Windows-powershell / PowerShell-master /src /System.Management.Automation /engine /remoting /client /clientremotesessionprotocolstatemachine.cs
| // Copyright (c) Microsoft Corporation. | |
| // Licensed under the MIT License. | |
| using System.Collections.Generic; | |
| using System.Threading; | |
| using Dbg = System.Management.Automation.Diagnostics; | |
| namespace System.Management.Automation.Remoting | |
| { | |
| /// <summary> | |
| /// This class implements a Finite State Machine (FSM) to control the remote connection on the client side. | |
| /// There is a similar but not identical FSM on the server side for this connection. | |
| /// | |
| /// The FSM's states and events are defined to be the same for both the client FSM and the server FSM. | |
| /// This design allows the client and server FSM's to | |
| /// be as similar as possible, so that the complexity of maintaining them is minimized. | |
| /// | |
| /// This FSM only controls the remote connection state. States related to runspace and pipeline are managed by runspace | |
| /// pipeline themselves. | |
| /// | |
| /// This FSM defines an event handling matrix, which is filled by the event handlers. | |
| /// The state transitions can only be performed by these event handlers, which are private | |
| /// to this class. The event handling is done by a single thread, which makes this | |
| /// implementation solid and thread safe. | |
| /// | |
| /// This implementation of the FSM does not allow the remote session to be reused for a connection | |
| /// after it is been closed. This design decision is made to simplify the implementation. | |
| /// However, the design can be easily modified to allow the reuse of the remote session | |
| /// to reconnect after the connection is closed. | |
| /// </summary> | |
| internal class ClientRemoteSessionDSHandlerStateMachine | |
| { | |
| [] | |
| private static readonly PSTraceSource s_trace = PSTraceSource.GetTracer("CRSessionFSM", "CRSessionFSM"); | |
| /// <summary> | |
| /// Event handling matrix. It defines what action to take when an event occur. | |
| /// [State,Event]=>Action. | |
| /// </summary> | |
| private readonly EventHandler<RemoteSessionStateMachineEventArgs>[,] _stateMachineHandle; | |
| private readonly Queue<RemoteSessionStateEventArgs> _clientRemoteSessionStateChangeQueue; | |
| /// <summary> | |
| /// Current state of session. | |
| /// </summary> | |
| private RemoteSessionState _state; | |
| private readonly Queue<RemoteSessionStateMachineEventArgs> _processPendingEventsQueue | |
| = new Queue<RemoteSessionStateMachineEventArgs>(); | |
| // all events raised through the state machine | |
| // will be queued in this | |
| private readonly object _syncObject = new object(); | |
| // object for synchronizing access to the above | |
| // queue | |
| private bool _eventsInProcess = false; | |
| // whether some thread is actively processing events | |
| // in a loop. If this is set then other threads | |
| // should simply add to the queue and not attempt | |
| // at processing the events in the queue. This will | |
| // guarantee that events will always be serialized | |
| // and processed | |
| /// <summary> | |
| /// Timer to be used for key exchange. | |
| /// </summary> | |
| private Timer _keyExchangeTimer; | |
| /// <summary> | |
| /// Indicates that the client has previously completed the session key exchange. | |
| /// </summary> | |
| private bool _keyExchanged = false; | |
| /// <summary> | |
| /// This is to queue up a disconnect request when a key exchange is in process | |
| /// the session will be disconnect once the exchange is complete | |
| /// intermediate disconnect requests are tracked by this flag. | |
| /// </summary> | |
| private bool _pendingDisconnect = false; | |
| /// <summary> | |
| /// Processes events in the queue. If there are no | |
| /// more events to process, then sets eventsInProcess | |
| /// variable to false. This will ensure that another | |
