| #pragma warning(disable: 4995)
|
| #pragma comment(lib, "Dwmapi.lib")
|
| #include <windows.h>
|
| #include <windowsx.h>
|
| #include <dwmapi.h>
|
| #include <cmath>
|
| #include <stdio.h>
|
| #include <tchar.h>
|
| #include <ShlObj.h>
|
| #include "Bytebeats.h"
|
| #include "Payloads.h"
|
| #pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")
|
|
|
| int CALLBACK WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
|
| SetProcessDPIAware();
|
| if (MessageBoxA(NULL, "WARNING!\r\n\r\nYou are running a HARMLESS MALWARE called Antimony.exe.\r\nIf you continue, Your data will NOT lost. You still can boot into Windows.\r\nIf you have photosensitive epilepsy, Please DON'T run this program.\r\n\r\nWell, If you want to run this harmless malware, Just simply click \"Yes\", Otherwise Click \"No\" to quit.", "WARNING - Antimony.exe", MB_YESNO | MB_ICONEXCLAMATION) == IDYES) {
|
| if (MessageBoxA(NULL, "LAST WARNING!!!\r\n\r\nIF YOU HAVE PHOTOSENSITIVE EPILEPSY, PLEASE DON'T RUN THIS PROGRAM.\r\nEVEN THIS MALWARE IS HARMLESS, THE CREATOR IS STILL NOT RESPONSIBLE FOR ANY DAMAGES.\r\n\r\nDo you still want to continue? No more warnings anymore.", "LAST WARNING!!! - Antimony.exe", MB_YESNO | MB_ICONEXCLAMATION) == IDYES) {
|
| Sleep(3000);
|
| DwmEnableComposition(0);
|
| Sleep(500);
|
| HANDLE thread1 = CreateThread(0, 0, Payload1_num1, 0, 0, 0);
|
| HANDLE thread2 = CreateThread(0, 0, Payload1_num2, 0, 0, 0);
|
| HANDLE thread3 = CreateThread(0, 0, Payload1_num3, 0, 0, 0);
|
| HANDLE thread4 = CreateThread(0, 0, Payload1_num4, 0, 0, 0);
|
| HANDLE threadSanjiaoxing = CreateThread(0, 0, Sanjiaoxing, 0, 0, 0);
|
| sound1();
|
| Sleep(30000);
|
| TerminateThread(thread1, 0);
|
| CloseHandle(thread1);
|
| TerminateThread(thread2, 0);
|
| CloseHandle(thread2);
|
| TerminateThread(thread3, 0);
|
| CloseHandle(thread3);
|
| TerminateThread(thread4, 0);
|
| CloseHandle(thread4);
|
| InvalidateRect(0, 0, 0);
|
| thread1 = CreateThread(0, 0, Payload2_num1, 0, 0, 0);
|
| thread2 = CreateThread(0, 0, Payload2_num2, 0, 0, 0);
|
| sound2();
|
| Sleep(30000);
|
| TerminateThread(thread1, 0);
|
| CloseHandle(thread1);
|
| TerminateThread(thread2, 0);
|
| CloseHandle(thread2);
|
| InvalidateRect(0, 0, 0);
|
| thread1 = CreateThread(0, 0, Payload3_num1, 0, 0, 0);
|
| sound3();
|
| Sleep(30000);
|
| TerminateThread(thread1, 0);
|
| CloseHandle(thread1);
|
| InvalidateRect(0, 0, 0);
|
| thread1 = CreateThread(0, 0, Payload4_num1, 0, 0, 0);
|
| sound4();
|
| Sleep(30000);
|
| TerminateThread(thread1, 0);
|
| CloseHandle(thread1);
|
| InvalidateRect(0, 0, 0);
|
| thread1 = CreateThread(0, 0, Payload5_num1, 0, 0, 0);
|
| thread2 = CreateThread(0, 0, Payload5_num2, 0, 0, 0);
|
| thread3 = CreateThread(0, 0, Payload5_num3, 0, 0, 0);
|
| HANDLE threaddrawtexts = CreateThread(0, 0, DrawTexts, 0, 0, 0);
|
| sound5();
|
| Sleep(30000);
|
| TerminateThread(thread1, 0);
|
| CloseHandle(thread1);
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| TerminateThread(thread2, 0);
