Datasets:
Added blender files
Browse files- .gitattributes +1 -0
- blender/ficus/Ficus.blend +3 -0
- blender/ficus/script.py +54 -0
- blender/garden/Garden.blend +3 -0
- blender/garden/script.py +52 -0
- blender/hotdog/Hotdog.blend +3 -0
- blender/hotdog/script.py +51 -0
- blender/kitchen/Kitchen.blend +3 -0
- blender/kitchen/script.py +52 -0
- blender/lego_move_scoop/Lego_move.blend +3 -0
- blender/lego_move_scoop/script.py +51 -0
- blender/lego_soft/Lego_soft.blend +3 -0
- blender/lego_soft/script.py +51 -0
- blender/materials/Materials.blend +3 -0
- blender/materials/script.py +50 -0
- blender/pillow_duck/Pillow_duck.blend +3 -0
- blender/pillow_duck/script.py +50 -0
- blender/pirate_flag/Pirate_flag.blend +3 -0
- blender/pirate_flag/script.py +50 -0
- blender/ship/Ship.blend +3 -0
- blender/ship/script.py +50 -0
.gitattributes
CHANGED
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@@ -58,3 +58,4 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
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*.mp4 filter=lfs diff=lfs merge=lfs -text
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*.webm filter=lfs diff=lfs merge=lfs -text
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*.ply filter=lfs diff=lfs merge=lfs -text
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*.mp4 filter=lfs diff=lfs merge=lfs -text
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*.webm filter=lfs diff=lfs merge=lfs -text
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*.ply filter=lfs diff=lfs merge=lfs -text
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*.blend filter=lfs diff=lfs merge=lfs -text
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blender/ficus/Ficus.blend
ADDED
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@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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+
oid sha256:546b0adfbfb2d94cdd8ad7caf4a71fa2b4c54001761f5e2f2dfb992c10e672fe
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| 3 |
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size 51576607
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blender/ficus/script.py
ADDED
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@@ -0,0 +1,54 @@
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import bpy
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import os
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| 4 |
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# Set output directory
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| 5 |
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output_dir = "blender/ficus/plys" # Change this!
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| 6 |
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| 7 |
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# Ensure the output directory exists
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| 8 |
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if not os.path.exists(output_dir):
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| 9 |
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os.makedirs(output_dir)
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| 10 |
+
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| 11 |
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# Set the frame range
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| 12 |
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start_frame = bpy.context.scene.frame_start
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| 13 |
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end_frame = bpy.context.scene.frame_end
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| 15 |
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# Name of the object to export
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| 16 |
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object_names = ["ficus_main", "mask_ficus1_910k"]
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for i in range(1, 561):
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| 18 |
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if i == 12:
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continue
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object_names.append(f"mask_ficus1_910k.{i:03d}")
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| 22 |
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# Deselect everything
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| 23 |
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bpy.ops.object.select_all(action='DESELECT')
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| 24 |
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# Ensure it is selected and active
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| 26 |
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for name in object_names:
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obj = bpy.data.objects[name]
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| 28 |
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obj.select_set(True)
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| 29 |
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bpy.context.view_layer.objects.active = obj
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| 30 |
+
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| 31 |
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# Loop through each frame
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| 32 |
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for frame in range(start_frame, end_frame + 1):
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| 33 |
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bpy.context.scene.frame_set(frame)
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| 34 |
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bpy.context.view_layer.update() # Ensure simulation is evaluated
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| 35 |
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| 36 |
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# Export to .obj
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| 37 |
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filename = f"{(frame - 1):05d}.ply"
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| 38 |
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filepath = os.path.join(output_dir, filename)
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bpy.ops.wm.ply_export(
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filepath=filepath,
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| 42 |
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apply_modifiers=True,
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export_selected_objects=True,
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export_normals=True,
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| 45 |
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export_uv=True,
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export_colors='NONE', # options: 'NONE', 'SRGB', 'LINEAR'
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| 47 |
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export_attributes=False,
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| 48 |
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export_triangulated_mesh=False,
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| 49 |
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ascii_format=True, # Set to False for binary PLY
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| 50 |
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forward_axis='Y',
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| 51 |
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up_axis='Z'
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| 52 |
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)
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| 53 |
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| 54 |
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print(f"Exported frame {frame} to {filepath}")
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blender/garden/Garden.blend
ADDED
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@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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+
oid sha256:195c5bfc9335987f17a7c084924c963f3083e3ae8981e2fa837b2572f368bc7c
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size 46512998
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blender/garden/script.py
ADDED
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@@ -0,0 +1,52 @@
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import bpy
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import os
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# Set output directory
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| 5 |
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output_dir = "blender/garden/plys" # Change this!