| /// thread which raises an event can then take control | |
| /// of processing the events. | |
| /// </summary> | |
| private void ProcessEvents() | |
| { | |
| RemoteSessionStateMachineEventArgs eventArgs = null; | |
| do | |
| { | |
| lock (_syncObject) | |
| { | |
| if (_processPendingEventsQueue.Count == 0) | |
| { | |
| _eventsInProcess = false; | |
| break; | |
| } | |
| eventArgs = _processPendingEventsQueue.Dequeue(); | |
| } | |
| try | |
| { | |
| RaiseEventPrivate(eventArgs); | |
| } | |
| catch (Exception ex) | |
| { | |
| HandleFatalError(ex); | |
| } | |
| try | |
| { | |
| RaiseStateMachineEvents(); | |
| } | |
| catch (Exception ex) | |
| { | |
| HandleFatalError(ex); | |
| } | |
| } while (_eventsInProcess); | |
| } | |
| private void HandleFatalError(Exception ex) | |
| { | |
| // Event handlers should not throw exceptions. But if they do we need to | |
| // handle them here to prevent the state machine from not responding when there are pending | |
| // events to process. | |
| // Enqueue a fatal error event if such an exception occurs; clear all existing events.. we are going to terminate the session | |
| PSRemotingDataStructureException fatalError = new PSRemotingDataStructureException(ex, | |
| RemotingErrorIdStrings.FatalErrorCausingClose); | |
| RemoteSessionStateMachineEventArgs closeEvent = | |
| new RemoteSessionStateMachineEventArgs(RemoteSessionEvent.Close, fatalError); | |
| RaiseEvent(closeEvent, true); | |
| } | |
| /// <summary> | |
| /// Raises the StateChanged events which are queued | |
| /// All StateChanged events will be raised once the | |
| /// processing of the State Machine events are | |
| /// complete. | |
| /// </summary> | |
| private void RaiseStateMachineEvents() | |
| { | |
| RemoteSessionStateEventArgs queuedEventArg = null; | |
| while (_clientRemoteSessionStateChangeQueue.Count > 0) | |
| { | |
| queuedEventArg = _clientRemoteSessionStateChangeQueue.Dequeue(); | |
| StateChanged.SafeInvoke(this, queuedEventArg); | |
| } | |
| } | |
| /// <summary> | |
| /// Unique identifier for this state machine. Used | |
| /// in tracing. | |
| /// </summary> | |
| private readonly Guid _id; | |
| /// <summary> | |
| /// Handler to be used in cases, where setting the state is the | |
| /// only task being performed. This method also asserts | |
| /// if the specified event is valid for the current state of | |
| /// the state machine. | |
| /// </summary> | |
| /// <param name="sender">Sender of this event.</param> | |
| /// <param name="eventArgs">Event args.</param> | |
| private void SetStateHandler(object sender, RemoteSessionStateMachineEventArgs eventArgs) | |
| { | |
| switch (eventArgs.StateEvent) | |
| { | |
| case RemoteSessionEvent.NegotiationCompleted: | |
| { | |
| Dbg.Assert(_state == RemoteSessionState.NegotiationReceived, | |
| "State can be set to Established only when current state is NegotiationReceived"); | |
| SetState(RemoteSessionState.Established, null); | |
| } | |
| break; | |
| case RemoteSessionEvent.NegotiationReceived: | |
| { | |
| Dbg.Assert(eventArgs.RemoteSessionCapability != null, | |
| "State can be set to NegotiationReceived only when RemoteSessionCapability is not null"); | |
| if (eventArgs.RemoteSessionCapability == null) | |
| { | |
| throw PSTraceSource.NewArgumentException(nameof(eventArgs)); | |
| } | |
| SetState(RemoteSessionState.NegotiationReceived, null); | |
| } | |
| break; | |
| case RemoteSessionEvent.NegotiationSendCompleted: | |
| { | |
| Dbg.Assert((_state == RemoteSessionState.NegotiationSending) || (_state == RemoteSessionState.NegotiationSendingOnConnect), | |
| "Negotiating send can be completed only when current state is NegotiationSending"); | |
| SetState(RemoteSessionState.NegotiationSent, null); | |
| } | |
| break; | |
| case RemoteSessionEvent.ConnectFailed: | |
| { | |
| Dbg.Assert(_state == RemoteSessionState.Connecting, | |
| "A ConnectFailed event can be raised only when the current state is Connecting"); | |
