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{B}: <card_name> gets +1/+1 until end of turn. | It stalks the fens by the light of the full moon, gathering shadows as it floats among them. | 1 | 1<|endoftext|>
<|endoftext|>Angel of Glory's Rise | {5}{W}{W} | Creature — Angel | rare | Flying
When <card_name> enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield. | "Justice isn't done until undeath is undone." | 4 | 6<|endoftext|>
<|endoftext|>Fiery Hellhound | {1}{R}{R} | Creature — Elemental Dog | common | {R}: <card_name> gets +1/+0 until end of turn. | "I had hoped to instill in it the loyalty of a guard dog, but with fire's power comes its unpredictability."
—Maggath, Sardian elementalist | 2 | 2<|endoftext|>
<|endoftext|>Goblin Chariot | {2}{R} | Creature — Goblin Warrior | common | Haste (This creature can attack and {T} as soon as it comes under your control.) | The hardest part of his training is learning not to eat the boar. | 2 | 2<|endoftext|>
<|endoftext|>Cloudform | {1}{U}{U} | Enchantment | uncommon | When <card_name> enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach <card_name> to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Enchanted creature has flying and hexproof. | nan | nan | nan<|endoftext|>
<|endoftext|>Luxury Suite | | Land | mythic | <card_name> enters the battlefield tapped unless you have two or more opponents.
{T}: Add {B} or {R}. | nan | nan | nan<|endoftext|>
<|endoftext|>Goblin Warchief | {1}{R}{R} | Creature — Goblin Warrior | uncommon | Goblin spells you cast cost {1} less to cast.
Goblins you control have haste. | They poured from the Skirk Ridge like lava, burning and devouring everything in their path. | 2 | 2<|endoftext|>
<|endoftext|>Song of the Dryads | {2}{G} | Enchantment — Aura | rare | Enchant permanent
Enchanted permanent is a colorless Forest land. | Few who encounter the strange, human-like grove leave once the lilting chorus of the dryads reaches their ears. | nan | nan<|endoftext|>
<|endoftext|>Gorger Wurm | {3}{R}{G} | Creature — Wurm | common | Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) | In war-torn Alara, sometimes a wurm's gullet is the safest place to be. | 5 | 5<|endoftext|>
<|endoftext|>Cut of the Profits | {X}{B}{B} | Sorcery | rare | Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell.)
You draw X cards and you lose X life. | nan | nan | nan<|endoftext|>
<|endoftext|>Ghostly Prison | {2}{W} | Enchantment | uncommon | Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. | Though the spirits' bodies were ethereal, Agnur soon learned that their blades were quite solid—and razor-sharp. | nan | nan<|endoftext|>
<|endoftext|>Goblin Lore | {1}{R} | Sorcery | uncommon | Draw four cards, then discard three cards at random. | "Now listen closely, my young gob. There are many ways to eat pimple bugs, but I say the best way is all smashed together between two slug chips." | nan | nan<|endoftext|>
<|endoftext|>Lava Serpent | {5}{R} | Creature — Elemental Serpent | common | Haste
Cycling {2} ({2}, Discard this card: Draw a card.) | Lavabrink's boiling moat is a deterrent for most, and a relaxing bath for one. | 5 | 5<|endoftext|>
<|endoftext|>Aethertorch Renegade | {2}{R} | Creature — Human Rogue | uncommon | When <card_name> enters the battlefield, you get {E}{E}{E}{E} (four energy counters).
{T}, Pay {E}{E}: <card_name> deals 1 damage to target creature.
{T}, Pay {E}{E}{E}{E}{E}{E}{E}{E}: <card_name> deals 6 damage to target player or planeswalker. | nan | 1 | 2<|endoftext|>
<|endoftext|>Skarrg Guildmage | {R}{G} | Creature — Human Shaman | uncommon | {R}{G}: Creatures you control gain trample until end of turn.
{1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land. | nan | 2 | 2<|endoftext|>
<|endoftext|>Petals of Insight | {4}{U} | Sorcery — Arcane | uncommon | Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return <card_name> to its owner's hand. Otherwise, draw three cards. | nan | nan | nan<|endoftext|>
<|endoftext|>Opportunity | {4}{U}{U} | Instant | uncommon | Target player draws four cards. | "He cocooned himself alone in his workshop for months. When he finally emerged, all broad grins and excited chatter, I knew he'd found his answer."
—Barrin, master wizard | nan | nan<|endoftext|>
<|endoftext|>Foster | {2}{G}{G} | Enchantment | rare | Whenever a creature you control dies, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard. | nan | nan | nan<|endoftext|>
<|endoftext|>Faerie Noble | {2}{G} | Creature — Faerie Noble | rare | Flying
Other Faerie creatures you control get +0/+1.
{T}: Other Faerie creatures you control get +1/+0 until end of turn. | "Faeries talk all in riddles and tricky bits, 'cept the Nobles. Now, *there's* some straight talkers."
