hand on the damaged table top. The acrid fumes again bellow forth, furnishing you the same fate as the chest. Not only are you now dead, you smell bad. You have earned 0 BONUS POINTS out of a possible 22,000 Your score is 4750 (out of 19900 possible). You have visited 100 locations (out of 117 in the game) > You go to the east The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling. > You go upward The catwalk allows the techs access to the stage lighting hung above the audience ceiling. You bend low to crawl along, trying not to think about the 30 foot drop through the flimsy structure if you should loose your footing. > You go east The catwalk continues West and East. There is a firm BULGE in the boards, and a mysterious wisp of GAS just dissipating above. > Go east At the East end of the catwalk you find a short ladder leading up to the roof. > Go west The catwalk continues West and East. There is a firm BULGE in the boards, and a mysterious wisp of GAS just dissipating above. > You throw the CHEST You throw the chest.
> Look around The catwalk continues West and East. There is a firm BULGE in the boards, and a mysterious wisp of GAS just dissipating above. There is a wooden chest > You take the CHEST You pick up the treasure chest. > Go east At the East end of the catwalk you find a short ladder leading up to the roof. > Go up The afternoon sun bakes the theater roof. Looking over the sides, you see nothing but deserted streets in all directions. There is an open hatchway. You see a rainsoaked page from some book lying on the roof. > Go north You have come to the Northern edge of the roof. Most of the way to the North is blocked by the wall that encloses the high flyloft over the main stage area. There is a short set of steps (also North) that lead to a narrow upper roof. > Go north You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West. > Go west You carefully slip through the window and onto the grid. It only takes you a few seconds to get used to moving around on the snowshoes. Once through the window, you take a quick glance down through the steel beams. There are wide spaces between them to allow the rigging to operate. The view of the stage 80' below is enough to make you keep your eyes ahead. > You drop the CHEST You drop the chest. > You go east You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West. > You go south You have come to the Northern edge of the roof. Most of the way to the North is blocked by the wall that encloses the high flyloft over the main stage area. There is a short set of steps (also North) that lead to a narrow upper roof. > You go south The afternoon sun bakes the theater roof. Looking over the sides, you see nothing but deserted streets in all directions. There is an open hatchway. You see a rainsoaked page from some book lying on the roof.
> Go downwards It was hard enough walking in highheel snowshoes, but going down stairs? You don't even make the first step before tripping and falling head over heels. At the East end of the catwalk you find a short ladder leading up to the roof. > Go west The catwalk continues West and East. There is a firm BULGE in the boards, and a mysterious wisp of GAS just dissipating above. > You go to the south The catwalk allows the techs access to the stage lighting hung above the audience ceiling. You bend low to crawl along, trying not to think about the 30 foot drop through the flimsy structure if you should loose your footing. You can't go that way.
> Go downwards The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling.
[Themes: gender choice] > You go downward The hall continues to the West and South. There's an open door to the North. At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway. The door to the dressing room has no knob. It was hard enough walking in highheel snowshoes, but going down stairs? You don't even make the first step before tripping and falling head over heels. Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East > Inventory You're carrying: delicate bottle dim bulb (Providing light) soggy hacksaw long hotdog insurance policy sparkling diamond old lamp (Providing light) oaken bucket scuba suit You're wearing: highheeled snowshoes pointed hat solitaire ring dark secret > You examine the heels These might be just the thing to keep from sinking through soft snow or cracks and crevices and cravasses and such. (But ruby red sequin finish - and 4 inch SPIKE HEELS? I think that janitor has been over the rainbow once too often.) > You go east Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West. There is the curtain counterweight > Go south This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward. > Go east You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West. > You go to the west From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions. > Go east You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West. > Go up You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open. > Go west Here, the stage lighting and effects are controlled. Doors lead East & West. An ominous red button is at eye level on the wall > Inventory You're carrying: delicate bottle dim bulb (Providing light) soggy hacksaw long hotdog highheeled snowshoes insurance policy sparkling diamond old lamp (Providing light) oaken bucket scuba suit You're wearing: pointed hat solitaire ring dark secret > You examine Policy There is a front page with large clear lettering, then 27 pages of fine print. > You read Policy It's BOMB INSURANCE. The fine print says it expires in 0 turns. > You go north You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open. > You wear the slippers You put on the slippers. > You go to the north Pushing through the doors, you step tentatively into the dark room ahead. Without warning, the world spins and rushes past as you plummet downward. Clearing your head you look around in time to see a large packrat shuffling off mumbling something about people with nothing in their pockets to trade. You find yourself at the bottom of an elevator shaft. You can see light coming through the gap between the doors to the West. Looking up you can barely see light filtering through another set of open doors two floors above. The frayed elevator cable hangs just out of your reach. > You open the doors You manage to pry the doors open, breaking only one fingernail in the process. > Go west As you walk through, the doors slide closed behind you. Looking around, you see that the room is bare. You see the Library North There are sliding elevator doors on the East wall There is a locked door on the West wall. > Go north You find yourself in the library. The shelves are mostly empty now. The stage elevator is in a small alcove to the West and a short passage is to the South. > Go up The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the "UP" position now. > Go northeast You have wandered into the narrow stage-left wing space. The main stage is to the West. You can also see more wing space to the South. There is a ladder extending 80 feet upward into the gloom above. > Go upwards You start briskly climbing the ladder, but about 20 feet up you realize what acrophobia is all about. After clinging to the ladder helplessly for a few hours, your arms finally give out and you fall back to the stage below. > Go southwest The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the "UP" position now. > Go southwest Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West. > You