| SetState(RemoteSessionState.ClosingConnection, eventArgs.Reason); | |
| } | |
| break; | |
| case RemoteSessionEvent.CloseFailed: | |
| { | |
| SetState(RemoteSessionState.Closed, eventArgs.Reason); | |
| } | |
| break; | |
| case RemoteSessionEvent.CloseCompleted: | |
| { | |
| SetState(RemoteSessionState.Closed, eventArgs.Reason); | |
| } | |
| break; | |
| case RemoteSessionEvent.KeyRequested: | |
| { | |
| Dbg.Assert(_state == RemoteSessionState.Established, | |
| "Server can request a key only after the client reaches the Established state"); | |
| if (_state == RemoteSessionState.Established) | |
| { | |
| SetState(RemoteSessionState.EstablishedAndKeyRequested, eventArgs.Reason); | |
| } | |
| } | |
| break; | |
| case RemoteSessionEvent.KeyReceived: | |
| { | |
| Dbg.Assert(_state == RemoteSessionState.EstablishedAndKeySent, | |
| "Key Receiving can only be raised after reaching the Established state"); | |
| if (_state == RemoteSessionState.EstablishedAndKeySent) | |
| { | |
| Timer tmp = Interlocked.Exchange(ref _keyExchangeTimer, null); | |
| tmp?.Dispose(); | |
| _keyExchanged = true; | |
| SetState(RemoteSessionState.Established, eventArgs.Reason); | |
| if (_pendingDisconnect) | |
| { | |
| // session key exchange is complete, if there is a disconnect pending, process it now | |
| _pendingDisconnect = false; | |
| DoDisconnect(sender, eventArgs); | |
| } | |
| } | |
| } | |
| break; | |
| case RemoteSessionEvent.KeySent: | |
| { | |
| Dbg.Assert(_state >= RemoteSessionState.Established, | |
| "Client can send a public key only after reaching the Established state"); | |
| Dbg.Assert(!_keyExchanged, "Client should do key exchange only once"); | |
| if (_state == RemoteSessionState.Established || | |
| _state == RemoteSessionState.EstablishedAndKeyRequested) | |
| { | |
| SetState(RemoteSessionState.EstablishedAndKeySent, eventArgs.Reason); | |
| // start the timer and wait | |
| _keyExchangeTimer = new Timer(HandleKeyExchangeTimeout, null, BaseTransportManager.ClientDefaultOperationTimeoutMs, Timeout.Infinite); | |
| } | |
| } | |
| break; | |
| case RemoteSessionEvent.DisconnectCompleted: | |
| { | |
| Dbg.Assert(_state == RemoteSessionState.Disconnecting || _state == RemoteSessionState.RCDisconnecting, | |
| "DisconnectCompleted event received while state machine is in wrong state"); | |
| if (_state == RemoteSessionState.Disconnecting || _state == RemoteSessionState.RCDisconnecting) | |
| { | |
| SetState(RemoteSessionState.Disconnected, eventArgs.Reason); | |
| } | |
| } | |
| break; | |
| case RemoteSessionEvent.DisconnectFailed: | |
| { | |
| Dbg.Assert(_state == RemoteSessionState.Disconnecting, | |
| "DisconnectCompleted event received while state machine is in wrong state"); | |
| if (_state == RemoteSessionState.Disconnecting) | |
| { | |
| SetState(RemoteSessionState.Disconnected, eventArgs.Reason); // set state to disconnected even TODO. Put some ETW event describing the disconnect process failure | |
| } | |
| } | |
| break; | |
| case RemoteSessionEvent.ReconnectCompleted: | |
| { | |
| Dbg.Assert(_state == RemoteSessionState.Reconnecting, | |
| "ReconnectCompleted event received while state machine is in wrong state"); | |
| if (_state == RemoteSessionState.Reconnecting) | |
| { | |
| SetState(RemoteSessionState.Established, eventArgs.Reason); | |
| } | |
| } | |
| break; | |
| } | |
| } | |
| /// <summary> | |
| /// Handles the timeout for key exchange. | |
| /// </summary> | |
| /// <param name="sender">Sender of this event.</param> | |
| private void HandleKeyExchangeTimeout(object sender) | |
| { | |
| Dbg.Assert(_state == RemoteSessionState.EstablishedAndKeySent, "timeout should only happen when waiting for a key"); | |
| Timer tmp = Interlocked.Exchange(ref _keyExchangeTimer, null); | |
| tmp?.Dispose(); | |
| PSRemotingDataStructureException exception = | |
| new PSRemotingDataStructureException(RemotingErrorIdStrings.ClientKeyExchangeFailed); | |
