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You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be great if you could look and see that the vanilla scented portal inside the studio is unlocked. And then, assure that the vanilla scented portal within the studio is wide open. Once you have pulled open the vanilla scented portal, venture north. Then, ensure that the safe in the recreation zone is open. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical one.
You make out a shelf. The shelf is standard. On the shelf you make out a stick of butter. As if things weren't amazing enough already, you can even see a stand. Unfortunately, there isn't a thing on it. Hopefully this doesn't make you too upset.
There is a closed vanilla scented portal leading north. There is an exit to the west. Don't worry, it is unguarded.
There is a Cat Calendar on the floor.
You are carrying: a cucumber, a vanilla scented keycard and a passkey.
your action:
|
unlock vanilla scented portal with vanilla scented keycard<|im_end|>open vanilla scented portal<|im_end|>go north<|im_end|>open safe<|im_end|>
|
w8-o12-q4
| 50,150
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First, it would be a great idea if you could assure that the spherical chest within the workshop is unlocked. And then, ensure that the spherical chest is open. After pulling open the spherical chest, recover the passkey from the spherical chest. After that, make it so the chest in the workshop is locked. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the workshop.
Guess what, you are in a place we're calling a workshop.
You smell an intriguing smell, and follow it to a chest. You see a locked typical looking spherical chest here.
There is a closed gateway leading north. There is a closed portal leading west.
You are carrying: a loaf of bread, a spherical latchkey and a golf tee.
your action:
|
unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take passkey from spherical chest<|im_end|>lock chest with passkey<|im_end|>
|
w8-o12-q4
| 50,833
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, venture west. That done, make an effort to head north. And then, head east. And then, recover the teapot from the floor of the cookery. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the study.
You've entered a study. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a non-euclidean key and a spoon.
your action:
|
go west<|im_end|>go north<|im_end|>go east<|im_end|>take teapot<|im_end|>
|
w8-o12-q4
| 50,570
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, attempt to move east. And then, doublecheck that the Canadian style safe within the shower is wide open. And then, recover the Microsoft limited edition key from the Canadian style safe within the shower. Then, insert the Microsoft limited edition key into the Microsoft limited edition locker within the shower's lock to unlock it. Alright, thanks!
Here is your interactions so far:
current state: You are now in the attic.
Look at you, bigshot, walking into an attic like it isn't some huge deal.
You can make out a rectangular box.
There is an unguarded exit to the east.
There is a rectangular key on the floor.
You are carrying: a stick of butter and a formless key.
your action:
|
go east<|im_end|>open Canadian style safe<|im_end|>take Microsoft limited edition key from Canadian style safe<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition key<|im_end|>
|
w8-o12-q4
| 50,677
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, move east. If you can succeed at that, move north. Once you finish that, go to the west. Okay, and then, close the box in the cellar. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary kind of place. You start to take note of what's in the room.
Look out! It's a- oh, never mind, it's just a Microsoft style chest. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an unguarded exit to the east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a burger, a cauliflower, a Microsoft passkey and a Microsoft style passkey.
your action:
|
go east<|im_end|>go north<|im_end|>go west<|im_end|>close box<|im_end|>
|
w8-o12-q4
| 50,046
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to go to the north. Then, venture east. After that, pick up the tv from the floor of the chamber. Then, place the tv on the stand in the chamber. Alright, thanks!
Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An usual kind of place.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north.
You are carrying: a binder.
your action:
|
go north<|im_end|>go east<|im_end|>take tv<|im_end|>put tv on stand<|im_end|>
|
w8-o12-q4
| 50,439
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, doublecheck that the suitcase is opened. After that, recover the cuboid passkey from the suitcase in the recreation zone. And then, unlock the cuboid safe inside the recreation zone with the cuboid passkey. After that, ensure that the cuboid safe inside the recreation zone is open. Got that? Good!
Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A standard kind of place. You begin to take stock of what's here.
You can make out a cuboid safe, so there's that. You see a closed suitcase.
There is a closed hatch leading north. There is a closed door leading west.
You are carrying: a fondue.
your action:
|
open suitcase<|im_end|>take cuboid passkey from suitcase<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>
|
w8-o12-q4
| 50,256
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, make an attempt to go west. With that over with, move south. After that, attempt to venture south. That done, pick up the cane from the floor of the garage. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the dish-pit.
Well how about that, you are in the place we're calling the dish-pit.
You see a closed TextWorld style box right there by you.
You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
There is a TextWorld style key on the floor.
You are carrying: a teaspoon.
your action:
|
go west<|im_end|>go south<|im_end|>go south<|im_end|>take cane<|im_end|>
|
w8-o12-q4
| 50,388
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to venture west. With that over with, travel south. That done, take a trip east. Then, close the suitcase. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the cookhouse.
Well I'll be, you are in a place we're calling a cookhouse.
You see a gleam over in a corner, where you can see a table. The table is normal. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed door leading south. There is an open hatch leading west. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the north.
There is a teaspoon, a coffee cup and a bowl on the floor.
You are carrying: a licorice strip, a peanut, a sock and a cane.
your action:
|
go west<|im_end|>go south<|im_end|>go east<|im_end|>close suitcase<|im_end|>
|
w8-o12-q4
| 50,954
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First of all, you could, like, make an effort to venture north. If you can accomplish that, move east. After that, recover the knife from the platter. And then, put the knife on the bowl. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An usual kind of place.
There is an unblocked exit to the north.
You are carrying: a vanilla scented latchkey and a soap dispenser.
your action:
|
go north<|im_end|>go east<|im_end|>take knife from platter<|im_end|>put knife on bowl<|im_end|>
|
w8-o12-q4
| 50,058
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to go east. That done, ensure that the trunk is open. And then, recover the Henderson's limited edition latchkey from the trunk within the bedroom. Once you have taken the Henderson's limited edition latchkey, insert the Henderson's limited edition latchkey into the Henderson's limited edition safe within the bedroom's lock to unlock it. Alright, thanks!
Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle. I guess you better just go and list everything you see here.
Hey, want to see a box? Look over there, a box.
There is a closed door leading north. You need an unblocked exit? You should try going east.
You are carrying: a keycard, a fly larva and a bug.
your action:
|
go east<|im_end|>open trunk<|im_end|>take Henderson's limited edition latchkey from trunk<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition latchkey<|im_end|>
|
w8-o12-q4
| 50,576
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to go to the east. And then, go to the north. Once you finish that, head west. With that done, retrieve the mouse from the fresh laundry scented box in the workshop. That's it!
Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
There is a pear on the floor.
