Windows-powershell / PowerShell-master /src /System.Management.Automation /engine /remoting /server /serverremotesessionstatemachine.cs
| // Copyright (c) Microsoft Corporation. | |
| // Licensed under the MIT License. | |
| using System.Collections.Generic; | |
| using System.Threading; | |
| using Dbg = System.Management.Automation.Diagnostics; | |
| namespace System.Management.Automation.Remoting | |
| { | |
| /// <summary> | |
| /// This class implements a Finite State Machine (FSM) to control the remote connection on the server side. | |
| /// There is a similar but not identical FSM on the client side for this connection. | |
| /// | |
| /// The FSM's states and events are defined to be the same for both the client FSM and the server FSM. | |
| /// This design allows the client and server FSM's to | |
| /// be as similar as possible, so that the complexity of maintaining them is minimized. | |
| /// | |
| /// This FSM only controls the remote connection state. States related to runspace and pipeline are managed by runspace | |
| /// pipeline themselves. | |
| /// | |
| /// This FSM defines an event handling matrix, which is filled by the event handlers. | |
| /// The state transitions can only be performed by these event handlers, which are private | |
| /// to this class. The event handling is done by a single thread, which makes this | |
| /// implementation solid and thread safe. | |
| /// | |
| /// This implementation of the FSM does not allow the remote session to be reused for a connection | |
| /// after it is been closed. This design decision is made to simplify the implementation. | |
| /// However, the design can be easily modified to allow the reuse of the remote session | |
| /// to reconnect after the connection is closed. | |
| /// </summary> | |
| internal class ServerRemoteSessionDSHandlerStateMachine | |
| { | |
| [] | |
| private static readonly PSTraceSource s_trace = PSTraceSource.GetTracer("ServerRemoteSessionDSHandlerStateMachine", "ServerRemoteSessionDSHandlerStateMachine"); | |
| private readonly ServerRemoteSession _session; | |
| private readonly object _syncObject; | |
| private readonly Queue<RemoteSessionStateMachineEventArgs> _processPendingEventsQueue | |
| = new Queue<RemoteSessionStateMachineEventArgs>(); | |
| // whether some thread is actively processing events | |
| // in a loop. If this is set then other threads | |
| // should simply add to the queue and not attempt | |
| // at processing the events in the queue. This will | |
| // guarantee that events will always be serialized | |
| // and processed | |
| private bool _eventsInProcess = false; | |
| private readonly EventHandler<RemoteSessionStateMachineEventArgs>[,] _stateMachineHandle; | |
| private RemoteSessionState _state; | |
| /// <summary> | |
| /// Timer used for key exchange. | |
| /// </summary> | |
| private Timer _keyExchangeTimer; | |
| /// <summary> | |
| /// This constructor instantiates a FSM object for the server side to control the remote connection. | |
| /// It initializes the event handling matrix with event handlers. | |
| /// It sets the initial state of the FSM to be Idle. | |
| /// </summary> | |
| /// <param name="session"> | |
| /// This is the remote session object. | |
| /// </param> | |
| /// <exception cref="ArgumentNullException"> | |
| /// If the parameter is null. | |
| /// </exception> | |
| internal ServerRemoteSessionDSHandlerStateMachine(ServerRemoteSession session) | |
| { | |
| if (session == null) | |
| { | |
| throw PSTraceSource.NewArgumentNullException(nameof(session)); | |
| } | |
| _session = session; | |
| _syncObject = new object(); | |
| _stateMachineHandle = new EventHandler<RemoteSessionStateMachineEventArgs>[(int)RemoteSessionState.MaxState, (int)RemoteSessionEvent.MaxEvent]; | |
| for (int i = 0; i < _stateMachineHandle.GetLength(0); i++) | |
| { | |
| _stateMachineHandle[i, (int)RemoteSessionEvent.FatalError] += DoFatalError; | |
| _stateMachineHandle[i, (int)RemoteSessionEvent.Close] += DoClose; | |
| _stateMachineHandle[i, (int)RemoteSessionEvent.CloseFailed] += DoCloseFailed; | |
| _stateMachineHandle[i, (int)RemoteSessionEvent.CloseCompleted] += DoCloseCompleted; | |
| _stateMachineHandle[i, (int)RemoteSessionEvent.NegotiationTimeout] += DoNegotiationTimeout; | |
| _stateMachineHandle[i, (int)RemoteSessionEvent.SendFailed] += DoSendFailed; | |
| _stateMachineHandle[i, (int)RemoteSessionEvent.ReceiveFailed] += DoReceiveFailed; | |
| _stateMachineHandle[i, (int)RemoteSessionEvent.ConnectSession] += DoConnect; | |
| } | |
| _stateMachineHandle[(int)RemoteSessionState.Idle, (int)RemoteSessionEvent.CreateSession] += DoCreateSession; | |
| _stateMachineHandle[(int)RemoteSessionState.NegotiationPending, (int)RemoteSessionEvent.NegotiationReceived] += DoNegotiationReceived; | |
| _stateMachineHandle[(int)RemoteSessionState.NegotiationReceived, (int)RemoteSessionEvent.NegotiationSending] += DoNegotiationSending; | |
