| #include <windows.h>
|
| #include <math.h>
|
|
|
| typedef union COLOR {
|
| COLORREF rgb;
|
| struct {
|
| BYTE blue;
|
| BYTE green;
|
| BYTE red;
|
| };
|
| } COLOR;
|
|
|
| double intensity = 0.0;
|
| bool state = false;
|
|
|
| double fade(double maxIntensity) {
|
| if (state == false) {
|
| intensity += 1.0;
|
| if (intensity >= maxIntensity) {
|
| state = true;
|
| }
|
| }
|
| else {
|
| intensity -= 1.0;
|
| if (intensity <= 0) {
|
| state = false;
|
| }
|
| }
|
| return intensity;
|
| }
|
|
|
| DWORD WINAPI shader3b(LPVOID lpParam) {
|
| int x = GetSystemMetrics(SM_CXSCREEN);
|
| int y = GetSystemMetrics(SM_CYSCREEN);
|
| int r = 0;
|
|
|
| COLOR* data = (COLOR*)VirtualAlloc(0, (x * y + x) * sizeof(COLOR), MEM_COMMIT, PAGE_READWRITE);
|
| HDC hdc = GetDC(0);
|
| HDC mdc = CreateCompatibleDC(hdc);
|
| HBITMAP bmp = CreateBitmap(x, y, 1, 32, data);
|
| SelectObject(mdc, bmp);
|
|
|
| while (true) {
|
| BitBlt(mdc, 0, 0, x, y, hdc, 0, 0, SRCCOPY);
|
| GetBitmapBits(bmp, x * y * sizeof(COLOR), data);
|
|
|
| for (int i = 0; i < x * y; i++) {
|
| ((BYTE*)(data + i))[1 % 2] = ((BYTE*)(data + i))[r & 2];
|
| }
|
|
|
| SetBitmapBits(bmp, x * y * sizeof(COLOR), data);
|
| BitBlt(hdc, 0, 0, x, y, mdc, 0, 0, SRCCOPY);
|
|
|
| Sleep(10);
|
|
|
| r = fade(3);
|
| }
|
| }
|
|
|
| int main() {
|
| CreateThread(0, 0, shader3b, 0, 0, 0);
|
| Sleep(-1);
|
| } |