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You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip east. After that, take the type N key from the bowl inside the kitchenette. Then, make an effort to head west. After that, doublecheck that the type N hatch is unlocked. Got that? Good! Here is your interactions so far: current state: You are now in the lounge. Ah, the lounge. This is some kind of lounge, really great normal vibes in this place, a wonderful normal atmosphere. You can make out a locked ordinary looking dresser in the corner. There is a closed gateway leading south. There is a closed type N hatch leading west. There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. You are carrying: a licorice strip, a legume and a potato. your action:
go east<|im_end|>take type N key from bowl<|im_end|>go west<|im_end|>unlock type N hatch with type N key<|im_end|>
w8-o12-q4
50,127
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, you could, like, insert the type 2 keycard into the type 2 box in the basement's lock to unlock it. After unlocking the type 2 box, ensure that the type 2 box is open. And then, recover the spherical keycard from the type 2 box. Then, make sure that the spherical locker inside the basement is unlocked. That's it! Here is your interactions so far: current state: You are now in the basement. You are in a basement. A standard kind of place. You see a locked spherical locker here. If you haven't noticed it already, there seems to be something there by the wall, it's a type 2 box. The light flickers for a second, but nothing else happens. You don't like doors? Why not try going west, that entranceway is unblocked. You are carrying: a type 2 keycard and a laptop. your action:
unlock type 2 box with type 2 keycard<|im_end|>open type 2 box<|im_end|>take spherical keycard from type 2 box<|im_end|>unlock spherical locker with spherical keycard<|im_end|>
w8-o12-q4
50,648
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a fast paced round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to head south. And then, attempt to go east. Following that, recover the non-euclidean keycard from the workbench. Then, unlock the non-euclidean locker in the attic. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the workshop. You are in a workshop. An usual kind of place. Okay, just remember what you're here to do, and everything will go great. You can see a trunk. What a letdown! The trunk is empty! There is an unguarded exit to the south. You are carrying: a cauliflower and a legume. your action:
go south<|im_end|>go east<|im_end|>take non-euclidean keycard from workbench<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>
w8-o12-q4
50,449
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! Here is your task for today. First, it would be great if you could insert the latchkey into the chest in the salon's lock to unlock it. And then, open the chest. And then, pick up the Microsoft passkey from the chest. And then, Place the Microsoft passkey into the Microsoft chest to lock it. Alright, thanks! Here is your interactions so far: current state: You are now in the salon. You find yourself in a normal kind of place. That is to say, you're in a salon. You can barely contain your excitement. You can see a closed Microsoft chest. You can see a chest. There is a closed gate leading east. There is a closed passageway leading west. You are carrying: a latchkey and a shoe. your action:
unlock chest with latchkey<|im_end|>open chest<|im_end|>take Microsoft passkey from chest<|im_end|>lock Microsoft chest with Microsoft passkey<|im_end|>
w8-o12-q4
50,722
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the east. With that accomplished, make an attempt to go to the south. With that done, recover the type 7 latchkey from the floor of the restroom. And then, make absolutely sure that the type 7 safe within the restroom is locked. And once you've done that, you win! Here is your interactions so far: current state: You are now in the office. You've just sauntered into an office. You try to gain information on your surroundings by using a technique you call "looking." You can make out a chest. Hey, want to see a mantle? Look over there, a mantle. The mantle appears to be empty. You make a mental note to not get your hopes up the next time you see a mantle in a room. There is an open gate leading east. There is an open portal leading west. You are carrying: a keycard, a whisk, a shoe and a cushion. your action:
go east<|im_end|>go south<|im_end|>take type 7 latchkey<|im_end|>lock type 7 safe with type 7 latchkey<|im_end|>
w8-o12-q4
50,506
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, venture east. And then, try to take a trip south. And then, close the chest in the bathroom. Then, make absolutely sure the chest is locked. That's it! Here is your interactions so far: current state: You are now in the study. You've just shown up in a study. What's that over there? It looks like it's a stand. The stand is usual. On the stand you can make out a folder. You need an unguarded exit? You should try going east. You are carrying: a stick of butter, a loaf of bread, a latchkey, a textbook and a spork. your action:
go east<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>
w8-o12-q4
50,734
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to take a trip north. Next, make an effort to take a trip west. And then, take a trip south. After that, take the worm from the case. Alright, thanks! Here is your interactions so far: current state: You are now in the cubicle. You're now in a cubicle. You can make out an armchair. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it? There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the south. There is an unblocked exit to the west. You are carrying: a fondue. your action:
go north<|im_end|>go west<|im_end|>go south<|im_end|>take worm from case<|im_end|>
w8-o12-q4
50,157
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another fast paced session of TextWorld! Here is how to play! First stop, recover the latchkey from the floor of the office. And then, try to take a trip east. That done, close the locker. And then, make sure the locker in the scullery is locked. Alright, thanks! Here is your interactions so far: current state: You are now in the office. You've just shown up in an office. There is a closed portal leading north. You need an unblocked exit? You should try going east. There is a latchkey on the floor. You are carrying: a sandwich, a coconut and a nest of bunnies. your action:
take latchkey<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with latchkey<|im_end|>
w8-o12-q4
50,453
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! Here is how to play! First of all, recover the formless latchkey from the table. Then, make an attempt to go to the west. Then, look and see that the formless gate is unlocked. Then, look and see that the formless gate is wide open. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the canteen. You find yourself in a canteen. You smell an intriguing smell, and follow it to a table. What a coincidence, weren't you just thinking about a table? The table is usual. On the table you can make out a formless latchkey. You can make out a platter! But oh no! there's nothing on this piece of trash. You can see a chair. The chair appears to be empty. There is an unguarded exit to the west. There is a bug on the floor. You are carrying: a pear and a broccoli. your action:
take formless latchkey from table<|im_end|>go west<|im_end|>unlock formless gate with formless latchkey<|im_end|>open formless gate<|im_end|>
w8-o12-q4
50,398
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First step, go east. Next, move south. After that, move west. That done, retrieve the insect from the shelf within the shower. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the cookery. You find yourself in a cookery. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not? There is a closed passageway leading south. There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the west. You are carrying: a fondue, a salad, a pear and a glove. your action:
go east<|im_end|>go south<|im_end|>go west<|im_end|>take insect from shelf<|im_end|>
w8-o12-q4
50,629
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! First thing I need you to do is to make an attempt to venture east. That done, retrieve the licorice strip from the floor of the chamber. After that, eat the licorice strip. That's it! Here is your interactions so far: current state: You are now in the playroom. You find yourself in a playroom. A standard one. You see an opened box in the room. The box is empty! What a waste of a day! You can see a bed. But there isn't a thing on it. It would have been so cool if there was stuff on the bed. There is a closed passageway leading south. There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unguarded. You are carrying: a burger and a pillow. your action:
go east<|im_end|>take licorice strip<|im_end|>eat licorice strip<|im_end|>
w8-o12-q4
50,001
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! Here is your task for today. First stop, try to go to the south. Once you accomplish that, try to go east. Next, retrieve the monitor from the stand. After that, you can put the monitor inside the trunk. Alright, thanks! Here is your interactions so far: current state: You are now in the scullery. You've entered a scullery. There is an exit to the south. Don't worry, it is unblocked. You are carrying: a legume, a cauliflower and a nest of puppies. your action:
go south<|im_end|>go east<|im_end|>take monitor from stand<|im_end|>insert monitor into trunk<|im_end|>
w8-o12-q4
50,228
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to pick up the key from the chair. After that, head south. With that over with, venture west. And then, lock the locker. Got that? Good! Here is your interactions so far: current state: You are now in the cookery. You find yourself in a cookery. A standard kind of place. You start to take note of what's in the room. You can make out a chair. Now why would someone leave that there? The chair is ordinary. On the chair you see a key. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked. There is an insect on the floor. You are carrying: a candy bar and a worm. your action:
take key from chair<|im_end|>go south<|im_end|>go west<|im_end|>lock locker with key<|im_end|>
w8-o12-q4
50,896
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go east. And then, make an effort to go north. Then, attempt to head north. And then, retrieve the mug from the rack within the cookery. Alright, thanks! Here is your interactions so far: current state: You are now in the canteen. Well, here we are in the canteen. You begin to take stock of what's in the room. You see a gleam over in a corner, where you can see a shelf. You shudder, but continue examining the shelf. Unfortunately, there isn't a thing on it. There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. You are carrying nothing. your action:
go east<|im_end|>go north<|im_end|>go north<|im_end|>take mug from rack<|im_end|>
w8-o12-q4
50,627
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go north. And then, retrieve the type 1 key from the floor of the office. After that, unlock the type 1 box. And then, ensure that the type 1 box inside the office is open. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the parlor. You find yourself in a parlor. An ordinary one. You need an unblocked exit? You should try going north. You are carrying: a legume, a formless keycard and a sponge. your action:
go north<|im_end|>take type 1 key<|im_end|>unlock type 1 box with type 1 key<|im_end|>open type 1 box<|im_end|>
w8-o12-q4
50,797
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, make an effort to go to the west. That done, move south. After that, pick up the lavender scented keycard from the box. And then, Place the lavender scented keycard into the lavender scented locker in the bar to lock it. Got that? Good! Here is your interactions so far: current state: You are now in the restroom. You've entered a restroom. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked. You are carrying: a stick of butter, a keyboard and a nest of shrimp. your action:
go west<|im_end|>go south<|im_end|>take lavender scented keycard from box<|im_end|>lock lavender scented locker with lavender scented keycard<|im_end|>
w8-o12-q4
50,137
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, venture south. That done, recover the cane from the floor of the attic. After getting the cane, attempt to venture east. With that done, you can put the cane into the type R locker within the shower. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the launderette. You find yourself in a launderette. A normal one. You scan the room, seeing a bench. Wow, isn't TextWorld just the best? But the thing hasn't got anything on it. There is an open door leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You are carrying: a cucumber and a type R passkey. your action:
go south<|im_end|>take cane<|im_end|>go east<|im_end|>insert cane into type R locker<|im_end|>
w8-o12-q4
50,593
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to travel west. And then, retrieve the fondue from the floor of the laundromat. With the fondue, eat the fondue. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the chamber. You are in a chamber. There is a closed passageway leading north. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked. You are carrying: a cookie and a teapot. your action:
go west<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>
w8-o12-q4
50,867
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another profound episode of TextWorld! First off, venture east. Following that, make an effort to go to the south. With that done, retrieve the sponge from the floor of the washroom. After stealing the sponge, you can place the sponge inside the trunk within the washroom. That's it! Here is your interactions so far: current state: You are now in the shower. You've entered a shower. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building. You see an opened cabinet here. What a letdown! The cabinet is empty! You can make out a table. Wow, isn't TextWorld just the best? The table is usual. On the table you see an insect. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going south. You are carrying: a loaf of bread. your action:
go east<|im_end|>go south<|im_end|>take sponge<|im_end|>insert sponge into trunk<|im_end|>
w8-o12-q4
50,403
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, make an effort to move south. Then, ensure that the case is open. Having opened the case, retrieve the mouse from the case. And then, you can insert the mouse inside the box. And once you've done that, you win! Here is your interactions so far: current state: You are now in the bar. You find yourself in a bar. There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going south. You need an unblocked exit? You should try going west. You are carrying: a coconut and a broccoli. your action:
go south<|im_end|>open case<|im_end|>take mouse from case<|im_end|>insert mouse into box<|im_end|>
w8-o12-q4
50,107
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be a great idea if you could unlock the type J safe inside the restroom. Then, assure that the type J safe is ajar. And then, retrieve the Henderson's key from the type J safe. And then, unlock the Henderson's locker inside the restroom. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the restroom. I am sorry to announce that you are now in the restroom. You can see a locked Henderson's locker. You bend down to tie your shoe. When you stand up, you notice a type J safe. Is this it? Is this what you came to TextWorld to see? a type J safe? You can see a closed safe. There is a closed portal leading north. There is a closed gate leading west. You are carrying: a garlic clove, a type J passkey and a butterfly. your action:
unlock type J safe with type J passkey<|im_end|>open type J safe<|im_end|>take Henderson's key from type J safe<|im_end|>unlock Henderson's locker with Henderson's key<|im_end|>
w8-o12-q4
50,879
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to go south. With that over with, make an attempt to go to the south. Okay, and then, move east. Then, take the napkin from the bowl. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the washroom. You're now in a washroom. You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked. There is a mat on the floor. You are carrying: a peanut. your action:
go south<|im_end|>go south<|im_end|>go east<|im_end|>take napkin from bowl<|im_end|>
w8-o12-q4
50,022
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, make absolutely sure that the locker is unlocked. And then, ensure that the locker within the washroom is open. After that, take the berry from the locker within the washroom. After taking the berry, eat the berry. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the washroom. Well, here we are in the washroom. You can see a locked locker. You can see a board. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the board! oh well. There is a closed portal leading east. There is an unblocked exit to the west. You are carrying: a pizza, a keycard, a cuboid keycard and a blanket. your action:
unlock locker with keycard<|im_end|>open locker<|im_end|>take berry from locker<|im_end|>eat berry<|im_end|>
w8-o12-q4
50,585
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move west. With that over with, go to the north. Once you get through with that, take a trip east. After that, retrieve the cane from the safe within the closet. Alright, thanks! Here is your interactions so far: current state: You are now in the kitchen. Ah, the kitchen. This is some kind of kitchen, really great ordinary vibes in this place, a wonderful ordinary atmosphere. You scan the room for a chair, and you find a chair. But there isn't a thing on it. There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded. There is a bowl on the floor. You are carrying: a nest of kittens, a spoon and a sock. your action:
go west<|im_end|>go north<|im_end|>go east<|im_end|>take cane from safe<|im_end|>
w8-o12-q4
50,981
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another exciting round of TextWorld! Here is your task for today. First of all, travel north. With that done, go east. And then, head south. Following that, take the staple from the chair. Got that? Good! Here is your interactions so far: current state: You are now in the pantry. Ah, the pantry. This is some kind of pantry, really great standard vibes in this place, a wonderful standard atmosphere. There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unblocked. You are carrying: a fondue and a bug. your action:
go north<|im_end|>go east<|im_end|>go south<|im_end|>take staple from chair<|im_end|>
w8-o12-q4
50,386