go west Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East > Go upwards At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway. The door to the dressing room has no knob. > Go east The hall continues to the West and South. There's an open door to the North. > Go south The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling. > You go upward The catwalk allows the techs access to the stage lighting hung above the audience ceiling. You bend low to crawl along, trying not to think about the 30 foot drop through the flimsy structure if you should loose your footing. > Go upwards The catwalk continues West and East. There is a firm BULGE in the boards, and a mysterious wisp of GAS just dissipating above. At the East end of the catwalk you find a short ladder leading up to the roof. The afternoon sun bakes the theater roof. Looking over the sides, you see nothing but deserted streets in all directions. There is an open hatchway. You see a rainsoaked page from some book lying on the roof. > Go west You have come to the Northern edge of the roof. Most of the way to the North is blocked by the wall that encloses the high flyloft over the main stage area. There is a short set of steps (also North) that lead to a narrow upper roof. You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West. You enter and step directly BETWEEN the beams of the grid and continue straight down 80 feet to the stage floor. Just before you hit, you imagine a panel of judges off to the side holding up score cards showing 4.5, 5.8, 7.1 and 6.5. It's a good thing you weren't on the Olympic high dive team. Then, S-P-L-A-T! You have earned 0 BONUS POINTS out of a possible 22,000 Your score is 4700 (out of 19900 possible). You have visited 100 locations (out of 117 in the game) > You go west You carefully slip through the window and onto the grid. It only takes you a few seconds to get used to moving around on the snowshoes. > You drop the CHEST You drop the chest. > Go southeast You are in a small side room. The exits all lead back to the main gallery. A witch turns from her cauldron and raises her gnarled hands ominously. > You kill the witch with the heels You strike at the witch with the heels, but your weapon bounces off of her harmlessly > You wear the heels You put on the heels. > Click heels Droning, "There's no place like home," you fade and vanish. So does the witch. You have earned 1000 BONUS POINTS out of a possible 22,000 "Kinda sneaky if you ask me, but you ain't got em all yet," snorts the keeper. > You drop the heels (Taking it off first) You drop the heels. > Go south You are in a small side room. The exits all lead back to the main gallery. The theater janitor was looking around the room. Hearing you, he looks up. > You ask the janitor about the heels You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. "Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!"
> Look around You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. A pair of very odd snowshoes are lying there. There is a double-hung casement window in the wall to the West. > You drop all You drop the bottle. You drop the bulb. You drop the hacksaw. You drop the hotdog. You drop the policy. You drop the diamond. You drop the lamp. You drop the bucket. You drop the suit. > You go north Pushing through the doors, you step tentatively into the dark room ahead. Without warning, the world spins and rushes past as you plummet downward. Clearing your head you look around in time to see a large packrat shuffling off mumbling something about people with nothing in their pockets to trade. > You go to the west You manage to pry the doors open, breaking only one fingernail in the process. As you walk through, the doors slide closed behind you. > You go west You carefully slip through the window and onto the grid. It only takes you a few seconds to get used to moving around on the snowshoes. > You take the CHEST You pick up the treasure chest. > Go southwest There is a hole in the grid large enough to clear the curtain counterweight (or you to fall through if the curtain is up and the counterweight is down). There is the curtain counterweight > You put the CHEST on counterweight You carefully place the CHEST in the hollow on the top of the counterweight. > You go northeast Once through the window, you take a quick glance down through the steel beams. There are wide spaces between them to allow the rigging to operate. The view of the stage 80' below is enough to make you keep your eyes ahead. > You go east You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West. > You remove the slippers You take off the slippers. > You go west This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day. > Go west Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West. > You go south A mysterious force hurls you back. You see a shapeless gray mass ahead. Then it dawns on you - that's the stage curtain. You forgot it was down. Trying to lift it does no good. The seam is weighted with heavy strips of lead. Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West. > You go east This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day. > You go east Near the stage-left proscenium arch you notice something dark about the floor. Looking down, you see that it is a trap door - an OPEN trap door.
> Go downwards You have come to a narrow passageway with a ladder leading up to the stage and a crawl way through to a slightly less cramped area to the West. > Go west You find yourself in a cramped little room with curved walls. Something massive occupies almost the entire area. As you make your way around to the far side, you see this is the theater organ. The controls for raising the entire assembly up to stage level for performances have been gutted and are completely unusable. You can still see the narrow passage to the East. You are sitting at the keyboard of the massive theater organ. > 4 As your fingers touch the organ stop labelled "4", you hear a scraping sound behind you. Twisting around on the organ bench you see that a small panel has opened in the wall behind you and is already starting to re-close. Hastily you turn to vault over the bench but only succeed in falling in a heap, jamming your head between the wall and the almost-closed panel. This, however, stops its forward motion allowing you to pry it back enough to free your bruised scalp and crawl unceremoniously through before it once more hisses shut. You find yourself near the podium in the orchestra pit. The pit extends to the West and there is a small, almost hidden crawl way to the North. The door to the East is securely locked. > Go west You arrive at a small cranny (or is it a nook? I never know) at the West side of the pit. You see, "Our Secret Place" inscribed above a small lens. Looking into it, you see nothing and decide it must be some sort of electric eye. > Inventory You're carrying: delicate bottle dim bulb (Providing light) soggy hacksaw long hotdog insurance policy sparkling diamond old lamp (Providing light) oaken bucket scuba suit > You check your inventory You're carrying: delicate bottle dim bulb (Providing light) soggy hacksaw long hotdog insurance policy sparkling diamond old lamp (Providing light) oaken bucket scuba suit treasure chest You're wearing: highheeled snowshoes pointed hat solitaire ring dark secret > You go to the east The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling. > You drop secret (Taking it off first) You drop the secret.
