prompt
stringlengths 576
1.93k
| response
stringlengths 18
496
| task_prefix
stringclasses 6
values | instance_id
int64 1
55k
|
|---|---|---|---|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, travel east. With that accomplished, move south. Then, venture south. Okay, and then, rest the sponge on the mantle. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is an exit to the east. Don't worry, it is unguarded.
There is a sandwich on the floor.
You are carrying: a keycard, a sponge, a tv and a fly larva.
your action:
|
go east<|im_end|>go south<|im_end|>go south<|im_end|>put sponge on mantle<|im_end|>
|
w8-o12-q4
| 50,283
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, try to go to the south. Then, retrieve the passkey from the pan. After that, make an effort to venture north. Next, unlock the locker. Alright, thanks!
Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary one.
You can make out a locker. You wonder idly who left that here. You can see a spherical box. Make a note of this, you might have to put stuff on or in it later on. The spherical box is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a spherical key and a stapler.
your action:
|
go south<|im_end|>take passkey from pan<|im_end|>go north<|im_end|>unlock locker with passkey<|im_end|>
|
w8-o12-q4
| 50,644
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, check that the hatch within the cookery is unlocked with the key. If you have unlocked the hatch, ensure that the hatch is open. And then, try to head east. And then, pick-up the blanket from the floor of the bedroom. Alright, thanks!
Here is your interactions so far:
current state: You are now in the cookery.
I am sorry to announce that you are now in the cookery.
If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. The shelf is standard. But the thing is empty. You can see a chair. The chair is usual. However, the chair, like an empty chair, has nothing on it.
There is a closed hatch leading east. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying: a loaf of bread, a key, a Microsoft limited edition key and a worm.
your action:
|
unlock hatch with key<|im_end|>open hatch<|im_end|>go east<|im_end|>take blanket<|im_end|>
|
w8-o12-q4
| 50,603
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to travel east. Then, go south. After that, make an effort to go west. With that done, doublecheck that the chest is locked. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You begin to take stock of what's in the room.
There is an open hatch leading south. There is an unguarded exit to the east. There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a broom on the floor.
You are carrying: a fondue, a latchkey, a non-euclidean passkey and a laptop.
your action:
|
go east<|im_end|>go south<|im_end|>go west<|im_end|>lock chest with latchkey<|im_end|>
|
w8-o12-q4
| 50,605
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First off, travel west. Then, pick up the fly larva from the coffer in the bar. With the fly larva, go east. After that, throw the fly larva on the floor of the closet. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed gate leading east. There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a Microsoft limited edition latchkey.
your action:
|
go west<|im_end|>take fly larva from coffer<|im_end|>go east<|im_end|>drop fly larva<|im_end|>
|
w8-o12-q4
| 50,779
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could travel east. That done, attempt to move south. With that over with, pick up the towel from the floor of the steam room. After stealing the towel, put the towel on the table. Got that? Good!
Here is your interactions so far:
current state: You are now in the laundry place.
Ah, the laundry place. This is some kind of laundry place, really great typical vibes in this place, a wonderful typical atmosphere. Let's see what's in here.
You can make out a basket.
There is a closed gate leading west. There is an open passageway leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a passkey, an American style passkey, a controller, a bowl and a staple.
your action:
|
go east<|im_end|>go south<|im_end|>take towel<|im_end|>put towel on table<|im_end|>
|
w8-o12-q4
| 50,505
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the hatch. Then, travel north. With that done, attempt to take a trip west. With that over with, close the door in the office. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen. I guess you better just go and list everything you see here.
You can see a table. The table is ordinary. However, the table, like an empty table, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed hatch leading north. There is a closed gate leading south.
You are carrying: a broccoli, a fondue, a chocolate bar and a loaf of bread.
your action:
|
open hatch<|im_end|>go north<|im_end|>go west<|im_end|>close door<|im_end|>
|
w8-o12-q4
| 50,875
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the key from the table inside the cookery. And then, try to head east. After that, make absolutely sure that the box is shut. After that, lock the box with the key. That's it!
Here is your interactions so far:
current state: You are now in the cookery.
You're now in a cookery. The room is well lit.
You bend down to tie your shoe. When you stand up, you notice a freezer. Classic TextWorld. The freezer is empty! What a waste of a day! You make out a table. The table is normal. On the table you can see a key.
There is an unguarded exit to the east.
You are carrying nothing.
your action:
|
take key from table<|im_end|>go east<|im_end|>close box<|im_end|>lock box with key<|im_end|>
|
w8-o12-q4
| 50,738
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, open the non-euclidean safe. And then, pick up the cloak from the non-euclidean safe inside the basement. Then, travel east. Next, sit the cloak on the stand. Alright, thanks!
Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A typical kind of place. You begin to take stock of what's in the room.
You can make out a non-euclidean safe.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a non-euclidean passkey on the floor.
You are carrying: a book and a printer.
your action:
|
open non-euclidean safe<|im_end|>take cloak from non-euclidean safe<|im_end|>go east<|im_end|>put cloak on stand<|im_end|>
|
w8-o12-q4
| 50,594
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go south. Next, head south. Then, pick-up the type G passkey from the floor of the playroom. After that, look and see that the type G gate inside the playroom is locked with the type G passkey. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower.
You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
There is a licorice strip on the floor.
You are carrying: a chocolate bar and a Canadian key.
your action:
|
go south<|im_end|>go south<|im_end|>take type G passkey<|im_end|>lock type G gate with type G passkey<|im_end|>
|
w8-o12-q4
| 50,732
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to open the case in the vault. And then, recover the passkey from the case inside the vault. After that, travel east. That done, look and see that the locker is unlocked. That's it!
Here is your interactions so far:
current state: You are now in the vault.
You arrive in an usual kind of place. That is to say, you're in a vault.
You hear a noise behind you and spin around, but you can't see anything other than a case. You shudder, but continue examining the room.
There is an unblocked exit to the east.
You are carrying: a keycard.
your action:
|
open case<|im_end|>take passkey from case<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>
|
w8-o12-q4
| 50,754
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the north. And then, make it so that the safe inside the cubicle is open. Having opened the safe, pick up the key from the safe. With the key, make sure that the passageway is unlocked. That's it!
Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place.
You can make out a bench. But there isn't a thing on it. It would have been so cool if there was stuff on the bench! oh well. You rest your hand against a wall, but you miss the wall and fall onto a board. The board is normal. The board appears to be empty.
There is an unguarded exit to the north.
You are carrying: a sandwich and a dvd.
your action:
|
go north<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock passageway with key<|im_end|>
|
w8-o12-q4
| 50,558
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, try to take a trip north. That done, make an attempt to venture west. And then, recover the raspberry from the floor of the chamber. And then, eat the raspberry. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the canteen.