| RaiseEvent(new RemoteSessionStateMachineEventArgs(RemoteSessionEvent.KeyReceiveFailed, exception)); | |
| } | |
| /// <summary> | |
| /// Handler to be used in cases, where raising an event to | |
| /// the state needs to be performed. This method also | |
| /// asserts if the specified event is valid for | |
| /// the current state of the state machine. | |
| /// </summary> | |
| /// <param name="sender">Sender of this event.</param> | |
| /// <param name="eventArgs">Event args.</param> | |
| private void SetStateToClosedHandler(object sender, RemoteSessionStateMachineEventArgs eventArgs) | |
| { | |
| Dbg.Assert(_state == RemoteSessionState.NegotiationReceived && | |
| eventArgs.StateEvent == RemoteSessionEvent.NegotiationFailed || | |
| eventArgs.StateEvent == RemoteSessionEvent.SendFailed || | |
| eventArgs.StateEvent == RemoteSessionEvent.ReceiveFailed || | |
| eventArgs.StateEvent == RemoteSessionEvent.NegotiationTimeout || | |
| eventArgs.StateEvent == RemoteSessionEvent.KeySendFailed || | |
| eventArgs.StateEvent == RemoteSessionEvent.KeyReceiveFailed || | |
| eventArgs.StateEvent == RemoteSessionEvent.KeyRequestFailed || | |
| eventArgs.StateEvent == RemoteSessionEvent.ReconnectFailed, | |
| "An event to close the state machine can be raised only on the following conditions: " + | |
| "1. Negotiation failed 2. Send failed 3. Receive failed 4. Negotiation timedout 5. Key send failed 6. key receive failed 7. key exchange failed 8. Reconnection failed"); | |
| // if there is a NegotiationTimeout event raised, it | |
| // shouldn't matter if we are currently in the | |
| // Established state | |
| if (eventArgs.StateEvent == RemoteSessionEvent.NegotiationTimeout && | |
| State == RemoteSessionState.Established) | |
| { | |
| return; | |
| } | |
| // raise an event to close the state machine | |
| RaiseEvent(new RemoteSessionStateMachineEventArgs(RemoteSessionEvent.Close, | |
| eventArgs.Reason)); | |
| } | |
| /// <summary> | |
| /// Creates an instance of ClientRemoteSessionDSHandlerStateMachine. | |
| /// </summary> | |
| internal ClientRemoteSessionDSHandlerStateMachine() | |
| { | |
| _clientRemoteSessionStateChangeQueue = new Queue<RemoteSessionStateEventArgs>(); | |
| // Initialize the state machine event handling matrix | |
| _stateMachineHandle = new EventHandler<RemoteSessionStateMachineEventArgs>[(int)RemoteSessionState.MaxState, (int)RemoteSessionEvent.MaxEvent]; | |
| for (int i = 0; i < _stateMachineHandle.GetLength(0); i++) | |
| { | |
| _stateMachineHandle[i, (int)RemoteSessionEvent.FatalError] += DoFatal; | |
| _stateMachineHandle[i, (int)RemoteSessionEvent.Close] += DoClose; | |
| _stateMachineHandle[i, (int)RemoteSessionEvent.CloseFailed] += SetStateHandler; | |
| _stateMachineHandle[i, (int)RemoteSessionEvent.CloseCompleted] += SetStateHandler; | |
| _stateMachineHandle[i, (int)RemoteSessionEvent.NegotiationTimeout] += SetStateToClosedHandler; | |
| _stateMachineHandle[i, (int)RemoteSessionEvent.SendFailed] += SetStateToClosedHandler; | |
| _stateMachineHandle[i, (int)RemoteSessionEvent.ReceiveFailed] += SetStateToClosedHandler; | |
| _stateMachineHandle[i, (int)RemoteSessionEvent.CreateSession] += DoCreateSession; | |
| _stateMachineHandle[i, (int)RemoteSessionEvent.ConnectSession] += DoConnectSession; | |
| } | |
| _stateMachineHandle[(int)RemoteSessionState.Idle, (int)RemoteSessionEvent.NegotiationSending] += DoNegotiationSending; | |
| _stateMachineHandle[(int)RemoteSessionState.Idle, (int)RemoteSessionEvent.NegotiationSendingOnConnect] += DoNegotiationSending; | |
| _stateMachineHandle[(int)RemoteSessionState.NegotiationSending, (int)RemoteSessionEvent.NegotiationSendCompleted] += SetStateHandler; | |
| _stateMachineHandle[(int)RemoteSessionState.NegotiationSendingOnConnect, (int)RemoteSessionEvent.NegotiationSendCompleted] += SetStateHandler; | |
| _stateMachineHandle[(int)RemoteSessionState.NegotiationSent, (int)RemoteSessionEvent.NegotiationReceived] += SetStateHandler; | |