> You look at your surroundings The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling. You see a small scrap of parchment with a secret written on it. > You drop the hat (Taking it off first) You drop the hat.
> Look around The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling. A pointed blue hat sits there You see a small scrap of parchment with a secret written on it. > You drop all You drop the bottle. You drop the bulb. You drop the hacksaw. You drop the hotdog. You drop the policy. You drop the diamond. You drop the lamp. You drop the bucket. You drop the suit. You drop the chest.
[Themes: gender choice] > Look around The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling. You see a small, delicate bottle, like the one Major Anthony Nelson found. There is a single dim bulb. (Providing light) The soggy hacksaw still drips water from the safety valve. There is a foot long hotdog There is a neatly printed insurance policy. A exquisite multi-faceted diamond catches your eye. There is a plain living room lamp. (Providing light) There is that famous old oaken bucket A pointed blue hat sits there A name brand SCUBA suit lies dripping You see a small scrap of parchment with a secret written on it. There is a wooden chest > You take the CHEST You pick up the treasure chest. > You examine the slippers These might be just the thing to keep from sinking through soft snow or cracks and crevices and cravasses and such. (But ruby red sequin finish - and 4 inch SPIKE HEELS? I think that janitor has been over the rainbow once too often.) > You wear the slippers You are already wearing the slippers. > You check your inventory You're carrying: treasure chest You're wearing: > You drop RING (Taking it off first) You drop the ring. > You drop all You drop the chest. > You drop the heels (Taking it off first) You drop the heels. > You go north Pushing through the doors, you step tentatively into the dark room ahead. Without warning, the world spins and rushes past as you plummet downward. Clearing your head you look around in time to see a large packrat shuffling off mumbling something about people with nothing in their pockets to trade. > Go upwards You manage to pry the doors open, breaking only one fingernail in the process. As you walk through, the doors slide closed behind you. > You take all You pick up the delicate bottle. You pick up the dim bulb. You pick up the soggy hacksaw. You pick up the long hotdog. You pick up the insurance policy. You pick up the sparkling diamond. You pick up the old lamp. You pick up the oaken bucket. You pick up the pointed hat. You pick up the solitaire ring. You pick up the scuba suit. You pick up the dark secret. > You wear the hat You put on the hat. > You put secret under the hat You lay the secret on your cute little bald spot, then cover it with the hat. > You wear RING You put on the ring. > Go west You carefully slip through the window and onto the grid. It only takes you a few seconds to get used to moving around on the snowshoes. Once through the window, you take a quick glance down through the steel beams. There are wide spaces between them to allow the rigging to operate. The view of the stage 80' below is enough to make you keep your eyes ahead. > Go southwest There is a hole in the grid large enough to clear the curtain counterweight (or you to fall through if the curtain is up and the counterweight is down). There is the curtain counterweight > You put the CHEST on weight You carefully place the CHEST in the hollow on the top of the counterweight. > You go northeast Once through the window, you take a quick glance down through the steel beams. There are wide spaces between them to allow the rigging to operate. The view of the stage 80' below is enough to make you keep your eyes ahead. > You go east You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West. > You take the heels You pick up the highheeled heels. > 4 As your fingers touch the organ stop labelled "4", you hear a scraping sound behind you. Twisting around on the organ bench you see that a small panel has opened in the wall behind you and is already starting to re-close. Hastily you turn to vault over the bench but only succeed in falling in a heap, jamming your head between the wall and the almost-closed panel. This, however, stops its forward motion allowing you to pry it back enough to free your bruised scalp and crawl unceremoniously through before it once more hisses shut. > You read secret You READ the secret that you've been so carefully keeping under your hat. There is an almost imperceptible darkening of the small lens in the center of the wall, and with a soft whoosh, a panel swings open allowing you to pass. > Go south The walls have stopped in their tracks, so helplessly warped that they will never move again. (You do believe me, don't you?) A twisting hall goes West. > Go west You are in a long twisting hall with side doorways to the West and South. > Go south You see doorways to the West, North and East and... WAIT A MINUTE! This CAN'T belong in this game! This place looks exactly the transporter chamber from a Constitution Class Federation Starship. (NCC 1700 series) From just out of sight, someone orders, "Energize, Scotty". > You go south As you bolt for the doorway, the world shimmers from view and you experience a sensation not unlike that which you felt when you rode a drunken bull elephant down Alameda Street in Beautiful Downtown Burbank last July wearing only the epaulets and scabbard from your Order of the Most Esteemed Aardvarks Lodge ceremonial uniform, playing your uncle's Ukranian raisin-bladder bagpipe and yodelling the dirty version of Supercalifragilisticexpialidosious in protest of Disney's not releasing FANTASIA on videotape. Thought I didn't know about that, did you? I have ways of finding these things out. Anyway, when the world un-shimmers, you find yourself in a new location. Whoopee, big surprise. This is another restroom like all the others you've seen. I'll spare you the colorful description except to mention that someone has scratched, "KEEP SECRETS UNDER YOUR HAT" on the wall. > You go north At the West end of the lobby, there is a grand stairway leading upward and a doorway to the South. You also see the snackbar to the West. There is a restroom door to the South. > You go to the east The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South. > You go to the north You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall. > Go north From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions. > Go east You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West. > Go up You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open. > Go west Here, the stage lighting and effects are controlled. Doors lead East & West. An ominous red button is at eye level on the wall > You go north You can't go that way. This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward. > Go north This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day. > Go west Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West. There is the curtain counterweight There is a wooden chest > You take the CHEST You pick up the treasure chest. > You go north There is an unpainted red brick wall to the West. Daylight gushes in throught the wide-open stage door. > You look at the CHEST It looks like a pirate chest. Something thumps around inside when you move it. > You go to the west Well, we are the inventive one aren't we? Since you've unraveled my little poser of counterweights and curtains, lets get even more devious. Now ALL exits are sealed, and it will take a miracle to get out. You must also perform a rescue, but I guarantee you that you are the only person in the place (rogues excluded, of course). BREAK A LEG! - PS I hear the cat. There is an unpainted red brick wall to the West. A thin ray of light creeps in under the stage door. > Go northeast The upstage area is dimly illuminated by streamers of light filtering down from the flyloft and work grid above. Specks of dust dance in the light. An old work table leans and tilts at odd angles > You break a the leg Thank you. Same to you. > You look at the CHEST It looks like a pirate chest. Something thumps around inside when you move it. > Open CHEST It is locked. > Inventory You're carrying: delicate bottle dim bulb (Providing light) soggy hacksaw long hotdog highheeled snowshoes insurance policy sparkling diamond old lamp (Providing light) oaken bucket scuba suit treasure chest You're wearing: pointed hat solitaire ring dark secret > Go west In the Corner of the offstage area, you see the top of an old wooden stairway.
