| DEFINE OBJECTS 1 | |
| DEFINE OBJECT SANNY BUILDER 3.04 | |
| DEFINE MISSIONS 0 | |
| DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA script | |
| DEFINE UNKNOWN_EMPTY_SEGMENT 0 | |
| DEFINE UNKNOWN_THREADS_MEMORY 0 | |
| //-------------MAIN--------------- | |
| 03A4: name_thread 'MAIN' | |
| 016A: fade 0 time 0 | |
| 042C: set_total_missions_to 0 | |
| 030D: set_max_progress 0 | |
| 01F0: set_max_wanted_level_to 6 | |
| 0111: set_wasted_busted_check 0 | |
| 00C0: set_current_time_hours_to 10 minutes_to 0 | |
| 04E4: unknown_refresh_game_renderer_at 0.0 0.0 | |
| 03CB: set_rendering_origin_at 0.0 0.0 20.0 | |
| 062A: change_float_stat 21 to 0.0 | |
| 0629: change_integer_stat 181 to 4 | |
| 0629: change_integer_stat 68 to 0 | |
| 0053: $PLAYER_CHAR = create_player #NULL at 7.0 20.0 6.2 // -14.7 -103.7 110.0 | |
| 07AF: $PLAYER_GROUP = player $PLAYER_CHAR group | |
| 01F5: $PLAYER_ACTOR = get_player_actor $PLAYER_CHAR | |
| 0373: set_camera_directly_behind_player | |
| 0173: set_actor $PLAYER_ACTOR Z_angle_to 0.0 | |
| 01B6: set_weather 15 | |
| 087B: set_player $PLAYER_CHAR clothes_texture "tshirtbobored" model "TSHIRT" body_part 0 | |
| 087B: set_player $PLAYER_CHAR clothes_texture "worktrgrey" model "worktr" body_part 2 | |
| 087B: set_player $PLAYER_CHAR clothes_texture "SNEAKERBINCBLK" model "SNEAKER" body_part 3 | |
| 087B: set_player $PLAYER_CHAR clothes_texture "PLAYER_FACE" model "HEAD" body_part 1 | |
| 070D: rebuild_player $PLAYER_CHAR | |
| 04BB: select_interior 0 | |
| 01B4: set_player $PLAYER_CHAR can_move 1 | |
| 016C: restart_if_wasted_at -14.7 -103.7 110.0 angle 0.0 town_number 0 | |
| 016A: fade 1 time 1000 | |
| 0001: wait 100 ms | |
| 03E6: remove_text_box | |
| 0002: jump @MAIN_337 | |
| 0A60: add_widget_flag 8 flag 128 | |
| :MAIN_138 | |
| 0001: wait 20 ms | |
| 00D6: if or | |
| 00E1: player 0 pressed_key 4 | |
| 0A52: is_widget_released 8 | |
| 004D: jump_if_false @MAIN_138 | |
| 023C: load_special_actor 'CASHIE' as 1 // models 290-299 | |
| 038B: load_requested_models | |
| :MAIN_311 | |
| 00D6: if | |
| 823D: not special_actor 1 loaded | |
| 004D: jump_if_false @MAIN_337 | |
| 0001: wait 0 ms | |
| 0002: jump @MAIN_311 | |
| :MAIN_337 | |
| 0001: wait 0 ms | |
| //0247: load_model #BAT | |
| //0247: load_model #COLT45 | |
| //0247: load_model #CHROMEGUN | |
| //0247: load_model #TEC9 | |
| //0247: load_model #ROCKETLA | |
| 0247: load_model #HYDRA | |
| 0247: load_model #NRG500 | |
| 0247: load_model #INFERNUS | |
| 0001: wait 0 ms | |
| :MAIN_390 | |
| 0001: wait 0 ms | |
| //00D6: if and | |
| //0248: model #BAT available | |
| //0248: model #COLT45 available | |
| //0248: model #CHROMEGUN available | |
| //0248: model #TEC9 available | |
| //004D: jump_if_false @MAIN_390 | |
| 00D6: if and | |
| //0248: model #ROCKETLA available | |
| 0248: model #HYDRA available | |
| 0248: model #NRG500 available | |
| 0248: model #INFERNUS available | |
| 004D: jump_if_false @MAIN_390 | |
| 00A5: $4 = create_car #HYDRA at 19.71 20.7 6.2 | |
| 00A5: $5 = create_car #NRG500 at 0.0 20.7 6.2 | |
| 00A5: $6 = create_car #INFERNUS at 4.0 4.0 6.2 | |
| 0001: wait 1000 ms | |
| 0002: jump @MAIN_626 | |
| :MAIN_538 | |
| 0001: wait 10 ms | |
| 00D6: if or | |
| 00E1: player 0 pressed_key 4 | |
| 0A52: is_widget_released 8 | |
| 004D: jump_if_false @MAIN_538 | |
| 02A3: enable_widescreen 1 | |
| 0001: wait 5000 ms | |
| 02A3: enable_widescreen 0 | |
| :MAIN_638 | |
| 0001: wait 10 ms | |
| 00D6: if or | |
| 00E1: player 0 pressed_key 4 | |
| 0A52: is_widget_released 8 | |
| 004D: jump_if_false @MAIN_638 | |
| 02A3: enable_widescreen 1 | |
| 01B4: set_player $PLAYER_CHAR can_move 0 | |
| 0337: set_actor $PLAYER_ACTOR visibility 0 | |
| 09C7: change_player $PLAYER_CHAR model_to #SPECIAL01 | |
| 0001: wait 5000 ms | |
| 02A3: enable_widescreen 0 | |
| 0337: set_actor $PLAYER_ACTOR visibility 1 | |
| 01B4: set_player $PLAYER_CHAR can_move 1 | |
| 09C7: change_player $PLAYER_CHAR model_to #NULL | |
| 0002: jump @MAIN_538 | |
| :MAIN_626 | |
| 0001: wait 2500 ms | |
| 0002: jump @MAIN_626 | |