You are carrying: a fondue and a shadfly.
your action:
|
go east<|im_end|>go north<|im_end|>go west<|im_end|>take mouse from fresh laundry scented box<|im_end|>
|
w8-o12-q4
| 50,112
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First of all, go east. After that, make an attempt to go to the south. After that, go to the west. Next, recover the keyboard from the box inside the studio. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal one.
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a coconut, a fly larva, a shoe and a golf ball.
your action:
|
go east<|im_end|>go south<|im_end|>go west<|im_end|>take keyboard from box<|im_end|>
|
w8-o12-q4
| 50,444
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be a great idea if you could unlock the safe. After that, ensure that the safe in the chamber is open. Then, recover the key from the safe in the chamber. Then, make it so that the portal is locked with the key. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber. You begin to take stock of what's in the room.
You can make out a safe.
There is a closed portal leading east. There is a closed door leading south. You need an unguarded exit? You should try going west.
You are carrying: a latchkey, a textbook, a stapler and a nest of insects.
your action:
|
unlock safe with latchkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>lock portal with key<|im_end|>
|
w8-o12-q4
| 50,794
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, ensure that the safe is open. And then, recover the Microsoft latchkey from the safe. And then, go east. That done, unlock the Microsoft box in the dish-pit. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An usual kind of place.
You see a closed standard looking safe close by. You can see a type 8 safe.
There is a closed gate leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a fork on the floor.
You are carrying: a passkey.
your action:
|
open safe<|im_end|>take Microsoft latchkey from safe<|im_end|>go east<|im_end|>unlock Microsoft box with Microsoft latchkey<|im_end|>
|
w8-o12-q4
| 50,048
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the gate. Then, go to the south. Once you get through with that, move east. Then, make it so that the trunk is shut. Alright, thanks!
Here is your interactions so far:
current state: You are now in the bathroom.
You're now in a bathroom.
There is a closed portal leading north. There is a closed gate leading south.
You are carrying: a peanut, a banana, a Microsoft passkey, a lampshade and a book.
your action:
|
open gate<|im_end|>go south<|im_end|>go east<|im_end|>close trunk<|im_end|>
|
w8-o12-q4
| 50,635
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could travel west. And then, attempt to move south. Then, try to venture east. With that over with, pick up the Quote of the Day Calendar from the floor of the office. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the garage.
This is going to sound unbelievable, but you've just entered a garage.
There is a closed door leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going west.
There is a fly larva on the floor.
You are carrying: a broccoli.
your action:
|
go west<|im_end|>go south<|im_end|>go east<|im_end|>take Quote of the Day Calendar<|im_end|>
|
w8-o12-q4
| 50,909
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, go east. With that accomplished, lift the rectangular passkey from the floor of the workshop. Once you have taken the rectangular passkey, make absolutely sure that the rectangular locker within the workshop is unlocked. After that, open the rectangular locker. Got that? Good!
Here is your interactions so far:
current state: You are now in the pantry.
You've just sauntered into a pantry. Okay, just remember what you're here to do, and everything will go great.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a legume.
your action:
|
go east<|im_end|>take rectangular passkey<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>
|
w8-o12-q4
| 50,219
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, try to go south. Then, try to travel east. Following that, take a trip north. And then, close the basket. Alright, thanks!
Here is your interactions so far:
current state: You are now in the washroom.
You've just shown up in a washroom. The room is well lit.
You see a closed drawer.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.
your action:
|
go south<|im_end|>go east<|im_end|>go north<|im_end|>close basket<|im_end|>
|
w8-o12-q4
| 50,364
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, take a trip north. And then, make an attempt to take a trip east. Once you accomplish that, travel south. Following that, take the lampshade from the crate in the cellar. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the pantry.
You've just sauntered into a pantry. You begin looking for stuff.
You see a closed locker.
There is an open portal leading east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying: a chocolate bar.
your action:
|
go north<|im_end|>go east<|im_end|>go south<|im_end|>take lampshade from crate<|im_end|>
|
w8-o12-q4
| 50,263
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, go south. After that, retrieve the sock from the floor of the garage. After that, try to head north. Next, put the sock on the desk. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the playroom.
You're now in a playroom.
Oh wow! Is that what I think it is? It is! It's a desk! But the thing is empty, unfortunately. You see a mantle. The mantle is ordinary. Unfortunately, there isn't a thing on it.
There is a closed portal leading east. There is a closed hatch leading west. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.
your action:
|
go south<|im_end|>take sock<|im_end|>go north<|im_end|>put sock on desk<|im_end|>
|
w8-o12-q4
| 50,111
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a life changing round of TextWorld! First of all, you could, like, try to go to the east. And then, make an attempt to go to the south. If you can accomplish that, retrieve the passkey from the floor of the sauna. Then, assure that the chest inside the sauna is locked with the passkey. Got that? Good!
Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a teacup and a teapot on the floor.
You are carrying: a fondue, a stick of butter, a candy bar and a coconut.
your action:
|
go east<|im_end|>go south<|im_end|>take passkey<|im_end|>lock chest with passkey<|im_end|>
|
w8-o12-q4
| 50,059
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to take the pear from the cabinet within the laundry place. If you can get your hands on the pear, eat the pear. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An usual kind of place. You start to take note of what's in the room.
You can make out an opened cabinet. The cabinet contains a pear.
There is an unblocked exit to the east. There is an unguarded exit to the north.
There is a peanut on the floor.
You are carrying: a non-euclidean key, a laptop and a pillow.
your action:
|
take pear from cabinet<|im_end|>eat pear<|im_end|>
|
w8-o12-q4
| 50,323
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to make an effort to travel south. And then, travel south. Next, pick-up the passkey from the floor of the canteen. If you can get your hands on the passkey, doublecheck that the locker is locked. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the bathroom.
I am sorry to announce that you are now in the bathroom.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unblocked exit to the west.
There is a broom on the floor.
You are carrying: a peanut, a stick of butter, a key and a sponge.
your action:
|
go south<|im_end|>go south<|im_end|>take passkey<|im_end|>lock locker with passkey<|im_end|>
|
w8-o12-q4
| 50,900
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, retrieve the key from the dresser. If you can get your hands on the key, insert the key into the safe inside the recreation zone's lock to unlock it. After you have unlocked the safe, ensure that the safe in the recreation zone is open. Then, take the tablet from the safe inside the recreation zone. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A standard one. You begin to take stock of what's in the room.
You see a locked safe. You make out an opened dresser. The dresser contains a key.
There is an unguarded exit to the west.
