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[ |
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null, |
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{"id":1,"animationId":1,"damage":{"critical":false,"elementId":-1,"formula":"Math.max( v[4] * ((a.atk -b.def/2)/2), 1 * v[4])","type":1,"variance":0},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":44,"dataId":3,"value1":1,"value2":0}],"hitType":1,"iconIndex":77,"message1":" attacks!","message2":"","mpCost":0,"name":"#{Database.Skill.Attack}","note":"<Timed Attack: default>\n<End Timed Attack>\n\n<Use Timed Attack Action Sequences>\n\n<setup action>\nmotion standby: user\nmotion wait: user\ndisplay action\nwait for movement\n</setup action>\n\n<target action>\nmotion standby: user\nmotion wait: user\n\naction common event\nif ($gameVariables.value(3) <= 4)\n\tmotion attack: user\n\tmotion wait: user\n\tCHANGE VARIABLE 4 = 1\n\taction animation\n\twait for animation\n\taction effect\n\nElse\n\n\tanimation 2: user, mirror\n\twait for animation\n\n\tTimed Attack\n if ($gameTemp.tas_power >= 0.5)\n\tADD STATE 6: target\n\tFORCE CRITICAL\n\tmotion attack: user\n\tCHANGE VARIABLE 4 = (3 * $gameTemp.tas_power)\n\tanimation 1: target\n\twait for animation\n\taction effect\n Else\n\tmotion attack: user\n\tCHANGE VARIABLE 4 = (3 * $gameTemp.tas_power)\n\tanimation 1: target\n\twait for animation\n\taction effect\n\tend\nend\n\n\ndeath break\n\n</target action>\n\n<finish action>\nclear battle log\nperform finish\nwait for movement\n</finish action>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0}, |
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{"id":2,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":2,"value1":1,"value2":0}],"hitType":0,"iconIndex":81,"message1":"blocks.","message2":"","mpCost":0,"name":"#{Database.Skill.Block}","note":"Skill #2 will be used when you select\nthe Guard command.","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":2000,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0}, |
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{"id":3,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":41,"dataId":0,"value1":0,"value2":0}],"hitType":0,"iconIndex":82,"message1":" flees.","message2":"","mpCost":0,"name":"#{Database.Skill.RunAway}","note":"<setup action>\ndisplay action\nwait for movement\n</setup action>\n\n<target action>\nmotion escape: user\nmotion escape: user\nmotion escape: user\naction effect\n</target action>\n\n<finish action>\nclear battle log\nperform finish\nwait for movement\n</finish action>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":0,"successRate":95,"tpCost":0,"tpGain":0}, |
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{"id":4,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"-----------------------","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, |
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{"id":5,"animationId":0,"damage":{"critical":false,"elementId":1,"formula":"","type":1,"variance":0},"description":"","effects":[],"hitType":2,"iconIndex":64,"message1":"","message2":"","mpCost":0,"name":"#{Database.Skill.Telekinesis}","note":"<Extend Skills: 6, 7>\n<Extend Skills Must Be Learned>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, |