> You go downward At the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: "GLASS CUTS DIAMOND" and "DYSLEXICS OF THE WORLD, UNTIE!". > You go west There are small piles of sawdust in the corners. You see a door to the East. A hardened steel chain has one end built into the concrete wall. A gouged and battered woodworking table is against the Wall. > Go south You see high shelves with unfinished repair projects and a storage room South. A violin sits on the shelf waiting for its broken bridge to be repaired. > Go south The storage room floor is a disaster. Junk and clutter lie everywhere. > Go north You see high shelves with unfinished repair projects and a storage room South. A violin sits on the shelf waiting for its broken bridge to be repaired. > You go to the north There are small piles of sawdust in the corners. You see a door to the East. A hardened steel chain has one end built into the concrete wall. A gouged and battered woodworking table is against the Wall. > You cut the chain with HACKSAW You cut another link off the chain. (I can keep this up as long as you can.) > You go upward At the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: "GLASS CUTS DIAMOND" and "DYSLEXICS OF THE WORLD, UNTIE!". In the Corner of the offstage area, you see the top of an old wooden stairway. > You go to the south There is an unpainted red brick wall to the West. A thin ray of light creeps in under the stage door. Suddenly, a wispy figure materializes before you dressed entirely in tatters and rags. He whispers hoarsely, "Kind and just soul, I am the poor author of this game. Did you know that $5.00 could feed me and my two starving children for a week? And my dog could afford the operation?" With that he limps away and dissipates before your generous eyes. (Nudge, nudge.) Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West. There is the curtain counterweight > You go west Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East > Go upwards The chest is too wide to fit. Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East > You drop the CHEST You drop the chest. > Go upwards At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway. The door to the dressing room has no knob. > Go south You find yourself in the men's dressing room. There is a dressing table against the wall There is a small drawer ( in the dressing table) > You cut the MIRROR with DIAMOND You want to CUT the MIRROR with WHAT, pray tell?
> You look around You find yourself in the men's dressing room. There is a dressing table against the wall There is a small drawer ( in the dressing table)
> Go downwards At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway. The door to the dressing room has no knob. Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East There is a wooden chest > Shake CHEST Don't know how to shake here... > You read the CHEST You can't read the chest, so instead you just examine it. It looks like a pirate chest. Something thumps around inside when you move it. > Break chest BREAK! Someone say BREAK? Great, I'll see you in ten minutes. Bye, bye. I'm back. Now, what were you saying? You wanted to BREAK the CHEST? Don't know how to break here... > You take the CHEST You pick up the treasure chest. > You throw the CHEST You throw the chest. > You take the CHEST You pick up the treasure chest. > You go east Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West. There is the curtain counterweight > Go northeast The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the "UP" position now. > Go east This seems to be a small rest area that continues to the East in the middle of the wings. The main stage is to the West. The wings extend North and South. There is an old soft drink machine in the corner > You go west This seems to be a small rest area that continues to the East in the middle of the wings. The main stage is to the West. The wings extend North and South. There is an old soft drink machine in the corner > You read the machine The first panel still reads, "Soft Drinks - 25 cents" The second is flashing, "Recycling Ordinance - SIGN for Drink" > SIGN Don't know how to sign here... > You go west The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the "UP" position now. > Go west There is an unpainted red brick wall to the West. A thin ray of light creeps in under the stage door. > You read DOOR "Through these portals pass the biggest hams in the world." Anon. > You look at the DOOR The paint is pealing off the door and the latch is reddened with rust. There is a faded scrawl under the "EXIT" sign. > You go southeast This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day. > Go south This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward. > Go west The curving steps to the apron are to the North, and the audience to the East. There is a solid steel fire door built into the West wall. > You go west Just as you step into the room, the fire door closes behind you, plunging you into inky blackness. You can't even find an electrical outlet. Oh, bother. > Go east The curving steps to the apron are to the North, and the audience to the East. There is a solid steel fire door built into the West wall. > You go east From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions. > You go south You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall. > Go south The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South. > Go east The foyer widens out to the East and South. An old vending machine stands against the wall > Go southeast You've gone as far as you can this way. You are at the front of the foyer. The main theater doors are to the East. > Go west Looking around, you can see doors across the room to the Northeast and East. There is a restroom door to the West, but it is securely locked. > You kick the DOOR Don't know how to kick here... > You go north The foyer widens out to the East and South. An old vending machine stands against the wall > You go to the west The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South. > Go south You are in a dusty work area. It looks sloppier than your hall closet. There is a peephole in the wall to the East. > You examine the peephole Why, that dirty old man! There's a hole in the wall between here and the other restroom. Fortunely, he wasn't very bright either. He drilled into a storage cabinet and all you see are cans of Sani-flush and a reel of recording tape. > Saw hole You want to SAW the HOLE with WHAT, pray tell? > Saw the hole with HACKSAW You want to SAW the HOLE with WHAT, pray tell?