You are carrying: a cauliflower, an insect and a fork.
your action:
|
take key from dresser<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take tablet from safe<|im_end|>
|
w8-o12-q4
| 50,847
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First of all, attempt to move north. Once you finish that, recover the keycard from the floor of the lounge. After that, insert the keycard into the box within the lounge's lock to unlock it. Then, ensure that the box is open. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal kind of place. The room is well lit.
You see a rectangular safe. Wow, isn't TextWorld just the best? You can see a cabinet!
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded.
There is a rectangular latchkey on the floor.
You are carrying: a spoon and a Quote of the Day Calendar.
your action:
|
go north<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>
|
w8-o12-q4
| 50,026
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to head east. With that done, retrieve the key from the floor of the basement. After that, make an effort to go west. And then, make absolutely sure that the box is unlocked. Alright, thanks!
Here is your interactions so far:
current state: You are now in the studio.
Well how about that, you are in the place we're calling the studio.
You can see a box. You can see a type 6 chest.
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.
your action:
|
go east<|im_end|>take key<|im_end|>go west<|im_end|>unlock box with key<|im_end|>
|
w8-o12-q4
| 50,660
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make an effort to venture east. After that, make an attempt to venture south. Following that, go west. And then, open the safe in the shower. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage. You can barely contain your excitement.
You see a formless chest. You can see a type D chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an open gate leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going west.
There is a formless keycard and a type D key on the floor.
You are carrying: a cd, an insect, a glove and a shirt.
your action:
|
go east<|im_end|>go south<|im_end|>go west<|im_end|>open safe<|im_end|>
|
w8-o12-q4
| 50,312
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to take a trip east. Then, make an attempt to travel south. Then, go to the west. Following that, retrieve the book from the bureau. Got that? Good!
Here is your interactions so far:
current state: You are now in the bar.
You're now in the bar. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unguarded.
There is a sandwich on the floor.
You are carrying: a loaf of bread, a fondue and a keyboard.
your action:
|
go east<|im_end|>go south<|im_end|>go west<|im_end|>take book from bureau<|im_end|>
|
w8-o12-q4
| 50,027
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to try to take a trip north. After that, recover the key from the bed inside the salon. If you can get your hands on the key, travel south. That done, lock the chest with the key. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the workshop.
This is going to sound unbelievable, but you've just entered a workshop. The room is well lit.
You hear a noise behind you and spin around, but you can't see anything other than a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed portal leading west. There is an open gate leading south. You need an unblocked exit? You should try going north.
You are carrying: a sandwich.
your action:
|
go north<|im_end|>take key from bed<|im_end|>go south<|im_end|>lock chest with key<|im_end|>
|
w8-o12-q4
| 50,281
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, head west. With that done, travel south. Following that, attempt to take a trip east. Okay, and then, make absolutely sure that the locker in the recreation zone is opened. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the attic.
You are in an attic.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a fondue, a potato, a passkey and a worm.
your action:
|
go west<|im_end|>go south<|im_end|>go east<|im_end|>open locker<|im_end|>
|
w8-o12-q4
| 50,075
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First of all, you could, like, attempt to move north. Then, make an effort to travel east. Then, head south. Following that, pick up the top hat from the chest inside the basement. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A typical one. You start to take note of what's in the room.
You can see a locked trunk.
You need an unguarded exit? You should try going east. There is an unblocked exit to the north.
You are carrying: a cucumber, a sponge and a laptop.
your action:
|
go north<|im_end|>go east<|im_end|>go south<|im_end|>take top hat from chest<|im_end|>
|
w8-o12-q4
| 50,477
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to another life changing episode of TextWorld! Your first objective is to try to go to the south. Then, go east. And then, attempt to go north. And then, ensure that the rectangular locker is open. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the vault.
This might come as a shock to you, but you've just stumbled into a vault.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying: a broccoli.
your action:
|
go south<|im_end|>go east<|im_end|>go north<|im_end|>open rectangular locker<|im_end|>
|
w8-o12-q4
| 50,007
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to try to venture north. After that, attempt to go to the west. With that over with, attempt to venture south. Next, look and see that the American limited edition chest within the canteen is opened. Alright, thanks!
Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic.
You can make out a closed suitcase in the corner.
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cauliflower and an American limited edition latchkey.
your action:
|
go north<|im_end|>go west<|im_end|>go south<|im_end|>open American limited edition chest<|im_end|>
|
w8-o12-q4
| 50,321
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, attempt to venture east. Next, try to go south. After that, move west. After that, recover the teaspoon from the plate within the dish-pit. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A typical kind of place.
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a chocolate bar, a lamp, a laptop and a shadfly.
your action:
|
go east<|im_end|>go south<|im_end|>go west<|im_end|>take teaspoon from plate<|im_end|>
|
w8-o12-q4
| 50,247
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, insert the passkey into the safe's lock to unlock it. After that, doublecheck that the safe within the cookhouse is ajar. Then, recover the pizza from the safe. After that, eat the pizza. That's it!
Here is your interactions so far:
current state: You are now in the cookhouse.
This is going to sound unbelievable, but you've just entered a cookhouse.
You make out a safe.
There is an open passageway leading west. There is an unguarded exit to the east. There is an unguarded exit to the south.
You are carrying: a passkey and a laptop.
your action:
|
unlock safe with passkey<|im_end|>open safe<|im_end|>take pizza from safe<|im_end|>eat pizza<|im_end|>
|
w8-o12-q4
| 50,645
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head east. And then, retrieve the licorice strip from the cabinet. Then, eat the licorice strip. That's it!
Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a plate. The plate is ordinary. But the thing is empty.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a stick of butter, a cuboid keycard, a shadfly and a spork.
your action:
|
go east<|im_end|>take licorice strip from cabinet<|im_end|>eat licorice strip<|im_end|>
|
w8-o12-q4
| 50,964
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to go to the south. That done, take a trip east. And then, retrieve the telephone from the locker within the studio. And then, sit the telephone on the mantelpiece. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the steam room.
Fancy seeing you here. Here, by the way, being the steam room.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the south.
You are carrying: a Cat Calendar and a worm.
your action:
|
go south<|im_end|>go east<|im_end|>take telephone from locker<|im_end|>put telephone on mantelpiece<|im_end|>
|
w8-o12-q4
| 50,965
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could head north. With that done, try to travel east. With that done, go south. And then, open the gateway inside the canteen. That's it!
Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen.
You make out an opened freezer nearby. The freezer is empty! What a waste of a day!
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a glass on the floor.