| _stateMachineHandle[(int)RemoteSessionState.NegotiationSending, (int)RemoteSessionEvent.NegotiationSendCompleted] += DoNegotiationCompleted; | |
| _stateMachineHandle[(int)RemoteSessionState.NegotiationSent, (int)RemoteSessionEvent.NegotiationCompleted] += DoEstablished; | |
| _stateMachineHandle[(int)RemoteSessionState.NegotiationSent, (int)RemoteSessionEvent.NegotiationPending] += DoNegotiationPending; | |
| _stateMachineHandle[(int)RemoteSessionState.Established, (int)RemoteSessionEvent.MessageReceived] += DoMessageReceived; | |
| _stateMachineHandle[(int)RemoteSessionState.NegotiationReceived, (int)RemoteSessionEvent.NegotiationFailed] += DoNegotiationFailed; | |
| _stateMachineHandle[(int)RemoteSessionState.Connecting, (int)RemoteSessionEvent.ConnectFailed] += DoConnectFailed; | |
| _stateMachineHandle[(int)RemoteSessionState.Established, (int)RemoteSessionEvent.KeyReceived] += DoKeyExchange; // | |
| _stateMachineHandle[(int)RemoteSessionState.Established, (int)RemoteSessionEvent.KeyRequested] += DoKeyExchange; // | |
| _stateMachineHandle[(int)RemoteSessionState.Established, (int)RemoteSessionEvent.KeyReceiveFailed] += DoKeyExchange; // | |
| _stateMachineHandle[(int)RemoteSessionState.EstablishedAndKeyRequested, (int)RemoteSessionEvent.KeyReceived] += DoKeyExchange; // | |
| _stateMachineHandle[(int)RemoteSessionState.EstablishedAndKeyRequested, (int)RemoteSessionEvent.KeySent] += DoKeyExchange; // | |
| _stateMachineHandle[(int)RemoteSessionState.EstablishedAndKeyRequested, (int)RemoteSessionEvent.KeyReceiveFailed] += DoKeyExchange; // | |
| _stateMachineHandle[(int)RemoteSessionState.EstablishedAndKeyReceived, (int)RemoteSessionEvent.KeySendFailed] += DoKeyExchange; | |
| _stateMachineHandle[(int)RemoteSessionState.EstablishedAndKeyReceived, (int)RemoteSessionEvent.KeySent] += DoKeyExchange; | |
| // with connect, a new client can negotiate a key change to a server that has already negotiated key exchange with a previous client | |
| _stateMachineHandle[(int)RemoteSessionState.EstablishedAndKeyExchanged, (int)RemoteSessionEvent.KeyReceived] += DoKeyExchange; // | |
| _stateMachineHandle[(int)RemoteSessionState.EstablishedAndKeyExchanged, (int)RemoteSessionEvent.KeyRequested] += DoKeyExchange; // | |
| _stateMachineHandle[(int)RemoteSessionState.EstablishedAndKeyExchanged, (int)RemoteSessionEvent.KeyReceiveFailed] += DoKeyExchange; // | |
| for (int i = 0; i < _stateMachineHandle.GetLength(0); i++) | |
| { | |
| for (int j = 0; j < _stateMachineHandle.GetLength(1); j++) | |
| { | |
| if (_stateMachineHandle[i, j] == null) | |
| { | |
| _stateMachineHandle[i, j] += DoClose; | |
| } | |
| } | |
| } | |
| // Initially, set state to Idle | |
| SetState(RemoteSessionState.Idle, null); | |
| } | |
| /// <summary> | |
| /// This is a readonly property available to all other classes. It gives the FSM state. | |
| /// Other classes can query for this state. Only the FSM itself can change the state. | |
| /// </summary> | |
| internal RemoteSessionState State | |
| { | |
| get | |
| { | |
| return _state; | |
| } | |
| } | |
| /// <summary> | |
| /// Helper method used by dependents to figure out if the RaiseEvent | |
| /// method can be short-circuited. This will be useful in cases where | |
| /// the dependent code wants to take action immediately instead of | |
| /// going through state machine. | |
| /// </summary> | |
| /// <param name="arg"></param> | |
| internal bool CanByPassRaiseEvent(RemoteSessionStateMachineEventArgs arg) | |
| { | |
| if (arg.StateEvent == RemoteSessionEvent.MessageReceived) | |
| { | |
| if (_state == RemoteSessionState.Established || | |
| _state == RemoteSessionState.EstablishedAndKeySent || // server session will never be in this state.. TODO- remove this | |
| _state == RemoteSessionState.EstablishedAndKeyReceived || | |
| _state == RemoteSessionState.EstablishedAndKeyExchanged) | |
| { | |
| return true; | |
| } | |
| } | |
| return false; | |
| } | |
| /// <summary> | |
| /// This method is used by all classes to raise a FSM event. | |
| /// The method will queue the event. The event queue will be handled in | |
| /// a thread safe manner by a single dedicated thread. | |
| /// </summary> | |
| /// <param name="fsmEventArg"> | |
| /// This parameter contains the event to be raised. | |
| /// </param> | |
| /// <exception cref="ArgumentNullException"> | |
| /// If the parameter is null. | |
| /// </exception> | |
| internal void RaiseEvent(RemoteSessionStateMachineEventArgs fsmEventArg) | |
| { | |
| // make sure only one thread is processing events. | |
| lock (_syncObject) | |
| { | |
| s_trace.WriteLine("Event received : {0}", fsmEventArg.StateEvent); | |
| _processPendingEventsQueue.Enqueue(fsmEventArg); | |
| if (_eventsInProcess) | |
| { | |
| return; | |
| } | |
| _eventsInProcess = true; | |
| } | |
| ProcessEvents(); | |
| // currently server state machine doesn't raise events | |