Look at you, bigshot, walking into a canteen like it isn't some huge deal.
You can see a closed standard looking refrigerator right there by you.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a chocolate bar, a fondue and a licorice strip.
your action:
|
go north<|im_end|>go west<|im_end|>take raspberry<|im_end|>eat raspberry<|im_end|>
|
w8-o12-q4
| 50,977
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First of all, you could, like, head west. Then, move north. And then, make an attempt to head east. And then, recover the shadfly from the refrigerator. Alright, thanks!
Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A typical one. You begin to take stock of what's here.
There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a sock.
your action:
|
go west<|im_end|>go north<|im_end|>go east<|im_end|>take shadfly from refrigerator<|im_end|>
|
w8-o12-q4
| 50,442
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to recover the keycard from the chair in the office. And then, doublecheck that the box is unlocked with the keycard. Then, ensure that the box is open. After that, recover the Advent Calendar from the box. Alright, thanks!
Here is your interactions so far:
current state: You are now in the office.
You're now in an office. You can barely contain your excitement.
You make out a locked box nearby. You see a chair. You see a keycard on the chair. Look out! It's a- oh, never mind, it's just a mantle. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the mantle.
There is an unguarded exit to the west.
There is a worm on the floor.
You are carrying: a fly larva and a teapot.
your action:
|
take keycard from chair<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take Advent Calendar from box<|im_end|>
|
w8-o12-q4
| 50,828
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to recover the type 8 keycard from the stand. Once you have got the type 8 keycard, unlock the type 8 locker with the type 8 keycard. After that, assure that the type 8 locker is wide open. After that, retrieve the tablet from the type 8 locker. Alright, thanks!
Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A typical one. You begin looking for stuff.
You see a locked type 8 locker close by. You make out a stand. The stand is usual. On the stand you can make out a type 8 keycard. You can make out a desk. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is a closed passageway leading east. There is a closed gate leading west. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a cucumber, a coconut, a mop and a golf tee.
your action:
|
take type 8 keycard from stand<|im_end|>unlock type 8 locker with type 8 keycard<|im_end|>open type 8 locker<|im_end|>take tablet from type 8 locker<|im_end|>
|
w8-o12-q4
| 50,145
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head west. Next, make an effort to go to the north. Then, retrieve the latchkey from the cabinet. And then, make sure that the safe is unlocked. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You need an unblocked exit? You should try going north. There is an unblocked exit to the west.
You are carrying: a stick of butter, a teapot and a broom.
your action:
|
go west<|im_end|>go north<|im_end|>take latchkey from cabinet<|im_end|>unlock safe with latchkey<|im_end|>
|
w8-o12-q4
| 50,443
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to ensure that the gateway within the recreation zone is open. Then, move north. Next, recover the stick of butter from the floor of the kitchen. After that, eat the stick of butter. Alright, thanks!
Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone. You begin looking for stuff.
You can see an opened standard looking trunk right there by you. The trunk contains a plant. You see a bar. The bar is usual. But oh no! there's nothing on this piece of junk. Oh! Why couldn't there just be stuff on it?
There is a closed gateway leading north. There is an unblocked exit to the south.
You are carrying: a kiwi, a burger, a chocolate bar and a novel.
your action:
|
open gateway<|im_end|>go north<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>
|
w8-o12-q4
| 50,466
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to check that the cuboid portal in the workshop is unlocked with the cuboid latchkey. After unlocking the cuboid portal, make absolutely sure that the cuboid portal within the workshop is wide open. Then, try to go to the east. After that, throw the mug on the floor of the washroom. Alright, thanks!
Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed cuboid portal leading east. There is a closed passageway leading north.
You are carrying: a fondue, a sandwich, a cuboid latchkey and a mug.
your action:
|
unlock cuboid portal with cuboid latchkey<|im_end|>open cuboid portal<|im_end|>go east<|im_end|>drop mug<|im_end|>
|
w8-o12-q4
| 50,194
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a life changing game of TextWorld! First off, take the keycard from the chest. After that, look and see that the safe is unlocked with the keycard. After that, ensure that the safe is open. And then, retrieve the insect from the safe. That's it!
Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An usual one. I guess you better just go and list everything you see here.
You can see a locked safe. You see an opened chest in the corner. The chest contains a keycard and a key.
There is a closed passageway leading west. There is an open portal leading east.
You are carrying: a sandwich.
your action:
|
take keycard from chest<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>
|
w8-o12-q4
| 50,861
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to attempt to move west. With that done, take the type 8 latchkey from the workbench within the pantry. If you can get your hands on the type 8 latchkey, make an attempt to move north. After that, lock the type 8 passageway within the cubicle with the type 8 latchkey. That's it!
Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. You begin looking for stuff.
There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
There is a manuscript on the floor.
You are carrying: a cookie, a Microsoft style keycard, a formless key and a teaspoon.
your action:
|
go west<|im_end|>take type 8 latchkey from workbench<|im_end|>go north<|im_end|>lock type 8 passageway with type 8 latchkey<|im_end|>
|
w8-o12-q4
| 50,753
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, open the gateway within the shower. After that, head north. Following that, take the keycard from the cabinet. After that, unlock the passageway within the launderette. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
Oh, great. Here's a type 1 safe. You make out a shelf. The shelf is standard. However, the shelf, like an empty shelf, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed gateway leading north. You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a legume, a peanut, a Canadian latchkey and a type 1 key.
your action:
|
open gateway<|im_end|>go north<|im_end|>take keycard from cabinet<|im_end|>unlock passageway with keycard<|im_end|>
|
w8-o12-q4
| 50,206
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, move west. Then, recover the fudge scented latchkey from the stand inside the bedchamber. Then, make it so that the fudge scented locker inside the bedchamber is unlocked. Then, open the fudge scented locker. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in the playroom. You begin looking for stuff.
You can see a bed stand. You shudder, but continue examining the bed stand. The bed stand is usual. The bed stand appears to be empty. You bend down to tie your shoe. When you stand up, you notice a couch. Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the north. There is an unguarded exit to the west.
You are carrying: a legume.
your action:
|
go west<|im_end|>take fudge scented latchkey from stand<|im_end|>unlock fudge scented locker with fudge scented latchkey<|im_end|>open fudge scented locker<|im_end|>
|
w8-o12-q4
| 50,780
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture south. Okay, and then, venture west. Then, pick up the key from the fridge within the cookery. And then, unlock the locker within the cookery. Got that? Good!
Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit.
There is a closed passageway leading north. There is an unblocked exit to the south. You need an unguarded exit? You should try going west.