You are carrying nothing.
your action:
|
go north<|im_end|>go east<|im_end|>go south<|im_end|>open gateway<|im_end|>
|
w8-o12-q4
| 50,950
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, check that the chest is unlocked with the keycard. After unlocking the chest, ensure that the chest inside the restroom is open. Then, take the nest of bats from the chest within the restroom. If you can get your hands on the nest of bats, you can put the nest of bats inside the box. Got that? Good!
Here is your interactions so far:
current state: You are now in the restroom.
You make another one of your grand eccentric entrances into a restroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out an opened box. Empty! What kind of nightmare TextWorld is this? You can see a locked chest close by.
There is a closed door leading east. There is a closed gateway leading west. You need an unblocked exit? You should try going south.
There is an apple on the floor.
You are carrying: a keycard, an American key and a golf tee.
your action:
|
unlock chest with keycard<|im_end|>open chest<|im_end|>take nest of bats from chest<|im_end|>insert nest of bats into box<|im_end|>
|
w8-o12-q4
| 50,674
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, travel north. After that, ensure that the gateway in the dish-pit is open. Then, make an attempt to travel east. Then, pick-up the shadfly from the floor of the closet. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A typical kind of place. You can barely contain your excitement.
You bend down to tie your shoe. When you stand up, you notice a safe.
You need an unguarded exit? You should try going north.
You are carrying: a grape, a key and a Comic Strip Calendar.
your action:
|
go north<|im_end|>open gateway<|im_end|>go east<|im_end|>take shadfly<|im_end|>
|
w8-o12-q4
| 50,583
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to go east. And then, make an effort to go to the south. With that done, attempt to take a trip west. Once you finish that, recover the shadfly from the floor of the spare room. Alright, thanks!
Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A standard one. Let's see what's in here.
You can make out a platter. You shudder, but continue examining the platter. But the thing hasn't got anything on it.
There is an unblocked exit to the east. You need an unblocked exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying: a passkey.
your action:
|
go east<|im_end|>go south<|im_end|>go west<|im_end|>take shadfly<|im_end|>
|
w8-o12-q4
| 50,540
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, go to the east. And then, retrieve the Quote of the Day Calendar from the chair inside the office. Then, make an attempt to venture west. Following that, rest the Quote of the Day Calendar on the counter inside the sauna. That's it!
Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A typical kind of place.
You see a counter. However, the counter, like an empty counter, has nothing on it. Aw, and here you were, all excited for there to be things on it!
There is a closed passageway leading north. There is a closed hatch leading west. There is an unguarded exit to the east. There is an unguarded exit to the south.
You are carrying: a grape, a cucumber and a fly larva.
your action:
|
go east<|im_end|>take Quote of the Day Calendar from chair<|im_end|>go west<|im_end|>put Quote of the Day Calendar on counter<|im_end|>
|
w8-o12-q4
| 50,083
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to take a trip south. Then, go east. Following that, make an effort to go to the north. With that accomplished, pick up the bug from the stand. Got that? Good!
Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical one. You begin looking for stuff.
You can see a trunk.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a soap dispenser.
your action:
|
go south<|im_end|>go east<|im_end|>go north<|im_end|>take bug from stand<|im_end|>
|
w8-o12-q4
| 50,807
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First thing I need you to do is to travel west. With that over with, make an attempt to go south. And then, attempt to go to the east. And then, pick up the cd from the spherical box. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the steam room.
I am obligated to announce that you are now in the steam room. You try to gain information on your surroundings by using a technique you call "looking."
Oh, great. Here's a counter. Unfortunately, there isn't a thing on it. You can make out a rack. What a coincidence, weren't you just thinking about a rack? The rack is usual. But there isn't a thing on it. It would have been so cool if there was stuff on the rack.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying: a loaf of bread and a butterfly.
your action:
|
go west<|im_end|>go south<|im_end|>go east<|im_end|>take cd from spherical box<|im_end|>
|
w8-o12-q4
| 50,735
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a exciting episode of TextWorld! First step, make an effort to move south. Then, attempt to go to the west. If you can do that, take the burger from the coffer. Then, eat the burger. Got that? Good!
Here is your interactions so far:
current state: You are now in the cookery.
You have fallen into a cookery. Not the cookery you'd expect. No, this is a cookery. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an open gate leading south. You need an unguarded exit? You should try going west.
You are carrying: a type P keycard.
your action:
|
go south<|im_end|>go west<|im_end|>take burger from coffer<|im_end|>eat burger<|im_end|>
|
w8-o12-q4
| 50,915
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, make an effort to go south. Following that, travel south. And then, make an effort to go east. After that, toss the soap dispenser on the floor of the studio. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You see a safe. You can see a desk. But the thing hasn't got anything on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a fondue, an onion, a soap dispenser and a golf club.
your action:
|
go south<|im_end|>go south<|im_end|>go east<|im_end|>drop soap dispenser<|im_end|>
|
w8-o12-q4
| 50,706
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could venture east. And then, take a trip north. Then, go west. Once you finish that, ensure that the fudge scented locker is open. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: an onion and a fudge scented key.
your action:
|
go east<|im_end|>go north<|im_end|>go west<|im_end|>open fudge scented locker<|im_end|>
|
w8-o12-q4
| 50,070
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, go south. And then, head south. With that over with, move east. And then, pick up the bug from the floor of the launderette. Alright, thanks!
Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. You can barely contain your excitement.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going south.
You are carrying: a passkey and a cushion.
your action:
|
go south<|im_end|>go south<|im_end|>go east<|im_end|>take bug<|im_end|>
|
w8-o12-q4
| 50,280
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, travel west. Following that, make an effort to head north. With that over with, take a trip east. And then, unlock the formless box within the office. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard one. You start to take note of what's in the room.
You smell an awful smell, and follow it to a mantle. Wow, isn't TextWorld just the best? The mantle is usual. The mantle appears to be empty.
You need an unguarded exit? You should try going east. There is an unblocked exit to the north. There is an unblocked exit to the west.
You are carrying: a formless latchkey and a mop.
your action:
|
go west<|im_end|>go north<|im_end|>go east<|im_end|>unlock formless box with formless latchkey<|im_end|>
|
w8-o12-q4
| 50,074
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could travel south. With that done, try to head west. With that done, attempt to move north. That done, make it so that the rectangular locker is closed. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the salon.
You've just sauntered into a salon.
Hey, want to see a chest? Look over there, a chest.
There is a closed portal leading west. There is an open hatch leading north. There is an unblocked exit to the south.
There is a keycard on the floor.
