Windows-powershell / PowerShell-master /src /Microsoft.PowerShell.Commands.Utility /commands /utility /ShowCommand /ShowCommand.cs
| // Copyright (c) Microsoft Corporation. | |
| // Licensed under the MIT License. | |
| using System; | |
| using System.Collections.Generic; | |
| using System.Collections.ObjectModel; | |
| using System.Globalization; | |
| using System.Management.Automation; | |
| using System.Reflection; | |
| using System.Runtime.InteropServices; | |
| using System.Text; | |
| using System.Threading; | |
| using Microsoft.PowerShell.Commands.ShowCommandExtension; | |
| namespace Microsoft.PowerShell.Commands | |
| { | |
| /// <summary> | |
| /// Show-Command displays a GUI for a cmdlet, or for all cmdlets if no specific cmdlet is specified. | |
| /// </summary> | |
| [] | |
| public class ShowCommandCommand : PSCmdlet, IDisposable | |
| { | |
| /// <summary> | |
| /// Set to true when ProcessRecord is reached, since it will always open a window. | |
| /// </summary> | |
| private bool _hasOpenedWindow; | |
| /// <summary> | |
| /// Determines if the command should be sent to the pipeline as a string instead of run. | |
| /// </summary> | |
| private bool _passThrough; | |
| /// <summary> | |
| /// Uses ShowCommandProxy to invoke WPF GUI object. | |
| /// </summary> | |
| private ShowCommandProxy _showCommandProxy; | |
| /// <summary> | |
| /// Data container for all cmdlets. This is populated when show-command is called with no command name. | |
| /// </summary> | |
| private List<ShowCommandCommandInfo> _commands; | |
| /// <summary> | |
| /// List of modules that have been loaded indexed by module name. | |
| /// </summary> | |
| private Dictionary<string, ShowCommandModuleInfo> _importedModules; | |
| /// <summary> | |
| /// Record the EndProcessing error. | |
| /// </summary> | |
| private PSDataCollection<ErrorRecord> _errors = new(); | |
| /// <summary> | |
| /// Field used for the NoCommonParameter parameter. | |
| /// </summary> | |
| private SwitchParameter _noCommonParameter; | |
| /// <summary> | |
| /// Object used for ShowCommand with a command name that holds the view model created for the command. | |
| /// </summary> | |
| private object _commandViewModelObj; | |
| /// <summary> | |
| /// Gets or sets the command name. | |
| /// </summary> | |
| [] | |
| [] | |
| public string Name { get; set; } | |
| /// <summary> | |
| /// Gets or sets the Width. | |
| /// </summary> | |
| [] | |
| [] | |
| public double Height { get; set; } | |
| /// <summary> | |
| /// Gets or sets the Width. | |
| /// </summary> | |
| [] | |
| [] | |
| public double Width { get; set; } | |
| /// <summary> | |
| /// Gets or sets a value indicating Common Parameters should not be displayed. | |
| /// </summary> | |
| [] | |
| public SwitchParameter NoCommonParameter | |
| { | |
| get { return _noCommonParameter; } | |
| set { _noCommonParameter = value; } | |
| } | |
| /// <summary> | |
| /// Gets or sets a value indicating errors should not cause a message window to be displayed. | |
| /// </summary> | |
| [] | |
| public SwitchParameter ErrorPopup { get; set; } | |
| /// <summary> | |
| /// Gets or sets a value indicating the command should be sent to the pipeline as a string instead of run. | |
| /// </summary> | |
| [] | |
| public SwitchParameter PassThru | |
| { | |
| get { return _passThrough; } | |
| set { _passThrough = value; } | |
| } | |
| /// <summary> | |
| /// Executes a PowerShell script, writing the output objects to the pipeline. | |