You are carrying: a mop and a disk.
your action:
|
go south<|im_end|>go west<|im_end|>take key from fridge<|im_end|>unlock locker with key<|im_end|>
|
w8-o12-q4
| 50,615
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could go north. Once you do that, take a trip west. And then, make an effort to move south. And then, recover the laptop from the bookshelf inside the study. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the salon.
Well how about that, you are in the place we're calling the salon.
You can see a trunk. The trunk contains a type 2 latchkey! You make out a type 2 box. You can't wait to tell the folks at home about this!
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a latchkey and a Comic Strip Calendar.
your action:
|
go north<|im_end|>go west<|im_end|>go south<|im_end|>take laptop from bookshelf<|im_end|>
|
w8-o12-q4
| 50,310
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go north. With that accomplished, retrieve the keycard from the floor of the bedchamber. After getting the keycard, doublecheck that the door is unlocked. And then, ensure that the door in the bedchamber is open. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal one.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a legume, a sandwich and a paper towel.
your action:
|
go north<|im_end|>take keycard<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>
|
w8-o12-q4
| 50,299
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to head west. That done, move south. Next, make an effort to move east. Next, pick up the whisk from the saucepan in the kitchenette. Alright, thanks!
Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
There is a closed gate leading south. You need an unguarded exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a cashew on the floor.
You are carrying: a TextWorld limited edition latchkey and a teacup.
your action:
|
go west<|im_end|>go south<|im_end|>go east<|im_end|>take whisk from saucepan<|im_end|>
|
w8-o12-q4
| 50,429
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could recover the lightbulb from the table. And then, make an attempt to travel north. With that accomplished, head east. Okay, and then, drop the lightbulb on the floor of the office. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage.
As if things weren't amazing enough already, you can even see a table. The table is standard. On the table you make out a lightbulb. You make out a stand. The stand is typical. On the stand you see a grape.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a gojiberry and a mat.
your action:
|
take lightbulb from table<|im_end|>go north<|im_end|>go east<|im_end|>drop lightbulb<|im_end|>
|
w8-o12-q4
| 50,456
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to venture west. Okay, and then, make an attempt to travel north. After that, take the manuscript from the shelf. And then, place the manuscript on the floor of the bedchamber. Alright, thanks!
Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: an onion, a cabbage and a fondue.
your action:
|
go west<|im_end|>go north<|im_end|>take manuscript from shelf<|im_end|>drop manuscript<|im_end|>
|
w8-o12-q4
| 50,998
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to another profound game of TextWorld! First off, if it's not too much trouble, I need you to try to head west. Okay, and then, head south. After that, go east. And then, recover the worm from the floor of the cookery. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard kind of place.
You see a display. Is this what you came to TextWorld for? This... display? The display is empty, what a horrible day!
There is a closed gateway leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going west.
There is a licorice strip on the floor.
You are carrying: a backup calendar, a pair of pants and a Comic Strip Calendar.
your action:
|
go west<|im_end|>go south<|im_end|>go east<|im_end|>take worm<|im_end|>
|
w8-o12-q4
| 50,133
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! First of all, doublecheck that the chest in the bedchamber is open. After that, retrieve the passkey from the chest in the bedchamber. Then, look and see that the box is unlocked. After unlocking the box, make sure that the box is opened. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An ordinary one.
You see a locked box. You can make out a chest. As if things weren't amazing enough already, you can even see a locker. I mean, just wow! Isn't TextWorld just the best? Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a key on the floor.
You are carrying: a sandwich.
your action:
|
open chest<|im_end|>take passkey from chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>
|
w8-o12-q4
| 50,843
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, ensure that the hatch is open. Then, move west. And then, pick-up the insect from the floor of the basement. After that, rest the insect on the workbench. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the office.
You're now in the office. You try to gain information on your surroundings by using a technique you call "looking."
Hey, want to see a table? Look over there, a table. But the thing is empty, unfortunately. You can see a mantle. However, the mantle, like an empty mantle, has nothing on it. It would have been so cool if there was stuff on the mantle. You can make out a desk. But the thing hasn't got anything on it.
There is a closed hatch leading west. There is an open gate leading north.
You are carrying: a gummy bear, a loaf of bread and a tablet.
your action:
|
open hatch<|im_end|>go west<|im_end|>take insect<|im_end|>put insect on workbench<|im_end|>
|
w8-o12-q4
| 50,352
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to look and see that the rectangular safe inside the pantry is unlocked. And then, open the rectangular safe. After pulling open the rectangular safe, recover the fondue from the rectangular safe inside the pantry. Then, eat the fondue. That's it!
Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A typical one.
You can see a locked rectangular safe.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a licorice strip, a durian, a rectangular keycard, a Microsoft latchkey and a frisbee.
your action:
|
unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>take fondue from rectangular safe<|im_end|>eat fondue<|im_end|>
|
w8-o12-q4
| 50,390
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to venture south. Okay, and then, make an attempt to move east. With that over with, retrieve the durian from the floor of the canteen. Then, eat the durian. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A typical kind of place.
You bend down to tie your shoe. When you stand up, you notice a counter. The counter is usual. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You can see a bowl. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the bowl.
There is a closed hatch leading north. You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cabbage, a nest of toads and a teacup.
your action:
|
go south<|im_end|>go east<|im_end|>take durian<|im_end|>eat durian<|im_end|>
|
w8-o12-q4
| 50,800
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture east. Then, venture south. Once you succeed at that, venture west. And then, pick up the printer from the bookshelf. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the office.
This might come as a shock to you, but you've just fallen into an office. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going south.
You are carrying: a chocolate bar, a teacup and a pillow.
your action:
|
go east<|im_end|>go south<|im_end|>go west<|im_end|>take printer from bookshelf<|im_end|>
|
w8-o12-q4
| 50,537
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make an attempt to head east. And then, make an effort to move south. And then, take a trip west. And then, look and see that the Microsoft style chest inside the bedroom is closed. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A typical one.
You can see a desk. The desk is typical. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a sandwich, a cucumber, an insect and a pen.
your action:
|
go east<|im_end|>go south<|im_end|>go west<|im_end|>close Microsoft style chest<|im_end|>
|
w8-o12-q4
| 50,986
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, try to go west. And then, retrieve the latchkey from the desk in the study. And then, go east. If you can do that, check that the chest in the studio is unlocked with the latchkey. That's it!
Here is your interactions so far:
current state: You are now in the studio.
You have fallen into the most typical of all possible studios.
Look over there! a chest! You make out a mantle. The mantle is typical. Unfortunately, there isn't a thing on it. Hm. Oh well
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a printer on the floor.