You are carrying: a rectangular keycard and an insect.
your action:
|
go south<|im_end|>go west<|im_end|>go north<|im_end|>close rectangular locker<|im_end|>
|
w8-o12-q4
| 50,463
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to make an effort to travel west. Then, recover the fondue from the floor of the launderette. If you can get your hands on the fondue, eat the fondue. Alright, thanks!
Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio.
There is a closed door leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a grape, a sandwich, a coconut and a keycard.
your action:
|
go west<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>
|
w8-o12-q4
| 50,138
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to another fast paced round of TextWorld! First off, if it's not too much trouble, I need you to take the lavender scented keycard from the rack in the launderette. After that, try to venture north. And then, make sure that the lavender scented locker in the bedroom is unlocked with the lavender scented keycard. After that, open the lavender scented locker in the bedroom. Alright, thanks!
Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
If you haven't noticed it already, there seems to be something there by the wall, it's a rack. The rack is typical. On the rack you can see a lavender scented keycard. Classic TextWorld.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a salad.
your action:
|
take lavender scented keycard from rack<|im_end|>go north<|im_end|>unlock lavender scented locker with lavender scented keycard<|im_end|>open lavender scented locker<|im_end|>
|
w8-o12-q4
| 50,414
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to move east. With that accomplished, make an effort to take a trip south. Following that, head west. With that over with, pick-up the worm from the floor of the bathroom. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A typical one.
There is an unguarded exit to the east. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a durian, an American style passkey and a sponge.
your action:
|
go east<|im_end|>go south<|im_end|>go west<|im_end|>take worm<|im_end|>
|
w8-o12-q4
| 50,023
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head south. After that, try to venture east. With that done, make an effort to venture north. Okay, and then, make it so that the crate is shut. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A normal one. You begin looking for stuff.
You can see a rack. Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a ladle on the floor.
You are carrying: a fondue, a type V keycard, a synthesizer and a manuscript.
your action:
|
go south<|im_end|>go east<|im_end|>go north<|im_end|>close crate<|im_end|>
|
w8-o12-q4
| 50,369
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel west. Then, head south. Then, head east. Then, ensure that the type 5 locker within the scullery is open. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a chest.
There is an unguarded exit to the north. There is an unguarded exit to the south. You need an unguarded exit? You should try going west.
You are carrying: a potato, a type 5 key and a keyboard.
your action:
|
go west<|im_end|>go south<|im_end|>go east<|im_end|>open type 5 locker<|im_end|>
|
w8-o12-q4
| 50,249
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. Your first objective is to unlock the fresh laundry scented chest within the canteen. After unlocking the fresh laundry scented chest, make it so that the fresh laundry scented chest in the canteen is ajar. Then, retrieve the fork from the fresh laundry scented chest. After getting the fork, throw the fork on the floor of the canteen. That's it!
Here is your interactions so far:
current state: You are now in the canteen.
Welcome to the canteen.
As if things weren't amazing enough already, you can even see a fresh laundry scented chest. You see a bowl. Wow, isn't TextWorld just the best? The bowl is normal. Unfortunately, there isn't a thing on it.
There is a closed gateway leading east. There is a closed hatch leading west.
You are carrying: a fresh laundry scented latchkey and a non-euclidean passkey.
your action:
|
unlock fresh laundry scented chest with fresh laundry scented latchkey<|im_end|>open fresh laundry scented chest<|im_end|>take fork from fresh laundry scented chest<|im_end|>drop fork<|im_end|>
|
w8-o12-q4
| 50,609
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head east. After that, head south. And then, make absolutely sure that the formless box is open. And then, recover the nest of ticks from the formless box inside the shower. Got that? Good!
Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery.
As if things weren't amazing enough already, you can even see a saucepan. The saucepan is normal. The saucepan appears to be empty.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: an onion and a peanut.
your action:
|
go east<|im_end|>go south<|im_end|>open formless box<|im_end|>take nest of ticks from formless box<|im_end|>
|
w8-o12-q4
| 50,215
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First, it would be a great idea if you could make an attempt to take a trip south. With that done, move west. If you can manage that, try to travel north. Once you succeed at that, pick up the cushion from the floor of the bedroom. Got that? Good!
Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a salad, a fondue, a pizza, a sandwich, a legume, a key and a nest of bunnies.
your action:
|
go south<|im_end|>go west<|im_end|>go north<|im_end|>take cushion<|im_end|>
|
w8-o12-q4
| 50,991
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, recover the latchkey from the portmanteau in the workshop. After that, make sure that the safe is unlocked with the latchkey. Then, open the safe. After that, pick up the folder from the safe. That's it!
Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You start to take note of what's in the room.
You make out a safe. You see an opened portmanteau in the room. The portmanteau contains a latchkey. Were you looking for a mantle? Because look over there, it's a mantle. The mantle is normal. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed hatch leading north. You need an unblocked exit? You should try going west.
There is a keyboard on the floor.
You are carrying: a peanut and a Microsoft style keycard.
your action:
|
take latchkey from portmanteau<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take folder from safe<|im_end|>
|
w8-o12-q4
| 50,851
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the safe is open. Then, recover the pair of pants from the safe. After that, try to head west. After that, put the pair of pants inside the display. Got that? Good!
Here is your interactions so far:
current state: You are now in the attic.
You've just walked into an attic.
You can make out a closed safe.
There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a latchkey, a cane, a golf ball and a cushion.
your action:
|
open safe<|im_end|>take pair of pants from safe<|im_end|>go west<|im_end|>insert pair of pants into display<|im_end|>
|
w8-o12-q4
| 50,590
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, ensure that the portal in the cookhouse is open. If you have pulled open the portal, go to the south. And then, pick up the non-euclidean keycard from the floor of the canteen. After that, assure the non-euclidean safe in the canteen is locked. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the cookhouse.
Guess what, you are in the place we're calling the cookhouse.
There is a closed portal leading south. There is an open door leading east. There is an exit to the west. Don't worry, it is unblocked.
There is a kiwi on the floor.
You are carrying: a coconut.
your action:
|
open portal<|im_end|>go south<|im_end|>take non-euclidean keycard<|im_end|>lock non-euclidean safe with non-euclidean keycard<|im_end|>
|
w8-o12-q4
| 50,018
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, ensure that the chest is open. Then, pick up the worm from the chest. After that, make an attempt to venture east. Following that, rest the worm on the chair within the cookhouse. Got that? Good!
Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest.
There is an unguarded exit to the east.
You are carrying nothing.
your action:
|
open chest<|im_end|>take worm from chest<|im_end|>go east<|im_end|>put worm on chair<|im_end|>
|
w8-o12-q4
| 50,914
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to another life changing round of TextWorld! First, it would be great if you could open the type F locker. After that, retrieve the key from the type F locker within the spare room. And then, look and see that the safe is unlocked. After that, ensure that the safe is open. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the spare room.