| // this will allow server state machine to raise events. | |
| // RaiseStateMachineEvents(); | |
| } | |
| /// <summary> | |
| /// Processes events in the queue. If there are no | |
| /// more events to process, then sets eventsInProcess | |
| /// variable to false. This will ensure that another | |
| /// thread which raises an event can then take control | |
| /// of processing the events. | |
| /// </summary> | |
| private void ProcessEvents() | |
| { | |
| RemoteSessionStateMachineEventArgs eventArgs = null; | |
| do | |
| { | |
| lock (_syncObject) | |
| { | |
| if (_processPendingEventsQueue.Count == 0) | |
| { | |
| _eventsInProcess = false; | |
| break; | |
| } | |
| eventArgs = _processPendingEventsQueue.Dequeue(); | |
| } | |
| RaiseEventPrivate(eventArgs); | |
| } while (_eventsInProcess); | |
| } | |
| /// <summary> | |
| /// This is the private version of raising a FSM event. | |
| /// It can only be called by the dedicated thread that processes the event queue. | |
| /// It calls the event handler | |
| /// in the right position of the event handling matrix. | |
| /// </summary> | |
| /// <param name="fsmEventArg"> | |
| /// The parameter contains the actual FSM event. | |
| /// </param> | |
| /// <exception cref="ArgumentNullException"> | |
| /// If the parameter is null. | |
| /// </exception> | |
| private void RaiseEventPrivate(RemoteSessionStateMachineEventArgs fsmEventArg) | |
| { | |
| if (fsmEventArg == null) | |
| { | |
| throw PSTraceSource.NewArgumentNullException(nameof(fsmEventArg)); | |
| } | |
| EventHandler<RemoteSessionStateMachineEventArgs> handler = _stateMachineHandle[(int)_state, (int)fsmEventArg.StateEvent]; | |
| if (handler != null) | |
| { | |
| s_trace.WriteLine("Before calling state machine event handler: state = {0}, event = {1}", _state, fsmEventArg.StateEvent); | |
| handler(this, fsmEventArg); | |
| s_trace.WriteLine("After calling state machine event handler: state = {0}, event = {1}", _state, fsmEventArg.StateEvent); | |
| } | |
| } | |
| /// <summary> | |
| /// This is the handler for Start event of the FSM. This is the beginning of everything | |
| /// else. From this moment on, the FSM will proceeds step by step to eventually reach | |
| /// Established state or Closed state. | |
| /// </summary> | |
| /// <param name="sender"></param> | |
| /// <param name="fsmEventArg"> | |
| /// This parameter contains the FSM event. | |
| /// </param> | |
| /// <exception cref="ArgumentNullException"> | |
| /// If the parameter <paramref name="fsmEventArg"/> is null. | |
| /// </exception> | |
| private void DoCreateSession(object sender, RemoteSessionStateMachineEventArgs fsmEventArg) | |
| { | |
| using (s_trace.TraceEventHandlers()) | |
| { | |
| if (fsmEventArg == null) | |
| { | |
| throw PSTraceSource.NewArgumentNullException(nameof(fsmEventArg)); | |
| } | |
| Dbg.Assert(fsmEventArg.StateEvent == RemoteSessionEvent.CreateSession, "StateEvent must be CreateSession"); | |
| Dbg.Assert(_state == RemoteSessionState.Idle, "DoCreateSession cannot only be called in Idle state"); | |
| DoNegotiationPending(sender, fsmEventArg); | |
| } | |
| } | |
| /// <summary> | |
| /// This is the handler for NegotiationPending event. | |
| /// NegotiationPending state can be in reached in the following cases | |
| /// 1. From Idle to NegotiationPending (during startup) | |
| /// 2. From Negotiation(Response)Sent to NegotiationPending. | |
| /// </summary> | |
| /// <param name="sender"></param> | |
| /// <param name="fsmEventArg"> | |
| /// This parameter contains the FSM event. | |
| /// </param> | |
| /// <exception cref="ArgumentNullException"> | |
| /// If the parameter <paramref name="fsmEventArg"/> is null. | |
| /// </exception> | |
| private void DoNegotiationPending(object sender, RemoteSessionStateMachineEventArgs fsmEventArg) | |
| { | |
| using (s_trace.TraceEventHandlers()) | |
| { | |
| if (fsmEventArg == null) | |
| { | |
| throw PSTraceSource.NewArgumentNullException(nameof(fsmEventArg)); | |
| } | |
| Dbg.Assert((_state == RemoteSessionState.Idle) || (_state == RemoteSessionState.NegotiationSent), | |
| "DoNegotiationPending can only occur when the state is Idle or NegotiationSent."); | |
| SetState(RemoteSessionState.NegotiationPending, null); | |
| } | |
| } | |
| /// <summary> | |
| /// This is the handler for the NegotiationReceived event. | |
| /// It sets the new state to be NegotiationReceived. | |
| /// </summary> | |
| /// <param name="sender"></param> | |
| /// <param name="fsmEventArg"> | |
| /// This parameter contains the FSM event. | |
| /// </param> | |
| /// <exception cref="ArgumentNullException"> | |
| /// If the parameter <paramref name="fsmEventArg"/> is null. | |
| /// </exception> | |
| /// <exception cref="ArgumentException"> | |
| /// If the parameter <paramref name="fsmEventArg"/> is not NegotiationReceived event or it does not hold the | |
| /// client negotiation packet. | |
| /// </exception> | |