You are carrying: a cookie, a Microsoft style key and a Henderson's style keycard.
your action:
|
go west<|im_end|>take latchkey from desk<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>
|
w8-o12-q4
| 50,850
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to venture north. Next, make an attempt to head west. Following that, recover the American latchkey from the board within the cookhouse. After that, lock the American gate inside the cookhouse. Got that? Good!
Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A standard kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest. The chest is empty, what a horrible day!
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a cauliflower, a nest of beetles and a staple.
your action:
|
go north<|im_end|>go west<|im_end|>take American latchkey from board<|im_end|>lock American gate with American latchkey<|im_end|>
|
w8-o12-q4
| 50,049
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could try to go west. Following that, take the iron from the board inside the sauna. After that, travel east. After that, rest the iron on the stand. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An ordinary one.
You see a stand. The stand is ordinary. But the thing is empty, unfortunately.
There is a closed hatch leading north. There is an unguarded exit to the east. You need an unblocked exit? You should try going west.
You are carrying: a stick of butter.
your action:
|
go west<|im_end|>take iron from board<|im_end|>go east<|im_end|>put iron on stand<|im_end|>
|
w8-o12-q4
| 50,432
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could retrieve the passkey from the mantle. Then, take a trip east. Then, close the safe. Then, assure that the safe inside the canteen is locked with the passkey. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical kind of place.
You see a gleam over in a corner, where you can see a basket. A basket... Is that really what you were looking for? Look over there! a mantle. You wonder idly who left that here. You see a peanut and a passkey on the mantle.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a pair of headphones and a cd.
your action:
|
take passkey from mantle<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>
|
w8-o12-q4
| 50,824
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, go to the north. And then, make an effort to go to the east. Following that, make an effort to head south. After that, retrieve the cushion from the bar. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the salon.
You've just sauntered into a salon. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cauliflower, a textbook and a nest of toads.
your action:
|
go north<|im_end|>go east<|im_end|>go south<|im_end|>take cushion from bar<|im_end|>
|
w8-o12-q4
| 50,077
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, insert the keycard into the locker inside the cellar's lock to unlock it. Then, make sure that the locker is ajar. After that, pick up the spherical passkey from the locker. And then, Deposit the spherical passkey into the spherical chest to lock it. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. You try to gain information on your surroundings by using a technique you call "looking."
Look out! It's a- oh, never mind, it's just a spherical chest. You can see a locker!
There is an unblocked exit to the west.
You are carrying: a sandwich, a keycard and a worm.
your action:
|
unlock locker with keycard<|im_end|>open locker<|im_end|>take spherical passkey from locker<|im_end|>lock spherical chest with spherical passkey<|im_end|>
|
w8-o12-q4
| 50,586
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, make an effort to head east. Following that, make sure that the Henderson's safe inside the bar is unlocked. And then, look and see that the Henderson's safe in the bar is ajar. Once you have pulled open the Henderson's safe, take the laptop from the Henderson's safe. Got that? Good!
Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A typical kind of place. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a loaf of bread, a Henderson's passkey, a key and a whisk.
your action:
|
go east<|im_end|>unlock Henderson's safe with Henderson's passkey<|im_end|>open Henderson's safe<|im_end|>take laptop from Henderson's safe<|im_end|>
|
w8-o12-q4
| 50,702
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! First of all, go south. After that, take a trip east. Once you succeed at that, retrieve the printer from the floor of the cubicle. With the printer, you can put the printer into the box in the cubicle. Got that? Good!
Here is your interactions so far:
current state: You are now in the bedchamber.
Well I'll be, you are in a place we're calling a bedchamber.
You can make out a basket. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going south.
You are carrying: a cucumber and a glass.
your action:
|
go south<|im_end|>go east<|im_end|>take printer<|im_end|>insert printer into box<|im_end|>
|
w8-o12-q4
| 50,355
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to go east. Then, make an effort to venture south. Following that, travel south. And then, open the cabinet. Got that? Good!
Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An ordinary one.
There is a closed gateway leading south. There is an open passageway leading east.
You are carrying: a cucumber, a gummy bear, a nest of toads and a laptop.
your action:
|
go east<|im_end|>go south<|im_end|>go south<|im_end|>open cabinet<|im_end|>
|
w8-o12-q4
| 50,484
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, head south. After that, try to take a trip south. If you can get through with that, move east. And then, lift the telephone from the floor of the study. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the kitchen.
Ah, the kitchen. This is some kind of kitchen, really great usual vibes in this place, a wonderful usual atmosphere. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a Canadian style keycard and an insect.
your action:
|
go south<|im_end|>go south<|im_end|>go east<|im_end|>take telephone<|im_end|>
|
w8-o12-q4
| 50,132
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First, it would be great if you could check that the locker is unlocked with the key. And then, make sure that the locker is opened. Then, pick up the Microsoft keycard from the locker inside the canteen. If you can get your hands on the Microsoft keycard, doublecheck that the Microsoft safe is unlocked. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen.
You scan the room for a Microsoft safe, and you find a Microsoft safe. You make out a locked locker.
There is a closed passageway leading north. There is a closed hatch leading west.
There is a ladle on the floor.
You are carrying: a key, a keycard and a bowl.
your action:
|
unlock locker with key<|im_end|>open locker<|im_end|>take Microsoft keycard from locker<|im_end|>unlock Microsoft safe with Microsoft keycard<|im_end|>
|
w8-o12-q4
| 50,160
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip south. And then, take a trip east. Once you accomplish that, recover the cashew from the spherical box within the laundry place. After that, eat the cashew. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You see an armchair. Wow, isn't TextWorld just the best? The armchair is ordinary. Looks like someone's already been here and taken everything off it, though.
There is a closed portal leading north. There is an open passageway leading south.
You are carrying: a berry, an onion and a butterfly.
your action:
|
go south<|im_end|>go east<|im_end|>take cashew from spherical box<|im_end|>eat cashew<|im_end|>
|
w8-o12-q4
| 50,373
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to move west. If you can accomplish that, go north. Following that, move east. If you can manage that, recover the pair of headphones from the chest. Got that? Good!
Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked trunk.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a licorice strip, an apple, a grape and a keyboard.
your action:
|
go west<|im_end|>go north<|im_end|>go east<|im_end|>take pair of headphones from chest<|im_end|>
|
w8-o12-q4
| 50,820
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a profound round of TextWorld! First, it would be fantastic if you could try to go to the west. And then, move north. With that done, make an effort to travel east. And then, recover the sponge from the floor of the bathroom. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
There is a monitor on the floor.