[Themes: gender choice] > You look around You are in a dusty work area. It looks sloppier than your hall closet. There is a peephole in the wall to the East. > Inventory You're carrying: delicate bottle dim bulb (Providing light) soggy hacksaw long hotdog highheeled snowshoes insurance policy sparkling diamond old lamp (Providing light) oaken bucket scuba suit treasure chest You're wearing: pointed hat solitaire ring dark secret > Kick hole Don't know how to kick here... > You read secret Oh, no you don't! If you read it, it won't be a secret any more. > You go to the north The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South. > You go to the north You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall. > You go south You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall. > You drop the CHEST You drop the chest. > Go north From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions. > Go west The curving steps to the apron are to the North, and the audience to the East. There is a solid steel fire door built into the West wall. > Go north This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward. > Go west The curving steps to the apron are to the North, and the audience to the East. There is a solid steel fire door built into the West wall. > Go north This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward. > Go north This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day. > Go west Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West. There is the curtain counterweight > You go west Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East > Go upwards At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway. The door to the dressing room has no knob. > Go east The hall continues to the West and South. There's an open door to the North. > Go south The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling. > You go west Looking around, you see that this is where props (items small enough to be carried around on stage - guns, books, pencils, etc.) are stored. An oddly decorated magicians table sits in the corner > You put DIAMOND on the Table What do you know, a REAL magic table! The DIAMOND vanishes before your eyes. You then hear a thump, like something hitting the floor back toward the lobby. > You put the suit on the Table What do you know, a REAL magic table! The SUIT vanishes before your eyes. You then hear a thump, like something hitting the floor back toward the lobby. > You put RING on Table What do you know, a REAL magic table! The RING vanishes before your eyes. You then hear a thump, like something hitting the floor back toward the lobby. > You put Policy on the Table What do you know, a REAL magic table! The POLICY vanishes before your eyes. You then hear a thump, like something hitting the floor back toward the lobby. > You put secret on the Table What do you know, a REAL magic table! The SECRET vanishes before your eyes. You then hear a thump, like something hitting the floor back toward the lobby. > You put the hat on Table What do you know, a REAL magic table! The HAT vanishes before your eyes. You then hear a thump, like something hitting the floor back toward the lobby. > You check what you're carrying You're carrying: delicate bottle dim bulb (Providing light) soggy hacksaw long hotdog highheeled snowshoes old lamp (Providing light) oaken bucket > You put the bottle on the Table What do you know, a REAL magic table! The BOTTLE vanishes before your eyes. You then hear a thump, like something hitting the floor back toward the lobby. > You put bulb on the Table What do you know, a REAL magic table! The BULB vanishes before your eyes. You then hear a thump, like something hitting the floor back toward the lobby. > You put HACKSAW on the Table What do you know, a REAL magic table! The HACKSAW vanishes before your eyes. You then hear a thump, like something hitting the floor back toward the lobby. > You put LAMP on the Table What do you know, a REAL magic table! The LAMP vanishes before your eyes. You then hear a thump, like something hitting the floor back toward the lobby. > You check your inventory You're carrying: long hotdog highheeled snowshoes oaken bucket > You put HEELS on the Table What do you know, a REAL magic table! The HEELS vanishes before your eyes. You then hear a thump, like something hitting the floor back toward the lobby. > You put the bucket on the Table What do you know, a REAL magic table! The BUCKET vanishes before your eyes. You then hear a thump, like something hitting the floor back toward the lobby. > You put the hotdog on the Table What do you know, a REAL magic table! The HOTDOG vanishes before your eyes. You then hear a thump, like something hitting the floor back toward the lobby. > You look under the Table This is a perfectly ordinary magicians table, as magicians tables go. Maybe a little TOO perfectly ordinary. It has the required black velvet draping, felt square on top, and golden symbols - like some almost familiar language - decorating the hem. > You go to the east The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling. > You go north The hall continues to the West and South. There's an open door to the North. > Go west At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway. The door to the dressing room has no knob.
[Themes: gender choice] > Go down Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East > Go east Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West. There is the curtain counterweight This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day. > Go south This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward. > Go west The curving steps to the apron are to the North, and the audience to the East. There is a solid steel fire door built into the West wall. > You go east From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions. > You go south You are now in a middle-ish aisle in the audience area. You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall. You see a small, delicate bottle, like the one Major Anthony Nelson found. There is a single dim bulb. (Providing light) The soggy hacksaw still drips water from the safety valve. There is a foot long hotdog A pair of very odd snowshoes are lying there. There is a neatly printed insurance policy. A exquisite multi-faceted diamond catches your eye. There is a plain living room lamp. (Providing light) There is that famous old oaken bucket A pointed blue hat sits there There is a very convincing 24 carat ring. A name brand SCUBA suit lies dripping You see a small scrap of parchment with a secret written on it. There is a wooden chest > You take all You pick up the delicate bottle. You pick up the dim bulb. You pick up the soggy hacksaw. You pick up the long hotdog. You pick up the highheeled snowshoes. You pick up the insurance policy. You pick up the sparkling diamond. You pick up the old lamp. You pick up the oaken bucket. You pick up the pointed hat. You pick up the solitaire ring. You pick up the scuba suit. You pick up the dark secret. You're already carrying too much weight as it is. > You wear RING You put on the hat. You put on the ring. > You put secret under the hat You lay the secret on your cute little bald spot, then cover it with the hat.