| private void DoNegotiationReceived(object sender, RemoteSessionStateMachineEventArgs fsmEventArg) | |
| { | |
| using (s_trace.TraceEventHandlers()) | |
| { | |
| if (fsmEventArg == null) | |
| { | |
| throw PSTraceSource.NewArgumentNullException(nameof(fsmEventArg)); | |
| } | |
| Dbg.Assert(fsmEventArg.StateEvent == RemoteSessionEvent.NegotiationReceived, "StateEvent must be NegotiationReceived"); | |
| Dbg.Assert(fsmEventArg.RemoteSessionCapability != null, "RemoteSessioncapability must be non-null"); | |
| Dbg.Assert(_state == RemoteSessionState.NegotiationPending, "state must be in NegotiationPending state"); | |
| if (fsmEventArg.StateEvent != RemoteSessionEvent.NegotiationReceived) | |
| { | |
| throw PSTraceSource.NewArgumentException(nameof(fsmEventArg)); | |
| } | |
| if (fsmEventArg.RemoteSessionCapability == null) | |
| { | |
| throw PSTraceSource.NewArgumentException(nameof(fsmEventArg)); | |
| } | |
| SetState(RemoteSessionState.NegotiationReceived, null); | |
| } | |
| } | |
| /// <summary> | |
| /// This is the handler for NegotiationSending event. | |
| /// It sets the new state to be NegotiationSending, and sends the server side | |
| /// negotiation packet by queuing it on the output queue. | |
| /// </summary> | |
| /// <param name="sender"></param> | |
| /// <param name="fsmEventArg"> | |
| /// This parameter contains the FSM event. | |
| /// </param> | |
| /// <exception cref="ArgumentNullException"> | |
| /// If the parameter <paramref name="fsmEventArg"/> is null. | |
| /// </exception> | |
| private void DoNegotiationSending(object sender, RemoteSessionStateMachineEventArgs fsmEventArg) | |
| { | |
| if (fsmEventArg == null) | |
| { | |
| throw PSTraceSource.NewArgumentNullException(nameof(fsmEventArg)); | |
| } | |
| Dbg.Assert(fsmEventArg.StateEvent == RemoteSessionEvent.NegotiationSending, "Event must be NegotiationSending"); | |
| Dbg.Assert(_state == RemoteSessionState.NegotiationReceived, "State must be NegotiationReceived"); | |
| SetState(RemoteSessionState.NegotiationSending, null); | |
| _session.SessionDataStructureHandler.SendNegotiationAsync(); | |
| } | |
| /// <summary> | |
| /// This is the handler for NegotiationSendCompleted event. | |
| /// It sets the new state to be NegotiationSent. | |
| /// </summary> | |
| /// <param name="sender"></param> | |
| /// <param name="fsmEventArg"> | |
| /// This parameter contains the FSM event. | |
| /// </param> | |
| /// <exception cref="ArgumentNullException"> | |
| /// If the parameter <paramref name="fsmEventArg"/> is null. | |
| /// </exception> | |
| private void DoNegotiationCompleted(object sender, RemoteSessionStateMachineEventArgs fsmEventArg) | |
| { | |
| using (s_trace.TraceEventHandlers()) | |
| { | |
| if (fsmEventArg == null) | |
| { | |
| throw PSTraceSource.NewArgumentNullException(nameof(fsmEventArg)); | |
| } | |
| Dbg.Assert(_state == RemoteSessionState.NegotiationSending, "State must be NegotiationSending"); | |
| Dbg.Assert(fsmEventArg.StateEvent == RemoteSessionEvent.NegotiationSendCompleted, "StateEvent must be NegotiationSendCompleted"); | |
| SetState(RemoteSessionState.NegotiationSent, null); | |
| } | |
| } | |
| /// <summary> | |
| /// This is the handler for the NegotiationCompleted event. | |
| /// It sets the new state to be Established. It turns off the negotiation timeout timer. | |
| /// </summary> | |
| /// <param name="sender"></param> | |
| /// <param name="fsmEventArg"> | |
| /// This parameter contains the FSM event. | |
| /// </param> | |
| /// <exception cref="ArgumentNullException"> | |
| /// If the parameter <paramref name="fsmEventArg"/> is null. | |
| /// </exception> | |
| private void DoEstablished(object sender, RemoteSessionStateMachineEventArgs fsmEventArg) | |
| { | |
| using (s_trace.TraceEventHandlers()) | |
| { | |
| if (fsmEventArg == null) | |
| { | |
| throw PSTraceSource.NewArgumentNullException(nameof(fsmEventArg)); | |
| } | |
| Dbg.Assert(_state == RemoteSessionState.NegotiationSent, "State must be NegotiationReceived"); | |
| Dbg.Assert(fsmEventArg.StateEvent == RemoteSessionEvent.NegotiationCompleted, "StateEvent must be NegotiationCompleted"); | |
| if (fsmEventArg.StateEvent != RemoteSessionEvent.NegotiationCompleted) | |
| { | |
| throw PSTraceSource.NewArgumentException(nameof(fsmEventArg)); | |
| } | |
| if (_state != RemoteSessionState.NegotiationSent) | |
| { | |
| throw PSTraceSource.NewInvalidOperationException(); | |
| } | |
| SetState(RemoteSessionState.Established, null); | |
| } | |
| } | |
| /// <summary> | |
| /// This is the handler for MessageReceived event. It dispatches the data to various components | |
| /// that uses the data. | |
| /// </summary> | |
| /// <param name="sender"></param> | |
| /// <param name="fsmEventArg"> | |
| /// This parameter contains the FSM event. | |
| /// </param> | |
| /// <exception cref="ArgumentNullException"> | |
| /// If the parameter <paramref name="fsmEventArg"/> is null. | |