You are carrying: a peanut and a fly larva.
your action:
|
go west<|im_end|>go north<|im_end|>go east<|im_end|>take sponge<|im_end|>
|
w8-o12-q4
| 50,117
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, insert the non-euclidean key into the non-euclidean locker's lock to unlock it. After unlocking the non-euclidean locker, open the non-euclidean locker inside the pantry. And then, recover the butterfly from the non-euclidean locker. After that, sit the butterfly on the workbench within the pantry. That's it!
Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A normal kind of place. I guess you better just go and list everything you see here.
Were you looking for a non-euclidean locker? Because look over there, it's a non-euclidean locker. You can see a workbench. You wonder idly who left that here. The workbench is ordinary. But there isn't a thing on it. You move on, clearly furious with your TextWorld experience. Look out! It's a- oh, never mind, it's just a table. The table is usual. However, the table, like an empty table, has nothing on it. Hm. Oh well
There is a closed gateway leading west. There is an unguarded exit to the east.
You are carrying: a non-euclidean key, a ladle and a laptop.
your action:
|
unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take butterfly from non-euclidean locker<|im_end|>put butterfly on workbench<|im_end|>
|
w8-o12-q4
| 50,462
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the latchkey from the basket in the chamber. And then, try to move south. And then, go to the east. And then, make it so that the safe in the parlor is unlocked with the latchkey. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the chamber.
You've come into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the chamber. You begin looking for stuff.
You make out an opened basket in the room. The basket contains a latchkey.
There is an open door leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a raspberry, a cuboid keycard, an insect and a bowl.
your action:
|
take latchkey from basket<|im_end|>go south<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>
|
w8-o12-q4
| 50,189
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First off, try to venture east. Following that, open the chest in the chamber. Then, retrieve the synthesizer from the chest in the chamber. After that, put the synthesizer on the bed inside the chamber. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the spare room.
Fancy seeing you here. Here, by the way, being the spare room.
There is a closed gateway leading north. You need an unblocked exit? You should try going east.
You are carrying: a laptop.
your action:
|
go east<|im_end|>open chest<|im_end|>take synthesizer from chest<|im_end|>put synthesizer on bed<|im_end|>
|
w8-o12-q4
| 50,362
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First stop, insert the type 0 passkey into the type 0 safe's lock to unlock it. And then, doublecheck that the type 0 safe is open. After that, take the cucumber from the type 0 safe within the canteen. And then, eat the cucumber. Alright, thanks!
Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type 0 safe.
There is a closed gateway leading north. You need an unblocked exit? You should try going west.
You are carrying: a garlic clove, a fondue and a type 0 passkey.
your action:
|
unlock type 0 safe with type 0 passkey<|im_end|>open type 0 safe<|im_end|>take cucumber from type 0 safe<|im_end|>eat cucumber<|im_end|>
|
w8-o12-q4
| 50,906
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, unlock the TextWorld limited edition chest in the spare room with the TextWorld limited edition key. And then, open the TextWorld limited edition chest. And then, pick up the fondue from the TextWorld limited edition chest within the spare room. If you can get your hands on the fondue, eat the fondue. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the spare room.
Okay, so you're in a spare room, cool, but is it standard? You better believe it is. You start to take note of what's in the room.
You can make out a locked TextWorld limited edition chest.
There is a closed gateway leading east. There is a closed passageway leading north. There is a closed hatch leading west.
There is a chocolate bar on the floor.
You are carrying: a legume, a sandwich, a TextWorld limited edition key and a sponge.
your action:
|
unlock TextWorld limited edition chest with TextWorld limited edition key<|im_end|>open TextWorld limited edition chest<|im_end|>take fondue from TextWorld limited edition chest<|im_end|>eat fondue<|im_end|>
|
w8-o12-q4
| 50,358
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head north. Following that, try to travel west. With that over with, move south. And then, pick up the manuscript from the floor of the bedroom. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A standard one.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying: a stick of butter, a loaf of bread, a durian, a synthesizer and a spork.
your action:
|
go north<|im_end|>go west<|im_end|>go south<|im_end|>take manuscript<|im_end|>
|
w8-o12-q4
| 50,776
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to venture south. After that, venture west. Then, retrieve the worm from the floor of the pantry. After that, place the worm on the stand. Alright, thanks!
Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical kind of place. The room is well lit.
There is an open hatch leading south. There is an open gateway leading west. There is an unblocked exit to the north.
There is a bug on the floor.
You are carrying: a cauliflower, a cd, a fly larva and a teaspoon.
your action:
|
go south<|im_end|>go west<|im_end|>take worm<|im_end|>put worm on stand<|im_end|>
|
w8-o12-q4
| 50,937
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel north. After that, make an effort to move east. And then, open the cabinet in the vault. And then, recover the pair of headphones from the cabinet inside the vault. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the laundromat.
I am sorry to announce that you are now in the laundromat.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a potato, a telephone and an insect.
your action:
|
go north<|im_end|>go east<|im_end|>open cabinet<|im_end|>take pair of headphones from cabinet<|im_end|>
|
w8-o12-q4
| 50,925
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First stop, attempt to go north. Then, make an effort to take a trip east. And then, retrieve the frisbee from the table. Then, put the frisbee on the rack inside the cellar. Got that? Good!
Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place.
You make out a bed stand. However, the bed stand, like an empty bed stand, has nothing on it.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a garlic clove and a fondue.
your action:
|
go north<|im_end|>go east<|im_end|>take frisbee from table<|im_end|>put frisbee on rack<|im_end|>
|
w8-o12-q4
| 50,804
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, travel south. And then, ensure that the gateway is open. After that, head west. And then, open the cabinet in the bathroom. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the canteen.
Ah, the canteen. This is some kind of canteen, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
You can see an opened locker. The locker is empty, what a horrible day!
There is an unblocked exit to the south.
There is a latchkey on the floor.
You are carrying nothing.
your action:
|
go south<|im_end|>open gateway<|im_end|>go west<|im_end|>open cabinet<|im_end|>
|
w8-o12-q4
| 50,975
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, doublecheck that the formless safe within the bedchamber is opened. And then, pick up the key from the formless safe. Then, travel east. After that, assure that the chest in the playroom is unlocked. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
A closed formless safe is in the room. Look over there! a suitcase.
There is an unblocked exit to the east. You need an unblocked exit? You should try going north.
There is a formless latchkey on the floor.
You are carrying: a bug.
your action:
|
open formless safe<|im_end|>take key from formless safe<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>
|
w8-o12-q4
| 50,182
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, attempt to venture east. Then, take the latchkey from the shelf in the playroom. With the latchkey, doublecheck that the passageway inside the playroom is unlocked. Then, ensure that the passageway in the playroom is open. That's it!
Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
You can make out a type A locker.
There is an exit to the east. Don't worry, it is unblocked.
There is a type A key on the floor.