| _stateMachineHandle[(int)RemoteSessionState.NegotiationReceived, (int)RemoteSessionEvent.NegotiationCompleted] += SetStateHandler; | |
| _stateMachineHandle[(int)RemoteSessionState.NegotiationReceived, (int)RemoteSessionEvent.NegotiationFailed] += SetStateToClosedHandler; | |
| _stateMachineHandle[(int)RemoteSessionState.Connecting, (int)RemoteSessionEvent.ConnectFailed] += SetStateHandler; | |
| _stateMachineHandle[(int)RemoteSessionState.ClosingConnection, (int)RemoteSessionEvent.CloseCompleted] += SetStateHandler; | |
| _stateMachineHandle[(int)RemoteSessionState.Established, (int)RemoteSessionEvent.DisconnectStart] += DoDisconnect; | |
| _stateMachineHandle[(int)RemoteSessionState.Disconnecting, (int)RemoteSessionEvent.DisconnectCompleted] += SetStateHandler; | |
| _stateMachineHandle[(int)RemoteSessionState.Disconnecting, (int)RemoteSessionEvent.DisconnectFailed] += SetStateHandler; // dont close | |
| _stateMachineHandle[(int)RemoteSessionState.Disconnected, (int)RemoteSessionEvent.ReconnectStart] += DoReconnect; | |
| _stateMachineHandle[(int)RemoteSessionState.Reconnecting, (int)RemoteSessionEvent.ReconnectCompleted] += SetStateHandler; | |
| _stateMachineHandle[(int)RemoteSessionState.Reconnecting, (int)RemoteSessionEvent.ReconnectFailed] += SetStateToClosedHandler; | |
| _stateMachineHandle[(int)RemoteSessionState.Disconnecting, (int)RemoteSessionEvent.RCDisconnectStarted] += DoRCDisconnectStarted; | |
| _stateMachineHandle[(int)RemoteSessionState.Disconnected, (int)RemoteSessionEvent.RCDisconnectStarted] += DoRCDisconnectStarted; | |
| _stateMachineHandle[(int)RemoteSessionState.Established, (int)RemoteSessionEvent.RCDisconnectStarted] += DoRCDisconnectStarted; | |
| _stateMachineHandle[(int)RemoteSessionState.RCDisconnecting, (int)RemoteSessionEvent.DisconnectCompleted] += SetStateHandler; | |
| // Disconnect during key exchange process | |
| _stateMachineHandle[(int)RemoteSessionState.EstablishedAndKeySent, (int)RemoteSessionEvent.DisconnectStart] += DoDisconnectDuringKeyExchange; | |
| _stateMachineHandle[(int)RemoteSessionState.EstablishedAndKeyRequested, (int)RemoteSessionEvent.DisconnectStart] += DoDisconnectDuringKeyExchange; | |
| _stateMachineHandle[(int)RemoteSessionState.Established, (int)RemoteSessionEvent.KeyRequested] += SetStateHandler; // | |
| _stateMachineHandle[(int)RemoteSessionState.Established, (int)RemoteSessionEvent.KeySent] += SetStateHandler; // | |
| _stateMachineHandle[(int)RemoteSessionState.Established, (int)RemoteSessionEvent.KeySendFailed] += SetStateToClosedHandler; // | |
| _stateMachineHandle[(int)RemoteSessionState.EstablishedAndKeySent, (int)RemoteSessionEvent.KeyReceived] += SetStateHandler; // | |
| _stateMachineHandle[(int)RemoteSessionState.EstablishedAndKeyRequested, (int)RemoteSessionEvent.KeySent] += SetStateHandler; // | |
| _stateMachineHandle[(int)RemoteSessionState.EstablishedAndKeySent, (int)RemoteSessionEvent.KeyReceiveFailed] += SetStateToClosedHandler; // | |
| _stateMachineHandle[(int)RemoteSessionState.EstablishedAndKeyRequested, (int)RemoteSessionEvent.KeySendFailed] += SetStateToClosedHandler; | |
| // TODO: All these are potential unexpected state transitions.. should have a way to track these calls.. | |
| // should at least put a dbg assert in this handler | |
| for (int i = 0; i < _stateMachineHandle.GetLength(0); i++) | |
| { | |
| for (int j = 0; j < _stateMachineHandle.GetLength(1); j++) | |
| { | |
| if (_stateMachineHandle[i, j] == null) | |
| { | |
| _stateMachineHandle[i, j] += DoClose; | |
| } | |
| } | |
| } | |
| _id = Guid.NewGuid(); | |
| // initialize the state to be Idle: this means it is ready to start connecting. | |
| SetState(RemoteSessionState.Idle, null); | |
| } | |
| /// <summary> | |
| /// Helper method used by dependents to figure out if the RaiseEvent | |
| /// method can be short-circuited. This will be useful in cases where | |
| /// the dependent code wants to take action immediately instead of | |