| /// </summary> | |
| /// <param name="script">Script to execute.</param> | |
| public void RunScript(string script) | |
| { | |
| if (_showCommandProxy == null || string.IsNullOrEmpty(script)) | |
| { | |
| return; | |
| } | |
| if (_passThrough) | |
| { | |
| this.WriteObject(script); | |
| return; | |
| } | |
| if (ErrorPopup) | |
| { | |
| this.RunScriptSilentlyAndWithErrorHookup(script); | |
| return; | |
| } | |
| if (_showCommandProxy.HasHostWindow) | |
| { | |
| if (!_showCommandProxy.SetPendingISECommand(script)) | |
| { | |
| this.RunScriptSilentlyAndWithErrorHookup(script); | |
| } | |
| return; | |
| } | |
| // Don't send newline at end as PSReadLine shows it rather than executing | |
| if (!ConsoleInputWithNativeMethods.AddToConsoleInputBuffer(script, newLine: false)) | |
| { | |
| this.WriteDebug(FormatAndOut_out_gridview.CannotWriteToConsoleInputBuffer); | |
| this.RunScriptSilentlyAndWithErrorHookup(script); | |
| } | |
| } | |
| /// <summary> | |
| /// Dispose method in IDisposable. | |
| /// </summary> | |
| public void Dispose() | |
| { | |
| this.Dispose(true); | |
| GC.SuppressFinalize(this); | |
| } | |
| /// <summary> | |
| /// Initialize a proxy instance for show-command. | |
| /// </summary> | |
| protected override void BeginProcessing() | |
| { | |
| _showCommandProxy = new ShowCommandProxy(this); | |
| if (_showCommandProxy.ScreenHeight < this.Height) | |
| { | |
| ErrorRecord error = new( | |
| new NotSupportedException(string.Format(CultureInfo.CurrentUICulture, FormatAndOut_out_gridview.PropertyValidate, "Height", _showCommandProxy.ScreenHeight)), | |
| "PARAMETER_DATA_ERROR", | |
| ErrorCategory.InvalidData, | |
| null); | |
| this.ThrowTerminatingError(error); | |
| } | |
| if (_showCommandProxy.ScreenWidth < this.Width) | |
| { | |
| ErrorRecord error = new( | |
| new NotSupportedException(string.Format(CultureInfo.CurrentUICulture, FormatAndOut_out_gridview.PropertyValidate, "Width", _showCommandProxy.ScreenWidth)), | |
| "PARAMETER_DATA_ERROR", | |
| ErrorCategory.InvalidData, | |
| null); | |
| this.ThrowTerminatingError(error); | |
| } | |
| } | |
| /// <summary> | |
| /// ProcessRecord with or without CommandName. | |
| /// </summary> | |
| protected override void ProcessRecord() | |
| { | |
| if (Name == null) | |
| { | |
| _hasOpenedWindow = this.CanProcessRecordForAllCommands(); | |
| } | |
| else | |
| { | |
| _hasOpenedWindow = this.CanProcessRecordForOneCommand(); | |
| } | |
| } | |
| /// <summary> | |
| /// Optionally displays errors in a message. | |
| /// </summary> | |
| protected override void EndProcessing() | |
| { | |
| if (!_hasOpenedWindow) | |
| { | |
| return; | |
| } | |
| // We wait until the window is loaded and then activate it | |
| // to work around the console window gaining activation somewhere | |
| // in the end of ProcessRecord, which causes the keyboard focus | |
| // (and use oif tab key to focus controls) to go away from the window | |
| _showCommandProxy.WindowLoaded.WaitOne(); | |
| _showCommandProxy.ActivateWindow(); | |
| this.WaitForWindowClosedOrHelpNeeded(); | |
| this.RunScript(_showCommandProxy.GetScript()); | |
| if (_errors.Count == 0 || !ErrorPopup) | |
| { | |
| return; | |
| } | |
| StringBuilder errorString = new(); | |
| for (int i = 0; i < _errors.Count; i++) | |
| { | |
| if (i != 0) | |
| { | |
| errorString.AppendLine(); | |
| } | |
| ErrorRecord error = _errors[i]; | |