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| 6 |
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| 7 |
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# Ensure the output directory exists
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| 8 |
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if not os.path.exists(output_dir):
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| 9 |
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os.makedirs(output_dir)
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| 10 |
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| 11 |
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# Set the frame range
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| 12 |
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start_frame = bpy.context.scene.frame_start
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| 13 |
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end_frame = bpy.context.scene.frame_end
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| 14 |
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| 15 |
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# Name of the object to export
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| 16 |
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object_name = "step-000019999_means"
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| 17 |
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| 18 |
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# Deselect everything
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| 19 |
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bpy.ops.object.select_all(action='DESELECT')
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| 20 |
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| 21 |
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# Get the object
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| 22 |
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obj = bpy.data.objects[object_name]
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| 23 |
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| 24 |
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# Ensure it is selected and active
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| 25 |
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obj.select_set(True)
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| 26 |
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bpy.context.view_layer.objects.active = obj
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| 27 |
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| 28 |
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# Loop through each frame
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| 29 |
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for frame in range(start_frame, end_frame + 1):
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| 30 |
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bpy.context.scene.frame_set(frame)
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| 31 |
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bpy.context.view_layer.update() # Ensure simulation is evaluated
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| 32 |
+
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| 33 |
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# Export to .obj
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| 34 |
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filename = f"{(frame - 1):05d}.ply"
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| 35 |
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filepath = os.path.join(output_dir, filename)
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| 36 |
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| 37 |
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bpy.ops.wm.ply_export(
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| 38 |
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filepath=filepath,
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| 39 |
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apply_modifiers=True,
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| 40 |
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export_selected_objects=True,
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| 41 |
+
export_normals=True,
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| 42 |
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export_uv=True,
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| 43 |
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export_colors='NONE', # options: 'NONE', 'SRGB', 'LINEAR'
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| 44 |
+
export_attributes=False,
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| 45 |
+
export_triangulated_mesh=False,
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| 46 |
+
ascii_format=True, # Set to False for binary PLY
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| 47 |
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global_scale=0.1,
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| 48 |
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forward_axis='Y',
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| 49 |
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up_axis='Z'
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| 50 |
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)
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| 51 |
+
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| 52 |
+
print(f"Exported frame {frame} to {filepath}")
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blender/hotdog/Hotdog.blend
ADDED
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@@ -0,0 +1,3 @@
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| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
+
oid sha256:640bb7aa457e983a615136311fef6bd348dadb0bc85e26e92b1d2404ce535986
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| 3 |
+
size 66898069
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blender/hotdog/script.py
ADDED
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@@ -0,0 +1,51 @@
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| 1 |
+
import bpy
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| 2 |
+
import os
|
| 3 |
+
|
| 4 |
+
# Set output directory
|
| 5 |
+
output_dir = "blender/hotdog/plys" # Change this!