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, attempt to travel south. After that, ensure that the portal is open. After pulling open the portal, move east. With that done, retrieve the bug from the stand in the salon. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the kitchen. You've just walked into a kitchen. You can make out a table. Make a note of this, you might have to put stuff on or in it later on. The table is normal. On the table you can make out a spoon. You make out a board. The board appears to be empty. You don't like doors? Why not try going south, that entranceway is unguarded. You are carrying: a durian and a gummy bear. your action:
go south<|im_end|>open portal<|im_end|>go east<|im_end|>take bug from stand<|im_end|>
w8-o12-q4
50,762
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a exciting session of TextWorld! First off, lift the key from the floor of the laundromat. Having got the key, unlock the safe. And then, make it so that the safe is opened. And then, recover the paper towel from the safe within the laundromat. Got that? Good! Here is your interactions so far: current state: You are now in the laundromat. You've just sauntered into a laundromat. You can make out a safe. Hmmm... what else, what else? You can see a type 0 locker. There is a closed portal leading north. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded. There is a key on the floor. You are carrying: a stick of butter and a type 0 passkey. your action:
take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take paper towel from safe<|im_end|>
w8-o12-q4
50,744
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip east. Once you accomplish that, take a trip south. And then, lift the Canadian limited edition keycard from the floor of the pantry. And then, unlock the Canadian limited edition box inside the pantry with the Canadian limited edition keycard. Alright, thanks! Here is your interactions so far: current state: You are now in the studio. You've just walked into a studio. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building. Oh wow! Is that what I think it is? It is! It's a chair. You see a fly larva on the chair. Now that's what I call TextWorld! You bend down to tie your shoe. When you stand up, you notice a stand. The stand is normal. Unfortunately, there isn't a thing on it. Hopefully this doesn't make you too upset. There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked. You are carrying: a cucumber, a stick of butter and a shadfly. your action:
go east<|im_end|>go south<|im_end|>take Canadian limited edition keycard<|im_end|>unlock Canadian limited edition box with Canadian limited edition keycard<|im_end|>
w8-o12-q4
50,005
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to TextWorld! Please eat the licorice strip. Here is your interactions so far: current state: You are now in the washroom. You are in a washroom. You don't like doors? Why not try going south, that entranceway is unblocked. You are carrying: a peanut, a licorice strip, a soap dispenser, a mug and a mouse. your action:
eat licorice strip<|im_end|>
w8-o12-q4
50,218
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a fast paced session of TextWorld! Here is your task for today. First thing I need you to do is to recover the loaf of bread from the type V locker. With the loaf of bread, eat the loaf of bread. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the garage. Ah, the garage. This is some kind of garage, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. You can make out an opened type V locker close by. The type V locker contains a loaf of bread. There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded. There is a type V key and a butterfly on the floor. You are carrying: a peanut, a legume, a scarf and a sponge. your action:
take loaf of bread from type V locker<|im_end|>eat loaf of bread<|im_end|>
w8-o12-q4
50,904
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to head south. If you can get around to doing that, venture south. After that, venture east. With that accomplished, retrieve the glass from the floor of the kitchen. And once you've done that, you win! Here is your interactions so far: current state: You are now in the bedchamber. If you're wondering why everything seems so ordinary all of a sudden, it's because you've just sauntered into the bedchamber. You need an unblocked exit? You should try going east. There is an unguarded exit to the south. You are carrying: a berry, a sandwich and a butterfly. your action:
go south<|im_end|>go south<|im_end|>go east<|im_end|>take glass<|im_end|>
w8-o12-q4
50,176
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another exciting round of TextWorld! Here is your task for today. First of all, move east. And then, try to move south. With that over with, move west. With that over with, ensure that the hatch is open. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the attic. Well, here we are in an attic. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building. You make out a crate. What a great pairing of adjectives and nouns! There is an unblocked exit to the east. You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west. There is a legume on the floor. You are carrying: a key. your action:
go east<|im_end|>go south<|im_end|>go west<|im_end|>open hatch<|im_end|>
w8-o12-q4
50,482
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel west. That done, venture south. And then, take a trip east. Then, close the Canadian limited edition locker. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the kitchenette. Of every kitchenette you could have sauntered into, you had to saunter into a standard one. There is a closed portal leading north. There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unguarded exit to the west. You are carrying: a candy bar, a non-euclidean key and a worm. your action:
go west<|im_end|>go south<|im_end|>go east<|im_end|>close Canadian limited edition locker<|im_end|>
w8-o12-q4
50,476
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an attempt to travel north. Then, try to take a trip east. After that, try to go south. And then, pick up the printer from the coffer inside the study. Alright, thanks! Here is your interactions so far: current state: You are now in the office. You find yourself in an office. An usual kind of place. I guess you better just go and list everything you see here. You can see a safe. The safe contains a worm. There is an open gateway leading south. There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. You are carrying: a paper towel. your action:
go north<|im_end|>go east<|im_end|>go south<|im_end|>take printer from coffer<|im_end|>
w8-o12-q4
50,326
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another life changing session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head east. Then, take the bowl from the shelf. If you can get your hands on the bowl, go to the south. And then, you can put the bowl inside the suitcase in the cubicle. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the study. You've seen better studys, but at least this one seems pretty ordinary. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going south. There is a mouse on the floor. You are carrying nothing. your action:
go east<|im_end|>take bowl from shelf<|im_end|>go south<|im_end|>insert bowl into suitcase<|im_end|>
w8-o12-q4
50,251
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a profound round of TextWorld! Here is your task for today. First off, go east. Following that, recover the latchkey from the basket inside the bedchamber. After that, head west. After that, unlock the locker in the bedroom. And once you've done that, you win! Here is your interactions so far: current state: You are now in the bedroom. You've just walked into a bedroom. You start to take note of what's in the room. You make out a locked locker. There is a closed hatch leading west. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. You are carrying: a licorice strip. your action:
go east<|im_end|>take latchkey from basket<|im_end|>go west<|im_end|>unlock locker with latchkey<|im_end|>
w8-o12-q4
50,141
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the north. Following that, take a trip west. With that accomplished, make an effort to go south. That done, lift the book from the floor of the chamber. Got that? Good! Here is your interactions so far: current state: You are now in the cubicle. A decrepit board tells you that you are now in the cubicle. There is an unguarded exit to the north. You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west. You are carrying: a peanut, an apple, a Microsoft style passkey and a controller. your action:
go north<|im_end|>go west<|im_end|>go south<|im_end|>take book<|im_end|>
w8-o12-q4
50,737
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to move south. After that, make an attempt to move east. Then, take the type P passkey from the bar. And then, assure the type P safe within the chamber is locked. Got that? Good! Here is your interactions so far: current state: You are now in the workshop. You arrive in a workshop. A normal kind of place. There is an unguarded exit to the east. You need an unblocked exit? You should try going north. There is an unguarded exit to the south. You are carrying: a shadfly. your action:
go south<|im_end|>go east<|im_end|>take type P passkey from bar<|im_end|>lock type P safe with type P passkey<|im_end|>
w8-o12-q4
50,630