You are carrying: a teacup.
your action:
|
go east<|im_end|>take latchkey from shelf<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>
|
w8-o12-q4
| 50,029
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to another profound session of TextWorld! First of all, you could, like, unlock the locker inside the shower with the latchkey. And then, assure that the locker in the shower is open. And then, take the onion from the locker. Then, eat the onion. Alright, thanks!
Here is your interactions so far:
current state: You are now in the shower.
I am sorry to announce that you are now in the shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locked locker close by.
There is a closed door leading east. There is a closed hatch leading west. There is an unblocked exit to the north.
You are carrying: a latchkey and a lightbulb.
your action:
|
unlock locker with latchkey<|im_end|>open locker<|im_end|>take onion from locker<|im_end|>eat onion<|im_end|>
|
w8-o12-q4
| 50,827
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First off, if it's not too much trouble, I need you to attempt to head south. And then, go to the east. After that, retrieve the candy bar from the counter. And then, eat the candy bar. Alright, thanks!
Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement.
You see a rack. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going south.
There is a bug on the floor.
You are carrying: a peanut and a mug.
your action:
|
go south<|im_end|>go east<|im_end|>take candy bar from counter<|im_end|>eat candy bar<|im_end|>
|
w8-o12-q4
| 50,951
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make absolutely sure that the type X safe in the bedchamber is unlocked. After that, ensure that the type X safe inside the bedchamber is open. And then, pick up the cuboid latchkey from the type X safe inside the bedchamber. After that, doublecheck that the cuboid safe within the bedchamber is unlocked. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a locked cuboid safe. You can make out a type X safe.
There is a closed passageway leading east. There is a closed gateway leading north. There is a closed door leading south. You need an unguarded exit? You should try going west.
There is a cookie on the floor.
You are carrying: an onion, a type X passkey and a butterfly.
your action:
|
unlock type X safe with type X passkey<|im_end|>open type X safe<|im_end|>take cuboid latchkey from type X safe<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>
|
w8-o12-q4
| 50,781
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, attempt to go to the north. And then, make an attempt to go to the east. After that, go to the south. Then, pick up the desktop computer from the floor of the office. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a mantle. But the thing hasn't got anything on it. You think about smashing the mantle to bits, throwing the bits into a pit, etc, until you get bored.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a passkey and a top hat.
your action:
|
go north<|im_end|>go east<|im_end|>go south<|im_end|>take desktop computer<|im_end|>
|
w8-o12-q4
| 50,966
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could take a trip west. That done, pick-up the paper towel from the floor of the laundry place. Then, travel south. With that done, deposit the paper towel on the floor of the cookery. Got that? Good!
Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber.
There is a closed portal leading south. There is an open passageway leading west.
You are carrying: a broccoli, a stick of butter, a sandwich and a burger.
your action:
|
go west<|im_end|>take paper towel<|im_end|>go south<|im_end|>drop paper towel<|im_end|>
|
w8-o12-q4
| 50,489
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, head south. If you can accomplish that, recover the key from the cabinet. And then, travel east. Then, make it so that the box in the bathroom is unlocked. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary one.
There is an open gateway leading east. There is an open portal leading north. There is an open hatch leading south.
You are carrying: a paper towel, a butterfly and a mat.
your action:
|
go south<|im_end|>take key from cabinet<|im_end|>go east<|im_end|>unlock box with key<|im_end|>
|
w8-o12-q4
| 50,693
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First step, attempt to head east. That done, make an effort to go south. Then, make an attempt to take a trip west. With that accomplished, recover the butterfly from the table inside the cookery. Alright, thanks!
Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. It seems to be pretty normal here.
You see a gleam over in a corner, where you can see a rack. Wow, isn't TextWorld just the best? The rack is ordinary. The rack appears to be empty. You move on, clearly depressed by your TextWorld experience.
There is an unblocked exit to the east. There is an unguarded exit to the south. There is an unguarded exit to the west.
There is a stick of butter on the floor.
You are carrying: a fork and a nest of bugs.
your action:
|
go east<|im_end|>go south<|im_end|>go west<|im_end|>take butterfly from table<|im_end|>
|
w8-o12-q4
| 50,478
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, venture west. After that, attempt to go south. Then, pick up the Canadian limited edition keycard from the floor of the vault. And then, unlock the Canadian limited edition box. Got that? Good!
Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
There is a shadfly on the floor.
You are carrying: a peanut, a carrot and a loaf of bread.
your action:
|
go west<|im_end|>go south<|im_end|>take Canadian limited edition keycard<|im_end|>unlock Canadian limited edition box with Canadian limited edition keycard<|im_end|>
|
w8-o12-q4
| 50,543
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, venture north. After that, try to head east. With that over with, make an effort to go to the south. Okay, and then, pick up the shirt from the coffer. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A standard kind of place. Let's see what's in here.
You can see a table. But there isn't a thing on it. You can see a workbench. The workbench is ordinary. On the workbench you see a pair of headphones. You shudder, but continue examining the room.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north.
There is a cashew on the floor.
You are carrying: a bowl and a sponge.
your action:
|
go north<|im_end|>go east<|im_end|>go south<|im_end|>take shirt from coffer<|im_end|>
|
w8-o12-q4
| 50,470
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a exciting game of TextWorld! First, it would be good if you could take the key from the mantle. Then, venture east. After that, make absolutely sure that the chest is unlocked. After unlocking the chest, ensure that the chest inside the bedchamber is open. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical one.
Oh, great. Here's a mantle. Wow, isn't TextWorld just the best? You see a key on the mantle.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going north.
There is a pear on the floor.
You are carrying: a non-euclidean passkey.
your action:
|
take key from mantle<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>
|
w8-o12-q4
| 50,420
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to look and see that the Canadian style safe in the studio is ajar. Then, retrieve the Canadian style passkey from the Canadian style safe within the studio. After getting the Canadian style passkey, close the Canadian style safe. Then, lock the Canadian style safe within the studio. That's it!
Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You can make out a Canadian style safe.
There is a closed door leading east. There is a closed passageway leading west.
You are carrying: a teacup, a lampshade and a coffee cup.
your action:
|
open Canadian style safe<|im_end|>take Canadian style passkey from Canadian style safe<|im_end|>close Canadian style safe<|im_end|>lock Canadian style safe with Canadian style passkey<|im_end|>
|
w8-o12-q4
| 50,692
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, venture north. Once you accomplish that, make an effort to move north. After that, go to the east. That done, retrieve the lightbulb from the chest in the closet. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary kind of place. I guess you better just go and list everything you see here.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a sandwich.
your action:
|
go north<|im_end|>go north<|im_end|>go east<|im_end|>take lightbulb from chest<|im_end|>
|
w8-o12-q4
| 50,008
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to attempt to move east. After that, pick-up the lavender scented latchkey from the floor of the laundry place. And then, assure that the lavender scented door is unlocked. After unlocking the lavender scented door, ensure that the lavender scented door within the laundry place is open. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. You begin to take stock of what's in the room.
