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At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying they control and pay {2} for each creature chosen this way. If the player does, untap those creatures. | nan | nan | nan<|endoftext|>
<|endoftext|>Sylvan Tutor | {G} | Sorcery | rare | Search your library for a creature card, reveal it, then shuffle and put that card on top. | The whole of creation stood transfixed, silenced by the weight of anticipation. | nan | nan<|endoftext|>
<|endoftext|>Mizzium Tank | {1}{R}{R} | Artifact — Vehicle | rare | Trample
Whenever you cast a noncreature spell, <card_name> becomes an artifact creature and gets +1/+1 until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) | nan | 3 | 2<|endoftext|>
<|endoftext|>Surgehacker Mech | {4} | Artifact — Vehicle | rare | Menace
When <card_name> enters the battlefield, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls.
Crew 4 | nan | 5 | 5<|endoftext|>
<|endoftext|>Time Elemental | {2}{U} | Creature — Elemental | rare | When <card_name> attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.
{2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand. | nan | 0 | 2<|endoftext|>
<|endoftext|>Vengeance | {3}{W} | Sorcery | uncommon | Destroy target tapped creature. | "It is the duty of the strong to oppose any who threaten the weak."
—The Southern Paladin | nan | nan<|endoftext|>
<|endoftext|>Buried Ruin | | Land | uncommon | {T}: Add {C}.
{2}, {T}, Sacrifice <card_name>: Return target artifact card from your graveyard to your hand. | History has buried its treasures deep. | nan | nan<|endoftext|>
<|endoftext|>Windfall | {2}{U} | Sorcery | uncommon | Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. | "To fill your mind with knowledge, we must start by emptying it."
—Barrin, master wizard | nan | nan<|endoftext|>
<|endoftext|>Wrathful Red Dragon | {3}{R}{R} | Creature — Dragon | rare | Flying
Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon. | nan | 5 | 5<|endoftext|>
<|endoftext|>Mangara, the Diplomat | {3}{W} | Legendary Creature — Human Cleric | mythic | Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card. | nan | 2 | 4<|endoftext|>
<|endoftext|>Alena, Kessig Trapper | {4}{R} | Legendary Creature — Human Scout | uncommon | First strike
{T}: Add an amount of {R} equal to the greatest power among creatures you control that entered the battlefield this turn.
Partner (You can have two commanders if both have partner.) | "Halana and I have a bond that'll never be broken." | 4 | 3<|endoftext|>
<|endoftext|>Beast Attack | {2}{G}{G}{G} | Instant | uncommon | Create a 4/4 green Beast creature token.
Flashback {2}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | nan | nan | nan<|endoftext|>
<|endoftext|>Hopeful Initiate | {W} | Creature — Human Warlock | rare | Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
{2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment. | nan | 1 | 2<|endoftext|>
<|endoftext|>Zuran Orb | {0} | Artifact | uncommon | Sacrifice a land: You gain 2 life. | "I will go to any length to achieve my goal. Eternal life is worth any sacrifice."
—Zur the Enchanter | nan | nan<|endoftext|>
<|endoftext|>Armored Pegasus | {1}{W} | Creature — Pegasus | common | Flying | "I always charge a little extra to take on a pegasus. They fly like eagles, kick like mules, and hide like hermits."
—Tahli *en*-Dal, bounty hunter | 1 | 2<|endoftext|>
<|endoftext|>Kjeldoran Elite Guard | {3}{W} | Creature — Human Soldier | common | {T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice <card_name>. Activate only during combat. | The winged helms of the guard are put on for pageants—but taken off for war. | 2 | 2<|endoftext|>
<|endoftext|>Might Sliver | {4}{G} | Creature — Sliver | uncommon | All Sliver creatures get +2/+2. | "The colossal thing rumbled over the ridge, tree husks crumbling before it. The ones we were already fighting howled as it came, their muscles suddenly surging, and we knew it was time to flee."