| /// </exception> | |
| /// <exception cref="ArgumentException"> | |
| /// If the parameter <paramref name="fsmEventArg"/> does not contain remote data. | |
| /// </exception> | |
| internal void DoMessageReceived(object sender, RemoteSessionStateMachineEventArgs fsmEventArg) | |
| { | |
| using (s_trace.TraceEventHandlers()) | |
| { | |
| if (fsmEventArg == null) | |
| { | |
| throw PSTraceSource.NewArgumentNullException(nameof(fsmEventArg)); | |
| } | |
| if (fsmEventArg.RemoteData == null) | |
| { | |
| throw PSTraceSource.NewArgumentException(nameof(fsmEventArg)); | |
| } | |
| Dbg.Assert(_state == RemoteSessionState.Established || | |
| _state == RemoteSessionState.EstablishedAndKeyExchanged || | |
| _state == RemoteSessionState.EstablishedAndKeyReceived || | |
| _state == RemoteSessionState.EstablishedAndKeySent, // server session will never be in this state.. TODO- remove this | |
| "State must be Established or EstablishedAndKeySent or EstablishedAndKeyReceived or EstablishedAndKeyExchanged"); | |
| RemotingTargetInterface targetInterface = fsmEventArg.RemoteData.TargetInterface; | |
| RemotingDataType dataType = fsmEventArg.RemoteData.DataType; | |
| Guid clientRunspacePoolId; | |
| ServerRunspacePoolDriver runspacePoolDriver; | |
| // string errorMessage = null; | |
| RemoteDataEventArgs remoteDataForSessionArg = null; | |
| switch (targetInterface) | |
| { | |
| case RemotingTargetInterface.Session: | |
| { | |
| switch (dataType) | |
| { | |
| // GETBACK | |
| case RemotingDataType.CreateRunspacePool: | |
| remoteDataForSessionArg = new RemoteDataEventArgs(fsmEventArg.RemoteData); | |
| _session.SessionDataStructureHandler.RaiseDataReceivedEvent(remoteDataForSessionArg); | |
| break; | |
| default: | |
| Dbg.Assert(false, "Should never reach here"); | |
| break; | |
| } | |
| } | |
| break; | |
| case RemotingTargetInterface.RunspacePool: | |
| // GETBACK | |
| clientRunspacePoolId = fsmEventArg.RemoteData.RunspacePoolId; | |
| runspacePoolDriver = _session.GetRunspacePoolDriver(clientRunspacePoolId); | |
| if (runspacePoolDriver != null) | |
| { | |
| runspacePoolDriver.DataStructureHandler.ProcessReceivedData(fsmEventArg.RemoteData); | |
| } | |
| else | |
| { | |
| s_trace.WriteLine(@"Server received data for Runspace (id: {0}), | |
| but the Runspace cannot be found", clientRunspacePoolId); | |
| PSRemotingDataStructureException reasonOfFailure = new | |
| PSRemotingDataStructureException(RemotingErrorIdStrings.RunspaceCannotBeFound, | |
| clientRunspacePoolId); | |
| RemoteSessionStateMachineEventArgs runspaceNotFoundArg = new RemoteSessionStateMachineEventArgs(RemoteSessionEvent.FatalError, reasonOfFailure); | |
| RaiseEvent(runspaceNotFoundArg); | |
| } | |
| break; | |
| case RemotingTargetInterface.PowerShell: | |
| clientRunspacePoolId = fsmEventArg.RemoteData.RunspacePoolId; | |
| runspacePoolDriver = _session.GetRunspacePoolDriver(clientRunspacePoolId); | |
| runspacePoolDriver.DataStructureHandler.DispatchMessageToPowerShell(fsmEventArg.RemoteData); | |
| break; | |
| default: | |
| s_trace.WriteLine("Server received data unknown targetInterface: {0}", targetInterface); | |
| PSRemotingDataStructureException reasonOfFailure2 = new PSRemotingDataStructureException(RemotingErrorIdStrings.ReceivedUnsupportedRemotingTargetInterfaceType, targetInterface); | |
| RemoteSessionStateMachineEventArgs unknownTargetArg = new RemoteSessionStateMachineEventArgs(RemoteSessionEvent.FatalError, reasonOfFailure2); | |
| RaiseEvent(unknownTargetArg); | |
| break; | |
| } | |
| } | |
| } | |
| /// <summary> | |
| /// This is the handler for ConnectFailed event. In this implementation, this should never | |
| /// happen. This is because the IO channel is stdin/stdout/stderr redirection. | |
| /// Therefore, the connection is a dummy operation. | |
| /// </summary> | |
| /// <param name="sender"></param> | |
| /// <param name="fsmEventArg"> | |
| /// This parameter contains the FSM event. | |
| /// </param> | |
| /// <exception cref="ArgumentNullException"> | |
| /// If the parameter <paramref name="fsmEventArg"/> is null. | |
| /// </exception> | |
| /// <exception cref="ArgumentException"> | |
| /// If the parameter <paramref name="fsmEventArg"/> does not contain ConnectFailed event. | |
| /// </exception> | |
| private void DoConnectFailed(object sender, RemoteSessionStateMachineEventArgs fsmEventArg) | |
| { | |
| using (s_trace.TraceEventHandlers()) | |
| { | |
| if (fsmEventArg == null) | |
| { | |
| throw PSTraceSource.NewArgumentNullException(nameof(fsmEventArg)); | |
| } | |
| Dbg.Assert(fsmEventArg.StateEvent == RemoteSessionEvent.ConnectFailed, "StateEvent must be ConnectFailed"); | |
| if (fsmEventArg.StateEvent != RemoteSessionEvent.ConnectFailed) | |
| { | |
| throw PSTraceSource.NewArgumentException(nameof(fsmEventArg)); | |
| } | |
| Dbg.Assert(_state == RemoteSessionState.Connecting, "session State must be Connecting"); | |