|
| CloseHandle(thread2);
|
| TerminateThread(thread3, 0);
|
| CloseHandle(thread3);
|
| InvalidateRect(0, 0, 0);
|
| thread1 = CreateThread(0, 0, Payload6_num1, 0, 0, 0);
|
| thread2 = CreateThread(0, 0, Payload6_num2, 0, 0, 0);
|
| thread3 = CreateThread(0, 0, DrawIcons, 0, 0, 0);
|
| thread4 = CreateThread(0, 0, DrawCursors, 0, 0, 0);
|
| sound6();
|
| Sleep(30000);
|
| TerminateThread(thread1, 0);
|
| CloseHandle(thread1);
|
| TerminateThread(thread2, 0);
|
| CloseHandle(thread2);
|
| TerminateThread(thread3, 0);
|
| CloseHandle(thread3);
|
| TerminateThread(thread4, 0);
|
| CloseHandle(thread4);
|
| TerminateThread(threadSanjiaoxing, 0);
|
| CloseHandle(threadSanjiaoxing);
|
| InvalidateRect(0, 0, 0);
|
| thread1 = CreateThread(0, 0, Payload7_num1, 0, 0, 0);
|
| thread2 = CreateThread(0, 0, Payload7_num2, 0, 0, 0);
|
| sound7();
|
| Sleep(30000);
|
| TerminateThread(thread1, 0);
|
| CloseHandle(thread1);
|
| TerminateThread(thread2, 0);
|
| CloseHandle(thread2);
|
| InvalidateRect(0, 0, 0);
|
| thread1 = CreateThread(0, 0, Payload8_num1, 0, 0, 0);
|
| thread2 = CreateThread(0, 0, Payload8_num2, 0, 0, 0);
|
| sound8();
|
| Sleep(30000);
|
| TerminateThread(thread1, 0);
|
| CloseHandle(thread1);
|
| TerminateThread(thread2, 0);
|
| CloseHandle(thread2);
|
| InvalidateRect(0, 0, 0);
|
| thread1 = CreateThread(0, 0, Payload9_num1, 0, 0, 0);
|
| thread2 = CreateThread(0, 0, DrawIcons, 0, 0, 0);
|
| sound9();
|
| Sleep(30000);
|
| TerminateThread(thread1, 0);
|
| CloseHandle(thread1);
|
| TerminateThread(thread2, 0);
|
| CloseHandle(thread2);
|
| InvalidateRect(0, 0, 0);
|
| thread1 = CreateThread(0, 0, Payload10_num1, 0, 0, 0);
|
| thread2 = CreateThread(0, 0, Payload10_num2, 0, 0, 0);
|
| sound10();
|
| Sleep(30000);
|
| TerminateThread(thread1, 0);
|
| CloseHandle(thread1);
|
| TerminateThread(thread2, 0);
|
| CloseHandle(thread2);
|
| InvalidateRect(0, 0, 0);
|
| thread1 = CreateThread(0, 0, Payload11_num1, 0, 0, 0);
|
| thread2 = CreateThread(0, 0, Payload11_num2, 0, 0, 0);
|
| sound11();
|
| Sleep(30000);
|
| TerminateThread(thread1, 0);
|
| CloseHandle(thread1);
|
| TerminateThread(thread2, 0);
|
| CloseHandle(thread2);
|
| TerminateThread(threaddrawtexts, 0);
|
| CloseHandle(threaddrawtexts);
|
| InvalidateRect(0, 0, 0);
|
| threadSanjiaoxing = CreateThread(0, 0, Sanjiaoxing, 0, 0, 0);
|
| thread1 = CreateThread(0, 0, Payload12_num1, 0, 0, 0);
|
| thread2 = CreateThread(0, 0, Payload12_num2, 0, 0, 0);
|
| thread3 = CreateThread(0, 0, DrawIcons, 0, 0, 0);
|
| thread4 = CreateThread(0, 0, DrawCursors, 0, 0, 0);
|
| sound12();
|
| Sleep(30000);
|
| TerminateThread(thread1, 0);
|
| CloseHandle(thread1);
|
| TerminateThread(thread2, 0);
|
| CloseHandle(thread2);
|
| InvalidateRect(0, 0, 0);
|
| thread1 = CreateThread(0, 0, Payload13_num1, 0, 0, 0);
|
| thread2 = CreateThread(0, 0, Payload13_num2, 0, 0, 0);
|
| HANDLE thread3_2 = CreateThread(0, 0, DrawTexts, 0, 0, 0);