| errorString.Append(error.Exception.Message); | |
| } | |
| _showCommandProxy.ShowErrorString(errorString.ToString()); | |
| } | |
| /// <summary> | |
| /// StopProcessing is called close the window when user press Ctrl+C in the command prompt. | |
| /// </summary> | |
| protected override void StopProcessing() | |
| { | |
| _showCommandProxy.CloseWindow(); | |
| } | |
| /// <summary> | |
| /// Runs the script in a new PowerShell instance and hooks up error stream to potentially display error popup. | |
| /// This method has the inconvenience of not showing to the console user the script being executed. | |
| /// </summary> | |
| /// <param name="script">Script to be run.</param> | |
| private void RunScriptSilentlyAndWithErrorHookup(string script) | |
| { | |
| // errors are not created here, because there is a field for it used in the final pop up | |
| PSDataCollection<object> output = new(); | |
| output.DataAdded += this.Output_DataAdded; | |
| _errors.DataAdded += this.Error_DataAdded; | |
| System.Management.Automation.PowerShell ps = System.Management.Automation.PowerShell.Create(RunspaceMode.CurrentRunspace); | |
| ps.Streams.Error = _errors; | |
| ps.Commands.AddScript(script); | |
| ps.Invoke(null, output, null); | |
| } | |
| /// <summary> | |
| /// Issues an error when this.commandName was not found. | |
| /// </summary> | |
| private void IssueErrorForNoCommand() | |
| { | |
| InvalidOperationException errorException = new( | |
| string.Format( | |
| CultureInfo.CurrentUICulture, | |
| FormatAndOut_out_gridview.CommandNotFound, | |
| Name)); | |
| this.ThrowTerminatingError(new ErrorRecord(errorException, "NoCommand", ErrorCategory.InvalidOperation, Name)); | |
| } | |
| /// <summary> | |
| /// Issues an error when there is more than one command matching this.commandName. | |
| /// </summary> | |
| private void IssueErrorForMoreThanOneCommand() | |
| { | |
| InvalidOperationException errorException = new( | |
| string.Format( | |
| CultureInfo.CurrentUICulture, | |
| FormatAndOut_out_gridview.MoreThanOneCommand, | |
| Name, | |
| "Show-Command")); | |
| this.ThrowTerminatingError(new ErrorRecord(errorException, "MoreThanOneCommand", ErrorCategory.InvalidOperation, Name)); | |
| } | |
| /// <summary> | |
| /// Called from CommandProcessRecord to run the command that will get the CommandInfo and list of modules. | |
| /// </summary> | |
| /// <param name="command">Command to be retrieved.</param> | |
| /// <param name="modules">List of loaded modules.</param> | |
| private void GetCommandInfoAndModules(out CommandInfo command, out Dictionary<string, ShowCommandModuleInfo> modules) | |
| { | |
| command = null; | |
| modules = null; | |
| string commandText = _showCommandProxy.GetShowCommandCommand(Name, true); | |
| Collection<PSObject> commandResults = this.InvokeCommand.InvokeScript(commandText); | |
| object[] commandObjects = (object[])commandResults[0].BaseObject; | |
| object[] moduleObjects = (object[])commandResults[1].BaseObject; | |
| if (commandResults == null || moduleObjects == null || commandObjects.Length == 0) | |
| { | |
| this.IssueErrorForNoCommand(); | |
| return; | |
| } | |
| if (commandObjects.Length > 1) | |
| { | |
| this.IssueErrorForMoreThanOneCommand(); | |
| } | |
| command = ((PSObject)commandObjects[0]).BaseObject as CommandInfo; | |
| if (command == null) | |
| { | |
| this.IssueErrorForNoCommand(); | |
| return; | |
| } | |
| if (command.CommandType == CommandTypes.Alias) | |
| { | |