| // This method should not be called in this implementation. | |
| throw PSTraceSource.NewInvalidOperationException(); | |
| } | |
| } | |
| /// <summary> | |
| /// This is the handler for FatalError event. It directly calls the DoClose, which | |
| /// is the Close event handler. | |
| /// </summary> | |
| /// <param name="sender"></param> | |
| /// <param name="fsmEventArg"> | |
| /// This parameter contains the FSM event. | |
| /// </param> | |
| /// <exception cref="ArgumentNullException"> | |
| /// If the parameter <paramref name="fsmEventArg"/> is null. | |
| /// </exception> | |
| /// <exception cref="ArgumentNullException"> | |
| /// If the parameter <paramref name="fsmEventArg"/> does not contains FatalError event. | |
| /// </exception> | |
| private void DoFatalError(object sender, RemoteSessionStateMachineEventArgs fsmEventArg) | |
| { | |
| using (s_trace.TraceEventHandlers()) | |
| { | |
| if (fsmEventArg == null) | |
| { | |
| throw PSTraceSource.NewArgumentNullException(nameof(fsmEventArg)); | |
| } | |
| Dbg.Assert(fsmEventArg.StateEvent == RemoteSessionEvent.FatalError, "StateEvent must be FatalError"); | |
| if (fsmEventArg.StateEvent != RemoteSessionEvent.FatalError) | |
| { | |
| throw PSTraceSource.NewArgumentException(nameof(fsmEventArg)); | |
| } | |
| DoClose(this, fsmEventArg); | |
| } | |
| } | |
| /// <summary> | |
| /// Handle connect event - this is raised when a new client tries to connect to an existing session | |
| /// No changes to state. Calls into the session to handle any post connect operations. | |
| /// </summary> | |
| /// <param name="sender"></param> | |
| /// <param name="fsmEventArg"></param> | |
| private void DoConnect(object sender, RemoteSessionStateMachineEventArgs fsmEventArg) | |
| { | |
| Dbg.Assert(_state != RemoteSessionState.Idle, "session should not be in idle state when SessionConnect event is queued"); | |
| if ((_state != RemoteSessionState.Closed) && (_state != RemoteSessionState.ClosingConnection)) | |
| { | |
| _session.HandlePostConnect(); | |
| } | |
| } | |
| /// <summary> | |
| /// This is the handler for Close event. It closes the connection. | |
| /// </summary> | |
| /// <param name="sender"></param> | |
| /// <param name="fsmEventArg"> | |
| /// This parameter contains the FSM event. | |
| /// </param> | |
| /// <exception cref="ArgumentNullException"> | |
| /// If the parameter <paramref name="fsmEventArg"/> is null. | |
| /// </exception> | |
| private void DoClose(object sender, RemoteSessionStateMachineEventArgs fsmEventArg) | |
| { | |
| using (s_trace.TraceEventHandlers()) | |
| { | |
| if (fsmEventArg == null) | |
| { | |
| throw PSTraceSource.NewArgumentNullException(nameof(fsmEventArg)); | |
| } | |
| RemoteSessionState oldState = _state; | |
| switch (oldState) | |
| { | |
| case RemoteSessionState.ClosingConnection: | |
| case RemoteSessionState.Closed: | |
| // do nothing | |
| break; | |
| case RemoteSessionState.Connecting: | |
| case RemoteSessionState.Connected: | |
| case RemoteSessionState.Established: | |
| case RemoteSessionState.EstablishedAndKeySent: // server session will never be in this state.. TODO- remove this | |
| case RemoteSessionState.EstablishedAndKeyReceived: | |
| case RemoteSessionState.EstablishedAndKeyExchanged: | |
| case RemoteSessionState.NegotiationReceived: | |
| case RemoteSessionState.NegotiationSent: | |
| case RemoteSessionState.NegotiationSending: | |
| SetState(RemoteSessionState.ClosingConnection, fsmEventArg.Reason); | |
| _session.SessionDataStructureHandler.CloseConnectionAsync(fsmEventArg.Reason); | |
| break; | |
| case RemoteSessionState.Idle: | |
| case RemoteSessionState.UndefinedState: | |
| default: | |
| Exception forcedCloseException = new PSRemotingTransportException(fsmEventArg.Reason, RemotingErrorIdStrings.ForceClosed); | |
| SetState(RemoteSessionState.Closed, forcedCloseException); | |
| break; | |
| } | |
| CleanAll(); | |
| } | |
| } | |
| /// <summary> | |
| /// This is the handler for CloseFailed event. | |
| /// It simply force the new state to be Closed. | |
| /// </summary> | |
| /// <param name="sender"></param> | |
| /// <param name="fsmEventArg"> | |
| /// This parameter contains the FSM event. | |
| /// </param> | |
| /// <exception cref="ArgumentNullException"> | |
| /// If the parameter <paramref name="fsmEventArg"/> is null. | |
| /// </exception> | |
| private void DoCloseFailed(object sender, RemoteSessionStateMachineEventArgs fsmEventArg) | |
| { | |
| using (s_trace.TraceEventHandlers()) | |
| { | |
| if (fsmEventArg == null) | |
| { | |
| throw PSTraceSource.NewArgumentNullException(nameof(fsmEventArg)); | |
| } | |
| Dbg.Assert(fsmEventArg.StateEvent == RemoteSessionEvent.CloseFailed, "StateEvent must be CloseFailed"); | |
| RemoteSessionState stateBeforeTransition = _state; | |
| SetState(RemoteSessionState.Closed, fsmEventArg.Reason); | |
| // ignore | |
| CleanAll(); | |
| } | |