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{"id":6,"animationId":6,"damage":{"critical":false,"elementId":1,"formula":"Math.max((a.mat - b.def/2)/2, 1)","type":1,"variance":0},"description":"#{Database.Skill.Strike.Description}","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":44,"dataId":3,"value1":1,"value2":0}],"hitType":2,"iconIndex":64,"message1":"","message2":"","mpCost":5,"name":"#{Database.Skill.Strike.Name}","note":"Flash Damage\n\n<setup action>\nmotion chant: user\nmotion chant: user\nmotion chant: user\ndisplay action\nwait for movement\n</setup action>\n\n<target action>\nmotion chant: user\nmotion wait: user\nmotion chant: user\nmotion wait: user\n\naction common event\nif ($gameVariables.value(3) <= 4)\n\tmotion spell: user\n\tmotion wait: user\n\taction animation\n\twait for animation\n\taction effect\n\tdeath break\n\nElse\n\n\tanimation 2: user, mirror\n\n\teval: $gameMap.QTE([\"normal\"],155,$gameMap.randomSequence(3, 'ok', 'cancel'),true)\n\n\tif eval:$gameMap.getQTEResult() === \"success\"\n\n\tADD STATE 6: target\n\tFORCE CRITICAL\n\tmotion spell: user\n\tmotion wait: user\n\tanimation 7: target\n\twait for animation\n\taction effect\n\tdeath break\n\n\tElse\n\tADD STATE 4: target\n\n\tmotion spell: user\n\tmotion wait: user\n\tanimation 8: target\n\tWait: 60\n\taction effect\n\tREMOVE STATE 4: target\n\tdeath break\n\tend\nend\n\n</target action>\n\n<finish action>\nclear battle log\nperform finish\nwait for movement\n</finish action>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0}, |
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{"id":7,"animationId":4,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"#{Database.Skill.Barrier.Description}","effects":[{"code":31,"dataId":5,"value1":5,"value2":0},{"code":31,"dataId":3,"value1":5,"value2":0}],"hitType":0,"iconIndex":64,"message1":" shields everyone.","message2":"","mpCost":15,"name":"#{Database.Skill.Barrier.Name}","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0}, |
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{"id":8,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"-----------------------","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, |
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{"id":9,"animationId":0,"damage":{"critical":false,"elementId":3,"formula":"","type":1,"variance":0},"description":"","effects":[],"hitType":2,"iconIndex":65,"message1":" fires a laser beam!","message2":"","mpCost":0,"name":"#{Database.Skill.Pyrokinesis}","note":"<Extend Skills: 11, 10, 12>\n<Extend Skills Must Be Learned>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, |
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{"id":10,"animationId":11,"damage":{"critical":false,"elementId":3,"formula":"Math.max( v[4] * ((a.mat - b.mdf/2)/3), 1)","type":1,"variance":20},"description":"#{Database.Skill.Line.Description}","effects":[{"code":21,"dataId":9,"value1":0.5,"value2":0},{"code":44,"dataId":3,"value1":1,"value2":0}],"hitType":1,"iconIndex":65,"message1":" fires a laser beam!","message2":"","mpCost":8,"name":"#{Database.Skill.Line.Name}","note":"<setup action>\nmotion missile: user\nmotion missile: user\nmotion missile: user\ndisplay action\nwait for movement\n</setup action>\n\n<whole action>\nmotion missile: user\nmotion wait: user\n\n\naction common event\nif ($gameVariables.value(3) <= 4)\n\n\n\tmotion skill: user\n\tmotion wait: user\n\tCHANGE VARIABLE 4 = 1\n\taction animation\n\twait for animation\n\tanimation 12: target\n\twait for animation\n\twait:10\n\taction effect: target\n\tdeath break\nElse\n\n\tanimation 2: user, mirror\n\n\teval: $gameMap.QTE([\"normal\"],185,$gameMap.randomSequence(5, 'ok', 'cancel'),true)\n\t\n\tif eval:$gameMap.getQTEResult() === \"success\"\n\t\n\tADD STATE 6: target\n\tmotion skill: user\n\tmotion wait: user\n\tCHANGE VARIABLE 4 = 3\n\tFORCE CRITICAL\n\taction animation\n\twait for animation\n\tanimation 13: target\n\twait for animation\n\twait:10\n\taction effect: target\n\tdeath break\n\n\tElse\n\tADD STATE 4: target\n\n\tmotion skill: user\n\tmotion wait: user\n\tCHANGE VARIABLE 4 = 1\n\taction animation\n\twait for animation\n\twait:10\n\taction effect: target\n\tdeath break\n\tend\nend\n\n</whole action>\n\n<finish action>\nclear battle log\nperform finish\nwait for movement\n</finish action>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0}, |