|
| 6 |
+
|
| 7 |
+
# Ensure the output directory exists
|
| 8 |
+
if not os.path.exists(output_dir):
|
| 9 |
+
os.makedirs(output_dir)
|
| 10 |
+
|
| 11 |
+
# Set the frame range
|
| 12 |
+
start_frame = bpy.context.scene.frame_start
|
| 13 |
+
end_frame = bpy.context.scene.frame_end
|
| 14 |
+
|
| 15 |
+
# Name of the object to export
|
| 16 |
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object_name = "mask_hotdog1_1m"
|
| 17 |
+
|
| 18 |
+
# Deselect everything
|
| 19 |
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bpy.ops.object.select_all(action='DESELECT')
|
| 20 |
+
|
| 21 |
+
# Get the object
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| 22 |
+
obj = bpy.data.objects[object_name]
|
| 23 |
+
|
| 24 |
+
# Ensure it is selected and active
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| 25 |
+
obj.select_set(True)
|
| 26 |
+
bpy.context.view_layer.objects.active = obj
|
| 27 |
+
|
| 28 |
+
# Loop through each frame
|
| 29 |
+
for frame in range(start_frame, end_frame + 1):
|
| 30 |
+
bpy.context.scene.frame_set(frame)
|
| 31 |
+
bpy.context.view_layer.update() # Ensure simulation is evaluated
|
| 32 |
+
|
| 33 |
+
# Export to .obj
|
| 34 |
+
filename = f"{(frame - 1):05d}.ply"
|
| 35 |
+
filepath = os.path.join(output_dir, filename)
|
| 36 |
+
|
| 37 |
+
bpy.ops.wm.ply_export(
|
| 38 |
+
filepath=filepath,
|
| 39 |
+
apply_modifiers=True,
|
| 40 |
+
export_selected_objects=True,
|
| 41 |
+
export_normals=True,
|
| 42 |
+
export_uv=True,
|
| 43 |
+
export_colors='NONE', # options: 'NONE', 'SRGB', 'LINEAR'
|
| 44 |
+
export_attributes=False,
|
| 45 |
+
export_triangulated_mesh=False,
|
| 46 |
+
ascii_format=True, # Set to False for binary PLY
|
| 47 |
+
forward_axis='Y',
|
| 48 |
+
up_axis='Z'
|
| 49 |
+
)
|
| 50 |
+
|
| 51 |
+
print(f"Exported frame {frame} to {filepath}")
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blender/kitchen/Kitchen.blend
ADDED
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@@ -0,0 +1,3 @@
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| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
+
oid sha256:a7742399f7b1bba911dd7a70836e08a8ff32b82c521968cb72e1c74b2fab1808
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| 3 |
+
size 46474286
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blender/kitchen/script.py
ADDED
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@@ -0,0 +1,52 @@
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| 1 |
+
import bpy
|
| 2 |
+
import os
|
| 3 |
+
|
| 4 |
+
# Set output directory
|
| 5 |
+
output_dir = "blender/kitchen/plys" # Change this!
|
| 6 |
+
|
| 7 |
+
# Ensure the output directory exists
|
| 8 |
+
if not os.path.exists(output_dir):
|
| 9 |
+
os.makedirs(output_dir)
|
| 10 |
+
|
| 11 |
+
# Set the frame range
|
| 12 |
+
start_frame = bpy.context.scene.frame_start
|
| 13 |
+
end_frame = bpy.context.scene.frame_end
|
| 14 |
+
|
| 15 |
+
# Name of the object to export
|
| 16 |
+
object_name = "step-000019999_means"
|
| 17 |
+
|
| 18 |
+
# Deselect everything
|
| 19 |
+
bpy.ops.object.select_all(action='DESELECT')
|
| 20 |
+
|
| 21 |
+
# Get the object
|
| 22 |
+
obj = bpy.data.objects[object_name]
|
| 23 |
+
|
| 24 |
+
# Ensure it is selected and active
|
| 25 |
+
obj.select_set(True)
|
| 26 |
+
bpy.context.view_layer.objects.active = obj
|
| 27 |
+
|
| 28 |
+
# Loop through each frame
|
| 29 |
+
for frame in range(start_frame, end_frame + 1):
|
| 30 |
+
bpy.context.scene.frame_set(frame)
|
| 31 |
+
bpy.context.view_layer.update() # Ensure simulation is evaluated
|
| 32 |
+
|
| 33 |
+
# Export to .obj
|
| 34 |
+
filename = f"{(frame - 1):05d}.ply"
|
| 35 |
+
filepath = os.path.join(output_dir, filename)
|
| 36 |
+
|
| 37 |
+
bpy.ops.wm.ply_export(
|
| 38 |
+
filepath=filepath,
|
| 39 |
+
apply_modifiers=True,
|
| 40 |
+
export_selected_objects=True,
|
| 41 |
+
export_normals=True,
|
| 42 |
+
export_uv=True,
|
| 43 |
+
export_colors='NONE', # options: 'NONE', 'SRGB', 'LINEAR'
|
| 44 |
+
export_attributes=False,
|
| 45 |
+
export_triangulated_mesh=False,
|
| 46 |
+
ascii_format=True, # Set to False for binary PLY
|
| 47 |
+
global_scale=0.1,
|
| 48 |
+
forward_axis='Y',
|
| 49 |
+
up_axis='Z'
|
| 50 |
+
)
|
| 51 |
+
|
| 52 |
+
print(f"Exported frame {frame} to {filepath}")
|
blender/lego_move_scoop/Lego_move.blend
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
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version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:816330a70cf65e1172b128cd5c339f8c7c9b9cef575aa28a935ca1b2d4b69c31
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| 3 |
+
size 112102368
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blender/lego_move_scoop/script.py
ADDED
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@@ -0,0 +1,51 @@
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
import bpy
|
| 2 |
+
import os
|
| 3 |
+
|
| 4 |
+
# Set output directory
|
| 5 |
+
output_dir = "blender/lego_move_scoop/plys" # Change this!