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another profound round of TextWorld! First off, unlock the type 5 portal within the studio. And then, ensure that the type 5 portal inside the studio is open. Then, attempt to head south. That done, sit the mouse on the counter in the spare room. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the studio. You find yourself in a studio. An ordinary kind of place. There is a closed gate leading north. There is a closed type 5 portal leading south. You are carrying: a coconut, a type 5 passkey, a mouse and a novel. your action:
unlock type 5 portal with type 5 passkey<|im_end|>open type 5 portal<|im_end|>go south<|im_end|>put mouse on counter<|im_end|>
w8-o12-q4
50,389
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to venture south. After that, attempt to head east. And then, pick up the passkey from the bench. If you can get your hands on the passkey, lock the safe. That's it! Here is your interactions so far: current state: You are now in the cookery. Well, here we are in the cookery. You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south. You are carrying: a fondue, a stick of butter and a fly larva. your action:
go south<|im_end|>go east<|im_end|>take passkey from bench<|im_end|>lock safe with passkey<|im_end|>
w8-o12-q4
50,560
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, take a trip north. Then, recover the dvd from the floor of the playroom. And then, make an attempt to go south. Then, throw the dvd on the floor of the cubicle. That's it! Here is your interactions so far: current state: You are now in the cubicle. You've just sauntered into a cubicle. You try to gain information on your surroundings by using a technique you call "looking." You see an opened box right there by you. The box is empty, what a horrible day! You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going west. You are carrying: a stick of butter, a Quote of the Day Calendar and a laptop. your action:
go north<|im_end|>take dvd<|im_end|>go south<|im_end|>drop dvd<|im_end|>
w8-o12-q4
50,890
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! First step, make an attempt to head east. Okay, and then, make an effort to take a trip north. And then, make an attempt to head north. If you can get around to doing that, insert the keycard into the passageway in the garage's lock to unlock it. And once you've done that, you win! Here is your interactions so far: current state: You are now in the office. Well I'll be, you are in the place we're calling the office. There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked. There is a legume on the floor. You are carrying: a broccoli, a keycard, a paper towel, a bug and a knife. your action:
go east<|im_end|>go north<|im_end|>go north<|im_end|>unlock passageway with keycard<|im_end|>
w8-o12-q4
50,876
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a fast paced session of TextWorld! Here is how to play! First step, check that the formless hatch within the washroom is unlocked with the formless latchkey. After that, open the formless hatch. And then, travel east. With that done, recover the glove from the floor of the attic. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the washroom. You're not going to believe this, but you've just entered a washroom. You can make out a closed locker. There is a closed formless hatch leading east. You don't like doors? Why not try going north, that entranceway is unguarded. You are carrying: a formless latchkey, a key and a fresh laundry scented latchkey. your action:
unlock formless hatch with formless latchkey<|im_end|>open formless hatch<|im_end|>go east<|im_end|>take glove<|im_end|>
w8-o12-q4
50,060
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a life changing episode of TextWorld! Here is your task for today. First, it would be fantastic if you could take a trip south. And then, try to go east. Okay, and then, take the sponge from the dresser. Then, you can put the sponge inside the chest inside the laundromat. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the basement. You are in a basement. An ordinary kind of place. You can make out a locked crate. You can make out a stand. The stand is standard. But the thing is empty, unfortunately. You need an unguarded exit? You should try going east. There is an unguarded exit to the south. You are carrying: a broom, a staple and a dvd. your action:
go south<|im_end|>go east<|im_end|>take sponge from dresser<|im_end|>insert sponge into chest<|im_end|>
w8-o12-q4
50,546
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could take a trip west. With that done, make sure that the cuboid chest is ajar. And then, pick up the mat from the cuboid chest. And then, deposit the mat on the floor of the bathroom. Alright, thanks! Here is your interactions so far: current state: You are now in the steam room. You've entered a steam room. Okay, just remember what you're here to do, and everything will go great. You scan the room, seeing a non-euclidean locker. There is an exit to the west. Don't worry, it is unblocked. You are carrying: a cuboid key, a non-euclidean keycard and a folder. your action:
go west<|im_end|>open cuboid chest<|im_end|>take mat from cuboid chest<|im_end|>drop mat<|im_end|>
w8-o12-q4
50,268
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a life changing game of TextWorld! Here is how to play! First, it would be great if you could move north. After that, make an attempt to venture east. Then, make an attempt to take a trip south. Next, lift the towel from the floor of the laundromat. Got that? Good! Here is your interactions so far: current state: You are now in the kitchen. Okay, so you're in a kitchen, cool, but is it standard? You better believe it is. You decide to start listing off everything you see in the room, as if you were in a text adventure. There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. There is a garlic clove on the floor. You are carrying: a loaf of bread. your action:
go north<|im_end|>go east<|im_end|>go south<|im_end|>take towel<|im_end|>
w8-o12-q4
50,338
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a life changing game of TextWorld! First step, try to head south. Next, try to head east. After that, retrieve the shirt from the floor of the closet. After that, rest the shirt on the rack. Alright, thanks! Here is your interactions so far: current state: You are now in the study. Guess what, you are in a place we're calling a study. Okay, just remember what you're here to do, and everything will go great. You can make out a table. The table is normal. Unfortunately, there isn't a thing on it. You need an unguarded exit? You should try going south. You are carrying: a gummy bear and a spherical latchkey. your action:
go south<|im_end|>go east<|im_end|>take shirt<|im_end|>put shirt on rack<|im_end|>
w8-o12-q4
50,301
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! Here is your task for today. First stop, head east. And then, go to the south. With that over with, try to move west. If you can finish that, close the box within the launderette. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the workshop. Well, here we are in a workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building. You see a cabinet. There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked. You are carrying: a peanut and a pair of pants. your action:
go east<|im_end|>go south<|im_end|>go west<|im_end|>close box<|im_end|>
w8-o12-q4
50,233
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to head south. With that done, travel south. And then, try to head west. If you can succeed at that, recover the teapot from the floor of the canteen. That's it! Here is your interactions so far: current state: You are now in the vault. You are in a vault. A normal one. You begin to take stock of what's here. What's that over there? It looks like it's a rack. Now why would someone leave that there? The rack is standard. However, the rack, like an empty rack, has nothing on it. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked. You are carrying: a burger, a peanut, a durian, a type Y keycard, a worm and a mop. your action:
go south<|im_end|>go south<|im_end|>go west<|im_end|>take teapot<|im_end|>
w8-o12-q4
50,619
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to doublecheck that the formless gateway inside the shower is unlocked. Then, ensure that the formless gateway within the shower is open. After that, head north. Then, pick up the shirt from the dresser in the washroom. Got that? Good! Here is your interactions so far: current state: You are now in the shower. You're now in a shower. You decide to start listing off everything you see in the room, as if you were in a text adventure. There is a closed door leading east. There is a closed formless gateway leading north. There is a paper towel on the floor. You are carrying: a formless passkey, a passkey, a cushion and a lamp. your action:
unlock formless gateway with formless passkey<|im_end|>open formless gateway<|im_end|>go north<|im_end|>take shirt from dresser<|im_end|>
w8-o12-q4
50,431
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, make an effort to venture north. With that accomplished, attempt to go to the east. And then, recover the non-euclidean key from the freezer in the scullery. And then, unlock the non-euclidean safe within the scullery with the non-euclidean key. And once you've done that, you win! Here is your interactions so far: current state: You are now in the study. You've entered a study. You see an armchair. The armchair is standard. But oh no! there's nothing on this piece of garbage. You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You are carrying: a candy bar, a fondue and a pen. your action:
go north<|im_end|>go east<|im_end|>take non-euclidean key from freezer<|im_end|>unlock non-euclidean safe with non-euclidean key<|im_end|>
w8-o12-q4
50,885
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to travel south. Next, make an effort to go to the east. After that, pick up the fly larva from the bed stand within the bedchamber. Then, drop the fly larva on the floor of the bedchamber. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the bathroom. Well, here we are in the bathroom. You decide to just list off a complete list of everything you see in the room, because hey, why not? There is an unblocked exit to the east. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded. There is a sandwich on the floor. You are carrying: a bowl. your action:
go south<|im_end|>go east<|im_end|>take fly larva from bed stand<|im_end|>drop fly larva<|im_end|>
w8-o12-q4
50,212
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another exciting episode of TextWorld! First of all, make an attempt to travel south. And then, attempt to head east. After that, pick up the Henderson's keycard from the stand. Then, lock the Henderson's chest. Alright, thanks! Here is your interactions so far: current state: You are now in the steam room. You've just sauntered into a steam room. Okay, just remember what you're here to do, and everything will go great. You can see a board. You wonder idly who left that here. The board is standard. But there isn't a thing on it. There is an open door leading north. You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded. You are carrying nothing. your action:
go south<|im_end|>go east<|im_end|>take Henderson's keycard from stand<|im_end|>lock Henderson's chest with Henderson's keycard<|im_end|>
w8-o12-q4
50,208
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a fast paced round of TextWorld! Here is how to play! First off, make an effort to head north. With that over with, recover the type I latchkey from the safe inside the playroom. Then, make an effort to travel south. And then, make absolutely sure that the type I safe is locked. And once you've done that, you win! Here is your interactions so far: current state: You are now in the chamber. You've entered a chamber. You smell an awful smell, and follow it to a type I safe. You bend down to tie your shoe. When you stand up, you notice a couch. The couch appears to be empty. Aw, here you were, all excited for there to be things on it! There is a closed gateway leading east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded. You are carrying: a cookie. your action:
go north<|im_end|>take type I latchkey from safe<|im_end|>go south<|im_end|>lock type I safe with type I latchkey<|im_end|>
w8-o12-q4
50,488
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, attempt to travel east. Then, retrieve the pair of headphones from the rack inside the garage. And then, move west. With that accomplished, insert the pair of headphones inside the coffer. Alright, thanks! Here is your interactions so far: current state: You are now in the bedchamber. You find yourself in a bedchamber. An usual kind of place. You see a gleam over in a corner, where you can see a coffer. The coffer contains a laptop. Classic TextWorld. There is a closed gate leading west. There is an unblocked exit to the east. You are carrying: a teacup. your action:
go east<|im_end|>take pair of headphones from rack<|im_end|>go west<|im_end|>insert pair of headphones into coffer<|im_end|>
w8-o12-q4
50,445
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to make an attempt to take a trip north. Okay, and then, attempt to move north. With that accomplished, take the coconut from the basket inside the bedchamber. Then, eat the coconut. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the closet. You are in a closet. An ordinary one. You can barely contain your excitement. There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the west. There is a peanut on the floor. You are carrying nothing. your action:
go north<|im_end|>go north<|im_end|>take coconut from basket<|im_end|>eat coconut<|im_end|>
w8-o12-q4
50,921
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, go north. Then, move west. With that accomplished, make it so that the safe is shut. And then, lock the safe. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the bedchamber. You are in a bedchamber. A normal one. You see a locked trunk. There is an exit to the north. Don't worry, it is unguarded. You are carrying: a keycard, a Canadian passkey and a spork. your action:
go north<|im_end|>go west<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>
w8-o12-q4
50,328
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to move south. Next, lift the latchkey from the floor of the studio. After you have got the latchkey, make an attempt to go to the north. If you can get around to doing that, unlock the safe within the lounge. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the lounge. You've just sauntered into a lounge. You decide to just list off a complete list of everything you see in the room, because hey, why not? You see a safe. You can make out a locker. Huh, weird. There is a closed portal leading west. There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south. You are carrying: a broccoli and a stapler. your action:
go south<|im_end|>take latchkey<|im_end|>go north<|im_end|>unlock safe with latchkey<|im_end|>
w8-o12-q4
50,041
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First step, attempt to go west. And then, make an effort to go to the south. That done, make an effort to travel east. Okay, and then, take the bowl from the counter. Alright, thanks! Here is your interactions so far: current state: You are now in the vault. You've entered a vault. There is a closed gate leading east. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unblocked exit to the west. You are carrying: a candy bar, a peanut, a pizza and a mouse. your action:
go west<|im_end|>go south<|im_end|>go east<|im_end|>take bowl from counter<|im_end|>
w8-o12-q4
50,125
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make an effort to head west. Okay, and then, go to the north. Then, pick up the gummy bear from the cabinet within the kitchen. And then, eat the gummy bear. And once you've done that, you win! Here is your interactions so far: current state: You are now in the bedchamber. You're now in the bedchamber. You begin to take stock of what's in the room. There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going west. There is a lamp on the floor. You are carrying: a peanut and a backup calendar. your action:
go west<|im_end|>go north<|im_end|>take gummy bear from cabinet<|im_end|>eat gummy bear<|im_end|>
w8-o12-q4
50,123
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, try to venture south. Once you finish that, make an attempt to venture east. And then, attempt to move south. After that, close the safe. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the sauna. You're now in a sauna. You begin to take stock of what's here. There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south. You are carrying: a cabbage, a salad, a Canadian style key and a controller. your action:
go south<|im_end|>go east<|im_end|>go south<|im_end|>close safe<|im_end|>
w8-o12-q4
50,696
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a profound episode of TextWorld! Here is your task for today. First off, make sure that the chest is unlocked with the key. After unlocking the chest, make it so that the chest inside the workshop is wide open. Then, recover the keycard from the chest in the workshop. If you can get your hands on the keycard, lock the box in the workshop. And once you've done that, you win! Here is your interactions so far: current state: You are now in the workshop. Well, here we are in the workshop. You make out a closed box close by. You make out a locked chest, which looks ordinary, close by. There is an open gateway leading north. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the west. You are carrying: a gummy bear, a legume and a key. your action:
unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>lock box with keycard<|im_end|>
w8-o12-q4
50,894
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to travel south. That done, go west. After that, take a trip north. With that accomplished, lift the iron from the floor of the shower. And once you've done that, you win! Here is your interactions so far: current state: You are now in the canteen. You find yourself in a canteen. A typical one. You begin to take stock of what's here. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded. You are carrying: a nest of shrimp, a nest of insects, a paper towel and a blanket. your action:
go south<|im_end|>go west<|im_end|>go north<|im_end|>take iron<|im_end|>
w8-o12-q4
50,545
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to take a trip west. And then, make an effort to go north. That done, take the fondue from the board in the restroom. And then, eat the fondue. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the workshop. You find yourself in a workshop. A typical one. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going west. There is a Quote of the Day Calendar on the floor. You are carrying: a potato, a licorice strip, a shadfly and a fly larva. your action:
go west<|im_end|>go north<|im_end|>take fondue from board<|im_end|>eat fondue<|im_end|>
w8-o12-q4
50,892
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip west. Following that, take a trip north. With that over with, take a trip east. After that, pick up the lightbulb from the coffer. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the playroom. You've entered a playroom. You can barely contain your excitement. You make out a mantelpiece. The mantelpiece is normal. But the thing is empty, unfortunately. You need an unblocked exit? You should try going east. There is an unguarded exit to the north. There is an unguarded exit to the west. There is a fondue on the floor. You are carrying: a plant. your action:
go west<|im_end|>go north<|im_end|>go east<|im_end|>take lightbulb from coffer<|im_end|>
w8-o12-q4
50,171
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! First off, check that the Microsoft style box is unlocked with the Microsoft style key. After that, open the Microsoft style box. And then, recover the TextWorld limited edition passkey from the Microsoft style box. After you have got the TextWorld limited edition passkey, make it so that the TextWorld limited edition safe is unlocked. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the garage. You find yourself in a garage. A standard kind of place. You see a gleam over in a corner, where you can see a TextWorld limited edition safe. You can see a locked typical looking Microsoft style box close by. There is a closed hatch leading east. There is a closed gateway leading west. You are carrying: a garlic clove, a fondue, an apple, a Microsoft style key and a Comic Strip Calendar. your action:
unlock Microsoft style box with Microsoft style key<|im_end|>open Microsoft style box<|im_end|>take TextWorld limited edition passkey from Microsoft style box<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition passkey<|im_end|>
w8-o12-q4
50,568
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, make an effort to move south. Following that, lift the bug from the floor of the garage. Then, venture east. After that, place the bug on the bench. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the kitchen. You're now in a kitchen. There is an open portal leading south. There is an unblocked exit to the east. You are carrying: a chocolate bar, a book and a shadfly. your action:
go south<|im_end|>take bug<|im_end|>go east<|im_end|>put bug on bench<|im_end|>
w8-o12-q4
50,333
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head south. After that, make an attempt to go to the west. If you can do that, recover the type 0 passkey from the bench. If you can get your hands on the type 0 passkey, unlock the type 0 box with the type 0 passkey. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the sauna. You are in a sauna. A normal kind of place. Okay, just remember what you're here to do, and everything will go great. You can see a closed vanilla scented box. There is an open door leading south. There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unblocked. There is a vanilla scented key on the floor. You are carrying: a pear, a dvd and a keyboard. your action:
go south<|im_end|>go west<|im_end|>take type 0 passkey from bench<|im_end|>unlock type 0 box with type 0 passkey<|im_end|>
w8-o12-q4
50,217
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another exciting round of TextWorld! First off, if it's not too much trouble, I need you to make an effort to take a trip east. And then, head north. And then, recover the lamp from the box in the bedchamber. If you can get your hands on the lamp, you can place the lamp inside the chest within the bedchamber. That's it! Here is your interactions so far: current state: You are now in the kitchen. You are in a kitchen. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not? There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. You are carrying nothing. your action:
go east<|im_end|>go north<|im_end|>take lamp from box<|im_end|>insert lamp into chest<|im_end|>
w8-o12-q4
50,923
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to check that the fudge scented safe is unlocked with the fudge scented latchkey. After that, make it so that the fudge scented safe is opened. Then, retrieve the coffee cup from the fudge scented safe. Then, put the coffee cup into the chest inside the cookery. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the cookery. You're now in the cookery. An open chest, which looks standard, is here. Empty! What kind of nightmare TextWorld is this? You can make out a fudge scented safe. There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the south. You need an unblocked exit? You should try going west. You are carrying: a stick of butter, a fudge scented latchkey, a tv and a worm. your action:
unlock fudge scented safe with fudge scented latchkey<|im_end|>open fudge scented safe<|im_end|>take coffee cup from fudge scented safe<|im_end|>insert coffee cup into chest<|im_end|>
w8-o12-q4
50,976
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture east. Then, take the sponge from the basket within the laundromat. Then, try to take a trip west. And then, you can place the sponge into the cabinet. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the sauna. You find yourself in a sauna. A normal kind of place. You can see an opened cabinet. The cabinet contains an insect. Now why would someone leave that there? There is a closed gate leading west. There is an unblocked exit to the east. There is an unblocked exit to the north. You need an unguarded exit? You should try going south. You are carrying: a chocolate bar, a loaf of bread and a textbook. your action:
go east<|im_end|>take sponge from basket<|im_end|>go west<|im_end|>insert sponge into cabinet<|im_end|>
w8-o12-q4
50,838
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to take a trip north. With that done, recover the poem from the floor of the recreation zone. If you can get your hands on the poem, make an effort to head south. Then, you can place the poem into the safe. That's it! Here is your interactions so far: current state: You are now in the chamber. You are in a chamber. A normal one. The room is well lit. You see a gleam over in a corner, where you can see a safe. The safe is empty, what a horrible day! You rest your hand against a wall, but you miss the wall and fall onto a suitcase. Something scurries by right in the corner of your eye. Probably nothing. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded. You are carrying: a broccoli, a monitor and a fly larva. your action:
go north<|im_end|>take poem<|im_end|>go south<|im_end|>insert poem into safe<|im_end|>
w8-o12-q4
50,929
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a profound round of TextWorld! First off, assure that the rectangular chest is unlocked with the rectangular passkey. After unlocking the rectangular chest, open the rectangular chest. Then, take the peanut from the rectangular chest in the cellar. With the peanut, eat the peanut. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the cellar. You find yourself in a cellar. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking." You see a locked rectangular chest in the corner. You can see a crate. Something scurries by right in the corner of your eye. Probably nothing. Empty! What kind of nightmare TextWorld is this? There is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unblocked. You are carrying: a rectangular passkey, a bug and a blender. your action:
unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>take peanut from rectangular chest<|im_end|>eat peanut<|im_end|>
w8-o12-q4
50,169
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to go to the west. If you can get through with that, go to the north. And then, attempt to go to the east. Okay, and then, open the soap scented locker. And once you've done that, you win! Here is your interactions so far: current state: You are now in the bedroom. You find yourself in a bedroom. A typical one. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the west. You are carrying: a sandwich, a butterfly and a blender. your action:
go west<|im_end|>go north<|im_end|>go east<|im_end|>open soap scented locker<|im_end|>
w8-o12-q4
50,340
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a fast paced game of TextWorld! Here is your task for today. First of all, make an effort to travel north. And then, go west. Then, try to take a trip south. After that, ensure that the safe within the kitchen is open. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the cookhouse. You're now in a cookhouse. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going west. You are carrying: a licorice strip, a latchkey and a worm. your action:
go north<|im_end|>go west<|im_end|>go south<|im_end|>open safe<|im_end|>
w8-o12-q4
50,084
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, head south. Then, make an effort to head east. Then, take a trip north. That done, look and see that the safe in the closet is open. That's it! Here is your interactions so far: current state: You are now in the cookery. You arrive in a cookery. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure. You smell a wretched smell, and follow it to a rectangular chest. You see a plate. The plate appears to be empty. Oh! Why couldn't there just be stuff on it? You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked. You are carrying: a keycard, a rectangular keycard and a blanket. your action:
go south<|im_end|>go east<|im_end|>go north<|im_end|>open safe<|im_end|>
w8-o12-q4
50,244
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a exciting round of TextWorld! First stop, move south. After that, make an effort to move west. And then, attempt to head north. Once you accomplish that, lock the non-euclidean locker inside the workshop. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the laundry place. This might come as a shock to you, but you've just entered a laundry place. You decide to start listing off everything you see in the room, as if you were in a text adventure. You make out a counter. The counter is typical. However, the counter, like an empty counter, has nothing on it. You see a table. But the thing hasn't got anything on it. There is an open gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked. You are carrying: a cookie and a non-euclidean keycard. your action:
go south<|im_end|>go west<|im_end|>go north<|im_end|>lock non-euclidean locker with non-euclidean keycard<|im_end|>
w8-o12-q4
50,013
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, go to the south. And then, open the locker. After pulling open the locker, recover the butterfly from the locker. Then, place the butterfly into the dresser in the laundry place. And once you've done that, you win! Here is your interactions so far: current state: You are now in the study. Well, here we are in the study. You need an unguarded exit? You should try going south. You are carrying: a durian, a cabbage, a key, a pair of headphones, a tablet and a pillow. your action:
go south<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>insert butterfly into dresser<|im_end|>
w8-o12-q4
50,530
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the American limited edition passkey from the bed inside the lounge. Then, unlock the American limited edition chest within the lounge. Then, open the American limited edition chest within the lounge. And then, place the worm inside the American limited edition chest within the lounge. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the lounge. Well I'll be, you are in the place we're calling the lounge. You try to gain information on your surroundings by using a technique you call "looking." You can make out a American limited edition chest. You make out a bed. The bed is standard. On the bed you see an American limited edition passkey. There is an open hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded. You are carrying: an onion, a worm, an iron, a mug and a golf tee. your action:
take American limited edition passkey from bed<|im_end|>unlock American limited edition chest with American limited edition passkey<|im_end|>open American limited edition chest<|im_end|>insert worm into American limited edition chest<|im_end|>
w8-o12-q4
50,336
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, travel north. Then, travel east. Once you accomplish that, try to travel south. And then, recover the lightbulb from the cabinet. That's it! Here is your interactions so far: current state: You are now in the workshop. You've just shown up in a workshop. You begin to take stock of what's here. There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south. You are carrying: a latchkey and a fresh laundry scented keycard. your action:
go north<|im_end|>go east<|im_end|>go south<|im_end|>take lightbulb from cabinet<|im_end|>
w8-o12-q4
50,863
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could go to the west. Following that, make an attempt to go to the north. After that, make absolutely sure that the TextWorld limited edition locker within the garage is closed. Then, look and see that the TextWorld limited edition locker is locked. Alright, thanks! Here is your interactions so far: current state: You are now in the kitchenette. This might come as a shock to you, but you've just fallen into a kitchenette. There is an unblocked exit to the west. You are carrying: a pizza, a TextWorld limited edition latchkey, a manuscript and a soap dispenser. your action:
go west<|im_end|>go north<|im_end|>close TextWorld limited edition locker<|im_end|>lock TextWorld limited edition locker with TextWorld limited edition latchkey<|im_end|>
w8-o12-q4
50,464
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to go to the east. Once you do that, move south. With that accomplished, go west. Then, doublecheck that the safe is ajar. Alright, thanks! Here is your interactions so far: current state: You are now in the bedchamber. You find yourself in a bedchamber. A typical one. You see a dresser. The light flickers for a second, but nothing else happens. You make out a mantle. What a coincidence, weren't you just thinking about a mantle? The mantle is normal. However, the mantle, like an empty mantle, has nothing on it. Aw, here you were, all excited for there to be things on it! There is a closed gate leading west. You need an unblocked exit? You should try going east. There is an unblocked exit to the north. There is an unguarded exit to the south. You are carrying: a peanut and a keyboard. your action:
go east<|im_end|>go south<|im_end|>go west<|im_end|>open safe<|im_end|>
w8-o12-q4
50,736
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, try to venture west. And then, travel south. Then, venture east. Then, pick-up the blender from the floor of the canteen. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the study. You've just shown up in a study. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded. There is a grape on the floor. You are carrying: a pear, a coconut, a sponge and a hat. your action:
go west<|im_end|>go south<|im_end|>go east<|im_end|>take blender<|im_end|>
w8-o12-q4
50,944
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go north. And then, retrieve the fly larva from the board. Then, make an effort to go south. Then, rest the fly larva on the counter. Alright, thanks! Here is your interactions so far: current state: You are now in the sauna. Well, here we are in the sauna. You begin to take stock of what's here. You see a counter. However, the counter, like an empty counter, has nothing on it. You think about smashing the counter to bits, throwing the bits in a fire, etc, until you get bored. There is a closed hatch leading east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the south. You need an unblocked exit? You should try going west. There is a stick of butter on the floor. You are carrying: a Canadian passkey, a Quote of the Day Calendar and a paper towel. your action:
go north<|im_end|>take fly larva from board<|im_end|>go south<|im_end|>put fly larva on counter<|im_end|>
w8-o12-q4
50,853
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another profound round of TextWorld! Here is your task for today. First of all, you could, like, take a trip south. With that over with, ensure that the passageway is open. Then, move east. With that done, doublecheck that the gate within the bedroom is closed. And once you've done that, you win! Here is your interactions so far: current state: You are now in the steam room. You arrive in a steam room. A normal kind of place. You need an unblocked exit? You should try going south. You are carrying: a fondue, a butterfly and a worm. your action:
go south<|im_end|>open passageway<|im_end|>go east<|im_end|>close gate<|im_end|>
w8-o12-q4
50,924
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head east. Once you succeed at that, open the Canadian style safe in the bedchamber. And then, take the passkey from the Canadian style safe within the bedchamber. And then, make it so that the gateway inside the bedchamber is locked. That's it! Here is your interactions so far: current state: You are now in the lounge. You are in a lounge. A standard kind of place. You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked. There is a textbook on the floor. You are carrying: a formless key and a vacuum. your action:
go east<|im_end|>open Canadian style safe<|im_end|>take passkey from Canadian style safe<|im_end|>lock gateway with passkey<|im_end|>
w8-o12-q4
50,715
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, insert the type 6 latchkey into the type 6 locker in the vault's lock to unlock it. After that, ensure that the type 6 locker in the vault is open. After that, take the passkey from the type 6 locker inside the vault. And then, make it so the safe in the vault is locked. Alright, thanks! Here is your interactions so far: current state: You are now in the vault. Guess what, you are in a place we're calling a vault. You make out a safe. The light flickers for a second, but nothing else happens. You can make out a locked type 6 locker. There is a closed portal leading east. There is a closed passageway leading west. There is a peanut on the floor. You are carrying: a licorice strip, a type 6 latchkey and a towel. your action:
unlock type 6 locker with type 6 latchkey<|im_end|>open type 6 locker<|im_end|>take passkey from type 6 locker<|im_end|>lock safe with passkey<|im_end|>
w8-o12-q4
50,225
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could venture south. Then, try to go to the east. With that over with, recover the sandwich from the floor of the washroom. And then, eat the sandwich. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the vault. You've just shown up in a vault. You begin to take stock of what's in the room. There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the south. You are carrying nothing. your action:
go south<|im_end|>go east<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>