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{"id":11,"animationId":14,"damage":{"critical":false,"elementId":3,"formula":"Math.max( v[4] * ((a.mat - b.mdf/2)/3), 1)","type":1,"variance":20},"description":"#{Database.Skill.Dot.Description}","effects":[{"code":21,"dataId":9,"value1":0.5,"value2":0},{"code":44,"dataId":3,"value1":1,"value2":0}],"hitType":1,"iconIndex":65,"message1":" fires a laser beam!","message2":"","mpCost":3,"name":"#{Database.Skill.Dot.Name}","note":"<setup action>\nmotion missile: user\nmotion missile: user\nmotion missile: user\ndisplay action\nwait for movement\n</setup action>\n\n<target action>\nmotion missile: user\nmotion wait: user\n\n\naction common event\nif ($gameVariables.value(3) <= 4)\n\n\n\tmotion skill: user\n\tmotion wait: user\n\tCHANGE VARIABLE 4 = 1\n\taction animation\n\twait for animation\n\tanimation 12: target\n\twait for animation\n\twait:10\n\taction effect: target\n\tdeath break\nElse\n\n\tanimation 2: user, mirror\n\n\teval: $gameMap.QTE([\"normal\"],155,$gameMap.randomSequence(3, 'ok', 'cancel'),true)\n\t\n\tif eval:$gameMap.getQTEResult() === \"success\"\n\t\n\tADD STATE 6: target\n\tmotion skill: user\n\tmotion wait: user\n\tCHANGE VARIABLE 4 = 3\n\tFORCE CRITICAL\n\taction animation\n\twait for animation\n\tanimation 15: target\n\twait for animation\n\twait:10\n\taction effect: target\n\tdeath break\n\n\tElse\n\tADD STATE 4: target\n\n\tmotion skill: user\n\tmotion wait: user\n\tCHANGE VARIABLE 4 = 3\n\taction animation\n\twait for animation\n\twait:10\n\taction effect: target\n\tdeath break\n\tend\nend\n\n</whole action>\n\n<finish action>\nclear battle log\nperform finish\nwait for movement\n</finish action>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0}, |
|
{"id":12,"animationId":35,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"#{Database.Skill.Sauna.Description}","effects":[],"hitType":0,"iconIndex":65,"message1":" heats up the air!","message2":"","mpCost":10,"name":"#{Database.Skill.Sauna.Name}","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0}, |
|
{"id":13,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"-----------------------","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, |
|
{"id":14,"animationId":1,"damage":{"critical":false,"elementId":1,"formula":"Math.max( v[4] * ((a.atk -b.def/2)/2), 1 * v[4])","type":1,"variance":0},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":44,"dataId":3,"value1":1,"value2":0}],"hitType":1,"iconIndex":77,"message1":" attacks!","message2":"","mpCost":0,"name":"#{Database.Skill.Whack}","note":"<setup action>\nmotion standby: user\nmotion wait: user\ndisplay action\nwait for movement\n</setup action>\n\n<target action>\nmotion standby: user\nmotion wait: user\n\naction common event\nif ($gameVariables.value(3) <= 4)\n\tmotion attack: user\n\tmotion wait: user\n\tCHANGE VARIABLE 4 = 1\n\taction animation\n\twait for animation\n\taction effect: target\n\tdeath break\n\nElse\n\n\tanimation 2: target, mirror\n\twait for animation\n\teval: $gameMap.QTE([\"normal\"],155,$gameMap.randomSequence(3, 'ok', 'cancel'),true)\n\t\n\tif eval:$gameMap.getQTEResult() === \"success\"\n\t\n ADD STATE 4: target\n\t\n\tmotion attack: user\n\tCHANGE VARIABLE 4 = 1\n\taction animation\n\twait for animation\n\taction effect: target\n\tdeath break\n\n\tElse\n\tADD STATE 6: target\n\tFORCE CRITICAL\n\tmotion attack: user\n\tCHANGE VARIABLE 4 = 3\n\taction animation\n\twait for animation\n\taction effect: target\n\tdeath break\n\tend\nend\n\n\ndeath break\n\n</target action>\n\n<finish action>\nclear battle log\nperform finish\nwait for movement\n</finish action>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0}, |
|
