Windows-powershell / PowerShell-master /test /perf /dotnet-tools /BenchmarkDotNet.Extensions /ValuesGenerator.cs
| // Licensed to the .NET Foundation under one or more agreements. | |
| // The .NET Foundation licenses this file to you under the MIT license. | |
| // See the LICENSE file in the project root for more information. | |
| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using System.Runtime.CompilerServices; | |
| using System.Text; | |
| namespace BenchmarkDotNet.Extensions | |
| { | |
| public static class ValuesGenerator | |
| { | |
| private const int Seed = 12345; // we always use the same seed to have repeatable results! | |
| public static T GetNonDefaultValue<T>() | |
| { | |
| if (typeof(T) == typeof(byte)) // we can't use ArrayOfUniqueValues for byte | |
| return Array<T>(byte.MaxValue).First(value => !value.Equals(default)); | |
| else | |
| return ArrayOfUniqueValues<T>(2).First(value => !value.Equals(default)); | |
| } | |
| /// <summary> | |
| /// does not support byte because there are only 256 unique byte values | |
| /// </summary> | |
| public static T[] ArrayOfUniqueValues<T>(int count) | |
| { | |
| // allocate the array first to try to take advantage of memory randomization | |
| // as it's usually the first thing called from GlobalSetup method | |
| // which with MemoryRandomization enabled is the first method called right after allocation | |
| // of random-sized memory by BDN engine | |
| T[] result = new T[count]; | |
| var random = new Random(Seed); | |
| var uniqueValues = new HashSet<T>(); | |
| while (uniqueValues.Count != count) | |
| { | |
| T value = GenerateValue<T>(random); | |
| if (!uniqueValues.Contains(value)) | |
| uniqueValues.Add(value); | |
| } | |
| uniqueValues.CopyTo(result); | |
| return result; | |
| } | |
| public static T[] Array<T>(int count) | |
| { | |
| var result = new T[count]; | |
| var random = new Random(Seed); | |
| if (typeof(T) == typeof(byte) || typeof(T) == typeof(sbyte)) | |
| { | |
| random.NextBytes(Unsafe.As<byte[]>(result)); | |
| } | |
| else | |
| { | |
| for (int i = 0; i < result.Length; i++) | |
| { | |
| result[i] = GenerateValue<T>(random); | |
| } | |
| } | |
| return result; | |
| } | |
| public static Dictionary<TKey, TValue> Dictionary<TKey, TValue>(int count) | |
| { | |
| var dictionary = new Dictionary<TKey, TValue>(); | |
| var random = new Random(Seed); | |
| while (dictionary.Count != count) | |
| { | |
| TKey key = GenerateValue<TKey>(random); | |
| if (!dictionary.ContainsKey(key)) | |
| dictionary.Add(key, GenerateValue<TValue>(random)); | |
| } | |
| return dictionary; | |
| } | |
| private static T GenerateValue<T>(Random random) | |
| { | |
| if (typeof(T) == typeof(char)) | |
| return (T)(object)(char)random.Next(char.MinValue, char.MaxValue); | |
| if (typeof(T) == typeof(short)) | |
| return (T)(object)(short)random.Next(short.MaxValue); | |
| if (typeof(T) == typeof(ushort)) | |
| return (T)(object)(ushort)random.Next(short.MaxValue); | |
| if (typeof(T) == typeof(int)) | |
| return (T)(object)random.Next(); | |
| if (typeof(T) == typeof(uint)) | |
| return (T)(object)(uint)random.Next(); | |
| if (typeof(T) == typeof(long)) | |
| return (T)(object)(long)random.Next(); | |
| if (typeof(T) == typeof(ulong)) | |
| return (T)(object)(ulong)random.Next(); | |
| if (typeof(T) == typeof(float)) | |
| return (T)(object)(float)random.NextDouble(); | |
| if (typeof(T) == typeof(double)) | |
| return (T)(object)random.NextDouble(); | |
| if (typeof(T) == typeof(bool)) | |
| return (T)(object)(random.NextDouble() > 0.5); | |
| if (typeof(T) == typeof(string)) | |
| return (T)(object)GenerateRandomString(random, 1, 50); | |
| if (typeof(T) == typeof(Guid)) | |
| return (T)(object)GenerateRandomGuid(random); | |
| throw new NotImplementedException($"{typeof(T).Name} is not implemented"); | |
| } | |
| private static string GenerateRandomString(Random random, int minLength, int maxLength) | |
| { | |
| var length = random.Next(minLength, maxLength); | |
| var builder = new StringBuilder(length); | |
| for (int i = 0; i < length; i++) | |
| { | |
| var rangeSelector = random.Next(0, 3); | |
| if (rangeSelector == 0) | |
| builder.Append((char) random.Next('a', 'z')); | |
| else if (rangeSelector == 1) | |
| builder.Append((char) random.Next('A', 'Z')); | |
| else | |
| builder.Append((char) random.Next('0', '9')); | |
| } | |
| return builder.ToString(); | |
| } | |
| private static Guid GenerateRandomGuid(Random random) | |
| { | |
| byte[] bytes = new byte[16]; | |
| random.NextBytes(bytes); | |
| return new Guid(bytes); | |
| } | |
| } | |
| } | |