Conflict-Based Search for Optimal Multi-Agent Path Finding

The task in the multi-agent path finding problem (MAPF) is to find paths for multiple agents, each with a different start and goal position, such that agents do not collide. It is possible to solve this problem optimally with algorithms that are based on the A* algorithm. Recently, we proposed an alternative algorithm called Conflict-Based Search (CBS) (Sharon et al. 2012), which was shown to outperform the A*-based algorithms in some cases. CBS is a two-level algorithm. At the high level, a search is performed on a tree based on conflicts between agents. At the low level, a search is performed only for a single agent at a time. While in some cases CBS is very efficient, in other cases it is worse than A*-based algorithms. This paper focuses on the latter case by generalizing CBS to Meta-Agent CBS (MA-CBS). The main idea is to couple groups of agents into meta-agents if the number of internal conflicts between them exceeds a given bound. MACBS acts as a framework that can run on top of any complete MAPF solver. We analyze our new approach and provide experimental results demonstrating that it outperforms basic CBS and other A*-based optimal solvers in many cases. Introduction and Background In the multi-agent path finding (MAPF) problem, we are given a graph, G(V,E), and a set of k agents labeled a1 . . . ak. Each agent ai has a start position si ∈ V and goal position gi ∈ V . At each time step an agent can either move to a neighboring location or can wait in its current location. The task is to return the least-cost set of actions for all agents that will move each of the agents to its goal without conflicting with other agents (i.e., without being in the same location at the same time or crossing the same edge simultaneously in opposite directions). MAPF has practical applications in robotics, video games, vehicle routing, and other domains (Silver 2005; Dresner & Stone 2008). In its general form, MAPF is NPcomplete, because it is a generalization of the sliding tile puzzle, which is NP-complete (Ratner & Warrnuth 1986). There are many variants to the MAPF problem. In this paper we consider the following common setting. The cumulative cost function to minimize is the sum over all agents of the number of time steps required to reach the goal location (Standley 2010; Sharon et al. 2011a). Both move Copyright c © 2012, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved. and wait actions cost one. A centralized computing setting with a single CPU that controls all the agents is assumed. Note that a centralized computing setting is logically equivalent to a decentralized setting where each agent has its own computing power but agents are fully cooperative with full knowledge sharing and free communication. There are two main approaches for solving the MAPF in the centralized computing setting: the coupled and the decoupled approaches. In the decoupled approach, paths are planned for each agent separately. Algorithms from the decoupled approach run relatively fast, but optimality and even completeness are not always guaranteed (Silver 2005; Wang & Botea 2008; Jansen & Sturtevant 2008). New complete (but not optimal) decoupled algorithms were recently introduced for trees (Khorshid, Holte, & Sturtevant 2011) and for general graphs (Luna & Bekris 2011). Our aim is to solve the MAPF problem optimally and therefore the focus of this paper is on the coupled approach. In this approach MAPF is formalized as a global, singleagent search problem. One can activate an A*-based algorithm that searches a state space that includes all the different ways to permute the k agents into |V | locations. Consequently, the state space that is searched by the A*-based algorithms grow exponentially with the number of agents. Hence, finding the optimal solutions with A*-based algorithms requires significant computational expense. Previous optimal solvers dealt with this large search space in several ways. Ryan (2008; 2010) abstracted the problem into pre-defined structures such as cliques, halls and rings. He then modeled and solved the problem as a CSP problem. Note that the algorithm Ryan proposed does not necessarily returns the optimal solutions. Standley (2010; 2011) partitioned the given problem into smaller independent problems, if possible. Sharon et. al. (2011a; 2011b) suggested the increasing cost search tree (ICTS) a two-level framework where the high-level phase searches a tree with exact path costs for each of the agents and the low-level phase aims to verify whether there is a solution of this cost. In this paper we focus on the new Conflict Based Search algorithm (CBS) (Sharon et al. 2012) which optimally solves MAPF. CBS is a two-level algorithm where the highlevel search is performed on a constraint tree (CT) whose nodes include constraints on time and locations of a single agent. At each node in the constraint tree a low-level search is performed to find individual