| commandText = _showCommandProxy.GetShowCommandCommand(command.Definition, false); | |
| commandResults = this.InvokeCommand.InvokeScript(commandText); | |
| if (commandResults == null || commandResults.Count != 1) | |
| { | |
| this.IssueErrorForNoCommand(); | |
| return; | |
| } | |
| command = (CommandInfo)commandResults[0].BaseObject; | |
| } | |
| modules = _showCommandProxy.GetImportedModulesDictionary(moduleObjects); | |
| } | |
| /// <summary> | |
| /// ProcessRecord when a command name is specified. | |
| /// </summary> | |
| /// <returns>True if there was no exception processing this record.</returns> | |
| private bool CanProcessRecordForOneCommand() | |
| { | |
| CommandInfo commandInfo; | |
| this.GetCommandInfoAndModules(out commandInfo, out _importedModules); | |
| Diagnostics.Assert(commandInfo != null, "GetCommandInfoAndModules would throw a terminating error/exception"); | |
| try | |
| { | |
| _commandViewModelObj = _showCommandProxy.GetCommandViewModel(new ShowCommandCommandInfo(commandInfo), _noCommonParameter.ToBool(), _importedModules, this.Name.Contains('\\')); | |
| _showCommandProxy.ShowCommandWindow(_commandViewModelObj, _passThrough); | |
| } | |
| catch (TargetInvocationException ti) | |
| { | |
| this.WriteError(new ErrorRecord(ti.InnerException, "CannotProcessRecordForOneCommand", ErrorCategory.InvalidOperation, Name)); | |
| return false; | |
| } | |
| return true; | |
| } | |
| /// <summary> | |
| /// ProcessRecord when a command name is not specified. | |
| /// </summary> | |
| /// <returns>True if there was no exception processing this record.</returns> | |
| private bool CanProcessRecordForAllCommands() | |
| { | |
| Collection<PSObject> rawCommands = this.InvokeCommand.InvokeScript(_showCommandProxy.GetShowAllModulesCommand()); | |
| _commands = _showCommandProxy.GetCommandList((object[])rawCommands[0].BaseObject); | |
| _importedModules = _showCommandProxy.GetImportedModulesDictionary((object[])rawCommands[1].BaseObject); | |
| try | |
| { | |
| _showCommandProxy.ShowAllModulesWindow(_importedModules, _commands, _noCommonParameter.ToBool(), _passThrough); | |
| } | |
| catch (TargetInvocationException ti) | |
| { | |
| this.WriteError(new ErrorRecord(ti.InnerException, "CannotProcessRecordForAllCommands", ErrorCategory.InvalidOperation, Name)); | |
| return false; | |
| } | |
| return true; | |
| } | |
| /// <summary> | |
| /// Waits until the window has been closed answering HelpNeeded events. | |
| /// </summary> | |
| private void WaitForWindowClosedOrHelpNeeded() | |
| { | |
| while (true) | |
| { | |
| int which = WaitHandle.WaitAny(new WaitHandle[] { _showCommandProxy.WindowClosed, _showCommandProxy.HelpNeeded, _showCommandProxy.ImportModuleNeeded }); | |
| if (which == 0) | |
| { | |
| break; | |
| } | |
| if (which == 1) | |
| { | |
| Collection<PSObject> helpResults = this.InvokeCommand.InvokeScript(_showCommandProxy.GetHelpCommand(_showCommandProxy.CommandNeedingHelp)); | |
| _showCommandProxy.DisplayHelp(helpResults); | |
| continue; | |
| } | |
| Diagnostics.Assert(which == 2, "which is 0,1 or 2 and 0 and 1 have been eliminated in the ifs above"); | |
| string commandToRun = _showCommandProxy.GetImportModuleCommand(_showCommandProxy.ParentModuleNeedingImportModule); | |
| Collection<PSObject> rawCommands; | |
| try | |
| { | |
| rawCommands = this.InvokeCommand.InvokeScript(commandToRun); | |
| } | |
| catch (RuntimeException e) | |
| { | |
| _showCommandProxy.ImportModuleFailed(e); | |