| /// going through state machine. | |
| /// </summary> | |
| /// <param name="arg"></param> | |
| internal bool CanByPassRaiseEvent(RemoteSessionStateMachineEventArgs arg) | |
| { | |
| if (arg.StateEvent == RemoteSessionEvent.MessageReceived) | |
| { | |
| if (_state == RemoteSessionState.Established || | |
| _state == RemoteSessionState.EstablishedAndKeyReceived || // TODO - Client session would never get into this state... to be removed | |
| _state == RemoteSessionState.EstablishedAndKeySent || | |
| _state == RemoteSessionState.Disconnecting || // There can be input data until disconnect has been completed | |
| _state == RemoteSessionState.Disconnected) // Data can arrive while state machine is transitioning to disconnected | |
| { | |
| return true; | |
| } | |
| } | |
| return false; | |
| } | |
| /// <summary> | |
| /// This method is used by all classes to raise a FSM event. | |
| /// The method will queue the event. The event queue will be handled in | |
| /// a thread safe manner by a single dedicated thread. | |
| /// </summary> | |
| /// <param name="arg"> | |
| /// This parameter contains the event to be raised. | |
| /// </param> | |
| /// <param name="clearQueuedEvents"> | |
| /// optional bool indicating whether to clear currently queued events | |
| /// </param> | |
| /// <exception cref="ArgumentNullException"> | |
| /// If the parameter is null. | |
| /// </exception> | |
| internal void RaiseEvent(RemoteSessionStateMachineEventArgs arg, bool clearQueuedEvents = false) | |
| { | |
| lock (_syncObject) | |
| { | |
| s_trace.WriteLine("Event received : {0} for {1}", arg.StateEvent, _id); | |
| if (clearQueuedEvents) | |
| { | |
| _processPendingEventsQueue.Clear(); | |
| } | |
| _processPendingEventsQueue.Enqueue(arg); | |
| if (!_eventsInProcess) | |
| { | |
| _eventsInProcess = true; | |
| } | |
| else | |
| { | |
| return; | |
| } | |
| } | |
| ProcessEvents(); | |
| } | |
| /// <summary> | |
| /// This is the private version of raising a FSM event. | |
| /// It can only be called by the dedicated thread that processes the event queue. | |
| /// It calls the event handler | |
| /// in the right position of the event handling matrix. | |
| /// </summary> | |
| /// <param name="arg"> | |
| /// The parameter contains the actual FSM event. | |
| /// </param> | |
| /// <exception cref="ArgumentNullException"> | |
| /// If the parameter is null. | |
| /// </exception> | |
| private void RaiseEventPrivate(RemoteSessionStateMachineEventArgs arg) | |
| { | |
| if (arg == null) | |
| { | |
| throw PSTraceSource.NewArgumentNullException(nameof(arg)); | |
| } | |
| EventHandler<RemoteSessionStateMachineEventArgs> handler = _stateMachineHandle[(int)State, (int)arg.StateEvent]; | |
| if (handler != null) | |
| { | |
| s_trace.WriteLine("Before calling state machine event handler: state = {0}, event = {1}, id = {2}", State, arg.StateEvent, _id); | |
| handler(this, arg); | |
| s_trace.WriteLine("After calling state machine event handler: state = {0}, event = {1}, id = {2}", State, arg.StateEvent, _id); | |
| } | |
| } | |
| /// <summary> | |
| /// This is a readonly property available to all other classes. It gives the FSM state. | |
| /// Other classes can query for this state. Only the FSM itself can change the state. | |
| /// </summary> | |
| internal RemoteSessionState State | |
| { | |
| get | |
| { | |
| return _state; | |
| } | |
| } | |
| /// <summary> | |
| /// This event indicates that the FSM state changed. | |
| /// </summary> | |
| internal event EventHandler<RemoteSessionStateEventArgs> StateChanged; | |
| /// <summary> | |
| /// This is the handler for CreateSession event of the FSM. This is the beginning of everything | |
| /// else. From this moment on, the FSM will proceeds step by step to eventually reach | |
| /// Established state or Closed state. | |
| /// </summary> | |
| /// <param name="sender"></param> | |
| /// <param name="arg"> | |