|
| 6 |
+
|
| 7 |
+
# Ensure the output directory exists
|
| 8 |
+
if not os.path.exists(output_dir):
|
| 9 |
+
os.makedirs(output_dir)
|
| 10 |
+
|
| 11 |
+
# Set the frame range
|
| 12 |
+
start_frame = bpy.context.scene.frame_start
|
| 13 |
+
end_frame = bpy.context.scene.frame_end
|
| 14 |
+
|
| 15 |
+
# Name of the object to export
|
| 16 |
+
object_name = "mask_lego1_900k"
|
| 17 |
+
|
| 18 |
+
# Deselect everything
|
| 19 |
+
bpy.ops.object.select_all(action='DESELECT')
|
| 20 |
+
|
| 21 |
+
# Get the object
|
| 22 |
+
obj = bpy.data.objects[object_name]
|
| 23 |
+
|
| 24 |
+
# Ensure it is selected and active
|
| 25 |
+
obj.select_set(True)
|
| 26 |
+
bpy.context.view_layer.objects.active = obj
|
| 27 |
+
|
| 28 |
+
# Loop through each frame
|
| 29 |
+
for frame in range(start_frame, end_frame + 1):
|
| 30 |
+
bpy.context.scene.frame_set(frame)
|
| 31 |
+
bpy.context.view_layer.update() # Ensure simulation is evaluated
|
| 32 |
+
|
| 33 |
+
# Export to .obj
|
| 34 |
+
filename = f"{(frame - 1):05d}.ply"
|
| 35 |
+
filepath = os.path.join(output_dir, filename)
|
| 36 |
+
|
| 37 |
+
bpy.ops.wm.ply_export(
|
| 38 |
+
filepath=filepath,
|
| 39 |
+
apply_modifiers=True,
|
| 40 |
+
export_selected_objects=True,
|
| 41 |
+
export_normals=True,
|
| 42 |
+
export_uv=True,
|
| 43 |
+
export_colors='NONE', # options: 'NONE', 'SRGB', 'LINEAR'
|
| 44 |
+
export_attributes=False,
|
| 45 |
+
export_triangulated_mesh=False,
|
| 46 |
+
ascii_format=True, # Set to False for binary PLY
|
| 47 |
+
forward_axis='Y',
|
| 48 |
+
up_axis='Z'
|
| 49 |
+
)
|
| 50 |
+
|
| 51 |
+
print(f"Exported frame {frame} to {filepath}")
|
blender/lego_soft/Lego_soft.blend
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:497b950fe7135b135e687c1621bde871594773fa523ef7b6d29aeafb52d0233c
|
| 3 |
+
size 134631879
|
blender/lego_soft/script.py
ADDED
|
@@ -0,0 +1,51 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
import bpy
|
| 2 |
+
import os
|
| 3 |
+
|
| 4 |
+
# Set output directory
|
| 5 |
+
output_dir = "blender/lego_soft/plys" # Change this!