—Joskun, An-Havva Constable | 1 | 2<|endoftext|>
<|endoftext|>Temple of Epiphany | | Land | rare | <card_name> enters the battlefield tapped.
When <card_name> enters the battlefield, scry 1.
{T}: Add {U} or {R}. | nan | nan | nan<|endoftext|>
<|endoftext|>Solemn Simulacrum | {4} | Artifact Creature — Golem | rare | When <card_name> enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When <card_name> dies, you may draw a card. | nan | 2 | 2<|endoftext|>
<|endoftext|>Canker Abomination | {2}{B/G}{B/G} | Creature — Treefolk Horror | uncommon | As <card_name> enters the battlefield, choose an opponent. <card_name> enters the battlefield with a -1/-1 counter on it for each creature that player controls. | Once the hideous disease takes hold, it spreads through both bark and mind. | 6 | 6<|endoftext|>
<|endoftext|>Relentless Assault | {2}{R}{R} | Sorcery | rare | Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. | "Mercy? Mercy is for the playground, not the battleground." | nan | nan<|endoftext|>
<|endoftext|>Steel Squirrel | {2} | Artifact Creature — Squirrel | uncommon | Whenever you roll a 5 or higher on a die, <card_name> gets +X/+X until end of turn, where X is the result.
{6}: Roll a six-sided die. | Q: Where does a mechanical squirrel hide its nuts?
A: In a bolt hole. | 1 | 1<|endoftext|>
<|endoftext|>Arcane Encyclopedia | {3} | Artifact | uncommon | {3}, {T}: Draw a card. | A quill from the First Reader at Candlekeep, the spectacles of the Most Holy Servant of Gond, a woven bookmark from the Caleph Arcane of Calimport: readers always leave something of themselves behind. | nan | nan<|endoftext|>
<|endoftext|>Dissipate | {1}{U}{U} | Instant | uncommon | Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. | "If you weren't born with it, you don't need it."
—Grahilah, former trader of Amiqat | nan | nan<|endoftext|>
<|endoftext|>Taiga | | Land — Mountain Forest | rare | ({T}: Add {R} or {G}.) | nan | nan | nan<|endoftext|>
<|endoftext|>Air Servant | {4}{U} | Creature — Elemental | uncommon | Flying
{2}{U}: Tap target creature with flying. | Wind is forceful, yet ephemeral. It can knock a dragon out of the sky, yet pass through the smallest crack unhindered. | 4 | 3<|endoftext|>
<|endoftext|>Parallel Lives | {3}{G} | Enchantment | rare | If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. | "There will come a time when the only prey left will be each other."
—Ulrich of Krallenhorde Pack | nan | nan<|endoftext|>
<|endoftext|>Smite the Monstrous | {3}{W} | Instant | common | Destroy target creature with power 4 or greater. | Though the old holy wards and roadside shrines have begun to fail, faith in Avacyn still holds true power. | nan | nan<|endoftext|>
<|endoftext|>Hour of Eternity | {X}{X}{U}{U}{U} | Sorcery | rare | Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie. | To serve as an Eternal is the afterlife granted to the worthy. | nan | nan<|endoftext|>
<|endoftext|>Ghalta, Primal Hunger | {10}{G}{G} | Legendary Creature — Elder Dinosaur | rare | This spell costs {X} less to cast, where X is the total power of creatures you control.
Trample | The earth walks, strongest of all. | 12 | 12<|endoftext|>
<|endoftext|>Living Lightning | {3}{R} | Creature — Elemental Shaman | common | When <card_name> dies, return target instant or sorcery card from your graveyard to your hand. | Not all storms come from the sky. | 3 | 2<|endoftext|>
<|endoftext|>Temple of the Dragon Queen | | Land | uncommon | As <card_name> enters the battlefield, you may reveal a Dragon card from your hand. <card_name> enters the battlefield tapped unless you revealed a Dragon card this way or you control a Dragon.
As <card_name> enters the battlefield, choose a color.
{T}: Add one mana of the chosen color. | nan | nan | nan<|endoftext|>
<|endoftext|>Dromad Purebred | {4}{W} | Creature — Camel Beast | common | Whenever <card_name> is dealt damage, you gain 1 life. | "I have seen much from the back of my dromad, most of it terribly wrong. The more I see, the more I am convinced of the rightness of my path."