| } | |
| /// <summary> | |
| /// This is the handler for CloseCompleted event. It sets the new state to be Closed. | |
| /// </summary> | |
| /// <param name="sender"></param> | |
| /// <param name="fsmEventArg"> | |
| /// This parameter contains the FSM event. | |
| /// </param> | |
| /// <exception cref="ArgumentNullException"> | |
| /// If the parameter <paramref name="fsmEventArg"/> is null. | |
| /// </exception> | |
| private void DoCloseCompleted(object sender, RemoteSessionStateMachineEventArgs fsmEventArg) | |
| { | |
| using (s_trace.TraceEventHandlers()) | |
| { | |
| if (fsmEventArg == null) | |
| { | |
| throw PSTraceSource.NewArgumentNullException(nameof(fsmEventArg)); | |
| } | |
| Dbg.Assert(fsmEventArg.StateEvent == RemoteSessionEvent.CloseCompleted, "StateEvent must be CloseCompleted"); | |
| SetState(RemoteSessionState.Closed, fsmEventArg.Reason); | |
| // Close the session only after changing the state..this way | |
| // state machine will not process anything. | |
| _session.Close(fsmEventArg); | |
| CleanAll(); | |
| } | |
| } | |
| /// <summary> | |
| /// This is the handler for NegotiationFailed event. | |
| /// It raises a Close event to trigger the connection to be shutdown. | |
| /// </summary> | |
| /// <param name="sender"></param> | |
| /// <param name="fsmEventArg"> | |
| /// This parameter contains the FSM event. | |
| /// </param> | |
| /// <exception cref="ArgumentNullException"> | |
| /// If the parameter <paramref name="fsmEventArg"/> is null. | |
| /// </exception> | |
| private void DoNegotiationFailed(object sender, RemoteSessionStateMachineEventArgs fsmEventArg) | |
| { | |
| using (s_trace.TraceEventHandlers()) | |
| { | |
| if (fsmEventArg == null) | |
| { | |
| throw PSTraceSource.NewArgumentNullException(nameof(fsmEventArg)); | |
| } | |
| Dbg.Assert(fsmEventArg.StateEvent == RemoteSessionEvent.NegotiationFailed, "StateEvent must be NegotiationFailed"); | |
| RemoteSessionStateMachineEventArgs closeArg = new RemoteSessionStateMachineEventArgs(RemoteSessionEvent.Close); | |
| RaiseEventPrivate(closeArg); | |
| } | |
| } | |
| /// <summary> | |
| /// This is the handler for NegotiationTimeout event. | |
| /// If the connection is already Established, it ignores this event. | |
| /// Otherwise, it raises a Close event to trigger a close of the connection. | |
| /// </summary> | |
| /// <param name="sender"></param> | |
| /// <param name="fsmEventArg"> | |
| /// This parameter contains the FSM event. | |
| /// </param> | |
| /// <exception cref="ArgumentNullException"> | |
| /// If the parameter <paramref name="fsmEventArg"/> is null. | |
| /// </exception> | |
| private void DoNegotiationTimeout(object sender, RemoteSessionStateMachineEventArgs fsmEventArg) | |
| { | |
| using (s_trace.TraceEventHandlers()) | |
| { | |
| if (fsmEventArg == null) | |
| { | |
| throw PSTraceSource.NewArgumentNullException(nameof(fsmEventArg)); | |
| } | |
| Dbg.Assert(fsmEventArg.StateEvent == RemoteSessionEvent.NegotiationTimeout, "StateEvent must be NegotiationTimeout"); | |
| if (_state == RemoteSessionState.Established) | |
| { | |
| // ignore | |
| return; | |
| } | |
| RemoteSessionStateMachineEventArgs closeArg = new RemoteSessionStateMachineEventArgs(RemoteSessionEvent.Close); | |
| RaiseEventPrivate(closeArg); | |
| } | |
| } | |
| /// <summary> | |
| /// This is the handler for SendFailed event. | |
| /// This is an indication that the wire layer IO is no longer connected. So it raises | |
| /// a Close event to trigger a connection shutdown. | |
| /// </summary> | |
| /// <param name="sender"></param> | |
| /// <param name="fsmEventArg"> | |
| /// This parameter contains the FSM event. | |
| /// </param> | |
| /// <exception cref="ArgumentNullException"> | |
| /// If the parameter <paramref name="fsmEventArg"/> is null. | |
| /// </exception> | |
| private void DoSendFailed(object sender, RemoteSessionStateMachineEventArgs fsmEventArg) | |
| { | |
| using (s_trace.TraceEventHandlers()) | |
| { | |
| if (fsmEventArg == null) | |
| { | |
| throw PSTraceSource.NewArgumentNullException(nameof(fsmEventArg)); | |
| } | |
| Dbg.Assert(fsmEventArg.StateEvent == RemoteSessionEvent.SendFailed, "StateEvent must be SendFailed"); | |
| RemoteSessionStateMachineEventArgs closeArg = new RemoteSessionStateMachineEventArgs(RemoteSessionEvent.Close); | |
| RaiseEventPrivate(closeArg); | |
| } | |
| } | |
| /// <summary> | |
| /// This is the handler for ReceivedFailed event. | |
| /// This is an indication that the wire layer IO is no longer connected. So it raises | |
| /// a Close event to trigger a connection shutdown. | |
| /// </summary> | |
| /// <param name="sender"></param> | |
| /// <param name="fsmEventArg"> | |
| /// This parameter contains the FSM event. | |
| /// </param> | |
| /// <exception cref="ArgumentNullException"> | |
| /// If the parameter <paramref name="fsmEventArg"/> is null. | |
| /// </exception> | |