> Look around You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall. There is a wooden chest > You scratch CHEST You want to SCRATCH the CHEST with WHAT, pray tell? > You read banner The banner above the courtesy desk says, "Lost and Found Desk - RECLAIM Here". > You look at the DESK The locked desk stands under an imitation red velvet banner. > You break a the leg Thank you. Same to you. > You rub LAMP You rub and rub but only wear through the gold tone finish on the cheap lamp.
> Look around You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall. There is a wooden chest > You go to the east This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward. You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West. > You go north This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward. This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day. > Go west Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West. There is the curtain counterweight > You go west Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East > Go upwards At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway. The door to the dressing room has no knob. > Go east The hall continues to the West and South. There's an open door to the North. > Go south The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling. > You go upward The catwalk allows the techs access to the stage lighting hung above the audience ceiling. You bend low to crawl along, trying not to think about the 30 foot drop through the flimsy structure if you should loose your footing. > You go east The catwalk continues West and East. There is a firm BULGE in the boards, and a mysterious wisp of GAS just dissipating above. > Go east At the East end of the catwalk you find a short ladder leading up to the roof. > Go west The catwalk continues West and East. There is a firm BULGE in the boards, and a mysterious wisp of GAS just dissipating above. > Go east At the East end of the catwalk you find a short ladder leading up to the roof. > Go up The afternoon sun bakes the theater roof. Looking over the sides, you see nothing but deserted streets in all directions. There is an open hatchway. You see a rainsoaked page from some book lying on the roof. > Go north You have come to the Northern edge of the roof. Most of the way to the North is blocked by the wall that encloses the high flyloft over the main stage area. There is a short set of steps (also North) that lead to a narrow upper roof. > Go north You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West.
> Go downward You have come to a central gallery opening onto eight small rooms. You hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms. An old woman dressed in a zoo keeper's uniform looks up at you. > Go upwards You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West. > You wear HEELS You put on the heels. > Go west You carefully slip through the window and onto the grid. It only takes you a few seconds to get used to moving around on the snowshoes. Once through the window, you take a quick glance down through the steel beams. There are wide spaces between them to allow the rigging to operate. The view of the stage 80' below is enough to make you keep your eyes ahead. > Go west Your have made it to the Northwest corner of the grid. You see the window back to the East. To the South you see the tracks and opening for the curtain counterweight. Against the North wall you see the ladder that goes 80 feet straight down to the stage. It makes you dizzy to look down. > Go southeast You see the window at some distance to the North and the opening for the curtain counterweight to the West. > You go to the north Once through the window, you take a quick glance down through the steel beams. There are wide spaces between them to allow the rigging to operate. The view of the stage 80' below is enough to make you keep your eyes ahead. > You go east You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West. > You remove the shoes You take off the shoes. > You take shoes You pick up the highheeled shoes.
> Go down You have come to the Northern edge of the roof. Most of the way to the North is blocked by the wall that encloses the high flyloft over the main stage area. There is a short set of steps (also North) that lead to a narrow upper roof. The afternoon sun bakes the theater roof. Looking over the sides, you see nothing but deserted streets in all directions. There is an open hatchway. You see a rainsoaked page from some book lying on the roof. At the East end of the catwalk you find a short ladder leading up to the roof. Suddenly, a wispy figure materializes before you in opera cloak and top hat. Doffing the hat in a sweeping bow, he whispers hoarsely, "Good evening. I am the ghost that haunts this theater. I actually have no part in this game, but I felt you would be disappointed were I not to put in an appearance or two." With that he stands up and dissipates before your incredulous eyes. The catwalk continues West and East. There is a firm BULGE in the boards, and a mysterious wisp of GAS just dissipating above. The catwalk allows the techs access to the stage lighting hung above the audience ceiling. You bend low to crawl along, trying not to think about the 30 foot drop through the flimsy structure if you should loose your footing. The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling. > Go south Garment racks line the walls. There is a definite smell of well worn clothing. > Go north The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling. The hall continues to the West and South. There's an open door to the North. > Go north You have found the "Green Room" - the lounge where actors wait between scenes. > You wait Time passes... > You go south The hall continues to the West and South. There's an open door to the North. > Go west At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway. The door to the dressing room has no knob.
[Themes: gender choice] > Go down Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East > Go west A thin wash of light barely penetrates the cobwebs covering a small window high on the wall. Failing to reach it, you turn your attention to the door to the South with faded gold lettering on even more faded green paint. It has a small, dingy transom above and dirty hand prints all around. > You open the DOOR After several attempts you manage to OPEN it enough to get through. You enter the little room ahead and after waiting a second for your eyes to adjust to the light, you find yourself in a small, dim office. The transom over the door admits just enough light for you to make out a small desk taking up most of the floor space. An old abridged dictionary sits on the desk. > You go north A thin wash of light barely penetrates the cobwebs covering a small window high on the wall. Failing to reach it, you turn your attention to the door to the South with faded gold lettering on even more faded green paint. It has a small, dingy transom above and dirty hand prints all around. > Go east Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East > You go east Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West. There is the curtain counterweight > Go south This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward. > Go north This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day. > Go northeast This seems to be a small rest area that continues to the East in the middle of the wings. The main stage is to the West. The wings extend North and South. There is an old soft drink machine in the corner > You cut the machine with DIAMOND You want to CUT the MACHINE with WHAT, pray tell? > Go south Near the stage-left proscenium arch you notice something dark about the floor. Looking down, you see that it is a trap door - an OPEN trap door. > Go south This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward. > Go east You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West. > Go up You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open. > You go to the east You are in the closet. > Go west Here, the stage lighting and effects are controlled. Doors lead East & West. An ominous red button is at eye level on the wall > You go to the west The spotlight booth has doors East and West. There is no glass in the window to the North (to avoid blinding the spot operator. By, the way, don't try going through the window. It won't work.) A large follow spot stands by the window You can see the socket > You go west Ripped wires and broken racks show where sound equipment used to be mounted. One tape recorder is all that's left of the equipment. > You go east The spotlight booth has doors East and West. There is no glass in the window to the North (to avoid blinding the spot operator. By, the way, don't try going through the window. It won't work.) A large follow spot stands by the window You can see the socket > Go east Here, the stage lighting and effects are controlled. Doors lead East & West. An ominous red button is at eye level on the wall > You go north You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open.