paths for all agents under the constraints given by the high-level node. Sharon et al. (2011a; 2011b; 2012) showed that the behavior of optimal MAPF algorithms can be very sensitive to characteristics of the given problem instance such as the topology and size of the graph, the number of agents, the branching factor etc. There is no universally dominant algorithm; different algorithms work well in different circumstances. In particular, experimental results have shown that CBS can significantly outperform all existing optimal MAPF algorithms on some domains (Sharon et al. 2012). However, Sharon et al. (2012) also identified cases where the CBS algorithm performs poorly. In such cases, CBS may even perform exponentially worse than A*. In this paper we aim at mitigating the worst-case performance of CBS by generalizing CBS into a new algorithm called Meta-agent CBS (MA-CBS). In MA-CBS the number of conflicts allowed at the high-level phase between any pair of agents is bounded by a predefined parameter B. When the number of conflicts exceed B, the conflicting agents are merged into a meta-agent and then treated as a joint composite agent by the low-level solver. By bounding the number of conflicts between any pair of agents, we prevent the exponential worst-case of basic CBS. This results in an new MAPF solver that significantly outperforms existing algorithms in a variety of domains. We present both theoretical and empirical support for this claim. In the low-level search, MA-CBS can use any complete MAPF solver. Thus, MA-CBS can be viewed as a solving framework and future MAPF algorithms could also be used by MA-CBS to improve its performance. Furthermore, we show that the original CBS algorithm corresponds to the extreme cases where B = ∞ (never merge agents), and the Independence Dependence (ID) framework (Standley 2010) is the other extreme case where B = 0 (always merge agents when conflicts occur). Thus, MA-CBS allows a continuum between CBS and ID, by setting different values of B between these two extremes. The Conflict Based Search Algorithm (CBS) The MA-CBS algorithm presented in this paper is based on the CBS algorithm (Sharon et al. 2012). We thus first describe the CBS algorithm in detail. Definitions for CBS We use the term path only in the context of a single agent and use the term solution to denote a set of k paths for the given set of k agents. A constraint for a given agent ai is a tuple (ai, v, t) where agent ai is prohibited from occupying vertex v at time step t.1 During the course of the algorithm, agents are associated with constraints. A consistent path for agent ai is a path that satisfies all its constraints. Likewise, a consistent solution is a solution that is made up from paths, such that the path for agent ai is consistent with the constraints of ai. A conflict is a tuple (ai, aj , v, t) where agent ai and agent aj occupy vertex v at time point t. A solution (of k paths) is valid if all its A conflict (as well as a constraint) may apply also to an edge when two agents traverse the same edge in opposite directions. paths have no conflicts. A consistent solution can be invalid if, despite the fact that the paths are consistent with their individual agent constraints, these paths still have conflicts. The key idea of CBS is to grow a set of constraints for each of the agents and find paths that are consistent with these constraints. If these paths have conflicts, and are thus invalid, the conflicts are resolved by adding new constraints. CBS works in two levels. At the high-level phase conflicts are found and constraints are added. At the low-level phase, the paths of the agents are updated to be consistent with the new constraints. We now describe each part of this process. High-level: Search the Constraint Tree (CT) At the high-level, CBS searches a constraint tree (CT). A CT is a binary tree. Each node N in the CT contains the following fields of data: 1. A set of constraints (N.constraints). The root of the CT contains an empty set of constraints. The child of a node in the CT inherits the constraints of the parent and adds one new constraint for one agent. 2. A solution (N.solution). A set of k paths, one path for each agent. The path for agent ai must be consistent with the constraints of ai. Such paths are found by the lowlevel search algorithm. 3. The total cost (N.cost). The cost of the current solution (summation over all the single-agent path costs). We denote this cost the f -value of the node. Node N in the CT is a goal node when N.solution is valid, i.e., the set of paths for all agents have no conflicts. The high-level phase performs a best-first search on the CT where nodes are ordered by their costs. Processing a node in the CT Given the list of constraints for a node N of the CT, the low-level search is invoked. This search returns one shortest path for each agent, ai, that is consistent with all the constraints associated with ai in node N . Once a consistent path has be