| /// This parameter contains the FSM event. | |
| /// </param> | |
| /// <exception cref="PSArgumentNullException"> | |
| /// If the parameter <paramref name="arg"/> is null. | |
| /// </exception> | |
| private void DoCreateSession(object sender, RemoteSessionStateMachineEventArgs arg) | |
| { | |
| using (s_trace.TraceEventHandlers()) | |
| { | |
| Dbg.Assert(_state == RemoteSessionState.Idle, | |
| "State needs to be idle to start connection"); | |
| Dbg.Assert(_state != RemoteSessionState.ClosingConnection || | |
| _state != RemoteSessionState.Closed, | |
| "Reconnect after connection is closing or closed is not allowed"); | |
| if (State == RemoteSessionState.Idle) | |
| { | |
| // we are short-circuiting the state by going directly to NegotiationSending.. | |
| // This will save 1 network trip just to establish a connection. | |
| // Raise the event for sending the negotiation | |
| RemoteSessionStateMachineEventArgs sendingArg = new RemoteSessionStateMachineEventArgs(RemoteSessionEvent.NegotiationSending); | |
| RaiseEvent(sendingArg); | |
| } | |
| } | |
| } | |
| /// <summary> | |
| /// This is the handler for ConnectSession event of the FSM. This is the beginning of everything | |
| /// else. From this moment on, the FSM will proceeds step by step to eventually reach | |
| /// Established state or Closed state. | |
| /// </summary> | |
| /// <param name="sender"></param> | |
| /// <param name="arg"> | |
| /// This parameter contains the FSM event. | |
| /// </param> | |
| /// <exception cref="PSArgumentNullException"> | |
| /// If the parameter <paramref name="arg"/> is null. | |
| /// </exception> | |
| private void DoConnectSession(object sender, RemoteSessionStateMachineEventArgs arg) | |
| { | |
| using (s_trace.TraceEventHandlers()) | |
| { | |
| Dbg.Assert(_state == RemoteSessionState.Idle, | |
| "State needs to be idle to start connection"); | |
| if (State == RemoteSessionState.Idle) | |
| { | |
| // We need to send negotiation and connect algorithm related info | |
| // Change state to let other DSHandlers add appropriate messages to be piggybacked on transport's Create payload | |
| RemoteSessionStateMachineEventArgs sendingArg = new RemoteSessionStateMachineEventArgs(RemoteSessionEvent.NegotiationSendingOnConnect); | |
| RaiseEvent(sendingArg); | |
| } | |
| } | |
| } | |
| /// <summary> | |
| /// This is the handler for NegotiationSending event. | |
| /// It sets the new state to be NegotiationSending and | |
| /// calls data structure handler to send the negotiation packet. | |
| /// </summary> | |
| /// <param name="sender"></param> | |
| /// <param name="arg"> | |
| /// This parameter contains the FSM event. | |
| /// </param> | |
| /// <exception cref="ArgumentNullException"> | |
| /// If the parameter <paramref name="arg"/> is null. | |
| /// </exception> | |
| private void DoNegotiationSending(object sender, RemoteSessionStateMachineEventArgs arg) | |
| { | |
| if (arg.StateEvent == RemoteSessionEvent.NegotiationSending) | |
| { | |
| SetState(RemoteSessionState.NegotiationSending, null); | |
| } | |
| else if (arg.StateEvent == RemoteSessionEvent.NegotiationSendingOnConnect) | |
| { | |
| SetState(RemoteSessionState.NegotiationSendingOnConnect, null); | |
| } | |
| else | |
| { | |
| Dbg.Assert(false, "NegotiationSending called on wrong event"); | |
| } | |
| } | |
| private void DoDisconnectDuringKeyExchange(object sender, RemoteSessionStateMachineEventArgs arg) | |
| { | |
| // set flag to indicate Disconnect request queue up | |
| _pendingDisconnect = true; | |
| } | |
| private void DoDisconnect(object sender, RemoteSessionStateMachineEventArgs arg) | |
| { | |
| SetState(RemoteSessionState.Disconnecting, null); | |
| } | |
| private void DoReconnect(object sender, RemoteSessionStateMachineEventArgs arg) | |
| { | |
| SetState(RemoteSessionState.Reconnecting, null); | |
| } | |
| private void DoRCDisconnectStarted(object sender, RemoteSessionStateMachineEventArgs arg) | |