[Themes: gender choice] > You go downwards You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West. > You go to the west From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions. > You go to the south You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall. There is a wooden chest > You get reclaim Suddenly, a wispy figure materializes before you dressed entirely in grey. It looks you straight in the eye and whispers hoarsely , "I am your conscience. Aren't there other things you should be doing instead of wasting time on this silly game?" With that it turns and dissipates before your guilt-ridden eyes. You don't see any reclaim here. > Go south The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South. > Inventory You're carrying: delicate bottle dim bulb (Providing light) soggy hacksaw long hotdog highheeled snowshoes insurance policy sparkling diamond old lamp (Providing light) oaken bucket scuba suit You're wearing: pointed hat solitaire ring dark secret > You read the bottle Turning the bottle over to read the label sends the contents dribbling out all over your particulars. (Well, what am I supposed to call it? Children may be watching. Besides you know I mean.) Anyway, you manage to right the bottle in time to save some of the contents, and after wiping it carefully on your sleeve, you hold it over your head to read, "GUM REMOVER" on the bottom. > Go east The foyer widens out to the East and South. An old vending machine stands against the wall > Go south Looking around, you can see doors across the room to the Northeast and East. There is a restroom door to the West, but it is securely locked. > You cut the DOOR with the saw You want to CUT the DOOR with WHAT, pray tell? > Go northeast You see an open Dutch door to the North and other doors across the room to the South and Southwest. > You go north The coat room is almost empty. The Dutch door to the South stands open. On the wall behind the counter there is a ratty coat hanging on a nail. > You move coat A gentle tug causes the coat to slip slightly to one side. Through the eruption of moths you see that the coat is covering a doorway North. Pushing the coat to the side like a drape, you go through. You have come across a store room. A stairway leads down. A closet is North. A small magnesium box sits on the floor > You cut BOX with HACKSAW You want to CUT the BOX with WHAT, pray tell? > Go north This looks about like your typical closet (minus the coat hangers). > Go south You have come across a store room. A stairway leads down. A closet is North. A small magnesium box sits on the floor
[Themes: gender choice] > You go downwards Reaching the bottom of the stairs, you can see something massive to the West. > Go west The twisted wreckage of the boiler is everywhere. There is barely enough room to make your way past it to the East or West. > Go west This WAS a sealed-off store room. There is now a large hole in the East wall. (An awful lot of mouse holes here, but no mice.) There is Judy, the theater cat. > You examine CAT She is thin and sleek, and like most theater cats, probably knows a lot more about drama than you do. Show her kindness and you'll have a new friend. > Inventory You're carrying: delicate bottle dim bulb (Providing light) soggy hacksaw long hotdog highheeled snowshoes insurance policy sparkling diamond old lamp (Providing light) oaken bucket scuba suit You're wearing: pointed hat solitaire ring dark secret > You give the hotdog to CAT You never can tell what a cat will eat. Always having been a light eater, Judy daintily nibbles about 1/2 of the hotdog. She then jumps into your arms. This WAS a sealed-off store room. There is now a large hole in the East wall. (An awful lot of mouse holes here, but no mice.) Judy is purring softly in your arms > You give Policy to CAT The CAT gives a quick glance at the POLICY, then tosses it back. > You give the bottle to CAT The CAT gives a quick glance at the BOTTLE, then tosses it back. > You give the hat to CAT The CAT gives a quick glance at the HAT, then tosses it back. > Inventory You're carrying: delicate bottle dim bulb (Providing light) soggy hacksaw long hotdog highheeled snowshoes insurance policy sparkling diamond old lamp (Providing light) oaken bucket scuba suit You're wearing: pointed hat solitaire ring dark secret > You give the hotdog to CAT You never can tell what a cat will eat. Always having been a light eater, Judy daintily nibbles about 1/2 of the hotdog. She then jumps into your arms. This WAS a sealed-off store room. There is now a large hole in the East wall. (An awful lot of mouse holes here, but no mice.) Judy is purring softly in your arms > Go east The twisted wreckage of the boiler is everywhere. There is barely enough room to make your way past it to the East or West. Judy is purring softly in your arms > You check what you're carrying You're carrying: delicate bottle dim bulb (Providing light) soggy hacksaw highheeled snowshoes insurance policy sparkling diamond old lamp (Providing light) oaken bucket scuba suit 1/2 hotdog You're wearing: pointed hat solitaire ring dark secret > You examine the hotdog You can still get some milage out of a 6 inch hotdog. > Go east Reaching the bottom of the stairs, you can see something massive to the West. Judy is purring softly in your arms > You go upward You have come across a store room. A stairway leads down. A closet is North. A small magnesium box sits on the floor Judy is purring softly in your arms > You go south The coat room is almost empty. The Dutch door to the South stands open. On the wall behind the counter there is a ratty coat hanging on a nail. Judy is purring softly in your arms > Go south You see an open Dutch door to the North and other doors across the room to the South and Southwest. Judy is purring softly in your arms > Go west The foyer widens out to the East and South. An old vending machine stands against the wall Judy is purring softly in your arms > You go west The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South. Judy is purring softly in your arms > Go north Suddenly, a wispy figure materializes before you dressed entirely in tatters and rags. He whispers hoarsely, "Kind and just soul, I am the poor author of this game. Did you know that $5.00 could feed me and my two starving children for a week? And my dog could afford the operation?" With that he limps away and dissipates before your generous eyes. (Nudge, nudge.) You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall. There is a wooden chest Judy is purring softly in your arms > Go north You are now in a middle-ish aisle in the audience area. Judy is purring softly in your arms From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions. Judy is purring softly in your arms The curving steps to the apron are to the North, and the audience to the East. There is a solid steel fire door built into the West wall. Judy is purring softly in your arms This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward. Judy is purring softly in your arms > Go north This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day. Judy is purring softly in your arms The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the "UP" position now. Judy is purring softly in your arms > Go northwest In the Corner of the offstage area, you see the top of an old wooden stairway. Judy is purring softly in your arms