You've entered an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the spare room. You start to take note of what's in the room.
A locked safe is right there by you. You make out a type F locker. You check the price tag on the type F locker. 65 bucks? What a deal! You'll have to ask where they got this!
There is a closed hatch leading east. There is a closed portal leading north. There is a closed gateway leading west.
You are carrying: a licorice strip.
your action:
|
open type F locker<|im_end|>take key from type F locker<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>
|
w8-o12-q4
| 50,047
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, take the spork from the cabinet inside the kitchen. With the spork, make an attempt to head north. With that done, try to travel east. With that accomplished, you can put the spork into the toolbox in the attic. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You scan the room, seeing a cabinet. Make a note of this, you might have to put stuff on or in it later on. The cabinet contains a spork and a teaspoon. Now that's what I call TextWorld! You can see a freezer! The freezer is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a garlic clove, a key and a ladle.
your action:
|
take spork from cabinet<|im_end|>go north<|im_end|>go east<|im_end|>insert spork into toolbox<|im_end|>
|
w8-o12-q4
| 50,042
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, doublecheck that the fresh laundry scented gateway is unlocked with the fresh laundry scented latchkey. After that, open the fresh laundry scented gateway within the workshop. After that, take a trip east. With that over with, recover the sock from the floor of the restroom. That's it!
Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. I guess you better just go and list everything you see here.
There is a closed fresh laundry scented gateway leading east. You need an unguarded exit? You should try going north.
There is a binder on the floor.
You are carrying: a cucumber, a fresh laundry scented latchkey, a shirt, a paper towel and an insect.
your action:
|
unlock fresh laundry scented gateway with fresh laundry scented latchkey<|im_end|>open fresh laundry scented gateway<|im_end|>go east<|im_end|>take sock<|im_end|>
|
w8-o12-q4
| 50,528
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the Quote of the Day Calendar from the case in the workshop. After that, attempt to head north. With that accomplished, open the type 2 chest within the chamber. And then, place the Quote of the Day Calendar inside the type 2 chest. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You make out an opened case. The case contains a Quote of the Day Calendar. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a type 2 passkey, a mug and a fly larva.
your action:
|
take Quote of the Day Calendar from case<|im_end|>go north<|im_end|>open type 2 chest<|im_end|>insert Quote of the Day Calendar into type 2 chest<|im_end|>
|
w8-o12-q4
| 50,118
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, go to the north. That done, venture east. If you can manage that, make an effort to venture south. With that accomplished, lift the sponge from the floor of the laundry place. Got that? Good!
Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in the laundromat. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going north.
You are carrying: a lamp.
your action:
|
go north<|im_end|>go east<|im_end|>go south<|im_end|>take sponge<|im_end|>
|
w8-o12-q4
| 50,313
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the passkey from the floor of the cubicle. Then, make an effort to go to the east. After that, insert the passkey into the locker's lock to unlock it. Then, make absolutely sure that the locker inside the office is opened. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the cubicle.
Look at that notice! What does it say? It says Welcome to the cubicle? Well that's cool. Okay, just remember what you're here to do, and everything will go great.
You can see an armchair. The armchair is usual. But oh no! there's nothing on this piece of garbage.
There is a closed gate leading north. There is an exit to the east. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying: a cashew, a loaf of bread, a cookie, a ladle and a butterfly.
your action:
|
take passkey<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>
|
w8-o12-q4
| 50,554
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, try to head east. Okay, and then, ensure that the box is open. And then, take the type R key from the box. And then, make absolutely sure that the type R safe within the dish-pit is unlocked with the type R key. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the shower.
Well how about that, you are in the place we're calling the shower. You can barely contain your excitement.
You make out a closed soap scented chest in the corner.
There is a closed gate leading south. There is an unblocked exit to the east.
There is a fondue, a soap scented passkey and a mop on the floor.
You are carrying: a keycard.
your action:
|
go east<|im_end|>open box<|im_end|>take type R key from box<|im_end|>unlock type R safe with type R key<|im_end|>
|
w8-o12-q4
| 50,808
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, go south. That done, head east. And then, take a trip north. If you can accomplish that, recover the book from the floor of the studio. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a stick of butter, a lingonberry, a burger, a lampshade, a printer and a keyboard.
your action:
|
go south<|im_end|>go east<|im_end|>go north<|im_end|>take book<|im_end|>
|
w8-o12-q4
| 50,642
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could insert the latchkey into the box in the chamber's lock to unlock it. After that, make absolutely sure that the box inside the chamber is ajar. Then, pick up the pillow from the box in the chamber. After that, throw the pillow on the floor of the chamber. Alright, thanks!
Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary kind of place. You begin to take stock of what's here.
You see a locked box. You hear a noise behind you and spin around, but you can't see anything other than a desk. However, the desk, like an empty desk, has nothing on it.
There is a closed hatch leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a fondue, a burger, a latchkey, an American passkey and a desktop computer.
your action:
|
unlock box with latchkey<|im_end|>open box<|im_end|>take pillow from box<|im_end|>drop pillow<|im_end|>
|
w8-o12-q4
| 50,275
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, go east. After that, venture north. With that accomplished, lift the insect from the floor of the scullery. If you can get your hands on the insect, you can insert the insect inside the Canadian locker. Got that? Good!
Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unblocked.
There is a licorice strip on the floor.
You are carrying: a sandwich.
your action:
|
go east<|im_end|>go north<|im_end|>take insect<|im_end|>insert insect into Canadian locker<|im_end|>
|
w8-o12-q4
| 50,372
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, go to the south. And then, travel east. And then, recover the cuboid key from the rack. After that, make absolutely sure that the cuboid box in the basement is locked with the cuboid key. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette. The room is well lit.
You make out a pan. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the pan! oh well.
There is an open hatch leading east. There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying: a key and a keycard.
your action:
|
go south<|im_end|>go east<|im_end|>take cuboid key from rack<|im_end|>lock cuboid box with cuboid key<|im_end|>
|
w8-o12-q4
| 50,223
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could ensure that the hatch inside the recreation zone is open. And then, take a trip west. After that, recover the rectangular key from the floor of the pantry. And then, assure the rectangular hatch is locked. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone. Let's see what's in here.
You bend down to tie your shoe. When you stand up, you notice a stand. The stand is normal. But oh no! there's nothing on this piece of trash. It would have been so cool if there was stuff on the stand.
There is a closed door leading north. There is a closed hatch leading west.