| continue; | |
| } | |
| _commands = _showCommandProxy.GetCommandList((object[])rawCommands[0].BaseObject); | |
| _importedModules = _showCommandProxy.GetImportedModulesDictionary((object[])rawCommands[1].BaseObject); | |
| _showCommandProxy.ImportModuleDone(_importedModules, _commands); | |
| continue; | |
| } | |
| } | |
| /// <summary> | |
| /// Writes the output of a script being run into the pipeline. | |
| /// </summary> | |
| /// <param name="sender">Output collection.</param> | |
| /// <param name="e">Output event.</param> | |
| private void Output_DataAdded(object sender, DataAddedEventArgs e) | |
| { | |
| this.WriteObject(((PSDataCollection<object>)sender)[e.Index]); | |
| } | |
| /// <summary> | |
| /// Writes the errors of a script being run into the pipeline. | |
| /// </summary> | |
| /// <param name="sender">Error collection.</param> | |
| /// <param name="e">Error event.</param> | |
| private void Error_DataAdded(object sender, DataAddedEventArgs e) | |
| { | |
| this.WriteError(((PSDataCollection<ErrorRecord>)sender)[e.Index]); | |
| } | |
| /// <summary> | |
| /// Implements IDisposable logic. | |
| /// </summary> | |
| /// <param name="isDisposing">True if being called from Dispose.</param> | |
| private void Dispose(bool isDisposing) | |
| { | |
| if (isDisposing) | |
| { | |
| if (_errors != null) | |
| { | |
| _errors.Dispose(); | |
| _errors = null; | |
| } | |
| } | |
| } | |
| /// <summary> | |
| /// Wraps interop code for console input buffer. | |
| /// </summary> | |
| internal static class ConsoleInputWithNativeMethods | |
| { | |
| /// <summary> | |
| /// Constant used in calls to GetStdHandle. | |
| /// </summary> | |
| internal const int STD_INPUT_HANDLE = -10; | |
| /// <summary> | |
| /// Adds a string to the console input buffer. | |
| /// </summary> | |
| /// <param name="str">String to add to console input buffer.</param> | |
| /// <param name="newLine">True to add Enter after the string.</param> | |
| /// <returns>True if it was successful in adding all characters to console input buffer.</returns> | |
| internal static bool AddToConsoleInputBuffer(string str, bool newLine) | |
| { | |
| IntPtr handle = ConsoleInputWithNativeMethods.GetStdHandle(ConsoleInputWithNativeMethods.STD_INPUT_HANDLE); | |
| if (handle == IntPtr.Zero) | |
| { | |
| return false; | |
| } | |
| uint strLen = (uint)str.Length; | |
| ConsoleInputWithNativeMethods.INPUT_RECORD[] records = new ConsoleInputWithNativeMethods.INPUT_RECORD[strLen + (newLine ? 1 : 0)]; | |
| for (int i = 0; i < strLen; i++) | |
| { | |
| ConsoleInputWithNativeMethods.INPUT_RECORD.SetInputRecord(ref records[i], str[i]); | |
| } | |
| uint written; | |
| if (!ConsoleInputWithNativeMethods.WriteConsoleInput(handle, records, strLen, out written) || written != strLen) | |
| { | |
| // I do not know of a case where written is not going to be strlen. Maybe for some character that | |
| // is not supported in the console. The API suggests this can happen, | |
| // so we handle it by returning false | |
| return false; | |
| } | |
| // Enter is written separately, because if this is a command, and one of the characters in the command was not written | |
| // (written != strLen) it is desireable to fail (return false) before typing enter and running the command | |
| if (newLine) | |
| { | |
| ConsoleInputWithNativeMethods.INPUT_RECORD[] enterArray = new ConsoleInputWithNativeMethods.INPUT_RECORD[1]; | |