|
| 6 |
+
|
| 7 |
+
# Ensure the output directory exists
|
| 8 |
+
if not os.path.exists(output_dir):
|
| 9 |
+
os.makedirs(output_dir)
|
| 10 |
+
|
| 11 |
+
# Set the frame range
|
| 12 |
+
start_frame = bpy.context.scene.frame_start
|
| 13 |
+
end_frame = bpy.context.scene.frame_end
|
| 14 |
+
|
| 15 |
+
# Name of the object to export
|
| 16 |
+
object_name = "Lego_2"
|
| 17 |
+
|
| 18 |
+
# Deselect everything
|
| 19 |
+
bpy.ops.object.select_all(action='DESELECT')
|
| 20 |
+
|
| 21 |
+
# Get the object
|
| 22 |
+
obj = bpy.data.objects[object_name]
|
| 23 |
+
|
| 24 |
+
# Ensure it is selected and active
|
| 25 |
+
obj.select_set(True)
|
| 26 |
+
bpy.context.view_layer.objects.active = obj
|
| 27 |
+
|
| 28 |
+
# Loop through each frame
|
| 29 |
+
for frame in range(start_frame, end_frame + 1):
|
| 30 |
+
bpy.context.scene.frame_set(frame)
|
| 31 |
+
bpy.context.view_layer.update() # Ensure simulation is evaluated
|
| 32 |
+
|
| 33 |
+
# Export to .obj
|
| 34 |
+
filename = f"{(frame - 1):05d}.ply"
|
| 35 |
+
filepath = os.path.join(output_dir, filename)
|
| 36 |
+
|
| 37 |
+
bpy.ops.wm.ply_export(
|
| 38 |
+
filepath=filepath,
|
| 39 |
+
apply_modifiers=True,
|
| 40 |
+
export_selected_objects=True,
|
| 41 |
+
export_normals=True,
|
| 42 |
+
export_uv=True,
|
| 43 |
+
export_colors='NONE', # options: 'NONE', 'SRGB', 'LINEAR'
|
| 44 |
+
export_attributes=False,
|
| 45 |
+
export_triangulated_mesh=False,
|
| 46 |
+
ascii_format=True, # Set to False for binary PLY
|
| 47 |
+
forward_axis='Y',
|
| 48 |
+
up_axis='Z'
|
| 49 |
+
)
|
| 50 |
+
|
| 51 |
+
print(f"Exported frame {frame} to {filepath}")
|
blender/materials/Materials.blend
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:0a7cd72b4c5b3b633a7e7d036c9164ad832c0e4b4f39f459ca2c5412b176272a
|
| 3 |
+
size 90931589
|
blender/materials/script.py
ADDED
|
@@ -0,0 +1,50 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
import bpy
|
| 2 |
+
import os
|
| 3 |
+
|
| 4 |
+
# Set output directory
|
| 5 |
+
output_dir = "blender/materials/plys" # Change this!
|
| 6 |
+
|
| 7 |
+
# Ensure the output directory exists
|
| 8 |
+
if not os.path.exists(output_dir):
|
| 9 |
+
os.makedirs(output_dir)
|
| 10 |
+
|
| 11 |
+
# Set the frame range
|
| 12 |
+
start_frame = 1
|
| 13 |
+
end_frame = bpy.context.scene.frame_end
|
| 14 |
+
|
| 15 |
+
# Name of the object to export
|
| 16 |
+
object_names = ["materials", "materials.001", "materials.002", "materials.003", "materials.004", "materials.005", "materials.006", "materials.007", "materials.008", "materials.009", "materials.010", "materials.011"]
|
| 17 |
+
|
| 18 |
+
# Deselect everything
|
| 19 |
+
bpy.ops.object.select_all(action='DESELECT')
|
| 20 |
+
|
| 21 |
+
# Ensure it is selected and active
|
| 22 |
+
for name in object_names:
|
| 23 |
+
obj = bpy.data.objects[name]
|
| 24 |
+
obj.select_set(True)
|
| 25 |
+
bpy.context.view_layer.objects.active = obj
|
| 26 |
+
|
| 27 |
+
# Loop through each frame
|
| 28 |
+
for frame in range(start_frame, end_frame + 1):
|
| 29 |
+
bpy.context.scene.frame_set(frame)
|
| 30 |
+
bpy.context.view_layer.update() # Ensure simulation is evaluated
|
| 31 |
+
|
| 32 |
+
# Export to .obj
|
| 33 |
+
filename = f"{(frame - 1):05d}.ply"
|
| 34 |
+
filepath = os.path.join(output_dir, filename)
|
| 35 |
+
|
| 36 |
+
bpy.ops.wm.ply_export(
|
| 37 |
+
filepath=filepath,
|
| 38 |
+
apply_modifiers=True,
|
| 39 |
+
export_selected_objects=True,
|
| 40 |
+
export_normals=True,
|
| 41 |
+
export_uv=True,
|
| 42 |
+
export_colors='NONE', # options: 'NONE', 'SRGB', 'LINEAR'
|
| 43 |
+
export_attributes=False,
|
| 44 |
+
export_triangulated_mesh=False,
|
| 45 |
+
ascii_format=True, # Set to False for binary PLY
|
| 46 |
+
forward_axis='Y',
|
| 47 |
+
up_axis='Z'
|
| 48 |
+
)
|
| 49 |
+
|
| 50 |
+
print(f"Exported frame {frame} to {filepath}")
|
blender/pillow_duck/Pillow_duck.blend
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:adfb651ec1dc360b421f6378f48cdaba7bcf7387e956dac38cc175740f4729a8
|
| 3 |
+
size 31048971
|
blender/pillow_duck/script.py
ADDED
|
@@ -0,0 +1,50 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
import bpy
|
| 2 |
+
import os
|
| 3 |
+
|
| 4 |
+
# Set output directory
|
| 5 |
+
output_dir = "blender/pillow_duck/plys" # Change this!