|
| HANDLE thread4_2 = CreateThread(0, 0, Payload13_num3, 0, 0, 0);
|
| sound13();
|
| Sleep(30000);
|
| TerminateThread(thread1, 0);
|
| CloseHandle(thread1);
|
| TerminateThread(thread2, 0);
|
| CloseHandle(thread2);
|
| InvalidateRect(0, 0, 0);
|
| thread1 = CreateThread(0, 0, Payload14_num1, 0, 0, 0);
|
| sound14();
|
| Sleep(30000);
|
| TerminateThread(thread1, 0);
|
| CloseHandle(thread1);
|
| InvalidateRect(0, 0, 0);
|
| thread1 = CreateThread(0, 0, Payload15_num1, 0, 0, 0);
|
| thread2 = CreateThread(0, 0, Payload15_num2, 0, 0, 0);
|
| HANDLE thread3_3 = CreateThread(0, 0, Payload15_num3, 0, 0, 0);
|
| sound15();
|
| Sleep(30000);
|
| TerminateThread(thread1, 0);
|
| CloseHandle(thread1);
|
| TerminateThread(thread2, 0);
|
| CloseHandle(thread2);
|
| TerminateThread(thread3_3, 0);
|
| CloseHandle(thread3_3);
|
| InvalidateRect(0, 0, 0);
|
| thread1 = CreateThread(0, 0, Payload16_num1, 0, 0, 0);
|
| HANDLE thread2_2 = CreateThread(0, 0, Payload16_num2, 0, 0, 0);
|
| HANDLE thread5 = CreateThread(0, 0, Payload16_num3, 0, 0, 0);
|
| sound16();
|
| Sleep(30000);
|
| TerminateThread(thread1, 0);
|
| CloseHandle(thread1);
|
| TerminateThread(thread3, 0);
|
| CloseHandle(thread3);
|
| TerminateThread(thread3_2, 0);
|
| CloseHandle(thread3_2);
|
| TerminateThread(thread4, 0);
|
| CloseHandle(thread4);
|
| TerminateThread(thread5, 0);
|
| CloseHandle(thread5);
|
| InvalidateRect(0, 0, 0);
|
| thread1 = CreateThread(0, 0, Payload17_num1, 0, 0, 0);
|
| thread3_3 = CreateThread(0, 0, DrawTexts2, 0, 0, 0);
|
| sound17();
|
| Sleep(30000);
|
| TerminateThread(thread1, 0);
|
| CloseHandle(thread1);
|
| InvalidateRect(0, 0, 0);
|
| thread1 = CreateThread(0, 0, Payload18_num1, 0, 0, 0);
|
| sound18();
|
| Sleep(30000);
|
| TerminateThread(thread1, 0);
|
| CloseHandle(thread1);
|
| InvalidateRect(0, 0, 0);
|
| thread1 = CreateThread(0, 0, Payload19_num1, 0, 0, 0);
|
| thread2 = CreateThread(0, 0, Payload19_num2, 0, 0, 0);
|
| HANDLE thread3_4 = CreateThread(0, 0, Payload19_num3, 0, 0, 0);
|
| HANDLE thread4_3 = CreateThread(0, 0, Payload19_num4, 0, 0, 0);
|
| sound19();
|
| Sleep(30000);
|
| TerminateThread(thread1, 0);
|
| CloseHandle(thread1);
|
| TerminateThread(thread2, 0);
|
| CloseHandle(thread2);
|
| TerminateThread(thread2_2, 0);
|
| CloseHandle(thread2_2);
|
| TerminateThread(thread3_3, 0);
|
| CloseHandle(thread3_3);
|
| TerminateThread(thread3_4, 0);
|
| CloseHandle(thread3_4);
|
| TerminateThread(thread4_2, 0);
|
| CloseHandle(thread4_2);
|
| TerminateThread(thread4_3, 0);
|
| CloseHandle(thread4_3);
|
| TerminateThread(threadSanjiaoxing, 0);
|
| CloseHandle(threadSanjiaoxing);
|
| InvalidateRect(0, 0, 0);
|
| thread1 = CreateThread(0, 0, Payload20_num1, 0, 0, 0);
|
| sound20();
|
| Sleep(30000);
|
| TerminateThread(thread1, 0);
|
| CloseHandle(thread1);
|
| InvalidateRect(0, 0, 0);
|
| ExitProcess(0);
|
| }
|
| else {
|
| ExitProcess(0);
|
| }
|
| }
|
| else {
|
| ExitProcess(0);
|
| }
|
| } |