You are carrying: a cauliflower, a sponge and a textbook.
your action:
|
open hatch<|im_end|>go west<|im_end|>take rectangular key<|im_end|>lock rectangular hatch with rectangular key<|im_end|>
|
w8-o12-q4
| 50,574
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to travel south. Then, recover the soap dispenser from the table inside the launderette. Then, venture east. After that, deposit the soap dispenser on the floor of the attic. That's it!
Here is your interactions so far:
current state: You are now in the basement.
You've just sauntered into a basement.
You can make out a cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever!
There is a closed passageway leading east. There is an open portal leading north. There is an open gate leading south. You need an unblocked exit? You should try going west.
You are carrying: a keycard and a fly larva.
your action:
|
go south<|im_end|>take soap dispenser from table<|im_end|>go east<|im_end|>drop soap dispenser<|im_end|>
|
w8-o12-q4
| 50,936
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to move east. If you can get around to doing that, retrieve the insect from the table. After that, travel west. With that done, you can place the insect inside the portmanteau. Alright, thanks!
Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio.
You see a gleam over in a corner, where you can see a portmanteau. Empty! What kind of nightmare TextWorld is this? You can make out a closed safe in the room.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: an apple.
your action:
|
go east<|im_end|>take insect from table<|im_end|>go west<|im_end|>insert insect into portmanteau<|im_end|>
|
w8-o12-q4
| 50,082
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! First off, recover the Canadian style latchkey from the locker inside the study. Then, insert the Canadian style latchkey into the Canadian style safe within the study's lock to unlock it. And then, open the Canadian style safe in the study. After opening the Canadian style safe, pick up the Cat Calendar from the Canadian style safe. Got that? Good!
Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You hear a noise behind you and spin around, but you can't see anything other than a Canadian style safe. You can make out an opened locker, which looks usual, in the room. The locker contains a Canadian style latchkey and a mouse. Hmm. You always thought you'd be more excited to see a locker in a room.
You need an unblocked exit? You should try going west.
You are carrying nothing.
your action:
|
take Canadian style latchkey from locker<|im_end|>unlock Canadian style safe with Canadian style latchkey<|im_end|>open Canadian style safe<|im_end|>take Cat Calendar from Canadian style safe<|im_end|>
|
w8-o12-q4
| 50,239
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take a trip north. Then, head north. And then, retrieve the Microsoft key from the box inside the bedroom. After stealing the Microsoft key, lock the Microsoft safe in the bedroom. Got that? Good!
Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A typical one.
There is an unblocked exit to the north. You need an unguarded exit? You should try going west.
There is a napkin on the floor.
You are carrying: a chocolate bar, a key and a butterfly.
your action:
|
go north<|im_end|>go north<|im_end|>take Microsoft key from box<|im_end|>lock Microsoft safe with Microsoft key<|im_end|>
|
w8-o12-q4
| 50,796
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to another profound episode of TextWorld! First step, take a trip west. Next, lift the sandwich from the floor of the steam room. Then, eat the sandwich. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An ordinary kind of place.
You can make out an opened trunk in the room. The trunk is empty, what a horrible day! Were you looking for a case? Because look over there, it's a case. You shudder, but continue examining the room. The case is empty, what a horrible day!
There is an open gateway leading east. There is an open passageway leading north. There is an unblocked exit to the west.
You are carrying: a cookie, a candy bar and a broom.
your action:
|
go west<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>
|
w8-o12-q4
| 50,855
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First thing I need you to do is to move west. Next, pick up the type 0 key from the bookshelf. And then, try to head east. Okay, and then, check that the type 0 locker is unlocked with the type 0 key. Alright, thanks!
Here is your interactions so far:
current state: You are now in the chamber.
If you're wondering why everything seems so normal all of a sudden, it's because you've just walked into the chamber.
You make out a locked type 0 locker.
There is a closed gateway leading east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a fly larva on the floor.
You are carrying nothing.
your action:
|
go west<|im_end|>take type 0 key from bookshelf<|im_end|>go east<|im_end|>unlock type 0 locker with type 0 key<|im_end|>
|
w8-o12-q4
| 50,495
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to move west. Once you do that, try to go south. That done, move east. If you can finish that, recover the paper towel from the counter inside the laundry place. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary kind of place.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the south. You need an unguarded exit? You should try going west.
You are carrying: a licorice strip, a Comic Strip Calendar and a worm.
your action:
|
go west<|im_end|>go south<|im_end|>go east<|im_end|>take paper towel from counter<|im_end|>
|
w8-o12-q4
| 50,126
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to try to take a trip south. Following that, pick up the type M passkey from the table within the pantry. Then, move west. Then, make absolutely sure the type M gateway within the cubicle is locked. Alright, thanks!
Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An usual one.
You make out a shelf. The shelf is ordinary. But the thing is empty.
There is an unguarded exit to the south. You need an unguarded exit? You should try going west.
You are carrying: a top hat, a keyboard and a mouse.
your action:
|
go south<|im_end|>take type M passkey from table<|im_end|>go west<|im_end|>lock type M gateway with type M passkey<|im_end|>
|
w8-o12-q4
| 50,465
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel south. Next, go east. Following that, pick up the cuboid key from the rack. After that, unlock the cuboid locker in the pantry. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the parlor.
You've just sauntered into a parlor.
There is an unblocked exit to the east. There is an unblocked exit to the north. There is an unblocked exit to the south.
There is a burger on the floor.
You are carrying: a durian, a licorice strip and a fondue.
your action:
|
go south<|im_end|>go east<|im_end|>take cuboid key from rack<|im_end|>unlock cuboid locker with cuboid key<|im_end|>
|
w8-o12-q4
| 50,193
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to move east. With that done, take a trip north. After that, attempt to move west. Once you do that, open the chest within the workshop. Alright, thanks!
Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. An usual one. The room is well lit.
There is a closed portal leading north. You need an unguarded exit? You should try going east. There is an unblocked exit to the west.
You are carrying: a potato.
your action:
|
go east<|im_end|>go north<|im_end|>go west<|im_end|>open chest<|im_end|>
|
w8-o12-q4
| 50,512
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to venture east. And then, move north. After that, make an attempt to head north. With that done, retrieve the sponge from the floor of the washroom. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the sauna.
Of every sauna you could have sauntered into, you had to show up in an usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked drawer.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north.
You are carrying nothing.
your action:
|
go east<|im_end|>go north<|im_end|>go north<|im_end|>take sponge<|im_end|>
|
w8-o12-q4
| 50,094
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First step, make an effort to head south. With that over with, take a trip south. With that done, retrieve the sandwich from the bowl within the cookhouse. Then, eat the sandwich. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the kitchenette.