—Llanach, Skyshroud ranger | 2 | 2<|endoftext|>
<|endoftext|>Pillage | {1}{R}{R} | Sorcery | rare | Destroy target artifact or land. It can't be regenerated. | nan | nan | nan<|endoftext|>
<|endoftext|>Neverwinter Dryad | {G} | Creature — Dryad | common | {2}, Sacrifice <card_name>: Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle. | nan | 1 | 1<|endoftext|>
<|endoftext|>Shenanigans | {1}{R} | Sorcery | common | Destroy target artifact.
Dredge 1 (If you would draw a card, you may mill a card instead. If you do, return this card from your graveyard to your hand.) | Pricy baubles are no match for cheap tricks. | nan | nan<|endoftext|>
<|endoftext|>Old-Growth Troll | {G}{G}{G} | Creature — Troll Warrior | rare | Trample
When <card_name> dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add {G}{G}' and '{1}, {T}, Sacrifice this land: Create a tapped 4/4 green Troll Warrior creature token with trample.'" | nan | 4 | 4<|endoftext|>
<|endoftext|>Personal Incarnation | {3}{W}{W}{W} | Creature — Avatar Incarnation | rare | {0}: The next 1 damage that would be dealt to <card_name> this turn is dealt to its owner instead. Only <card_name>'s owner may activate this ability.
When <card_name> dies, its owner loses half their life, rounded up. | nan | 6 | 6<|endoftext|>
<|endoftext|>Graven Cairns | | Land | rare | {T}: Add {C}.
{B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}. | "Here did the Extinguisher steal the light from the world. Here will we sacrifice her to bring the Great Rekindling to our people."
—Illulia of Nighthearth | nan | nan<|endoftext|>
<|endoftext|>Goblin Offensive | {X}{1}{R}{R} | Sorcery | uncommon | Create X 1/1 red Goblin creature tokens. | They certainly are. | nan | nan<|endoftext|>
<|endoftext|>Lurking Informant | {1}{U/B} | Creature — Human Rogue | common | ({U/B} can be paid with either {U} or {B}.)
{2}, {T}: Look at the top card of target player's library. You may put that card into that player's graveyard. | In the undercity, forgetfulness is often encouraged at the point of a blade. | 1 | 2<|endoftext|>
<|endoftext|>Brokers Ascendancy | {G}{W}{U} | Enchantment | rare | At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control. | "This is the beginning of a beautiful friendship. And more importantly, a profitable one. Now sign here." | nan | nan<|endoftext|>
<|endoftext|>Grove Rumbler | {2}{R}{G} | Creature — Elemental | uncommon | Trample
Landfall — Whenever a land enters the battlefield under your control, <card_name> gets +2/+2 until end of turn. | "The land will not wait for the enemy to arrive."
—Nissa Revane | 3 | 3<|endoftext|>
<|endoftext|>Dimir Aqueduct | | Land | uncommon | <card_name> enters the battlefield tapped.
When <card_name> enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{B}. | nan | nan | nan<|endoftext|>
<|endoftext|>Dusk Charger | {3}{B} | Creature — Horse | common | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
<card_name> gets +2/+2 as long as you have the city's blessing. | Stories say demon blood runs in its veins, making it fearless and bloodthirsty. | 3 | 3<|endoftext|>
<|endoftext|>Knight of the Widget | {2}{W} | Artifact Creature — Cyborg Knight | uncommon | Vigilance
<card_name>'s power and toughness are each equal to the number of Order of the Widget watermarks among permanents you control. | His armor is lightweight titanium alloy, but his will is iron. | * | *<|endoftext|>
<|endoftext|>Unruly Mob | {1}{W} | Creature — Human | common | Whenever another creature you control dies, put a +1/+1 counter on <card_name>. | "Those who aren't welcome will know it!"
—Kolman, elder of Gatstaf | 1 | 1<|endoftext|>
<|endoftext|>Ferocious Zheng | {2}{G}{G} | Creature — Cat Beast | common | | Known for their glowing horn and stone-rattling roar, zheng are the fiercest predators in the forest. Few survived before Jiang Yanggu came. | 4 | 4<|endoftext|>
<|endoftext|>Overcome | {3}{G}{G} | Sorcery | uncommon | Creatures you control get +2/+2 and gain trample until end of turn. (They can deal excess combat damage to the player or planeswalker they're attacking.) | "Forward! Until the horizon is ours!"