|
| 6 |
+
|
| 7 |
+
# Ensure the output directory exists
|
| 8 |
+
if not os.path.exists(output_dir):
|
| 9 |
+
os.makedirs(output_dir)
|
| 10 |
+
|
| 11 |
+
# Set the frame range
|
| 12 |
+
start_frame = 1
|
| 13 |
+
end_frame = bpy.context.scene.frame_end
|
| 14 |
+
|
| 15 |
+
# Name of the object to export
|
| 16 |
+
object_names = ["Pillow", "Sphere"]
|
| 17 |
+
|
| 18 |
+
# Deselect everything
|
| 19 |
+
bpy.ops.object.select_all(action='DESELECT')
|
| 20 |
+
|
| 21 |
+
# Ensure it is selected and active
|
| 22 |
+
for name in object_names:
|
| 23 |
+
obj = bpy.data.objects[name]
|
| 24 |
+
obj.select_set(True)
|
| 25 |
+
bpy.context.view_layer.objects.active = obj
|
| 26 |
+
|
| 27 |
+
# Loop through each frame
|
| 28 |
+
for frame in range(start_frame, end_frame + 1):
|
| 29 |
+
bpy.context.scene.frame_set(frame)
|
| 30 |
+
bpy.context.view_layer.update() # Ensure simulation is evaluated
|
| 31 |
+
|
| 32 |
+
# Export to .obj
|
| 33 |
+
filename = f"{(frame - 1):05d}.ply"
|
| 34 |
+
filepath = os.path.join(output_dir, filename)
|
| 35 |
+
|
| 36 |
+
bpy.ops.wm.ply_export(
|
| 37 |
+
filepath=filepath,
|
| 38 |
+
apply_modifiers=True,
|
| 39 |
+
export_selected_objects=True,
|
| 40 |
+
export_normals=True,
|
| 41 |
+
export_uv=True,
|
| 42 |
+
export_colors='NONE', # options: 'NONE', 'SRGB', 'LINEAR'
|
| 43 |
+
export_attributes=False,
|
| 44 |
+
export_triangulated_mesh=False,
|
| 45 |
+
ascii_format=True, # Set to False for binary PLY
|
| 46 |
+
forward_axis='Y',
|
| 47 |
+
up_axis='Z'
|
| 48 |
+
)
|
| 49 |
+
|
| 50 |
+
print(f"Exported frame {frame} to {filepath}")
|
blender/pirate_flag/Pirate_flag.blend
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:337df394929043ce0b5e100b95ba1997e8261d0c7793dfc0ebc9cb193e8ad325
|
| 3 |
+
size 12276935
|
blender/pirate_flag/script.py
ADDED
|
@@ -0,0 +1,50 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
import bpy
|
| 2 |
+
import os
|
| 3 |
+
|
| 4 |
+
# Set output directory
|
| 5 |
+
output_dir = "blender/pirate_flag/plys" # Change this!