| private void DoReceiveFailed(object sender, RemoteSessionStateMachineEventArgs fsmEventArg) | |
| { | |
| using (s_trace.TraceEventHandlers()) | |
| { | |
| if (fsmEventArg == null) | |
| { | |
| throw PSTraceSource.NewArgumentNullException(nameof(fsmEventArg)); | |
| } | |
| Dbg.Assert(fsmEventArg.StateEvent == RemoteSessionEvent.ReceiveFailed, "StateEvent must be ReceivedFailed"); | |
| RemoteSessionStateMachineEventArgs closeArg = new RemoteSessionStateMachineEventArgs(RemoteSessionEvent.Close); | |
| RaiseEventPrivate(closeArg); | |
| } | |
| } | |
| /// <summary> | |
| /// This method contains all the logic for handling the state machine | |
| /// for key exchange. All the different scenarios are covered in this. | |
| /// </summary> | |
| /// <param name="sender">Sender of this event, unused.</param> | |
| /// <param name="eventArgs">Event args.</param> | |
| private void DoKeyExchange(object sender, RemoteSessionStateMachineEventArgs eventArgs) | |
| { | |
| // There are corner cases with disconnect that can result in client receiving outdated key exchange packets | |
| // ***TODO*** Deal with this on the client side. Key exchange packets should have additional information | |
| // that identify the context of negotiation. Just like callId in SetMax and SetMinRunspaces messages | |
| Dbg.Assert(_state >= RemoteSessionState.Established, | |
| "Key Receiving can only be raised after reaching the Established state"); | |
| switch (eventArgs.StateEvent) | |
| { | |
| case RemoteSessionEvent.KeyReceived: | |
| { | |
| // does the server ever start key exchange process??? This may not be required | |
| if (_state == RemoteSessionState.EstablishedAndKeyRequested) | |
| { | |
| // reset the timer | |
| Timer tmp = Interlocked.Exchange(ref _keyExchangeTimer, null); | |
| tmp?.Dispose(); | |
| } | |
| // the key import would have been done | |
| // set state accordingly | |
| SetState(RemoteSessionState.EstablishedAndKeyReceived, eventArgs.Reason); | |
| // you need to send an encrypted session key to the client | |
| _session.SendEncryptedSessionKey(); | |
| } | |
| break; | |
| case RemoteSessionEvent.KeySent: | |
| { | |
| if (_state == RemoteSessionState.EstablishedAndKeyReceived) | |
| { | |
| // key exchange is now complete | |
| SetState(RemoteSessionState.EstablishedAndKeyExchanged, eventArgs.Reason); | |
| } | |
| } | |
| break; | |
| case RemoteSessionEvent.KeyRequested: | |
| { | |
| if ((_state == RemoteSessionState.Established) || (_state == RemoteSessionState.EstablishedAndKeyExchanged)) | |
| { | |
| // the key has been sent set state accordingly | |
| SetState(RemoteSessionState.EstablishedAndKeyRequested, eventArgs.Reason); | |
| // start the timer | |
| _keyExchangeTimer = new Timer(HandleKeyExchangeTimeout, null, BaseTransportManager.ServerDefaultKeepAliveTimeoutMs, Timeout.Infinite); | |
| } | |
| } | |
| break; | |
| case RemoteSessionEvent.KeyReceiveFailed: | |
| { | |
| if ((_state == RemoteSessionState.Established) || (_state == RemoteSessionState.EstablishedAndKeyExchanged)) | |
| { | |
| return; | |
| } | |
| DoClose(this, eventArgs); | |
| } | |
| break; | |
| case RemoteSessionEvent.KeySendFailed: | |
| { | |
| DoClose(this, eventArgs); | |
| } | |
| break; | |
| } | |
| } | |
| /// <summary> | |
| /// Handles the timeout for key exchange. | |
| /// </summary> | |
| /// <param name="sender">Sender of this event.</param> | |
| private void HandleKeyExchangeTimeout(object sender) | |
| { | |
| Dbg.Assert(_state == RemoteSessionState.EstablishedAndKeyRequested, "timeout should only happen when waiting for a key"); | |
| Timer tmp = Interlocked.Exchange(ref _keyExchangeTimer, null); | |
| tmp?.Dispose(); | |
| PSRemotingDataStructureException exception = | |
| new PSRemotingDataStructureException(RemotingErrorIdStrings.ServerKeyExchangeFailed); | |
| RaiseEvent(new RemoteSessionStateMachineEventArgs(RemoteSessionEvent.KeyReceiveFailed, exception)); | |
| } | |
| /// <summary> | |
| /// This method is designed to be a cleanup routine after the connection is closed. | |
| /// It can also be used for graceful shutdown of the server process, which is not currently | |
| /// implemented. | |
| /// </summary> | |
| private static void CleanAll() | |
| { | |
| } | |
| /// <summary> | |
| /// Set the FSM state to a new state. | |
| /// </summary> | |
| /// <param name="newState"> | |
| /// The new state. | |
| /// </param> | |
| /// <param name="reason"> | |
| /// Optional parameter that can provide additional information. This is currently not used. | |
| /// </param> | |
| private void SetState(RemoteSessionState newState, Exception reason) | |
| { | |
| RemoteSessionState oldState = _state; | |
| if (newState != oldState) | |
| { | |
| _state = newState; | |
| s_trace.WriteLine("state machine state transition: from state {0} to state {1}", oldState, _state); | |
| } | |
| // TODO: else should we close the session here? | |
| } | |
| } | |
| } | |