There is an open portal leading east. There is an unblocked exit to the north.
There is a broom on the floor.
You are carrying: a cucumber, a latchkey, a napkin, a laptop and a paper towel.
your action:
|
go east<|im_end|>take lavender scented latchkey<|im_end|>unlock lavender scented door with lavender scented latchkey<|im_end|>open lavender scented door<|im_end|>
|
w8-o12-q4
| 50,479
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the Microsoft key from the suitcase. Then, attempt to go to the east. Once you get around to doing that, unlock the Microsoft box in the bedchamber. And then, ensure that the Microsoft box in the bedchamber is open. That's it!
Here is your interactions so far:
current state: You are now in the garage.
You have moved into the most ordinary of all possible garages.
You rest your hand against a wall, but you miss the wall and fall onto a suitcase. You can't wait to tell the folks at home about this! The suitcase contains a Microsoft key.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: an apple, a loaf of bread and a sponge.
your action:
|
take Microsoft key from suitcase<|im_end|>go east<|im_end|>unlock Microsoft box with Microsoft key<|im_end|>open Microsoft box<|im_end|>
|
w8-o12-q4
| 50,841
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be great if you could pick-up the passkey from the floor of the recreation zone. And then, check that the chest inside the recreation zone is unlocked with the passkey. And then, ensure that the chest inside the recreation zone is open. After that, pick up the monitor from the chest. Got that? Good!
Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. An usual kind of place.
You scan the room, seeing a chest.
There is a closed door leading west. You need an unguarded exit? You should try going east.
There is a passkey on the floor.
You are carrying: a kettle and a pair of pants.
your action:
|
take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take monitor from chest<|im_end|>
|
w8-o12-q4
| 50,353
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, venture south. And then, pick up the passkey from the cabinet in the shower. Having got the passkey, make an effort to go north. Then, unlock the safe inside the workshop. That's it!
Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop.
You make out a safe.
There is a closed door leading east. There is an open hatch leading north. You need an unguarded exit? You should try going south. There is an unblocked exit to the west.
You are carrying: a pear and a coconut.
your action:
|
go south<|im_end|>take passkey from cabinet<|im_end|>go north<|im_end|>unlock safe with passkey<|im_end|>
|
w8-o12-q4
| 50,508
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First stop, retrieve the candy bar from the floor of the cookhouse. Then, eat the candy bar. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard one.
There is an unblocked exit to the east. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
There is a candy bar and a pear on the floor.
You are carrying: a stick of butter, a coconut, a burger, a gummy bear, a grape and a mouse.
your action:
|
take candy bar<|im_end|>eat candy bar<|im_end|>
|
w8-o12-q4
| 50,054
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to head south. Then, move west. Next, take a trip south. And then, take the mug from the shelf. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You scan the room for a bench, and you find a bench. The bench is usual. On the bench you can see a mat. Oh, great. Here's a counter. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the south.
You are carrying: a pear, a stick of butter and a textbook.
your action:
|
go south<|im_end|>go west<|im_end|>go south<|im_end|>take mug from shelf<|im_end|>
|
w8-o12-q4
| 50,155
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, make an effort to travel west. With that accomplished, pick-up the scarf from the floor of the closet. After picking up the scarf, attempt to venture east. And then, place the scarf on the chair. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical one.
You see a chair. The chair is typical. Looks like someone's already been here and taken everything off it, though. You swear loudly.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a legume, a nest of caterpillars and a manuscript.
your action:
|
go west<|im_end|>take scarf<|im_end|>go east<|im_end|>put scarf on chair<|im_end|>
|
w8-o12-q4
| 50,598
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to another profound game of TextWorld! First thing I need you to do is to take a trip east. After that, go north. With that done, take the key from the mantle. After stealing the key, assure that the locker is locked with the key. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north.
You are carrying: a cookie and a loaf of bread.
your action:
|
go east<|im_end|>go north<|im_end|>take key from mantle<|im_end|>lock locker with key<|im_end|>
|
w8-o12-q4
| 50,350
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the east. And then, venture south. After that, go west. And then, recover the telephone from the floor of the cubicle. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the vault.
Ah, the vault. This is some kind of vault, really great standard vibes in this place, a wonderful standard atmosphere. I guess you better just go and list everything you see here.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a gummy bear.
your action:
|
go east<|im_end|>go south<|im_end|>go west<|im_end|>take telephone<|im_end|>
|
w8-o12-q4
| 50,917
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! First step, venture west. Following that, make an attempt to go to the south. Then, attempt to take a trip east. After that, pick up the shadfly from the locker. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary kind of place.
There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a peanut on the floor.
You are carrying: a legume, a keycard, a mat, a tv and an iron.
your action:
|
go west<|im_end|>go south<|im_end|>go east<|im_end|>take shadfly from locker<|im_end|>
|
w8-o12-q4
| 50,428
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to another life changing episode of TextWorld! First of all, you could, like, move east. And then, move south. Following that, recover the keycard from the plate. Then, unlock the locker within the cookery. Got that? Good!
Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual one.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going south.
You are carrying: a licorice strip, a fondue and a stick of butter.
your action:
|
go east<|im_end|>go south<|im_end|>take keycard from plate<|im_end|>unlock locker with keycard<|im_end|>
|
w8-o12-q4
| 50,708
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to move west. Then, pick up the formless latchkey from the safe in the parlor. After that, head east. Next, assure that the formless box inside the scullery is locked. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery.
You see a closed formless box right there by you.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cabbage, a stick of butter and a bug.
your action:
|
go west<|im_end|>take formless latchkey from safe<|im_end|>go east<|im_end|>lock formless box with formless latchkey<|im_end|>
|
w8-o12-q4
| 50,441
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, venture north. If you can succeed at that, venture east. If you can manage that, lift the type N keycard from the floor of the bedchamber. Then, unlock the type N chest. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An usual kind of place.
You need an unguarded exit? You should try going north.
There is a nest of spiders on the floor.
You are carrying: a cashew, a boysenberry and a laptop.
your action:
|
go north<|im_end|>go east<|im_end|>take type N keycard<|im_end|>unlock type N chest with type N keycard<|im_end|>
|
w8-o12-q4
| 50,139
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to go to the south. If you can accomplish that, attempt to take a trip east. After that, make an effort to take a trip north. After that, close the box in the workshop. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard one.