| { | |
| if (State != RemoteSessionState.Disconnecting && | |
| State != RemoteSessionState.Disconnected) | |
| { | |
| SetState(RemoteSessionState.RCDisconnecting, null); | |
| } | |
| } | |
| /// <summary> | |
| /// This is the handler for Close event. | |
| /// </summary> | |
| /// <param name="sender"></param> | |
| /// <param name="arg"> | |
| /// This parameter contains the FSM event. | |
| /// </param> | |
| /// <exception cref="ArgumentNullException"> | |
| /// If the parameter <paramref name="arg"/> is null. | |
| /// </exception> | |
| /// <exception cref="ArgumentException"> | |
| /// If the parameter <paramref name="arg"/> does not contain remote data. | |
| /// </exception> | |
| private void DoClose(object sender, RemoteSessionStateMachineEventArgs arg) | |
| { | |
| using (s_trace.TraceEventHandlers()) | |
| { | |
| RemoteSessionState oldState = _state; | |
| switch (oldState) | |
| { | |
| case RemoteSessionState.ClosingConnection: | |
| case RemoteSessionState.Closed: | |
| // do nothing | |
| break; | |
| case RemoteSessionState.Connecting: | |
| case RemoteSessionState.Connected: | |
| case RemoteSessionState.Established: | |
| case RemoteSessionState.EstablishedAndKeyReceived: // TODO - Client session would never get into this state... to be removed | |
| case RemoteSessionState.EstablishedAndKeySent: | |
| case RemoteSessionState.NegotiationReceived: | |
| case RemoteSessionState.NegotiationSent: | |
| case RemoteSessionState.NegotiationSending: | |
| case RemoteSessionState.Disconnected: | |
| case RemoteSessionState.Disconnecting: | |
| case RemoteSessionState.Reconnecting: | |
| case RemoteSessionState.RCDisconnecting: | |
| SetState(RemoteSessionState.ClosingConnection, arg.Reason); | |
| break; | |
| case RemoteSessionState.Idle: | |
| case RemoteSessionState.UndefinedState: | |
| default: | |
| PSRemotingTransportException forceClosedException = new PSRemotingTransportException(arg.Reason, RemotingErrorIdStrings.ForceClosed); | |
| SetState(RemoteSessionState.Closed, forceClosedException); | |
| break; | |
| } | |
| CleanAll(); | |
| } | |
| } | |
| /// <summary> | |
| /// Handles a fatal error message. Throws a well defined error message, | |
| /// which contains the reason for the fatal error as an inner exception. | |
| /// This way the internal details are not surfaced to the user. | |
| /// </summary> | |
| /// <param name="sender">Sender of this event, unused.</param> | |
| /// <param name="eventArgs">Arguments describing this event.</param> | |
| private void DoFatal(object sender, RemoteSessionStateMachineEventArgs eventArgs) | |
| { | |
| PSRemotingDataStructureException fatalError = | |
| new PSRemotingDataStructureException(eventArgs.Reason, RemotingErrorIdStrings.FatalErrorCausingClose); | |
| RemoteSessionStateMachineEventArgs closeEvent = | |
| new RemoteSessionStateMachineEventArgs(RemoteSessionEvent.Close, fatalError); | |
| RaiseEvent(closeEvent); | |
| } | |
| private static void CleanAll() | |
| { | |
| } | |
| /// <summary> | |
| /// Sets the state of the state machine. Since only | |
| /// one thread can be manipulating the state at a time | |
| /// the state is not synchronized. | |
| /// </summary> | |
| /// <param name="newState">New state of the state machine.</param> | |
| /// <param name="reason">reason why the state machine is set | |
| /// to the new state</param> | |
| private void SetState(RemoteSessionState newState, Exception reason) | |
| { | |
| RemoteSessionState oldState = _state; | |
| if (newState != oldState) | |
| { | |
| _state = newState; | |
| s_trace.WriteLine("state machine state transition: from state {0} to state {1}", oldState, _state); | |
| RemoteSessionStateInfo stateInfo = new RemoteSessionStateInfo(_state, reason); | |
| RemoteSessionStateEventArgs sessionStateEventArg = new RemoteSessionStateEventArgs(stateInfo); | |
| _clientRemoteSessionStateChangeQueue.Enqueue(sessionStateEventArg); | |
| } | |
| } | |
| } | |
| } | |