Ah, the kitchenette. This is some kind of kitchenette, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. You begin looking for stuff.
There is an unguarded exit to the south.
There is a ladle and a spoon on the floor.
You are carrying: a spherical latchkey and a keycard.
your action:
|
go south<|im_end|>go south<|im_end|>take sandwich from bowl<|im_end|>eat sandwich<|im_end|>
|
w8-o12-q4
| 50,095
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to move west. After that, retrieve the type M passkey from the board within the shower. After picking up the type M passkey, attempt to move south. With that accomplished, lock the type M gate within the recreation zone with the type M passkey. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a fondue on the floor.
You are carrying: a stick of butter, an apple, a peanut, a mop and a folder.
your action:
|
go west<|im_end|>take type M passkey from board<|im_end|>go south<|im_end|>lock type M gate with type M passkey<|im_end|>
|
w8-o12-q4
| 50,710
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an effort to take a trip north. Following that, take a trip east. And then, retrieve the passkey from the counter. And then, unlock the locker within the sauna. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in the restroom.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying: a candy bar and an insect.
your action:
|
go north<|im_end|>go east<|im_end|>take passkey from counter<|im_end|>unlock locker with passkey<|im_end|>
|
w8-o12-q4
| 50,784
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to travel south. And then, travel east. Then, pick up the rectangular latchkey from the mantelpiece. After that, lock the rectangular safe with the rectangular latchkey. Alright, thanks!
Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. The room is well lit.
You smell a pungent smell, and follow it to a saucepan. The saucepan is typical. The saucepan appears to be empty. You can make out a pan! But the thing is empty.
There is an unguarded exit to the north. There is an unblocked exit to the south.
You are carrying: a sandwich, a loaf of bread, a legume and a spork.
your action:
|
go south<|im_end|>go east<|im_end|>take rectangular latchkey from mantelpiece<|im_end|>lock rectangular safe with rectangular latchkey<|im_end|>
|
w8-o12-q4
| 50,116
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move west. And then, try to head south. And then, retrieve the type U latchkey from the floor of the canteen. And then, unlock the type U chest within the canteen with the type U latchkey. Alright, thanks!
Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in the spare room. You begin to take stock of what's here.
You need an unguarded exit? You should try going south. There is an unguarded exit to the west.
You are carrying: a legume.
your action:
|
go west<|im_end|>go south<|im_end|>take type U latchkey<|im_end|>unlock type U chest with type U latchkey<|im_end|>
|
w8-o12-q4
| 50,672
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could attempt to take a trip north. With that accomplished, move east. With that done, move south. Next, retrieve the plant from the dresser inside the bar. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a loaf of bread, an American limited edition latchkey and an insect.
your action:
|
go north<|im_end|>go east<|im_end|>go south<|im_end|>take plant from dresser<|im_end|>
|
w8-o12-q4
| 50,435
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, take a trip north. And then, try to travel east. Then, pick up the loaf of bread from the chest. Having picked up the loaf of bread, eat the loaf of bread. Got that? Good!
Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower. I guess you better just go and list everything you see here.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a cuboid keycard.
your action:
|
go north<|im_end|>go east<|im_end|>take loaf of bread from chest<|im_end|>eat loaf of bread<|im_end|>
|
w8-o12-q4
| 50,191
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, try to travel south. After that, make an attempt to go west. With that done, pick-up the latchkey from the floor of the bedchamber. And then, make sure that the chest is unlocked. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual one.
There is an unguarded exit to the south. You need an unblocked exit? You should try going west.
You are carrying nothing.
your action:
|
go south<|im_end|>go west<|im_end|>take latchkey<|im_end|>unlock chest with latchkey<|im_end|>
|
w8-o12-q4
| 50,343
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, venture south. Then, try to go to the east. After that, recover the sock from the cabinet inside the laundry place. Then, you can insert the sock into the safe. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the north. You need an unblocked exit? You should try going south.
You are carrying: a burger.
your action:
|
go south<|im_end|>go east<|im_end|>take sock from cabinet<|im_end|>insert sock into safe<|im_end|>
|
w8-o12-q4
| 50,832
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, make an effort to travel north. Then, go east. And then, travel south. After that, look and see that the locker is unlocked with the key. Got that? Good!
Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north.
There is a scarf on the floor.
You are carrying: a stick of butter, a key and a butterfly.
your action:
|
go north<|im_end|>go east<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>
|
w8-o12-q4
| 50,723
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could make an attempt to go south. Following that, take the type 9 key from the freezer. After you have taken the type 9 key, try to take a trip north. And then, Put the type 9 key into the type 9 passageway inside the canteen to lock it. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An ordinary kind of place. You can barely contain your excitement.
You can see a locked lavender scented safe.
There is a closed door leading north. There is a closed type 9 passageway leading west. There is an unguarded exit to the south.
There is a lavender scented keycard on the floor.
You are carrying nothing.
your action:
|
go south<|im_end|>take type 9 key from freezer<|im_end|>go north<|im_end|>lock type 9 passageway with type 9 key<|im_end|>
|
w8-o12-q4
| 50,695
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First of all, go to the west. Then, make an attempt to head south. Then, retrieve the latchkey from the counter. After that, lock the locker with the latchkey. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the sauna.
Look at you, bigshot, walking into a sauna like it isn't some huge deal.
What's that over there? It looks like it's a rectangular chest.
There is an open gateway leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a sandwich and a rectangular latchkey.
your action:
|
go west<|im_end|>go south<|im_end|>take latchkey from counter<|im_end|>lock locker with latchkey<|im_end|>
|
w8-o12-q4
| 50,425
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to another exciting episode of TextWorld! Your first objective is to look and see that the gateway is open. Having opened the gateway, venture west. If you can finish that, take the controller from the bed inside the chamber. After that, ditch the controller on the floor of the chamber. Got that? Good!
Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a workbench. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a stick of butter and a peanut.
your action:
|
open gateway<|im_end|>go west<|im_end|>take controller from bed<|im_end|>drop controller<|im_end|>
|
w8-o12-q4
| 50,454
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to venture north. With that over with, recover the knife from the chair within the canteen. Then, attempt to head south. Then, place the knife on the shelf in the washroom. That's it!
Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
You can see a shelf. But there isn't a thing on it. Hm. Oh well
There is a closed hatch leading east. There is a closed gateway leading west. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a towel.
your action:
|
go north<|im_end|>take knife from chair<|im_end|>go south<|im_end|>put knife on shelf<|im_end|>
|
w8-o12-q4
| 50,643
|
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