[Themes: gender choice] > Go down At the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: "GLASS CUTS DIAMOND" and "DYSLEXICS OF THE WORLD, UNTIE!". Judy is purring softly in your arms > Go west There are small piles of sawdust in the corners. You see a door to the East. A hardened steel chain has one end built into the concrete wall. A gouged and battered woodworking table is against the Wall. Judy is purring softly in your arms > You go south At the sight of the cat-gut strings on the violin, the cat jumps out of your arms onto a lower shelf, then out the door, knocking a door knob into view. You see high shelves with unfinished repair projects and a storage room South. A violin sits on the shelf waiting for its broken bridge to be repaired. There is a battered brass door knob > Go west In the Women's dressing room. The hall door is to the East. There is a medium-large frog sitting on the floor > You examine the FROG It may be a toad. Frankly, I really can't tell them apart. Whatever it is, it does seem to be hopping mad about something. > You give hotdog to the FROG With one swift flick of its tongue, the frog (or is it a toad?) grabs and gulps down the half hotdog. Then, like a scene from a low budget horror film, the toad starts shifting shape. Colors start changing, warts smooth out, hair starts to grow, then, with one final effort, nothing happens. Of course! That must have a magic hotdog (hey, I just describe 'em - I don't make these things up, you know), and you fed half of it to the cat. There wasn't enough left to do the whole job (whatever it was). Now you'll have to finish it up yourself. In the Women's dressing room. The hall door is to the East. The frog hops up to your side and stares intently into your eyes. > Kiss FROG You give the quasi-frog a gentle kiss on what would be lips if it had lips. This re-starts the magic. A cloud of lacey vapor and glitters surrounds the animal, then dissipates, revealing a slightly bewildered looking young man. In the Women's dressing room. The hall door is to the East. The guy is standing by your side > Kiss guy Turning suddenly away, your new friend says apologetically, "It's not that I'm ungrateful for what you've done for me. Your breath just smells like a toad." > You ask the guy about the KEY Tapping lightly on your arm, your friend says, "I really hate to disturb your concentration, but I'd appreciate it if we could find something to drink. I'm terribly thirsty, and my mouth tastes like I've been eating flies." You get no answer. > You go to the east At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway. The guy is standing by your side > You give the bottle to the guy The GUY gives a quick glance at the BOTTLE, then tosses it back.
> You describe your surroundings At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway. The guy is standing by your side
> Go downward Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East The guy is standing by your side > You go to the east Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West. There is the curtain counterweight The guy is standing by your side > Go northeast The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the "UP" position now. The guy is standing by your side > You go to the east This seems to be a small rest area that continues to the East in the middle of the wings. The main stage is to the West. The wings extend North and South. There is an old soft drink machine in the corner The guy is standing by your side > You read the panel The first panel still reads, "Soft Drinks - 25 cents" The second is flashing, "Recycling Ordinance - SIGN for Drink" > Sign machine Don't know how to sign here... > Sign sign Don't know how to sign here... > Go south Near the stage-left proscenium arch you notice something dark about the floor. Looking down, you see that it is a trap door - an OPEN trap door. The guy is standing by your side > You go south This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward. The guy is standing by your side > You go to the east You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West. The guy is standing by your side > You go west From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions. The guy is standing by your side > You go south You are now in a middle-ish aisle in the audience area. The guy is standing by your side > You go to the south You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall. There is a wooden chest The guy is standing by your side > Go south The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South. The guy is standing by your side > Go west At the West end of the lobby, there is a grand stairway leading upward and a doorway to the South. You also see the snackbar to the West. There is a restroom door to the South. The guy is standing by your side > You go to the east The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South. The guy is standing by your side > Go north You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall. There is a wooden chest The guy is standing by your side > Go north You are now in a middle-ish aisle in the audience area. The guy is standing by your side > You go north From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions. The guy is standing by your side > You go to the east You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West. The guy is standing by your side > Go up You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open. The guy is standing by your side > You go east You are in the closet. The guy is standing by your side > SIGN Don't know how to sign here... > Go north You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open. The guy is standing by your side
> Go downwards You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West. The guy is standing by your side > You go west From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions. The guy is standing by your side > You go south You are now in a middle-ish aisle in the audience area. The guy is standing by your side > You go to the south You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall. There is a wooden chest The guy is standing by your side > SIGN Don't know how to sign here...