—Heruj, Selesnya initiate | 1 | 5<|endoftext|>
<|endoftext|>Mutiny | {R} | Sorcery | common | Target creature an opponent controls deals damage equal to its power to another target creature that player controls. | Pirate captains rarely enjoy a peaceful retirement. | nan | nan<|endoftext|>
<|endoftext|>Vedalken Ghoul | {U}{B} | Creature — Vedalken Zombie | common | Whenever <card_name> becomes blocked, defending player loses 4 life. | For four nights following Ennor's death and the reclaiming of his etherium, its recipients were found slain, the etherium ripped from their bodies. | 1 | 1<|endoftext|>
<|endoftext|>Jolrael, Empress of Beasts | {3}{G}{G} | Legendary Creature — Human Spellshaper | special | {2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands. | "I need no army. I have Jamuraa." | 3 | 3<|endoftext|>
<|endoftext|>A-Teferi, Time Raveler | {2}{W}{U} | Legendary Planeswalker — Teferi | rare | Your opponents can't cast spells during your turn.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card. | nan | nan | nan<|endoftext|>
<|endoftext|>Fleshgrafter | {2}{B} | Creature — Human Warrior | common | Discard an artifact card: <card_name> gets +2/+2 until end of turn. | Necrogen enflames certain emotional centers in the Morioks' brains: hate, aggression, and especially greed. | 2 | 2<|endoftext|>
<|endoftext|>Kyler, Sigardian Emissary | {3}{G}{W} | Legendary Creature — Human Cleric | mythic | Whenever another Human enters the battlefield under your control, put a +1/+1 counter on <card_name>.
Other Humans you control get +1/+1 for each counter on Kyler. | nan | 2 | 2<|endoftext|>
<|endoftext|>Malfegor | {2}{B}{B}{R}{R} | Legendary Creature — Demon Dragon | rare | Flying
When <card_name> enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way. | A demon cannot be trusted, and a dragon will not be ruled. | 6 | 6<|endoftext|>
<|endoftext|>Intangible Virtue | {1}{W} | Enchantment | uncommon | Creature tokens you control get +1/+1 and have vigilance. | In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose. | nan | nan<|endoftext|>
<|endoftext|>Dingus Egg | {4} | Artifact | rare | Whenever a land is put into a graveyard from the battlefield, <card_name> deals 2 damage to that land's controller. | nan | nan | nan<|endoftext|>
<|endoftext|>Brass's Bounty | {6}{R} | Sorcery | rare | For each land you control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") | "Why squabble for trinkets when we could be living large off all this gold?"
—Admiral Beckett Brass | nan | nan<|endoftext|>
<|endoftext|>Martyr of Sands | {W} | Creature — Human Cleric | common | {1}, Reveal X white cards from your hand, Sacrifice <card_name>: You gain three times X life. | "Only in our vulnerability is there true power, and that power is life itself." | 1 | 1<|endoftext|>
<|endoftext|>Verduran Enchantress | {1}{G}{G} | Creature — Human Druid | rare | Whenever you cast an enchantment spell, you may draw a card. | "Graceful? Yes. Beautiful? Absolutely. Harmless? Definitely not."
—Fyndhorn elder | 0 | 2<|endoftext|>
<|endoftext|>Propaganda | {2}{U} | Enchantment | uncommon | Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. | "The cost of your opposition will be extracted from your wits."
—Nekusar, the Mindrazer | nan | nan<|endoftext|>
<|endoftext|>Granite Gargoyle | {2}{R} | Creature — Gargoyle | rare | Flying
{R}: <card_name> gets +0/+1 until end of turn. | "While most overworlders fortunately don't realize this, Gargoyles can be most delicious, providing you have the appropriate tools to carve them."
—The Underworld Cookbook, by Asmoranomardicadaistinaculdacar | 2 | 2<|endoftext|>
<|endoftext|>Kelpie Guide | {2}{U} | Creature — Beast | uncommon | {T}: Untap another target permanent you control.
{T}: Tap target permanent. Activate only if you control eight or more lands. | Kelpies are drawn to paradoxes, making them ideal companions for Quandrix mages. | 2 | 2<|endoftext|>
<|endoftext|>Flickerform | {1}{W} | Enchantment — Aura | rare | Enchant creature
{2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature. | nan | nan | nan<|endoftext|>
<|endoftext|>Earwig Squad | {3}{B}{B} | Creature — Goblin Rogue | rare | Prowl {2}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
When <card_name> enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles. | nan | 5 | 3<|endoftext|>
<|endoftext|>Thought Monitor | {6}{U} | Artifact Creature — Construct | rare | Affinity for artifacts
Flying
When <card_name> enters the battlefield, draw two cards. | It roams the skies over the Quicksilver Sea, alert for any hint of aberrant thought. | 2 | 2<|endoftext|>
<|endoftext|>Bloodtithe Harvester | {B}{R} | Creature — Vampire | uncommon | When <card_name> enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
{T}, Sacrifice <card_name>: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery. | nan | 3 | 2<|endoftext|>
<|endoftext|>Chandra's Incinerator | {5}{R} | Creature — Elemental | rare | This spell costs {X} less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn.
Trample
Whenever a source you control deals noncombat damage to an opponent, <card_name> deals that much damage to target creature or planeswalker that player controls. | nan | 6 | 6<|endoftext|>
<|endoftext|>Mudslide | {2}{R} | Enchantment | rare | Creatures without flying don't untap during their controllers' untap steps.