|
| 6 |
+
|
| 7 |
+
# Ensure the output directory exists
|
| 8 |
+
if not os.path.exists(output_dir):
|
| 9 |
+
os.makedirs(output_dir)
|
| 10 |
+
|
| 11 |
+
# Set the frame range
|
| 12 |
+
start_frame = 1
|
| 13 |
+
end_frame = bpy.context.scene.frame_end
|
| 14 |
+
|
| 15 |
+
# Name of the object to export
|
| 16 |
+
object_names = ["Flag", "Plane"]
|
| 17 |
+
|
| 18 |
+
# Deselect everything
|
| 19 |
+
bpy.ops.object.select_all(action='DESELECT')
|
| 20 |
+
|
| 21 |
+
# Ensure it is selected and active
|
| 22 |
+
for name in object_names:
|
| 23 |
+
obj = bpy.data.objects[name]
|
| 24 |
+
obj.select_set(True)
|
| 25 |
+
bpy.context.view_layer.objects.active = obj
|
| 26 |
+
|
| 27 |
+
# Loop through each frame
|
| 28 |
+
for frame in range(start_frame, end_frame + 1):
|
| 29 |
+
bpy.context.scene.frame_set(frame)
|
| 30 |
+
bpy.context.view_layer.update() # Ensure simulation is evaluated
|
| 31 |
+
|
| 32 |
+
# Export to .obj
|
| 33 |
+
filename = f"{(frame - 1):05d}.ply"
|
| 34 |
+
filepath = os.path.join(output_dir, filename)
|
| 35 |
+
|
| 36 |
+
bpy.ops.wm.ply_export(
|
| 37 |
+
filepath=filepath,
|
| 38 |
+
apply_modifiers=True,
|
| 39 |
+
export_selected_objects=True,
|
| 40 |
+
export_normals=True,
|
| 41 |
+
export_uv=True,
|
| 42 |
+
export_colors='NONE', # options: 'NONE', 'SRGB', 'LINEAR'
|
| 43 |
+
export_attributes=False,
|
| 44 |
+
export_triangulated_mesh=False,
|
| 45 |
+
ascii_format=True, # Set to False for binary PLY
|
| 46 |
+
forward_axis='Y',
|
| 47 |
+
up_axis='Z'
|
| 48 |
+
)
|
| 49 |
+
|
| 50 |
+
print(f"Exported frame {frame} to {filepath}")
|
blender/ship/Ship.blend
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:d00f2939c86d50d0f83b07e106ddb428c135c6ce2348690e9c40fa88a33ab49a
|
| 3 |
+
size 191574453
|
blender/ship/script.py
ADDED
|
@@ -0,0 +1,50 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
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| 1 |
+
import bpy
|
| 2 |
+
import os
|
| 3 |
+
|
| 4 |
+
# Set output directory
|
| 5 |
+
output_dir = "blender/ship/plys" # Change this!
|
| 6 |
+
|
| 7 |
+
# Ensure the output directory exists
|
| 8 |
+
if not os.path.exists(output_dir):
|
| 9 |
+
os.makedirs(output_dir)
|
| 10 |
+
|
| 11 |
+
# Set the frame range
|
| 12 |
+
start_frame = 1
|
| 13 |
+
end_frame = bpy.context.scene.frame_end
|
| 14 |
+
|
| 15 |
+
# Name of the object to export
|
| 16 |
+
object_names = ["ship"]
|
| 17 |
+
|
| 18 |
+
# Deselect everything
|
| 19 |
+
bpy.ops.object.select_all(action='DESELECT')
|
| 20 |
+
|
| 21 |
+
# Ensure it is selected and active
|
| 22 |
+
for name in object_names:
|
| 23 |
+
obj = bpy.data.objects[name]
|
| 24 |
+
obj.select_set(True)
|
| 25 |
+
bpy.context.view_layer.objects.active = obj
|
| 26 |
+
|
| 27 |
+
# Loop through each frame
|
| 28 |
+
for frame in range(start_frame, end_frame + 1):
|
| 29 |
+
bpy.context.scene.frame_set(frame)
|
| 30 |
+
bpy.context.view_layer.update() # Ensure simulation is evaluated
|
| 31 |
+
|
| 32 |
+
# Export to .obj
|
| 33 |
+
filename = f"{(frame - 1):05d}.ply"
|
| 34 |
+
filepath = os.path.join(output_dir, filename)
|
| 35 |
+
|
| 36 |
+
bpy.ops.wm.ply_export(
|
| 37 |
+
filepath=filepath,
|
| 38 |
+
apply_modifiers=True,
|
| 39 |
+
export_selected_objects=True,
|
| 40 |
+
export_normals=True,
|
| 41 |
+
export_uv=True,
|
| 42 |
+
export_colors='NONE', # options: 'NONE', 'SRGB', 'LINEAR'
|
| 43 |
+
export_attributes=False,
|
| 44 |
+
export_triangulated_mesh=False,
|
| 45 |
+
ascii_format=True, # Set to False for binary PLY
|
| 46 |
+
forward_axis='Y',
|
| 47 |
+
up_axis='Z'
|
| 48 |
+
)
|
| 49 |
+
|
| 50 |
+
print(f"Exported frame {frame} to {filepath}")
|