{"id":15,"animationId":21,"damage":{"critical":false,"elementId":2,"formula":"Math.max( v[4] * ((a.atk -b.def/2)/2), 1 * v[4])","type":1,"variance":0},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":44,"dataId":3,"value1":1,"value2":0}],"hitType":1,"iconIndex":77,"message1":" attacks!","message2":"","mpCost":0,"name":"#{Database.Skill.Shank}","note":"<setup action>\nmotion standby: user\nmotion wait: user\ndisplay action\nwait for movement\n</setup action>\n\n<target action>\nmotion standby: user\nmotion wait: user\n\naction common event\nif ($gameVariables.value(3) <= 4)\n\tmotion attack: user\n\tmotion wait: user\n\tCHANGE VARIABLE 4 = 1\n\taction animation\n\twait for animation\n\taction effect: target\n\tdeath break\n\nElse\n\n\tanimation 2: target, mirror\n\twait for animation\n\teval: $gameMap.QTE([\"normal\"],155,$gameMap.randomSequence(3, 'ok', 'cancel'),true)\n\t\n\tif eval:$gameMap.getQTEResult() === \"success\"\n\t\n ADD STATE 4: target\n\t\n\tmotion attack: user\n\tCHANGE VARIABLE 4 = 1\n\taction animation\n\twait for animation\n\taction effect: target\n\tdeath break\n\n\tElse\n\tADD STATE 6: target\n\tFORCE CRITICAL\n\tmotion attack: user\n\tCHANGE VARIABLE 4 = 3\n\taction animation\n\twait for animation\n\taction effect: target\n\tdeath break\n\tend\nend\n\n\ndeath break\n\n</target action>\n\n<finish action>\nclear battle log\nperform finish\nwait for movement\n</finish action>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0}, |
|
{"id":16,"animationId":22,"damage":{"critical":false,"elementId":2,"formula":"Math.max( v[4] * ((a.atk -b.def/2)/2), 1 * v[4])","type":1,"variance":0},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":44,"dataId":3,"value1":1,"value2":0}],"hitType":1,"iconIndex":77,"message1":" attacks!","message2":"","mpCost":0,"name":"#{Database.Skill.Claw}","note":"<setup action>\nmotion standby: user\nmotion wait: user\ndisplay action\nwait for movement\n</setup action>\n\n<target action>\nmotion standby: user\nmotion wait: user\n\naction common event\nif ($gameVariables.value(3) <= 4)\n\tmotion attack: user\n\tmotion wait: user\n\tCHANGE VARIABLE 4 = 1\n\taction animation\n\twait for animation\n\taction effect: target\n\tdeath break\n\nElse\n\n\tanimation 2: target, mirror\n\twait for animation\n\teval: $gameMap.QTE([\"normal\"],155,$gameMap.randomSequence(3, 'ok', 'cancel'),true)\n\t\n\tif eval:$gameMap.getQTEResult() === \"success\"\n\t\n ADD STATE 4: target\n\t\n\tmotion attack: user\n\tCHANGE VARIABLE 4 = 1\n\taction animation\n\twait for animation\n\taction effect: target\n\tdeath break\n\n\tElse\n\tADD STATE 6: target\n\tFORCE CRITICAL\n\tmotion attack: user\n\tCHANGE VARIABLE 4 = 3\n\taction animation\n\twait for animation\n\taction effect: target\n\tdeath break\n\tend\nend\n\n\ndeath break\n\n</target action>\n\n<finish action>\nclear battle log\nperform finish\nwait for movement\n</finish action>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0}, |
|
{"id":17,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"-----------------------","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, |
|
{"id":18,"animationId":17,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":44,"dataId":5,"value1":1,"value2":0}],"hitType":2,"iconIndex":67,"message1":"","message2":"","mpCost":0,"name":"#{Database.Skill.HELP}","note":"<setup action>\nmotion standby: user\nmotion wait: user\ndisplay action\nwait for movement\n</setup action>\n\n<target action>\nmotion spell: user\naction animation\naction common event\nmotion spell: user\nwait: 60\nwait for animation\n\n\n<\\target action>\n\n<finish action>\nclear battle log\nperform finish\nwait for movement\n</finish action>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0}, |
|