—Khemses, charioteer | nan | nan<|endoftext|>
<|endoftext|>Basic Conjuration | {1}{G}{G} | Sorcery — Lesson | rare | Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life. | "I made that! It's mine! Did you see that?" | nan | nan<|endoftext|>
<|endoftext|>Ichor Wellspring | {2} | Artifact | common | When <card_name> enters the battlefield or is put into a graveyard from the battlefield, draw a card. | "Our glorious infection has taken hold."
—Elesh Norn, Grand Cenobite | nan | nan<|endoftext|>
<|endoftext|>Shattered Angel | {3}{W}{W} | Creature — Phyrexian Angel | uncommon | Flying
Whenever a land enters the battlefield under an opponent's control, you may gain 3 life. | She preaches the blessings of the Machine Orthodoxy. | 3 | 3<|endoftext|>
<|endoftext|>Celestial Ancient | {3}{W}{W} | Creature — Elemental | rare | Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control. | "We thought the clouds had moved from the night sky. Then the night sky moved, and the horizon grew wings."
—Josuri | 3 | 3<|endoftext|>
<|endoftext|>Gravebreaker Lamia | {4}{B} | Enchantment Creature — Snake Lamia | rare | Lifelink
When <card_name> enters the battlefield, search your library for a card, put it into your graveyard, then shuffle.
Spells you cast from your graveyard cost {1} less to cast. | nan | 4 | 4<|endoftext|>
<|endoftext|>Verdurous Gearhulk | {3}{G}{G} | Artifact Creature — Construct | mythic | Trample
When <card_name> enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control. | nan | 4 | 4<|endoftext|>
<|endoftext|>Coastline Chimera | {3}{U} | Creature — Chimera | common | Flying
{1}{W}: <card_name> can block an additional creature this turn. | Seeing a chimera overhead foretells good fortune, but only because seeing one any closer foretells dismemberment. | 1 | 5<|endoftext|>
<|endoftext|>Scathe Zombies | {2}{B} | Creature — Zombie | common | | "They groaned, they stirred, they all uprose, Nor spake, nor moved their eyes; It had been strange, even in a dream, To have seen those dead men rise."
—Samuel Taylor Coleridge, "The Rime of the Ancient Mariner" | 2 | 2<|endoftext|>
<|endoftext|>Harrow | {2}{G} | Instant | common | As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle. | No spot in nature is truly barren. | nan | nan<|endoftext|>
<|endoftext|>Garruk Wildspeaker | {2}{G}{G} | Legendary Planeswalker — Garruk | mythic | +1: Untap two target lands.
−1: Create a 3/3 green Beast creature token.
−4: Creatures you control get +3/+3 and gain trample until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Fierce Invocation | {4}{R} | Sorcery | common | Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) | Anger can empower those who embrace it. | nan | nan<|endoftext|>
<|endoftext|>Humble | {1}{W} | Instant | uncommon | Until end of turn, target creature loses all abilities and has base power and toughness 0/1. | "It is not your place to rule, Radiant. It may not even be mine."
—Serra | nan | nan<|endoftext|>
<|endoftext|>Ranger's Guile | {G} | Instant | common | Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) | "You don't survive in the wild by standing in plain sight."
—Garruk Wildspeaker | nan | nan<|endoftext|>
<|endoftext|>Crushing Canopy | {2}{G} | Instant | common | Choose one —
• Destroy target creature with flying.
• Destroy target enchantment. | "Do not mistake your lofty vantage point for safety."
—Shaper Tuvasa | nan | nan<|endoftext|>
<|endoftext|>Fire-Lit Thicket | | Land | mythic | {T}: Add {C}.
{R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G}. | nan | nan | nan<|endoftext|>
<|endoftext|>Standing Troops | {2}{W} | Creature — Human Soldier | common | Vigilance | The less you have, the harder you fight for it. | 1 | 4<|endoftext|>
<|endoftext|>Calamity's Wake | {1}{W} | Instant | uncommon | Exile all graveyards. Players can't cast noncreature spells this turn. Exile <card_name>. | The sylex's blast had razed the land, leaving behind only snow and sorrow. Urza stood alone in the sudden silence. | nan | nan<|endoftext|>