w8-o12-q4
50,888
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! First of all, you could, like, make an attempt to venture south. And then, make an attempt to take a trip east. After that, move north. That done, retrieve the butterfly from the floor of the laundry place. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the launderette. Well, here we are in the launderette. You begin to take stock of what's in the room. You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going south. You are carrying: a peanut and a cloak. your action:
go south<|im_end|>go east<|im_end|>go north<|im_end|>take butterfly<|im_end|>
w8-o12-q4
50,818
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a exciting game of TextWorld! First of all, you could, like, move west. Once you manage that, retrieve the stapler from the floor of the office. And then, venture east. If you can get through with that, place the stapler on the stand within the spare room. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the spare room. You find yourself in a spare room. Were you looking for a stand? Because look over there, it's a stand. The stand is normal. But the thing is empty. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked. You are carrying: a stick of butter and a fondue. your action:
go west<|im_end|>take stapler<|im_end|>go east<|im_end|>put stapler on stand<|im_end|>
w8-o12-q4
50,199
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another profound game of TextWorld! Here is how to play! First, it would be great if you could go to the south. And then, take a trip west. And then, take the pear from the recliner. And then, eat the pear. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the cubicle. You've entered a cubicle. As if things weren't amazing enough already, you can even see a toolbox. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked. You are carrying: a loaf of bread, a type T passkey, a hat and a glove. your action:
go south<|im_end|>go west<|im_end|>take pear from recliner<|im_end|>eat pear<|im_end|>
w8-o12-q4
50,292
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, take a trip west. Then, go to the north. If you can accomplish that, take the chocolate bar from the fridge within the cookery. And then, eat the chocolate bar. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the attic. Ah, the attic. This is some kind of attic, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. You try to gain information on your surroundings by using a technique you call "looking." You need an unblocked exit? You should try going north. There is an unblocked exit to the west. You are carrying: a cashew, a potato, a bug and a Quote of the Day Calendar. your action:
go west<|im_end|>go north<|im_end|>take chocolate bar from fridge<|im_end|>eat chocolate bar<|im_end|>
w8-o12-q4
50,913
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go to the south. And then, head east. Then, pick up the cauliflower from the floor of the spare room. And then, eat the cauliflower. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the cellar. You are in a cellar. A typical one. If you haven't noticed it already, there seems to be something there by the wall, it's a Henderson's safe. What a letdown! The Henderson's safe is empty! There is a closed door leading east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south. There is a Henderson's key on the floor. You are carrying: a key. your action:
go south<|im_end|>go east<|im_end|>take cauliflower<|im_end|>eat cauliflower<|im_end|>
w8-o12-q4
50,571
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! First of all, unlock the Canadian limited edition passageway in the study. Then, assure that the Canadian limited edition passageway inside the study is open. After that, venture south. If you can accomplish that, assure that the Canadian limited edition passageway is shut. Got that? Good! Here is your interactions so far: current state: You are now in the study. You're now in a study. You can see a bookshelf. But the thing is empty, unfortunately. You see a table. You see a stick of butter on the table. There's something strange about this being here, but you can't put your finger on it. There is a closed Canadian limited edition passageway leading south. There is a closed portal leading west. You need an unguarded exit? You should try going north. There is a candy bar and a printer on the floor. You are carrying: a Canadian limited edition latchkey, a cake scented key and a broom. your action:
unlock Canadian limited edition passageway with Canadian limited edition latchkey<|im_end|>open Canadian limited edition passageway<|im_end|>go south<|im_end|>close Canadian limited edition passageway<|im_end|>
w8-o12-q4
50,930
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another exciting game of TextWorld! Here is your task for today. First thing I need you to do is to recover the non-euclidean passkey from the stand in the attic. After that, unlock the non-euclidean locker inside the attic. And then, look and see that the non-euclidean locker in the attic is ajar. And then, you can insert the butterfly inside the non-euclidean locker inside the attic. Got that? Good! Here is your interactions so far: current state: You are now in the attic. You arrive in an attic. A normal kind of place. You can make out a locked non-euclidean locker. You see a stand. On the stand you can see a non-euclidean passkey. Classic TextWorld. There is a closed passageway leading east. There is an open gate leading west. You are carrying: a fondue and a butterfly. your action:
take non-euclidean passkey from stand<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>insert butterfly into non-euclidean locker<|im_end|>
w8-o12-q4
50,760
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Here is how to play! First step, retrieve the latchkey from the floor of the kitchen. And then, take a trip south. With that accomplished, travel east. That done, unlock the box inside the studio. And once you've done that, you win! Here is your interactions so far: current state: You are now in the kitchen. Ah, the kitchen. This is some kind of kitchen, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked. There is a latchkey on the floor. You are carrying: a grape, a cookie, a licorice strip and a shadfly. your action:
take latchkey<|im_end|>go south<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>
w8-o12-q4
50,996
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to go to the east. Once you get through with that, go north. Then, pick up the hat from the floor of the basement. After you have picked up the hat, sit the hat on the table inside the basement. And once you've done that, you win! Here is your interactions so far: current state: You are now in the shower. You've entered a shower. You begin to take stock of what's in the room. You see a board. But the thing is empty. There is an unguarded exit to the east. You need an unguarded exit? You should try going north. You are carrying: a legume, a butterfly and a spork. your action:
go east<|im_end|>go north<|im_end|>take hat<|im_end|>put hat on table<|im_end|>
w8-o12-q4
50,704
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! Your first objective is to try to head east. After that, try to go to the south. Once you finish that, make an effort to move west. Okay, and then, take the glass from the fridge within the dish-pit. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the salon. You're now in the salon. You see an opened suitcase close by. The suitcase is empty! This is the worst thing that could possibly happen, ever! Hey, want to see a mantelpiece? Look over there, a mantelpiece. You wonder idly who left that here. The mantelpiece is ordinary. Unfortunately, there isn't a thing on it. There is a closed gate leading west. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded. You are carrying: a durian. your action:
go east<|im_end|>go south<|im_end|>go west<|im_end|>take glass from fridge<|im_end|>
w8-o12-q4
50,271
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! First off, go to the west. After that, look and see that the chest is ajar. After that, recover the broom from the chest within the shower. And then, toss the broom on the floor of the shower. That's it! Here is your interactions so far: current state: You are now in the laundry place. Look around you. Take it all in. It's not every day someone gets to be in a laundry place. You need an unguarded exit? You should try going west. You are carrying: a stick of butter, a potato, a cloak and a book. your action:
go west<|im_end|>open chest<|im_end|>take broom from chest<|im_end|>drop broom<|im_end|>
w8-o12-q4
50,864
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! First step, lift the key from the floor of the cookhouse. And then, doublecheck that the locker is unlocked. And then, assure that the locker inside the cookhouse is ajar. And then, take the teaspoon from the locker. Got that? Good! Here is your interactions so far: current state: You are now in the cookhouse. You've just shown up in a cookhouse. You see a locked typical looking locker in the corner. There is a closed passageway leading north. There is an unblocked exit to the east. You don't like doors? Why not try going west, that entranceway is unblocked. There is a key on the floor. You are carrying: a spoon and a shadfly. your action:
take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take teaspoon from locker<|im_end|>
w8-o12-q4
50,161