{"id":19,"animationId":14,"damage":{"critical":false,"elementId":3,"formula":"Math.max( v[4] * ((a.mat - b.mdf/2)/3), 1)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":9,"value1":0.5,"value2":0},{"code":44,"dataId":3,"value1":1,"value2":0}],"hitType":1,"iconIndex":65,"message1":" fires a laser beam!","message2":"","mpCost":3,"name":"#{Database.Skill.Pyrokinesis}","note":"<setup action>\nmotion standby: user\nmotion wait: user\ndisplay action\nwait for movement\n</setup action>\n\n<target action>\nmotion standby: user\nmotion wait: user\n\n\naction common event\nif ($gameVariables.value(3) <= 4)\n\n\n\tmotion spell: user\n\tmotion wait: user\n\tCHANGE VARIABLE 4 = 1\n\taction animation\n\twait for animation\n\tanimation 12: target\n\twait for animation\n\twait:10\n\taction effect: target\n\tdeath break\nElse\n\n\tanimation 2: target, mirror\n\n\teval: $gameMap.QTE([\"normal\"],185,$gameMap.randomSequence(4, 'ok', 'cancel'),true)\n\t\n\tif eval:$gameMap.getQTEResult() === \"success\"\n\t\n ADD STATE 4: target\n\n\tmotion spell: user\n\tmotion wait: user\n\tCHANGE VARIABLE 4 = 1\n\taction animation\n\twait for animation\n\twait:10\n\taction effect: target\n\tdeath break\n\n\tElse\n\tADD STATE 6: target\n\tmotion spell: user\n\tmotion wait: user\n\tCHANGE VARIABLE 4 = 3\n\tFORCE CRITICAL\n\taction animation\n\twait for animation\n\tanimation 15: target\n\twait for animation\n\twait:10\n\taction effect: target\n\tdeath break\n\tend\nend\n\n</target action>\n\n<finish action>\nclear battle log\nperform finish\nwait for movement\n</finish action>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0}, |
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{"id":20,"animationId":1,"damage":{"critical":false,"elementId":1,"formula":"Math.max( v[4] * ((a.atk -b.def/2)/2), 1 * v[4])","type":1,"variance":0},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":44,"dataId":3,"value1":1,"value2":0}],"hitType":1,"iconIndex":77,"message1":" attacks!","message2":"","mpCost":0,"name":"#{Database.Skill.Whack}","note":"<setup action>\nmotion standby: user\nmotion wait: user\ndisplay action\nwait for movement\n</setup action>\n\n<target action>\nmotion standby: user\nmotion wait: user\n\naction common event\nif ($gameVariables.value(3) = 6)\n\tmotion attack: user\n\tmotion wait: user\n\tCHANGE VARIABLE 4 = 1\n\taction animation\n\twait for animation\n\taction effect: target\n\tdeath break\n\nElse\n\n\tanimation 2: target, mirror\n\twait for animation\n\teval: $gameMap.QTE([\"normal\"],170,$gameMap.randomSequence(3, 'ok', 'cancel'),true)\n\t\n\tif eval:$gameMap.getQTEResult() === \"success\"\n\t\n ADD STATE 4: target\n\t\n\tmotion attack: user\n\tCHANGE VARIABLE 4 = 1\n\taction animation\n\twait for animation\n\taction effect: target\n\tdeath break\n\n\tElse\n\tADD STATE 6: target\n\tFORCE CRITICAL\n\tmotion attack: user\n\tCHANGE VARIABLE 4 = 3\n\taction animation\n\twait for animation\n\taction effect: target\n\tdeath break\n\tend\nend\n\n\ndeath break\n\n</target action>\n\n<finish action>\nclear battle log\nperform finish\nwait for movement\n</finish action>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0}, |
|
{"id":21,"animationId":17,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":2,"iconIndex":67,"message1":"","message2":"","mpCost":0,"name":"#{Database.Skill.HELP}","note":"<setup action>\nmotion standby: user\nmotion wait: user\ndisplay action\nwait for movement\n</setup action>\n\n<target action>\nmotion spell: user\naction animation\nmotion spell: user\nwait: 60\nwait for animation\n\n\n<\\target action>\n\n<finish action>\nclear battle log\nperform finish\nwait for movement\n</finish action>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0}, |
|
{"id":22,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"-----------------------","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, |