There is a closed portal leading east. There is an unguarded exit to the north. You need an unguarded exit? You should try going south.
There is a plant on the floor.
You are carrying: a top hat and a bowl.
your action:
|
go south<|im_end|>go east<|im_end|>go north<|im_end|>close box<|im_end|>
|
w8-o12-q4
| 50,296
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, unlock the door. After unlocking the door, ensure that the door is open. Then, try to go south. Then, take the plant from the bed stand inside the chamber. Got that? Good!
Here is your interactions so far:
current state: You are now in the kitchenette.
You have come into the most typical of all possible kitchenettes.
You see a closed formless box.
There is a closed door leading south. There is a closed passageway leading west. There is an exit to the north. Don't worry, it is unguarded.
There is a formless keycard on the floor.
You are carrying: a latchkey and a nest of bunnies.
your action:
|
unlock door with latchkey<|im_end|>open door<|im_end|>go south<|im_end|>take plant from bed stand<|im_end|>
|
w8-o12-q4
| 50,213
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to move north. That done, go east. With that accomplished, try to go south. Then, lift the butterfly from the floor of the closet. That's it!
Here is your interactions so far:
current state: You are now in the kitchen.
Well how about that, you are in a place we're calling a kitchen.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a coffee cup on the floor.
You are carrying: a passkey.
your action:
|
go north<|im_end|>go east<|im_end|>go south<|im_end|>take butterfly<|im_end|>
|
w8-o12-q4
| 50,529
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First step, move south. Once you do that, travel east. If you can succeed at that, attempt to take a trip north. Then, close the box. Got that? Good!
Here is your interactions so far:
current state: You are now in the closet.
You've seen better closets, but at least this one seems pretty typical. You begin to take stock of what's in the room.
You can see a shelf. Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: an onion, a formless passkey, a soap dispenser and a worm.
your action:
|
go south<|im_end|>go east<|im_end|>go north<|im_end|>close box<|im_end|>
|
w8-o12-q4
| 50,919
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an effort to go to the east. And then, go north. And then, attempt to take a trip west. After that, take the sponge from the trunk. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An ordinary kind of place. You begin to take stock of what's in the room.
Look out! It's a- oh, never mind, it's just a dresser. You hear a noise behind you and spin around, but you can't see anything other than a board. But oh no! there's nothing on this piece of trash. What's the point of an empty board? You make out a rack. The rack appears to be empty.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. You need an unguarded exit? You should try going west.
You are carrying: a cauliflower, a salad and a broom.
your action:
|
go east<|im_end|>go north<|im_end|>go west<|im_end|>take sponge from trunk<|im_end|>
|
w8-o12-q4
| 50,816
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, move west. Then, go south. And then, attempt to move east. That done, close the display. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A standard one.
You can see a shelf. The shelf is usual. But oh no! there's nothing on this piece of trash.
There is a closed gateway leading south. There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a carrot and a shadfly.
your action:
|
go west<|im_end|>go south<|im_end|>go east<|im_end|>close display<|im_end|>
|
w8-o12-q4
| 50,550
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could travel west. If you can accomplish that, take the keyboard from the stand. After that, take a trip east. With that accomplished, you can place the keyboard inside the portmanteau. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the office.
This is going to sound unbelievable, but you've just entered an office. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a portmanteau. The portmanteau is empty! What a waste of a day!
You need an unblocked exit? You should try going west.
There is a printer on the floor.
You are carrying: an apple, a cashew, a lightbulb, a mop and a controller.
your action:
|
go west<|im_end|>take keyboard from stand<|im_end|>go east<|im_end|>insert keyboard into portmanteau<|im_end|>
|
w8-o12-q4
| 50,839
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an attempt to venture north. And then, attempt to go to the east. Then, pick up the insect from the floor of the cubicle. After that, place the insect on the mantelpiece. Got that? Good!
Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. Let's see what's in here.
You can make out a table. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is an open portal leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a grape, a sandwich and a dvd.
your action:
|
go north<|im_end|>go east<|im_end|>take insect<|im_end|>put insect on mantelpiece<|im_end|>
|
w8-o12-q4
| 50,286
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, venture east. Next, venture north. And then, go to the west. Okay, and then, recover the soap dispenser from the floor of the shower. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the sauna.
Well I'll be, you are in a place we're calling a sauna.
Hey, want to see a chest? Look over there, a chest. You see a gleam over in a corner, where you can see a bench. The bench is typical. Unfortunately, there isn't a thing on it.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying: a teapot.
your action:
|
go east<|im_end|>go north<|im_end|>go west<|im_end|>take soap dispenser<|im_end|>
|
w8-o12-q4
| 50,718
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. Your first objective is to move north. Then, take a trip west. If you can accomplish that, make an effort to move south. If you can accomplish that, open the gateway. Alright, thanks!
Here is your interactions so far:
current state: You are now in the spare room.
You've just shown up in a spare room.
You make out a locker. Now why would someone leave that there?
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a cookie, a keycard, a tablet and a Quote of the Day Calendar.
your action:
|
go north<|im_end|>go west<|im_end|>go south<|im_end|>open gateway<|im_end|>
|
w8-o12-q4
| 50,278
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to head west. And then, attempt to go north. Then, try to go to the east. With that over with, retrieve the shadfly from the stand. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon.
You see a bar. You wonder idly who left that here. But the thing is empty, unfortunately.
There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.
your action:
|
go west<|im_end|>go north<|im_end|>go east<|im_end|>take shadfly from stand<|im_end|>
|
w8-o12-q4
| 50,997
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First, it would be fantastic if you could look and see that the rectangular locker within the sauna is unlocked. And then, make absolutely sure that the rectangular locker is opened. After that, take the mop from the rectangular locker. And then, rest the mop on the counter within the sauna. Alright, thanks!
Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in the sauna.
You can see a locked rectangular locker in the room. Look over there! a counter. The counter is standard. But the thing is empty, unfortunately.
There is a closed hatch leading west. You need an unguarded exit? You should try going east.
You are carrying: a rectangular passkey.
your action:
|
unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take mop from rectangular locker<|im_end|>put mop on counter<|im_end|>
|
w8-o12-q4
| 50,162
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to take a trip north. Following that, pick up the passkey from the floor of the workshop. Then, make an attempt to venture south. And then, make absolutely sure that the safe inside the study is unlocked. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard one.
You smell a fine smell, and follow it to a safe.
There is a closed gateway leading west. You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going south.
You are carrying: a loaf of bread, a chocolate bar, a key, a mug and an insect.
your action:
|
go north<|im_end|>take passkey<|im_end|>go south<|im_end|>unlock safe with passkey<|im_end|>
|
w8-o12-q4
| 50,196
|
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.