| ConsoleInputWithNativeMethods.INPUT_RECORD.SetInputRecord(ref enterArray[0], (char)13); | |
| written = 0; | |
| if (!ConsoleInputWithNativeMethods.WriteConsoleInput(handle, enterArray, 1, out written)) | |
| { | |
| // I don't think this will happen | |
| return false; | |
| } | |
| Diagnostics.Assert(written == 1, "only Enter is being added and it is a supported character"); | |
| } | |
| return true; | |
| } | |
| /// <summary> | |
| /// Gets the console handle. | |
| /// </summary> | |
| /// <param name="nStdHandle">Which console handle to get.</param> | |
| /// <returns>The console handle.</returns> | |
| [] | |
| internal static extern IntPtr GetStdHandle(int nStdHandle); | |
| /// <summary> | |
| /// Writes to the console input buffer. | |
| /// </summary> | |
| /// <param name="hConsoleInput">Console handle.</param> | |
| /// <param name="lpBuffer">Inputs to be written.</param> | |
| /// <param name="nLength">Number of inputs to be written.</param> | |
| /// <param name="lpNumberOfEventsWritten">Returned number of inputs actually written.</param> | |
| /// <returns>0 if the function fails.</returns> | |
| [] | |
| [] | |
| internal static extern bool WriteConsoleInput( | |
| IntPtr hConsoleInput, | |
| INPUT_RECORD[] lpBuffer, | |
| uint nLength, | |
| out uint lpNumberOfEventsWritten); | |
| /// <summary> | |
| /// A record to be added to the console buffer. | |
| /// </summary> | |
| internal struct INPUT_RECORD | |
| { | |
| /// <summary> | |
| /// The proper event type for a KeyEvent KEY_EVENT_RECORD. | |
| /// </summary> | |
| internal const int KEY_EVENT = 0x0001; | |
| /// <summary> | |
| /// Input buffer event type. | |
| /// </summary> | |
| internal ushort EventType; | |
| /// <summary> | |
| /// The actual event. The original structure is a union of many others, but this is the largest of them. | |
| /// And we don't need other kinds of events. | |
| /// </summary> | |
| internal KEY_EVENT_RECORD KeyEvent; | |
| /// <summary> | |
| /// Sets the necessary fields of <paramref name="inputRecord"/> for a KeyDown event for the <paramref name="character"/> | |
| /// </summary> | |
| /// <param name="inputRecord">Input record to be set.</param> | |
| /// <param name="character">Character to set the record with.</param> | |
| internal static void SetInputRecord(ref INPUT_RECORD inputRecord, char character) | |
| { | |
| inputRecord.EventType = INPUT_RECORD.KEY_EVENT; | |
| inputRecord.KeyEvent.bKeyDown = true; | |
| inputRecord.KeyEvent.UnicodeChar = character; | |
| } | |
| } | |
| /// <summary> | |
| /// Type of INPUT_RECORD which is a key. | |
| /// </summary> | |
| [] | |
| internal struct KEY_EVENT_RECORD | |
| { | |
| /// <summary> | |
| /// True for key down and false for key up, but only needed if wVirtualKeyCode is used. | |
| /// </summary> | |
| internal bool bKeyDown; | |
| /// <summary> | |
| /// Repeat count. | |
| /// </summary> | |
| internal ushort wRepeatCount; | |
| /// <summary> | |
| /// Virtual key code. | |
| /// </summary> | |
| internal ushort wVirtualKeyCode; | |
| /// <summary> | |
| /// Virtual key scan code. | |
| /// </summary> | |
| internal ushort wVirtualScanCode; | |
| /// <summary> | |
| /// Character in input. If this is specified, wVirtualKeyCode, and others don't need to be. | |
| /// </summary> | |
| internal char UnicodeChar; | |
| /// <summary> | |
| /// State of keys like Shift and control. | |
| /// </summary> | |
| internal uint dwControlKeyState; | |
| } | |
| } | |
| } | |
| } | |