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{"id":28,"animationId":6,"damage":{"critical":false,"elementId":0,"formula":"Math.max((a.mat - b.def/2)/2, 1)","type":1,"variance":0},"description":"","effects":[],"hitType":2,"iconIndex":64,"message1":"","message2":"","mpCost":5,"name":"#{Database.Skill.Telekinesis}","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, |
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{"id":29,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":3,"message1":"","message2":"","mpCost":0,"name":"#{Database.Skill.Hiccup}","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0}, |
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{"id":30,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"v[4] * a.mat - b.def ","type":1,"variance":20},"description":"","effects":[{"code":44,"dataId":3,"value1":1,"value2":0}],"hitType":2,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"Random Attack Template","note":"<setup action>\nmotion chant: user\nmotion chant: user\nmotion chant: user\ndisplay action\nwait for movement\n</setup action>\n\n<target action>\nmotion chant: user\nmotion wait: user\nmotion chant: user\nmotion wait: user\n\naction common event\nif ($gameVariables.value(3) === 1)\n\tmotion spell: user\n\tmotion wait: user\n\tCHANGE VARIABLE 4 = 1\n\taction animation\n\twait for animation\n\taction effect\n\nElse\n\n\tanimation 123: user, mirror\n\n\teval: $gameMap.QTE([\"normal\"],90,$gameMap.randomSequence(3),true)\n\n\tif eval:$gameMap.getQTEResult() === \"success\"\n\n\tmotion spell: user\n\tmotion wait: user\n\tCHANGE VARIABLE 4 = 3\n\tanimation 3: target\n\twait for animation\n\taction effect\n\n\tElse\n\tADD STATE 4: target\n\n\tmotion spell: user\n\tmotion wait: user\n\tCHANGE VARIABLE 4 = 1\n\taction animation\n\twait for animation\n\taction effect\n\tREMOVE STATE 4: target\n\t\n\tend\nend\n\n\ndeath break\n\n</target action>\n\n<finish action>\nclear battle log\nperform finish\nwait for movement\n</finish action>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, |
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{"id":48,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, |
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{"id":49,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, |
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{"id":50,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"v[4] * a.mat - b.def ","type":1,"variance":20},"description":"","effects":[{"code":44,"dataId":3,"value1":1,"value2":0}],"hitType":2,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"Random Attack Template","note":"<setup action>\nmotion chant: user\nmotion chant: user\nmotion chant: user\ndisplay action\nwait for movement\n</setup action>\n\n<target action>\nmotion chant: user\nmotion wait: user\nmotion chant: user\nmotion wait: user\n\naction common event\nif ($gameVariables.value(3) === 1)\n\tmotion spell: user\n\tmotion wait: user\n\tCHANGE VARIABLE 4 = 1\n\taction animation\n\twait for animation\n\taction effect\n\nElse\n\n\tanimation 123: user, mirror\n\n\teval: $gameMap.QTE([\"normal\"],90,$gameMap.randomSequence(3),true)\n\n\tif eval:$gameMap.getQTEResult() === \"success\"\n\n\tmotion spell: user\n\tmotion wait: user\n\tCHANGE VARIABLE 4 = 3\n\tanimation 3: target\n\twait for animation\n\taction effect\n\n\tElse\n\tADD STATE 4: target\n\n\tmotion spell: user\n\tmotion wait: user\n\tCHANGE VARIABLE 4 = 1\n\taction animation\n\twait for animation\n\taction effect\n\tREMOVE STATE 4: target\n\t\n\tend\nend\n\n\ndeath break\n\n</target action>\n\n<finish action>\nclear battle log\nperform finish\nwait for movement\n</finish action>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0} |
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